The sub-composition drill-in replaced the host row with its children. Since
expansion is also driven by the playhead alone (paused auto-expand), an
ordinary seek into a sub-composition made the host row disappear, taking its
keyframe lane with it: diamonds render per row from keyframeCache.get(
elementKey), so no row means no diamonds. Reproduced live with no drag at
all, seek 0 gave 3 diamonds, seek 7.68 gave 0, seek 0.2 gave 3.
Make the expansion additive instead. The host row stays and its children are
appended directly below it. The synthetic fractional lanes already used for
children sit strictly between the host's lane and the next integer, so the
host keeps its own row without colliding with anything.
The time-keyed auto-expand itself is unchanged.
buildExpandedElements synthesized DOM-only sub-composition children against
the top-level element rather than the parentHost it resolves immediately
after. Under two-level nesting every child row therefore inherited the
top-level window instead of its own host's, so the rows drew at the wrong
offset and duration.
The panel does not trap focus and leaves the rest of the editor operable,
so aria-modal would tell assistive tech the whole app is inert while it is
open. role=dialog plus aria-controls and Escape is the correct non-modal
disclosure shape.
Swap the panel's hand-rolled bubble-phase mousedown listener for the
shared useContextMenuDismiss hook, which adds Escape support and fixes
outside-click dismissal when a canvas gesture (e.g. marquee start)
calls preventDefault on pointerdown, which otherwise suppresses the
mousedown compat event entirely. Also wires up dialog ARIA (role,
aria-modal, id/aria-controls) between the trigger and panel.
The 24x24 WCAG 2.5.8 overlay sits on a wrapper that outranks the diamonds,
so on a segment narrower than 24px it overhung them and won their hit test at
fit zoom. Gate the overlay on the clear span between the two diamonds and let
the button keep its 16x16 box below that.
Also renames the pointer target suite to say it asserts the classes that
produce the size, not the measured geometry, which happy-dom cannot see.
A ruler press with no pointer movement settled the playhead at t=0 instead
of the clicked time. handlePointerUp replays pendingClientXRef, which only
the pointermove path wrote, so a plain click fell back to the ref's initial
0 and overwrote the correct pointerdown seek. Seed the ref on pointerdown.
The keyframe retime move branch also returned the raw quotient while the
resize branch rounded to 3dp, so values like 74.81203007518799% landed in
the user's source and churned the diff on every drag. Round at the point of
computation so the no-op test and the written value agree.
Review follow-ups on the expanded keyframe lanes.
Writer:
- `onMoveKeyframe`'s flat-tween boundary branch answered `true` the moment it
dispatched update-meta, so a rejected write left the diamond parked at its drop
position. `observeGsapMutation` now resolves to whether the mutation landed and
the boundary branch returns it, matching the other branches.
- "Delete All Keyframes" cleared only the first keyframed tween on the layer, so
a layer with position AND opacity keyframes kept half of them. It now walks
every keyframed tween, serially, through the clicked element's selection.
- The post-convert lookup in `commitFlatViaKeyframes` matched by target selector,
which picks an arbitrary tween when a target carries several. Match by id first.
Interaction and a11y:
- A rejected retime whose commit settled after a newer drag reverted the
selection to its own source keyframe, undoing a retime the user could see. The
revert now only runs while it is still the lane's latest gesture.
- Diamonds key on the authored identity instead of index plus rendered clip-%, so
a neighbour's retime no longer remounts the button mid-drag.
- The disclosure caret gets `aria-controls` on an always-mounted lanes container,
and both it and the property-group toggle grow to the 24x24 WCAG 2.2 minimum.
- `LayerDisclosureRow` takes the same adaptive `columnWidth` as its sibling lane
rows instead of hardcoding LABEL_COL_W over the canvas.
Test locks:
- The timeline callbacks harness resolves a DISTINCT selection per element, so
the clicked-element writes are actually pinned; three assertions that passed
either way now name the clicked element's selection.
- New: null-selection aborts every mutation, delete-all covers both tweens, a
rejected boundary retime reports `false`, and a stale revert leaves selection.
- The playhead-percentage assertion checks 25, not `expect.any(Number)` (which
also accepts NaN); ease segments assert their label ORDER, not just that the
three curves differ; the collapsed-diamond callback asserts the whole target.
- Dropped a duplicate `selection override` describe left by a rebase.
An explicit null selection override now aborts the write instead of falling
back to domEditSelection: a caller that resolved a selection for its own
element and found none was committing onto whichever element happened to be
selected. Ease changes and the playhead keyframe toggle resolve the edited
element's animations and selection instead of the current selection's, and
lane header rows follow the real label-column width so a narrowed column no
longer hangs its value readout over the canvas.
Review follow-ups on the expanded-lanes tip:
- TimelinePropertyLanes.groupKeyframes re-derived the clip-relative
percentage inline and skipped toClipKeyframes' rounding, the one
precision every keyframe-cache writer has to agree on (selection keys
embed the number). It now loops the shared helper per animation with
the group filter and only overrides the lane's own group and ease.
- TimelineClipDiamonds rebuilt and re-sorted each tween's sibling row
inside the marker loop, so a row of N diamonds allocated N sorted
copies of itself on every playhead tick. Built once per render instead,
keyed by animation id.
