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Commits
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f84cc492de |
perf(engine): faster shader transitions via page-side WebGL compositing (#832)
* fix(cli): prefer puppeteer cache + numeric version sort (staff review) Two correctness fixes from PR #821 self-review: 1. Cache priority order. Previous order was hyperframes-managed cache → puppeteer cache. HF cache is pinned to CHROME_VERSION (131-era) which lags 17+ releases behind upstream; if a user separately installed a newer chrome-headless-shell via @puppeteer/browsers install, the CLI would silently hand engine the older HF-cache binary while engine's own resolveHeadlessShellPath would have picked the newer one. Flip the priority so puppeteer cache wins, matching engine semantics. 2. Numeric (not lexicographic) version sort. `readdirSync.sort().reverse()` over names like `linux-148.0.7778.97` and `linux-99.0.6533.123` would return `linux-99...` first because character '9' outranks '1'. Parse each name into integer segments and compare them numerically. Tests: add both-caches-populated and linux-148-beats-linux-99 cases. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * perf(engine): page-side compositing for shader transitions (opt-in spike) Add an opt-in `--page-side-compositing` flag (CLI) backed by a new engine config field `enablePageSideCompositing` and env var `HF_PAGE_SIDE_COMPOSITING`. When set, SDR shader-transition compositions skip the Node-side layered blend (the hf#677 chain) and instead run the shader inside Chrome via a page-side WebGL canvas; the engine then captures ONE opaque RGB frame per output frame via the existing streaming capture path. This is the strongest non-beginFrame perf lever for Mac users, who cannot take the beginFrame `~5×` path (Chromium structural limit, crbug.com/40656275). Stacks on top of the hf#677 1.95× baseline. Default OFF — existing fixture pins (byte-exact MP4 output) are preserved. Opt-in path is intentionally PSNR-pinned, not byte-equal (WebGL is f32; Node is f64). HDR content forces the existing layered path regardless. Implementation: - engine: new `EngineConfig.enablePageSideCompositing` (default false). - producer/fileServer: new `HF_PAGE_SIDE_COMPOSITING_STUB` early-page script injected into the served HTML head when the flag is on. - producer/renderOrchestrator: when the flag + no HDR + no png-sequence, route SDR transitions through the streaming path instead of the layered HDR stage. - shader-transitions: new `engineModePageComposite.ts` installs a fullscreen WebGL compositor overlay and wraps `window.__hf.seek` so each seek inside a transition window captures both scenes via the Chromium `drawElementImage` API to GL textures, runs the fragment shader, and displays the composited result on the overlay canvas. The engine takes one screenshot per frame and sees the composited overlay. - cli: new `--page-side-compositing` flag sets `HF_PAGE_SIDE_COMPOSITING=true` before producer load. - scripts/page-side-compositing-smoke: bundled-CLI smoke that renders a representative fixture with and without the flag, validates the canary strings are in the shipped bundles, and writes a wall-time pair. Determinism trade documented in the engine config doc-comment. The smoke script enforces the bundled-CLI validation discipline from prior perf work (see internal feedback note `validate_bundled_cli_not_dev_path`). Runtime requirement: Chromium's `CanvasDrawElement` feature (already enabled by the engine's `--enable-features=CanvasDrawElement` launch flag). When the runtime feature is unavailable, the page-side installer logs a warning and falls back to opacity-flip mode — the engine still takes the streaming path; the transition window degrades to a hard scene swap. Vance will validate on Mac Chrome where the feature is supported. Co-Authored-By: Vai <vai@heygen.com> * fix(shader-transitions): use html2canvas for page-side compositor capture The original drawElementImage approach fails in engine render mode because the virtual-time shim prevents Chromium from generating paint records for cloned elements. drawElementImage requires a cached paint record from the browser's compositor — clones created at capture time never receive one because (a) shimmed rAFs deadlock inside the seek wrapper, (b) original rAFs don't produce real paints under virtual-time control, and (c) layoutsubtree canvases don't apply CSS stylesheet rules to children. Switch scene capture to html2canvas (foreignObjectRendering: false), the same JS-based renderer already used by the preview-mode fallback path in capture.ts. html2canvas reads computed styles and renders via its own canvas drawing pipeline with no dependency on the browser paint cycle. Also fixes: - Engine seek must return the result so