Ports the EF bridge's captionZone and frameCheck semantics as opt-in
flags so the bespoke bridge can be retired: --caption-zone takes
fractional band geometry (x0;y0;x1;y1) with optional severity routing
and seek points, defaults matching the bridge (caption seek [1], frame
seek [0.5], 2px tolerance, 0.05 opacity floor, 4px minimum size, 0.95
full-frame exclusion, center-in-band comparison, tag|text dedup).
--frame-check adds media bounds detection (img/svg/video/canvas) the
always-on text canvas_overflow never covered, reusing overflowFor.
Breach floor: max(120px, 6% of min canvas dimension). Band math derives
from the composition's own canvas, portrait included. Both gates off by
default; plain check output unchanged.
One command, one Chrome boot: in-process lint gate (browser skipped on
lint errors), passive runtime capture wired before navigation, layout +
motion + contrast audits over one seek grid, optional --snapshots
persisting the contrast-pass screenshots. Aggregated --json envelope
{ok, lint, runtime, layout, motion, contrast, snapshots}; findings carry
selector/data-*/source-file/bbox/time anchors, contrast findings include
fg/bg, measured vs required ratio, and a compliant color suggestion.
Contrast AA failures gate the exit code (they were warning-only in
validate); --strict gates warnings.
Contrast candidates round-trip verbatim between __contrastAuditPrepare
and __contrastAuditFinish: the page script owns their shape (bbox w/h),
and normalizing them Node-side made every sample rect NaN — the audit
reported zero checked elements as green. Regression-pinned in
check.test.ts; E2E on a low-contrast fixture now exits 1 with 8 findings.
Measured on kinetic-type: check 5.6s vs 23.0s for sequential
validate + inspect + snapshot.
seekCompositionTimeline becomes the single seek implementation with
per-caller settle options (rAF mode, font wait, settle sleep), replacing
the divergent local seekTo copies in validate and layout. All three
launch paths now build args via the engine's buildChromeArgs; screenshot
paths keep the engine's software-GPU default for deterministic output.
inspect gains one transient content_overlap warning on product-promo
(t=12.22s): the gsap.ticker.tick flush samples timeline state the old
layout seek missed.
Six findings from a third max-effort code review, focused on the previous
commit's fixes:
1. --batch-concurrency N>=2 runs genuinely concurrent renderLocal() calls
(Promise.all workers in batchRender.ts), which can't safely share the
trial's one process-wide env var + module flag — a row finishing first
could tear down the env var/flag mid-render for a sibling row still in
flight. Rather than attempt to make shared process-global state safe
under real concurrency, added RenderOptions.disableDeParallelRouterTrial
and set it whenever batchConcurrency > 1 — the trial simply isn't
offered when it can't be evaluated safely.
2. maybeConsumeDeParallelRouterTrial's "outcome === undefined" no-op guard
almost never fired: aggregateDrawElement (perfSummary.ts) defaults
parallelRouter to the string "none" for every render, whether or not
drawElement/the router ever engaged — never undefined. Every ordinary
render below the router's own frame threshold (the common case) was
ticking the render-count backstop, tripping
DE_PARALLEL_ROUTER_TRIAL_MAX_RENDERS after 25 completely unrelated
renders that never touched the router. Now treats "none" the same as
undefined.
3. isDeParallelRouterTrialBlocked relied solely on shouldTrack(), which
memoizes its verdict once per process — during a long --batch run, a
`hyperframes telemetry off` issued from another terminal mid-batch would
never be observed. Restored a direct config.telemetryEnabled check
(read fresh every call, unlike shouldTrack()'s cache) alongside it.
4. maybeConsumeDeParallelRouterTrial's config write had no way to detect a
losing race against a concurrent process — added a verify-and-retry
loop (write, re-read fresh, retry up to 3x if a concurrent writer
landed in between) that narrows the window further without a full
file-locking rewrite.
5. The trial could arm before the first-run telemetry disclosure
(showTelemetryNotice) was guaranteed to have printed — that notice runs
via a fire-and-forget, unawaited dynamic import in cli.ts with no
ordering guarantee relative to the render command. Rather than touch
that pre-existing async bootstrap chain, gated the trial on
config.telemetryNoticeShown: it simply never offers itself on a fresh
install's very first invocation.
