Commit Graph
7 Commits
Author SHA1 Message Date
miga-heygenandMiguel Ángel 0a1c6f5a45 feat(engine): sub-frame multi-sample motion blur, capture-level accumulation (#4019)
Deliverable one of issue #4010: average K sub-frame captures into each output
frame so rotation, scale and opacity blur the way After Effects does, which the
translation-only catalog component (#4008) cannot do. Opt in per render with
CaptureOptions.motionBlur; absent means the capture path is unchanged.

The blocker was quantizeTimeToFrame flooring every seek onto the output frame
grid, which collapsed all K samples onto one instant and made the averaged frame
byte-identical to the unblurred one. quantizeSeekTime now owns that decision at
all three quantize sites (runtime player, its no-timeline fallback, and the init
transport) and refines the grid by an integer subdivision count, which can only
contain the output grid, never move a frame-time instant off it. The finer grid
rounds rather than floors: a sample time round-trips through the page bridge as
a float, and past a few million ticks that error exceeds the floor epsilon.

Accumulation sits inside captureFrameCore AFTER the static-dedup early return,
so a static frame still costs one reused buffer and only moving frames pay K. It
is not a before-capture hook, which would have disabled dedup outright.

Callback invariant: one eventful seek per output frame at the frame time, then K
suppressed sample seeks, then a suppressed restore to the frame time. The
restore matters because a suppressed seek still moves the playhead, so without
it the next frame's eventful seek would swallow the callbacks inside the shutter
window.

Scope of this deliverable: screenshot capture mode and PNG output. beginframe,
drawelement and JPEG encoding are rejected with a named error rather than
silently rendering unblurred. Video content is rejected for the same reason it
is a documented limitation: injected frames are extracted per output frame and
cannot follow a sub-frame seek.

Blend defaults to sRGB, matching AE's non-linearised 8-bpc working space and
the catalog component. Linear light is an explicit opt-in.

Samples are folded into a running average as they are captured rather than held
until the end, so peak memory is one accumulator plus one decoded sample instead
of all K: at 1080p that is a constant 41 MB rather than 141 MB at 16 samples and
540 MB at the 64 maximum, on every frame of the render.

PNG chunk CRC32 now has one owner in utils/crc32.ts, shared by the new encoder
and ffprobe's metadata reader. The encoder previously imported zlib's crc32 by
name, which throws at module evaluation on Node 22.0 and 22.1; ffprobe already
carried the guarded version and the comment explaining why. The sRGB transfer
function is likewise exported once and shared.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-16 20:10:06 -04:00
Miguel Ángel 0ce0bb13eb fix(runtime): preserve fractional final-frame visibility (#3696)
* fix(runtime): preserve fractional final-frame visibility

* test(runtime): cover repeated nested fractional tails
2026-09-08 18:11:40 +00:00
ukimsanov 1ad158d2f0 feat(runtime): apply color grading in preview and render 2026-06-16 13:41:32 -07:00
Miguel Ángel 225010800a feat(studio): persist element positions in HTML, fix resize overlay drift and GSAP double-translation (#829)
* feat(studio): add pasteboard background to preview viewport

Adds bg-neutral-800 to the preview viewport so the area outside the
canvas is visually distinct from the composition content — consistent
with professional video editors (Premiere, DaVinci, Figma).

* feat(studio): pasteboard background and canvas outline around preview

- NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard
  color surrounding the canvas — distinct from the app chrome (#0a0a0a)
- Player wrapper: drop bg-black so the pasteboard shows around the canvas
  (loading overlays still cover the area with bg-black during load)
- Player: set host background to transparent via inline style (overrides
  :host { background: #000 } in shadow DOM), and inject a style rule into
  the open shadow root so .hfp-container has overflow:visible and the
  canvas iframe gets a thin white ring + soft drop-shadow — making the
  canvas boundary legible against the pasteboard

* feat(studio): disable manual positioning JSON by default, add toggle

Manual edits were always stored in `.hyperframes/studio-manual-edits.json`,
making it hard to share source without the sidecar file and easy to
accidentally reposition elements via drag.

Changes:
- `enabled` field added to `StudioManualEditManifest` (defaults to `false`
  when absent — existing projects are unaffected until they opt in)
- Drag handles, resize, and rotation handles are hidden when disabled
- Layout X/Y/W/H/R fields in the Design panel are read-only when disabled
- "Manual positioning" toggle added at the bottom of the Design panel,
  visible whether or not an element is selected
- Toggle state is persisted to `.hyperframes/studio-manual-edits.json`
  so each project can opt in independently
- `STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` env flag still acts as a hard
  cap (env off → feature off regardless of project setting)

* feat(studio): enable manual positioning by default (opt-out)

* feat(studio): allow absolute elements to drag without toggle; gate JSON-backed drag behind toggle

* feat(studio): persist positions directly to HTML; remove JSON sidecar and manual positioning toggle

Replace the `.hyperframes/studio-manual-edits.json` sidecar with inline-style
persistence baked directly into the HTML source. Drag/resize/rotation values
are written as CSS custom properties (`--hf-studio-offset-x/y`, `--hf-studio-width/height`,
`--hf-studio-rotation`) plus `translate`/`width`/`height`/`rotate` inline styles via
`persistDomEditOperations` — no re-apply step needed on load.

