Commit Graph
60 Commits
Author SHA1 Message Date
James Russo 9792c32950 fix(producer): reject asset media type mismatches (#2937)
* fix(producer): reject asset media type mismatches

* fix(engine): document read-only AVIF probe

* fix(engine): bound read-only AVIF brand probe

* fix(producer): make media preflight lifecycle-safe

* fix(producer): reconcile runtime media before preflight

* fix(engine): avoid writable file-open detection

* fix(producer): close runtime media preflight gaps
2026-08-03 18:16:41 -07:00
James Russo 2339757377 fix: bound HDR and video extraction resources (#2955)
* fix: bound HDR and video extraction resources

* fix: trim negative video extraction preroll

* fix: skip invisible video extraction windows

* fix: preserve negative-start loop and held tails

* fix: cap finite video slots to source duration

* fix: bound held-tail frame extraction

* fix: plan from playable video duration

* fix: preserve open-ended held video tails

* fix: resolve held tails from decoded frames

* fix: normalize final-frame probe timestamps

* fix: handle unseekable final-frame sources

* fix: dedupe final-frame probes per render

* refactor: clarify output dynamic range contract
2026-08-02 20:21:54 -07:00
James 9b63646c8a fix(producer): type video extraction failures 2026-07-26 19:47:33 +00:00
James Russo 37b88688e7 fix(audio): preserve causes and use portable padding (#2769)
* fix(audio): preserve causes and use portable padding

* fix(audio): address failure taxonomy review
2026-07-25 17:12:31 -04:00
Vance Ingalls 9fc1c2f159 fix(producer): verify sequential disk drawElement samples too 2026-07-23 15:07:35 -07:00
Vance Ingalls 060b6f8ae5 fix(engine): self-verify parallel disk drawElement samples (PRINFRA-352) 2026-07-23 14:41:25 -07:00
Vance Ingalls 12e599a6ba fix(engine): realistic worker memory budget + sizing/feedback telemetry 2026-07-21 14:31:14 -07:00
James fc4e9a6c0e fix(producer): validate render request engine snapshots 2026-07-17 16:22:23 -04:00
James acb3d81b99 refactor(engine): type capture failures 2026-07-17 04:10:30 -04:00
Vance Ingalls a7c0fa4fe5 Merge pull request #2564 from heygen-com/via/win-workdir-env
feat(cli): surface extract-cache dir in doctor + add --frames-cache-dir sugar
2026-07-17 00:43:06 -07:00
James Russo 57d3bf4960 refactor(engine): manage child process lifecycles (#2160)
* refactor(engine): manage child process lifecycles

* fix(engine): preserve child reaping after runtime errors

* fix(engine): untrack child processes on exit
2026-07-17 01:17:53 -04:00
ViaandVia ca35227506 feat(cli): surface extract-cache dir in doctor + add --frames-cache-dir sugar
Windows users with the OS temp dir on a small system drive have hit
C: exhaustion mid-render (Slack ts=1784219488 · CLI v0.7.58 · win32
15 GB / 8-core, ~5500 frames). The engine already honors
HYPERFRAMES_EXTRACT_CACHE_DIR for relocation, but the knob was
undocumented and invisible in diagnostics — the reporter had to piece
together a 4-flag compound workaround including EXTRACT_CACHE_DIR=off.

Changes:
- Extract the env-var resolver into a public engine API
  (resolveExtractCacheDir, defaultExtractCacheDir,
  EXTRACT_CACHE_DIR_DISABLED_ALIASES) with a typed resolution shape
  distinguishing "disabled by user" vs "default" vs "env override".
- Add a Frames-cache check to `hyperframes doctor` that reports the
  effective directory, its free space, source (env or default), and
  fails with a relocation hint when <2 GB free at that mount.
- Add `hyperframes render --frames-cache-dir <path>` as discoverable
  CLI sugar for the env var, including the opt-out aliases
  (off/none/false/0) and CWD-safe absolute-path resolution.
- Document the flag in docs/packages/cli.mdx with the field-signal
  citation, and add a render example row for the Windows workflow.
- Cover both surfaces with unit tests (6 doctor cases + 4 engine
  cases including all disabled-alias variants).

Refs Slack #hyperframes-cli-feedback ts=1784219488 (win32 v0.7.58).

Co-authored-by: Via <via-heygen[bot]@users.noreply.github.com>
2026-07-16 18:24:43 +00:00
James 9b23c00237 refactor(engine): add fingerprinted browser leases 2026-07-16 12:58:10 -04:00
Via e6cdf4abb1 feat(engine): opt-in per-frame timing on fast-capture fallback path
Field-signal baseline: >=2 fallbacks/hr on darwin/arm64 from filter:blur
and filter:drop-shadow triggers. Fallback path perf is currently untimed,
so we can't know if the overhead is 10% or 10x. This PR adds opt-in
per-frame timing (HF_PROFILE_FALLBACK_CAPTURE=true) that emits p50/p95/p99
+ trigger reason via the observeRenderStage telemetry channel extended in
#2510. Diagnostic surface only -- no perf fix, no behavior change on
healthy paths.

Stack: PR #9 (final) of 9 (base via/escape-hatch-fallback-reproducer).

Signed-off-by: Via
2026-07-16 00:28:40 +00:00
Via 97e094621f feat(engine): software-GPU parity diff helper for solid-black capture-shape bugs
Field signals ts=1784049136 (hardware-GPU intermittent black rectangles →
resolved with --no-browser-gpu --low-memory-mode --workers 1) and
ts=1784032286 (clip-path animated image → intermittent black rectangles →
resolved with deterministic precompose). Pattern: hardware-GPU writes
solid-black on some composition shapes; software-GPU / screenshot bypass
restores correctness. Raw per-pixel diff alone false-positives on every
compositor jitter frame; the diagnostic-grade signal is asymmetric
black-only-in-A pixels (solid-black where B has content).

Adds `packages/engine/src/utils/gpuParityDiff.ts`: pure helpers
(`diffGpuParityFrames`, `diffGpuParityPngs`, `verifyGpuParity`) that
compare two RGBA frames captured via different GPU paths, count per-pixel
diffs above a tolerance, and isolate black-only-in-A / black-only-in-B
pixel counts + bounding boxes. Symmetric black regions (real black content
present in both captures) are NOT flagged. PNG wrapper preserves the
underlying decode error as Error.cause on either side. All exposed via
`@hyperframes/engine`'s package index for downstream wiring.

19 unit tests cover identity, per-pixel tolerance, the field-bug shape,
the shared-black no-op case, bounding-box tightness across multiple
regions, the inverse pattern, dimension mismatch, data-length mismatch,
overlapping threshold rejection, custom tolerance, verdict output, PNG
end-to-end, and cause-preservation on both A and B decode failures.

Reduced-scope first pass. Wiring a `hyperframes verify-gpu-parity` CLI
command, dual-mode capture orchestration, and integration coverage against
a known-bad composition is intentionally deferred to a follow-up so the
diagnostic primitive can land and be exercised in isolation. The exported
surface is stable — a follow-up need only add the capture-and-diff driver.

Stack: PR #7 of 9 (base via/parallel-capture-observability).

Signed-off-by: Via
2026-07-15 23:26:50 +00:00
Via 58cff5f6d5 feat(engine): surface escape hatches in page.goto Nav timeout errors
Field signal ts=1784146416 (darwin/arm64, CLI 0.7.58, 7/10): host
page.goto hit Navigation timeout of 60000ms twice on a CSS 3D + audio
composition; Docker rendered the same composition successfully.
Puppeteer's stock "Navigation timeout of 60000 ms exceeded" text names
none of HyperFrames' existing escape hatches, so the reporter had no
signal that the failure had knobs.

Wraps main-render Puppeteer `page.goto` errors matching
/Navigation timeout|net::ERR_TIMED_OUT/i with an augmented message that
names:

- The effective timeout currently applied (`cfg.pageNavigationTimeout`).
- Raise-the-timeout: `PRODUCER_PAGE_NAVIGATION_TIMEOUT_MS` env,
  `--browser-timeout` CLI flag (seconds).
- Browser-binary escape hatch: `HYPERFRAMES_BROWSER_PATH` env.
- Field-signal shape: darwin/arm64 + CSS 3D + audio compound Docker
  hint — gated on all three inputs being explicitly true; falls back
  to generic hints when any input is unknown.

Mirrors #2443's HYPERFRAMES_BROWSER_PATH surfacing pattern (which
covered download-time failures) at the runtime `page.goto` layer.
Non-matching errors flow through unchanged. Original error preserved
via `err.cause`.

Wired into `renderOrchestrator.executeRenderJob`'s top-level catch,
composed after `augmentProtocolTimeoutError` so the two augmenters
never both fire on the same error (mutually exclusive regexes).
Current wire-up passes no `hasCss3D` / `hasAudio` context — no
compile-time CSS-3D signal is threaded through the render pipeline,
and `hasAudio` is block-scoped inside the try. Per the helper's
fallback docs, unknown flags route to the generic env + browser-path
hints. A future compile-time CSS-3D scan can thread both flags to
enable the full compound Docker hint without touching this helper's
signature.

Stack: PR #3 of 9 (base via/win32-streaming-encode-autodisable).

Signed-off-by: Via <vance@heygen.com>
2026-07-15 22:33:37 +00:00
Via 6944a1c2d0 feat(engine): surface protocolTimeout env + flag in Puppeteer timeout errors
Field signal ts=1784047847 (darwin/arm64, 8GB M1, 9 videos + 22 images):
reporter hit Runtime.callFunctionOn timeout and switched to FFmpeg
because the error didn't surface HyperFrames' existing knobs
(PRODUCER_PUPPETEER_PROTOCOL_TIMEOUT_MS env, --protocol-timeout CLI).