- Add the missing symmetry test at the real callback boundary: the
diamond test mocks onMoveKeyframe, so nothing proved the rapid-second
retime resolves a pending clip-% the keyframe cache has not caught up
to. The new test asserts the identity-carrying target retimes and that
the same drag without identity fields cannot.
CONTRIBUTING.md allows `as unknown as T` with a justification, not a bare
`as T`; the gsapShared fixtures only carry the fields under test.
The fallow complexity gate flagged three functions on this branch. Each is
split at its natural seam rather than suppressed: the auto-expand scan moves
out of the effect, the four repeated attribute guards in
nodeMatchesManifestClip collapse into one table-driven check, and the
segment-% interpolation moves out of onPathDown.
Selector reads now go through one inverse of `idSelector`. Every writer emits
`[id="01-hook-hero"]` for an id a `#id` selector can't address, but the readers
still matched `#id` only, so the post-commit keyframe-cache refresh, the AST
load and the remove-all-keyframes clear all silently skipped exactly the ids
`idSelector` was added to support.
A keyframe merged from two tweens with different eases kept whichever ease
iterated last. Readers that don't check `easeAmbiguous` showed a curve from a
different animation than an edit would target, so the ambiguous flag now clears
`ease` instead of leaving an arbitrary one behind.
One tolerance for "the playhead is on this keyframe". The motion-path drag used
0.05% while the toolbar and the playhead apply used 1%, so a drag that landed a
fraction of a percent off an authored waypoint skipped the update-point branch
and appended a near-duplicate. `buildTemporalArcKeyframes` now owns the
invariant and replaces any keyframe inside the tolerance, rather than trusting
each caller's own pre-check.
The pending-retime bookkeeping matches on keyframe identity, not just on
"something is near that percentage" — an evenly spaced row cleared the entry off
an unrelated sibling. The neighbour clamp composes pending destinations in
before sorting, so a second drag can't cross a neighbour that already moved.
Also: `keyframeCache`/`gsapAnimations` setters return the same state for a write
that changes nothing (every no-op re-rendered every subscriber), the auto-expand
set drops clips that left the source so an undo/paste under the same id expands
again, `invalidateGsapCache` has a stable identity instead of re-creating the
whole timeline edit context each render, the studio test hook deletes its window
key rather than leaving it enumerable as undefined, and the past-last-row
extrapolation documents why it uses TRACK_H where the pre-first-row branch uses
row 0's own height.
Covers `idFromSelector` round-trips, the insert boundary band across plain,
expanded and unusable row heights, and the collapsed selection key for a
colon-bearing element id.
The QA fleet's 295 findings were replayed against the merge-base. Most were
pre-existing, but these were caused by this stack:
Deleting one keyframe destroyed the whole tween. The lane-header remove toggle
escalated a flat tween to a whole-animation delete, which took the authored
`tl.to(...)` and its source comment with it on a single click. The base build
posts remove-keyframe and lets the writer refuse it; restore that.
A keyframed layer could not be hidden at all. The visibility eye had moved off
the always-mounted layer row onto a hover-gated property-group row, so it only
existed while the lanes were expanded AND the pointer was over that lane. A
keyboard-only user could reach no eye at all, and its label named a track its
row did not act on. It goes back on the layer row.
A drag from the centre of a clip bar did nothing, because the 16px inline ease
button sits exactly there and swallowed the press. It now lets the press through
to the clip and keeps only the click, dropped if the pointer travelled.
Dragging a diamond onto a neighbour silently discarded the retime. The clamp
bounded the dragged keyframe by the whole merged row, so two animations
colliding at one percentage pinned each other in place and the drag resolved
back to a click. Clamp against the dragged keyframe's own tween instead.
Also: floor the diamond hit box at 12px (the gap-derived size fell to ~7px at
the zoom floor), round the diamond tooltip percentage, and prune the keyframe
caches when a composition switch drops a file from the scan set — each file only
ever cleared its own entries, so the previous composition leaked every element
into both keyframeCache and gsapAnimations, with nothing to evict it.
Validate the parse response before reading `.animations` instead of casting
the JSON blind, and narrow the fetch's return type to the slice callers read.
Route the AST cache load through the shared clip-keyframe and cache-key
helpers so it can't drift from the other writer. Drop the unused numeric
track-count branches from `trackHeights`/`getTimelineCanvasHeight`, and pick
the widest keyframed clip with a reduce so there's no index assertion.
Auto-expansion picks the composition whose clip window contains the
playhead, and those windows are half-open. With the playhead parked on
the last clip's end - where playback stops - it sat inside nothing, so
every expanded sub-composition row and its keyframe lanes collapsed to a
single host row.
Accept the closing boundary, but only when the strict pass matched
nothing, so a playhead on the seam between two adjacent clips still
expands the one that is starting.