Puppeteer awaits async seek promises (frameCapture.ts). - GSAP opacity cache: compositor must restore scene opacity before seek, not after — GSAP caches inline values and skips re-writes. - Support check gates on WebGL availability, not drawElementImage. Perf: 15-scene shader-perf fixture (28s, 14 transitions, 30fps) Baseline (Node-side layered): 137s Page-side (html2canvas+WebGL): 33s → 4.1× speedup Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(shader-transitions): simplify review fixes for page-side compositor - Use uploadTexture (zeroes canvas backing store after upload) to prevent ~2.2GB transient memory pressure across 280 html2canvas calls per render - Add ignoreElements + stabilizeTransformedBoxShadows to html2canvas call, matching the preview-path capture.ts behavior - Parallelize from/to scene captures with Promise.all - Wrap post-capture render in try/finally so opacity is always restored - Fix WebGL context leak in isPageSideCompositingSupported probe - Remove dead ResolvedTransition.index field - Export stabilizeTransformedBoxShadows from capture.ts Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(producer): unify page-side compositing gating and Docker forwarding Addresses three issues from staff review: 1. ignoreElements filter stripped all in-scene canvases (Chart.js, D3, p5.js) — narrowed to data-no-capture only since the compositor canvas is a body sibling never in the scene subtree. 2. Docker mode silently dropped --page-side-compositing — thread pageSideCompositing through DockerRenderOptions/buildDockerRunArgs with regression tests. 3. Fragmented gating across 4 independent sites could disagree: - Stub injection gated only on cfg flag (leaked into HDR/alpha) - Probe-created fileServer never got the stub - needsAlpha (WebM/MOV) not excluded from the gate - WebGL-unavailable fallback claimed layered path would run but orchestrator had already disabled it Fix: compute stub injection at the same site as the layered-bypass decision (after hasHdrContent is known), using addPreHeadScript on the already-running fileServer. Single predicate now gates both decisions, including !needsAlpha. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * perf(engine): two-phase drawElementImage capture for page-side compositing Replace html2canvas with native drawElementImage for scene capture in the page-side compositor. drawElementImage reads from the browser's own paint cache, giving pixel-identical output to the preview path. The blocker was that cloned elements inside layoutsubtree canvases have no cached paint record under virtual time — the compositor only paints when explicitly triggered. Fix: split the seek+composite into two phases with an engine-forced paint between them. Phase 1 (seek wrapper, page-side): - GSAP seek positions the timeline - Clone FROM/TO scenes into visible layoutsubtree staging canvases - Set window.__hf_page_composite_pending flag Engine paint force (frameCapture.ts): - Detect pending flag after seek returns - Fire micro Page.captureScreenshot (1x1 clip) via CDP to force the browser compositor to paint all visible elements including staging canvas children Phase 2 (page.evaluate, page-side): - drawElementImage reads the now-valid paint records - Upload textures to WebGL, run shader, show GL overlay Key insight: staging canvases must be visible (not opacity:0) for the browser to paint their children. They sit at z-index:-9998, behind the main DOM and covered by the GL overlay during transitions. Perf: 15-scene fixture (28s, 14 transitions, 30fps): Baseline (Node-side layered): 137s html2canvas + WebGL: 33s (3.7×) drawElementImage + WebGL: 21s (6.6×) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * perf(engine): optimize two-phase compositor hot path - uploadTextureSource instead of uploadTexture: eliminates ~2.3GB of canvas buffer alloc/dealloc churn (persistent staging canvases don't need the one-shot zeroing behavior) - Fold hasPending check into seek page.evaluate: eliminates one CDP round-trip per frame (~700 unnecessary IPC calls on non-transition frames) - Fix renderShader error handling: on failure, leave source scenes visible as fallback instead of hiding both scenes + GL overlay (which produced black frames) - Move mutable state declarations above resolveComposite to prevent TDZ risk on refactor Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(engine): staff review — staging cleanup, pending flag, beginFrame guard - Clear staging canvas children when leaving transition window (prevents visible clone bleed-through on transparent compositions) - Clear __hf_page_composite_pending on all resolveComposite exit paths - Guard micro-screenshot paint force against beginFrame mode (CDP Page.captureScreenshot conflicts with beginFrame compositor control) - Update CLI flag