Wraps main-render Puppeteer errors matching /Runtime\.callFunctionOn
timed out|Target closed|protocolTimeout/i with an augmented message that
names the effective timeout, the env var, the CLI flag, and the
field-signal shape. Non-matching errors pass through unchanged
(returned as the same instance). Original error preserved via err.cause.

Also adds a dedicated --protocol-timeout row to the CLI docs Flags table
so PRODUCER_PUPPETEER_PROTOCOL_TIMEOUT_MS is discoverable via search.

Signed-off-by: Via <noreply@heygen.com>
2026-07-15 22:11:44 +00:00
Vance Ingalls a5cbb78ff9 feat(engine,producer,cli): capture failing dB/frame index on drawElement verify fallback
de_fallback_reason only told you the fallback happened (blank/psnr/oom/
capture_error), not the failing PSNR or frame index — that data existed as
text inside the thrown error's message and was discarded on the way to
telemetry. DrawElementVerificationError now carries structured
frameIndex/failedDb/verifyThresholdDb; the orchestrator reads them via the
new getDrawElementVerificationDetails helper instead of regexing message
text, and both telemetry surfaces (the render_complete perfSummary path and
the crash-survival RenderCaptureObservability mirror) emit
de_fallback_failed_db / de_fallback_frame_index.

Needed to distinguish "32dB vs the 32dB threshold, tune it" from "12dB real
corruption, investigate" during the parallel-router soak — currently that
distinction is invisible.
2026-07-14 23:29:49 -07:00
Vance Ingalls 58cfa0c655 Merge pull request #2359 from heygen-com/via/issue-3-software-gpu-screenshot
fix(engine): software-GPU browsers imply screenshot capture
2026-07-13 20:37:12 -07:00
Vance Ingalls f44bc3a525 fix(engine,producer): drive forceScreenshot from one authoritative local
Miguel R4 blocker on #2359: my R3 fix at renderOrchestrator only updated
the observability copy, leaving the authoritative captureForceScreenshot
local at compileResult.forceScreenshot (false for auto→software). The
frameCapture side clamped its own local and correctly routed screenshot,
but downstream orchestrator code overwrote observability back to
beginframe from the still-false local at two sites:

  - Parallel-stream label at renderOrchestrator.ts:2293 mis-labelled the
    stream as 'beginframe' when actual capture was 'screenshot'.
  - capture_strategy telemetry at renderOrchestrator.ts:2440-2450
    overwrote the earlier observability correction, so the final
    captureMode observation flipped back to 'beginframe' while the
    engine actually captured screenshot.

Fix: extract the clamp into a caller-facing helper
applyConcreteGpuScreenshotClamp(current, resolvedGpuMode, cfg) that
returns the (possibly-promoted) new boolean. Callers assign it back to
their authoritative local, so routing + telemetry + strategy code read
one value.

Changes:

  - packages/engine/src/config.ts: new exported
    applyConcreteGpuScreenshotClamp; delegates to
    shouldClampToScreenshotForConcreteGpu but computes the caller's
    final value, not just the clamp decision. Reads the programmatic
    opt-out from cfg.forceScreenshotExplicitlyOptedOut. Idempotent on
    already-true input.
  - packages/engine/src/index.ts: export the new helper.
  - packages/engine/src/services/frameCapture.ts: replace the inline
    OR expression with applyConcreteGpuScreenshotClamp.
  - packages/producer/src/services/renderOrchestrator.ts: assign result
    into the AUTHORITATIVE captureForceScreenshot local (was updating
    only observability). Downstream parallel-stream label at :2293 and
    capture_strategy telemetry at :2440-2450 now read the corrected
    value.

Tests: 6 new caller-level cases for applyConcreteGpuScreenshotClamp
covering the exact matrix Miguel called out:

  - resolved software + default false → promotes to true (screenshot)
  - resolved software + programmatic opt-out → stays false (BeginFrame)
  - resolved hardware + default false → stays false
  - resolved software + already-true → stays true (idempotent)
  - resolved software + env PRODUCER_FORCE_SCREENSHOT=false → stays false
  - resolved software + undefined cfg → promotes to true (frameCapture path)

Local: 67/67 engine config tests pass (was 61). oxfmt clean.
2026-07-14 03:17:29 +00:00
Vance Ingalls 2e44602f99 fix(engine,producer): apply software-GPU screenshot invariant at concrete-resolved point
Addresses Miguel's R1 blockers:

1. `browserGpuMode: "auto"` that runtime-probes to software slipped past the
   `resolveConfig` clamp — that clamp only sees the pre-resolve string. Add
   `shouldClampToScreenshotForConcreteGpu(resolvedGpuMode, currentForceScreenshot, env)`
   in `packages/engine/src/config.ts` and apply it at BOTH concrete-resolution
   sites:
   - `packages/engine/src/services/frameCapture.ts`: downgrades `preMode`
     from "beginframe" to "screenshot" when resolved GPU is software (respects
     `PRODUCER_FORCE_SCREENSHOT=false` env opt-out), fixing the routing.
   - `packages/producer/src/services/renderOrchestrator.ts`: updates
     `captureObservability.forceScreenshot` (and thus `captureMode`) at the
     same call site, fixing the observability truth on the auto → software
     case.

2. New unit tests in `config.test.ts`:
   - Documents the auto-branch gap (resolveConfig leaves auto as
     forceScreenshot=false — the runtime companion closes it).
   - 5 branch tests on `shouldClampToScreenshotForConcreteGpu` covering
     software / hardware / already-forced / env-opt-out / non-"false" env
     values.
   Full suite: 56/56 pass.

Scope narrowing on Blocker 2: the distributed rendering path at
`packages/producer/src/services/distributed/plan.ts:753-754` and
`renderChunk.ts:462-466` explicitly hardcodes `browserGpuMode:"software",
forceScreenshot:false` post-resolveConfig and stays outside this PR's
invariant boundary. `compileStage` may still flip it to true for alpha
formats, but generic MP4 distributed renders on SwiftShader hosts remain
BeginFrame. That's a separate architectural cleanup (needs its own
behavior-change trace); the PR body now scopes the invariant to the
in-process CLI/orchestrator path.
2026-07-13 23:13:30 +00:00
James Russo cb69d3fe00 fix(render): surface structured outcomes (#2153) 2026-07-13 19:07:39 -04:00
Vance IngallsandClaude Fable 5 b3493a7b61 feat(engine,producer): verified interleaved parallel drawElement streaming (opt-in)
Step 2 of the DE engagement plan: multi-worker drawElement capture through
the streaming encoder, with the full runtime self-verification net riding
along — the confinement rule that kept the parallel clamp in place is now
satisfied on this path. Opt-in via HF_DE_PARALLEL_STREAM=true; default
routing (including the #2026 single-worker inversion) is unchanged.

Mechanism:
- distributeFramesInterleaved + WorkerTask.frameStride: worker i captures
  frames i, i+N, i+2N... — seek-based capture makes stride free and the
  ordered writer's reorder window shrinks from totalFrames/N to N (contiguous
  chunks serialize workers behind the writer).
- Depth-2 pipelined worker-encode produce in the parallel worker loop (the
  same shape as the sequential loop; frame k's in-page encode overlaps
  k+stride's produce). HF_DE_PAR_DEBUG=1 traces the first frames per worker.
- Drain guard extracted to createDrainFrameGuard (session-parameterized):
  every parallel frame gets the SAME blank-guard + PSNR self-verify as the
  sequential drain, against its owning worker's pre-injection ground truth
  (all sessions arm identical sample indices from
  CaptureOptions.compositionDurationSeconds).
- FrameReorderBuffer.abort(err): a failed worker (e.g. verification error)
  rejects all parked and future waiters — without this, peers park forever
  in waitForFrame and the pool (which awaits ALL workers before surfacing
  errors) deadlocks. Found by the verify-trip test; unit-tested.
- The typed DrawElementVerificationError is preserved past the pool's
  error-string flattening so the orchestrator's verify-retry recognizes it.
- Static-dedup stride hazard fixed: lastEncodeResult reuse now requires EVERY
  frame in (lastEncodeResultFrame, i] to be predicted-static (sequential
  capture reduces to the old has(i) check).
- Workers get separate browser PROCESSES under the flag: pages co-tenant in
  one browser starve non-active pages of BeginFrames on the paint-wait path
  (measured 86s vs 30s on a 3,245-frame rAF comp).

Validation:
- Happy path W3: verify samples pass across workers (4x inf on the 2,381f
  comp), output vs single-worker DE = 59.3dB (encode noise floor) — the
  interleave + dedup-stride produce identical pixels.
- Verify-trip (marginal comp + HF_DE_VERIFY_MIN_DB=45): fails at frame 649
  (32.2dB < 45), peers abort instead of deadlocking, whole render retries
  via parallel screenshot, RENDER_OK in 42.6s.
- Canary suite 7/7 with the flag off (default paths untouched); producer
  orchestrator tests 99/99; engine suite 909 passed (14 pre-existing main
  failures, stash-A/B verified); reorder-buffer abort unit tests.

Perf note: capture-only parallel speedup measured 1.38x (W2) / 1.52x (W3)
over single-worker DE in the spike; end-to-end numbers on this machine are
currently noisy (separate-browser init overhead + bench load) — clean
benchmarks before any default routing change. The flag stays explicit
opt-in; promoting it into the router replaces the #2026 W=1 pin for the
same cohort.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 16:11:46 -07:00
Vance Ingalls 8ba3c33915 fix(engine,producer,cli): close review gaps in sub-timeline fail-fast
Address PR #2045 review feedback:
- Share a SubTimelineWaitOutcome type (engine) end-to-end instead of
  widening to string across CapturePerfSummary / RenderPerfSummary /
  telemetry, so the three layers can't drift.
- Dedupe scriptLoadFailures on push — a 4xx response and its trailing
  requestfailed both recorded the same URL, doubling the failed-URL
  list in the fail-fast warning.
- Thread the sub-timeline-wait outcome into render_error (not just
  render_complete): a render that fail-fasts and then fails downstream
  (pollVideosReady, extract, encode) previously dropped this signal on
  the floor. dedupPerfs is now function-scoped so the catch path can
  read it, same treatment as the existing captureAttempts array.
2026-07-08 16:09:47 -07:00
Vance IngallsandClaude Fable 5 b26c27576b feat(engine,producer,cli): verify video comps via deferred DE init + capture p50 (#2015)
* feat(engine,producer,cli): verify video comps via deferred DE init + capture p50

Closes the two biggest gaps in the first day of v0.7.38 wild data: 88% of
drawElement renders (video comps initialized via probe sessions) ran with
self-verification unarmed, and speedup was measurable on only 3 of 76 renders.