6. Added a dedicated config.test.ts exercising readConfig/readConfigFresh/
writeConfig through the REAL module (node:fs mocked with an in-memory
fake, not a HOME-env hack) — readConfigFresh's cache-bypass and the
type-guarded boolean/number parsing had zero coverage through the real
implementation before this.
Also fixed the test fixture that was supposed to cover finding #2 but used
an unrealistic `drawElement: {}` shape instead of the real
`{ parallelRouter: "none" }` aggregateDrawElement actually produces.
Extracted applyDeParallelRouterOutcome to keep maybeConsumeDeParallelRouterTrial
under the repo's complexity gate after adding the retry loop.
11 new/updated tests in render.test.ts (56 total) + 7 new tests in
config.test.ts. Verified against fallow's audit gate clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Four confirmed findings from a max-effort code review of the CLI trial
mechanism:
1. maybeEnableDeParallelRouterTrial's `process.env.HF_DE_PARALLEL_ROUTER
!== undefined` guard couldn't distinguish "the user set this" from "an
earlier renderLocal() call in this same process already armed it" — so
in --batch (all rows share one process), only row 1's outcome could
ever reach maybeConsumeDeParallelRouterTrial. A revert on any later row
was silently never persisted. Added a module-level
deParallelRouterTrialManagedByUs flag to disambiguate, with a test-only
reset export since it's process-lifetime state a real CLI invocation
never needs to reset but a test suite sharing one module instance does.
2. writeConfig is a non-atomic whole-file overwrite with no locking, and
readConfig's cache never invalidates — a concurrently running second
CLI process (another terminal, a parallel script; doesn't even need to
be a render, any command calls incrementCommandCount) could silently
clobber a just-persisted deParallelRouterTrialFired:true with its own
stale snapshot. Added readConfigFresh (bypasses the cache) and use it
immediately before the trial's read-modify-write, narrowing the race
window without a full config-subsystem locking rewrite.
3. The prior commit's semantics flip removed the only exposure cap — a
healthy router that never reverts now force-enabled the experimental
path on every eligible render forever. Added
DE_PARALLEL_ROUTER_TRIAL_MAX_RENDERS (25) as a backstop: the trial turns
off after this many engaged renders even absent an actual failure.
4. maybeEnableDeParallelRouterTrial only checked config.telemetryEnabled,
not shouldTrack() — so a dev-mode run or a DO_NOT_TRACK/
HYPERFRAMES_NO_TELEMETRY user got the experimental path silently armed
while telemetry was simultaneously blocked underneath it. Now gates on
shouldTrack() (a strict superset).
Also fixed, lower severity: readConfig's deParallelRouterTrialFired/
deParallelRouterTrialRenderCount parsing now validates the JSON type
explicitly instead of a bare truthy/nullish read, so a hand-edited or
corrupted config can't have the string "false" misread as truthy.
Refactored maybeEnableDeParallelRouterTrial into three smaller functions
(isDeParallelRouterTrialBlocked, stopManagingDeParallelRouterTrial) to
bring cyclomatic/cognitive complexity back under the repo's threshold —
also de-duplicates the "stop managing the env var" logic shared with
maybeConsumeDeParallelRouterTrial.
14 new/updated tests (43 total in render.test.ts), including a direct
regression test for the batch re-entrancy scenario and a loop test for the
render-count cap. Verified the config primitives end-to-end against a real
file, not just the mocked unit tests.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Only consuming telemetry from one data point per install badly undersampled
the "routed" (successful) outcome — the far more common case. Changed
maybeConsumeDeParallelRouterTrial to only turn the trial off when the
router's OWN safety net actually fired (deParallelRouter === "reverted"),
not on a clean "routed" success. This runs the experiment on every eligible
render for an install indefinitely until it hits one real failure, then
stops for that install going forward — trading a slightly higher per-install
ceiling on experimental-path exposure for dramatically more successful-
routing telemetry volume across the fleet.
Also fixed a related edge case while updating this: a render that merely
"routed" (router fired, self-verify never even tripped) but then crashed
for an unrelated reason (e.g. cancellation) no longer counts as a router
failure — only "reverted" (the router's fallback path actually engaged)
does. Cancelling a render isn't evidence the router is unsafe.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
HF_DE_PARALLEL_ROUTER is a producer env var with no self-serve opt-in path
for real users, so waiting for someone to manually enable it would never
produce the real-traffic telemetry (revert rate, verify-db distribution)
the router's soak plan calls for.
renderLocal now enables the experiment for free on a fresh install's CLI
renders until it actually engages once (routed or reverted — either
produces telemetry), then persists that to ~/.hyperframes/config.json and
never touches it again for that install. A render whose frame count never
crosses the router's own eligibility threshold doesn't consume the trial —
it stays available for a later render that does qualify.