Key changes:
- `sourcePatcher`: add `value: string | null` to `PatchOperation` — null removes the
  property/attribute from the HTML tag instead of setting it
- `manualEditsDom`: add `build*Patches` / `buildClear*Patches` helpers that capture live
  element state into `PatchOperation[]` for HTML source writes; add
  `reapplyPositionEditsAfterSeek` (DOM-query-based seek hook, queries data-attribute markers)
- `manualEdits.ts`: remove `applyStudioManualEditManifest` and all manifest target
  resolution; export `reapplyPositionEditsAfterSeek`; keep seek/play wrap infrastructure
- `useManifestPersistence`: remove all JSON I/O — no disk read on load, no manifest
  state, no toggle state; `applyCurrentStudioManualEditsToPreview` now only installs
  seek hooks via `reapplyPositionEditsAfterSeek`
- `useDomEditCommits`: replace `commitStudioManualEditManifestOptimistically` calls with
  direct DOM apply + `commitPositionPatchToHtml` (queued HTML patch write, skipRefresh)
- `DomEditOverlay`: remove `manualEditsEnabled` prop; revert all `canMove || manualEditsEnabled`
  gates to just `canApplyManualOffset` — every draggable element is always draggable
- `PropertyPanel`: remove `ManualPositioningToggle` component and all toggle props
- `manualEditsParsing/manualEditsTypes`: remove manifest types, upsert functions, and
  `STUDIO_MANUAL_EDITS_PATH`; keep `finiteNumber`, `readStudioFileChangePath`,
  `roundRotationAngle`, and snapshot/CSS-property types

* fix(studio): sync keyboard shortcut handler with main; fix keepPlaying seek assertions in test

* fix(studio): strip GSAP-cached translate from transform on path offset apply

* fix(studio): remove Reset edits button from design panel

* feat(studio): wire reloadPreview into manifest persistence; drop stale group-selection refresh

- Pass `reloadPreview` into `useManifestPersistence` so undo/redo reloads
  via the refresh-key path instead of directly touching the iframe.
- Remove `refreshDomEditGroupSelectionsFromPreview` from commit handlers;
  HTML is now the source of truth so no stale-ref refresh is needed.
- Add `manualEditsRenderScript` helper; export via studio-api and apply
  it in `htmlCompiler` during HTML compilation.

* fix(studio): prevent root composition from being selected; correct overlay drift on resize

- Guard `getDomLayerPatchTarget` against elements with `data-composition-id`
  so the root composition div is never returned as a visual selection target.
- Apply the same guard to the raw `elementFromPoint` fallback in
  `getPreviewTargetFromPointer`, which was the actual escape path.
- Thread `iframeRef` into gesture handler opts; after applying draft
  dimensions during resize, re-read the element BCR via `toOverlayRect`
  and update the overlay box position to compensate for visual drift on
  elements with centered transform-origin (e.g. GSAP scale tweens).

* fix(studio): correct resize overlay for scaled elements; block invisible element selection

- Resize: use BCR from `toOverlayRect` for both position and size after
  applying draft dimensions — GSAP scale makes visual size diverge from
  raw CSS size, BCR is the only accurate source during a gesture.
- Click selection: add `isElementComputedVisible` guard to the
  `elementFromPoint` fallback so opacity-0 / autoAlpha-hidden elements
  cannot be selected even though the browser hit-test returns them.

* fix(studio): reload preview on external file changes via SSE/HMR

Share the app-level domEditSaveTimestampRef with useManifestPersistence
so the SSE/HMR handler can suppress echoes from all studio saves (code
tab, timeline, DOM edits), then call reloadPreview() for non-motion
external changes that aren't echoes of our own saves.

* fix(studio): suppress post-resize click to keep selection on resized element

* fix(studio): serve registry blocks without index.html in preview

Blocks ship as {id}.html + assets/ with no index.html. The preview
route hard-coded index.html so these projects returned 404 and their
assets (e.g. korea-map.png, map-nyc-paris.png) were never served.

Add resolveProjectMainHtml() that falls back to {id}.html, thread the
resolved compositionPath through transformPreviewHtml and
injectStudioPreviewAugmentations, and update listProjects() in the
vite adapter to surface block directories in the project list.

* fix(render): preserve studio drag/resize/rotation offsets in rendered video

Three issues caused studio-edited positions to be lost during rendering:

1. The seek-reapply script used setInterval to wrap window.__hf.seek, but
   Puppeteer's page.evaluate() calls don't yield the event loop for
   macrotasks — the interval never fired, so reapplyAll() never ran after
   GSAP seeks. Fix: use Object.defineProperty to trap writes to the seek
   property, wrapping it synchronously the instant the bridge assigns it.

2. MEDIA_VISUAL_STYLE_PROPERTIES (copied from <video> to proxy <img>
   during render) included "transform" but not "translate", "rotate", or
   "scale" — the CSS Transforms Level 2 individual properties used by
   studio drag/resize/rotation. The proxy was positioned at offsetLeft/
   offsetTop without the translate offset.

3. getViewportMatrix (HDR compositor) only read cs.transform, missing
   individual transform properties entirely. Added composeIndividualTransforms
   to build the translate × rotate × scale matrix and compose it before
   the legacy transform matrix.

* fix(studio): select elements with pointer-events: none in preview

Compositions often set pointer-events: none on scenes, avatar wrappers,
and decorative layers. elementsFromPoint() skips these elements entirely,
making them unselectable in the Studio. Fix: temporarily inject a
* { pointer-events: auto !important } stylesheet during hit-testing, then
remove it immediately after.

Also adds a pointer_events_none lint rule (info severity, visible with
--verbose) so authors know which selectors may affect Studio selection.
2026-05-15 06:43:00 +02:00
Miguel Ángel 072814e65c fix(core,cli,ci): harden runtime resolution + inline constant + smoke test (#458)
Guard buildHyperframesRuntimeScript() against missing entry.ts so it
returns null instead of crashing with esbuild stderr output. Add
getHyperframeRuntimeScript() that returns the pre-built IIFE as a
baked-in string constant — no esbuild, no file I/O, no import.meta.url.

Consolidate CLI runtime source resolution into a single module with
a clear priority chain: esbuild from source (dev) → inlined constant
(production) → pre-built artifact file (fallback).

Add CI smoke test that npm-packs the CLI, installs globally, runs
hyperframes preview, and asserts no stderr errors + runtime endpoint
returns JS.

Bump version to 0.4.16.
2026-04-23 21:44:26 +02:00
Vance Ingalls 20be2ea1c2 style: apply oxfmt baseline formatting across all source files (#25)
## Summary
- Run `oxfmt .` across the entire codebase to establish formatted baseline
- 299 files changed — mechanical formatting only, no logic changes
- Double quotes, semicolons, 2-space indent, trailing commas, 100 print width

Part 3/4 of [VA-851](https://linear.app/heygen/issue/VA-851/pre-migration-configure-eslint-prettier-and-conventional-commits)

## Test plan
- [x] `pnpm format:check` — all 426 files pass
- [x] `pnpm -r typecheck` — all packages pass
- [x] `pnpm build` — all packages build
- [x] All 348 tests pass
2026-03-23 17:15:14 -07:00
Vance IngallsandClaude Opus 4.6 9f8e5ba5a1 initial code (#2)
* feat: initial code port from hyperframes-internal

Port all OSS-ready packages from the internal monorepo:
- @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime
- @hyperframes/cli — CLI for creating, previewing, and rendering compositions
- @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg)
- @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg)
- @hyperframes/ui-player — browser-based video player component
- @hyperframes/studio — composition editor (React frontend + Hono backend)

Includes regression test suite with Docker-based test harness.

All HeyGen-internal references, deployment infrastructure, and
proprietary assets have been removed. Package names migrated
from @app/* to @hyperframes/*.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: scrub internal codenames and stale references from OSS port

- Replace static.heygen.ai runtime URLs in test fixtures
- Remove internal CDN publish script (publish-hyperframe-runtime.ts)
- Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime
  with neutral names (studio, hyperframe-runtime, __hyperframeRuntime)
- Fix stale Vault API / localhost references in docs
- Remove broken deprecated_studio link

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: remove remaining internal codenames and stale references

- Delete stale producer README.md and PIPELINE.md (referenced nonexistent files)
- Replace "Cerberus" codename with "HyperFrames" in test design reviews
- Replace magic-edit postMessage identifiers with hf-preview/hf-parent
- Rename debug-magic-edit-timeline.ts to debug-timeline.ts
- Replace "Motion Cut" with "HyperFrames" in Timeline comments
- Fix studio/CLI references to nonexistent archive package
  (use local data/projects/ dir, stub render proxy)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 22:43:56 -07:00