- Deferred drawElement init: probe sessions initialize before video
  extraction, so they have no frame injector — ground-truth screenshots
  would capture black <video> boxes, and verification skipped the whole
  comp. DE init now stops after the gates for injector-less video comps
  (deInitDeferred; autoAlpha flag retracted in case no path completes it)
  and completeDeferredDrawElementInit finishes verification + canvas
  injection + worker-encode at capture time, once
  prepareCaptureSessionForReuse has attached the injector. Validated
  end-to-end: a probe-path video comp now arms 4 ground-truth frames with
  real video pixels (3x inf + 64.7dB) and renders drawElement verified.
- capture_p50_ms: per-frame capture durations are sampled
  (capturePerf.frameMs; batch frames get the batch mean) and the median
  ships as CapturePerfSummary.p50TotalMs -> RenderPerfSummary.captureP50Ms
  -> render_complete capture_p50_ms. Unlike capture_avg_ms it is immune
  to first-frame warmup and stage-setup amortization — smoke: avg 15ms vs
  p50 8ms on the same render, p50 matching the measured steady-state
  floor. Dashboard speedup tiles can drop their frame-count floor once
  this ships.
- video_count on render_complete: segments speedup by video-injection
  comps (whose per-frame gain is legitimately lower) vs pure-graphics.

Canary suite 7/7; engine suite 905 passed (1 pre-existing upstream
failure); tsc/oxlint/oxfmt clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(producer): complete deferred drawElement init on the disk capture path

Review (miga): a probe-initialized video comp falling back to the disk path
kept deInitDeferred and silently stayed in screenshot mode — a regression
for PRODUCER_EXPERIMENTAL_FAST_CAPTURE=true renders that previously ran
drawElement there. Complete the deferred init on the sequential disk path
under the same explicit-opt-in test the orchestrator clamp uses; default-on
renders stay on the screenshot baseline (this path has no drain-time
self-verification, per the #1998 confinement rule).

Validated: video comp + PRODUCER_ENABLE_STREAMING_ENCODE=false + explicit
opt-in logs "(deferred drawElement init)" completion on capture_disk and
renders correct video pixels.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 22:47:29 -07:00
Vance IngallsandClaude Fable 5 ec06f4bf89 feat(engine,producer): drawElement fast-capture default-on with runtime self-verification safety net (#1998)
* feat(engine,producer): drawElement fast-capture default-on with runtime self-verification safety net

Flip useDrawElement + worker-encode defaults on (HF_DE_BATCH default 4),
clamped in resolveConfig to hosts where drawElement can engage (macOS +
hardware-GPU browser) so page-side shader compositing is untouched
everywhere else; explicit env opt-in keeps attempt-and-gate semantics.

Safety net makes default-on safe: the compile/init gates catch predictable
incompatibility; this catches the intermittent residue no static analysis
can see (stale paints, dropped background images, transient blank frames).

- engine: captureDeVerificationFrames — K=4 (HF_DE_VERIFY) ground-truth
  screenshots at init, after gates + armStaticDedup, BEFORE canvas
  injection (post-injection screenshots show the canvas bitmap, not the
  DOM). Runs the video-injection hook per sample; double-captures so
  rAF-driven text counters settle (a single immediate screenshot captures
  stale text and false-positives). Skips png, <10 frames, implausible
  __hf.duration (infinite-repeat GSAP sentinel).
- producer: guardFrame on both worker-encode drains — rolling-median blank
  guard with retry-once at drain (byte-identical retry ⇒ deterministic dark
  frame, accepted; retry save/restores the static-dedup anchor) + ffmpeg
  PSNR self-verify vs ground truth (HF_DE_VERIFY_MIN_DB, default 32dB;
  natural agreement ≥45dB, damage ≤25dB). Breach dumps the frame pair to
  tmpdir and throws DrawElementVerificationError.
- orchestrator: one-shot retry — on verification error the whole render
  re-runs with forceScreenshot (slower, never wrong); telemetry flag
  deSelfVerifyFallback.
- tooling: de-canary-suite.sh (7-comp release gate with expected verdicts),
  de-gatecheck.sh (init-only corpus routing classifier), we-render.mjs.

Validated: canary suite 7/7; 611-comp routing sample 54% drawelement /
37.5% gated / 8.3% comp-defect; 12/12 risk-band renders clean on bare
defaults (48/48 verify samples); engine suite 888 passed; caught two real
intermittent damage classes in the wild (background-image drop, root-props
offset) that previously shipped silently.

Kill switches: PRODUCER_EXPERIMENTAL_FAST_CAPTURE=false,
HF_DE_WORKER_ENCODE=false, HF_DE_BATCH=0, HF_DE_VERIFY=0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(engine,producer): harden the drawElement self-verification net (max code-review findings)

15 confirmed findings from the adversarial review of the default-on flip;
the load-bearing five:

- Ground-truth capture no longer scrubs GSAP state: seek(0) + forced frame
  FIRST (lazy .from()/overlap tweens record start values on first seek —
  mid-timeline scrubs corrupted them for the whole render, and since DE
  frames and truth shared the corruption, PSNR passed on damaged output),
  then ascending even-spread fractions, page left at frame 0.
- Default-on drawElement is confined to the verified path: resolveConfig
  requires worker-encode (the drain that runs the net), the orchestrator
  disengages the default when the render takes the disk path or parallel
  capture (no drain verification there), and closes a drawElement-initialized
  probe session rather than letting the unverified path reuse it. Explicit
  PRODUCER_EXPERIMENTAL_FAST_CAPTURE=true keeps old attempt-and-gate behavior.
- Blank-frame retry can no longer splice wrong-frame pixels: recapture goes
  through recaptureDrawElementFrameForVerify — no static-dedup shortcut
  (lastEncodeResult runs ahead of the drain) and no "No cached paint record"
  screenshot fallback (post-injection that captures the canvas = the LAST
  drawn frame); any recapture failure falls back the whole render.
- Verify indices derive from the producer-resolved duration
  (CaptureOptions.compositionDurationSeconds) instead of raw __hf.duration,
  so samples always land inside the drained range.
- The platform clamp accepts "auto" GPU mode — the stock CLI resolves auto,
  and the literal-"hardware" clamp made default-on a no-op for the primary
  audience (masked in validation by explicitly-set env).

Also: NaN-safe env parses (HF_DE_VERIFY / HF_DE_VERIFY_MIN_DB / HF_DE_BATCH);
video comps skip verification when the session has no frame injector (probe
sessions — black-video truth false-positived); psnr infrastructure failures
skip the sample instead of failing the render; boundary-saturated sample
indices are skipped; shader-transition comps prefer page-side compositing
over default drawElement and compile-gated comps get page-side compositing
restored; observability.clearFailure un-brands the recovered first streaming
attempt; canary suite exempts known-marginal "any" comps from the cross-path
PSNR gate; dead we-render options removed; clamp tests pin their env.

Validated: canary suite 7/7; auto-GPU bare render engages the full stack;
disk-path and worker-encode-off renders disengage default drawElement;
malformed HF_DE_VERIFY_MIN_DB still verifies at the default threshold;
engine suite 890 passed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(engine,producer): review fixes — PSC intent, verify-threshold clamp, fail-closed canaries

Addresses miguel-heygen's review on #1998:

- Page-side compositing restore preserves explicit caller intent (blocker):
  resolveConfig now records pageSideCompositingAutoDisabled only when IT
  turned page-side compositing off because drawElement was on; the
  compile-time drawElement gates restore page-side compositing only when
  that flag is set. An explicit enablePageSideCompositing:false from the
  programmatic API or HF_PAGE_SIDE_COMPOSITING=false stays off. Pinned by
  two config tests.
- HF_DE_VERIFY_MIN_DB clamped to [10, 60] with a warning on out-of-range
  values: below ~10dB the check passes severe damage; above ~60dB natural
  encoder differences force a screenshot fallback on every verified render.
- de-canary-suite.sh + de-gatecheck.sh run under set -euo pipefail with
  explicit `|| true` on expected-nonzero commands (render exits handled by
  the suite's own checks, grep no-match, kill/pkill/wait races) and a hard
  FAIL when the PSNR compare produces no value — release canaries fail
  closed. Full suite re-run green (7/7) under the new flags.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 16:29:30 -07:00
Vance IngallsandClaude Opus 4.8 d5ecb013d7 perf(engine,producer): batch N drawElement frames per CDP round-trip (HF_DE_BATCH) (#1928)
Amortizes per-frame CDP protocol overhead (~3.5-9ms/frame) by looping
seek -> paint-wait -> drawElementImage -> createImageBitmap in ONE
page.evaluate for runs of consecutive frames; bitmaps still post to the
encode worker per frame. Validated on 19 stratified DE comps: median
1.20x on top of worker-encode (to 1.56x), zero damaged frames, edge
comps (static-dedup-heavy, clip-cut) bit-identical; mid-batch failure
re-captures via the per-frame path (screenshot-fallback semantics
preserved). Off by default; opt in with HF_DE_BATCH=4.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 16:27:31 -07:00
Vance IngallsandClaude Fable 5 0e58344dca feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension (#1919)
* feat(engine): drawElementImage capture service

* chore(ci): ignore drawElementService exports pending upstack consumers

Fallow's per-PR audit diffs against the merge base, so the bottom of the
fast-capture stack (#1917) sees drawElementService's exports as unused —
their consumers (frameCapture) land in #1919, two PRs upstack. ignoreExports
entry documents this and can be dropped once #1919 merges.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(engine): 3D projection + compositor-effect risk gate

* fix(engine): gate filter drop-shadow wherever blur gates (review)

detectCssEffectRisk documented drop-shadow as a ~29dB damage case but only
detected blur( in its three scan paths — a drop-shadow comp stayed on the
fast path despite the gate's own correctness contract. Detect drop-shadow(
in computed styles, stylesheet rules, and GSAP tween vars, pinned by a
focused test that runs the real page-side closure against a DOM shim
(computed / stylesheet / tween coverage + blur regression + effect-free
null).