Never overrides a user's own explicit HF_DE_PARALLEL_ROUTER setting, and
only engages when telemetry is enabled (no point risking the experimental
path if we can't record the resulting signal). Scoped to the in-process CLI
render path only — Docker renders don't thread perfSummary/errorDetails
back to the CLI process, so trial consumption can't be detected there.
Verified the config round-trip against a real file (fresh install ->
undefined -> write true -> persists across reread), not just the mocked
unit tests.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Three defects found by max-effort code review of this branch:
1. The Bun OOM exact-match regex was defeated by this codebase's own
parallel-worker error wrapping. executeParallelCapture/formatWorkerFailure
(parallelCoordinator.ts) always wrap a worker's error as
"Worker N: <message>", optionally suffixed and joined with other workers'
segments, all prefixed "[Parallel] Capture failed: ". That wrapping
defeated the exact-message check for exactly the cohort (deParallelRouter
routed, N separate Chrome processes) the OOM-drops-to-1 fix targets — a
real OOM there would retry at the SAME worker count instead of dropping
to 1. Added a second pattern that recovers the signal by requiring
"out of memory" appear as the WHOLE content of a "Worker N: ..." segment
(bounded by end-of-string/"; "), preserving the same exact-match property
(no bare substring match) while surviving the wrapping. Verified against
the real wrapping logic, not a hand-typed guess at its shape.
2. shouldRetryViaPinnedFallback didn't exclude cancellation, so aborting a
render mid-capture on the pinned router/inversion cohort would detour
through spawning a fresh encoder/capture session before the outer catch's
RenderCancelledError branch ended the render — delaying "stop" with a
pointless resource spin-up/tear-down. Added an isCancellation param
(checked first, before isVerifyError) using the same
`err instanceof RenderCancelledError || abortSignal?.aborted` check the
outer catch already uses.
3. deFallbackReason (this PR's new "oom"/"capture_error" values) was set
locally but never mirrored into RenderCaptureObservability alongside
deSelfVerifyFallback, so a render that fails AFTER a fallback attempt
(perfSummary never built) was indistinguishable in render_error telemetry
from one that never attempted any fallback — undercutting the "how often
does the OOM retry fire on a render that still ultimately fails"
question this branch exists to answer. Threaded through
RenderCaptureObservability → RenderObservabilityTelemetryPayload →
renderObservabilityTelemetryPayload, mirroring the existing
deSelfVerifyFallback plumbing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Found while testing the previous commit's OOM-drops-to-1-worker fallback
end-to-end: the producer's deployed runtime is Bun (JavaScriptCore), not
Node (V8) — see packages/gcp-cloud-run/Dockerfile's `bun dist/server.js`
entrypoint. All 7 MEMORY_EXHAUSTION_ERROR_PATTERNS are V8-specific allocation
failure signatures; JSC's equivalent for the same single-oversized-allocation
RangeErrors is the bare string "Out of memory" (verified against real Bun
behavior), which none of them match. Without this, isMemoryExhaustionError
returns false for genuine production OOM, so the memory-specific worker-count
reduction just added would never actually engage where it's deployed — every
OOM would fall through to the generic capture_error retry path instead.
Matches the FULL (trimmed) message only, not merely a substring — same
rationale as the existing V8 patterns' comment: "out of memory" also appears
in benign WebGL/GPU console noise that must not trip this classifier.
Verified end-to-end from a script inside the producer workspace (importing
the real @hyperframes/engine source, not a stale globally-cached npm dist a
script outside the workspace would otherwise resolve to): a genuine Bun
RangeError from new Uint8Array(Number.MAX_SAFE_INTEGER) now correctly
classifies as memory exhaustion and drives both resolveInversionRetryPlan
and resolveParallelRouterRetryPlan down to workerCount=1 on retry.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
nodeToHtml routed rasterize eligibility off node.type alone, so a
RECTANGLE/FRAME with an IMAGE fill fell through to the generic <div>
path — fillCss() has no IMAGE case, so it rendered an empty box.