description: document video/canvas limitation, remove stale PSNR claim Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(engine): default-on page-side compositing for SDR shader transitions Page-side compositing is now enabled by default for SDR shader-transition renders without video content. The 6.6× speedup applies automatically — no flag needed. Auto-disables when: - HDR content detected - Alpha output (WebM/MOV/PNG-sequence) - Composition contains <video> elements (cloneNode loses playback state) - beginFrame capture mode (Linux headless) Use --no-page-side-compositing to force the Node-side layered path. Changes: - Engine config: enablePageSideCompositing defaults to true - CLI: flag default flipped to true; --no-page-side-compositing disables - Orchestrator: added composition.videos.length === 0 gate - Docker: forwards --no-page-side-compositing when explicitly disabled - Config tests updated for new default Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(engine): support video elements on page-side compositing fast path Three-phase capture protocol lets shader transitions render video scenes without falling back to the slow Node-side layered pipeline: 1. Seek → compositor records transition metadata, sets pending flag 2. onBeforeCapture → video frame injector updates <img> replacements 3. prepare → cloneNode picks up current video frames, img.decode() awaits 4. micro-screenshot → forces browser to paint cloned elements 5. resolve → drawElementImage reads paint records, shader composites Key changes: - Remove `composition.videos.length === 0` gate from orchestrator - Split compositor resolve into prepare (clone) + resolve (shader) - Move onBeforeCapture before compositor prepare in frameCapture.ts - Await img.decode() on cloned data-URI images to prevent stale frames - Stop manipulating scene opacity in compositor (GL canvas overlay suffices) - Add gsap.set declaration for shader-transitions ambient types - Add video_missing_timing_attrs lint rule for <video> without id/data-start/data-end Performance: compositions with video now render at 7.5s (6 workers) instead of 2m38s on the layered path. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(core): auto-inject data-start on video/audio so frame extraction works without explicit attrs The timing compiler now injects data-start="0" on <video> and <audio> elements that lack it. This makes discoverMediaFromBrowser() find the element (it queries video[data-start]), so the frame extraction pipeline activates automatically. Videos "just work" without requiring authors to add data-start, data-end, or id attributes. Also removes the video_missing_timing_attrs lint rule — the compiler handles the missing attributes automatically, so the lint rule would only false-positive. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(core): add data-hf-auto-start sentinel on auto-injected video timing Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(producer): add discoverVideoVisibilityFromTimeline for runtime video discovery Seeks the GSAP timeline in Puppeteer to discover when each video's parent scene is visible (opacity > 0). Uses coarse sampling at 100ms steps followed by binary search refinement to frame-level precision (1/60s). Only processes videos with the data-hf-auto-start sentinel so author-specified timing is never overridden. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(producer): integrate runtime video visibility discovery into probe stage Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(producer): trigger browser probe for auto-start videos, remove debug logging The probe stage was skipping browser launch when composition duration was already known, which meant discoverVideoVisibilityFromTimeline never ran. Now needsBrowser also checks for data-hf-auto-start sentinel in compiled HTML. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(scripts): use mkdtempSync for smoke test work directory Replaces hardcoded /tmp/hf-page-side-smoke with a unique temp directory via mkdtempSync to resolve CodeQL "insecure temporary file" alert. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: format smoke test script Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Co-authored-by: Vai <vai@heygen.com> |
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67bb56c703 |
feat(engine): browserGpuMode "auto" — probe WebGL once, fall back to software
When the host doesn't have a usable GPU (CI containers, eval rigs without
GPU passthrough, dev VMs), Chrome's hardware-mode WebGL flags
(`--use-gl=egl/metal/d3d11`) silently leave WebGL unavailable —
`getContext("webgl")` returns null, three.js' WebGLRenderer dies, the
canvas stays black. Surfaced today by Abhay's c2v-eval failing on a
docker render of an hf bundle that uses three.js + a custom fragment
shader.