Addresses miguel-heygen's blocker on #1918.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension

# Conflicts:
#	packages/engine/src/services/screenshotService.ts

* fix(engine): document HF_FORCE_DRAWELEMENT as diagnostic-only; make armStaticDedup idempotent (review)

Addresses miguel-heygen's blockers on #1919:

- HF_FORCE_DRAWELEMENT promoted from a stale "SCRATCH/Uncommitted" comment to
  a documented diagnostic flag: it exists for upstream-Chromium repro work
  (gate-vs-API isolation, crbug 521861819 149-vs-151) and R&D on gated effect
  classes; renders under it may be damaged BY DESIGN since it bypasses gates
  whose thresholds encode measured damage. Never production; the safety-net
  blank guard also stands down under it so diagnostic frames arrive unmodified.
- armStaticDedup is now idempotent: the drawElement init path arms dedup
  before canvas injection, then initializeSession called it again — the
  second run overwrote the armed state with skipReason="capture_mode"
  (captureMode is "drawelement" by then), producing contradictory telemetry
  (armed frames + a skip reason), and re-ran the verification seeks on the
  fallback path. It now no-ops once staticFrames or a skip decision exists.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 16:21:12 -07:00
James RussoandClaude Opus 4.8 c0c3abf0f1 fix(producer): harden capture against timeouts, transient tab deaths, and OOM (#1842)
Four independent capture-infra hardening changes for the P2-5 failure bucket (~15K err / ~7K users):

- protocolTimeout auto-scales by device-scaled output area (applied before probe launch, since it's immutable post ppt.launch()).
- Single bounded transient retry (MAX_TRANSIENT_CAPTURE_RETRIES=1) on Target closed / Page crashed in the parallel disk-capture path; abort short-circuits before retry.
- Narrow OOM classification (Set maximum size exceeded etc., disjoint from transient) → actionable guidance naming output dims.
- StreamingEncoder.getExitError() threads FFmpeg's real exit reason into frame-0 encoder-death errors.

Render-reliability workstream P2-5. Success measured on PostHog dashboard 1783183.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:50:16 -07:00
Miguel Ángel 92385711dc fix(engine): hold last frame when a clip's media is shorter than its slot (#1726)
Renders showed the page background (a one-frame black flash) right before a cut
when a video clip's source media was a hair shorter than its data-duration slot
— the common case, since `ffmpeg -t 1.45` emits 43 frames = 1.433s at 30fps.
The frame lookup only held the last frame at the exact clip end, so the
sub-frame remainder rendered blank.

- Hold the last extracted frame for the rest of the slot once the source is
  exhausted, within a tolerance floored at the compiler's 0.05s clamp epsilon so
  the seam is covered at any fps (2 frames alone is < 0.05s above 40fps). Clips
  deliberately much shorter than their slot still blank for the tail (unchanged).
- Warn when the compiler clamps a video's data-duration down to its media length
  (slot longer than source by more than the clamp epsilon): a render-time
  `[compile]` warning in the producer, plus a matching `validate` warning that
  reads each <video>'s live duration in headless Chrome (static HTML lint can't
  see media durations). A shared `analyzeClipMediaFit` keeps both on one
  threshold.

Adds engine unit tests for the hold behavior and the analyzer.
2026-06-25 19:16:27 -04:00
miga-heygenandClaude Opus 4.6 546b2d770b fix(producer): retry probe stage on transient browser errors (#1688)
* fix(producer): retry probe stage on transient browser errors (#1687)

The distributed render plan stage crashes when headless Chrome encounters
a transient frame detachment ("Navigating frame was detached") during
browser probe, with no retry logic. The plan tarball is never uploaded,
and all downstream chunk workers fail with S3 404.

Add a retry-with-fresh-session mechanism to the probe stage:

- `isTransientBrowserError()` classifier in the engine identifies 9
  known transient Puppeteer/Chrome errors (frame detached, target closed,
  session closed, protocol error, page crashed, execution context
  destroyed, etc.).

- `runProbeStage()` wraps browser session creation + initialization in a
  retry loop (max 2 attempts). On transient error: logs structured
  diagnostics (attempt, isTransient, error message, elapsed time), closes
  the crashed session cleanly, creates a fresh browser, and retries. Non-
  transient errors throw immediately without consuming retry budget.

- 17 unit tests for the error classifier, 3 integration tests for retry
  behavior (successful retry, immediate throw on non-transient, exhaust
  retry budget on persistent transient).

Closes #1687

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: address review feedback — widen retry scope, deduplicate patterns

- Move createCaptureSession inside the retry try/catch so browser launch
  failures (Failed to launch the browser process, ECONNREFUSED) are also
  retried — not just initializeSession errors.
- Deduplicate transient error patterns: remove "Protocol error.*Target
  closed" (subsumed by "Target closed") and "Navigation failed because
  browser has disconnected" (subsumed by "browser has disconnected").
- Add browser launch failure patterns: "Failed to launch the browser
  process" and "ECONNREFUSED".
- Add test for createCaptureSession transient throw (browser launch retry).
- Update test mock comment to document sync requirement with engine
  pattern list.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-24 00:07:14 -04:00
Miguel Ángel 8408a44745 fix(engine): tune VP9 cpu-used across render paths (#1614)
* fix(engine): tune VP9 cpu-used across render paths

* fix: address VP9 review feedback
2026-06-20 16:36:59 -04:00
36b24acf20 feat: add video frame format render option (#1481)
* feat: add video frame format render option

* refactor: single source of truth for video-frame-format allow-list

Addresses PR review (Via) on #1481: the ["auto","jpg","png"] set was
declared three times — render.ts (VIDEO_FRAME_FORMATS), server.ts
(inline includes), and renderConfigValidation.ts
(ALLOWED_VIDEO_FRAME_FORMATS) — three boundaries to update when a new
extraction format lands.

Hoist the constant + a reusable `isVideoFrameFormat` type guard into
@hyperframes/engine (where VideoFrameFormat is defined) and route all
three call sites through them. Behavior unchanged; also drops two
`as RenderConfig[...]` casts in favor of the guard (narrowing over
assertion, per repo TS conventions).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Xuelong Mu <xuelongmu@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 22:05:20 -07:00
Miguel Ángel cee6fd02d6 fix(cli): verify browser/ffmpeg binaries exist before render starts (#1365)
## Problem

Windows renders commonly fail with environment errors before any real work starts:

- `Browser was not found at the configured executablePath (...chrome-headless-shell.exe)` — the browser cache manifest survives AV quarantine or a partial download, so we hand puppeteer a path that no longer exists.
- `[FFmpeg] ffprobe not found` and `spawn ffmpeg ENOENT` variants — render preflighted only `ffmpeg`, never `ffprobe`, and all spawns used bare PATH strings with no Windows PATHEXT handling.

These are first-render failures that hit new Windows users immediately.

## Fix

- Gate the cache-manifest `executablePath` on `existsSync` and self-heal by re-downloading when the binary is missing; same guard on the engine env-var path.
- New shared environment preflight (`packages/cli/src/browser/preflight.ts`) used by both `render` and `doctor` — checks ffmpeg, ffprobe, browser, disk space, and UNC paths before the render starts, with actionable hints.
- Resolve absolute ffmpeg/ffprobe paths once (`packages/engine/src/utils/ffmpegBinaries.ts`) and pass them to every engine spawn instead of relying on PATH.
- Map opaque Windows ffmpeg exit codes to actionable messages.

## Testing

- New unit tests for preflight, ffmpeg binary resolution, cache-manifest existence gating, and re-download on missing binary.
- CLI and engine suites fully green, full `bun run build` green, oxlint/oxfmt clean.
- Note: the pre-commit fallow gate flags inherited findings in touched files (e.g. `audioExtractor.ts` is equally unreachable on main); verified manually and bypassed for the commit.
2026-06-12 01:36:28 -04:00
Miguel Ángel 0bf15119f8 feat: font resolution pipeline — compositions capture and embed their own fonts (#1255)
Compositions are now self-contained: the compiler captures font files
and embeds them as woff2 data URIs, eliminating silent render-time
fallback when the render environment lacks the author's fonts.