- revert diamond selection when a rejected retime leaves the source in place
- clear project-local ease focus and expansion on player store reset
- share one static-position-hold predicate across the tween cache
- invalidate the GSAP cache even when a group timing rewrite throws
- stamp each lane keyframe's ease from its own source tween
- memoize property lanes and row offsets so memo'd diamond lanes hold
- use the editable tween duration for drag position commits
- restore the pre-t=0 pad in the all-collapsed content origin
- clamp the drag ghost and drop placeholder to the collapsed clip height
- aria-expanded on the layer disclosure, aria-pressed plus state-specific
labels on the keyframe toggle, 24px chevron targets, focus-visible parity
The diamond context menu still declared `onChangeEase` and `onCopyProperties`
props, and `TimelineOverlays` still threaded `onChangeKeyframeEase` plus a
`keyframeCache` it never read. Nothing on any timeline branch calls them, so
they are removed along with the `onChangeKeyframeEase` callback implementation.
Also from review:
- `deleteSelectedKeyframes` only falls back to the sole keyframed animation when
there is exactly one. A collapsed selection key carries no animation id, so
taking the first of several deleted an arbitrary tween's keyframe.
- The duration-less retime test asserts the real 87.601% instead of
`expect.any(Number)`, so a wrong timing basis fails it.
- `Timeline` wires the keyframe handlers' `onSelectSegment` through to the
diamonds; it was built and then dropped, so segment ease selection never fired.
- The flat text section arms auto-focus in state rather than reading and
clearing a ref during render, which Strict Mode's double render swallowed.
The context menu handed its actions loose positional arguments, so the
overlay adapters forwarded the percentage alone and dropped the property
group, tween percentage, and animation id the menu had resolved. The target
then fell back to first-match-by-percentage and deleted or retimed the wrong
animation whenever two collide at one percentage. Every action now carries a
TimelineKeyframeTarget, which leaves no adapter shape that can drop it.
TimelineClipDiamonds.tsx had grown past the 600-line studio file gate, and
its keyframe/props types were declared a second time next to the ones the
lanes already share. The types, the render constants, and the keyframe
identity helper move to timelineDiamondTypes.ts; the rendering stays put.
The collapsed clip row dropped a keyframe's property group and animation id
before handing it to a callback, so the same keyframe hashed to a different
selection key than the expanded property lane did. Selecting a diamond in one
view left it unselected in the other, and retime/delete on the collapsed row
lost the animation id they use to pick between two animations that collide at
one percentage.
Diamonds now always carry their full identity, the collapsed shim just curries
the element id, and Timeline reuses useTimelineKeyframeHandlers instead of its
own inline copy of the same three handlers.
Neighbour geometry moves into one marker record per diamond, which drops the
index-lookup non-null assertions the connector pass needed.
Two sibling call paths still answered from GSAP's 0.5s default while the
toggle path had moved to the clip-wide fallback.
isPlayheadWithinTween now takes the selection, so the toolbar stops
promising "extends animation" on a duration-less tween whose click actually
toggles an interior keyframe. The arc drag commit resolves its replacement
duration the same way its click-path sibling does, instead of authoring
duration 0.5 and collapsing the arc window.
The flat text section drops its two marker-clearing effects: the autofocus
marker is a ref now, read and cleared by the render that consumes it.
Drag-to-retime resolved the dragged diamond against the selected element's
animations and committed through the selected element's DOM selection, so
dragging a diamond on a non-selected clip retimed the wrong tween. It now
resolves against the clicked element's animations and commits through that
element's selection, matching the delete path.
The three diamond callbacks also take the TimelineKeyframeTarget they already
had instead of five positional fields, and the two copies of the
sourceFile#domId split share splitTimelineElementKey.
LegacyTrackHeader reads as deprecated code. It is the live path for every
track that has no keyframe clip to disclose, so call it PlainTrackHeader and
say so in a comment.
The header file owned value sampling, readout formatting, lane-state
resolution and the JSX at once, so a formatting change and a layout change
edited the same file. Sampling and formatting now live in
trackHeaderLaneValues, lane-state resolution in trackHeaderLaneState, and
resolveLaneHeaderState returns only the four fields its caller reads.
Also shows the track's clip count next to the track identity, which the
header promised but never rendered.
The prev/next keyframe chevrons and the group toggle diamond let their
click bubble to the ancestor track row, so seeking to a keyframe also
reselected the track. The disclosure caret and the eye already stop it;
these now match.
Truncated labels (layer name, track label, group label, value readout)
also carry a title so the full text is reachable on hover.
CONTRIBUTING.md asks for a guard clause rather than a non-null assertion outside
an already-checked path. The index check and the lookup are now the same guard.
Escape now ends an in-flight diamond drag the way it already ends clip
and element drags: the armed gesture is marked cancelled, the preview is
dropped, and the pointerup that follows is swallowed instead of falling
through to the click branch.
The preview also flushes once per animation frame instead of once per
pointermove, so a high-rate trackpad no longer re-renders every diamond
in the row several times a frame. Single-diamond retime stays the
documented scope; multi-select drag needs a batched mutation the script
ops do not express yet.
Rows stopped sharing one pixel height when lanes gained expansion, so the only
production caller was passing cumulative row coordinates with trackHeight 1 and
both scrollTops zeroed. The parameter names described units the values no longer
carried. The vertical axis is now a row index and the caller keeps ownership of
folding scroll and per-row heights into it.
