* ci: run fallow audit in lefthook pre-commit
Mirrors the same `fallow audit --base ... --fail-on-issues` check that
runs in CI, but locally against HEAD so issues surface at commit time
instead of after the push round-trip.
Scoped to `packages/**` source files via the glob — non-code edits
(README, docs, top-level configs) skip the hook entirely.
Measured locally: ~5s in parallel with the existing lint/format/typecheck
checks. Doesn't extend wall-clock time because typecheck (~11s) is the
long pole, and lefthook runs commands in parallel.
The default `--gate new-only` means inherited findings don't block the
commit — same gate behavior as CI, so local pre-commit and PR audit
agree.
* refactor: delete orphan declarations flagged by fallow
After fallow's auto-fix de-exports unused symbols, oxlint surfaces them
as no-unused-vars. This PR deletes those orphan declarations outright.
Biggest cleanup: studio/src/icons/SystemIcons.tsx shrinks from 132 to 57
lines — 33 unused icon wrappers and their phosphor-icon imports deleted.
Other deletions across 14 more files covering paired getter/setters,
helper functions, dead env constants, internal components with no
callers, and cascading unused imports.
Cascade-causing files held back for follow-up PRs: renderOrchestrator
barrel of captureCost re-exports, telemetry/portUtils/remote barrels,
Button.tsx + ui/index.ts (would orphan whole file), studioMotion
type re-exports.
Test plan: typecheck clean across 8 packages, oxlint + oxfmt clean,
fallow audit exit 0 (remaining findings inherited), cli + studio
vitest suites pass.
Adds a Blocks tab to the Studio left sidebar with the full 78-item registry
catalog (58 blocks + 20 components). Users can browse by category, search by
title/description, preview CDN-hosted poster thumbnails with video-on-hover,
and install items on-demand with one click or drag-to-timeline.
Core changes:
- BlockCategory type + resolveBlockCategory() for 7 categories (Captions, VFX,
Transitions, Effects, Social, Data, Scenes)
- Registry API routes: GET /api/registry/blocks (catalog) + POST install
- StudioApiAdapter extended with listRegistryCatalog + installRegistryBlock
- Vite adapter reads from disk; CLI adapter fetches from GitHub (24h cache)
- BlockParam interface + params on 6 blocks for future parameter controls
Studio UI:
- 4th sidebar tab "Blocks" with responsive grid, category pills, search bar
- BlockCard: CDN poster thumbnail, video autoplay on hover, duration + WebGL badges
- On-demand install: blocks append as sub-compositions on timeline; components
overlay at start=0 spanning full duration with transparent background patching
- TIMELINE_BLOCK_MIME drag-and-drop to timeline
- BlockParamsPanel (Phase 3 scaffold) auto-opens for parameterized blocks
Registry manifests:
- All 58 blocks backfilled with preview: { video, poster } CDN URLs
- All 20 components normalized to object format + poster URLs added
- 6 blocks annotated with params (Liquid Glass/Background, Portal, Chart,
Logo Outro, Magnetic)
- flowchart-vertical preview generated and uploaded to CDN
Run `fallow fix --auto-fixable` to remove `export` keywords from symbols
fallow's reachability analysis identifies as unused. Keeps only the cases
where the symbol is still referenced internally in its own file (so
removing `export` doesn't surface a new oxlint `no-unused-vars` error).
Result: fallow dead-code findings drop from 276 → 208 (68 fewer unused
exports), with no behavior change — each symbol is still defined and used
exactly the same way within its file.
Reverted ~20 files where fallow's auto-fix would have created cascading
"declared but never used" lint errors — those are cases where the symbol
isn't used at all, and properly cleaning them up means deleting the
declaration, not just dropping `export`. Better to land that as a
separate, narrower PR rather than mixing it into a mechanical de-export.
Also reverted four false positives where fallow missed real consumers:
- `captureCost.ts` (renderOrchestrator has two separate import blocks
from the same module; fallow only saw the first)
- `propertyPanelHelpers.ts`, `domEditingLayers.ts` (real internal uses
fallow's reachability missed)
- `render.ts` (functions imported via `await import()` dynamic import,
which fallow's static analysis doesn't follow)
Test plan: bun run --filter '*' typecheck (clean), oxlint + oxfmt clean,
cli/core/studio/engine vitest suites pass (335 + 917 + 576 + 605 tests).
* fix(cli): prefer puppeteer cache + numeric version sort (staff review)
Two correctness fixes from PR #821 self-review:
1. Cache priority order. Previous order was hyperframes-managed cache →
puppeteer cache. HF cache is pinned to CHROME_VERSION (131-era) which
lags 17+ releases behind upstream; if a user separately installed a
newer chrome-headless-shell via @puppeteer/browsers install, the CLI
would silently hand engine the older HF-cache binary while engine's
own resolveHeadlessShellPath would have picked the newer one. Flip
the priority so puppeteer cache wins, matching engine semantics.
2. Numeric (not lexicographic) version sort. `readdirSync.sort().reverse()`
over names like `linux-148.0.7778.97` and `linux-99.0.6533.123` would
return `linux-99...` first because character '9' outranks '1'. Parse
each name into integer segments and compare them numerically.
Tests: add both-caches-populated and linux-148-beats-linux-99 cases.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* perf(engine): page-side compositing for shader transitions (opt-in spike)
Add an opt-in `--page-side-compositing` flag (CLI) backed by a new engine
config field `enablePageSideCompositing` and env var `HF_PAGE_SIDE_COMPOSITING`.
When set, SDR shader-transition compositions skip the Node-side layered blend
(the hf#677 chain) and instead run the shader inside Chrome via a page-side
WebGL canvas; the engine then captures ONE opaque RGB frame per output frame
via the existing streaming capture path.
This is the strongest non-beginFrame perf lever for Mac users, who cannot
take the beginFrame `~5×` path (Chromium structural limit, crbug.com/40656275).
Stacks on top of the hf#677 1.95× baseline.
Default OFF — existing fixture pins (byte-exact MP4 output) are preserved.
Opt-in path is intentionally PSNR-pinned, not byte-equal (WebGL is f32; Node
is f64). HDR content forces the existing layered path regardless.
Implementation:
- engine: new `EngineConfig.enablePageSideCompositing` (default false).
- producer/fileServer: new `HF_PAGE_SIDE_COMPOSITING_STUB` early-page script
injected into the served HTML head when the flag is on.
- producer/renderOrchestrator: when the flag + no HDR + no png-sequence,
route SDR transitions through the streaming path instead of the layered
HDR stage.
- shader-transitions: new `engineModePageComposite.ts` installs a fullscreen
WebGL compositor overlay and wraps `window.__hf.seek` so each seek inside
a transition window captures both scenes via the Chromium
`drawElementImage` API to GL textures, runs the fragment shader, and
displays the composited result on the overlay canvas. The engine takes
one screenshot per frame and sees the composited overlay.
- cli: new `--page-side-compositing` flag sets `HF_PAGE_SIDE_COMPOSITING=true`
before producer load.
- scripts/page-side-compositing-smoke: bundled-CLI smoke that renders a
representative fixture with and without the flag, validates the canary
strings are in the shipped bundles, and writes a wall-time pair.
Determinism trade documented in the engine config doc-comment. The smoke
script enforces the bundled-CLI validation discipline from prior perf work
(see internal feedback note `validate_bundled_cli_not_dev_path`).
Runtime requirement: Chromium's `CanvasDrawElement` feature (already
enabled by the engine's `--enable-features=CanvasDrawElement` launch flag).
When the runtime feature is unavailable, the page-side installer logs a
warning and falls back to opacity-flip mode — the engine still takes the
streaming path; the transition window degrades to a hard scene swap. Vance
will validate on Mac Chrome where the feature is supported.
Co-Authored-By: Vai <vai@heygen.com>
* fix(shader-transitions): use html2canvas for page-side compositor capture
The original drawElementImage approach fails in engine render mode because
the virtual-time shim prevents Chromium from generating paint records for
cloned elements. drawElementImage requires a cached paint record from the
browser's compositor — clones created at capture time never receive one
because (a) shimmed rAFs deadlock inside the seek wrapper, (b) original
rAFs don't produce real paints under virtual-time control, and
(c) layoutsubtree canvases don't apply CSS stylesheet rules to children.
Switch scene capture to html2canvas (foreignObjectRendering: false), the
same JS-based renderer already used by the preview-mode fallback path in
capture.ts. html2canvas reads computed styles and renders via its own
canvas drawing pipeline with no dependency on the browser paint cycle.
Also fixes:
- Engine seek must return the result so Puppeteer awaits async seek
promises (frameCapture.ts).
- GSAP opacity cache: compositor must restore scene opacity before seek,
not after — GSAP caches inline values and skips re-writes.
- Support check gates on WebGL availability, not drawElementImage.
Perf: 15-scene shader-perf fixture (28s, 14 transitions, 30fps)
Baseline (Node-side layered): 137s
Page-side (html2canvas+WebGL): 33s → 4.1× speedup
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor(shader-transitions): simplify review fixes for page-side compositor
- Use uploadTexture (zeroes canvas backing store after upload) to prevent
~2.2GB transient memory pressure across 280 html2canvas calls per render
- Add ignoreElements + stabilizeTransformedBoxShadows to html2canvas call,
matching the preview-path capture.ts behavior
- Parallelize from/to scene captures with Promise.all
- Wrap post-capture render in try/finally so opacity is always restored
- Fix WebGL context leak in isPageSideCompositingSupported probe
- Remove dead ResolvedTransition.index field
- Export stabilizeTransformedBoxShadows from capture.ts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(producer): unify page-side compositing gating and Docker forwarding
Addresses three issues from staff review:
1. ignoreElements filter stripped all in-scene canvases (Chart.js, D3,
p5.js) — narrowed to data-no-capture only since the compositor canvas
is a body sibling never in the scene subtree.
2. Docker mode silently dropped --page-side-compositing — thread
pageSideCompositing through DockerRenderOptions/buildDockerRunArgs
with regression tests.
3. Fragmented gating across 4 independent sites could disagree:
- Stub injection gated only on cfg flag (leaked into HDR/alpha)
- Probe-created fileServer never got the stub
- needsAlpha (WebM/MOV) not excluded from the gate
- WebGL-unavailable fallback claimed layered path would run but
orchestrator had already disabled it
Fix: compute stub injection at the same site as the layered-bypass
decision (after hasHdrContent is known), using addPreHeadScript on
the already-running fileServer. Single predicate now gates both
decisions, including !needsAlpha.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* perf(engine): two-phase drawElementImage capture for page-side compositing
Replace html2canvas with native drawElementImage for scene capture in
the page-side compositor. drawElementImage reads from the browser's own
paint cache, giving pixel-identical output to the preview path.
The blocker was that cloned elements inside layoutsubtree canvases have
no cached paint record under virtual time — the compositor only paints
when explicitly triggered. Fix: split the seek+composite into two phases
with an engine-forced paint between them.
Phase 1 (seek wrapper, page-side):
- GSAP seek positions the timeline
- Clone FROM/TO scenes into visible layoutsubtree staging canvases
- Set window.__hf_page_composite_pending flag
Engine paint force (frameCapture.ts):
- Detect pending flag after seek returns
- Fire micro Page.captureScreenshot (1x1 clip) via CDP to force the
browser compositor to paint all visible elements including staging
canvas children
Phase 2 (page.evaluate, page-side):
- drawElementImage reads the now-valid paint records
- Upload textures to WebGL, run shader, show GL overlay
Key insight: staging canvases must be visible (not opacity:0) for the
browser to paint their children. They sit at z-index:-9998, behind
the main DOM and covered by the GL overlay during transitions.
Perf: 15-scene fixture (28s, 14 transitions, 30fps):
Baseline (Node-side layered): 137s
html2canvas + WebGL: 33s (3.7×)
drawElementImage + WebGL: 21s (6.6×)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* perf(engine): optimize two-phase compositor hot path
- uploadTextureSource instead of uploadTexture: eliminates ~2.3GB of
canvas buffer alloc/dealloc churn (persistent staging canvases don't
need the one-shot zeroing behavior)
- Fold hasPending check into seek page.evaluate: eliminates one CDP
round-trip per frame (~700 unnecessary IPC calls on non-transition
frames)
- Fix renderShader error handling: on failure, leave source scenes
visible as fallback instead of hiding both scenes + GL overlay
(which produced black frames)
- Move mutable state declarations above resolveComposite to prevent
TDZ risk on refactor
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(engine): staff review — staging cleanup, pending flag, beginFrame guard
- Clear staging canvas children when leaving transition window (prevents
visible clone bleed-through on transparent compositions)
- Clear __hf_page_composite_pending on all resolveComposite exit paths
- Guard micro-screenshot paint force against beginFrame mode (CDP
Page.captureScreenshot conflicts with beginFrame compositor control)
- Update CLI flag description: document video/canvas limitation, remove
stale PSNR claim
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(engine): default-on page-side compositing for SDR shader transitions
Page-side compositing is now enabled by default for SDR shader-transition
renders without video content. The 6.6× speedup applies automatically —
no flag needed.
Auto-disables when:
- HDR content detected
- Alpha output (WebM/MOV/PNG-sequence)
- Composition contains <video> elements (cloneNode loses playback state)
- beginFrame capture mode (Linux headless)
Use --no-page-side-compositing to force the Node-side layered path.
Changes:
- Engine config: enablePageSideCompositing defaults to true
- CLI: flag default flipped to true; --no-page-side-compositing disables
- Orchestrator: added composition.videos.length === 0 gate
- Docker: forwards --no-page-side-compositing when explicitly disabled
- Config tests updated for new default
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(engine): support video elements on page-side compositing fast path
Three-phase capture protocol lets shader transitions render video scenes
without falling back to the slow Node-side layered pipeline:
1. Seek → compositor records transition metadata, sets pending flag
2. onBeforeCapture → video frame injector updates <img> replacements
3. prepare → cloneNode picks up current video frames, img.decode() awaits
4. micro-screenshot → forces browser to paint cloned elements
5. resolve → drawElementImage reads paint records, shader composites
Key changes:
- Remove `composition.videos.length === 0` gate from orchestrator
- Split compositor resolve into prepare (clone) + resolve (shader)
- Move onBeforeCapture before compositor prepare in frameCapture.ts
- Await img.decode() on cloned data-URI images to prevent stale frames
- Stop manipulating scene opacity in compositor (GL canvas overlay suffices)
- Add gsap.set declaration for shader-transitions ambient types
- Add video_missing_timing_attrs lint rule for <video> without id/data-start/data-end
Performance: compositions with video now render at 7.5s (6 workers) instead
of 2m38s on the layered path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(core): auto-inject data-start on video/audio so frame extraction works without explicit attrs
The timing compiler now injects data-start="0" on <video> and <audio>
elements that lack it. This makes discoverMediaFromBrowser() find the
element (it queries video[data-start]), so the frame extraction pipeline
activates automatically. Videos "just work" without requiring authors to
add data-start, data-end, or id attributes.
Also removes the video_missing_timing_attrs lint rule — the compiler
handles the missing attributes automatically, so the lint rule would
only false-positive.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(core): add data-hf-auto-start sentinel on auto-injected video timing
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(producer): add discoverVideoVisibilityFromTimeline for runtime video discovery
Seeks the GSAP timeline in Puppeteer to discover when each video's parent
scene is visible (opacity > 0). Uses coarse sampling at 100ms steps followed
by binary search refinement to frame-level precision (1/60s). Only processes
videos with the data-hf-auto-start sentinel so author-specified timing is
never overridden.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(producer): integrate runtime video visibility discovery into probe stage
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(producer): trigger browser probe for auto-start videos, remove debug logging
The probe stage was skipping browser launch when composition duration was
already known, which meant discoverVideoVisibilityFromTimeline never ran.
Now needsBrowser also checks for data-hf-auto-start sentinel in compiled HTML.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(scripts): use mkdtempSync for smoke test work directory
Replaces hardcoded /tmp/hf-page-side-smoke with a unique temp directory
via mkdtempSync to resolve CodeQL "insecure temporary file" alert.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* style: format smoke test script
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-authored-by: Vai <vai@heygen.com>
Two narrow fixes pulled out of a larger Windows-CI investigation:
## 1. Format check (`oxfmt`)
`packages/core/package.json` and `packages/shader-transitions/package.json`
had their `publishConfig` keys reordered to a non-canonical order by the
v0.6.1 release commit (`82fd2967`). Releases push directly to main without
going through PR CI, so the drift wasn't caught and `bun run format:check`
has been failing on every push since. Fix: re-run `oxfmt`.
## 2. `@hyperframes/cli` `build:fonts` skip-when-present
`packages/cli`'s `build:fonts` script regenerated
`packages/producer/src/services/fontData.generated.ts` unconditionally on
every cli build. The script reads `@fontsource/*` packages via
`require.resolve(...)`, which walks `packages/producer/node_modules/@fontsource/*`
junctions — these trip `EPERM: operation not permitted, stat` on Windows
GHA runners because of long-running bun-on-Windows workspace junction bugs
(see oven-sh/bun#23615, #18354, #10146).
`fontData.generated.ts` is committed to git, so the regeneration is only
needed when fonts actually change. Match the skip-when-present pattern
already in `@hyperframes/producer`'s own `build:fonts`. Doesn't fix the
Windows render verification end-to-end (the producer build itself still
trips junction issues — being tackled separately in #765), but at least
stops `cli build:fonts` from being its own failure point on Windows.
* feat(studio): add manual DOM editing inspector (#466)
* fix: stabilize studio preview and runtime sync
* fix: pass selector through timeline thumbnails
* feat: add studio timeline editing
* fix: disambiguate timeline edit targets
* fix: stop timeline auto-scroll in fit mode
* feat: use percentage-based timeline zoom
* fix: sync timeline playhead on zoom changes
* fix: reset timeline scroll when returning to fit
* feat(studio): add manual DOM editing inspector
* docs: update studio manual dom editing guide
* feat(studio): add image asset picker for fills
* feat(studio): add inline image uploads for fills
* fix(studio): use real file input for image fill uploads
* fix(studio): restore toast plumbing after rebase
* fix(studio): explain in-app upload limitation
* fix(studio): reuse asset-tab upload pattern in fills
* feat(studio): refine manual design inspector
* fix(studio): polish manual design inspector
* fix(studio): keep color picker in viewport
* fix(studio): clarify color picker selection
* docs: update manual DOM editing guide
* fix(studio): keep gradient color picker open
* fix(studio): scope text color to text layers
* fix(studio): add agent fallback for immovable layers
* fix(studio): address manual editing review feedback
* fix(studio): make local font selection reliable
* fix(studio): improve dom picking and thumbnails
* fix(studio): copy absolute paths in agent prompts
* fix(studio): prevent timeline track cutoff
* fix: copy Studio agent prompts in Safari
* fix(studio): hold canvas movement from inspector
* feat(studio): add persistent undo redo (#537)
Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops.
The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit.
- Adds a persistent per-project edit-history model for file snapshots.
- Stores undo/redo stacks in IndexedDB so history survives Studio refreshes.
- Records source editor saves, manual DOM edits, and timeline mutations.
- Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`.
- Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content.
- Keeps history available in memory if IndexedDB persistence fails during a session.
- Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper.
Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit.
Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot.
- `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass
- `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass
- `bun --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors
- `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts`
- `git diff --check`
- `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck
- Lefthook pre-commit -> lint, format, typecheck pass
- Lefthook commit-msg -> commitlint pass
- Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`.
- Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`.
- Refreshed Studio and verified Undo stayed enabled.
- Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned.
- Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move.
- Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`.
- Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed.
- The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed.
- The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request.
* fix: align Studio capture with preview (#595)
Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404.
While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview.
- Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction.
- Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode.
- Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages.
- Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds.
- Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing.
Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched.
The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time.
The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`.
- `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts`
- `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts`
- `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bun run --cwd packages/studio typecheck`
- `bun run --cwd packages/core build:hyperframes-runtime`
- `bun run --cwd packages/core typecheck`
- `git diff --check`
Pre-commit also reran lint, format, and typecheck successfully for the committed files.
Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened:
```text
http://127.0.0.1:5197/#project/Notion%20Showcase
```
Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`.
After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared.
Mean pixel diffs for preview vs capture were:
- `0s`: `0.0`
- `2s`: `0.8641`
- `10s`: `0.3496`
- `18s`: `0.2309`
The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions.
- Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed.
- The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed.
- Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused.
* feat: persist studio manual edits via manifest
* fix(studio): stabilize manual edit manifest rendering
* fix(studio): allow master canvas layer selection
* fix(studio): scale master edits in source coordinates
* fix(studio): reapply manual edits during playback
* fix(studio): keep rotation edit base stable
* feat(studio): highlight hovered canvas target
* fix(studio): drag hovered canvas targets immediately
* fix(studio): rotate manual edits around center
* fix(studio): keep rotate handle aligned while dragging
* fix(studio): allow small rotation adjustments
* fix(studio): match rotate handle size to resize handle
* fix(studio): connect rotate handle line to selection
* feat(studio): reset selected manual edits
* fix(studio): route inspector geometry through manual edits
* feat: add studio group repositioning
* fix: preserve studio group selections
* fix: seed additive studio selection groups
* fix: select studio groups on pointerdown
* fix: harden studio group overlay events
* fix: address studio manual edit review feedback
* fix: apply nested manual edits in drilled previews
* fix: commit drag offsets from gesture math
* fix: persist manual preview edits on refresh
* fix: harden manual edit refresh apply
* fix: share manual edit render runtime
* chore: release v0.5.0-alpha.15
* feat(core): add studio animation preview APIs
* feat(studio): add alpha editor layer inspector
* chore: release v0.6.0-alpha.1
* feat(studio): enable inspector panels by default
* fix(studio): keep motion panel opt-in
* chore: release v0.6.0-alpha.2
* feat: auto-open timeline clip layers
* feat: show composition loading in studio
* feat: disable Studio timeline while composition loads
* chore: ignore .claude directory
* chore: release v0.6.0-alpha.3
* feat(studio): simplify inspector selection ux
* fix(studio): keep notion preview playback moving
* fix(studio): handle raster inspector clicks
* fix(studio): stale selection, rotation control, design panel polish
Fixes and improvements based on power-user testing feedback:
1. Fix stale selection after style edits — handleDomStyleCommit now
calls refreshDomEditSelectionFromPreview after persisting, matching
every other commit handler. Without this, the PropertyPanel showed
frozen computedStyles after color/radius/shadow edits, making it
look like editing "didn't work." Also adds error handling around
the persist call.
2. Add rotation field to the Design panel Layout section — reads the
current rotation angle from the manual edit manifest and commits
via the existing handleDomRotationCommit handler.
3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now
defaults to true so the Motion tab is discoverable without env vars.
4. Color controls only when element has color — fill color section now
only shows when the element has an explicit non-transparent
background-color. Text color shows only when the element has a
color style. Prevents showing color pickers on elements where
color edits have no visible effect.
5. Exclude canvas from selection — added "canvas" to
DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the
preview or listed in the layer panel.
6. Multi-selection feedback — shows "N elements selected" with
guidance instead of the generic empty state when multiple elements
are selected.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): prevent browser launch timeout from crashing dev server
The shared Puppeteer browser pool in getSharedBrowser() could throw a
30s TimeoutError during launch. This error propagated as an uncaught
rejection and killed the vite process, even though generateThumbnail
had its own try/catch — the browser launch promise rejected outside
that scope. Now getSharedBrowser itself catches launch failures and
returns null, so thumbnails degrade gracefully instead of crashing.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): revert motion panel default to false
Motion panel stays opt-in via env var per product direction. Only
the Design panel is enabled by default.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): prevent read-only property crash in manual edit wrappers
The seek/play/applyAfter wrapper functions in manualEdits.ts crashed
with "Cannot set property X which has only a getter" when the player
or timeline objects define seek/play as getter-only properties. This
prevented ALL manual edits (position, rotation, size) from persisting
to disk — the error thrown during applyCurrentStudioManualEditsToPreview
aborted the save queue.
Wrapped all three property assignments in try/catch so wrapping
gracefully degrades when the target object is non-configurable.
Verified: position edit (X=42px) now persists to
.hyperframes/studio-manual-edits.json and survives page refresh.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: alpha preview e2e fixes — exports, init templates, EPIPE crash
Three bugs found via automated e2e testing of the v0.6.0-alpha preview:
1. core: add missing package.json export specifiers for
studio-api/manual-edits-render-script and
studio-api/studio-motion-render-script — the alpha.3 npm publish
failed because the studio build could not resolve these sub-paths.
2. cli: fix init --example creating empty projects — tsup leaves empty
template directories in dist/ during the build, causing
existsSync(templateDir) to return true and skip the remote fetch
fallback. Now checks for index.html inside the dir instead.
3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg
stdin/stdout had no error handlers, so a write after the ffmpeg
process exits throws an uncaught error that crashes the process.
Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector
Power-user audit fixes for the alpha studio:
- vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer
TimeoutError doesn't crash the entire vite dev server as an uncaught
rejection. Close the page on error to prevent browser session leaks.
- manualEditingAvailability.ts: enable motion panel and manual canvas
drag editing by default (were both false, undiscoverable without
knowing the env vars).
- PropertyPanel.tsx: show "N elements selected" feedback when multiple
elements are selected instead of the generic "Select an element"
empty state.
- RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render
export bar instead of hardcoding 30fps. Pass the user's choice
through to startRender.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: release v0.6.0-alpha.4
* fix(runtime): update clock duration when root timeline is late-bound
Compositions with external sub-compositions (like apple-presentation
with 7 slides) load child compositions via fetch(). The root GSAP
timeline is only bound after all external compositions finish loading,
but the TransportClock duration was only set during initial setup.
When bindRootTimelineIfAvailable runs after the external compositions
load, it captures the root timeline but never updates the clock.
player.getDuration() continues returning 0, so the player's probe
interval never fires the 'ready' event, and the Studio shows "Loading
composition" indefinitely.
Now bindRootTimelineIfAvailable updates clock.setDuration when the
root timeline is late-bound. Guarded with try/catch for the early call
site where clock is not yet initialized (temporal dead zone).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): block element selection while composition is loading
Prevent users from selecting elements in the preview while the
composition is still loading (showing "Loading composition" overlay).
Selection and hover highlighting are suppressed until the player fires
the ready event.
Also reverts motion panel and manual drag editing defaults to false —
these were accidentally set to true during the PR #693 merge.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: release v0.6.0-alpha.5
* chore: release v0.6.0-alpha.6
* fix(runtime): remove per-tick timeline.pause() that causes audio stutter
The seekRuntimeTimeline helper added timeline.pause() before every
totalTime() seek. During transport-driven playback, this runs 60 times
per second, causing GSAP to cascade pause events to media elements on
every frame. The result: audio plays/stops/plays/stops in a stutter
pattern.
The captured root timeline is already paused once in player.play() —
the TransportClock drives it via totalTime(t) which keeps it paused.
The extra per-tick pause() was redundant for the root timeline but
actively harmful for media sync.
Fix: restore the original inline seek for the captured timeline
(totalTime without pause), keep seekRuntimeTimeline with pause() only
for standalone child timelines where explicit pause control is needed.
Also fixes rebase artifact: missing PropertyPanel props in App.tsx.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: release v0.6.0-alpha.7
* fix(studio): restore text field handlers lost in rebase
Restores handleDomAddTextField and handleDomRemoveTextField that were
dropped when resolving App.tsx conflicts during the main→next rebase.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* chore: release v0.6.0-alpha.8
* fix(runtime): comprehensive audio stutter fix
Three changes that together caused audio play/stop/play/stop stutter
during transport-driven playback:
1. seekRuntimeTimeline called timeline.pause() before every totalTime()
seek, 60x per second. GSAP cascades pause to media elements on every
frame. Fix: restore original inline seek for the captured timeline
(totalTime without pause). The timeline is already paused once in
player.play(). seekRuntimeTimeline with pause() remains only for
standalone child timelines.
2. player.play() removed the !tl guard, allowing play without a
captured timeline. But getSafeTimelineDurationSeconds(null) returns
0, so the clock has no duration → immediately reaches end → stops →
restarts. Fix: when no timeline provides duration, fall back to the
root composition element's data-duration attribute.
3. Audio source attachment added networkState guard that could cause
the clock to flicker between audio-source and monotonic timing
on transient media states. Fix: keep !rawEl.error guard (prevents
errored audio from freezing the clock) but drop the networkState
check.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(runtime): skip drift corrections on playing video elements
Seeking a playing video resets the browser's decoder pipeline, causing
a ~150ms freeze while it re-buffers. During that freeze the monotonic
clock advances, drift grows, and strict sync fires another seek —
creating a perpetual stutter loop (176 seek events / 8s observed on
the apple-presentation composition).
Skip strict and force drift corrections for playing video elements;
only hard sync (>0.5s catastrophic drift) warrants the decoder-reset
cost. Audio elements are unaffected and retain the full correction
tiers.
Also propagate the asset-loading overlay state to the timeline so
controls are disabled during "Preparing preview assets", matching the
existing behavior for the initial composition loading overlay.
* chore: release v0.6.0-alpha.9
* feat(studio): consolidate keyboard shortcuts into single handler
Move all window-level keyboard shortcuts from 4 separate files into
one `handleAppKeyDown` listener in App.tsx:
- Shift+T: toggle timeline (was App.tsx, separate useMountEffect)
- Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect)
- Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect)
- Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx)
- Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx)
- Delete/Backspace: remove selected element (was Timeline.tsx)
LeftSidebar exposes a ref handle for tab switching. Timeline watches
selectedElement becoming null to clean up popover/range UI state.
History hotkey kept as named function for iframe forwarding.
Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain
in their component hooks — tightly coupled to component state.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): sidebar tab overflow + hot-reload double-refresh
1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate
on overflow, tighter padding. Fixes tabs clipping outside the rounded
pill at narrow sidebar widths.
2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh
path (source editor, timeline move/resize/delete, asset drop). The
file-change watcher already checks this timestamp and suppresses
echoed events — but source editor saves and timeline operations
weren't setting it, causing a double refreshKey increment that could
leave the player in a non-playable state.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): delete key removes preview-selected elements
The consolidated keyboard handler only checked selectedElementId
(timeline clips). When a user selected a child element in the
preview via the inspector, selectedElementId was null because
the element didn't correspond to a top-level timeline clip, so
Delete/Backspace did nothing.
Add handleDomEditElementDelete that removes the element referenced
by the current domEditSelection via the remove-element mutation
API. The Delete key handler now falls through from timeline
selection to DOM edit selection.
* fix(studio): remove unused deleteInFlightRef from Timeline
Leftover from moving Delete handling to the consolidated
keyboard handler in App.tsx. Also suppress pre-existing
exhaustive-deps warning on the intentional every-render
selection-change watcher.
* fix(studio): forward all keyboard shortcuts to preview iframe
The consolidated handleAppKeyDown was only added to the parent
window. When focus was inside the preview iframe (after clicking
an element), keydown events didn't reach the parent, so Delete
and other shortcuts didn't fire.
Replace the per-function iframe forwarding (handleTimelineToggleHotkey
only) with the full app-level handler via a ref-stable wrapper.
All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work
from within the preview iframe.
* fix(core): search inside <template> content when removing elements
linkedom's document.querySelectorAll does not traverse <template>
content. Elements in template-based compositions (like .title-word,
.bullet-text) were invisible to the removal logic, so delete
returned changed: false and the element survived the reload.
Fall back to template.querySelectorAll when the document-level
query returns no matches. Uses template.querySelectorAll directly
(not template.content.querySelectorAll) because removing from
the content DocumentFragment doesn't update the serialized output.
* fix(studio): suppress loading overlay on hot-reload
Only show the composition loading overlay on the first iframe load.
Hot-reloads (source editor save, timeline edits, element delete)
no longer flash the full-screen loading state.
* fix(studio): reorder design panel, fix stroke height, rename Blending
- Move Text section to the top of the panel (before Layout)
- Remove Selection Colors section
- Rename "Blending" to "Transparency"
- Fix stroke Width/Style height mismatch by making SelectField
use inline label layout matching MetricField
* fix(studio): prevent panel scroll when wheel-adjusting metric inputs
React registers onWheel passively, so preventDefault had no effect
on the parent scroll container. Replace with a native wheel listener
(passive: false) that blocks both default scroll and propagation.
* chore: release v0.6.0-alpha.10
* chore: release v0.6.0-alpha.11
* fix(studio): clean next alpha inspector artifacts
* chore: release v0.6.0-alpha.12
* fix(studio,player,core): eliminate double audio and manifest polling loop (#722)
Three bugs that compound in Studio preview:
1. **Double audio on pause/resume**: syncRuntimeMedia played audio through
the HTML <audio> element while WebAudioTransport simultaneously played
the same source through AudioBufferSourceNode. Fixed by passing
webAudio.isActive() as outputMuted so HTML elements stay muted when
Web Audio owns playback. Also removed the priorMuted restore in
stopAll() which raced with the next play cycle.
2. **Manifest polling loop**: applyStudioManualEditsToPreview and
applyStudioMotionToPreview unconditionally fetched from disk on every
call, even without forceFromDisk. The runtime posts state messages
every frame via postMessage, triggering React re-renders that re-invoked
these functions ~60x/second. Fixed by returning early when no disk read
is requested, and using refs instead of callbacks in useEffect deps.
3. **Parent proxy double-play**: the player web component created parent-frame
audio proxies even when the runtime bridge was available, causing two
audio sources on autoplay-blocked promotion. Fixed by skipping proxy
creation when _hasRuntimeBridge returns true, and synchronously muting
iframe media on promotion to close the async race window.
Also fixes pre-existing ResolutionPreset type missing square variants.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): improve font picker and text property controls (#736)
- Line height and letter-spacing: convert from free-text to select with presets
- Font style: remove oblique (browser falls back to italic), keep normal/italic
- Font weight: detect available weights via document.fonts.check(), add labels
- Font source: local fonts matching Google catalog tagged as Google
- Font list: balanced per-source caps prevent any source from being cut off
- Sort order: Google fonts rank before Local so curated fonts appear first
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): inspector visibility, undo/redo blinking, and preview caching
Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0
because CSS opacity is not inherited — getComputedStyle on the child still
returns 1. Walk the ancestor chain in the picker, domEditing, and overlay
visibility checks to catch this.
Also:
- Containers with all-invisible children are no longer selectable
- Selection/hover overlay hides during playback and while loading
- Undo/redo no longer double-refreshes (echo suppression for all file writes)
- Undo/redo reloads iframe in-place instead of recreating the Player,
preserving shader transition cache
- Preview routes return ETag + Cache-Control headers; composition HTML uses
project signature for conditional 304, binary assets use mtime+size
- Loading overlay deferred 400ms so cached loads never flash it
* fix(studio): remove timeline inspector buttons, enable manual dragging
Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline
clips. The timeline layer inspector feature and all supporting code is removed.
Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H
fields in the design panel. Hide the Radius section when the element has no
visible background. Fix pre-existing ResolutionPreset type for square presets.
* chore: release v0.6.0-alpha.13
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): add rotation field, inline element drag, fix manifest load regression (#743)
- Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel.
Goes through manifest via handleDomRotationCommit, resettable with Reset Edits.
- Auto-promote display:inline elements to inline-block when dragged so
translate works on inline spans.
- Fix regression from polling fix: iframe load now passes readFromDiskFirst
to load manifest from disk, so Reset Edits finds existing entries.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741)
* refactor(studio): decompose App.tsx from 4297 to 567 lines
Break the monolithic StudioApp component into focused modules:
Hooks (12 new):
- usePanelLayout: resizable/collapsible panel state
- useFileManager: file tree, CRUD, uploads, derived lists
- useManifestPersistence: manual edit + motion manifest save queue
- useTimelineEditing: clip move/resize/delete/drop handlers
- useDomEditSession: DOM selection, style/text commits, preview interaction
- useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync
- useCaptionDetection: auto-detect caption compositions
- useRenderClipContent: timeline clip thumbnail rendering
- useConsoleErrorCapture: preview iframe console error capture
- useFrameCapture: frame capture download flow
- useLintModal: lint execution and modal state
- useCompositionDimensions: stage-size message listener
Components (6 new):
- AskAgentModal: agent prompt modal
- StudioHeader: toolbar with undo/redo, capture, inspector toggle
- StudioLeftSidebar: file tree + code editor (handles collapsed state)
- StudioPreviewArea: NLELayout + overlays + caption timeline
- StudioRightPanel: Design/Motion/Renders tab panel
- TimelineToolbar: zoom controls + timeline toggle
Utilities (4 new):
- studioHelpers: types, path helpers, DOM utilities
- studioPreviewHelpers: preview pointer/player interaction
- domEditHelpers: selection group algebra
- studioFontHelpers: font injection + @font-face management
Also removes dead timeline layer inspector code (eye icon, thumbnail
toggle, layer panel) that was disabled behind a feature flag.
* feat(studio): add Layer (z-index) field to design panel
Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout
section. Available for all elements regardless of style editing
capability since z-index is fundamental to composition stacking order.
* docs: architecture spec for studio domain contexts, hook split, and file-size lint
* docs: implementation plan for studio contexts, hook split, and file-size lint
* refactor(studio): consolidate duplicate helpers in useDomEditSession
Remove ~370 lines of helper functions that were copied into the hook
instead of imported. All removed functions already exist in the
canonical utility files (studioHelpers, studioFontHelpers,
studioPreviewHelpers, domEditHelpers). Also removes the duplicate
local type definitions for RightPanelTab, AgentModalAnchorPoint, and
PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl,
importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport).
Temporarily excludes useDomEditSession.ts from the 500 LOC file-size
check until Tasks 3-5 split it into focused hooks.
* refactor(studio): extract useDomSelection from useDomEditSession
* refactor(studio): extract useAskAgentModal from useDomEditSession
* refactor(studio): extract usePreviewInteraction from useDomEditSession
* refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator
Split the 897-line useDomEditSession into focused hooks:
- useDomEditCommits (439 LOC): manifest commits (path offset, box size,
rotation, manual edits reset, motion), persist operations, element delete,
font asset resolution
- useDomEditTextCommits (329 LOC): style/text/text-field commits
- useDomEditSession (339 LOC): thin orchestrator wiring selection, agent
modal, preview interaction, and commit hooks
All files now under 500 LOC limit. Removed the temporary lefthook
filesize exclusion for useDomEditSession.
* feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio)
Create context providers that wrap hook return values for prop-drilling
elimination. Each context destructures and reconstructs the value inside
useMemo so exhaustive-deps is satisfied and re-renders are minimized.
Not yet wired into App.tsx — that comes in a follow-up.
* refactor(studio): wire domain contexts, eliminate prop drilling in 4 components
Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and
DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar,
StudioPreviewArea, and StudioRightPanel to consume contexts instead
of props.
Prop counts reduced:
- StudioHeader: 13 -> 6
- StudioLeftSidebar: 19 -> 4
- StudioPreviewArea: 37 -> 11
- StudioRightPanel: 39 -> 3
Net: -118 lines, 108 props removed from call sites.
* chore: upgrade to React 19
Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace.
Add resolutions/overrides in root package.json to prevent peer
dependency pins (e.g. @phosphor-icons/react) from pulling React 18.
Regenerate bun.lock.
This enables the React 19 context syntax (<Context value={...}>)
used by the new domain contexts.
* fix(studio): refresh preview after z-index change so stacking updates visually
* fix(studio): remove duplicate duration override causing oscillation
The timeline message handler set the duration twice: once via
processTimelineMessage and once via a raw durationInFrames override.
When drilled into a sub-composition, these could disagree, causing
the duration to oscillate after element deletion.
* fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs
Two changes to fix duration oscillation after deleting a timeline clip:
1. Replace setRefreshKey (full Player remount) with in-place
iframe.contentWindow.location.reload() after deleting a clip.
The full remount triggered a chaotic re-probing cycle with multiple
duration sources (adapter, manifest, postMessage) fighting each
other, causing the timeline to oscillate between durations.
In-place reload preserves the Player web component and its state.
2. Remove window.confirm dialogs from both timeline clip delete and
DOM element delete. Undo is available so the confirmation adds
friction without value.
* chore: gitignore docs/superpowers
* feat(studio): add favicon
* perf(studio): skip no-op state updates in timeline sync
syncTimelineElements was called 60+ times per page load, each time
triggering setElements/setDuration/setTimelineReady even when nothing
changed. This caused massive re-render churn and memory usage.
Add early-return guards to skip updates when values haven't changed.
Also fixes the duration oscillation after element delete.
* refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules
The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit.
Split into cohesive modules by responsibility:
- propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants
- propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField,
SliderControl, SegmentedControl, SelectField, Section
- propertyPanelColor.tsx (371) — ColorField, ColorSlider
- propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers
- propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers
- propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls
- propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill)
- PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers
All re-exports from PropertyPanel.tsx preserved for backwards compatibility.
No behavioral changes — pure structural split.
* fix(studio): use in-place iframe reload for all timeline operations
Replace setRefreshKey with in-place iframe reload for move, resize,
and asset drop — matching delete which was already fixed. Prevents
the Player remount probe cycle that causes duration oscillation.
* perf(studio): replace 5s polling loop with event-driven adapter init
The Player's onIframeLoad used a setInterval polling loop (25 attempts
× 200ms = 5 seconds) to detect when the runtime's __player/__timeline
globals appeared. Each poll that missed triggered wasted work, and
multiple duration sources fighting during the probe cycle caused
oscillation bugs.
Replace with event-driven initialization:
1. Fast path: try initializeAdapter() immediately (works for in-place
reloads where the adapter is already present)
2. If not ready, listen for the runtime's "state"/"timeline" postMessage
signals and initialize on the first one
3. Single 5s timeout as safety net (replaces 25 interval ticks)
This eliminates the polling overhead, reduces setDuration/setElements
calls to exactly 1 per load, and makes the Player responsive within
one frame of the runtime being ready instead of up to 200ms later.
* fix(studio): prevent duration oscillation after element delete
Two fixes for the duration display oscillating between sub-composition
and master durations after deleting an element in the preview:
1. Clear store elements before iframe reload in handleDomEditElementDelete.
Without this, stale pre-delete elements remain in the store and cause
mergeTimelineElementsPreservingDowngrades to alternate between REPLACE
and PRESERVE modes as the element count fluctuates.
2. Add 500ms cooldown on enrichMissingCompositions after timeline messages.
The "state" handler was calling enrichMissingCompositions every ~80ms,
which added extra elements from GSAP timelines. These fought with the
authoritative element list from "timeline" messages (~333ms), creating
a feedback loop where element count oscillated and triggered alternating
merge strategies with different durations.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): single reloadPreview as source of truth for preview refresh
Create reloadPreview() in App.tsx that encapsulates the correct
behavior (in-place iframe reload with setRefreshKey fallback). Pass it
as the sole refresh mechanism to hooks, removing direct setRefreshKey
access from useTimelineEditing and useDomEditCommits.
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor(studio): decompose App.tsx from 4297 to 567 lines
Break the monolithic StudioApp component into focused modules:
Hooks (12 new):
- usePanelLayout: resizable/collapsible panel state
- useFileManager: file tree, CRUD, uploads, derived lists
- useManifestPersistence: manual edit + motion manifest save queue
- useTimelineEditing: clip move/resize/delete/drop handlers
- useDomEditSession: DOM selection, style/text commits, preview interaction
- useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync
- useCaptionDetection: auto-detect caption compositions
- useRenderClipContent: timeline clip thumbnail rendering
- useConsoleErrorCapture: preview iframe console error capture
- useFrameCapture: frame capture download flow
- useLintModal: lint execution and modal state
- useCompositionDimensions: stage-size message listener
Components (6 new):
- AskAgentModal: agent prompt modal
- StudioHeader: toolbar with undo/redo, capture, inspector toggle
- StudioLeftSidebar: file tree + code editor (handles collapsed state)
- StudioPreviewArea: NLELayout + overlays + caption timeline
- StudioRightPanel: Design/Motion/Renders tab panel
- TimelineToolbar: zoom controls + timeline toggle
Utilities (4 new):
- studioHelpers: types, path helpers, DOM utilities
- studioPreviewHelpers: preview pointer/player interaction
- domEditHelpers: selection group algebra
- studioFontHelpers: font injection + @font-face management
Also removes dead timeline layer inspector code (eye icon, thumbnail
toggle, layer panel) that was disabled behind a feature flag.
* docs: architecture spec for studio domain contexts, hook split, and file-size lint
* docs: implementation plan for studio contexts, hook split, and file-size lint
* refactor(studio): consolidate duplicate helpers in useDomEditSession
Remove ~370 lines of helper functions that were copied into the hook
instead of imported. All removed functions already exist in the
canonical utility files (studioHelpers, studioFontHelpers,
studioPreviewHelpers, domEditHelpers). Also removes the duplicate
local type definitions for RightPanelTab, AgentModalAnchorPoint, and
PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl,
importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport).
Temporarily excludes useDomEditSession.ts from the 500 LOC file-size
check until Tasks 3-5 split it into focused hooks.
* refactor(studio): extract useDomSelection from useDomEditSession
* refactor(studio): extract useAskAgentModal from useDomEditSession
* refactor(studio): extract usePreviewInteraction from useDomEditSession
* refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator
Split the 897-line useDomEditSession into focused hooks:
- useDomEditCommits (439 LOC): manifest commits (path offset, box size,
rotation, manual edits reset, motion), persist operations, element delete,
font asset resolution
- useDomEditTextCommits (329 LOC): style/text/text-field commits
- useDomEditSession (339 LOC): thin orchestrator wiring selection, agent
modal, preview interaction, and commit hooks
All files now under 500 LOC limit. Removed the temporary lefthook
filesize exclusion for useDomEditSession.
* refactor(studio): wire domain contexts, eliminate prop drilling in 4 components
Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and
DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar,
StudioPreviewArea, and StudioRightPanel to consume contexts instead
of props.
Prop counts reduced:
- StudioHeader: 13 -> 6
- StudioLeftSidebar: 19 -> 4
- StudioPreviewArea: 37 -> 11
- StudioRightPanel: 39 -> 3
Net: -118 lines, 108 props removed from call sites.
* fix(studio): refresh preview after z-index change so stacking updates visually
* fix(studio): remove duplicate duration override causing oscillation
The timeline message handler set the duration twice: once via
processTimelineMessage and once via a raw durationInFrames override.
When drilled into a sub-composition, these could disagree, causing
the duration to oscillate after element deletion.
* fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs
Two changes to fix duration oscillation after deleting a timeline clip:
1. Replace setRefreshKey (full Player remount) with in-place
iframe.contentWindow.location.reload() after deleting a clip.
The full remount triggered a chaotic re-probing cycle with multiple
duration sources (adapter, manifest, postMessage) fighting each
other, causing the timeline to oscillate between durations.
In-place reload preserves the Player web component and its state.
2. Remove window.confirm dialogs from both timeline clip delete and
DOM element delete. Undo is available so the confirmation adds
friction without value.
* chore: gitignore docs/superpowers
* perf(studio): skip no-op state updates in timeline sync
syncTimelineElements was called 60+ times per page load, each time
triggering setElements/setDuration/setTimelineReady even when nothing
changed. This caused massive re-render churn and memory usage.
Add early-return guards to skip updates when values haven't changed.
Also fixes the duration oscillation after element delete.
* refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules
The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit.
Split into cohesive modules by responsibility:
- propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants
- propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField,
SliderControl, SegmentedControl, SelectField, Section
- propertyPanelColor.tsx (371) — ColorField, ColorSlider
- propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers
- propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers
- propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls
- propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill)
- PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers
All re-exports from PropertyPanel.tsx preserved for backwards compatibility.
No behavioral changes — pure structural split.
* fix(studio): use in-place iframe reload for all timeline operations
Replace setRefreshKey with in-place iframe reload for move, resize,
and asset drop — matching delete which was already fixed. Prevents
the Player remount probe cycle that causes duration oscillation.
* perf(studio): replace 5s polling loop with event-driven adapter init
The Player's onIframeLoad used a setInterval polling loop (25 attempts
× 200ms = 5 seconds) to detect when the runtime's __player/__timeline
globals appeared. Each poll that missed triggered wasted work, and
multiple duration sources fighting during the probe cycle caused
oscillation bugs.
Replace with event-driven initialization:
1. Fast path: try initializeAdapter() immediately (works for in-place
reloads where the adapter is already present)
2. If not ready, listen for the runtime's "state"/"timeline" postMessage
signals and initialize on the first one
3. Single 5s timeout as safety net (replaces 25 interval ticks)
This eliminates the polling overhead, reduces setDuration/setElements
calls to exactly 1 per load, and makes the Player responsive within
one frame of the runtime being ready instead of up to 200ms later.
* fix(studio): prevent duration oscillation after element delete
Two fixes for the duration display oscillating between sub-composition
and master durations after deleting an element in the preview:
1. Clear store elements before iframe reload in handleDomEditElementDelete.
Without this, stale pre-delete elements remain in the store and cause
mergeTimelineElementsPreservingDowngrades to alternate between REPLACE
and PRESERVE modes as the element count fluctuates.
2. Add 500ms cooldown on enrichMissingCompositions after timeline messages.
The "state" handler was calling enrichMissingCompositions every ~80ms,
which added extra elements from GSAP timelines. These fought with the
authoritative element list from "timeline" messages (~333ms), creating
a feedback loop where element count oscillated and triggered alternating
merge strategies with different durations.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): single reloadPreview as source of truth for preview refresh
Create reloadPreview() in App.tsx that encapsulates the correct
behavior (in-place iframe reload with setRefreshKey fallback). Pass it
as the sole refresh mechanism to hooks, removing direct setRefreshKey
access from useTimelineEditing and useDomEditCommits.
* fix: resolve lint errors from rebase (unused imports, duplicate declarations)
* fix: prefix unused probeResult variable
* fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact)
* fix: resolve rebase conflicts by using main's producer and next's studio/player
* fix: restore rebase-conflicted files from origin/next
* fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility)
* fix: restore webAudioTransport.ts from main (test compatibility)
---------
Co-authored-by: Vance Ingalls <vance@heygen.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Merges main's refactored capture (CaptureSceneOptions, forceVisible,
stabilizeTransformedBoxShadows, foreignObjectRendering fallback) with
our HTML-in-Canvas drawElementImage capture path. The native capture
tries first and falls back to html2canvas on failure.