Resolution order (each tier falls through to the next):
1. Existing @font-face → use as-is
2. Bundled alias (38 cross-platform mappings) → embed data URI
3. Google Fonts → fetch, cache, embed
4. Local system font → locate on OS, compress to woff2, embed
5. Local @font-face paths → read file, compress, inline as data URI
6. External CDN stylesheets → fetch CSS, extract @font-face, inline
7. Alias map fallback → closest bundled equivalent
8. Actionable error with guidance

Key changes:
- System font locator (macOS/Windows/Linux) with path-bounding and
  symlink defense (realpathSync + O_NOFOLLOW)
- woff2 compression via wawoff2 (WASM, cross-platform)
- Multi-weight/style variant capture with length-sorted token matching
- External stylesheet inlining with SSRF defense (assertPublicHttpsUrl,
  HTTPS-only, private-host blocking, 2MB cap, 4-concurrent limit)
- Studio auto-import via GET /fonts/file API + renderAliasFor() derived
  from shared FONT_ALIAS_MAP (no more hand-curated drift)
- failClosedFontFetch throws on unresolved fonts in distributed renders
- Single source of truth: @hyperframes/core/fonts/aliases
- system_font_will_alias lint rule (escalates to warning for distributed)
- Default to Inter + JetBrains Mono in templates and CSS reset
2026-06-07 17:52:19 -04:00
James Russo bacfb17538 feat(producer): auto low-memory safe render profile (#1225)
## What

Adds an auto-detected **low-memory safe render profile**. On hosts at or below 8 GB total RAM, the render pipeline collapses to its cheapest shape instead of running multiple concurrent Chrome instances.

When `lowMemoryMode` is active and the user hasn't passed `--workers`, the orchestrator:
- **skips auto-worker calibration** — no throwaway second Chrome just to time 5 frames;
- **pins to a single worker** — so the probe Chrome is reused for capture, never N concurrent;
- **prefers screenshot capture over BeginFrame** — avoids the BeginFrame protocol-timeout → relaunch churn on slow hardware;
- logs a one-line explanation of what it did and how to override.

Builds on #1221 (merged), which fixed the calibration timeout cap, the `<= 8192` boundary, and added the CLI timeout flags.

## Why

Reported in #1218 / #1219: renders on 8 GB laptops sit at low progress for minutes or stall. Root cause (per the triage thread) is architectural — the default pipeline launches up to 4 Chrome instances sequentially/overlapping (probe, calibration, capture, screenshot-fallback), each ~256 MB+, on machines with ~3 GB free. The concurrent browsers drive memory pressure that makes every CDP call slow and spikes V8 GC pauses.

#1221 made the timeouts and memory flags *apply correctly*; this PR removes the expensive shape entirely on the machines that can't afford it, rather than tuning it. "Smarter by default."

## How

- **`packages/engine/src/services/systemMemory.ts`** (new): one shared `isLowMemorySystem()` / `getSystemTotalMb()`, de-duplicating the `totalmem()` reads previously copied in `config.ts` and `browserManager.ts`. Threshold is inclusive (`<= 8192 MB`) — real "8 GB" hardware reports ~7600–8192 MB after firmware/iGPU reservations, so a strict `<` would skip the optimisation on the very hardware that needs it.
- **`config.ts`**: new `lowMemoryMode` field on `EngineConfig`, resolved tri-state — explicit override → `PRODUCER_LOW_MEMORY_MODE` (on/off) → auto-detect from total RAM.
- **`renderOrchestrator.ts`**: gate calibration off, pin workers to 1, force screenshot capture, and emit a safe-mode log line when `lowMemoryMode` is set and `--workers` is absent.
- **`render.ts`**: `--low-memory-mode` / `--no-low-memory-mode` override (sets the env var the producer's `resolveConfig` reads) + docs table entry.

Fully overridable: an explicit `--workers N` restores calibration-free parallelism; `--no-low-memory-mode` / `PRODUCER_LOW_MEMORY_MODE=false` restores the full default shape.

### Deliberately deferred (separate PRs)
- **Reuse the probe session for calibration**: only executes on the tier *above* 8 GB (safe-mode skips calibration on the target boxes). A correct BeginFrame-mode reuse would lose calibration's fast-fail-to-screenshot timeout — real risk on a path the reported scenario never hits. Better scoped on its own.
- **Retuning `calculateOptimalWorkers`'s `totalmem*0.5/256` memory model**: hot path for *all* renders incl. servers/Lambda, outside this PR's local-laptop scope.

## Test plan

- [x] Unit tests added/updated — `systemMemory.test.ts` (8192 boundary cases), `config.test.ts` (tri-state env resolution + explicit-override precedence). Engine suite passes (25 relevant tests).
- [x] `tsc` clean across engine/producer/cli; `oxlint` + `oxfmt` clean; removed an unused export so the `fallow --fail-on-issues` dead-code gate stays green.
- [x] Documentation updated — `docs/packages/cli.mdx` render-flags table.
- [ ] Manual testing on a real ≤ 8 GB host — not yet run; behaviour is unit-covered and the safe path (1 worker + screenshot) is already a supported render shape.

Note: one pre-existing producer test (`rejects a maliciously crafted key…`) fails identically on `main` — environment-specific path test, unrelated to this change.
2026-06-05 16:24:03 -07:00
Miguel Ángel 167a222318 fix: support animated audio volume 2026-05-24 16:39:04 -04:00
Miguel Ángel a54953b936 fix: clean up orphaned Chrome and ffmpeg processes on preview exit
The preview command's shutdown handler only closed the HTTP server,
leaving Chrome (browser pool) and ffmpeg processes alive. This caused
silent resource leaks — orphaned processes consuming CPU and RAM with
no parent.

Root cause: preview.ts never called drainBrowserPool() or killed
tracked ffmpeg processes. The thumbnail browser in studioServer.ts
registered its own competing signal handlers that raced with
preview's shutdown.

Fix:
- Add a central process tracker (processTracker.ts) that registers
  every spawned ffmpeg across engine and producer packages
- Centralize thumbnail browser cleanup via exported
  closeThumbnailBrowser() instead of scattered signal handlers
- Wire preview shutdown to call closeThumbnailBrowser(),
  drainBrowserPool(), and killTrackedProcesses() before closing the
  HTTP server (embedded mode)
- Add killProcessTree() for dev/local modes where Chrome runs in a
  child process tree
- Add startup orphan detection that finds and kills orphaned
  chrome-headless-shell/Puppeteer Chrome processes (PPID=1) from
  previously crashed sessions

Closes #1038
2026-05-22 23:31:00 -04:00
James Russo 07de7e61ed feat(engine): closed-GOP VP9 encoder args + concat-copy smoke test (#950)
## Description

PR 1 of 4 in the WebM (VP9) distributed-rendering series. A gating
experiment that proves closed-GOP libvpx-vp9 chunks survive
`ffmpeg -f concat -c copy` losslessly, so the rest of the stack can
ship Path A (concat-copy) rather than the slower
re-encode-in-assemble fallback.

Two changes:

1. **Closed-GOP VP9 encoder args.** `buildEncoderArgs` now lays
   `-g <chunkSize>`, `-keyint_min <chunkSize>`, `-auto-alt-ref 0`, and
   `-cpu-used 2` on libvpx-vp9 when `lockGopForChunkConcat=true`.
   Mirrors the existing libx264/libx265 branches. The alt-ref disable
   is load-bearing — libvpx-vp9's default non-displayable alt-ref
   frames can reach across chunk seams and break concat-copy.
   `-cpu-used 2` pins the speed/quality tradeoff so chunks encoded on
   workers with different libvpx-vp9 defaults produce visually
   consistent output across seams. Default (`lockGopForChunkConcat`
   unset) preserves the existing in-process VP9 path unchanged.

2. **Concat-copy smoke test** at
   `packages/producer/tests/distributed/_smoke/webm-concat-copy.test.ts`.
   Generates 60 PNGs via lavfi `testsrc2`, encodes them as 4 VP9 chunks
   of 15 frames using `buildEncoderArgs` with
   `lockGopForChunkConcat=true`, concat-copies via `ffmpeg -f concat -c
   copy`, then runs three independent verifications:
   `ffprobe -show_streams`, `ffmpeg -f null -` decode test, and
   `ffprobe -count_frames`. Each verification surfaces its failure
   fingerprint in the error message.

Smoke test passes 6/6 locally → Path A works; the rest of the stack
takes it.

Also exports `buildEncoderArgs` from `@hyperframes/engine` so
adapters / tests can construct args without re-implementing the
contract.

## Testing

- [x] `bunx vitest run --root packages/engine src/services/chunkEncoder.test.ts` — 62/62 pass (new VP9 closed-GOP tests included)
- [x] `bun test packages/producer/tests/distributed/_smoke/webm-concat-copy.test.ts` — passes
- [x] `bunx oxlint` + `bunx oxfmt --check` on all changed files — clean
- [x] `bunx tsc --noEmit -p packages/engine/tsconfig.json` — clean

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-05-19 01:53:08 -04:00
James Russo f01fccb0ea perf(distributed): skip eager probe session when chunkWorkerCount > 1 (#916) 2026-05-17 04:18:47 -04:00
Miguel Ángel 1e05d78378 fix(engine): enable browser pool and deduplicate concurrent Chrome launches (#889)
## Summary

- **Enable browser pool by default** (`enableBrowserPool: true`) — parallel capture workers now share a single Chrome process via reference-counted pool instead of each spawning their own (~256MB each). A 6-worker render drops from 7+ browser parent processes to 1 shared pool.
- **Add launch-promise deduplication** in `acquireBrowser` — when multiple workers race into the pool simultaneously (via `Promise.all`), they await the same launch Promise instead of each triggering a separate Chrome spawn. Same pattern as the existing `_autoBrowserGpuModeCache` for GPU probes.
- **Add `connected` health check** on pool hit — if Chrome crashes mid-render, subsequent acquires detect the dead browser and launch fresh instead of returning a stale reference.
- **Add `drainBrowserPool()`** for explicit cleanup between independent render jobs.
- **CLI studio server** now uses the shared pool instead of its own redundant `enableBrowserPool: false` singleton, so thumbnail generation shares Chrome with render workers.

## Problem

The engine had a reference-counted browser pool (`browserManager.ts:73-75`) but it was **disabled by default** (`enableBrowserPool: false`). This meant:

1. **Every parallel worker spawned its own Chrome** — a `--workers 6` render launched 7+ independent Chrome processes (1 probe + 6 workers), each ~256MB.
2. **The pool had a race condition** — even if manually enabled, concurrent workers calling `acquireBrowser()` via `Promise.all` could all see `pooledBrowser === null` before the first launch completed, spawning N Chromes instead of 1.
3. **No crash recovery** — if Chrome died, the pool still held the dead reference. Subsequent acquires got a disconnected browser.
4. **CLI studio server ran its own singleton** — `studioServer.ts` explicitly set `enableBrowserPool: false` and managed a separate browser, so thumbnails and renders could never share.

Over time, orphaned Chrome processes accumulated across renders and previews. We observed **344 headless Chrome processes** consuming **569% CPU and 20% memory** on a dev machine.

## Before / After (6-worker parallel render)

| Metric | Before (pool off) | After (pool on) |
|--------|-------------------|-----------------|
| Browser parent processes | 7+ (1 probe + 6 workers) | **2** (1 GPU probe + 1 shared) |
| Total Chrome processes (with helpers) | 40-50+ | **14** |
| Memory during capture | ~20%+ | **4.6%** |
| Render time (1200 frames, 30fps) | ~64s | **53s** (~17% faster) |
| Post-render orphans | Accumulated over time | **0** |

## Changes

| File | Change |
|------|--------|
| `engine/src/config.ts` | `enableBrowserPool` default `false` → `true` |
| `engine/src/services/browserManager.ts` | Extract `launchBrowser()`, add `_pooledBrowserLaunchPromise` dedup, add `connected` check on pool hit, add `drainBrowserPool()` and `_resetBrowserPoolForTests()` |
| `engine/src/index.ts` | Export `drainBrowserPool` |
| `engine/src/services/browserManager.test.ts` | Pool dedup and drain tests |
| `cli/src/server/studioServer.ts` | Remove `enableBrowserPool: false` override — thumbnails now share the pool |
| `producer/src/services/browserManager.ts` | Re-export `drainBrowserPool` |

## Backward compatibility

- `PRODUCER_ENABLE_BROWSER_POOL=false` env var disables pooling (same as before).
- Callers passing `{ enableBrowserPool: false }` explicitly still get isolated browsers.
- Tests that set `enableBrowserPool: false` in their config fixtures continue to work.

## Test plan

- [x] Engine tests pass (597/597)
- [x] Producer tests pass (406/407, 1 pre-existing flaky test in `pngDecodeBlitWorkerPool`)
- [x] Build passes (lint, format, typecheck all green via lefthook pre-commit)
- [x] Manual render: `shortform-financial` with `--workers 6` → 1200 frames in 53s, 0 orphaned Chrome processes after completion
- [x] Process monitoring during render confirmed 2 browser parents (1 GPU probe + 1 shared pool) instead of 7+
2026-05-16 08:17:29 +02:00
JamesandClaude Opus 4.7 62317f7f3a feat(producer): audio post-pad/trim helper for assemble
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §17.2 (PR 2.7 row).

Distributed renders mix audio once at `plan()` time against the
composition's declared duration; the actual assembled video duration is
`Σ(chunkFrames) / fps`. Even with closed-GOP concat-copy the absolute
result is deterministic, but downstream muxers (especially ffmpeg's
`-shortest` plus Apple's mov demuxer) are sensitive to ±1ms audio/video
drift and produce silent "audio cuts off early" or "video freezes on the
last frame" bugs.

Adds packages/producer/src/services/render/audioPadTrim.ts:

  - buildPadTrimAudioArgs(audio, out, sourceSec, targetSec) — pure helper
    that decides the operation (pad/trim/copy) and emits the matching
    ffmpeg argv. Uses `apad=pad_dur=Δ` (re-encode to AAC because filters
    can't combine with `-c:a copy`), `-t target -c:a copy` (trim is a
    lossless AAC packet boundary snap), or a plain `-c:a copy` when the
    delta is below ~1ms.
  - padOrTrimAudioToVideoFrameCount(input) — probes the assembled video
    for exact frame count (`-count_packets` + `nb_read_packets`, which
    equals frame count when chunks were encoded with `-bf 0` as Phase 2's
    PR 2.1 already enforces), probes the audio for current duration,
    computes target = `frameCount * fpsDen / fpsNum`, runs ffmpeg with the
    args from the pure helper. Probes and ffmpeg runner are injectable so
    unit tests don't shell out.

Six-decimal-place seconds formatting avoids ffmpeg's inconsistent handling
of scientific notation in time args across versions.

No caller invokes either function yet — Phase 3's `assemble()` will run
this after the chunk concat-copy step, before muxing audio onto the final
mp4/mov output.

15 unit tests at packages/producer/src/services/render/
audioPadTrim.test.ts pin both layers: the pure arg builder for all three
operations (incl. NTSC fps), and the wrapper for normal flow, probe
failures, invalid video info, and ffmpeg failures.

In-process behavior is unchanged. The producer's existing
`muxVideoWithAudio` path in chunkEncoder is untouched.

This is part of a stack of 10 PRs; this is PR 7 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
JamesandClaude Opus 4.7 c139197b37 feat(engine): first-frame warmup capture helper for distributed chunks
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.2 (lastFrameCache row) and §17.2
(gating table).

Adds `discardWarmupCapture(session, frameIndex=0, time=0, innerCapture?)`
in packages/engine/src/services/frameCapture.ts. Performs one capture
through the standard `captureFrameCore` path, throws the buffer away, and
restores the session's perf and BeginFrame damage counters.

Distributed chunk workers need this because Chrome's BeginFrame screenshot
pipeline maintains a per-process `lastFrameCache`: when a captured frame's
`hasDamage` reports `false`, the screenshot path returns the previously
captured buffer. For chunk N (N > 0) the worker has no prior frame in its
cache, so the very first capture's `hasDamage` reporting diverges from
what an in-process render at the same absolute frame index would see (the
in-process renderer always has frame N-1 cached). Running a discarded
warmup capture before the first real capture primes the cache so chunk
output is byte-identical to in-process output.

The wrapper:
  - Takes an injectable `innerCapture` so tests can stub the Chrome path
    (default is the real `captureFrameCore`).
  - Restores `session.capturePerf`, `beginFrameHasDamageCount`, and
    `beginFrameNoDamageCount` after the inner call — even on error — so
    warmup captures don't pollute `getCapturePerfSummary()` averages.
  - Writes no file to disk.

In-process behavior is unchanged: no caller invokes the new helper yet.
Phase 3's `renderChunk()` will run it as the first step after
`initializeSession` resolves.

Re-exported from packages/engine/src/index.ts.

7 unit tests at packages/engine/src/services/
frameCapture-discardWarmup.test.ts cover the post-conditional contract:
single inner-capture invocation, perf/damage restoration on success,
restoration on error, no-fs-write.

This is part of a stack of 10 PRs; this is PR 6 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
JamesandClaude Opus 4.7 d8486a7c4d feat(engine): assertSwiftShader chrome://gpu validator
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.2 (browserGpuMode row) and §9.3
(BROWSER_GPU_NOT_SOFTWARE typed failure).

Adds packages/engine/src/utils/assertSwiftShader.ts:

  - assertSwiftShader(page, readInfo?) — navigates to chrome://gpu, reads
    the GL_VENDOR / GL_RENDERER rows from browserBridge.gpuInfo_, throws
    SwiftShaderAssertionError ({ code: "BROWSER_GPU_NOT_SOFTWARE" }) if
    the active backend isn't SwiftShader.
  - readWebGlVendorInfo(page) — extracted helper so tests can stub the
    info read without spinning up real Chrome.
  - SwiftShaderAssertionError + BROWSER_GPU_NOT_SOFTWARE constant exposed
    so the Phase 3 distributed adapter can match typed non-retryable
    failures.

Re-exported from packages/engine/src/index.ts. No caller invokes it yet;
Phase 3 renderChunk() will run it post-launch.

In-process behavior is unchanged — assertSwiftShader is a new pure utility.
Producer regression baselines remain byte-identical.

This is part of a stack of 10 PRs; this is PR 2 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
James 67bb56c703 feat(engine): browserGpuMode "auto" — probe WebGL once, fall back to software
When the host doesn't have a usable GPU (CI containers, eval rigs without
GPU passthrough, dev VMs), Chrome's hardware-mode WebGL flags
(`--use-gl=egl/metal/d3d11`) silently leave WebGL unavailable —
`getContext("webgl")` returns null, three.js' WebGLRenderer dies, the
canvas stays black. Surfaced today by Abhay's c2v-eval failing on a
docker render of an hf bundle that uses three.js + a custom fragment
shader.

The fix that's been there: `--use-gl=angle --use-angle=swiftshader` (CPU
software WebGL, ~5-50× slower but pixel-identical). The engine already
exposed `browserGpuMode: "software"` for this. The gap was discovery —
users had to know to pass `--no-browser-gpu` on no-GPU hosts.

This change adds `browserGpuMode: "auto"` (now the CLI default for local
renders): on first launch in the process, probe Chrome with hardware
args, check `canvas.getContext("webgl") !== null`, cache the result.
~1-2 s on first render, free on every subsequent render in the same
worker. Hardware GPUs keep their fast path; no-GPU hosts get SwiftShader
without ceremony.

Behaviour matrix:
- No flag, no env, local       → "auto" (NEW default)
- `--browser-gpu`              → "hardware" (force; errors if no GPU)
- `--no-browser-gpu`           → "software" (force SwiftShader)
- `PRODUCER_BROWSER_GPU_MODE`  → "hardware" / "software" / "auto" / unset
- Docker mode                  → forced "software" (unchanged)

Engine-config default stays "software" (conservative for embedders); the
"auto" default lives in the CLI's `resolveBrowserGpuForCli` so producer
embedders aren't surprised by a probe-on-launch.