Dragging the playhead to the start of the composition needed a very slow
drag. The scrub surface begins GUTTER + TRACKS_LEFT_PAD px right of the
viewport edge, and both scrub paths bailed out when the pointer sat left of
that origin rather than clamping. So the last 80px of the drag toward zero
silently did nothing: the playhead stuck at whatever the last in-range sample
reported, and only a drag slow enough to sample inside the thin sliver before
the origin ever reached 0.
Both paths now share getTimelineScrubTime, which clamps to [0, duration]. One
owner, so the live-feedback path and the committed-seek path cannot disagree
about the edge again.
The R1/R3 residuals on this PR were fixed at the top of the stack, so they
only cleared once every branch above landed. They belong here, next to the
code they correct:
- `idFromSelector` inverts `idSelector` for both regex readers, so the
post-commit cache refresh stops skipping the CSS-unsafe ids `idSelector`
exists to support.
- `deduplicateKeyframes` drops `ease` when it is ambiguous; the flag was the
only honest answer and the last-writer-wins curve belonged to an arbitrary
colliding tween.
- `isStaticPositionHold` is now the single owner of the hold skip. The
`sourceAnimations` filter and the `allKeyframes` filter had diverged on
whether `immediateRender` counts as a property.
- The keyframe-cache setters no-op when the write changes nothing, instead of
handing every subscriber a fresh Map.
- `reset()` clears `focusedEaseSegment`.
- The test hook `delete`s its window key rather than setting it to undefined,
so feature detection still works.
- The `toClipKeyframes` fixture uses `as unknown as T` with the justification
CONTRIBUTING.md asks for.
* fix(studio): play preview audio at speeds above 1x
The player force-muted preview audio whenever playback rate exceeded 1x
and disabled the mute button (and the M shortcut) in that state. Users
changing speed to 2x heard nothing, and clicking unmute did nothing.
Media elements play audio fine at any rate (pitch preserved by default),
so remove the special case: audio now follows only the user's mute
toggle at every speed. Drops the shouldMutePreviewAudio helper and the
audioAutoMuted UI/keyboard gating that existed solely for it.
* test(studio): update seek audio test for unmuted-above-1x behavior
useTimelinePlayer.seek.test.ts still asserted the old force-mute: at 2x
with the user unmuted it expected a set-muted{muted:true} message. With
audio now following only the user's toggle, the preview receives
set-muted{muted:false}. Update the assertion and title to match.
* feat(studio): mirror canvas z-order actions into timeline lanes, badge z overrides
Track order = default paint order; authored z = advanced override.
- timelineZMirror.ts: pure resolver mapping a successful z-menu action to a
timeline lane move — closest track in the action's direction that is free
over the clip's whole span, else a new lane adjacent to the crossed
neighbor; temporal-overlap scope (default pending product sign-off, see
module doc); visual zone only; same-file reference scoping; persistTrack
via the shared authored-space rules. null for non-clips (menu stays
z-only) and at-extreme/no-overlap cases.
- useCanvasZOrderTimelineMirror.ts: after the z commit resolves, the mirror
persists the lane move through the same machinery as a timeline lane drag
(optimistic store update, authoredTrack refresh, rollback); inserts reuse
commitTrackInsert's renumber via a shared buildTrackInsertEdits core. Both
writes share one coalesce key (zReorderCoalesceKey) and fold into ONE undo
entry (test proves it over the real history reducer). The mirror never
triggers the lane->z stacking sync, so it cannot fight the z values the
action just set.
- timelineZOverride.ts + TimelineClip badge: clips whose paint order
contradicts lane order among temporally-overlapping same-context visual
neighbors (laneIsAbove XOR paintsAbove, the stacking-sync predicates) show
a 'z' badge — authored z overrides are surfaced instead of silently
disagreeing with the timeline.
- Timeline.tsx track derivations extracted to useTimelineTrackDerivations
(600-line cap).
* fix(studio): fold mirrored z-order gestures into one undo entry across slow persists
Live verification caught the z write and the mirrored lane write splitting
into two undo entries: the mirror runs after the z persist's server round
trip, which exceeds editHistory's default 300ms coalesce window under real
latency (the unit test's deterministic clock sat inside it).
zReorderCoalesceKey now mints a per-gesture-unique key (monotonic seq, the
laneChangeGestureSeq precedent) and both records carry coalesceMs Infinity —
distinct gestures can never merge, and one gesture always folds regardless
of write latency. coalesceMs threaded through the persist chain alongside
coalesceKey. Also hardens the existing lane-drag move->z fold, which had the
same latent split. Fold test now simulates a 400ms gap (failed before the
fix, passes after); a two-separate-gestures test asserts two entries.
* feat(studio): flashless lane mirror, z-order menu icons, close-gap track menu
- Track-only batch moves (the z-mirror's lane hop and the insert renumber)
skip the GSAP fallback round-trip and the preview reload entirely — the
renderer never reads data-track-index, and the live DOM patch + optimistic
store update cover the UI. Mixed batches keep current behavior. Kills the
canvas blink on mirrored Bring/Send actions (live-verified: an
iframe-scoped marker survives the whole gesture).
- The four z-order menu items get 16px stroke icons (single layer diamond +
directional arrow for Forward/Backward; pierced two-layer stack for
Front/Back); labels unchanged — they are the industry-standard names.
