Same 5-step preflight body (setup-bun, setup-node, cache, install,
lint, format:check) was duplicated across 5 workflows. Move it to
.github/actions/preflight/action.yml so future tweaks (adding
typecheck, swapping the cache key, etc.) are a single-file change.
Net diff: +33 / -65.
Addresses the "shared preflight" follow-up Vai called out on #877.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Each of the 5 preflight gates was doing a cold bun install, costing
~30-60s of redundant install time per PR. Cache the install dir
keyed on bun.lock so subsequent preflights (and reruns) hit warm.
Addresses Vai's review on #877.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Don't burn 60+ runner-minutes on regression shards, perf shards,
preview-parity, Windows renders, or catalog-preview renders when
the PR is already failing lint or format.
- regression: matrix fail-fast: false → true (first failing shard
cancels the rest), plus a new preflight (lint + format:check)
job gating regression-shards.
- player-perf: matrix fail-fast → true, plus preflight gate.
- preview-regression, windows-render, catalog-previews: preflight
gate added; heavy jobs now needs: [..., preflight].
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
## Problem
Template-wrapped sub-compositions could still lose correct parent timing during render in more than one place.
In the validated repros, a host sub-composition starting after the intro (and in one follow-up repro, starting at `20s` after earlier compositions) contained scene-local media inside it. On the broken paths:
- template-wrapped media could be missed during compile and scheduled at raw scene-local time
- already-correct first-pass offsets could be clobbered during `recompileWithResolutions()`
- even after those two fixes, the browser-metadata reconcile step in `executeRenderJob()` could still overwrite a compiled global `end` with a scene-local `data-end` from the inlined DOM, clipping the tail off late-start sub-composition media
## What this fixes
### Template-wrapped media discovery
- `parseVideoElements`, `parseImageElements`, and `parseAudioElements` now unwrap a single top-level `<template>` wrapper before scraping media
- the unwrap helper is DOM-based, not regex-based, so it avoids the CodeQL backtracking warning and only unwraps the exact single-wrapper shape we want
- multiple sibling templates or other top-level content are left untouched instead of being rewritten heuristically
### Offset preservation after duration resolution
- `recompileWithResolutions()` now preserves the first-pass sub-composition media arrays when the already-inlined HTML no longer contains `[data-composition-src]` hosts
- that prevents correctly offset media metadata from being overwritten by scene-local media parsed from the merged DOM
### Browser metadata reconciliation in the compiled time origin
- browser-discovered media can still report scene-local `data-start` / `data-end` from the merged DOM after inlining
- the producer now reprojects browser `end` values into the compiled element's time origin before reconciling them back into `composition.videos` / `composition.audios`
- this prevents late-start sub-composition media from getting truncated back to a scene-local end during the probe phase
### Regression coverage
- adds focused engine tests for the template unwrap helper
- adds producer regression coverage for both the initial compile path and the post-inline `recompileWithResolutions()` path
- adds producer regression coverage for late-start host compositions (`t≈20`) with scene-local media inside them
- adds producer unit coverage for the browser-end reprojection helper used by the reconcile path
## Root cause
There were three distinct renderer failures behind the bug:
### 1. Template contents were invisible to the media scrapers
`parseSubCompositions()` reads raw sub-composition HTML and applies the host offset to discovered media. But the engine media helpers were querying the parsed document directly, and linkedom follows browser semantics here: top-level `<template>` contents live in a `DocumentFragment`, so `querySelectorAll()` never saw those `<video>` / `<audio>` / `<img>` nodes.
That meant template-wrapped sub-compositions could silently produce zero discovered media during the first pass.
### 2. The duration-resolution recompile could clobber already-correct offsets
After the browser resolves composition durations, `recompileWithResolutions()` reparses the already-inlined HTML. By that point the original `[data-composition-src]` hosts are gone, so `parseSubCompositions()` legitimately returns no nested media.
The old code still rebuilt the deduped media arrays from the merged DOM, which let scene-local media parsed from the inlined HTML overwrite the correctly offset first-pass metadata.
### 3. The browser probe reconcile path mixed two timing coordinate systems
`discoverMediaFromBrowser()` reads `data-start` / `data-end` directly from the live DOM after sub-compositions are already inlined. For nested media, those attributes can still be scene-local even though the compiled metadata has already been offset into the parent host timeline.