The fix that's been there: `--use-gl=angle --use-angle=swiftshader` (CPU
software WebGL, ~5-50× slower but pixel-identical). The engine already
exposed `browserGpuMode: "software"` for this. The gap was discovery —
users had to know to pass `--no-browser-gpu` on no-GPU hosts.
This change adds `browserGpuMode: "auto"` (now the CLI default for local
renders): on first launch in the process, probe Chrome with hardware
args, check `canvas.getContext("webgl") !== null`, cache the result.
~1-2 s on first render, free on every subsequent render in the same
worker. Hardware GPUs keep their fast path; no-GPU hosts get SwiftShader
without ceremony.
Behaviour matrix:
- No flag, no env, local → "auto" (NEW default)
- `--browser-gpu` → "hardware" (force; errors if no GPU)
- `--no-browser-gpu` → "software" (force SwiftShader)
- `PRODUCER_BROWSER_GPU_MODE` → "hardware" / "software" / "auto" / unset
- Docker mode → forced "software" (unchanged)
Engine-config default stays "software" (conservative for embedders); the
"auto" default lives in the CLI's `resolveBrowserGpuForCli` so producer
embedders aren't surprised by a probe-on-launch.
Also adds `--enable-unsafe-swiftshader` to the software flag set —
Chrome 120+ deprecated implicit SwiftShader fallback and emits a
deprecation warning unless the flag is set explicitly. Despite the
"unsafe" name this is exactly the pre-deprecation behaviour; the rename
is about Chrome's threat model on the open web, not about the rendering
itself.
Verification:
- Engine 535/535 + CLI 256/256 (incl. new probe tests + tri-state CLI test)
- Empirical: probe on this no-GPU devbox returns "software" in 240 ms,
cached 0 ms on subsequent calls
- Format / lint / typecheck clean across all packages
Refs the Abhay/Slack thread on c2v-eval rendering without a GPU node.
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dde26cf62d | feat: default streaming encode for sequential renders (#579) | ||
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395fb9c084 |
feat: add browser GPU render mode (#571)
## Problem HyperFrames already had `--gpu`, but that flag only controlled FFmpeg hardware encoding. The browser capture path still forced Chrome/WebGL through SwiftShader software GL via `--use-angle=swiftshader`, so WebGL-heavy local renders could leave the biggest bottleneck on the CPU path. That made the existing flag naming easy to misread: `--gpu` sounded like it accelerated the whole render, but it did not change the browser frame-capture backend. ## What this fixes - Enables host browser GPU acceleration automatically for local CLI renders. - Adds `--no-browser-gpu` as the local opt-out for software Chrome/WebGL capture. - Keeps `--browser-gpu` as an explicit local browser-GPU request. - Adds `browserGpuMode: "software" | "hardware"` to engine config, with `PRODUCER_BROWSER_GPU_MODE` env support for lower-level producer users. - Keeps Docker browser capture on the deterministic software path. - Maps hardware browser GPU mode to platform-native Chrome backends: - macOS: Metal-backed ANGLE - Windows: D3D11-backed ANGLE - Linux: EGL - Blocks explicit `--browser-gpu --docker` with a clear error because Docker browser GPU passthrough is not cross-platform. - Clarifies docs so `--gpu` means FFmpeg encoder GPU and browser GPU means Chrome/WebGL capture GPU. - Keeps encoder backend selection auto-detected from FFmpeg capabilities: - NVIDIA: NVENC - macOS: VideoToolbox - Linux: VAAPI - Intel: QSV ## Why two flags There are two separate GPU surfaces in the render pipeline: 1. Browser GPU controls Chrome frame capture. - Affects WebGL, canvas, CSS rendering, compositing, and screenshot capture inside the browser. - This is enabled automatically for local CLI renders. - Use `--no-browser-gpu` when you want the software browser baseline. 