IMAGE-filled nodes now route to rasterize like vectors, regardless of
node.type.
Rasterized nodes (vectors, now image fills too) were also getting
their own fill/corner-radius CSS applied on top of the already-
rendered <img> — a flat color block behind/around the real art,
flattening non-rectangular shapes into rounded rects. decorationCss
now skips background and corner-radius/clip for rasterized nodes;
opacity and effects still apply since those aren't baked into the
export.
tokens.ts's styles-fallback path hardcoded entries: [] regardless of
how many published styles were actually found, so the CLI printed
"recorded published style metadata instead" even when styles()
returned zero results. Added styleCount to the result so the message
reflects what happened, and points at the MCP get_variable_defs
fallback when there's nothing to fall back to.
Co-Authored-By: Claude Opus <noreply@anthropic.com>
shouldRetryViaPinnedFallback retrying OOM was only half the fix: it reused
preInversionWorkerCount/preRouterWorkerCount unmodified, which is
calibration's own pick and can be >= the pinned count that just OOM'd
(calibration wanting 5 while the router pinned to 3). Retrying at equal or
higher parallelism than the failure isn't a remedy — it's the same bet
again, and worsens the odds for this render and anything sharing the host
(PRODUCER_MAX_CONCURRENT_RENDERS runs concurrent jobs in one process).
resolveInversionRetryPlan/resolveParallelRouterRetryPlan now drop to
workerCount=1 specifically when the retry is OOM-triggered — one Chrome
page, the leanest configuration available, not just a different capture
mode at the same worker count. Ordinary self-verify (blank/PSNR) retries
are unaffected — those aren't memory-related, so they keep the
pre-inversion/pre-router count as before.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The router/inversion pin a fixed worker count regardless of calibration —
exactly the scenario a host-contention timeout or worker crash is most
likely under. Previously only a drawElement self-verify failure (blank
frame / PSNR breach) triggered the existing fallback to the calibrated,
non-DE parallel-screenshot path; any other capture-stage failure on a
pinned render just hard-failed the whole job instead of reusing that same
tested safety net.
shouldRetryViaPinnedFallback widens the retry to any capture failure while
deWorkerInversion="inverted" or deParallelRouter="routed", excluding OOM
(the fallback's worker count can be >= the pinned count, so retrying would
likely just OOM again — fail fast instead).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
CodeQL: shell command built from environment values — the oxfmt
invocation interpolated a filesystem-derived absolute path into a shell
string. execFileSync with array args avoids the shell entirely.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Addresses @miguel-heygen's review on #2112:
- BLOCKER: docs/guides/figma.mdx now matches the shipped code/skill —
adds the Library content: Read-only scope row (+ corrects the
'falls back, expected' line that was false without it), and the
troubleshooting table now says bad PATs surface as 403 Invalid token
(not 401), names the scope in FORBIDDEN, and documents RATE_LIMITED retry.
- nit: the batch summary line no longer claims '1 figma request' when every
node was a cache hit — says 'all reused from cache — no figma request'.
- nit: index.md regen moved to a finally, so a mid-batch RENDER_FAILED
leaves index.md consistent with the nodes that did freeze.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
render_error previously carried zero DE-cohort context — a hard failure while
routed (worker crash, OOM, capture timeout from the fixed 3-worker pin
overriding calibration) was indistinguishable from any other failure. The
data existed (RenderCaptureObservability is mutated live and survives into
job.errorDetails on the failure path) but was never projected into the
render_error payload, which only ever drew de_* fields from perfSummary
(success-only).
- RenderCaptureObservability now also records dePreInversionWorkers /
dePreRouterWorkers — the worker count calibration would have picked absent
the experiment — so a resource-pressure failure can be correlated with the
router overriding a lower calibrated count.
- New capture-sourced de_* fields on RenderObservabilityTelemetryPayload,
shared by trackRenderComplete and trackRenderError. Explicit
perfSummary-sourced fields still win on render_complete (spread moved
first in the event object) — this is purely a failure-path fallback.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Rames's inline findings on #2112:
- forbiddenError now RETURNS in every branch (BAD_TOKEN no longer throws
inside) so the caller's single throw covers all cases — no mixed
throw/return contract for a future wrapping caller.
- retryAfterMs capped at 60s: a spec-legal Retry-After: 3600 no longer
silently blocks the CLI for an hour before RATE_LIMITED.
- asset ref gathering extracted to gatherAssetRefs() and made URL-safe:
bare fileKey:nodeId tokens comma-split, but a figma URL with commas in
its query (multi-select node-id=1:2,3:4) is kept whole.
- Documented in SKILL that 429 retry lives in the shared request path, so
EVERY read endpoint retries (not just asset) — blast-radius note the
reviewer asked for. variables intentionally still retries: its fallback
is REQUIRES_ENTERPRISE-only, and a 429 there is transient, not a gate.
Tests: retry-cap (3600→60000), non-styles endpoint retry, gatherAssetRefs
URL-vs-bare split. client 24, cli asset 11.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(media-use): use CLI free HeyGen usage
* fix(media-use): address #2027 R1 nits — gate cli-source header to OAuth, export origin constant
- X-HeyGen-Source is now sent only on OAuth (Bearer) requests, not API-key ones —
the backend ignores it for API-key traffic (normal billing), so it was dead
metadata there. buildAuthHeaders + heygenAuthHeaders + tests updated.
- Export HEYGEN_CLI_ORIGIN_HEADER ("X-HeyGen-Client-Origin") for future cli:<origin>
consumers.
- Document the deliberate paid/X4 confirm-before-call decision on heygen.tts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv
* refactor(cli): drop unused origin-header export, dedup auth-client tests
Fallow flagged 5 findings on this PR:
- major: HEYGEN_CLI_ORIGIN_HEADER was exported but never emitted or
imported — speculative dead code ("future consumers"). Remove it; a
real consumer can add the constant when one exists.
- 4x minor duplication in client.test.ts: fold the repeated
`.rejects.toSatisfy(auth-code)` assertion into expectAuthCode(), and the
repeated try/catch scrubbed-message assertion into expectRejectionMessage().
No behavior change; auth/client tests still 17/17.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H5k87mPZ4d6yiFwcWSb8Vv
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
CI typecheck caught the tokens.test mock missing the new renderNodes
member on FigmaClient (asset/component mocks were updated, this one was
missed).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Extends the scope+retry work from the figma bug-bash (valid report:
9-bugs-with-repros; the skill-not-used report was discarded).
- 403-body parse (bug 4): figma returns 403 {"err":"Invalid token"} for bad
PATs (NOT 401), and 403 {"err":"Invalid scope(s)… requires X"} for missing
scopes. get() now reads the body: "Invalid token" reclassifies to BAD_TOKEN
with re-mint advice; a scope body surfaces figma's own diagnosis verbatim;
else falls back to the endpoint's scope hint. Reads both err and message
(variables endpoint uses message). One fix, honest messages for bugs 1/4/9.
- Batch asset fetch (requested): figma asset accepts multiple refs
(space-separated or comma-joined) of one file and renders them in a SINGLE
/v1/images call via new client.renderNodes — figma's documented per-minute
rate-limit workaround. runAssetImport delegates to runAssetImportMany;
cache-checks per node, batches only the misses, one index.md regen.
- NO_TOKEN box (bug 8): errorBox indented only the first hint line, mangling
the numbered setup list. Indent every line; single-line hints unchanged.
Verified live: 3 refs -> 3 imports -> 1 request; bad token -> BAD_TOKEN not
scope advice. Client suite 22, cli figma 33.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
## What
Fixes five reported false-positive/false-negative patterns in the WCAG contrast audit (`hyperframes validate --contrast`):
1. **SVG fill vs. text color** — foreground read from CSS `color` instead of SVG `fill`.
2. **Cross-component color bleed** — background estimate bleeds into a neighboring panel/layer.
3. **Backdrop-filter glass text** — background estimate misses the blur/tint and reads the raw backdrop.
4. **Partially-overlapping translucent decoration** — a decorative shape inside or partly touching the text's bbox goes undetected.
5. **Solid-fill pill/button** — investigated, did **not** reproduce; already handled correctly by the existing own-background ancestor walk. Not touched.
## Why
The audit estimated an element's background two ways:
- foreground: always `getComputedStyle(el).color` — wrong for SVG `<text>`/`<tspan>`, which is painted via `fill`, an independent CSS property.
- background: a 4px pixel ring sampled just **outside** the text's bounding box, with a fallback to an ancestor's opaque `background-color` for solid pills/buttons.
The ring is a proximity heuristic. It's wrong whenever what's immediately outside the text differs from what's actually behind it:
- text near the edge of its own panel, with a differently-colored sibling panel/layer just past the bbox — the ring samples the neighbor.
- a `backdrop-filter: blur()` glass panel sized only a couple pixels larger than the text — the ring exits the panel into the raw, unblurred, untinted backdrop.
- a translucent decoration that only partially overlaps the ring, or sits entirely **inside** the bbox — invisible to the ring regardless of size.
## How
**SVG fill (#1):** elements inside an `<svg>` (`el.ownerSVGElement`) now prefer the computed `fill` when it resolves to a solid `rgb()`/`rgba()` color, falling back to `color` for paint values that aren't a plain color (`none`, `context-fill`, gradient/pattern refs).
**Cross-comp bleed / glass blur / partial decoration (#2–#4):** replaced the ring-sampling + own-background-ancestor-walk heuristic with a two-phase capture:
1. `__contrastAuditPrepare()` walks the DOM, computes each candidate's foreground (unchanged logic from #1), and **hides that element's own text paint** (`color`/`fill` → `transparent`, layout-neutral — no reflow).
2. The caller takes **one** screenshot with the glyphs invisible (same number of screenshots as before — just moved after the hide instead of before it).
3. `__contrastAuditFinish(imgBase64, time, candidates)` restores the original paint immediately, then samples the **real composited pixels directly inside each element's own bbox** — no proximity heuristic needed, since these are the exact pixels that were behind the glyphs.
This is a real architectural change to `contrast-audit.browser.js`'s calling contract (single `__contrastAudit` → `__contrastAuditPrepare`/`__contrastAuditFinish`), with `validate.ts`'s `runContrastAudit` updated to match, including a try/finally restore-safety-net so a mid-loop screenshot/decode failure can't leave a later sample auditing a page with stale hidden text.
Mirrored the identical change in `skills/hyperframes-creative/scripts/contrast-report.mjs`, which duplicates the same DOM-walk/sampling logic (not just the WCAG math). There, the **visible** frame for the human-facing overlay image still comes from the producer's normal `captureFrameToBuffer` path (unchanged); only the **background-sampling** capture is a plain `session.page.screenshot()` taken after hiding text — deliberately bypassing `captureFrameToBuffer`, whose static-frame dedup cache knows nothing about the DOM mutation and would hand back a stale pre-mutation buffer.
**Solid-fill pill (#5):** reproduced a rounded pill/button with a busy page background outside it. The existing own-background ancestor walk already resolves the pill's declared `background-color` correctly regardless of the rounded corners — confirmed via repro, both before and after this change report the identical (correct) result. No fix needed; left untouched, and this case is covered by the new architecture too (would give the same right answer even without the ancestor-walk fallback).
Added `packages/cli/src/commands/contrast-sample.ts` (mirroring the existing `contrast-bg.ts`/`contrast-fg.ts` pattern) hosting the pure sample-rect/grid-point computation, unit tested — the browser-injected scripts can't import it directly, so it's kept in sync by hand, same convention as the rest of this file.
## Test plan
- [x] Unit tests: `contrast-fg.test.ts` (SVG fill resolution), `contrast-sample.test.ts` (sample-rect clamping/degenerate cases), plus the full `packages/cli` suite (1424 tests) passes, including an updated `layout-audit.browser.test.ts` case that called the old single-function `__contrastAudit` API directly.
- [x] Manual verification — standalone `puppeteer-core` harness against real `chrome-headless-shell`, one minimal HTML fixture per pattern, comparing the audit's reported ratio/verdict against a hand-constructed ground truth:
- **SVG fill**: `fill:white` / no `color` on black bg → before: `fg=rgb(0,0,0)` ratio `1:1` (false FAIL); after: `fg=rgb(255,255,255)` ratio `21:1` (correct PASS).
- **Cross-comp bleed**: text on a black sibling highlight box 2px larger than the text, white page bg outside it → before: `bg=rgb(255,255,255)` ratio `1.23:1` (false FAIL); after: `bg=rgb(0,0,0)` ratio `17.14:1` (correct PASS).
- **Glass blur**: black text on an 18%-white-tinted `backdrop-filter: blur(14px)` panel over a yellow/blue gradient, panel only ~2px larger than the text → before: `bg=rgb(0,64,255)` (raw gradient color, blur/tint completely missed) ratio `3.18:1` (false FAIL); after: `bg=rgb(159,160,165)` (correct blurred/tinted blend) ratio `8.05:1` (correct PASS).
- **Partial decoration**: text 92%-covered by a translucent white badge on a dark bg → before: `bg=rgb(16,16,16)` (ring never touches the badge, which sits entirely inside the bbox) ratio `17.45:1` (false PASS); after: `bg=rgb(171,171,171)` (correctly detects the badge) ratio `2.11:1` (correct FAIL).
- **Solid pill sanity**: unaffected — `bg=rgb(10,10,10)` ratio `19.8:1` before and after.
- [x] End-to-end: ran the actual `hyperframes validate --contrast` CLI command (via `tsx src/cli.ts`) against a real scaffolded project containing all 4 patterns simultaneously — only the genuinely-failing case (the 92%-covered decoration) is reported (`1.09:1`, need `3:1`); the cross-comp-bleed, glass-blur, and solid-pill cases are correctly silent. A second vanilla scaffold with plain white-on-dark text produces zero false positives.
- [x] `oxlint`, `oxfmt --check`, and `tsc --noEmit` all pass on the changed files.
handleTimelineElementSelect tags each call with a monotonic token and ignores its result
if a newer selection started while it was resolving, so a rapid A-to-B clip click can no
longer let A's slower async lookup land after B and restore the wrong selection.
A timeline move/resize recorded the timing patch, then a server GSAP rewrite mutated the
same file afterward, leaving the recorded after stale so an undo hit a hash conflict. The
GSAP mutation now snapshots the touched files and records a follow-up edit under the same
coalesceKey, with a per-entry coalesceMs override large enough to survive the GSAP round
trip, so undo restores the original in one step. Applies to single-clip and group edits.
setSelectedElementId now always collapses to one element (genuine user intent); a new
setSelectionAnchor moves the anchor within a multi-selection without collapsing it, used
only by the DOM-to-store sync echoes so a group survives a gesture.
applyDomSelection mirrors the whole DOM group into the store via setSelection instead of
writing only the anchor, so the store stays authoritative and a preview click collapses
while a preserved-group echo keeps every member.
The store-to-preview sync no longer applies a partial selection: if a resolvable member's
DOM node is not ready yet it bails and retries on the next effect run, so the write-back can
never shrink the store's selection by dropping an unresolved member.
Marquee row hit-testing reuses shouldShowTimelineLayerGroupHeader instead of re-deriving
the group-header placement rule, keeping one owner for that predicate.
The DOM-selection to timeline sync routes through the canonical resolveTimelineIdForSelection
(source-file, ancestor, active-comp fallback) instead of a narrow domId/id match that
mismatched sub-composition clips.
The preview-sync equality check compares selection as sets both ways and includes the
anchor, so duplicate resolutions no longer mask an unsynced member.
Group move/resize rejects the gesture when any selected member forbids the op (e.g. a
locked clip), so a group never edits a clip that individually cannot move, and a
persist failure now propagates so the optimistic preview rolls back.
Snapping excludes every moving member, not just the grabbed clip. The marquee hit-test
uses the real pixels-per-second (was floored at 1, wrong below 1x zoom), and a
sub-threshold marquee click scrubs the playhead like a plain lane click.
Extract resolveTimelineIdForSelection so DOM-to-timeline id mapping lives in one place
with a single sourceFile / activeCompPath / index.html fallback, fixing a sub-composition
selection that previously diverged between callers.
Extract shared start-trim delta helpers used by both single-clip and group resize, and
remove the never-called refreshDomEditGroupSelectionsFromPreview.
setSelectedElementId no longer resets the selection set when re-selecting an element
that is already a member: DOM-to-selection sync echoes fire on every pointer move during
a group drag and were collapsing the set to the grabbed clip.
Also drops the duplicate clearSelectedElementIds action in favor of clearSelection,
which the marquee now uses to clear on an empty drag.
Apply handle deltas through a group resize session that snapshots selected members.
Clamp one shared delta against zero start and min duration before preview and commit.
Playback-start changes are calculated per member with the existing trim formula.
Fan selected body drags through a group move session that snapshots all selected members.
The grabbed clip snap result is applied first, then one shared delta is clamped.
Live preview patches every moved member and release persists once through batch timing.