The old reconcile path compared those values directly and overwrote `existing.end` whenever the numbers differed. For a late-start sub-composition, that could replace a correct global end like `25.5` with a scene-local end like `5.5`, cutting the clip off during render.
## Verification
### Local checks
- `bun test packages/engine/src/utils/htmlTemplate.test.ts`
- `bun test packages/producer/src/services/htmlCompiler.test.ts`
- `bunx vitest run packages/producer/src/services/renderOrchestrator.test.ts`
- `bun run --filter @hyperframes/engine test`
- `bun run --filter @hyperframes/engine typecheck`
- `bun run --filter @hyperframes/producer typecheck`
- `bunx oxlint packages/engine/src/utils/htmlTemplate.ts packages/engine/src/utils/htmlTemplate.test.ts packages/producer/src/services/renderOrchestrator.ts packages/producer/src/services/renderOrchestrator.test.ts packages/producer/src/services/htmlCompiler.test.ts`
- `bunx oxfmt --check packages/engine/src/utils/htmlTemplate.ts packages/engine/src/utils/htmlTemplate.test.ts`
- `bun run build:producer`
### Render / browser verification
Verified against two local repros:
1. **Early offset repro**
- host starts at `2s`
- child media is scene-local `0-4s`
- compiled render summary keeps the child video/audio at `start: 2`
- browser verification via `agent-browser` confirmed the `2.2s` frame still shows the child clip active in the host timeline
2. **Late offset repro**
- earlier compositions run first, then the target host starts at `20s`
- child media starts scene-local at `1.5s` and should remain visible through `24.5s`
- compiled render summary keeps the child video/audio at `start: 21.5`, `end: 25.5`
- browser verification via `agent-browser` confirmed the `24.5s` frame still shows the late clip visible, which is the exact tail-clipping case the old reconcile path could break
## Notes
- the `/tmp/hf-pr475-repro` and `/tmp/hf-pr476-late-offset-repro` projects plus their browser-proof artifacts are verification-only and are not part of this PR
- this PR stays narrowly scoped to sub-composition media timing across compile, recompile, and browser probe reconciliation; it does not broaden into general sub-composition HTML normalization beyond the single-wrapper case
## Summary
Replace the trivial `hdr-pq` and `hdr-image-only` tests with two consolidated, time-windowed regression suites that exercise the full HDR pipeline. These goldens are the safety net for every other PR in this stack.
## Why
The pre-existing HDR tests covered only a single full-bleed video or image with a static text label — none of the features that the HDR pipeline has to handle differently from SDR (opacity animation, z-ordered multi-layer compositing, transforms, border-radius clipping, shader transitions, multiple HDR sources, object-fit modes, mixed HDR+SDR layering, HLG transfer). This PR builds the missing safety net first so every subsequent fix can be proven correct.
## What changed
- New `packages/producer/tests/hdr-regression/` (PQ, BT.2020, ~20 s, 1080p, 8 windows A–H):
- A: static baseline (HDR video + DOM overlay)
- B: wrapper-opacity fade
- C: direct-on-`<video>` opacity tween (documents the Chunk 1 bug)
- D: z-order sandwich (DOM → HDR → DOM)
- E: two HDR videos side-by-side (pins PR #289)
- F: rotation + scale + border-radius (documents the Chunk 4 bug)
- G: `object-fit: contain`
- H: shader crossfade between HDR video and HDR image
- New `packages/producer/tests/hdr-hlg-regression/` (HLG, ARIB STD-B67, ~5 s, 2 windows A–B) — exercises the separate HLG LUT/OETF code path that previously had **zero** coverage.
- New `scripts/generate-hdr-photo-pq.py` synthesizes `hdr-photo-pq.png` with a cICP chunk for BT.2020/PQ/full.
- Removed `tests/hdr-pq/` and `tests/hdr-image-only/`.
- Updated `.github/workflows/regression.yml` HDR shard to run the new pair sequentially.
- All compositions follow the documented timed-element pattern (`data-start`, `data-duration`, `class="clip"` directly on each timed leaf — no wrapper inheritance).