2. `--gpu` controls FFmpeg video encoding. - Affects the final encode step after frames have already been captured. - The concrete encoder is auto-detected from the host FFmpeg build and hardware. - It can be faster for some machines/codecs, but it is not equivalent to browser rendering acceleration. The controls stay independent because users may want: - `hyperframes render` for the fast local default with browser GPU capture. - `hyperframes render --no-browser-gpu` for the software-browser local baseline. - `hyperframes render --gpu` for browser GPU capture plus hardware FFmpeg encoding. - `hyperframes render --no-browser-gpu --gpu` for software browser capture plus hardware FFmpeg encoding. - `hyperframes render --docker` for deterministic browser capture. ## Why `--gpu` does not imply browser GPU Keeping `--gpu` scoped to FFmpeg encoding avoids a semantic break and keeps the risk profile explicit: - `--gpu` already means encoder acceleration. Expanding it to also change Chrome capture would silently alter behavior for users who only wanted hardware encoding. - Browser GPU and encoder GPU have different portability. Encoder GPU can work in Docker when the host exposes the right devices; browser GPU passthrough is not cross-platform, so this PR intentionally blocks explicit `--browser-gpu --docker`. - The Apple presentation benchmark shows why the controls should stay separate: browser GPU capture was the useful improvement, while macOS VideoToolbox via `--gpu` was slower and produced larger output for this `standard` H.264 run. If HyperFrames later wants a single umbrella acceleration control, it should be explicit, for example `--acceleration browser|encoder|all` or `--gpu=browser|encoder|all`, rather than changing the meaning of the existing boolean `--gpu`. ## Root cause `buildChromeArgs()` always injected `--use-gl=angle --use-angle=swiftshader`. `disableGpu` only appended `--disable-gpu`; it did not provide a hardware-GPU mode. That made the public `--gpu` flag look broader than it was, because render capture stayed software-backed even when encoder GPU was requested. ## Verification ### Local checks - `bun install` - `bun run build:hyperframes-runtime` - `bun run --filter @hyperframes/engine test src/config.test.ts src/services/browserManager.test.ts` - `bun run --filter @hyperframes/cli test src/utils/dockerRunArgs.test.ts src/commands/render.test.ts` - `bun run --filter @hyperframes/cli typecheck` - `bun run --filter @hyperframes/engine typecheck` - `bun run --filter @hyperframes/producer typecheck` - `cd packages/producer && bunx vitest run src/services/renderOrchestrator.test.ts` - `bunx oxlint packages/cli/src/commands/render.ts packages/cli/src/commands/render.test.ts packages/cli/src/utils/dockerRunArgs.ts packages/cli/src/utils/dockerRunArgs.test.ts packages/engine/src/config.ts packages/engine/src/config.test.ts packages/engine/src/services/browserManager.ts packages/engine/src/services/browserManager.test.ts packages/producer/src/services/renderOrchestrator.test.ts` - `bunx oxfmt --check ...` on changed source/docs files - `git diff --check` - `bun packages/cli/src/cli.ts render --help | rg -n "browser-gpu|no-browser-gpu|GPU"` - `bun packages/cli/src/cli.ts render packages/producer/tests/css-spinner-render-compat/src --output /tmp/hf-auto-browser-gpu-smoke.mp4 --workers 1 --quality draft --fps 24 --strict` - Render plan prints `GPU: browser GPU (auto)`. - `bun packages/cli/src/cli.ts render packages/producer/tests/css-spinner-render-compat/src --no-browser-gpu --output /tmp/hf-software-browser-gpu-smoke.mp4 --workers 1 --quality draft --fps 24 --strict` - Render plan does not print browser GPU. - `bun packages/cli/src/cli.ts render packages/producer/tests/css-spinner-render-compat/src --docker --browser-gpu --output /tmp/should-not-render.mp4` - Exits 1 with `Browser GPU is local-only`. - `buildDockerRunArgs()` regression coverage asserts Docker container args include `--no-browser-gpu`, preventing nested container renders from re-enabling browser GPU through the local CLI default. - `resolveBrowserGpuForCli()` regression coverage asserts `PRODUCER_BROWSER_GPU_MODE=software` opts out when no CLI browser-GPU flag is supplied, while explicit `--browser-gpu` / `--no-browser-gpu` still win. - `ffmpeg -v error -i /tmp/hf-auto-browser-gpu-smoke.mp4 -f null -` - `ffmpeg -v error -i /tmp/hf-software-browser-gpu-smoke.mp4 -f null -` - `ffprobe -v error -show_entries format=duration:stream=codec_name,width,height,r_frame_rate -of json /tmp/hf-browser-gpu-smoke.mp4` -> H.264, 1920x1080, 24fps, 5.0s ### Apple presentation benchmark Rendered `/Users/miguel07code/Downloads/apple-presentation.zip` as supplied after extracting to `/tmp/hf-apple-profile/apple-presentation`. Fixed settings: - 1920x1080 - 30fps - `standard` quality - 4240 frames - 141.32s duration - 8-worker cap; render auto-calibration used 6 capture workers - macOS host detected FFmpeg GPU encoder: `videotoolbox` | Mode | Equivalent flags after this PR | Wall time | vs software-browser baseline | Speed | Capture | Encode | Output | | --- | --- | ---: | ---: | ---: | ---: | ---: | ---: | | Software browser + CPU encode | `--no-browser-gpu` | 120.77s | baseline | 1.17x | 97.87s | 10.04s | 8.38MB | | Browser GPU + CPU encode | default local render | 70.10s | 42.0% faster | 2.02x | 50.72s | 9.91s | 8.39MB | | Software browser + encoder GPU | `--no-browser-gpu --gpu` | 133.16s | 10.3% slower | 1.06x | 103.58s | 18.31s | 25.43MB | | Browser GPU + encoder GPU | `--gpu` | 74.12s | 38.6% faster | 1.91x | 46.69s | 17.93s | 25.45MB | Result: browser GPU capture is the meaningful improvement for this WebGL/browser-capture-heavy presentation. VideoToolbox encoding was slower and produced larger files for this current `standard` H.264 path, so `--gpu` should stay separate and opt-in. Why `--gpu` plus browser GPU was slower than browser GPU alone: the combined run captured about 4.0s faster than browser GPU alone, but VideoToolbox encoding was about 8.0s slower than CPU x264 encoding, so the encode loss outweighed the capture gain. ### VideoToolbox flag check I also isolated the encode stage against the already-captured Apple frames to check whether macOS GPU encoding only needed special flags. `ffmpeg -h encoder=h264_videotoolbox` does not expose a CRF/CQ-style quality option like x264. It exposes bitrate-oriented and VideoToolbox-specific options such as `-b:v`, `-realtime`, `-profile`, `-coder`, `-prio_speed`, `-power_efficient`, and `-allow_sw`. That means our current `-q:v` mapping is not equivalent to x264 CRF and can produce very different bitrate/size behavior. Measured full-frame encode variants on this host: | VideoToolbox variant | Encode wall time | Output size | Bitrate | | --- | ---: | ---: | ---: | | Current `-q:v 64 -allow_sw 1` | 18.76s | 25.31MB | 1.43 Mbps | | Current without `-allow_sw 1` | 18.21s | 25.31MB | 1.43 Mbps | | `-b:v 500k -maxrate 750k -bufsize 1000k -profile high -coder cabac -realtime 1 -prio_speed 1 -power_efficient 0` | 20.58s | 7.42MB | 0.42 Mbps | | Same with `-b:v 1500k` | 20.84s | 16.70MB | 0.95 Mbps | | `-b:v 500k -profile baseline -coder cavlc -realtime 1 -prio_speed 1 -power_efficient 0` | 18.11s | 8.94MB | 0.51 Mbps | Conclusion: VideoToolbox can be made size/bitrate-predictable with explicit `--video-bitrate`, but the tested speed-oriented flags did not make it faster than CPU x264 wall time for this render. That reinforces keeping `--gpu` encoder acceleration explicit and separate from browser GPU capture. Artifacts from the local benchmark: - `/tmp/hf-apple-profile/results/cpu.mp4` - `/tmp/hf-apple-profile/results/browser-gpu.mp4` - `/tmp/hf-apple-profile/results/encoder-gpu.mp4` - `/tmp/hf-apple-profile/results/full-gpu.mp4` - `/tmp/hf-apple-profile/results/summary.json` All four benchmark MP4s completed `ffprobe` and full `ffmpeg -f null` decode checks. ### Pixel comparison Compared decoded MP4 output between software-browser and browser-GPU renders: - Apple presentation: - 4240 frames compared - 636 exact matching decoded frame hashes - 3604 different decoded frame hashes - Average PSNR: 57.79 dB - `css-spinner-render-compat` clean fixture: - 120 frames compared - 0 exact matching decoded frame hashes - Average PSNR: 61.57 dB Interpretation: browser GPU output is not strict hash/pixel-identical to the software-browser path after lossy H.264 encode, but the measured deltas are visually tiny. Above 50 dB PSNR is typically visually indistinguishable for normal video review. Use `--no-browser-gpu` or Docker when strict cross-run/cross-machine reproducibility matters more than local speed. ### Browser verification - Started HyperFrames Studio preview for `packages/producer/tests/css-spinner-render-compat/src`. - Used `agent-browser` to open `http://localhost:5191#project/src` and verify the composition loaded in Studio. - Screenshots: - `/tmp/hf-gpu-browser-proof/preview-loaded.png` - `/tmp/hf-gpu-browser-proof/preview-playing.png` - `/tmp/hf-gpu-browser-proof/preview-frame-60.png` - Agent-browser recordings: - `/tmp/hf-gpu-browser-proof/preview-playback.webm` - `/tmp/hf-gpu-browser-proof/preview-seek.webm` ## Notes - Browser GPU is enabled automatically for local CLI renders and disabled in Docker. - `--no-browser-gpu` is the opt-out for software Chrome/WebGL capture. - `--gpu` remains encoder-only and opt-in. - The Apple presentation zip has existing lint errors around unmanaged nested videos and imperative media `play()` calls. The benchmark still compares the same supplied source across modes, but it should not be treated as a clean deterministic-composition fixture. |
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b98093aa1c |
fix: remove hidden audio gain in renders (#362)
## Summary
This fixes a render-time audio correctness bug where Hyperframes applied a hidden post-mix gain to every rendered output, boosting audio by about +2.6 dB and causing clipping on normally leveled sources.
It also fixes a related mute bug where `data-volume="0"` was treated as falsy and silently converted back to full volume during audio track preparation.
Additionally, this PR fixes the Studio workspace typecheck path for `@hyperframes/player`, so local pre-commit/typecheck flows no longer depend on the Player package having been built first.
## Root Cause
The issue report measured a near-constant gain increase and suspected a hidden normalization step. After tracing the engine audio path, the root cause turned out to be explicit code, not FFmpeg behavior:
- `packages/engine/src/config.ts` defaulted `audioGain` to `1.35`
- `packages/engine/src/services/audioMixer.ts` always appended a post-mix FFmpeg filter:
- `[mixed]volume=${masterOutputGain}[out]`
- with the default config, that meant every render got multiplied by `1.35`
That exactly matches the issue reporter's measured scalar boost.
While investigating the workaround, I also found a second correctness bug:
- `processCompositionAudio()` used `element.volume || 1.0`
- that coerced `0` to `1.0`
- so `data-volume="0"` did not actually mute the track in rendered output
Separately, the repo-level Studio typecheck could fail before any build step because:
- `packages/studio/src/player/components/Player.tsx` imports `@hyperframes/player`
- `packages/player/package.json` points TypeScript at built `dist/*` outputs
- in a fresh workspace, those built outputs may not exist yet
- Studio therefore failed type resolution for `@hyperframes/player` during pre-commit/typecheck
## What Changed
1. Set the engine default `audioGain` back to unity (`1`)
2. Preserve explicit zero volumes by changing `element.volume || 1.0` to `element.volume ?? 1.0`
3. Added regression coverage for both behaviors
4. Updated the producer-side config fixture to reflect the corrected default
5. Added a Studio tsconfig path mapping for `@hyperframes/player` to the local workspace source and widened `rootDir` so workspace typecheck succeeds without requiring a prior Player build
## Why These Changes Are Needed
This is not a UX preference issue; it is a correctness and API contract issue.
- The docs describe `data-volume` as a direct 0-1 control.
- Rendered output should preserve source levels unless the author explicitly changes them.
- Hidden global gain makes output non-deterministic from the author's perspective.
- `data-volume="0"` must mean silence, not full-volume playback.
- Local workspace typecheck should not require unrelated package build artifacts to exist first.
Leaving the current behavior in place means:
- voice recordings near normal peak levels can clip during render
- authors need undocumented manual compensation (`0.75`-ish scaling) to get unity output
- mute semantics in docs and code diverge
- local pre-commit/typecheck can fail for reasons unrelated to the actual diff being committed
## Testing
### Focused regression tests
Ran:
- `packages/engine/node_modules/.bin/vitest run packages/engine/src/config.test.ts packages/engine/src/services/audioMixer.test.ts`
Result:
- `10 passed`
These tests specifically verify:
- default resolved `audioGain` is `1`
- a track with `volume: 0` stays `volume=0` in the FFmpeg filter graph
- the post-mix output filter stays at unity gain (`[mixed]volume=1[out]`)
### Broader package verification
Ran:
- `bun run --filter @hyperframes/engine test`
- `bun run --filter @hyperframes/engine build`
- `packages/engine/node_modules/.bin/vitest run packages/producer/src/services/renderOrchestrator.test.ts`
- `bun run --filter @hyperframes/producer typecheck`
- `bun run --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/engine/src/config.ts packages/engine/src/config.test.ts packages/engine/src/services/audioMixer.ts packages/engine/src/services/audioMixer.test.ts packages/producer/src/services/renderOrchestrator.test.ts`
- `bunx oxfmt packages/engine/src/config.ts packages/engine/src/config.test.ts packages/engine/src/services/audioMixer.ts packages/engine/src/services/audioMixer.test.ts packages/producer/src/services/renderOrchestrator.test.ts packages/studio/tsconfig.json`
- `bunx lefthook run pre-commit`
Results:
- full engine test suite passed (`309 passed`)
- engine build passed
- touched producer test file passed (`7 passed`)
- producer typecheck passed
- studio typecheck passed
- oxlint passed with `0 warnings, 0 errors`
- formatting passed
- pre-commit hook no longer hits the prior `@hyperframes/player` module-resolution blocker
## Known Verification Limitation
There is no meaningful browser UI flow for this bug: the defect is in the engine/CLI audio render pipeline rather than an interactive browser surface. Because of that, verification was done at the renderer and test level rather than through an agent-browser flow.
## User Impact
After this change:
- rendered audio matches source level by default
- authors no longer need to compensate for a hidden +2.6 dB boost
- `data-volume="0"` correctly mutes rendered audio
- the documented volume contract matches engine behavior again
- local workspace typecheck no longer depends on prebuilt `@hyperframes/player` artifacts
Closes #361.
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9f8e5ba5a1 |
initial code (#2)
* feat: initial code port from hyperframes-internal Port all OSS-ready packages from the internal monorepo: - @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime - @hyperframes/cli — CLI for creating, previewing, and rendering compositions - @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg) - @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg) - @hyperframes/ui-player — browser-based video player component - @hyperframes/studio — composition editor (React frontend + Hono backend) Includes regression test suite with Docker-based test harness. All HeyGen-internal references, deployment infrastructure, and proprietary assets have been removed. Package names migrated from @app/* to @hyperframes/*. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: scrub internal codenames and stale references from OSS port - Replace static.heygen.ai runtime URLs in test fixtures - Remove internal CDN publish script (publish-hyperframe-runtime.ts) - Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime with neutral names (studio, hyperframe-runtime, __hyperframeRuntime) - Fix stale Vault API / localhost references in docs - Remove broken deprecated_studio link Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: remove remaining internal codenames and stale references - Delete stale producer README.md and PIPELINE.md (referenced nonexistent files) - Replace "Cerberus" codename with "HyperFrames" in test design reviews - Replace magic-edit postMessage identifiers with hf-preview/hf-parent - Rename debug-magic-edit-timeline.ts to debug-timeline.ts - Replace "Motion Cut" with "HyperFrames" in Timeline comments - Fix studio/CLI references to nonexistent archive package (use local data/projects/ dir, stub render proxy) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |