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Commits
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471b4efb4b |
feat: data-timeline-locked + fix font loss in sub-compositions
Timeline locking: - Add data-timeline-locked attribute support — fully disables move, trim-start, and trim-end in Studio for clips that carry this attr - Runtime propagates the attribute from inner composition root to host element so component authors control it from their HTML - All 15 caption components in the registry now carry the attribute Font fix: - Extract <link rel="stylesheet"> and <link rel="preconnect"> from sub-composition <head> alongside existing <style>/<script> extraction - Fixes caption components (and any sub-comp using Google Fonts via <link> tags) losing their font-family when loaded as sub-compositions - Applied in both runtime (compositionLoader) and compiler (inlineSubCompositions) paths |
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852008bd44 |
feat(producer): thread variables through plan() + renderChunk() (#962)
Add `variables?: Record<string, unknown>` to DistributedRenderConfig (§4.4) and LockedRenderConfig (§4.3). plan() snapshots the value into meta/encoder.json so every chunk worker re-injects the same set via captureOptions.variables, mirroring the in-process renderer's path. The variables fold into planHash automatically because canonical encoder.json bytes feed the hash: two plans with different variables produce different hashes (chunked output depends on the injected values); two plans with the same variables produce identical hashes because canonical-JSON sorts keys. The regression harnesses (distributed-simulated, lambda-local) also forward the input's variables to plan() / Step Functions event so fixtures that declare `renderConfig.variables` produce the same pixels across modes. Previously the field was on the harness input shape but silently dropped at the call boundary. Phase 9 PR 9.1 of the distributed rendering plan. |
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8fd5bf8f51 |
fix(studio): remove Ask agent popup, fix preview selection, fix manual edits in renderer
Three interrelated studio UX and rendering fixes: 1. Remove the "Ask agent" popup that auto-triggered when clicking large raster elements in the preview. The modal intercepted clicks meant for editable elements and blocked normal selection workflow. 2. Rewrite preview click selection to respect visual stacking order. The previous scoring algorithm weighted DOM depth at 10,000× per level, causing elements inside sub-compositions to beat visually- on-top elements (e.g., clicking Pip Studio selected Sf Chrome instead). The new algorithm trusts elementsFromPoint order and only prefers a deeper candidate when it is a descendant of the current pick — never jumping to an unrelated element painted behind it. 3. Fix manual edits (resize) not surviving video rendering. The producer's seek-reapply script handled translate and rotation but was missing box-size (width/height) reapplication after each GSAP seek. Also added data-hf-studio-box-size to the detection list in htmlCompiler so the script is injected for resize-only edits. |
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5d264e146c |
docs(lambda): document webm support + simplify-review fixes (#953)
* docs(lambda): document webm support in distributed mode PR 8.4 of the WebM distributed-rendering plan (v1.5 backlog #1; see DISTRIBUTED-RENDERING-PLAN.md §7.2). User-facing docs catch up with the shipped capability. Updates docs/deploy/migrating-to-hyperframes-lambda.mdx: - "Output format" row in the migration table now lists `webm` alongside mp4 / mov / png-sequence with a note that webm uses libvpx-vp9 + closed-GOP concat-copy. HDR mp4 remains the only refused format. - "No webm distributed" caveat replaced with "webm uses closed-GOP VP9" explainer covering the encoder args (`-g <chunkSize>`, `-keyint_min <chunkSize>`, `-auto-alt-ref 0`, `-cpu-used 2`), why alt-ref disable is load-bearing, and that the output preserves alpha via yuva420p with Opus audio. - Migration checklist no longer asks adopters to filter out webm compositions; only HDR-dependent renders need to stay on the previous framework. aws-lambda.mdx doesn't currently call out webm as unsupported (only HDR in the v1 surface list), so it gets no copy edits beyond the migration guide. The internal planning doc (DISTRIBUTED-RENDERING-PLAN.md §7.2, §8, §12 — kept outside the repo) gets matching updates: format support matrix flipped ✓, v1.5 backlog #1 marked shipped, HDR promoted to the new top item, and the rev-12 → rev-13 status line. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor: address simplify-review findings on webm stack Folds in cleanups identified by a multi-agent code-review pass over the 4-PR webm-distributed stack: - plan.ts: `resolveEncoderTriple()` webm case now calls `getEncoderPreset(quality, "webm")` for its preset string instead of hardcoding "good". The hardcode was wrong for `quality: "draft"` (`getEncoderPreset` returns "realtime" for that tier) — would have silently overridden the draft → realtime mapping for distributed webm renders. - chunkEncoder.ts: trim the new VP9 closed-GOP comment block from ~18 lines of WHY narration down to the 6 lines that actually explain why (alt-ref + cpu-used drift). Match the alpha branch's idempotent-push comment to the same standard. - chunkEncoder.test.ts: drop the duplicate WHY comment that restated the implementation comment in plain words. - webm-concat-copy.test.ts: rewrite the file-header docstring to describe the contract being tested instead of the PR-8.1-gating history; strip "PR 8.2 / Path A / Path B" references from error messages (they belong in PR bodies, not in test output). Consolidate the yuva420p alpha smoke into a single `it()` block (was a full 4-test describe with duplicated setup) — the yuv420p block already covers the probe/decode/frame-count contract; the alpha smoke only needs to prove the alpha args don't break concat-copy. - plan.test.ts: drop the "PR 8.1 proved the contract" comment. - webm-vp9 fixture: drop the aspirational "Other webm-with-audio fixtures cover the mux path separately when added" sentence (no other fixtures exist). Regenerated the baseline via `docker:test:update webm-vp9` to reflect the updated comment. - migrating-to-hyperframes-lambda.mdx: add a paragraph about distributed webm's perf cost — ~10-25% larger files at constant CRF due to forced keyframes, and slower per-chunk encode due to `-cpu-used 2` being more conservative than the libvpx default. All unit tests + the webm-vp9 distributed-simulated regression still pass after these changes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(cli): accept --format=webm in `hyperframes lambda render` The CLI's `lambda render` subcommand's FORMATS allowlist and the `RenderArgs.format` type still narrowed to `mp4 | mov | png-sequence`, so even though the producer + aws-lambda packages now support webm end-to-end, the CLI surface rejected it with `--format must be mp4|mov| png-sequence`. Add webm to both spots and update the --help description. Surfaced during real-AWS deploy prep — the local lambda-local / distributed-simulated tests didn't go through the CLI so the gap went unnoticed. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(producer): font cache writes to /tmp on Lambda (read-only \$HOME) The deterministic Google Fonts cache was rooted at `\$HOME/.cache/hyperframes/fonts`, which fails on AWS Lambda — the runtime's `\$HOME` resolves to a `/home/sbx_*` directory tree that's read-only. `mkdirSync(..., { recursive: true })` can't create that path and the plan stage trips with `ENOENT: no such file or directory, mkdir '/home/sbx_user1051/.cache/hyperframes/fonts/space-mono'` on every Lambda render that pulls a Google Font (i.e. every distributed fixture using `@import url("https://fonts.googleapis.com/...")`). Detect Lambda via `\$AWS_LAMBDA_FUNCTION_NAME` and route the cache to `tmpdir()/hyperframes/fonts` in that case. Lambda's `/tmp` survives across invocations on a warm container, so cache hit rate is the same as non-Lambda runs. Also honor an explicit `\$HYPERFRAMES_FONT_CACHE_DIR` override for adopters who want a different location regardless of the runtime. Surfaced while verifying webm distributed end-to-end on real AWS — the same bug affects mp4 fixtures using Google Fonts; webm just happened to be the one I tried first. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor: extract DistributedFormat type + trim font-cache resolver Second simplify-review pass on the webm stack flagged two cleanups: 1. **`DistributedFormat` type duplicated 10 times.** Every file in the distributed pipeline carried its own copy of `"mp4" | "mov" | "png-sequence" | "webm"` — adding a new format meant a 10-place edit with no compile-time guarantee they stayed in sync. Extract a single source of truth in `packages/producer/src/services/distributed/shared.ts`, re-export from `@hyperframes/producer/distributed` and `@hyperframes/aws-lambda/sdk`, and have all callers pull from there. The aws-lambda `ALLOWED_FORMATS` runtime tuple and the CLI's `FORMATS` tuple now both use `satisfies readonly DistributedFormat[]` so the compiler enforces the runtime allowlist stays in sync with the type. 2. **`deterministicFonts.ts` font-cache resolver was over-commented.** Trim the 7-line block to 4 lines (drop the aspirational "and other read-only-FS execution environments" — only Lambda is detected — and the warm-container `/tmp` persistence narration — anyone reading already knows Lambda /tmp semantics). Collapse the two-step `if (explicit && explicit.length > 0)` into a single nullish-coalesce expression now that the empty-string defensive check is gone (`process.env.X` is `string | undefined`, no third shape to guard against). Out-of-scope skips (called out by the agents, deferred): - In-process `RenderConfig.format` and the in-process CLI's `render.ts` format union still carry their own inline copies. The union happens to coincide today but they're separate concerns — leaving them alone limits this PR's blast radius. - `fontCacheDir(slug)` / `resolveFontCacheRoot()` naming asymmetry flagged as taste; skipping. - Pre-existing redundant `existsSync` before `mkdirSync({ recursive: true })` in `fontCacheDir` — out of scope. All tests + typecheck still pass. Lambda render still works end-to-end (no functional changes). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * docs(lambda): drop plan-doc reference from migration checklist PR review feedback: source/docs should not mention the distributed-rendering planning doc. Tighten the migration checklist sentence to describe the webm path directly rather than referencing the doc's version label. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor(producer): split resolveEncoderTriple into mp4 + non-mp4 helpers CI Fallow audit on PR #953 flagged `resolveEncoderTriple` at CRAP 31.6 — the function interleaved (a) mp4 codec validation + dispatch, (b) the non-mp4 codec-rejection throw, and (c) per-format dispatch. Splitting into `resolveMp4EncoderTriple` + `resolveNonMp4EncoderTriple` drops the top-level function's cyclomatic complexity below the threshold while preserving every error message and code path. Behavior unchanged. Also extracts an `EncoderTriple` type alias so the three functions share the return shape declaratively rather than repeating it. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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6d2569c6bb |
test(producer): add webm-vp9 distributed regression fixture (#952)