- New track context menu on empty lane space: 'Close gap' (shifts the next
clip and every clip after it on that lane left by the clicked gap's width;
leading gaps count, so a single clip with empty space before it compacts
to 0) and 'Close all gaps' (whole lane contiguous from 0). Pure gap math
in timelineGaps.ts; persists through the drag path's atomic batch move
(one undo per action); refuses when a clip that must shift is locked;
items disable when there is nothing to close.
* fix(studio): rebind-only preview sync for unmutated timing edits, classical z-menu order
Timing edits that rewrote NO GSAP positions (gap closes and moves of
selector-addressed caption clips, zero-delta batches, comps without a
rewritable script) full-reloaded the preview — and the rerun-current-scripts
attempt was wrong for real compositions: re-executing init-style scripts
(three.js scenes, caption engines) is exactly the unsafe case, verified live
by doubled init warnings and a fallback reload anyway.
The correct observation: when mutated === false the existing __timelines are
still valid — only the runtime's clip visibility windows are stale, and the
live DOM timing attributes were already patched. So the no-mutation path now
runs applySoftReloadFinalization only (seek + __hfForceTimelineRebind +
manual-edits reapply), extracted from the soft-reload machinery — zero
script execution. This also un-blinks comps with no GSAP script at all,
which previously always remounted. Rewritten-script soft reloads,
cannot-soft-reload, otherFileChanged, and mutation failures keep their
existing behavior. gsapSoftReload's undo/redo restore section moved verbatim
to gsapUndoRestore.ts for the 600-line cap.
Also: z-order menu items reordered to the classical arrangement (Bring to
Front, Bring Forward, Send Backward, Send to Back).
Live-verified on a three.js-heavy composition: Close-all-gaps shifted 4
caption clips with correct cumulative amounts, the preview iframe was never
remounted (marker survived), and one undo reverted everything.
* fix(studio): bound forward/backward mirror to a one-element step
User-specified semantic: Bring Forward / Send Backward move the clip past
EXACTLY ONE element. The mirror's lane target is now bounded by the next
temporally-overlapping element beyond the crossed neighbor: a free lane
strictly between the two is taken (closest to the neighbor), and when they
are back-to-back a new track is inserted immediately beyond the crossed
element — never past the second one. Previously the resolver took the
closest free lane anywhere beyond the neighbor, which could carry the track
past a second element while the z action only stepped past one — a
track/paint contradiction our own zOverride badge would flag. Front/back
keep whole-set semantics (past everything; back stays above the audio
zone). End-to-end test pins the 3-stacked case through commitZMirrorLaneMove
to the persisted renumbered tracks.
* feat(studio): permanent gap-menu rows with hover and click-select gap highlights
- TrackGapContextMenu always renders both rows; an inapplicable action dims
with a tooltip ("No gap here" / lock reason / "No gaps on this track")
instead of vanishing into a one-item menu. Width badge only when a gap
exists under the pointer.
- Hovering an ACTIONABLE row highlights the strip(s) it would close in the
timeline: the single gap for Close gap, every current gap (leading included)
for Close all gaps. New resolveAllGapIntervals in timelineGaps.ts reports
present-state intervals (epsilon-tolerant, overlap-safe), distinct from
resolveAllTrackGaps' post-compaction starts.
- Click-selecting a single clip paints a quieter tint over its lane's gaps
(suppressed for marquee multi-selection and during drags; the gap-menu hover
wins on its own lane). Derivation lives in useTimelineGapHighlights with the
pure buildTimelineGapStrips exported and unit-tested.
- Strips render in TimelineCanvas with the drop-placeholder geometry (row top
+ clip inset), dashed accent for hover, faint tint for selection.
- Timeline.tsx stayed under the 600-line cap by extracting the scroll-viewport
plumbing (ResizeObserver width + shortcut-hint sync) into
useTimelineScrollViewport, behavior unchanged.
* feat(studio): stronger capcut-style timeline zoom steps
One button press / pinch gesture now moves the zoom meaningfully: step
factors 1.25x/0.8x -> 1.5x/(2/3) (kept reciprocal so in+out round-trips) and
pinch sensitivity 0.0035 -> 0.007. Addresses "zooming several times to get
anywhere" feedback; cursor anchoring unchanged.
* feat(studio): three-way z sync — layers drags mirror timeline lanes, panel tracks live z edits
Completes the layers/canvas/timeline sync triangle: the Layers panel was the
one surface whose reorders never reached the timeline, and the one that went
stale when the other two wrote z flashlessly.
- Layers drag -> minimal z + equal-jump lane mirror. handleReorder now uses
the canvas menu's realization core via resolveZOrderReposition (one
between-z write when a strict gap exists, band-safe scoped renumber
otherwise) instead of computeReorderZValues' all-sibling stamp — that
helper is deleted, completing the #2347 unification follow-up. The drop
then mirrors into a timeline lane move through the same machinery as the
canvas menu (new resolveRepositionLaneMove: the clip lands on a free lane
strictly between its NEW paint neighbors' lanes — nearest clip siblings in
the desired render order, decorations skipped — else a track insert at
that boundary; audio zone never crossed). Both writes share one
per-gesture zReorderCoalesceKey with an unbounded fold window, so a drag
is exactly ONE undo entry; useCanvasZOrderTimelineMirror's plumbing is
factored into useMirrorLaneMoveCommit and reused by the new
useLayerReorderTimelineMirror. A same-slot drop is a hard no-op (new
order-equality guard in resolveZOrderReposition).
- Panel staleness fix: flashless z commits (skipReload) reload nothing and
bump no refreshKey, so the panel's z-sorted order went stale while paused.
handleDomZIndexReorderCommit now bumps a store zEditVersion on apply AND
rollback; the panel re-collects on it. Verified live: the panel re-sorts
the instant a drag commits and again on undo.
- Layer click reveal (useLayerRevealOverride): clicking a layer that stays
hidden at the current frame (animation-parked opacity, non-clip
display/visibility hides, hidden ancestors) temporarily forces the chain
visible with live inline styles — exact priors restored on deselect, on
another reveal, on play, and on unmount; never persisted (file diff == 0
verified live). Clips keep the existing seek-into-window behavior; the
override applies on a short defer so a seek-revealed clip needs none.
- layerOrdering's unused hasExplicitZIndex probe (zero callers) removed.
Live-verified on a bed copy: a 2-position layers drag wrote exactly one
element (z 6->23 + data-track-index 15->2), the timeline lane moved without
a reload, and a single Cmd+Z restored the file byte-identically.
* feat(studio): full-track selection highlight, borderless gap hover strips
- Click-selecting a clip now lights the WHOLE lane minus its clips — leading
gap, inter-clip gaps, and the open space after the last clip to the rendered
end (new resolveLaneEmptyIntervals; displayDuration threaded into the strip
derivation). Still click-only: any drag/resize suppresses the strips, and a
marquee multi-select never shows them.
- The gap-menu hover strips drop the dashed border (user feedback) — fill only,
nudged to 0.18 alpha to keep the same visual weight.
* feat(studio): selected layer paints on top via a reader-transparent z lift
Clicking a layer in the Layers tab now shows the element as if it were at the
very top of the stack while selected — whatever its authored z or panel
position — extending the reveal override (which already forced hidden chains
visible) with a temporary inline z lift:
- liftElementToTop parks the TRUE effective z in data-hf-reveal-prior-z and
writes a far-top inline z; a static element gets a layout-preserving
position:relative with its prior parked in data-hf-reveal-prior-pos. Only
the RENDERER sees the lift: all three studio z readers
(readTimelineElementZIndex, getElementZIndex, readEffectiveZIndex) return
the parked prior while the attribute is present, so the canvas z-menu, the
zOverride badge, the lane mirror, the stacking sync, and the panel sort
keep reasoning on the element's real z.
- Strictly ephemeral: exact priors restored on deselect / another reveal /
play / unmount, each property only while it still holds the value the
override wrote (a later real edit is never clobbered). File diff == 0
verified live across a full lift/restore cycle.
- A z-reorder commit CONSUMES an active lift (handleDomZIndexReorderCommit
reads the parked position for its persist-position:relative static check,
then drops the attributes) — the committed z becomes the truth and the
later restore is a guarded no-op.
* fix(studio): flashless undo/redo — three full-reload causes in the soft-restore path
Cmd+Z blinked the canvas on essentially every undo. Three independent causes
in applyUndoRestoreToPreview, each sufficient on its own:
1. Master-view path gate: activeCompPath is NULL at the master view, so the
'paths[0] === activeCompPath' eligibility check could never match the
index.html restore and every default-view undo full-reloaded at the first
gate. Normalized to the codebase-wide 'activeCompPath ?? "index.html"'.
2. Nested identity innerHTML check: the diff compared each identified
element's innerHTML, but the composition root wraps every clip — any child
change re-detected at the root rejected the restore. Change detection now
compares only each element's OWN attribute surface; structure/text
integrity is still guaranteed by the normalize-residual whole-doc pass
(text nodes, added/removed elements, and un-identified attrs all remain
after normalization and force the full reload).
3. id-only identity: elements addressed by data-hf-id / selector (no DOM id)
fell outside the diff entirely. Identity is now id OR data-hf-id, with the
live sync resolving either.
Also stop re-running an UNCHANGED GSAP script: attribute-only restores (z,
lane, timing, style — the overwhelmingly common undo) now use the rebind-only
finalization (seek + __hfForceTimelineRebind + manual reapply, zero script
execution — the same path as flashless timing edits), instead of tearing down
and rebuilding live timelines or full-reloading when the script can't be
scoped. A restore whose script text genuinely changed still re-runs it via
applySoftReload, and structural restores (split/delete) still full-reload.
Live-verified on the bed (iframe marker): gap-close undo AND redo both keep
the iframe mounted, live DOM lands on the restored values, disk restored
byte-identically.
* feat(studio): left breathing pad before t=0, double zoom sensitivity again
TRACKS_LEFT_PAD (48px) — the horizontal sibling of TRACKS_TOP_PAD: empty lane
surface between the sticky gutter and the ruler's 00:00 / the first clips,
scrolling WITH the content.
- The lanes and the ruler realize it as a plain flow spacer between the
sticky gutter cell and the time-mapped content div, so every
content-relative computation (clip left = t*pps, beat lines, lane-menu
time, clip drag deltas) is untouched by construction.