## Test plan
- [x] Goldens generated with `bun run test:update --sequential`.
- [x] `ffprobe` confirms HEVC/yuv420p10le/bt2020nc/smpte2084 (PQ) and arib-std-b67 (HLG).
- [x] Suite green with `maxFrameFailures` budgets that absorb the documented Chunk 1 / Chunk 4 known-fails — tightened in follow-up PRs in this stack.
## Stack
Foundational PR for the HDR follow-ups stack (Chunk 0 of `plans/hdr-followups.md`). Every subsequent PR builds on this safety net.
* ci(regression): build test Docker image once, share across shards
Splits regression.yml into a `build-image` job + the existing
`regression-shards` matrix. The build job produces a Docker tarball via
`docker/build-push-action` with `outputs: type=docker,dest=...`, uploads
it as a GHA artifact (retention 1 day, gzip level 1), and each shard
downloads + `docker load`s it instead of rebuilding.
Measured on PR #419 regression runs before the change:
- Docker build step: ~234s per shard WITH GHA layer cache hit
- 11 shards × ~234s = ~43 min of runner time per PR just on redundant
image builds
Cold-cache cases are much worse — happening right now on PR #419 after
release commit b6f50ce bumped every `packages/*/package.json`, invalidating
the COPY layer that feeds `bun install --frozen-lockfile`. All 10 shards
are currently 25-30+ min into a parallel rebuild, thundering-herding
the same npm packages from 10 runners.
After this change:
- 1× build (~4 min warm, ~15 min cold) + 11× (download + `docker load`)
- Expected ~15-20s overhead per shard for artifact download + load
- Net savings: ~30-40 min of runner time per PR run on warm cache,
substantially more on cold cache
The build job doesn't checkout LFS — Dockerfile.test only COPYs source +
package manifests, never the golden baselines, so the image build never
needed LFS. Shards still need LFS for the tests/**/output/output.mp4
baselines they validate against.
* ci(regression): add explicit least-privilege permissions
Addresses CodeQL warning 'Workflow does not contain permissions'.
Defaults the workflow GITHUB_TOKEN to `contents: read` only. The
build-image job elevates to `actions: write` because
`docker/build-push-action` with `cache-from/to: type=gha` uses the
GitHub Actions cache API, which needs read+write on the actions scope.
* ci: skip PR runs when targeting a non-main base branch
Adds `branches: [main]` to the `pull_request:` trigger of each workflow
that runs on PRs (CI, regression, Windows render verification, Docs,
Catalog Previews). PRs whose base is something other than main — typical
for stacked PRs — no longer trigger these workflows.
On a 5-PR Graphite stack this turns 5× CI runs into 1× (when the tip
of the stack reaches main). When a child PR is rebased/promoted so its
base becomes main, CI fires as normal.
publish.yml and the default CodeQL setup are untouched: publish already
filters to main, and CodeQL is default-setup (org UI, not a repo YAML).
* chore(ci): fix oxfmt formatting on renovate.json
Same drive-by as #423. Renovate's config-migration PR #422 landed
unformatted (Renovate bot skips lefthook), so every PR branched from
current main fails `bun run format:check`. Whichever of #423 / #426
merges first cleans it up.
Matches the pattern already in place on ci.yml, docs.yml,
windows-render.yml, and catalog-previews.yml. The regression workflow
was the only one without it.
Without this, rapid pushes to a PR leave prior regression runs still
executing their full matrix (~10 parallel shards across styles-a..g,
fast, render-compat, hdr) even though they'll be thrown away. On a busy
day this alone can eat a double-digit share of the GitHub hosted runner
pool and stretch queues for every open PR.
## Summary
This PR ended up covering the full HDR Docker/docs follow-through plus the producer/engine work needed to make HDR still images render and regress correctly in CI.