* feat(producer): enable webm in distributed mode via concat-copy PR 8.2 of the WebM distributed-rendering plan (v1.5 backlog #1; see DISTRIBUTED-RENDERING-PLAN.md §7.2). Wires libvpx-vp9 webm through the distributed pipeline now that PR 8.1 proved concat-copy works. Architectural decision: Path A (concat-copy) — based on PR 8.1's smoke test result (9/9 tests pass for both yuv420p and yuva420p VP9 streams). The simpler architecture wins; no re-encode in assemble, no encode- parallelism loss. Changes: - plan.ts: - DistributedRenderConfig.format and PlanResult.format now include "webm" — type-level acceptance matches the runtime gate. - rejectUnsupportedDistributedFormat() no longer trips on webm. HDR mp4 remains the only refused configuration. - resolveEncoderTriple() returns libvpx-vp9-software + yuva420p + preset="good" for format="webm". yuva420p preserves alpha — the format's main reason for existing for web delivery. - codec= remains rejected for non-mp4 formats (mov is always ProRes 4444; webm is always libvpx-vp9). The error message lists all four distributed-supported formats. - FormatNotSupportedInDistributedError docstring updated to reflect the new reality (only HDR is unsupported). - freezePlan.ts: LockedRenderConfig.encoder gains "libvpx-vp9-software". Mirrors libx265-software / prores-software / png-sequence in shape; the chunk worker reads this discriminant to decide encode args. - renderChunk.ts: drops the now-incorrect cast that excluded webm from buildSyntheticRenderJob's format input; tightens the preset-format cast to include webm. - assemble.ts: docstring + comment updates. The mp4/mov concat-copy path is format-agnostic — webm uses the exact same code (applyFaststart is a no-op for webm via the existing chunkEncoder.ts gate; muxVideoWithAudio already routes webm to libopus audio). - planFormatBanlist.test.ts: webm-rejection tests removed; replaced with "accepts webm" tests + a HDR+webm combo test that verifies HDR is the trip regardless of format. - plan.test.ts: new describe block pins the webm wiring contract: format="webm" produces an encoder=libvpx-vp9-software / pixelFormat=yuva420p planDir with closedGop=true and gopSize=chunkSize. - webm-concat-copy.test.ts (smoke): extended with a yuva420p variant that proves the alpha pixel format the distributed pipeline actually emits also round-trips through concat-copy. 9/9 tests pass locally. §8 format support matrix in DISTRIBUTED-RENDERING-PLAN.md is intentionally left unchanged at this PR — it flips to ✓ in PR 8.4 once the end-to-end fixture (PR 8.3) is green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(producer): include webm in plan-time needsAlpha + strengthen alpha smoke PR review feedback from Miguel and Vai on #951 caught a real bug: `plan.ts`'s `needsAlpha` disjunction excluded `"webm"`, so the plan stage froze `forceScreenshot: false` into the `LockedRenderConfig` even though distributed webm uses `yuva420p`. Every chunk worker captured opaque RGB via BeginFrame (which doesn't preserve alpha on Linux headless-shell), and libvpx-vp9 encoded uniformly-opaque alpha that the encoder then dropped — producing un-keyable webm. Two changes: 1. **plan.ts**: include `"webm"` in `needsAlpha`. Matches the in-process renderer's logic at `renderOrchestrator.ts:1469` (`const needsAlpha = isWebm || isMov || isPngSequence`); the two sites must stay in sync since the distributed pipeline's PSNR regression compares against the in-process baseline. 2. **Smoke test (yuva420p describe)**: source frames now use a real alpha gradient (`geq=a='X*255/W'` on top of `testsrc2`) instead of `testsrc2 + format=rgba` which was uniformly opaque. The decode- pix_fmt assertion is dropped (ffprobe reports `yuv420p` for VP9-with-alpha because the alpha lives in a Matroska `BlockAdditional` sidecar) and replaced with two stronger checks: - `TAG:ALPHA_MODE=1` is present on the stream — proves the encoder was actually configured for alpha - alpha plane variance after `-c:v libvpx-vp9 -i ... -pix_fmt rgba -vf extractplanes=a,signalstats` — proves the alpha sub-stream round-trips through concat-copy with spatially-varying content, not uniform/dropped alpha - decode-test gate is now exit-code-only (was `exitCode || stderr` which would flake on chatty ffmpeg `-v error` builds emitting non-fatal DTS/container notes) These checks would have caught the `needsAlpha` bug before review. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(aws-lambda): widen narrow format types to include webm CI on PR #951 was failing at typecheck/build because the producer's `DistributedRenderConfig.format` widened to include webm in this PR but the aws-lambda package's narrow `"mp4" | "mov" | "png-sequence"` type literals in `events.ts`, `handler.ts`, and `validateConfig.ts` hadn't kept up. `renderToLambda.ts:87` passed `config.format` (now including webm) into a parameter typed against the narrow union, producing TS2345. This widening originally landed in PR #952 (test fixture PR) but needs to be atomic with the producer's widening here to keep each PR independently typecheck-clean. Also refactor `formatExtension` from a switch dispatch to a `Record<DistributedFormat, string>` lookup. Adding the webm case tipped the switch's CRAP to the 30.0 fallow threshold; the lookup table drops cyclomatic from 5 to 1 with the same compile-time exhaustiveness guarantee (TS errors on missing entries when `DistributedFormat` adds a new format). The runtime `_exhaustive: never` throw was only protecting against a string slipping past TS; `validateConfig.ts`'s `ALLOWED_FORMATS` already gates untrusted input at the SDK boundary. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * test(producer): add webm-vp9 distributed regression fixture PR 8.3 of the WebM distributed-rendering plan (v1.5 backlog #1; see DISTRIBUTED-RENDERING-PLAN.md §7.2). End-to-end regression coverage for the webm distributed path PRs 8.1 and 8.2 wired up. Adds packages/producer/tests/distributed/webm-vp9/ matching the mp4-h264-sdr fixture pattern: a 2-second composition (60 frames @ 30fps) with text, a crossfade across the frame-30 chunk seam, and a continuous icon rotation — exercises chunk-boundary continuity for both display contents and VP9 closed-GOP alpha encoding. `chunkSize: 15` produces 4 chunks so 3 seams are tested, and the crossfade straddles the middle seam to surface alpha-plane discontinuities introduced by alt-ref drift. Baseline regenerated inside Dockerfile.test via `bun run --cwd packages/producer docker:test:update webm-vp9`. Runs in: - in-process mode: byte-identical match against baseline ✓ - distributed-simulated mode: PSNR 56.88-63.49 dB across 100 checkpoints, well above the 30 dB threshold ✓ Wiring updates required to let webm flow through the harness: - regression-harness-distributed.ts: - checkDistributedSupport() no longer rejects webm. HDR mp4 + NTSC fps + non-{24,30,60} fps remain rejected. - RunDistributedSimulatedInput.format widened to include webm. - Docstring + comments updated. - regression-harness-distributed.test.ts: webm-rejection test replaced with "accepts format=webm" test. - regression-harness.ts: the now-incorrect format cast at the distributed-input call site is dropped; comment about why webm was excluded is replaced with "webm is now distributed-supported". - regression-harness-lambda-local-types.ts: RunLambdaLocalInput.format widened to include webm so lambda-local mode can also exercise webm fixtures end-to-end. - aws-lambda webm support (Path A through the Lambda handler): - formatExtension.ts: DistributedFormat gains "webm" → ".webm" case. - events.ts: RenderChunkEvent / AssembleEvent / PlanLambdaResult Format widened to include webm. - sdk/validateConfig.ts: ALLOWED_FORMATS gains "webm". - handler.ts: downloadChunkObjects format param widened. The Lambda handler delegates to the producer's assemble() primitive which PR 8.2 already taught to handle webm (concat-copy + applyFaststart no-op + muxVideoWithAudio with libopus); no Lambda-side rendering changes are needed beyond the type/validation surfaces above. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * docs(aws-lambda): drop stale webm rejection from validateConfig docblock PR #952 review nit (Miguel): the validateConfig.ts file-header comment still claimed the SDK rejects webm, but the runtime check no longer does (ALLOWED_FORMATS now includes 'webm'). Update the docblock to reflect that only force-hdr remains an SDK-side rejection. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * ci(regression): add webm-vp9 to shard-3 + refactor formatExtension Three follow-ups bundled together (Vai's review feedback on PR #952 plus the fallow audit finding that surfaced when the webm case was added): 1. **Wire webm-vp9 into CI regression.** The fixture was added in this PR but never appeared in any `.github/workflows/regression.yml` shard's args allowlist, so the regression harness's positional-args gate skipped it in CI. Append `webm-vp9` to shard-3 (which already carries `mp4-h264-sdr` + `webm-transparency`) so the fixture runs. 2. **Fix stale "four hard gates" prose in checkDistributedSupport docstring.** Earlier in the stack I removed the webm bullet but didn't update the count. Two gates remain (fps + hdr). 3. **Refactor `formatExtension` from switch to lookup table.** Adding the webm case made the switch dispatch's CRAP score hit 30.0 (cyclomatic = 5, plus the function's small body). Replaced with a `Record<DistributedFormat, string>` lookup, which: - drops cyclomatic from 5 → 1, - keeps exhaustiveness enforcement at compile time (TS errors if a new format gets added to `DistributedFormat` without a matching key in the Record literal), - drops the runtime `_exhaustive: never` throw, which was only guarding against an arbitrary string slipping past TS — a caller-side concern, not this function's job. The function now reads as a table lookup, which matches what it actually does, and the fallow audit now reports zero new complexity findings (down from 1). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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c336508d4e |
fix(producer): treat 4xx from Google Fonts as deterministic "not served", not as failClosed trigger (#957)
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21f5066832 |
feat(producer): enable webm in distributed mode via concat-copy (#951)
* feat(producer): enable webm in distributed mode via concat-copy PR 8.2 of the WebM distributed-rendering plan (v1.5 backlog #1; see DISTRIBUTED-RENDERING-PLAN.md §7.2). Wires libvpx-vp9 webm through the distributed pipeline now that PR 8.1 proved concat-copy works. Architectural decision: Path A (concat-copy) — based on PR 8.1's smoke test result (9/9 tests pass for both yuv420p and yuva420p VP9 streams). The simpler architecture wins; no re-encode in assemble, no encode- parallelism loss. Changes: - plan.ts: - DistributedRenderConfig.format and PlanResult.format now include "webm" — type-level acceptance matches the runtime gate. - rejectUnsupportedDistributedFormat() no longer trips on webm. HDR mp4 remains the only refused configuration. - resolveEncoderTriple() returns libvpx-vp9-software + yuva420p + preset="good" for format="webm". yuva420p preserves alpha — the format's main reason for existing for web delivery. - codec= remains rejected for non-mp4 formats (mov is always ProRes 4444; webm is always libvpx-vp9). The error message lists all four distributed-supported formats. - FormatNotSupportedInDistributedError docstring updated to reflect the new reality (only HDR is unsupported). - freezePlan.ts: LockedRenderConfig.encoder gains "libvpx-vp9-software". Mirrors libx265-software / prores-software / png-sequence in shape; the chunk worker reads this discriminant to decide encode args. - renderChunk.ts: drops the now-incorrect cast that excluded webm from buildSyntheticRenderJob's format input; tightens the preset-format cast to include webm. - assemble.ts: docstring + comment updates. The mp4/mov concat-copy path is format-agnostic — webm uses the exact same code (applyFaststart is a no-op for webm via the existing chunkEncoder.ts gate; muxVideoWithAudio already routes webm to libopus audio). - planFormatBanlist.test.ts: webm-rejection tests removed; replaced with "accepts webm" tests + a HDR+webm combo test that verifies HDR is the trip regardless of format. - plan.test.ts: new describe block pins the webm wiring contract: format="webm" produces an encoder=libvpx-vp9-software / pixelFormat=yuva420p planDir with closedGop=true and gopSize=chunkSize. - webm-concat-copy.test.ts (smoke): extended with a yuva420p variant that proves the alpha pixel format the distributed pipeline actually emits also round-trips through concat-copy. 9/9 tests pass locally. §8 format support matrix in DISTRIBUTED-RENDERING-PLAN.md is intentionally left unchanged at this PR — it flips to ✓ in PR 8.4 once the end-to-end fixture (PR 8.3) is green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(producer): include webm in plan-time needsAlpha + strengthen alpha smoke PR review feedback from Miguel and Vai on #951 caught a real bug: `plan.ts`'s `needsAlpha` disjunction excluded `"webm"`, so the plan stage froze `forceScreenshot: false` into the `LockedRenderConfig` even though distributed webm uses `yuva420p`. Every chunk worker captured opaque RGB via BeginFrame (which doesn't preserve alpha on Linux headless-shell), and libvpx-vp9 encoded uniformly-opaque alpha that the encoder then dropped — producing un-keyable webm. Two changes: 1. **plan.ts**: include `"webm"` in `needsAlpha`. Matches the in-process renderer's logic at `renderOrchestrator.ts:1469` (`const needsAlpha = isWebm || isMov || isPngSequence`); the two sites must stay in sync since the distributed pipeline's PSNR regression compares against the in-process baseline. 2. **Smoke test (yuva420p describe)**: source frames now use a real alpha gradient (`geq=a='X*255/W'` on top of `testsrc2`) instead of `testsrc2 + format=rgba` which was uniformly opaque. The decode- pix_fmt assertion is dropped (ffprobe reports `yuv420p` for VP9-with-alpha because the alpha lives in a Matroska `BlockAdditional` sidecar) and replaced with two stronger checks: - `TAG:ALPHA_MODE=1` is present on the stream — proves the encoder was actually configured for alpha - alpha plane variance after `-c:v libvpx-vp9 -i ... -pix_fmt rgba -vf extractplanes=a,signalstats` — proves the alpha sub-stream round-trips through concat-copy with spatially-varying content, not uniform/dropped alpha - decode-test gate is now exit-code-only (was `exitCode || stderr` which would flake on chatty ffmpeg `-v error` builds emitting non-fatal DTS/container notes) These checks would have caught the `needsAlpha` bug before review. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(aws-lambda): widen narrow format types to include webm CI on PR #951 was failing at typecheck/build because the producer's `DistributedRenderConfig.format` widened to include webm in this PR but the aws-lambda package's narrow `"mp4" | "mov" | "png-sequence"` type literals in `events.ts`, `handler.ts`, and `validateConfig.ts` hadn't kept up. `renderToLambda.ts:87` passed `config.format` (now including webm) into a parameter typed against the narrow union, producing TS2345. This widening originally landed in PR #952 (test fixture PR) but needs to be atomic with the producer's widening here to keep each PR independently typecheck-clean. Also refactor `formatExtension` from a switch dispatch to a `Record<DistributedFormat, string>` lookup. Adding the webm case tipped the switch's CRAP to the 30.0 fallow threshold; the lookup table drops cyclomatic from 5 to 1 with the same compile-time exhaustiveness guarantee (TS errors on missing entries when `DistributedFormat` adds a new format). The runtime `_exhaustive: never` throw was only protecting against a string slipping past TS; `validateConfig.ts`'s `ALLOWED_FORMATS` already gates untrusted input at the SDK boundary. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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17f47f30dd |
fix(distributed): gate per-worker SwiftShader probe to worker 0 only (#956)
After #916 moved `assertSwiftShader` from `renderChunk()`'s eager probe session into `executeWorkerTask`, every parallel worker began running its own `chrome://gpu` / canvas-WebGL probe. At `chunkWorkerCount=6` (texture launch at chunks=3) that's 6 concurrent CDP page-loads per chunk × 3 chunks = 18 simultaneous probes. Bench data on dev (12 producer pods × 22 vCPU) showed c=3 worst-case wall-clock at 67.3s, 24.7s above c=6 worst (42.6s) — pod_total inflates 100s → 147s uniformly across all three chunks per slow iter, the signature of cluster-level CDP contention rather than within-pod contention. Workers within a chunk share the same Chrome binary, flags, and OS/driver state on a single pod, so worker 0's success is representative for the rest. Gate the probe via `shouldVerifyWorkerGpu(workerId, config)` so only worker 0 navigates to the probe page; workers 1..N-1 skip it. The fail-fast contract still holds at the chunk level (worker 0 still aborts the chunk if SwiftShader didn't load) — just without the concurrent CDP traffic. Expected wall-clock impact: c=3 worst drops from ~67s to in line with c=6 worst (~42-44s). c=6 (3 workers/pod) and c=8 (2 workers/pod) should see smaller wins; c=12 (1 worker/pod, sequential branch) is unaffected. Closes #955. |
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7e0a447325 |
refactor: drop unused exports detected by fallow auto-fix
Run `fallow fix --auto-fixable` to remove `export` keywords from symbols fallow's reachability analysis identifies as unused. Keeps only the cases where the symbol is still referenced internally in its own file (so removing `export` doesn't surface a new oxlint `no-unused-vars` error). Result: fallow dead-code findings drop from 276 → 208 (68 fewer unused exports), with no behavior change — each symbol is still defined and used exactly the same way within its file. Reverted ~20 files where fallow's auto-fix would have created cascading "declared but never used" lint errors — those are cases where the symbol isn't used at all, and properly cleaning them up means deleting the declaration, not just dropping `export`. Better to land that as a separate, narrower PR rather than mixing it into a mechanical de-export. Also reverted four false positives where fallow missed real consumers: - `captureCost.ts` (renderOrchestrator has two separate import blocks from the same module; fallow only saw the first) - `propertyPanelHelpers.ts`, `domEditingLayers.ts` (real internal uses fallow's reachability missed) - `render.ts` (functions imported via `await import()` dynamic import, which fallow's static analysis doesn't follow) Test plan: bun run --filter '*' typecheck (clean), oxlint + oxfmt clean, cli/core/studio/engine vitest suites pass (335 + 917 + 576 + 605 tests). |
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2fd161b943 |
Merge pull request #939 from heygen-com/feat/auto-size-chunk-size-when-undefined
feat(producer): auto-size chunkSize from maxParallelChunks when undefined |
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a8499632c6 |
test(producer): preserve single-chunk-path coverage + add auto-size integration
Address PR review feedback on #939: - Pin chunkSize=240 on the golden planDir layout test so the 1-chunk path through plan() stays exercised after the auto-sizer change. Assert chunkCount === 1 explicitly (previously just >= 1). - Add an integration test that runs plan() with chunkSize=undefined and asserts the auto-sizer produces multi-chunk output end-to-end (chunkCount=3, encoder.gopSize=10, encoder.chunkSize=10) for the same 30-frame fixture. - Document the GOP/file-size trade-off on the chunkSize docstring so adopters who optimize for output bytes know to pin chunkSize. - Update the resolveChunkPlan docstring formula to reference the operative variable (resolvedChunkSize) instead of the now-ambiguous chunkSize. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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cc7622cc42 |
Merge pull request #926 from heygen-com/fix/ci-chrome-pin-and-psnr-harness
fix(ci): pin chrome-headless-shell + clamp PSNR checkpoint to a valid frame |
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fd3fce9955 |
refactor(producer): tighten resolveChunkPlan assertion + trim comments
Address self-review findings: - assertPositiveInteger now only runs on the caller-supplied path so the error message names `configChunkSize` only when the caller actually passed one. Previously, the assertion fired against `resolvedChunkSize` on both paths and would have lied about the offending input. - Drop the call-site comment that narrated the diff/history; the function docstring already covers the contract. - Drop the internal-track name and date from the MIN_CHUNK_SIZE rationale and the test block header. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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e79a8faa42 |
feat(producer): auto-size chunkSize from maxParallelChunks when undefined
Previously, plan() defaulted chunkSize to 240 on a `?? DEFAULT_CHUNK_SIZE` line, so a 660-frame composition with maxParallelChunks=16 ended up at 3 chunks (ceil(660/240)) regardless of the caller's fan-out intent. When config.chunkSize is undefined, auto-size from maxParallelChunks: effectiveChunkSize = max(MIN_CHUNK_SIZE, ceil(totalFrames / maxParallelChunks)) MIN_CHUNK_SIZE=10 keeps per-chunk fixed overhead from swamping the parallelism gain on tiny renders. Explicit numbers, including 240, take precedence over the auto-sizer — no behavior change for callers that set chunkSize explicitly. Surfaced by the lever-1 chunk-scaling benchmark on 2026-05-17. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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4bf2fa5cd1 |
fix: revert flattenInnerRoot, use host-level authored-id + count-based rebind
Three changes to fix regression failures without breaking baselines: 1. Revert flattenInnerRoot in producer — use the original innerHTML inlining that preserves the existing DOM structure. Instead, set data-hf-authored-id on the HOST element so the scoped proxy can still rewrite #id selectors for sub-composition scripts. 2. Revert compiled.html baselines to main (no DOM structure changes). 3. Use timeline-count comparison instead of poll duration to decide whether to call __hfForceTimelineRebind. Compare timeline count before vs after the poll — rebind only when new timelines appeared during polling. This correctly identifies async compositions regardless of fetch speed, while leaving sync compositions untouched. |
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0f1c64dcae |
fix: address review feedback — observability, dedup, query-strip, catalog
Review items addressed: 1. Mirror video-failure warning in beginFrame path (was screenshot-only) 2. Fix resolveProjectRelativeSrc escape-fallback to use query-stripped cleanSrc instead of raw src for the normalize/strip arm 3. Export prepareFlattenedInnerRoot from @hyperframes/core/compiler and consume in the producer instead of duplicating the implementation 4. Use typed Window cast instead of (window as any) for __hfForceTimelineRebind 5. Regenerate docs/public/catalog-index.json with all 6 map blocks 6. Restore Maps nav group in docs.json (catalog generator had merged them into Data) |
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5aff328a9b |
fix(producer): preserve inner root element when inlining sub-compositions
The producer's inlineSubCompositions was not passing flattenInnerRoot, causing sub-composition inner root elements to be unwrapped during compilation. Scripts using #id selectors (rewritten to [data-hf-authored-id] by the scoping proxy) could not find their DOM root because the authored-id attribute was never set. The core bundler (bundleToSingleHtml) already passed flattenInnerRoot correctly. This aligns the producer's render compilation with the same behavior: clone the inner root, strip timing/composition attrs, replace id with data-hf-authored-id, and mark with data-hf-inner-root. |
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5beeb4227e |
Merge pull request #927 from heygen-com/fix/caption-polish
fix(registry): polish caption timing and add highlight style |
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c8e8fdcf6d |
fix(producer): fetch missing font weights from Google Fonts at render time
The deterministic font system now supplements its embedded font bundle with Google Fonts fetches for any weights not in the pre-bundled set. This fixes compositions that request font weights (e.g. Montserrat 300) not included in the CANONICAL_FONTS faces array — previously those weights were silently dropped, causing invisible text in renders. Also replaces caption-glitch-rgb and caption-weight-shift with improved versions from avatar preview compositions, adapted to 1920x1080 with standard demo transcript. |
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9a063e3fe0 | Merge remote-tracking branch 'origin/main' into fix/ci-chrome-pin-and-psnr-harness | ||
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187dfd5b6c |
fix(producer): indirect lambda-local import path so tsc can't resolve it
The tsconfig `exclude` list isn't enough to keep producer's tsc emit pass
from pulling `regression-harness-lambda-local.ts` (and its
`@hyperframes/aws-lambda` static imports) into the program — tsc still
statically resolves the path in
`await import("./regression-harness-lambda-local.js")` from
`regression-harness.ts`, walks into the excluded file, and fails on
the missing aws-lambda type declarations.
Reproduction (clean workspace, no aws-lambda dist yet, mirrors CI):
rm -rf packages/{aws-lambda,producer,core}/dist
bun run build
# @hyperframes/producer build: src/regression-harness-lambda-local.ts(36,70):
# error TS2307: Cannot find module '@hyperframes/aws-lambda' or its
# corresponding type declarations.
Fix: route the dynamic import path through a top-level string constant
so tsc can't statically resolve the target. tsc keeps the type-only
imports (`RunLambdaLocalRender` from the no-aws-lambda types file) and
treats the dynamic-import target as opaque. `tsx` resolves the path
normally at runtime, so `--mode=lambda-local` is unchanged.