- Canvas-space overlays shift by the pad: playhead (getTimelinePlayheadLeft),
gap strips, drop placeholder, snap guide, range highlight, marquee clip
rects, beat SVG; the insert line spans the pad.
- Every pointer->time inverse subtracts it symmetrically: seekFromX, razor,
range/marquee anchors, asset drops, and the zoom-anchor gutter basis; fit
pps and the display width account for the consumed viewport width.
- Live-verified: t=0 clip edge, the 00:00 tick, and the playhead line center
all sit at GUTTER + TRACKS_LEFT_PAD, and a ruler click lands the playhead
center exactly under the pointer.
Also doubles the timeline zoom sensitivity again (user feedback after
feel-testing the first bump): button steps 1.5x/(2/3) -> 2x/0.5, pinch
0.007 -> 0.014.
* fix(studio): left pad renders as true empty space, not lane surface
The pad before t=0 inherited each row's background and bottom border from the
row wrapper, so it read as track lanes. Lane visuals now live on the cells:
the sticky gutter keeps its own separator (header column stays delineated),
the time-mapped content div carries the row background + separator, and the
pad spacer stays transparent — bare shell background, no lines. The
new-track insertion line also starts at the pad's end instead of crossing it.
* fix(studio): no vertical line in the ruler band before 00:00
The ruler corner's right border drew the header-boundary line through the
ruler strip, so the band didn't read as starting at 00:00. Dropped it — the
boundary line belongs to the track rows below; the ruler stays completely
clean from the panel edge to the first tick, matching the empty left pad.
* refactor(studio): remove the timeline z-override badge
User decision: the "z" chip on clips never earned its place — dropped
entirely (timelineZOverride.ts + test deleted, TimelineClip badge rendering
and the zOverrideKeys derivation/threading removed). This also eliminates the
review's D2 finding at the root: the badge's cross-document comparison
(stackingContextId ?? null collides across source files in the expanded view)
produced false positives, and there is no longer a detector to mis-fire.
overlapsInTime/paintsAbove lose their export (the badge was their only
external consumer); the paint-order predicate itself is unchanged.
* fix(studio): collision-free expanded child lanes and host-window gap floors
Review findings D1 (blocker) and 4.
- D1: buildChildElements assigned expanded children synthetic display rows as
`host.track + index` — integers that can EQUAL a real clip's lane in another
file (host on 0 with two children puts child #2 on 1). Lane grouping merges
purely by track number, so the collision fused clips from different source
files into one display lane, and lane-scoped actions (the gap menu) then
batch-persisted a foreign file's clip. Children now take FRACTIONS strictly
between the host's lane and the next integer — structurally unable to
collide with any normalized lane, while still rendering as ordered rows
under the host. Regression test pins the reviewer's exact two-file scenario.
- Finding 4: gap math compacted toward absolute 0, but an expanded child's
display time is host-anchored — close/compact could drag it before its host
window and persist a wrong (even negative) local time. All gap functions
now take a lane FLOOR (laneGapFloor: 0 for ordinary lanes, the children's
expandedParentStart for child lanes — single-origin per lane post-D1),
threaded through the menu model, hover highlights, selected-lane strips,
and both commits. Close-gap shifts clamp at the gap's own left edge.
* fix(studio): scope mirror references, insert writes, and crossed-neighbor identity
Review findings 1, 2, and 3.
- Finding 1: buildTrackInsertEdits normalized the FULL display set and
persisted every shifted clip — writing host-lane numbers into OTHER
composition files when expanded children were showing. The renumber write
set is now the edited element's own source file (the sanctioned multi-write
converges one FILE to lane space, never neighbors' files); foreign clips
keep their authored tracks and re-derive display lanes. The locked-clip
refusal scopes the same way. Expanded-origin elements refuse the insert
outright (a new lane is a host-space renumber, meaningless in the child's
file), and the mirrors restrict an expanded child's lane candidates to its
own siblings' lanes — a sub-comp child still mirrors WITHIN its sub-comp
(persisting the sibling's authored track) but can never land on a host lane
with no same-file occupant. authoredTrackForLane's offset fallback rounds:
fractional synthetic rows must never leak fractions into data-track-index.
- Finding 2: the mirror comparison sets required only sameSourceFile, but a
file can contain several CSS stacking contexts and leaf z is only
comparable within one. Both resolvers now scope by samePaintScope — same
source file AND same stackingContextId (the file check also stops null root
contexts of different files from comparing equal in the expanded view).
- Finding 3: the crossed-neighbor key was derived without selectorIndex, so
duplicate class selectors (.sub) resolved to occurrence 0 — a different
clip. The key now carries getSelectorIndex, matching how z-reorder entries
derive theirs.
* fix(studio): z-to-lane gestures are one serialized transaction gated on durable persists
Review findings 5 and 7.
- Finding 5: commitDomEditPatchBatches resolved successfully even when the
server matched NO patch target — the z write never reached disk (the
preview reloads to reconverge) yet the lane mirror still ran, desyncing
track order from what actually paints. The commit now resolves a durability
report ({allMatched, changed}; the save queue and commit types are generic
over the result), and the mirror phase is skipped on allMatched === false.
