## What
- publishes Plan v2 content-addressed artifacts directly from the Cloud Run planner's private staging directory to GCS
- commits the Plan v2 manifest only after every referenced artifact is durable
- removes the second local Plan v2 CAS directory and preserves the existing Cloud Workflows wire contract
- exports a reusable GCS publisher adapter
## Why
Cloud Run planner, chunk, and assembler requests are independent containers and do not share a filesystem. The distributed contract must contain only durable GCS locators.
This layer makes the Plan v2 publication path object-store-native. Like the AWS parent PR, it still relies on one planner-local frozen v1 tree inside the producer; eliminating that remaining staging tree requires direct Plan v2 emission in a later layer.
## Design invariants
- local paths never cross a request or worker boundary
- manifest and artifact locators derive from one validated GCS output prefix
- immutable objects use generation-zero conditional creation and exact digest/size verification
- retries may reuse exact objects but never overwrite conflicts
- the manifest is the final publication commit point
- chunk and assembler requests independently download and verify only their target artifacts
## Test plan
- [x] all 95 GCP Cloud Run package tests pass
- [x] package typecheck passes
- [x] package build passes
- [x] changed-file lint, format, fallow, and repository commit gates pass
- [x] end-to-end adapter test covers plan, target-scoped chunk, and assemble through Fake GCS with no shared local directory
R3 review follow-ups on the keyframe cache:
- clearKeyframeCacheForFile collected ids from the index.html alias prefix
too, so a re-scan of one composition file wiped rows a sibling file had
just written (several files re-scan concurrently). Only the file's own
prefixed keys name the ids now; clearKeyframeCacheForElement still takes
the alias and bare key with them.
- toClipKeyframes fell back to a fixed 1s tween duration, which put a
duration-less tween's keyframes at a percentage no edit path agreed with.
It now spans the clip, matching resolveEditableTweenDuration.
- collectAnimatableKeyframeProperties takes `object` so call sites drop
their `as Record<string, unknown>` casts.
Regression tests cover both fixes.
Each keyframe-cache writer re-derived a clip-relative percentage inline, and the
post-commit writer rounded to 0.1% while the others used 0.001%. Selection keys
embed that number, so a commit-time rewrite could orphan a live key.
toClipPercentage owns the rounding, toClipKeyframes owns the whole row (percentage
plus the tween percentage and animation identity the lanes read), and the parsed
write reuses elementCacheKeys instead of open-coding the three key variants.
## What
Normalize both padded and trimmed render audio on the decoded sample timeline, encode the result as AAC in M4A, and keep the no-op path on stream copy. Final video muxing remains stream-copy only.
## Why
AAC packet-copy operations cannot guarantee the requested presentation duration. Trimming could retain a packet-boundary tail, while padding by concatenating a separately encoded raw-ADTS silence segment could create a timestamp/bitrate discontinuity that surfaced as roughly 606 ms of apparent audio drift in the production-style regression.
## How
- Trim with `atrim` plus `asetpts`, then AAC-encode into M4A.
- Pad with `apad=whole_dur`, cap the output at the target duration, and AAC-encode the continuous sample timeline into M4A.
- Preserve the M4A encoder-delay edit list when the normalized audio is copied into the final MP4.
- Use the normalized M4A path in both local and distributed assembly; leave already-correct audio unchanged.
- Remove the obsolete raw-ADTS concat helpers and the disproven final-mux duration workaround.
## Test plan
- [x] 18 focused pad/trim unit tests
- [x] Real-media integration regression covering the packet-timeline boundary
- [x] Producer typecheck and repository commit hooks
- [x] Faithful Docker `style-3-prod` regression: video/audio approximately 16.07 s, 1 ms drift, zero visual failures
- [x] Exact-head required CI was green before the review-cleanup commit; fresh exact-head CI is running
- [ ] Documentation updated (not applicable)
The regression was reproduced before the fix with 0.563416 s of reported audio/video drift. The sample-timeline normalization removes the malformed tail while preserving stream-copy final muxing and preview behavior.