The branch now does four things:
- forwards `--hdr` through the Docker render path in the CLI
- adds and expands HDR documentation across the docs site
- adds first-class HDR still-image support to the engine/producer pipeline
- adds targeted HDR regression coverage, including a CI-safe fallback for PNG HDR metadata detection when `ffprobe` does not expose PNG color tags
## What changed
### CLI and docs
- `hyperframes render --docker --hdr` now preserves `--hdr` when invoking the in-container CLI
- added a dedicated HDR guide and linked it from CLI, producer, engine, rendering, and common-mistakes docs
- documented HDR constraints and verification flow: HDR source requirements, MP4/H.265 Main10 output, PQ/HLG handling, Docker usage, and common SDR fallback causes
### Engine and producer HDR image support
- added `ImageElement` support to the engine composition model and parsing path
- threaded image elements through producer compilation and orchestration
- probed image sources for HDR color spaces so image-only compositions can trigger HDR output without requiring an HDR video source
- included HDR image start times in stacking queries so the layered compositor can place images correctly in z-order
- integrated HDR image compositing into the layered HDR render loop alongside native HDR video layers and SDR DOM overlays
- forced screenshot mode for HDR layered compositing where required to keep DOM/HDR layer composition deterministic
- skipped readiness waiting for natively extracted HDR videos in the engine path where it was unnecessary and could block layered HDR flows
### HDR metadata robustness
- added a fallback in `extractVideoMetadata()` to read PNG `cICP` metadata directly when `ffprobe` omits color-space fields for PNGs
- this specifically fixes CI/Docker detection for the `hdr-image-only` fixture, where the render was falling back to SDR because the PNG was not being recognized as BT.2020 PQ
### Regression coverage and fixture cleanup
- added `hdr-image-only`, a regression fixture that validates HDR still-image rendering end to end
- added `hdr-pq`, a focused HDR PQ regression fixture for the video path
- updated regression CI to run an `hdr` shard with `--sequential hdr-pq hdr-image-only`
- removed the older larger `hdr-regression/*` fixture set in favor of the smaller targeted regressions used by CI
- added the necessary fixture generation/readme material and checked-in golden outputs for the new HDR tests
## Why
The original PR description only covered the CLI flag forwarding and docs work. Since then, the branch also picked up the missing runtime support needed for HDR still images and the regression coverage to keep that path from breaking.
The practical issue this closes is:
- local host runs could pass while CI failed `hdr-image-only`
- the failure was a full-frame visual mismatch caused by SDR fallback, not unstable rendering
- root cause was PNG HDR metadata not being surfaced by `ffprobe` in the CI Docker environment
- parsing the PNG `cICP` chunk directly makes HDR detection deterministic across environments
## Test plan
### Local targeted checks
```bash
bunx oxlint packages/engine/src/utils/ffprobe.ts packages/engine/src/utils/ffprobe.test.ts
bunx oxfmt packages/engine/src/utils/ffprobe.ts packages/engine/src/utils/ffprobe.test.ts
bun --cwd packages/engine test src/utils/ffprobe.test.ts src/utils/hdr.test.ts
```
### Producer regression runs on host
```bash
bun run --cwd packages/core build:hyperframes-runtime:modular
bun --cwd packages/producer test -- --sequential --exclude-tags slow,render-compat,hdr
bun --cwd packages/producer test -- --sequential hdr-pq hdr-image-only
```
Observed result:
- `fast` shard: 7 passed, 0 failed
- `hdr` shard: 2 passed, 0 failed
### CI-equivalent Docker verification
```bash
docker build -f Dockerfile.test -t hyperframes-producer:test .
docker run --rm \
--security-opt seccomp=unconfined \
--shm-size=4g \
-v "$PWD/packages/producer/tests:/app/packages/producer/tests" \
hyperframes-producer:test \
--sequential hdr-pq hdr-image-only
```
Observed result:
- `hdr-image-only`: passed
- `hdr-pq`: passed
- shard summary: 2 passed, 0 failed
### Specific regression fixed
Before the PNG `cICP` fallback, the Docker/CI run failed `hdr-image-only` with:
- missing `"[Render] HDR source detected — output: PQ ..."` log line
- full-frame visual mismatch across all 100 checkpoints
- PSNR ~17 on every frame, indicating a consistent SDR-vs-HDR pipeline mismatch
After the fallback, the same Docker path recognizes the PNG as HDR and the shard passes.
* fix(core): drive adapter seeks when composition has no GSAP timeline
renderSeek returned early when deps.getTimeline() was null, skipping the
onDeterministicSeek call that drives all frame adapters (CSS, WAAPI,
Lottie, Three.js). That meant compositions using any non-GSAP animation
primitive froze on their initial frame during capture.