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070d40fecb |
fix(ci): pin chrome-headless-shell + clamp PSNR checkpoint to a valid frame
Two narrow fixes to keep the regression suite green and reproducible. Stale baselines from the sub-composition refactor (PR #918) are being regenerated separately in PR #925; this PR is just the structural fixes that PR can't make on its own. 1. **Pin `chrome-headless-shell` in `Dockerfile.test`** to `148.0.7778.167` instead of `@stable`. `@stable` is a moving tag; every Chrome stable promotion shifts pixel output enough to fail PSNR on the golden baselines, so the regression suite silently broke whenever Docker.test rebuilt against a freshly-promoted stable. Pinning to the version `@stable` currently resolves to (matching what main's regenerated baselines were captured under) makes Chrome bumps an explicit, batched-with-baseline-regen action. Comment on the `RUN` line spells out the bump procedure. 2. **Clamp the last PSNR checkpoint to a frame the video stream actually contains.** `runTestSuite` samples 100 checkpoints across `min(rendered, snapshot)` container duration. Container duration includes audio padding past the last video frame — many-cuts is 5.654s container vs 5.6s of video at 30fps = 168 frames. At i=99 the raw container duration mapped to time 5.59746s → frame index 168 (round(5.59746 × 30)), one past the last frame the stream contains. ffmpeg's `psnr` filter emits no `average:` line for a non-existent frame, so the harness crashed with `Unable to parse PSNR output at 5.59746s` — pre-existing on plain `origin/main`, which PR #918 admin-merged through on shard-2. Miguel's regen via `--update` didn't catch it because `--update` only writes the snapshot; it doesn't validate. Subtracting one frame interval from the sampling duration guarantees the last checkpoint always lands on a real frame. Verified locally inside `Dockerfile.test`: bun run --cwd packages/producer docker:build:test bun run --cwd packages/producer docker:test many-cuts # ✅ green bun run --cwd packages/producer docker:test style-3-prod \ style-5-prod sub-composition-video # ✅ green |
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a18fc04bf4 |
fix(producer): break aws-lambda↔producer build cycle for lambda-local harness
The aws-lambda publish-readiness changes earlier in this PR moved
aws-lambda's types from `./src/index.ts` → `./dist/index.d.ts`. That
flipped producer's emit pass from "always works" to "needs aws-lambda
built first," because producer's `regression-harness-lambda-local.ts`
imports `@hyperframes/aws-lambda{,/handler}`. aws-lambda's own emit
pass in turn imports `@hyperframes/producer{,/distributed}` → circular
build dependency, so neither side can emit declarations in a single
pass. CI's first run on this PR failed Build, Typecheck, CLI smoke,
windows tests, and every perf job for this reason.
Fix: extract the public surface of `regression-harness-lambda-local.ts`
into a new types-only file that has no aws-lambda imports, point
`regression-harness.ts` at that types file, and exclude
`regression-harness-lambda-local.ts` from producer's tsconfig
`include`. The implementation file is still loaded at runtime via
`tsx` (lambda-local mode runs the harness through tsx, not from
producer's dist/), so the runtime contract is unchanged — producer's
tsc just no longer has to type-check it.
- `regression-harness-lambda-local-types.ts` (new): exports
`RunLambdaLocalInput` + `RunLambdaLocalRender` with zero
aws-lambda imports.
- `regression-harness-lambda-local.ts`: re-exports
`RunLambdaLocalInput` from the new types file (so the public
name stays stable for any future direct imports).
- `regression-harness.ts`: drops the `typeof import("...")` trick
and uses the explicit `RunLambdaLocalRender` signature for the
dynamically-loaded function.
- `tsconfig.json`: excludes `src/regression-harness-lambda-local.ts`
so producer's emit pass never resolves `@hyperframes/aws-lambda`.
Verified:
bun run build # full root build green
bun run verify:packed-manifests # all packages publish-safe
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7a1e8769a5 |
Merge pull request #918 from heygen-com/refactor/unify-subcomp-inlining
fix: hold external sub-compositions in render mode + regenerate baseline |
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b05a22e69e |
feat(producer): add --mode=lambda-local to the regression harness (#913)
* feat(producer): add --mode=lambda-local to the regression harness
Third harness mode that drives the OSS @hyperframes/aws-lambda handler
through the exact event sequence Step Functions produces in
production:
handler({Action: "plan"}) → planDir tarball on fake S3
handler({Action: "renderChunk"}) × N → chunk artifacts on fake S3
handler({Action: "assemble"}) → final mp4/mov/png-sequence
The S3 client is a filesystem-backed fake (every s3://<bucket>/<key>
URI maps to <tempRoot>/s3/<key>), so the harness exercises the
handler's event-parsing + tar/S3 conventions + dispatch logic on top
of the underlying producer primitives. Regressions in event JSON
shape, S3 key layout, or plan-hash boundary checks now surface in
the same CI run as the in-process and distributed-simulated modes
without paying for a real AWS round-trip.
Deliberately NOT a Docker/RIE invocation — that would gate the
producer test suite on Docker-in-Docker support which most CI
runners lack. Real-ZIP-via-RIE tests live in
packages/aws-lambda/scripts/ (probe:beginframe) and the
maintainer-run smoke.sh.
Wired up via:
- HarnessMode union extended to include "lambda-local"
- parseHarnessModeFlag accepts --mode=lambda-local
- regression-harness.ts dispatches to runLambdaLocalRender for
the new mode, sharing the distributed-support gate +
pathology-floor threshold with distributed-simulated mode
- package.json scripts: test:lambda-local + docker:test:lambda-local
- producer.devDependencies += @hyperframes/aws-lambda (workspace)
- producer/tsconfig.json gains path mappings to self so the type
cycle through aws-lambda's source resolves at typecheck time
without needing producer to be pre-built
Tests: 3 new unit tests on parseHarnessModeFlag + resolveMinPsnrForMode
cover the new mode. End-to-end PSNR contract still runs through
Dockerfile.test (manual + CI).
* refactor(producer): /simplify pass on lambda-local harness imports
Three small cleanups on top of the lambda-local harness:
- Drop the unused createReadStream import + its `void` workaround
comment. The aws-lambda handler's tar / S3 transport pulls
createReadStream from its own imports; this file never references
it directly.
- Hoist the dynamic `await import("node:fs")` calls for
writeFileSync out of FilesystemBackedFakeS3.send into the static
import block. Repeated PutObject calls don't need to repay the
dynamic-import cost.
- Hoist the dynamic `await import("@hyperframes/aws-lambda")` call
for untarDirectory similarly. Drops the now-redundant duplicate
aws-lambda import statement.
The PutObject body branch also collapses: `body instanceof Buffer`
and `typeof body === "string"` both call writeFileSync identically,
so they share one branch.
No behavior changes.
* fix(producer): lazy-import lambda-local harness module
The static import of regression-harness-lambda-local.ts pulled
@hyperframes/aws-lambda (and its @aws-sdk/* + @sparticuz/chromium
transitive deps) at module-load time. Dockerfile.test only copies
the producer's own files into the container, so aws-lambda's src
isn't present at runtime — and even `--mode=in-process` failed:
Error [ERR_MODULE_NOT_FOUND]: Cannot find module
'/app/packages/producer/node_modules/@hyperframes/aws-lambda/src/index.ts'
imported from /app/packages/producer/src/regression-harness-lambda-local.ts
Load the module on demand instead. `--mode=lambda-local` callers
pay the import cost; the existing in-process and distributed-
simulated modes don't.
* fix(producer): address PR review on lambda-local harness
Three review items from Vai:
- `Config.width`/`Config.height` are now plumbed through
RunLambdaLocalInput rather than hardcoded inside
runLambdaLocalRender. Lambda-local's whole point is to catch
event-shape drift; if the handler ever starts honouring
Config.width/height (e.g. for canvas sizing), having those
values flow from the caller means the harness sees what the
fixture authored. The interface change makes the eventual
upgrade-to-real-fixture-resolution a one-line dispatch swap.
- Drop the dead `export type { Fps }` and its unused import
from @hyperframes/core. The module never re-exports it.
- The dispatch site in regression-harness.ts now passes 1920×1080
explicitly with a comment marking it as a placeholder until
the harness compiles the composition HTML up-front to surface
the authored data-width/data-height. distributed-simulated
mode uses the same placeholder internally, kept for parity.
No behavior change in the existing modes; lambda-local now has a
clear extension point for honouring fixture dimensions.
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581e7a7eda |
refactor: extract shared inlineSubCompositions from bundler and producer
Both the core bundler (htmlBundler.ts) and the producer (htmlCompiler.ts) had parallel ~200-line implementations of sub-composition inlining. This divergence caused bug #911 (producer didn't set data-composition-file). Extract the shared logic into core/compiler/inlineSubCompositions.ts: - Single function handles: template/body extraction, CSS/script scoping, asset path rewriting, data-composition-file attribution, content injection - Callers provide environment-specific callbacks (HTML resolution, parsing, variable handling, inner root flattening) - Core bundler passes its advanced features (runtime IDs, variables, inline style rewriting, inner root flattening) - Producer passes a simpler resolver (map + filesystem fallback) and adds pixel sizing post-hoc Net: -215 lines, one source of truth for sub-comp inlining. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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2b46565c65 |
fix(runtime): hold external sub-compositions in render mode
PR #917 fixed visibility clamping for external sub-compositions in preview mode by checking data-composition-src. However, the producer's htmlCompiler strips that attribute during inlining without setting the data-composition-file marker that the core bundler sets. This caused the runtime to still clamp duration to Math.min(authored, live) in rendered output. Two fixes: - Runtime: also check data-composition-file (set by the core bundler after inlining) - Producer: set data-composition-file before removing data-composition-src, matching the core bundler's behavior Closes #911 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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f01fccb0ea | perf(distributed): skip eager probe session when chunkWorkerCount > 1 (#916) | ||
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34d1f0e1d0 |
feat(lambda): add TypeScript SDK and CDK construct (#909)
* feat(lambda): add TypeScript SDK and CDK construct
Adds the client-side surface on top of the Phase 6a Lambda handler so
adopters can drive a deployed stack from Node without writing AWS-SDK
boilerplate:
- renderToLambda(opts) starts a Step Functions execution and returns a
handle. Does NOT poll.
- getRenderProgress({ executionArn }) returns a snapshot of progress,
frames rendered, cost (Lambda GB-seconds + SFN transitions), errors,
and the final output object once Assemble completes.
- deploySite({ projectDir, bucketName }) content-addresses the project
tree, tar.gzs it, and uploads to S3 with a HeadObject short-circuit so
re-renders of the same tree skip the tar+PUT.
- validateDistributedRenderConfig throws a typed InvalidConfigError
before StartExecution, so shape errors surface synchronously.
- computeRenderCost is exposed for callers who want to format cost out
of band.
Also ships HyperframesRenderStack, an aws-cdk-lib L2 construct that
emits the same topology as examples/aws-lambda/template.yaml. Lives on
the ./cdk subpath export so SDK-only consumers don't pull aws-cdk-lib
into their runtime graph (declared as an optional peer dependency).
Tests: 24 new unit tests across the SDK plus 9 CDK synth / contract /
snapshot tests. All 83 tests in packages/aws-lambda/src pass.
* refactor(lambda): /simplify pass on the SDK + CDK PR
Pulls shared logic out so the SDK doesn't re-invent things the handler
and the producer already have:
- `formatExtension` extracted to packages/aws-lambda/src/formatExtension.ts.
handler.ts and renderToLambda.ts both used identical 12-line copies of
this switch.
- `PLAN_PROJECT_DIR_SKIP_SEGMENTS` is now exported from
@hyperframes/producer/distributed. deploySite consumes it instead of
its own duplicate SKIP_TOP_LEVEL set; the two lists were trivially
identical and would have drifted silently.
- `FakeS3` + `drainBody` factored out of the two SDK test files into
src/sdk/__fixtures__/fakeS3.ts. Drops ~110 lines of test-file
duplication and gives future SDK tests a one-line FakeS3 import.
- S3 URI building in deploySite and renderToLambda routes through the
existing `formatS3Uri` helper instead of inline `s3://...`
concatenation; matches the convention already in handler.ts.
Net -133 lines across the touched files. All 83 aws-lambda tests still
pass; all 60 producer distributed tests still pass.
* fix(lambda): bump CDK test timeouts for CI cold-start synth
The bun:test default 5s timeout tripped the first CDK snapshot test
in CI when the cold-start `Template.fromStack(stack)` synth took ~5-8s
on the slowest GitHub Actions runner. Locally on a warm shell the
synth measures <1s, so the failure didn't reproduce until PR #909 hit
CI.