An ungrouped tween (mixed property groups classify to propertyGroup
undefined) fed keyframeCache but was skipped by every gsapAnimations
writer, so the collapsed row drew diamonds the expanded lanes had no
source animation to render. Drop the property-group gate at all three
writers; lane consumers already filter by group.
Also route the same-percentage merge in updateKeyframeCacheFromParsed
through deduplicateKeyframes so the easeAmbiguous rule has one owner.
* feat(lint): dense motion re-sampling for content_overlap
Transient text-on-text collisions during continuous motion (e.g. an
orbiting label card crossing the center card) overlap for a fraction of
a second that the sparse 9-point layout grid seeks straight past. The
content_overlap detector is correct; it just never gets a sample at the
crossing moment. Rerun ONLY content_overlap on an 8fps grid (text-only,
cheap) when the composition animates; findings feed the existing
persistence tiering unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(lint): unconditional dense content_overlap pass + honor 500ms floor
Round-1 blocker: the dense motion-overlap re-pass was gated on sparse-grid
geometry fingerprints changing, so an animation aliased to the sparse grid
(identical fingerprints, yet colliding between samples) bypassed the pass —
exactly the transient false-negative it was built to catch. Remove the gate:
the dense pass now runs unconditionally (bounded, text-only), driven by the
composition timeline rather than a fingerprint heuristic.
Round-2 follow-ups:
- Persistence-tier drift: at 8fps, occurrences>=2 spans only ~125ms, not the
~500ms the design intends, and it short-circuited before the ms floor.
content_overlap promotion now requires BOTH occurrences>=2 AND a literal
firstSeen..lastSeen span >= 500ms, so the wall-clock floor is honored at any
sampling density. Comment block updated to match.
- Sample cap scales to hold a true 8fps grid up to ~75s (raised 120 -> 600)
with an explicit note that longer comps degrade below 8fps to stay bounded.
Tests:
- Replaced the trivial "warning at every sample" test with a real between-grid
regression: a collision living only inside (3.5,4.5) — a gap the sparse grid
seeks past — is detected and, held ~750ms, promoted to error.
- Replaced the now-invalid "skips when static" test with one asserting the
dense pass runs even when sparse fingerprints are identical (aliased motion).
- Added a tiering regression: two dense occurrences spanning ~125ms stay a
warning (not error). Both new guards verified red before the fix.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* perf(lint): settle-free geometry seek for dense content_overlap pass
The dense overlap re-pass did up to OVERLAP_MAX_SAMPLES full-settle seeks
(120ms paint settle each, ~72s of pure sleep at the ceiling) even though
collectOverlap only reads getBoundingClientRect geometry, valid
synchronously after the timeline setTime. Add a settle-free
DENSE_GEOMETRY_SEEK_OPTIONS + driver.seekGeometry used only by the dense
loop; the base grid keeps full-settle driver.seek.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* test(lint): document + cover content_overlap 500ms boundary for sparse callers
The occurrences>=2 AND heldMs>=500 promotion rule is a semantics change for
sparse callers (--samples 20, --at, short comps) whose two samples can land
<500ms apart. Document the change in the tiering comment and add boundary
tests: 499ms span stays warning, 500ms span promotes to error.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(lint): make dense content_overlap seek genuinely geometry-only
Per review: DENSE_GEOMETRY_SEEK_OPTIONS only overrode settleMs, still
inheriting animationFrameSettle:double + waitForFontsMs:500 → ~3 frame
waits + font wait per seek → ~30s at the 600-sample cap. Geometry
(getBoundingClientRect) is valid synchronously post-setTime, so drop all
post-seek waits (animationFrameSettle:none, waitForFontsMs:0, settleMs:0).
Add options-level regression locking the geometry-only contract. Also fix
a stale comment name (detectMotionTextOverlap → collectMotionOverlapSamples).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* style: collapse multi-line comments to single lines
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>