Now we still quantize the seek time and fire onDeterministicSeek even
without a timeline, so each adapter gets a chance to advance.
GSAP compositions are unaffected — timeline-driven seek still takes the
same path it did before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(producer): auto-fallback screenshot capture for raf and iframes
Co-Authored-By: Codex <codex@openai.com>
* test(producer): add render compatibility regression fixtures
Co-Authored-By: Codex <codex@openai.com>
* fix(core): scrub CSS animations via WAAPI currentTime
Co-Authored-By: Codex <codex@openai.com>
* test(producer): cover css keyframe renders
Co-Authored-By: Codex <codex@openai.com>
* fix(producer): propagate virtual time into iframe documents
Co-Authored-By: Codex <codex@openai.com>
* test(producer): refresh iframe docker golden
Co-Authored-By: Codex <codex@openai.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-authored-by: Codex <codex@openai.com>
* feat(docs): add template gallery page with visual previews
* fix(docs): remove invalid MDX heading anchors
* chore: retrigger CI
* feat(docs): merge gallery into templates page with hover-to-play video previews
- Consolidated gallery.mdx and templates.mdx into single templates.mdx
- Moved templates page to Getting Started section
- Added MP4 video previews rendered by hyperframes (hover to play)
- Custom JS for hover-to-play behavior (Mintlify strips JSX event handlers)
- 2-column grid for landscape, 3-column for portrait
- Remotion-style cards with gradient overlay labels
* fix(docs): update broken links after templates page move
* ci(regression): remove scripts/ from regression trigger paths
scripts/ contains dev utilities (lint, versioning, preview generation)
that don't affect the rendering engine.
## What
Updated the GitHub Actions regression workflow to monitor specific package directories instead of the entire packages folder.
## Why
This change provides more granular control over when regression tests are triggered, allowing the workflow to run only when changes are made to the core, producer, or engine packages rather than any package in the repository.
## How
Modified the path filters in the regression workflow to explicitly list the three critical package directories (`packages/core/**`, `packages/producer/**`, `packages/engine/**`) instead of using the broad `packages/**` pattern.
## Test plan
How was this tested?
- [ ] Unit tests added/updated
- [ ] Manual testing performed
- [ ] Documentation updated (if applicable)
* fix(ci): update publish workflow to use bun install
pnpm-lock.yaml was removed in the bun migration but publish.yml
still referenced it. Use bun for install/build, keep pnpm for
publish (publishConfig overrides + --provenance).
* docs: update stale pnpm references to bun across docs and scripts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The CI and regression path filters included their own workflow files,
which meant any PR that changed CI config would trigger the full
build/test/regression suite. Workflow file changes don't need code
validation — they need a test run of the workflow itself, which
happens automatically.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The repo has a ruleset requiring these checks: Build, Typecheck,
Test: core, Test: engine, Test: runtime contract, regression.
With paths-ignore, docs-only PRs would never report these checks,
blocking merge forever.
Fix: add a `changes` job using dorny/paths-filter that detects
whether code files changed. Each job uses `if: needs.changes.outputs.code == 'true'`
which causes GitHub to report the job as "skipped" (counts as passing)
rather than "never started" (counts as pending).
The regression summary job explicitly handles the no-code-changes case
by checking the filter output before evaluating shard results.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- New docs.yml: runs `mint validate` and `mint broken-links` on docs/** changes
- ci.yml: paths-ignore docs/**, *.md so build/typecheck/tests don't run on docs-only PRs
- regression.yml: same paths-ignore to skip Docker regression tests on docs-only PRs
No branch protection is configured, so paths-ignore won't block merges.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Split 21 style tests into 6 shards (3 each, last has 2) to reduce
max wall time from ~38min to ~25min. Each test takes ~7-8min plus
~5min Docker overhead per shard.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
All style regression tests passed on first run — promote them from
optional (continue-on-error) to required. Rebalanced into 4 style
shards + 1 fast shard, all gated by the summary job.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Port the regression test infrastructure from the internal repo to OSS.
Runs golden-baseline visual/audio comparisons inside Docker for deterministic results.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>