Two changes:
- Both CDK test files cache one synth in `beforeAll(..., 30000)` and
reuse the result across every test that uses the default props.
Each individual test now runs in microseconds (pure assertions
against the already-synthed template), so the 5s timeout no longer
applies on the hot path.
- The two contract tests that exercise non-default props
(reservedConcurrency, projectName) still synth fresh per-test; they
get a per-test `it(..., 30000)` timeout.
No behavior changes.
* fix(lambda): address PR review on SDK + CDK construct
Three correctness + ergonomics fixes raised in Vai's review:
- getRenderProgress over-counted SFN transitions by 3-5×. Step
Functions Standard Workflows bill per state-entry, not per
history event. Each Task produces ~5-7 history events
(Scheduled / Started / Succeeded / TaskStateExited / …);
counting `events.length` reported the runaway. Switch to
counting `*StateEntered` events explicitly.
- assembleComplete + outputFile detection was coupled to the
Lambda payload's `Action` field. Move both signals onto the
enclosing state name (`StateExited.name === "Assemble"`), which
is the state-machine identity rather than the Lambda event
contract. framesRendered increment moves to the same boundary
(RenderChunk state).
- SiteHandle now carries `bucketName` directly so README + CLI
callers don't have to re-parse `projectS3Uri.split("/")[2]`.
Test updates: getRenderProgress tests wrap renderChunk/assemble
events in matching StateEntered + StateExited pairs so the new
state-name-driven dispatch is exercised end-to-end. SiteHandle
fixture in renderToLambda.test.ts gets the new bucketName field.
All 83 aws-lambda tests still pass.
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22363a11c9 |
perf(distributed): parallelize chunk capture across multiple workers (#906)
* perf(distributed): parallelize chunk capture across multiple workers
The distributed `renderChunk` primitive hardcoded `workerCount: 1` and
`captureStage` explicitly forbade `workerCount > 1` when `frameRange` was
set, with the comment:
"Distributed chunk workers fan out at the activity layer; reduce
workerCount to 1 when passing frameRange."
The assumption was that orchestration-layer fan-out (Temporal / Lambda /
K8s Jobs / SSH) saturates the available CPU on its own. In practice
adopters that deploy chunks onto multi-core hosts (8-24 vCPU is the
standard producer-worker pod sizing) end up pinning only ~3-4 cores per
chunk while the rest sit idle: chunk-level fan-out at the orchestration
layer gives each pod one chunk at a time, and the chunk render itself
was single-threaded.
Validated against a real 1080p / 30fps / 22-second shader-heavy
composition on a 22-vCPU Temporal pod: each chunk rendered at
165-273ms per frame (vs 94-98ms for the in-process streaming render
which runs `workerCount=2` by default). The slowest chunk gates total
wall-clock under parallel chunk fan-out, so the 2-3x per-frame gap
compounds and `distributed` was net-slower than `in-process` on every
composition smaller than ~5min of texture-class content. Lifting the
restriction is a measured ~2x per-chunk speedup with no contract
change at the framesDir or encoder layer.
Wire-up:
* `WorkerTask.outputFrameOffset` — optional offset subtracted from the
absolute frame index when computing the captured file's name.
Default 0 (the in-process contract; file name == absolute index).
Distributed chunks set this to the chunk's startFrame so file names
land 0-indexed within the chunk's range, matching the sequential
chunk-capture contract and the encoder's expectation that frames
are read sequentially without an `-start_number` override.
* `distributeFrames(totalFrames, workerCount, workDir, rangeStart=0)` —
offsets both `startFrame`/`endFrame` (used for per-frame time math
on the page's virtual clock) by `rangeStart`, and threads
`outputFrameOffset = rangeStart` onto each task it emits. With the
default `rangeStart=0` it is a no-op for in-process renders.
* `executeWorkerTask` — uses `i - (task.outputFrameOffset ?? 0)` for
the captured file name, leaving the per-frame TIME computation
`(i * fps.den) / fps.num` untouched so the page's virtual clock is
unchanged.
* `executeDiskCaptureWithAdaptiveRetry({ frameRangeStart? })` — accepts
the chunk's absolute startFrame and forwards it to `distributeFrames`
and `buildMissingFrameRetryBatches`. Default `undefined` preserves
the in-process contract.
* `buildMissingFrameRetryBatches(ranges, ..., rangeStart=0)` —
`findMissingFrameRanges` walks LOCAL 0-indexed file names; the retry
batch translates the local missing-range pair back to ABSOLUTE
composition indices for `WorkerTask.startFrame/endFrame` and sets
`outputFrameOffset = rangeStart` so the retried capture writes back
to the same local file name.
* `captureStage` — drops the assert; passes
`frameRangeStart: frameRange?.startFrame` to the parallel branch so
workers land on absolute composition frame indices for time math
while file names stay 0-indexed within the chunk range. Docstring
updated to reflect that the parallel branch is now supported.
* `renderChunk` — `workerCount: 1` → `workerCount: 2`. The pre-warmed
`probeSession` is consumed only by the sequential branch; the
parallel branch closes it during stage entry and creates its own
worker sessions. Documented as a follow-up: skip probeSession
creation when `workerCount > 1` to recover the ~3-5s warmup cost.
Backwards compatibility: every change is gated on a parameter that
defaults to the prior behavior. In-process callers (`executeRenderJob`)
pass no `frameRangeStart`, so `rangeStart === 0`, `outputFrameOffset`
defaults to 0, and the file-name math collapses to the prior `i` value.
The framesDir contract (`frame_0..frame_(totalFrames-1)`) and the
WorkerTask interface are extended, not replaced.
Tests: 24 pass / 0 fail across the distributed test suite (renderChunk,
plan, assemble, planFormatBanlist, planSizeCap, publicExports). 7 pass /
0 fail in `parallelCoordinator.test.ts`. The renderOrchestrator suite
has one pre-existing Windows-only failure
(`writeCompiledArtifacts — external assets on Windows drive-letter
paths`) unrelated to this change; the other 56 tests pass.
Refs: distributed-vs-inprocess benchmark thread at
heygen-com/experiment-framework#36950
* perf(distributed): auto-size chunk workerCount via calculateOptimalWorkers
Match the in-process renderer's worker selection instead of hardcoding 2.
`calculateOptimalWorkers(framesInChunk, undefined, cfg)` is the same call
`resolveRenderWorkerCount` makes under the hood, minus the capture-cost
calibration reduction (which would require plumbing the chunk's compiled
metadata through — left as a follow-up).
For a typical 22-vCPU producer-worker pod with `cfg.concurrency: "auto"`
this resolves to ~6 workers for a 240-frame chunk (capped by
`defaultSafeMaxWorkers() = max(6, min(16, floor(cpuCount/8)))`), matching
what `executeRenderJob` (the in-process path) already does. The prior
hardcoded `workerCount: 2` was a safe-minimum starting point that
undersized chunks vs prod's auto behavior.
Tests: 12/12 pass in `renderChunk.test.ts` (unchanged — the test suite
mocks the inner runCaptureStage call so workerCount selection is opaque
to it).
* refactor(distributed): /simplify pass on PR #906
Review pass on the parallel-capture frame-range change. Four targeted
cleanups identified by code-quality and efficiency review agents:
1. Add the missing `frameRange.endFrame - frameRange.startFrame === totalFrames`
assert. The parallel branch forwards `totalFrames` separately from
`frameRangeStart`; a caller passing mismatched values would have got a
silently wrong distribution. The sequential branch already implicitly
relied on this via its `rangeFrames = rangeEnd - rangeStart` arithmetic.
2. Collapse three near-duplicate docstrings (on `WorkerTask.outputFrameOffset`,
`executeDiskCaptureWithAdaptiveRetry.frameRangeStart`, and `runCaptureStage`'s
`frameRange`) so only the WorkerTask field carries the full contract. The
other two cross-reference it.
3. Drop the WHAT-narrating comments inside `executeWorkerTask`'s per-frame
loop. The variable names (`fileFrameIdx = i - outputOffset`) already say
what the line does; the only remaining comment flags the non-obvious
contract that the streaming callback gets the absolute index.
4. Trim the 30-line `chunkWorkerCount` block in `renderChunk` to one paragraph
explaining the one non-obvious thing (why we use `calculateOptimalWorkers`
directly instead of `resolveRenderWorkerCount`). The probeSession-wasted-on-
parallel acknowledgement stays as a 3-line follow-up flag — investigated
skipping it in this pass, but the SwiftShader probe is safety-critical and
has no per-worker equivalent, so deferred to a separate change with proper
per-worker assertion plumbing.
Tests + format + lint clean:
* `bun test parallelCoordinator.test.ts` — 7/7
* `bun test distributed/{renderChunk,plan}.test.ts` — 24/24
* `bunx oxfmt` + `bunx oxlint` — clean
|
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c50f59a53b |
feat(lambda): add Lambda handler, ZIP bundling, and BeginFrame probe (#878)
* feat(lambda): add Lambda handler, ZIP bundling, and BeginFrame probe
Phase 6 of the distributed rendering plan: AWS Lambda turnkey adoption
(see DISTRIBUTED-RENDERING-PLAN.md §11 Phase 6 + §15).
This PR adds the new packages/aws-lambda/ workspace package that wraps
the OSS plan/renderChunk/assemble primitives in an AWS Lambda handler,
plus a build pipeline that bundles the handler + Chromium runtime +
ffmpeg into a deployable ZIP.
Architecture: ZIP deploy (not Docker image), Chrome via @sparticuz/chromium
with chrome-headless-shell fallback, dispatch on event.Action ∈ {plan,
renderChunk, assemble}.
The load-bearing concern — does @sparticuz/chromium's chrome-headless-shell
build honour CDP HeadlessExperimental.beginFrame? — is pinned by the new
scripts/probe-beginframe.ts regression guard. Probe boots the runtime
inside public.ecr.aws/lambda/nodejs:22, navigates to a static page, and
asserts beginFrame returns a PNG buffer. Verified locally + inside the
Docker container; both pass with hasDamage=true.
Sizes (sparticuz source): unzipped 157 MiB, zipped 99 MiB. Well under
the 240 MiB / 150 MiB in-house gates and the Lambda 250 MiB hard ceiling.
This is part of a stack of 8 PRs (3 in Phase 6a, 5 in Phase 6b); this is
PR 6.1.
* fix(lambda): address PR 878 review feedback
- Verify event.PlanHash against the untarred plan.json at the handler
boundary before invoking the producer primitive. Throws typed
PLAN_HASH_MISMATCH on divergence so Step Functions routes it as
non-retryable; previously the field was schema bloat the handler
ignored, leaving enforcement entirely inside the producer.
- Standardize on MiB throughout build-zip.ts, verify-zip-size.ts, and
the README. Lambda's hard ceiling is 250 MiB (AWS docs label "250 MB"
but use binary mebibytes); previously mixed units made the 248 MiB
budget look like a ~5 MB margin instead of the 2 MiB it actually is.
- stageChromeHeadlessShell now picks Chrome versions via numeric semver
comparison instead of lexicographic sort+reverse — the latter would
silently pick "99.x" over "131.x" once Chrome cached three-digit
majors that aren't width-aligned.
- Drop _setSparticuzChromiumForTests from the public index barrel.
Test-only DI seam imported directly from ./chromium.js in tests.
- Replace require("node:fs") inside walkSize() with the top-level fs
imports — file is ESM and the same module is already imported.
* docs(lambda): drop internal plan-doc refs from package README
* ci(windows): fix bun filter UNION bug excluding producer from Windows tests
`bun run --filter "!a" --filter "!b" test` composes as a UNION (any
package matching either negation runs), not an intersection. Effect:
@hyperframes/producer was still being tested on Windows even though
it's explicitly excluded — its regression harness (Docker + LFS golden
mp4 baselines) is Linux-only and was driving the 32min timeout.