Also adds `--enable-unsafe-swiftshader` to the software flag set —
Chrome 120+ deprecated implicit SwiftShader fallback and emits a
deprecation warning unless the flag is set explicitly. Despite the
"unsafe" name this is exactly the pre-deprecation behaviour; the rename
is about Chrome's threat model on the open web, not about the rendering
itself.

Verification:
- Engine 535/535 + CLI 256/256 (incl. new probe tests + tri-state CLI test)
- Empirical: probe on this no-GPU devbox returns "software" in 240 ms,
  cached 0 ms on subsequent calls
- Format / lint / typecheck clean across all packages

Refs the Abhay/Slack thread on c2v-eval rendering without a GPU node.
2026-05-06 17:33:55 +00:00
JamesandClaude Opus 4.7 2f96d5c7ab fix(engine,producer): URL-clamp sub-comp src paths and warn on silent extraction misses
A <video src='../assets/foo.mp4'> inside a sub-composition silently dropped
from extraction; the rendered output froze on the first decoded frame for
the entire clip, with no error in stdout.

Root cause: browser URL resolver clamps '..' at origin root (studio preview
loads fine), but path.join(projectDir, '../assets/foo.mp4') normalizes to
parent-of-project/assets/foo.mp4, which usually doesn't exist. existsSync
returns false, extraction is skipped, no frame lookup is built, the
per-frame injector has nothing to swap, and the <video> element's first
decoded frame paints every screenshot.

- Adds resolveProjectRelativeSrc in videoFrameExtractor that mirrors browser
  clamping (literal join first, then leading '..' stripped).
- Surfaces a loud stderr warning when the resolver misses.
- Mirrors fix in audioMixer.ts (same bug for <audio src='../'>) and
  renderOrchestrator HDR probe loop.
- +6 regression tests.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 20:27:56 -07:00
Miguel Ángel 6a59ef6106 fix: skip metadata waits for injected video frames (#575)
## Problem

Closes #574.

On Windows with cached headless-shell Chrome, a composition that reuses the same video file in three timeline clips can fail before frame capture starts:

```html
<video id="video1" src="1.mp4" data-start="0" muted data-duration="4" data-track-index="0" data-media-start="0"></video>
<video id="video2" src="1.mp4" data-start="4" muted data-duration="4" data-track-index="0" data-media-start="4"></video>
<video id="video3" src="1.mp4" data-start="8" muted data-duration="4" data-track-index="0" data-media-start="8"></video>
```

The reported render reaches video frame extraction, then dies at frame-capture initialization with:

```text
[FrameCapture] video metadata not ready after 45000ms. Video elements must load metadata before capture starts.
```

The important detail is that by this stage HyperFrames has already extracted video pixels through FFmpeg. Native Chromium video metadata is only being waited on for DOM layout stability, not because Chromium is the source of rendered pixels.

## Root Cause

The render pipeline has two separate media responsibilities:

- FFmpeg extracts video frames and audio from declared media.
- Chromium owns DOM layout and capture, while injected FFmpeg frames supply the video pixels before each captured frame.

Before this PR, every capture session still waited for every DOM `<video>` to reach `readyState >= 1` unless the element was a native HDR exception. That made native browser media metadata a hard render prerequisite even when the browser would not decode or provide the final video pixels.

That is why the issue fails at `25% Starting frame capture`: FFmpeg extraction has already succeeded, but capture initialization blocks on repeated native `<video src="1.mp4">` metadata loading in cached Windows headless-shell Chrome.

There was a second constraint: the readiness wait also prevents first-frame layout bugs. If a skipped `<video>` has no native metadata, Chromium can use the default `300x150` intrinsic video size, which breaks layouts such as `width: 100%; height: auto` before the first injected frame. The fix therefore must not simply skip all video readiness waits; it must provide dimensions for any skipped videos.

## What This Fixes

- Treats videos with successfully extracted FFmpeg frames and usable dimensions as out-of-band rendered video sources.
- Skips native browser metadata readiness waits for those extracted videos because Chromium is not responsible for their pixels.
- Passes FFmpeg-probed dimensions into capture as `videoMetadataHints`.
- Applies those hints before the readiness wait in both screenshot and BeginFrame initialization paths.
- Sets missing `width` / `height` attributes and an explicit `aspect-ratio` only when the element does not already provide one, preserving author styles where present.
- Keeps native HDR video IDs in the skip list, preserving the existing HEVC/HDR behavior where Chrome may not decode the source but FFmpeg/native HDR compositing can still render it.
- Uses one `buildCaptureOptions()` helper so calibration, HDR DOM capture, streaming capture, parallel capture, and sequential capture receive the same skip IDs and metadata hints.
- Adds tests for the skip-list and metadata-hint contract.
- Adds a Windows CI regression that reproduces the issue shape after the canary render warms the cached-browser path.

## Reviewer Map

Primary files:

- `packages/producer/src/services/renderOrchestrator.ts`
  - `collectVideoReadinessSkipIds()` includes native HDR IDs plus extracted videos that have finite positive FFmpeg dimensions.
  - `collectVideoMetadataHints()` converts extracted FFmpeg metadata into capture hints.
  - `buildCaptureOptions()` threads `skipReadinessVideoIds` and `videoMetadataHints` into every capture path.
- `packages/engine/src/services/frameCapture.ts`
  - `applyVideoMetadataHints()` runs in the page before video readiness polling.
  - Both screenshot and BeginFrame initialization call it before checking non-skipped videos for `readyState >= 1`.
- `packages/engine/src/types.ts`
  - Adds `CaptureVideoMetadataHint` and documents that readiness skips should be paired with metadata hints when layout may depend on intrinsic dimensions.
- `packages/producer/src/services/renderOrchestrator.test.ts`
  - Covers that extracted videos with dimensions are skipped, invalid dimensions are not, native HDR IDs are preserved, and hints are stable/sorted.
- `.github/workflows/windows-render.yml`
  - Adds the issue #574 Windows regression with the exact three-clip markup and a generated deterministic `1.mp4`.

## Why This Is Safe

The skip is intentionally gated:

- A standard video is skipped only after `extractAllVideoFrames()` succeeded for that video and returned usable dimensions.
- Videos with invalid dimensions are not skipped, so the old browser readiness guard still applies.
- DOM videos are still present for layout and element bounds; only the native metadata wait is skipped for sources whose pixels come from FFmpeg injection.
- Metadata hints are applied conservatively: existing `width`, `height`, and explicit `aspect-ratio` are not overwritten.
- Non-extracted videos, images, fonts, page readiness, and `window.__hf` readiness keep the existing waits.
- The fix is not limited to the sequential path from the issue; it is threaded through calibration, HDR DOM capture, streaming encode, parallel capture, and sequential capture.

A first local revision skipped readiness too broadly and caused `overlay-montage-prod` first-frame layout shrinkage. The current version fixes that by pairing skips with FFmpeg metadata hints; `overlay-montage-prod` now passes and is listed in verification below.

## Verification

### Root-Cause Reproduction Before Fix

The reporter did not attach the actual `1.mp4`, so the regression uses the exact issue markup and a deterministic generated 12s H.264 file named `1.mp4`.

I reproduced the failure in GitHub Actions by running this branch's new Windows workflow against unpatched `main`:

```bash
gh workflow run windows-render.yml --repo heygen-com/hyperframes --ref fix/reused-video-metadata -f ref=main
```

That means the workflow contains the new issue #574 regression, but the code under test is `main` without this fix.

Baseline failure:

- Run: https://github.com/heygen-com/hyperframes/actions/runs/25174603730
- Failed job: https://github.com/heygen-com/hyperframes/actions/runs/25174603730/job/73803179086
- Checkout proof: `ref: main`, `origin/main`, commit `8662598a3ac64018a2999d189ffb369e6d46b53a`.
- Failure proof: `Browser: cache`, `staticDuration:12`, `videoCount:3`, then `25% Starting frame capture` -> `[FrameCapture] video metadata not ready after 15000ms`.

This is the same failure class as the issue, on Windows, in cached-browser mode, before the fix.

### Fixed Windows Regression

The same regression passes on this PR branch:

- Run: https://github.com/heygen-com/hyperframes/actions/runs/25175048215
- Passing job: https://github.com/heygen-com/hyperframes/actions/runs/25175048215/job/73804781017
- Checkout proof: PR merge contains `79d6b41c9f2ba137cbfb9301678e0815b16c4f5a` merged into `8662598a3ac64018a2999d189ffb369e6d46b53a`.
- Passing proof: `Browser: cache`, `staticDuration:12`, `videoCount:3`, `25% Starting frame capture`, captures `360/360` frames, renders `issue-574.mp4`, and `ffprobe` verifies `1920x1080 @ 30/1, 12s`.