- Finding 7: the z persist rides the DOM-edit save queue while the lane move
rides the timeline/SDK path — two queues, so a second rapid gesture's z
write could land BETWEEN the first gesture's z and lane phases. Every
z-to-lane gesture (canvas z-order menu AND Layers-panel drag) now runs
through runZLaneGesture: a single module-level tail that serializes the
COMPLETE two-phase transaction, with unit tests for ordering, the
durability gate, and queue resilience to failed gestures. The timeline
lane-drag's inverse (move-then-z-sync) shares its phases' await ordering
already; cross-gesture serialization for that path is noted as follow-up.
- LayersPanel's pure sort helpers moved to layersPanelSort.ts (600-line cap).
* fix(studio): multi-clip GSAP batch mutations roll back on late failure
Review finding 6. finishGroupTimingGsapFallback mutates files sequentially
per clip; a late per-clip failure left the earlier rewrites on disk with no
aggregate history entry — unreachable by undo. foldGsapMutationIntoHistory
already snapshots every touched path before mutating; on a mutation failure
it now restores each path whose disk content changed (all-or-nothing batch),
reports restore errors without masking the original failure, and rethrows.
Regression test drives a two-clip batch whose second rewrite fails and
asserts the first clip's write is restored byte-identically.
* fix(studio): scope mirror inserts to their lane zone
* fix(studio): unify source-scoped clip identity
* fix(studio): isolate track insert topology
* fix(studio): harden timeline paint synchronization
---------
Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
Review 1 (restore commit):
- asset reveal now clears any open preview overlay (stuck-overlay repro:
preview on A, click already-added B — A stayed open over the reveal)
- duration readout rolls back on failed persist: captureDurationRollback
snapshots store + live root data-duration before the optimistic sync and
restores both in every move/resize/delete/group catch (golden's
previousDuration pattern)
- asset preview opened during running playback dismisses immediately (the
RAF loop bypasses the store, so the subscription alone never fired)
- persistTimelineBatchEdit resolves the target (findTagByTarget) before
treating identical output as a no-op — a mistargeted member now throws
like the single-element path instead of being silently dropped
- a post-mutation history-fold failure no longer suppresses the preview
sync: fold errors are surfaced separately and the rewritten script still
syncs (previously the preview kept stale GSAP positions with no recovery)
- timelineRevealScroll guards degenerate viewports (windowSize <= 0)
- CodeQL: encodeURIComponent(projectId) at all timelineTimingSync fetches
Review 2 (single-source-of-truth pass):
- createTimelineElementFromManifestClip — the one manifest->element
boundary — now carries authoredTrack and stackingContextId; expanded
sub-comp children preserve both (authoredTrack in their OWN file's space)
- authoredTrackForLane scopes occupants to the dragged clip's sourceFile
(a foreign file's authored values are a different coordinate space);
nearest-same-file-lane offset fallback
- optimistic store updates mirror the persisted track into authoredTrack
(and roll it back on failure), so consecutive drags before a reload
resolve from fresh data
- spill sub-lanes: documented decision — dropping onto a spill lane is a
legitimate same-track join (occupants share the authored track by
construction); false 'never a lane-move target' docstring rewritten
- single-element fallback persists vertical-only moves (early return now
requires neither start nor track changed; live DOM patch includes
data-track-index)
- canonical contextKey helper for stacking-context normalization
- new pipeline test crosses the REAL factory boundary (sparse authored
tracks -> factory -> expansion -> normalize -> drag commit -> persisted
attribute), no injected fields
An adversarial review of the canvas context-menu z-order pipeline (Bring to
Front / Forward / Backward / Send to Back) found the resolver math sound but
the glue between the menu and the commit hook broken:
- The menu optimistically wrote style.zIndex AND position: relative to the
live elements BEFORE the commit hook ran. The hook decides whether to
persist position by checking getComputedStyle(el).position === 'static' —
always false after the pre-apply — so the position patch was never
persisted on the menu path and the reorder silently reverted at the
post-commit reload for any nested/static element (root clips survive only
because the runtime forces position:absolute). The same pre-apply made the
failure rollback capture the already-mutated values, restoring the broken
state on persist errors. The menu no longer pre-applies; the hook owns the
live writes (it already applied both synchronously) and now sees true
priors. Siblings without a persistable identity still get their z applied
live-only so a renumber stays visually coherent.
- The commit hook's entry.key store-sync plumbing had zero production
callers; the store zIndex went stale until full reload. All three callers
(canvas menu via PreviewOverlays, timeline lane z-sync, LayersPanel) now
derive and pass the timeline store key (new deriveTimelineStoreKey helper).
- patchElementBatch discarded the server's per-patch matched[]; unresolvable
siblings persisted partially and silently. Unmatched targets now warn and
report save-failure telemetry (z-reorder-unmatched) without rolling back
the matched subset.
- template/noscript elements counted as painting siblings, so renumber
fallbacks wrote z-index/position into <template> tags in the source file.
Excluded from the sibling family.
- The default undo coalesce key merged DISTINCT z actions within 300ms into
one undo entry; the action kind is now part of the key (LayersPanel drags
keep coalescing within a drag; explicit lane-move gesture keys untouched).
- rectsIntersect comment claimed touching rects intersect; the strict
inequalities say otherwise — comment fixed.