Enumerate the packages we DO want to test instead.
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3569c4830c |
feat(producer): add Rio-style residual-RMS check to regression harness (#882)
* feat(producer): add Rio-style residual-RMS check to regression harness
The existing audio comparison in the regression harness measures the
Pearson correlation between RMS envelopes of the rendered and snapshot
streams. That catches shape-level drift but is insensitive to level
shifts, phase offsets, or codec-quantization noise — two streams can
correlate >0.9 while differing audibly.
Rio's approach (rio/tests/checksum.py:compare_audio_files_ffmpeg) is
sample-level: subtract the snapshot from the rendered stream, run
`astats`, read the residual Overall RMS in dBFS. Identical streams
cancel to silence (-inf, or sub -90 dBFS for AAC-vs-AAC); anything
>= -50 dBFS is considered drift.
This commit adds the same check as an optional secondary gate:
- utils/audioRegression.ts: new `computeAudioResidualRmsDb()` that
spawns ffmpeg with the same filter graph Rio uses (aresample +
pan + volume=-1 + amix + astats) and returns the parsed Overall
RMS plus a pass/fail flag.
- utils/audioRegression.test.ts: 3 new tests covering identical
streams (-inf result), drifted streams (440Hz vs 880Hz sine),
and missing-audio-stream input.
- regression-harness.ts: optional `maxAudioResidualRmsDb` field in
meta.json. Default is undefined (skip the check) so legacy
fixtures aren't retroactively gated; new fixtures opt in by
setting a threshold (e.g. -50). Harness emits `residualRmsDb` in
the audio_comparison_complete JSON event and the pretty log line.
The existing correlation check stays in place; the new residual check
is independent. They measure complementary properties (shape vs
sample-cancellation) and both should hold for a faithful render.
* fix(producer): harden residual-RMS check (parser, duration guard, error surfacing)
Addresses review feedback on PR #882:
- Stateful astats parse: modern ffmpeg emits `Overall` on its own line
followed by per-stat lines, so the single-line `Overall RMS level dB:`
regex never fires on 6.x/7.x/8.x. Find the `Overall` header, take the
next `RMS level dB:` line. Single-line fallback preserved for 4.x.
- Pre-probe both inputs' audio durations and fail up-front if they differ
by >5 ms — `amix=duration=shortest` was silently masking trailing
audio differences.
- Surface ffmpeg/ffprobe spawn errors, signal kills, and non-zero exits
with a stderr tail. Previously every failure mode collapsed into
"NaN, fail" with no diagnostic.
- Extend `TestResult.audio` with `residualRmsDb` + `residualError`,
propagate to `audio-failures.json`.
- Fix `residualSuffix` formatter: NaN (real failure) was being rendered
as "-inf dBFS" (perfect match). Split the branch on `Number.isNaN`
separately from `Number.isFinite` and add an explicit error label.
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|
cad9160cd8 |
chore(producer): drop internal plan-doc refs from source + docs (#903)
The producer source + docs referenced an internal coordination doc (DISTRIBUTED-RENDERING-PLAN.md) that doesn't ship in the OSS repo, leaving broken cross-links for adopters. Drops the references and the bare section-number shorthand that depended on them; behavioural content (hash contract, retry semantics, threshold rationale) is preserved inline where it was previously offloaded to a section number. |
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1e05d78378 |
fix(engine): enable browser pool and deduplicate concurrent Chrome launches (#889)
## Summary
- **Enable browser pool by default** (`enableBrowserPool: true`) — parallel capture workers now share a single Chrome process via reference-counted pool instead of each spawning their own (~256MB each). A 6-worker render drops from 7+ browser parent processes to 1 shared pool.
- **Add launch-promise deduplication** in `acquireBrowser` — when multiple workers race into the pool simultaneously (via `Promise.all`), they await the same launch Promise instead of each triggering a separate Chrome spawn. Same pattern as the existing `_autoBrowserGpuModeCache` for GPU probes.
- **Add `connected` health check** on pool hit — if Chrome crashes mid-render, subsequent acquires detect the dead browser and launch fresh instead of returning a stale reference.
- **Add `drainBrowserPool()`** for explicit cleanup between independent render jobs.
- **CLI studio server** now uses the shared pool instead of its own redundant `enableBrowserPool: false` singleton, so thumbnail generation shares Chrome with render workers.
## Problem
The engine had a reference-counted browser pool (`browserManager.ts:73-75`) but it was **disabled by default** (`enableBrowserPool: false`). This meant:
1. **Every parallel worker spawned its own Chrome** — a `--workers 6` render launched 7+ independent Chrome processes (1 probe + 6 workers), each ~256MB.
2. **The pool had a race condition** — even if manually enabled, concurrent workers calling `acquireBrowser()` via `Promise.all` could all see `pooledBrowser === null` before the first launch completed, spawning N Chromes instead of 1.
3. **No crash recovery** — if Chrome died, the pool still held the dead reference. Subsequent acquires got a disconnected browser.
4. **CLI studio server ran its own singleton** — `studioServer.ts` explicitly set `enableBrowserPool: false` and managed a separate browser, so thumbnails and renders could never share.
Over time, orphaned Chrome processes accumulated across renders and previews. We observed **344 headless Chrome processes** consuming **569% CPU and 20% memory** on a dev machine.
## Before / After (6-worker parallel render)
| Metric | Before (pool off) | After (pool on) |
|--------|-------------------|-----------------|
| Browser parent processes | 7+ (1 probe + 6 workers) | **2** (1 GPU probe + 1 shared) |
| Total Chrome processes (with helpers) | 40-50+ | **14** |
| Memory during capture | ~20%+ | **4.6%** |
| Render time (1200 frames, 30fps) | ~64s | **53s** (~17% faster) |
| Post-render orphans | Accumulated over time | **0** |
## Changes
| File | Change |
|------|--------|
| `engine/src/config.ts` | `enableBrowserPool` default `false` → `true` |
| `engine/src/services/browserManager.ts` | Extract `launchBrowser()`, add `_pooledBrowserLaunchPromise` dedup, add `connected` check on pool hit, add `drainBrowserPool()` and `_resetBrowserPoolForTests()` |
| `engine/src/index.ts` | Export `drainBrowserPool` |
| `engine/src/services/browserManager.test.ts` | Pool dedup and drain tests |
| `cli/src/server/studioServer.ts` | Remove `enableBrowserPool: false` override — thumbnails now share the pool |
| `producer/src/services/browserManager.ts` | Re-export `drainBrowserPool` |
## Backward compatibility
- `PRODUCER_ENABLE_BROWSER_POOL=false` env var disables pooling (same as before).
- Callers passing `{ enableBrowserPool: false }` explicitly still get isolated browsers.
- Tests that set `enableBrowserPool: false` in their config fixtures continue to work.
## Test plan
- [x] Engine tests pass (597/597)
- [x] Producer tests pass (406/407, 1 pre-existing flaky test in `pngDecodeBlitWorkerPool`)
- [x] Build passes (lint, format, typecheck all green via lefthook pre-commit)
- [x] Manual render: `shortform-financial` with `--workers 6` → 1200 frames in 53s, 0 orphaned Chrome processes after completion
- [x] Process monitoring during render confirmed 2 browser parents (1 GPU probe + 1 shared pool) instead of 7+
|
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|
f84cc492de |
perf(engine): faster shader transitions via page-side WebGL compositing (#832)
* fix(cli): prefer puppeteer cache + numeric version sort (staff review) Two correctness fixes from PR #821 self-review: 1. Cache priority order. Previous order was hyperframes-managed cache → puppeteer cache. HF cache is pinned to CHROME_VERSION (131-era) which lags 17+ releases behind upstream; if a user separately installed a newer chrome-headless-shell via @puppeteer/browsers install, the CLI would silently hand engine the older HF-cache binary while engine's own resolveHeadlessShellPath would have picked the newer one. Flip the priority so puppeteer cache wins, matching engine semantics. 2. Numeric (not lexicographic) version sort. `readdirSync.sort().reverse()` over names like `linux-148.0.7778.97` and `linux-99.0.6533.123` would return `linux-99...` first because character '9' outranks '1'. Parse each name into integer segments and compare them numerically. Tests: add both-caches-populated and linux-148-beats-linux-99 cases. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * perf(engine): page-side compositing for shader transitions (opt-in spike) Add an opt-in `--page-side-compositing` flag (CLI) backed by a new engine config field `enablePageSideCompositing` and env var `HF_PAGE_SIDE_COMPOSITING`. When set, SDR shader-transition compositions skip the Node-side layered blend (the hf#677 chain) and instead run the shader inside Chrome via a page-side WebGL canvas; the engine then captures ONE opaque RGB frame per output frame via the existing streaming capture path. This is the strongest non-beginFrame perf lever for Mac users, who cannot take the beginFrame `~5×` path (Chromium structural limit, crbug.com/40656275). Stacks on top of the hf#677 1.95× baseline. Default OFF — existing fixture pins (byte-exact MP4 output) are preserved. Opt-in path is intentionally PSNR-pinned, not byte-equal (WebGL is f32; Node is f64). HDR content forces the existing layered path regardless. Implementation: - engine: new `EngineConfig.enablePageSideCompositing` (default false). - producer/fileServer: new `HF_PAGE_SIDE_COMPOSITING_STUB` early-page script injected into the served HTML head when the flag is on. - producer/renderOrchestrator: when the flag + no HDR + no png-sequence, route SDR transitions through the streaming path instead of the layered HDR stage. - shader-transitions: new `engineModePageComposite.ts` installs a fullscreen WebGL compositor overlay and wraps `window.__hf.seek` so each seek inside a transition window captures both scenes via the Chromium `drawElementImage` API to GL textures, runs the fragment shader, and displays the composited result on the overlay canvas. The engine takes one screenshot per frame and sees the composited overlay. - cli: new `--page-side-compositing` flag sets `HF_PAGE_SIDE_COMPOSITING=true` before producer load. - scripts/page-side-compositing-smoke: bundled-CLI smoke that renders a representative fixture with and without the flag, validates the canary strings are in the shipped bundles, and writes a wall-time pair. Determinism trade documented in the engine config doc-comment. The smoke script enforces the bundled-CLI validation discipline from prior perf work (see internal feedback note `validate_bundled_cli_not_dev_path`). Runtime requirement: Chromium's `CanvasDrawElement` feature (already enabled by the engine's `--enable-features=CanvasDrawElement` launch flag). When the runtime feature is unavailable, the page-side installer logs a warning and falls back to opacity-flip mode — the engine still takes the streaming path; the transition window degrades to a hard scene swap. Vance will validate on Mac Chrome where the feature is supported. Co-Authored-By: Vai <vai@heygen.com> * fix(shader-transitions): use html2canvas for page-side compositor capture The original drawElementImage approach fails in engine render mode because the virtual-time shim prevents Chromium from generating paint records for cloned elements. drawElementImage requires a cached paint record from the browser's compositor — clones created at capture time never receive one because (a) shimmed rAFs deadlock inside the seek wrapper, (b) original rAFs don't produce real paints under virtual-time control, and (c) layoutsubtree canvases don't apply CSS stylesheet rules to children. Switch scene capture to html2canvas (foreignObjectRendering: false), the same JS-based renderer already used by the preview-mode fallback path in capture.ts. html2canvas reads computed styles and renders via its own canvas drawing pipeline with no dependency on the browser paint cycle. Also fixes: - Engine seek must return the result so Puppeteer awaits async seek promises (frameCapture.ts). - GSAP opacity cache: compositor must restore scene opacity before seek, not after — GSAP caches inline values and skips re-writes. - Support check gates on WebGL availability, not drawElementImage. Perf: 15-scene shader-perf fixture (28s, 14 transitions, 30fps) Baseline (Node-side layered): 137s Page-side (html2canvas+WebGL): 33s → 4.1× speedup Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(shader-transitions): simplify review fixes for page-side compositor - Use uploadTexture (zeroes canvas backing store after upload) to prevent ~2.2GB transient memory pressure across 280 html2canvas calls per render - Add ignoreElements + stabilizeTransformedBoxShadows to html2canvas call, matching the preview-path capture.ts behavior - Parallelize from/to scene captures with Promise.all - Wrap post-capture render in try/finally so opacity is always restored - Fix WebGL context leak in isPageSideCompositingSupported probe - Remove dead ResolvedTransition.index field - Export stabilizeTransformedBoxShadows from capture.ts Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(producer): unify page-side compositing gating and Docker forwarding Addresses three issues from staff review: 1. ignoreElements filter stripped all in-scene canvases (Chart.js, D3, p5.js) — narrowed to data-no-capture only since the compositor canvas is a body sibling never in the scene subtree. 