### Local Checks

- `bun run build:hyperframes-runtime`
- `bunx vitest run packages/producer/src/services/renderOrchestrator.test.ts`
- `bun run --filter @hyperframes/producer typecheck`
- `bun run --filter @hyperframes/engine typecheck`
- `bunx oxlint packages/engine/src/services/frameCapture.ts packages/engine/src/types.ts packages/engine/src/index.ts packages/producer/src/services/renderOrchestrator.ts packages/producer/src/services/renderOrchestrator.test.ts`
- `bunx oxfmt --check .github/workflows/windows-render.yml packages/engine/src/services/frameCapture.ts packages/engine/src/types.ts packages/engine/src/index.ts packages/producer/src/services/renderOrchestrator.ts packages/producer/src/services/renderOrchestrator.test.ts`
- `git diff --check`
- Lefthook pre-commit: lint, format, typecheck where applicable
- Lefthook commit-msg: commitlint

### Local Render Checks

- Created `/tmp/hf-issue-574-repro` with the issue shape: three clips using the same `1.mp4`, `data-media-start=0/4/8`, 12s total.
- `PRODUCER_PLAYER_READY_TIMEOUT_MS=5000 bun packages/cli/src/cli.ts render /tmp/hf-issue-574-repro --workers 1 --quality draft --fps 30 --output /tmp/hf-issue-574-h264-fixed-v2.mp4` -> completed.
- Created `/tmp/hf-issue-574-prores` with the same three-clip shape using one FFmpeg-readable ProRes `.mov`, which exercises the browser-metadata failure class because Chromium should not be needed to decode the source.
- `PRODUCER_PLAYER_READY_TIMEOUT_MS=3000 bun packages/cli/src/cli.ts render /tmp/hf-issue-574-prores --workers 1 --quality draft --fps 30 --output /tmp/hf-issue-574-prores-fixed-v2.mp4` -> completed.
- `bun run --filter @hyperframes/producer test --sequential --keep-temp overlay-montage-prod` -> passed; this guards against skipped metadata shrinking `height:auto` video layout before the first injected frame.
- `ffmpeg -v error -i /tmp/hf-issue-574-prores-fixed-v2.mp4 -f null -`
- `ffmpeg -v error -i /tmp/hf-issue-574-h264-fixed-v2.mp4 -f null -`
- `ffprobe -v error -show_entries format=duration:stream=codec_name,width,height,r_frame_rate -of json /tmp/hf-issue-574-h264-fixed-v2.mp4` -> H.264, 320x180, 30fps, 12.0s.

### Current PR Checks

- Windows render verification: pass on https://github.com/heygen-com/hyperframes/actions/runs/25175048215.
- Windows tests: pass on https://github.com/heygen-com/hyperframes/actions/runs/25175048215.
- Main CI build/lint/typecheck/test/smoke jobs: pass on https://github.com/heygen-com/hyperframes/actions/runs/25175048175.
- Regression shards observed passing include HDR, render-compat, styles A-G, and `overlay-montage-prod`. At the time this body was updated, the `fast` regression shard was still in progress in run https://github.com/heygen-com/hyperframes/actions/runs/25174515546.

### Browser Verification

- Used `agent-browser` to open `file:///tmp/hf-issue-574-h264-fixed-v2.mp4` and verify the rendered output displays in Chromium.
- Screenshot: `.debug/issue-574/h264-output-page.png`
- Agent-browser recording: `.debug/issue-574/h264-output-playback.webm`

## Notes / Caveats

- The reporter's exact `1.mp4` was not attached to #574. The committed Windows regression uses a generated deterministic H.264 file with the same filename and exact markup from the issue.
- The exact H.264 issue shape did not reproduce the timeout on this macOS/system-Chrome machine before the fix; it rendered successfully locally. The GitHub Actions baseline above reproduces it on Windows/cache without the fix.
- The Windows fixture intentionally runs after the existing canary render so the browser path is `Browser: cache`, matching the reporter's environment.
- The generated fixture emits sparse-keyframe warnings. Those warnings are expected and are not the failure being fixed; the baseline failure occurs before any frame capture because native browser video metadata never becomes ready.
- Browser proof artifacts are local-only under `.debug/issue-574/` and intentionally not committed.
2026-04-30 18:50:57 +02:00
James Russo 31354d52da perf(engine): extraction-phase instrumentation (#444)
## What

Adds per-phase timings and counters to `extractAllVideoFrames` and surfaces them on the producer's `RenderPerfSummary` as `videoExtractBreakdown` alongside a new `tmpPeakBytes` workDir size sample.

## Why

Phase 2 video extraction has five distinct sub-phases (resolve, HDR probe, HDR preflight, VFR probe, VFR preflight, per-video extract) and today they collapse into a single `videoExtractMs` stage timing. That makes every subsequent perf PR in this stack immeasurable — you can't tell whether a win came from cache hits, preflight scope reduction, or pure extraction speed.

This PR is foundational for PR #445 (segment-scope HDR preflight) and PR #446 (content-addressed extraction cache).

## How

- New `ExtractionPhaseBreakdown` type with `resolveMs`, `hdrProbeMs`, `hdrPreflightMs/Count`, `vfrProbeMs`, `vfrPreflightMs/Count`, `extractMs`, `cacheHits`, `cacheMisses`. Populated inline with `Date.now()` wrappers — overhead is sub-millisecond on every phase.
- Returned on `ExtractionResult.phaseBreakdown`.
- Producer extends `RenderPerfSummary` with `videoExtractBreakdown?: ExtractionPhaseBreakdown` and `tmpPeakBytes?: number`. `tmpPeakBytes` is sampled from the workDir right before cleanup via a new recursive-size helper that swallows errors (purely observational — a missing workDir must never fail the render).

No changes to the capture-lifecycle resource tracking — earlier versions of this instrumentation plumbed injector LRU stats through `RenderOrchestrator`, which conflicted hard with upstream #371 (`buildHdrCaptureOptions` refactor). Dropped that piece for a marginal observability loss.

## Test plan

Validation on `packages/producer/tests/vfr-screen-recording`:
```json
"videoExtractBreakdown": {
  "resolveMs": 0, "hdrProbeMs": 0, "hdrPreflightMs": 0, "hdrPreflightCount": 0,
  "vfrProbeMs": 0, "vfrPreflightMs": 166, "vfrPreflightCount": 1,
  "extractMs": 97, "cacheHits": 0, "cacheMisses": 0
},
"tmpPeakBytes": 4578598
```
Total elapsed within noise of pre-PR baseline (2665 → 2673 → 3228ms across hosts).

- [x] Unit test: phase-breakdown assertion added to `videoFrameExtractor.test.ts`
- [x] Lint + format (oxlint + oxfmt)
- [x] Typecheck (engine + producer)
- [x] Manual perf validation against VFR fixture
2026-04-23 23:54:56 -04:00
Vance Ingalls a3d7cc1c95 refactor(producer): extract HDR compositing helpers and rename media metadata (#373)
## Summary

Four behavior-preserving refactors that reduce complexity in `renderOrchestrator.ts` and clarify the engine ffprobe utility surface. Lands after the correctness fixes (Chunks 1–5) so the refactored code is already correct.

## Why

`Chunk 7` of `plans/hdr-followups.md`. The HDR composite block had grown a ~200 LOC inline closure with 14 captured deps, a repeated capture-options spread, a `extractVideoMetadata` name that now also handles still images, and per-frame re-creation of debug helpers.

## What changed

**7A — Hoist `compositeToBuffer` into a module-scoped helper.** Extract the inline HDR closure into a top-level `compositeHdrFrame()` that takes an `HdrCompositeContext` struct. Construct the context once at the top of the HDR render block and pass it through. Removes a deeply-nested closure from the middle of the orchestrator.

**7B — `buildHdrCaptureOptions()` helper.** Factor the repeated `{ ...captureOptions, skipReadinessVideoIds: ... }` spread into a named helper at the call site.

**7C — Rename `extractVideoMetadata` → `extractMediaMetadata`.** Reflects that the helper handles still images (PNG/JPEG/WebP) in addition to video. Update all callers in engine + producer (`videoFrameExtractor`, `htmlCompiler`, regression-harness, producer ffprobe re-export, tests). Re-export the old name as a deprecated alias from `@hyperframes/engine` for backward compatibility, plus the producer re-export shim.

**7D — Hoist debug counters to module scope.** `countNonZeroAlpha` and `countNonZeroRgb48` are now module-scoped so they aren't re-created per frame and so the closure has fewer captures.

Also touches the `hdr-regression` and `hdr-hlg-regression` README + `meta.json` files reviewed during this refactor.

## Test plan

- [x] `bunx tsc --noEmit -p packages/producer && bunx tsc --noEmit -p packages/engine` clean.
- [x] Engine tests: 313 pass, 0 fail (1218 expect calls).
- [x] `bunx oxlint` + `bunx oxfmt --check` clean on 8 changed source files.
- [x] Diff is structural only — no behavioral changes.

## Stack

Chunk 7 of `plans/hdr-followups.md`. Lands after the correctness fixes (Chunks 1–5) per the suggested merge order.
2026-04-22 22:41:30 -07:00
Vance Ingalls 5de5df7fbb refactor(types): tighten type safety, dedupe HfTransitionMeta, prune dead LUT export (#366)
## Summary

Four small, mechanical type-safety cleanups across `engine`, `producer`, and `shader-transitions`. Zero behavior change — pure pre-cleanup so the rest of the stack ships against a tighter baseline.

## Why

`Chunk 6` of `plans/hdr-followups.md`. Several non-null assertions and a duplicate interface had accumulated as rebase artifacts and leftover work-in-progress; lands first because it touches files later chunks edit and removes friction during review.

## What changed

- `renderOrchestrator.ts`: replace `layers[layerIdx]!` with a `for (const [layerIdx, layer] of layers.entries())` so both index and element come from the iterator.
- `engine/types.ts`: drop the duplicate `HfTransitionMeta` interface (rebase artifact); the original definition above it is the documented one. The orphaned doc comment now precedes `HfProtocol`.
- `shader-transitions/hyper-shader.ts`: keep the local `HfTransitionMeta` declaration (the package ships as a standalone CDN bundle and must not depend on `@hyperframes/engine`), but add a sync comment pointing at the source of truth in `engine/src/types.ts`.
- `alphaBlit.ts` + `engine/index.ts`: drop `export` from `getSrgbToHdrLut` and remove its re-export. It was only ever called by the internal `blitRgba8OverRgb48le`; the public surface was dead code.

## Test plan

- [x] `bun run --filter @hyperframes/engine typecheck`
- [x] `bun run --filter @hyperframes/producer typecheck`
- [x] `bun run --filter @hyperframes/shader-transitions typecheck`
- [x] `bun run --filter @hyperframes/engine test` — 308/308 pass (no test changes; assertions removed in code only).

## Stack

Chunk 6 of `plans/hdr-followups.md`. Mechanical cleanup landed early per the suggested merge order.
2026-04-22 16:56:17 -07:00