2. Docker mode silently dropped --page-side-compositing — thread pageSideCompositing through DockerRenderOptions/buildDockerRunArgs with regression tests. 3. Fragmented gating across 4 independent sites could disagree: - Stub injection gated only on cfg flag (leaked into HDR/alpha) - Probe-created fileServer never got the stub - needsAlpha (WebM/MOV) not excluded from the gate - WebGL-unavailable fallback claimed layered path would run but orchestrator had already disabled it Fix: compute stub injection at the same site as the layered-bypass decision (after hasHdrContent is known), using addPreHeadScript on the already-running fileServer. Single predicate now gates both decisions, including !needsAlpha. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * perf(engine): two-phase drawElementImage capture for page-side compositing Replace html2canvas with native drawElementImage for scene capture in the page-side compositor. drawElementImage reads from the browser's own paint cache, giving pixel-identical output to the preview path. The blocker was that cloned elements inside layoutsubtree canvases have no cached paint record under virtual time — the compositor only paints when explicitly triggered. Fix: split the seek+composite into two phases with an engine-forced paint between them. Phase 1 (seek wrapper, page-side): - GSAP seek positions the timeline - Clone FROM/TO scenes into visible layoutsubtree staging canvases - Set window.__hf_page_composite_pending flag Engine paint force (frameCapture.ts): - Detect pending flag after seek returns - Fire micro Page.captureScreenshot (1x1 clip) via CDP to force the browser compositor to paint all visible elements including staging canvas children Phase 2 (page.evaluate, page-side): - drawElementImage reads the now-valid paint records - Upload textures to WebGL, run shader, show GL overlay Key insight: staging canvases must be visible (not opacity:0) for the browser to paint their children. They sit at z-index:-9998, behind the main DOM and covered by the GL overlay during transitions. Perf: 15-scene fixture (28s, 14 transitions, 30fps): Baseline (Node-side layered): 137s html2canvas + WebGL: 33s (3.7×) drawElementImage + WebGL: 21s (6.6×) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * perf(engine): optimize two-phase compositor hot path - uploadTextureSource instead of uploadTexture: eliminates ~2.3GB of canvas buffer alloc/dealloc churn (persistent staging canvases don't need the one-shot zeroing behavior) - Fold hasPending check into seek page.evaluate: eliminates one CDP round-trip per frame (~700 unnecessary IPC calls on non-transition frames) - Fix renderShader error handling: on failure, leave source scenes visible as fallback instead of hiding both scenes + GL overlay (which produced black frames) - Move mutable state declarations above resolveComposite to prevent TDZ risk on refactor Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(engine): staff review — staging cleanup, pending flag, beginFrame guard - Clear staging canvas children when leaving transition window (prevents visible clone bleed-through on transparent compositions) - Clear __hf_page_composite_pending on all resolveComposite exit paths - Guard micro-screenshot paint force against beginFrame mode (CDP Page.captureScreenshot conflicts with beginFrame compositor control) - Update CLI flag description: document video/canvas limitation, remove stale PSNR claim Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(engine): default-on page-side compositing for SDR shader transitions Page-side compositing is now enabled by default for SDR shader-transition renders without video content. The 6.6× speedup applies automatically — no flag needed. Auto-disables when: - HDR content detected - Alpha output (WebM/MOV/PNG-sequence) - Composition contains <video> elements (cloneNode loses playback state) - beginFrame capture mode (Linux headless) Use --no-page-side-compositing to force the Node-side layered path. Changes: - Engine config: enablePageSideCompositing defaults to true - CLI: flag default flipped to true; --no-page-side-compositing disables - Orchestrator: added composition.videos.length === 0 gate - Docker: forwards --no-page-side-compositing when explicitly disabled - Config tests updated for new default Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(engine): support video elements on page-side compositing fast path Three-phase capture protocol lets shader transitions render video scenes without falling back to the slow Node-side layered pipeline: 1. Seek → compositor records transition metadata, sets pending flag 2. onBeforeCapture → video frame injector updates <img> replacements 3. prepare → cloneNode picks up current video frames, img.decode() awaits 4. micro-screenshot → forces browser to paint cloned elements 5. resolve → drawElementImage reads paint records, shader composites Key changes: - Remove `composition.videos.length === 0` gate from orchestrator - Split compositor resolve into prepare (clone) + resolve (shader) - Move onBeforeCapture before compositor prepare in frameCapture.ts - Await img.decode() on cloned data-URI images to prevent stale frames - Stop manipulating scene opacity in compositor (GL canvas overlay suffices) - Add gsap.set declaration for shader-transitions ambient types - Add video_missing_timing_attrs lint rule for <video> without id/data-start/data-end Performance: compositions with video now render at 7.5s (6 workers) instead of 2m38s on the layered path. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(core): auto-inject data-start on video/audio so frame extraction works without explicit attrs The timing compiler now injects data-start="0" on <video> and <audio> elements that lack it. This makes discoverMediaFromBrowser() find the element (it queries video[data-start]), so the frame extraction pipeline activates automatically. Videos "just work" without requiring authors to add data-start, data-end, or id attributes. Also removes the video_missing_timing_attrs lint rule — the compiler handles the missing attributes automatically, so the lint rule would only false-positive. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(core): add data-hf-auto-start sentinel on auto-injected video timing Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(producer): add discoverVideoVisibilityFromTimeline for runtime video discovery Seeks the GSAP timeline in Puppeteer to discover when each video's parent scene is visible (opacity > 0). Uses coarse sampling at 100ms steps followed by binary search refinement to frame-level precision (1/60s). Only processes videos with the data-hf-auto-start sentinel so author-specified timing is never overridden. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(producer): integrate runtime video visibility discovery into probe stage Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(producer): trigger browser probe for auto-start videos, remove debug logging The probe stage was skipping browser launch when composition duration was already known, which meant discoverVideoVisibilityFromTimeline never ran. Now needsBrowser also checks for data-hf-auto-start sentinel in compiled HTML. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(scripts): use mkdtempSync for smoke test work directory Replaces hardcoded /tmp/hf-page-side-smoke with a unique temp directory via mkdtempSync to resolve CodeQL "insecure temporary file" alert. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: format smoke test script Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Co-authored-by: Vai <vai@heygen.com> |
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|
9b23ccf665 |
feat(studio): html-backed motion panel (#873)
## Summary
Re-architects the studio motion panel to persist GSAP motion data directly in HTML element attributes instead of a `.hyperframes/studio-motion.json` JSON sidecar file. Same pattern as position/resize/rotation edits.
### Before
```
MotionPanel → commitStudioMotionManifestOptimistically()
→ writes .hyperframes/studio-motion.json
→ applyStudioMotionManifest(doc, manifest)
```
### After
```html
<div id="hero" data-hf-studio-motion='{"start":0.5,"duration":1,"ease":"power3.out","from":{"opacity":0,"y":40},"to":{"opacity":1,"y":0}}'>
```
```
MotionPanel → writeStudioMotionToElement(element, motion)
→ buildMotionPatches(element)
→ commitPositionPatchToHtml(selection, patches)
```
## What changed
- **studioMotionOps.ts** — Added `readStudioMotionFromElement()`, `writeStudioMotionToElement()`, `clearStudioMotionFromElement()` for attribute-based CRUD
- **studioMotion.ts** — Added `applyStudioMotionFromDom()` that reads motion from DOM attributes and builds GSAP timeline (kept `applyStudioMotionManifest` for render script compat)
- **manualEditsDom.ts** — Added `buildMotionPatches()` / `buildClearMotionPatches()`, integrated motion into `reapplyPositionEditsAfterSeek()`
- **useDomEditCommits.ts** — Rewrote `handleDomMotionCommit` / `handleDomMotionClear` to use HTML patching instead of manifest persistence
- **useManifestPersistence.ts** — Removed all motion manifest state (~200 lines): `studioMotionManifestRef`, `commitStudioMotionManifestOptimistically`, `applyStudioMotionToPreview`, motion SSE handler
- **App.tsx** — Reads motion from element attribute (`readStudioMotionFromElement`) instead of manifest ref
- **manualEditsRenderScript.ts** — Extended `studioPositionSeekReapplyRuntime` to rebuild GSAP motion timeline from `data-hf-studio-motion` attributes after each seek, including CustomEase support
- **htmlCompiler.ts** — Trigger seek-reapply script injection on `data-hf-studio-motion=` attributes
## Benefits
- No sidecar file — motion survives git, copy-paste, and manual HTML editing
- Undo/redo works via HTML source history (same as position edits)
- Renders correctly via CLI — seek-reapply script handles motion timeline rebuild
- Simpler architecture — one persistence path for all studio edits
## Test plan
- [x] `bun run build` passes
- [x] Pre-commit hooks pass (lint, format, typecheck)
- [ ] Set motion on element in Studio → `data-hf-studio-motion` attribute appears in HTML source
- [ ] Reload page → motion persists and plays correctly
- [ ] Clear motion → attribute removed, element returns to original state
- [ ] Undo/redo motion changes
- [ ] Render via CLI → motion visible in rendered video
- [ ] Seek animation → motion timeline re-syncs correctly
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|
e8372d45d6 |
Merge pull request #857 from heygen-com/05-15-test_producer_extend_cross-worker_idempotency_to_non-zero_chunks_dedupe_soft-skip_regex
test(producer): extend cross-worker idempotency to non-zero chunks + dedupe soft-skip regex |
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|
225010800a |
feat(studio): persist element positions in HTML, fix resize overlay drift and GSAP double-translation (#829)
* feat(studio): add pasteboard background to preview viewport Adds bg-neutral-800 to the preview viewport so the area outside the canvas is visually distinct from the composition content — consistent with professional video editors (Premiere, DaVinci, Figma). * feat(studio): pasteboard background and canvas outline around preview - NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard color surrounding the canvas — distinct from the app chrome (#0a0a0a) - Player wrapper: drop bg-black so the pasteboard shows around the canvas (loading overlays still cover the area with bg-black during load) - Player: set host background to transparent via inline style (overrides :host { background: #000 } in shadow DOM), and inject a style rule into the open shadow root so .hfp-container has overflow:visible and the canvas iframe gets a thin white ring + soft drop-shadow — making the canvas boundary legible against the pasteboard * feat(studio): disable manual positioning JSON by default, add toggle Manual edits were always stored in `.hyperframes/studio-manual-edits.json`, making it hard to share source without the sidecar file and easy to accidentally reposition elements via drag. Changes: - `enabled` field added to `StudioManualEditManifest` (defaults to `false` when absent — existing projects are unaffected until they opt in) - Drag handles, resize, and rotation handles are hidden when disabled - Layout X/Y/W/H/R fields in the Design panel are read-only when disabled - "Manual positioning" toggle added at the bottom of the Design panel, visible whether or not an element is selected - Toggle state is persisted to `.hyperframes/studio-manual-edits.json` so each project can opt in independently - `STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` env flag still acts as a hard cap (env off → feature off regardless of project setting) * feat(studio): enable manual positioning by default (opt-out) * feat(studio): allow absolute elements to drag without toggle; gate JSON-backed drag behind toggle * feat(studio): persist positions directly to HTML; remove JSON sidecar and manual positioning toggle Replace the `.hyperframes/studio-manual-edits.json` sidecar with inline-style persistence baked directly into the HTML source. Drag/resize/rotation values are written as CSS custom properties (`--hf-studio-offset-x/y`, `--hf-studio-width/height`, `--hf-studio-rotation`) plus `translate`/`width`/`height`/`rotate` inline styles via `persistDomEditOperations` — no re-apply step needed on load. Key changes: - `sourcePatcher`: add `value: string | null` to `PatchOperation` — null removes the property/attribute from the HTML tag instead of setting it - `manualEditsDom`: add `build*Patches` / `buildClear*Patches` helpers that capture live element state into `PatchOperation[]` for HTML source writes; add `reapplyPositionEditsAfterSeek` (DOM-query-based seek hook, queries data-attribute markers) - `manualEdits.ts`: remove `applyStudioManualEditManifest` and all manifest target resolution; export `reapplyPositionEditsAfterSeek`; keep seek/play wrap infrastructure - `useManifestPersistence`: remove all JSON I/O — no disk read on load, no manifest state, no toggle state; `applyCurrentStudioManualEditsToPreview` now only installs seek hooks via `reapplyPositionEditsAfterSeek` - `useDomEditCommits`: replace `commitStudioManualEditManifestOptimistically` calls with direct DOM apply + `commitPositionPatchToHtml` (queued HTML patch write, skipRefresh) - `DomEditOverlay`: remove `manualEditsEnabled` prop; revert all `canMove || manualEditsEnabled` gates to just `canApplyManualOffset` — every draggable element is always draggable - `PropertyPanel`: remove `ManualPositioningToggle` component and all toggle props - `manualEditsParsing/manualEditsTypes`: remove manifest types, upsert functions, and `STUDIO_MANUAL_EDITS_PATH`; keep `finiteNumber`, `readStudioFileChangePath`, `roundRotationAngle`, and snapshot/CSS-property types * fix(studio): sync keyboard shortcut handler with main; fix keepPlaying seek assertions in test * fix(studio): strip GSAP-cached translate from transform on path offset apply * fix(studio): remove Reset edits button from design panel * feat(studio): wire reloadPreview into manifest persistence; drop stale group-selection refresh - Pass `reloadPreview` into `useManifestPersistence` so undo/redo reloads via the refresh-key path instead of directly touching the iframe. - Remove `refreshDomEditGroupSelectionsFromPreview` from commit handlers; HTML is now the source of truth so no stale-ref refresh is needed. - Add `manualEditsRenderScript` helper; export via studio-api and apply it in `htmlCompiler` during HTML compilation. * fix(studio): prevent root composition from being selected; correct overlay drift on resize - Guard `getDomLayerPatchTarget` against elements with `data-composition-id` so the root composition div is never returned as a visual selection target. - Apply the same guard to the raw `elementFromPoint` fallback in `getPreviewTargetFromPointer`, which was the actual escape path. - Thread `iframeRef` into gesture handler opts; after applying draft dimensions during resize, re-read the element BCR via `toOverlayRect` and update the overlay box position to compensate for visual drift on elements with centered transform-origin (e.g. GSAP scale tweens). * fix(studio): correct resize overlay for scaled elements; block invisible element selection - Resize: use BCR from `toOverlayRect` for both position and size after applying draft dimensions — GSAP scale makes visual size diverge from raw CSS size, BCR is the only accurate source during a gesture. - Click selection: add `isElementComputedVisible` guard to the `elementFromPoint` fallback so opacity-0 / autoAlpha-hidden elements cannot be selected even though the browser hit-test returns them. * fix(studio): reload preview on external file changes via SSE/HMR Share the app-level domEditSaveTimestampRef with useManifestPersistence so the SSE/HMR handler can suppress echoes from all studio saves (code tab, timeline, DOM edits), then call reloadPreview() for non-motion external changes that aren't echoes of our own saves. * fix(studio): suppress post-resize click to keep selection on resized element * fix(studio): serve registry blocks without index.html in preview Blocks ship as {id}.html + assets/ with no index.html. The preview route hard-coded index.html so these projects returned 404 and their assets (e.g. korea-map.png, map-nyc-paris.png) were never served. Add resolveProjectMainHtml() that falls back to {id}.html, thread the resolved compositionPath through transformPreviewHtml and injectStudioPreviewAugmentations, and update listProjects() in the vite adapter to surface block directories in the project list. * fix(render): preserve studio drag/resize/rotation offsets in rendered video Three issues caused studio-edited positions to be lost during rendering: 1. The seek-reapply script used setInterval to wrap window.__hf.seek, but Puppeteer's page.evaluate() calls don't yield the event loop for macrotasks — the interval never fired, so reapplyAll() never ran after GSAP seeks. Fix: use Object.defineProperty to trap writes to the seek property, wrapping it synchronously the instant the bridge assigns it. 2. MEDIA_VISUAL_STYLE_PROPERTIES (copied from <video> to proxy <img> during render) included "transform" but not "translate", "rotate", or "scale" — the CSS Transforms Level 2 individual properties used by studio drag/resize/rotation. The proxy was positioned at offsetLeft/ offsetTop without the translate offset. 3. getViewportMatrix (HDR compositor) only read cs.transform, missing individual transform properties entirely. Added composeIndividualTransforms to build the translate × rotate × scale matrix and compose it before the legacy transform matrix. * fix(studio): select elements with pointer-events: none in preview Compositions often set pointer-events: none on scenes, avatar wrappers, and decorative layers. elementsFromPoint() skips these elements entirely, making them unselectable in the Studio. Fix: temporarily inject a * { pointer-events: auto !important } stylesheet during hit-testing, then remove it immediately after. Also adds a pointer_events_none lint rule (info severity, visible with --verbose) so authors know which selectors may affect Studio selection. |
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47fe69aff0 | test(producer): extend cross-worker idempotency to non-zero chunks + dedupe soft-skip regex | ||
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808b10cb0e |
Merge pull request #844 from heygen-com/05-14-test_producer_add_cross-worker_idempotency_unit_test
test(producer): add cross-worker idempotency unit test |
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6b3ad09436 |
fix(producer): tighten chunk-boundary test gates + narrow VIDEO_EXT indexing
Address @vanceingalls and @miguel-heygen review findings on #852: 1. Asymmetric soft-skip — only the N=1 plan+render+assemble call was wrapped in the host-Chrome-failure catch; an SwiftShader / cold-Chrome flake on the N=4 call would hard-fail instead of soft-skip. Factor a local runRender() helper and wrap both calls. 2. Vacuously-passing length assertion — 'expect(framesOne.length).toBe( framesFour.length)' passes when both runs produce 0 frames. Pin the absolute count (EXPECTED_FRAME_COUNT = 60) so a regression that identically truncates both renders shows red. 3. CDN version drift — anime-boundary loaded gsap@3.14.2 from jsdelivr while every other boundary fixture loaded 3.12.2 from cdnjs. Unify on cdnjs@3.12.2 so the next reader doesn't have to wonder why one fixture diverges. (gsap is an empty duration-driver in all six fixtures so the version was never load-bearing — but the divergence reads as intentional and isn't.) 4. VIDEO_EXT type narrowing — the lookup is Record<"mp4"|"mov"|"webm"> but outputFormat includes "png-sequence". The isPngSequence ternary short-circuits before png-sequence can reach the indexing site, but TS can't narrow through that. Add an explicit cast at the indexing site (not the lookup definition — over-widening to include "png-sequence": undefined would defeat the existence guarantee). 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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bd21d00b13 |
refactor(producer): /simplify Phase 4 distributed-rendering changes
Address findings from a three-agent code-review pass over the Phase 4 stack:
- regression-harness: hoist `readdirSync` out of the per-checkpoint
failure-extraction loop (was running 20 redundant syscalls on every
failing png-sequence test). Drop redundant `existsSync` guards before
`mkdirSync(recursive: true)` and `rmSync(force: true)`. Replace the
three-deep ternary that built the output filename suffix with a
single `Record<format, ext>` lookup.
- regression-harness-distributed: flatten the `format === "mp4" ? {...} : {...}`
branching in the `plan()` call into a single config object with a
conditional spread. `plan()` already accepts `codec: undefined` for
non-mp4 formats, so the duplicate object was unnecessary.
- chunkBoundary.test: rename the stale "byte-identical mp4" test title
to "byte-identical frames" (the test now uses png-sequence). Trim the
10-line comment justifying `rejectOnSystemFonts: false` to the
essential WHY.
- renderChunk / plan.test / regression-harness: drop trailing-edge
comment phrases that pinned the prose to the PR's calendar context
("today", "v1.5", "pre-codec-knob output", section-numbered cross-
references to the planning doc).
No behavior change. All 49 distributed unit tests pass. Smoke + four
distributed format fixtures pass in --mode=distributed-simulated.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
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0b31465b2e | test(producer): add chunk-boundary fixtures per first-party adapter | ||
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6dbdac8118 |
fix(producer): normalize default-format check + carry no-audio rationale to mp4-h265-sdr fixture
Address @vanceingalls review on #851: 1. validateMetadata's codec/format check read 'rc.codec !== undefined && rc.format !== undefined && rc.format !== "mp4"'. The behavior was correct (omitted format defaults to mp4 downstream so codec is legal) but relied on the reader knowing that default. Normalize 'effectiveFormat = rc.format ?? "mp4"' before the comparison so the intent reads directly. 2. The mp4-h264-sdr sibling carries inline rationale for the no-audio choice (AAC frame quantization extends container.duration past nb_frames/fps and trips the harness PSNR sampler) and the chunk-seam mapping (crossfade window 0.9-1.1s straddles frame 30). mp4-h265-sdr stripped both. Carry them back so the two fixtures stay parallel. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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5298b12c79 | test(producer): add mp4 H.265 SDR distributed fixture | ||
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38e08e81c7 |
style(producer): apply oxfmt to resolvePresetForLockedEncoder signature
The generic parameter constraint exceeded oxfmt's line width, so the formatter wraps the type-param list onto its own line. Applies the same formatting locally that CI's 'Format' job would have produced via 'bun run format:check' — no behavior change. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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db62e31d39 |
fix(producer): reject unknown codec strings + extract testable preset-override helper
Address @vanceingalls review on #850: 1. Unknown codec strings (typos like 'H265', future additions like 'av1') silently fell through to libx264 in resolveEncoderTriple. Add an explicit throw symmetric to the non-mp4-format branch already there. A JS caller building config from JSON who passes 'codec: "h266"' now gets a clear error at plan time instead of unflagged h264 output. 2. The preset.codec override in renderChunk had no fast unit coverage — only the heavyweight Docker fixture in #851 would catch a regression if someone refactored the spread (e.g. moved it into getEncoderPreset itself). Extract resolvePresetForLockedEncoder() and add 4 fast unit tests pinning the four encoder shapes (libx265/libx264/prores/png-seq). 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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eccea88daf | feat(producer): add codec knob to DistributedRenderConfig | ||
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29436d997c | test(producer): add png-sequence distributed fixture | ||
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6c98393ec9 |
fix(producer): detect duplicate fixture IDs across tests/<x>/ and tests/distributed/<x>/
Address @vanceingalls review on #845: the new discoverTestSuites dispatch was silently allowing a future tests/distributed/<x>/ fixture to collide with an existing tests/<x>/ fixture of the same name. Both would push under the same suite.id and stomp each other's failures/ output, baseline lookup, and CLI --filter match. Detect the collision at discovery time and throw with both source dirs named, so the conflict is fixable at author time. Easier to enforce now (one fixture in the new namespace) than after the rest of the Phase 4 fixtures land. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |