Replace bgm-to-video, bgm-to-video-new, bgm-to-video-refactor, and the
standalone beat-sync/montage skills with a single music-to-video skill.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
gsap_css_transform_conflict existed but missed the most common real-world
shape (a label centered with CSS translateX(-50%) plus a GSAP xPercent that
stacks to -100% in the capture path), for three independent reasons:
- selector matching was exact-string, so a scoped/grouped GSAP selector
("#root .label, #root .sub") never matched a CSS class rule (.label)
- the acorn parser only captures timeline-rooted calls (tl.to/tl.set), so a
standalone gsap.set("#root .label", { xPercent: -50 }) was invisible to it
- lintProject read compositions/ non-recursively, so per-frame compositions
in compositions/frames/*.html were never linted at all
Fix: token-decompose grouped/descendant/compound selectors and match by
id/class against CSS transform rules; additionally scan standalone gsap.*
transform calls; and recurse into compositions/ subdirectories so frame
sub-compositions are linted.
Adds unit tests (grouped gsap.set repro, descendant tl.to, negative case) and
an end-to-end lintProject test that writes compositions/frames/04-*.html and
asserts the conflict is reported there.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
## What
Two small render-side improvements for video-heavy compositions:
1. **`packages/core/src/runtime/media.ts`** — gate the per-tick `el.currentTime = relTime` set + the `el.load()` drift-recovery retry on the *absence* of a `<img id="__render_frame_<id>__">` sibling (i.e., we're in render mode + this video's visual is bypassed by frame injection + its audio is mixed by ffmpeg from source files).
2. **`packages/engine/src/services/videoFrameInjector.ts`** — probe `window.__hfReseekGpu` and `window.__hf.colorGrading.redraw` once at the first injector call; cache the booleans; skip the per-frame `page.evaluate` round-trips when neither capability is registered.
## Why
#### media.ts
During render the runtime calls `el.currentTime = relTime` on every active video per sync tick. For frame-injected videos that's pure waste:
- The visual comes from the `<img id="__render_frame_<id>__">` sibling injected by the producer's `videoFrameInjector` — the `<video>` element is `visibility: hidden`.
- Audio is mixed by ffmpeg from the source files in `runAudioStage` (separate stage) — it never goes through the in-browser audio pipeline during render.
So every per-tick seek just kicks Chrome's media pipeline (buffering checks, range fetches, decoder state changes) for no visible or audible benefit. On a 30 × 32 MB synth comp, that's ~2,400 wasted seeks per render — and the cost wasn't on the JS critical path, so it didn't show up in `avgBeforeCapture` directly. It bled into the BeginFrame compositor's per-frame screenshot time.
Preview is unaffected: the injection sibling only exists during render. In preview `hasInjectionSibling` is always false → existing seek path runs unchanged.
#### videoFrameInjector.ts
The injector hook ran `__hfReseekGpu` and `redrawRuntimeColorGrading` via `page.evaluate` on every render frame. For comps that don't register either capability (the common case — anything without WebGL/WebGPU video sub-comps or a color-grading layer), each was a no-op page-side function preceded by a ~CDP-round-trip-worth of overhead. Probing once and caching `false` eliminates that for the rest of the render.
## How was this validated
Stress shape: `synth-30-heavy` — 30 × 32 MB MP4 / 3 s each, sequenced end-to-end over a 90 s timeline (`data-composition-id` root + per-video `<video id="vid-NN" data-start data-duration data-track-index>`). Host: 8-core / 30 GB Linux.
N=3 baseline against stock `origin/main` (post-#1630), N=3 with-fix on the same machine, same corpus, fresh worker pool each run. Phase timings via `[Render:trace]` JSON; per-frame sub-breakdown via a one-line `[CapturePerf]` stderr emit (kept locally, not in this PR — `dedupPerfs` already carries the data, this branch surfaces it).
| | Baseline N=3 | With-fix N=3 | Δ |
|---|---|---|---|
| wall mean | 119.5 s ± 1.4 s | **117.3 s ± 0.9 s** | **-2.2 s (-1.8%)** |
| avg screenshot / frame | 50.0 ms | **49.0 ms** | -2.0% |
| avg beforeCapture / frame | 13.0 ms | **12.1 ms** | -7.0% |
| avg total / frame | 66.0 ms | 63.9 ms | -3.2% |
| output md5 | `5a22be64...` | identical ×3 | ✓ |
The 1 ms screenshot drop is the load-bearing signal: it confirms the kicked Chrome media-pipeline work *was* bleeding into BeginFrame compositor time, even though it wasn't on the JS critical path. Per-frame budget improved 2.1 ms × 2700 / 3 workers ≈ 1.9 s of `capture_disk` savings, which matches the observed wall delta.
This stacks cleanly with #1630 (which removed the injector's fileServer contention). #1630 moved the injector's PNG fetches off the fileServer's hot path; this PR keeps Chrome's media pipeline quiet during render so the BeginFrame compositor runs unhindered.
## Test plan
- [x] Local-CLI render on `synth-30-heavy` × N=3 baseline + N=3 with-fix; wall, per-frame, md5 captured (above).
- [x] Lint / format / typecheck via lefthook pre-commit (`oxlint`, `oxfmt`, `fallow audit`, `tsc --noEmit` across `@hyperframes/core` + `@hyperframes/engine` + `@hyperframes/producer`).
- [ ] *Real-world video-heavy comp validation* — would love a Magi / Miga eye on a HF-heygen-stripe-shape or a Rahino-shape comp to confirm there's no audible artifact on unmuted videos. The change shouldn't affect them — in render mode the audio path is ffmpeg, not the in-browser pipeline — but a sanity-check render is cheap.
## Scope notes
- *Not addressed in this PR*: the user-facing request for an upfront-extract concurrency cap (`Promise.all` in `extractAllVideoFrames` is currently unbounded across all videos). Filing as a follow-up PR — different layer of the pipeline, different user surface (CLI flag), worth keeping separate for review.
- *Edge case*: in the calibration test-frame phase, the injection sibling may not yet exist when drift recovery first checks a video at the very start of its active window. The gate correctly defaults to "no sibling → run the seek" in that case, which is the existing behavior.
_Authored by Jerrai (Rames team)._
* fix(compiler): skip CSS var() in font resolver — fixes FONT_FETCH_FAILED on distributed renders
The font scanner treated `var(--ui-font)` as a literal font family name,
causing fail-closed distributed renders to throw FONT_FETCH_FAILED for
any composition using CSS custom properties in font-family declarations.
CSS var() expressions resolve at browser paint time, not at compile time.
The regex-based font scanner cannot resolve them statically — skip them
and let headless Chrome handle variable substitution during render.
Closes#1654
— Miga
* test(regression): add distributed css-var-fonts fixture
Regression test for compositions that use CSS custom properties in
font-family declarations. Exercises the var() skip guard in
extractRequestedFontFamilies() under the distributed renderer's
fail-closed font resolution path.
Baseline needs to be generated on first CI run with --update.
— Miga
* fix(compiler): address review feedback — mixed declaration test + validator TODO
Add unit test verifying concrete fonts alongside var() in mixed
declarations still get resolved (non-aggression pin).
Add TODO(#1654) in validateNoSystemFonts for the var()-as-primary gap
flagged by both reviewers.
— Miga
* fix(test): correct stale 4xx fail-closed test expectations
The 4xx tests expected no throw, but that was the contract before #1255
added the system font capture path (Path 3). Post-#1255, a font that
gets 4xx from Google Fonts AND isn't a bundled alias AND has no system
font IS genuinely unresolvable — fail-closed mode should throw.
The 4xx distinction still matters at the fetch level (no retry, treated
as deterministic "not served"), but at the final unresolved check, a
completely unresolvable font must throw regardless of the HTTP status
that caused the Google Fonts path to return empty.
Updated tests to match the actual contract: 4xx + unresolvable = throw.
Also set allowSystemFontCapture: false to match how distributed renders
(plan.ts:799) actually call the function.
— Miga
---------
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
Probes the rendered output for video and audio stream durations after
render and fails the test if they differ by more than 0.5s. Catches
mux-level truncation regressions like the ffmpeg -shortest bug (#1648)
where one stream gets silently cut short.
Runs on all non-png-sequence fixtures with audio — no new meta.json
field needed since this is a universal invariant, not a per-fixture
threshold.
FFmpeg 6.0 (bundled by ffmpeg-static) has a regression where -shortest
combined with -c:v copy over-truncates the video stream while leaving
audio untouched. The flag is also redundant — the audio mixer already
pads/caps all tracks to totalDuration via apad=whole_dur and -t.
Closes#1648
- include target in useGsapAnimationsForElement fetch key so a selection
change triggers a re-fetch even at the same cache version
- add gsapCacheVersion to useDomEditPreviewSync deps so the selection
re-syncs after every soft reload
- trim manualEditsDom.ts to 600 LOC (filesize compliance)
Fixes#1645
* fix(producer): inline base64 frames in injector to unblock video-heavy renders
The URL-served frame path (PR #596) hands each injected `<img>` a fileServer URL
instead of a base64 data URI, on the theory that shipping a short URL through
`page.evaluate` beats shipping a multi-MB base64 string per frame. That holds
when the fileServer is otherwise idle.
But on video-heavy compositions, the same fileServer also serves every
`<video>.src`. The runtime's drift-recovery branch (`runtime/media.ts:294-302`)
issues `el.load()` on the underlying `<video>` during seeks, kicking off
full-file downloads that occupy the fileServer's single Node event loop (it
uses `readFileSync` and offers no `Accept-Ranges`). The injector's
`<img>.decode()` then queues behind those video fetches and is never serviced
before puppeteer's protocol timeout fires, surfacing as
`Runtime.callFunctionOn timed out` in `capture_streaming`.
Reproducer (30 × 32 MB videos / 90 s comp / 8-core / 30 GB host):
baseline (broken corpus) 537 s render fails
baseline (corpus-fixed) 428 s render fails
this fix (drop frameSrcResolver) 121 s render succeeds, 69 MB MP4
Control corpus (30 × 1.6 MB / 60 s) shows no regression: 137 s with this
change vs ~135 s on \`main\`. The \`createCompiledFrameSrcResolver\` builder and
the \`frameSrcResolver\` option stay in the codebase, just unused for now —
re-enabling them behind a proper gate ("only use URL-served frames when the
page has zero fileServer-bound \`<video>.src\` traffic") is a follow-up. The
cache memory ceiling (\`frameDataUriCacheBytesLimitMb\`, default 1500 MB above
8 GB hosts) already bounds the cost of base64 inlining.
— Jerrai
* refactor(producer): drop unused frameSrcResolver builder import in render orchestrator
Followup to the previous commit. The void-call and the
`createCompiledFrameSrcResolver` import in `renderOrchestrator.ts` were left
behind as a no-op breadcrumb for the future gating PR. Code review (PR #1630)
correctly flagged this as dead code — the builder is a pure factory with no
side effects, so calling it and discarding the result is just wasted CPU.
Remove both and explain in the in-source comment where the builder still
lives, so the gating PR knows where to re-import from.
— Jerrai
* fix(core): register sub-composition timelines after async build + lint rule
When a composition builds its GSAP timeline inside document.fonts.ready (or any
async callback), registering window.__timelines[id] BEFORE the build leaves an
EMPTY timeline registered. The runtime's sub-composition readiness gate treats
"key present" as "ready" and nests the child once — an empty timeline gets
nested empty and is never re-nested, so the frame renders blank when used as a
sub-composition.
- registry/blocks/code-{diff,highlight,morph,scroll,typing}: register the
timeline AFTER the fonts.ready build completes, then call
window.__hfForceTimelineRebind() to re-nest now that it is populated.
- core lint: add rule gsap_timeline_registered_before_async_build to flag the
early-registration anti-pattern, with tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(studio): import commitGsapPositionFromDrag from its actual module
The function was split out into gsapDragPositionCommit.ts in #1605, but the
test kept importing it from ./gsapDragCommit, which no longer exports it —
yielding 'is not a function' at runtime. Import from the correct module.
Inherited main breakage (same fix as #1631/#1635); fixes the Test CI check on
this branch independently of merge order.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(core): escape digit-leading id selectors in standalone sub-composition preview
A CSS identifier cannot start with a digit, so an authored rule like
`#01-wall-pushes-back { ... }` is an invalid selector and the browser drops
the whole rule — taking the root's size/background with it. A full
composition masks this (the host stretches/paints the frame), but a
standalone preview has no host, so the root collapses to height:0 +
transparent and renders blank.
extractFullDocumentParts now rewrites `#<digit-leading-id>` selectors to
their escaped valid form (`#\30 1-...`, still matching the element id),
scoped to ids actually present and matched only as `#id` not followed by an
ident char so hex colors are never touched. Also harden the <template>
inner-HTML extraction to use the DOM instead of a greedy regex. Tests added.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
(cherry picked from commit e43b377fc0)
* feat(cli): surface captured video clips in asset descriptions
generateAssetDescriptions now reads extracted/video-manifest.json and emits
each downloaded clip first, tagged [video], with its DOM heading/caption and
dimensions — motion clips are usually the strongest hero material and
downstream planners key off the [video] marker.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(studio): import commitGsapPositionFromDrag from its actual module
The function was split out into gsapDragPositionCommit.ts in #1605, but
the test kept importing it from ./gsapDragCommit, which no longer exports
it — yielding `is not a function` at runtime. Import from the correct
module to match the production import in gsapRuntimeBridge.ts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(core): address review nits on standalone sub-composition preview
Review follow-ups (#1631), all non-blocking polish:
- contentExtractor: use path.basename() instead of localPath.split('/').pop()
so video filenames resolve correctly on Windows-style paths too.
- subComposition: document that only the leading digit needs CSS escaping
(CSS Syntax L3 §4.3.11) on escapeLeadingDigitIdent.
- tests: pin three previously-uncovered paths — multiple digit-leading ids in
one composition, a digit-leading id inside compound/combinator selectors, and
the promoteTemplateCompositionId no-op when the <template> has no id.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(product-launch-video): restructure onto script-driven architecture
Move product-launch-video onto the shared script-driven authoring flow:
build-frame remixes a hyperframes-creative preset onto brand tokens, audio
routes through the shared hyperframes-media engine, per-preset caption skins,
and every frame is authored as a directed shot. Removes the old bespoke
scripts (captions/validate/prep/hoist/…) in favour of the shared lib.
assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard
(reject an empty or markup-less scene file at assembly, before emitting
data-composition-src, and re-dispatch) carried onto the restructured reader.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(pr-to-video): restructure onto script-driven architecture
Move pr-to-video onto the shared script-driven authoring flow: ingest.mjs
folds the gh PR artifacts into the synthetic capture package the shared
backend (build-frame / captions / assemble-index) reads, add the mechanism
beat, route audio through hyperframes-media, and remix a hyperframes-creative
preset onto brand tokens via the shared lib.
- Fix skill name: pr-to-video-refactor -> pr-to-video (match directory).
- Drop a stale faceless-explainer-refactor reference in an ingest.mjs comment.
- assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(faceless-explainer): restructure onto script-driven architecture
Move faceless-explainer onto the shared script-driven authoring flow:
every visual is invented (typography / abstract graphics / diagram / data-viz)
and authored through the shared backend (build-frame remixes a
hyperframes-creative preset onto tokens, audio via hyperframes-media,
assemble-index builds the standalone index.html) using the shared lib.
- Fix skill name: faceless-explainer-refactor -> faceless-explainer (match directory).
- assemble-index.mjs keeps upstream #1629's blank/partial scene-file guard.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(skills): refresh test-skills-fresh.sh workflow roster
Update the install-and-verify harness to the current surface: 10 workflows
(adds website-to-video, embedded-captions, graphic-overlays, slideshow;
drops the removed footage-recut) and refreshed example prompts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* style(product-launch-video): oxfmt storyboard.mjs
Run oxfmt over lib/storyboard.mjs — formatting only, no logic change.
Fixes the Format / Preflight CI check.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(studio): import commitGsapPositionFromDrag from its actual module
The function was split out into gsapDragPositionCommit.ts in #1605, but the
test kept importing it from ./gsapDragCommit, which no longer exports it —
yielding 'is not a function' at runtime. Import from the correct module.
Inherited main breakage (same fix as #1631); fixes the Test CI check on this
branch independently of merge order.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(hyperframes): refine router skill metadata tags
Update the entry router's metadata tags (video / animation / router focus);
oxfmt collapses the now-shorter metadata to a single line.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(skills): tighten caption comment-strip + document audio --only merge
Review follow-ups (#1635):
- captions.mjs (x3): the HTML-comment strip used a single global replace, which
CodeQL flags as incomplete multi-character sanitization (a nested/partial pair
can re-form a marker the single pass misses). Strip in a fixpoint loop instead.
Input is preset-library content, not user-controlled, so this is lint-
cleanliness, not XSS defense.
- audio.mjs (x3): document that fetch-sfx (--only sfx) MERGES into the neutral
audio_engine_meta.json sidecar — the engine reads prev and recomputes only the
sfx section, so voices/bgm from the generate pass are preserved (review Q).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(skills): remove existsSync->write TOCTOU in workflow scripts
Clears the 9 js/file-system-race CodeQL alerts (captions/audio/transitions x3).
Each was an existsSync precheck followed by a later write of the same path:
- captions.mjs: caption-overrides shim -> atomic writeFileSync({ flag: 'wx' }).
- audio.mjs (sync-durations) + transitions.mjs (inject): drop the existsSync
precheck and read directly, surfacing the same friendly error from a try/catch
on readFileSync — no check->write gap.
Behavior is unchanged (same error messages); these are local single-process
deterministic scripts so the race was never a real risk, but this clears the gate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(skills): paint root composition ground color in assemble-index
Per-frame roots carry data-start/data-duration and get clip-gated against the
global timeline at render, so only the first frame's window overlaps global 0 —
a frame's own full-bleed background can't serve as the video ground, and every
frame after the first renders on the bare body color (black). Paint the ground
on the always-present root composition using the project's frame.md canvas color
(the same role the caption skin maps to --cap-canvas); fall back to the body
letterbox color when frame.md is absent or has no resolvable ground.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(hyperframes): drop router-tag edit (moved to the foundation PR)
The entry SKILL.md is rewritten wholesale by the frame-presets/media foundation
PR (#1632); editing it here too guaranteed a merge conflict. Restore this file
to main and let the router-tag tweak live with the rewrite in #1632, so the two
PRs no longer both touch it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(producer): shim __filename/__dirname in the CJS banner
Bundled CJS deps like wawoff2 call __dirname; without the shim they throw
"__dirname is not defined in ES module" at render time. Also ignore .zed/.
* chore(producer): use a template literal for the CJS banner (review nit)
* feat(core): add GSAP keyframe + motion-path source mutations
Array-form keyframe removal in both the recast and acorn writers, plus
update/add/remove-motion-path-point and add-motion-path. Exclude _auto and
data from tween property-group classification.
* fix(core): address #1554 review — data-exclusion test, split-fix doc, motion-path sentinel, parity blocks
- Regression test for the `data` GSAP-key exclusion (parallel to _auto).
- splitAnimationsInScript: documented that .fromTo()/.to() correctly stay out of the
from-branch (only .from() reverts) and the <= boundary; added mid-flight straddle tests.
- addMotionPathToScript failure path returns id: null (was empty-string sentinel); caller updated.
- Parity blocks for addKeyframeToScript array-form + updateKeyframeInScript (mirroring
removeKeyframeFromScript). Surfaced a latent acorn array-form partial-props merge bug —
documented as it.skip with a ready assertion (acorn cutover follow-up).
* feat(core): route motion-path mutations through studio-api + fix clip stamping
Wire the new mutations into the file save route. Only authored clips suppress
descendant stamping, so auto-stamped animated scenes can inline-expand.
Hide in-flow timed clips with `display:none` only when they are LEAF clips (no
nested timed clips). `display:none` on a container removes its whole subtree,
hiding descendants that are still inside their own visibility window — e.g. an
in-flow composition root whose effective window clamps to the timeline end would
black out a child video that should still show (the hdr-hlg regression).
Containers keep `visibility:hidden`, which a visible descendant can override; only
leaves leave the flow, which is all the split-overlap case needs.
* feat(core): strip legacy path-offset/rotation + drop obsolete studio lint rule
A position or rotation add/set mutation makes the GSAP timeline the single source of
truth for that channel, so any lingering --hf-studio-offset / --hf-studio-rotation CSS
var must be cleared to avoid double-applying. stripStudioEditsFromTarget now clears both
channels, and the add-strip fires for the position AND rotation property groups.
Also removes the obsolete `gsap_studio_edit_blocked` lint rule: it warned that Studio
cannot save drag/resize edits to elements in a registered timeline — the exact premise
the single-source work inverts (the timeline is now the edit target). Removed the rule,
its now-unused TIMELINE_REGISTRY_ASSIGN_PATTERN import, and its 5 tests.
* fix(core): address #1555 review — complete hold-sync, invalidate clip cache, strip rotation channel
- HOLD_SYNC_MUTATION_TYPES: add add-motion-path (load-bearing — addMotionPathToScript
authors past t=0 → first-frame snap-to-(0,0) without the hold), update-meta,
shift-positions, scale-positions, split-animations. (add stays out: flat tweens
only, syncPositionHoldsBeforeKeyframes is a no-op for non-keyframed tweens.)
- init.ts: timedClip in-flow/leaf WeakMaps now invalidate on clipTreeSignature change;
visible/hidden branches both go through isTimedClipInFlow (was .get() by accident).
- keyframesWriteRotation mirrors keyframesWritePosition so a rotation-only keyframe set
strips the stale --hf-studio-rotation channel.
* feat(studio): GSAP runtime read layer + shared helpers
* fix(studio): address #1607 review — cold-parse vs fetch-error budgets, isZeroDurationSet, array-ease tests
- useGsapAnimationFetchFallback: discriminate resolved/fetch-error/cold; only the cold
(warm-but-zero) race gets the full ~600ms retry budget — a hard fetch error retries once.
- Extract isZeroDurationSet (was !(duration>0) duplicated); rejects NaN, documents intent.
- parsePercentageKeyframes: cite GSAP even-index spread; tests that a per-entry/interior
ease is stripped without shifting the other keyframes' percentages.
* feat(studio): GSAP drag/commit/bridge editing infra
* fix(studio): address #1608 review — facade awaits commit, strict stale-parse guard, clearProps restore
BLOCKER: useSafeGsapCommitMutation now RETURNS the (.catch-chained) commit promise and the
commitMutation facade awaits it — so await session.commitMutation(...) resolves AFTER the
server save, fixing both consumers (useEnableKeyframes + useGestureCommit's
showToast/requestSeek/idle, which were firing before the save landed). SafeGsapCommitMutation
return type widened void→Promise<void> (fire-and-forget consumers ignore it).
- stale-parse guard uses hasNonHoldTweenForElement (a leftover hold set no longer counts as live).
- commitFlatViaKeyframes snapshots dragged gsap values before clearProps + restores after seek,
so a failed commit leaves the dropped pose, not a cleared element.
* feat(studio): motion-path geometry + commit helpers
* docs(studio): address #1609 review — document occlusion fade-in invariant, donut limit, nearestPointOnPath t-semantics
* feat(studio): on-canvas motion-path overlay
* fix(studio): address #1610 review — scope dblclick to pan-surface, kind-aware geometry guard, gate createMode, screen-space drag threshold
* feat(studio): keyframes flag, gesture recording + timeline/selection refinements
* fix(studio): address #1611 review — fetch-first keyframe path, gated hydration, dev-gated debug + gesture warn, per-group gesture tweens
- useEnableKeyframes: parse current source first (null-vs-[] distinction) so a delete-all's
empty parse isn't overridden by a stale selectedGsapAnimations cache.
- useStudioUrlState: freeze the hydration effect's time dep once hydrated (was re-running every tick).
- useGestureRecording: dev-gated console.warn when the live-preview runtime throws (was silent).
- playerStore: gate window.__playerStore behind dev (guarded import.meta.env.DEV).
- useGestureCommit: partition recorded keyframes by property group → one add-with-keyframes per
group, so a mixed gesture no longer yields an untagged legacy tween.
* feat(studio): single-source manual offset + rotation via the GSAP timeline
Dragging or rotating an element writes into the GSAP timeline (the single source of
truth) instead of a parallel --hf-studio-offset / --hf-studio-rotation CSS var: static
elements commit a tl.set (idempotent on re-edit), tweened elements edit keyframes, and
the live preview moves via gsap.set so what you see equals what is written and renders.
Removes the dual-channel CSS-var/transform reconciliation behind the
fling / disappear / runaway / double-stack / wrong-start bug class — for BOTH position
and rotation (gesture base read from the gsap transform, gsap.set live preview, tl.set/
keyframe commit, dropped the handleDom*Commit CSS fallbacks).
Subcompositions edit the same single-source way, which surfaced and fixes:
- resolve a subcomp element's source file via the composition-id map (the runtime drops
the source linkage when inlining the subcomposition);
- a selected element's selection box AND motion path use basic visibility, not the
occlusion heuristic (a backgroundless opacity-1 scene above it is not an opaque cover);
- soft reload rebuilds ONLY the committed composition's timeline, leaving other
compositions' timelines intact (no cross-composition revert);
- read keyframes from the element's OWN composition timeline (scan all timelines, not
the first unstable key);
- delete-all uses a soft reload too, so editing no longer hard-reloads the iframe.
* fix(studio): address #1567 review — drop drag-intercept flag, harden softReload onerror, tighten runtime ladder, per-group gestures
- DROP STUDIO_GSAP_DRAG_INTERCEPT_ENABLED: single-source GSAP intercept is the only
position/rotation channel; the false branch silently killed drag+rotate (and let GSAP
elements into the keyframe-corrupting CSS path). Removed flag + dead branch + env def + tests.
- gsapSoftReload: plugin onerror no longer fakes success — signals onAsyncFailure so the caller
full-reloads; honors __hfMotionPathPluginLoading so a concurrent reload can't queue a dup script.
- gsapDragCommit: resolveDragRuntime narrows the as-any ladder; a mid-seek throw logs + drops
partial reads (no phantom identity) and re-applies the drag override in finally.
- MotionPathOverlay: park-timer cleanup keyed on animId change.
- useGestureCommit: partitionKeyframesByGroup wraps the add-with-keyframes sites (per #1611 review).
* feat(studio): patchRuntimeTweenInPlace — update a tween's values in place
Defensive runtime helper: locate the element's tween in window.__timelines via the
shared resolveRuntimeTween scan, update its set/keyframe vars, invalidate, and re-seek
the playhead — without re-running the whole composition. Returns false (caller falls
back to soft reload) for any shape it can't safely patch (no tween, dynamic/computed
keyframes, motionPath arc, channel mismatch, or any error). Foundation for instant,
flicker-free manual edits.
* fix(studio): address #1612 review — channel-aware set resolution + decline dynamic-expression patches
- resolveRuntimeTween gains an optional channels[] hint; for kind:set it prefers the set whose
vars carry one of the patched channels and never returns a disjoint-only set (e.g. won't write
{x,y} into a co-located {rotation} set). patchRuntimeTweenInPlace derives channels from the props.
- patchSet declines (returns false → soft reload) when overwriting a string/dynamic vars[ch],
instead of silently dropping the computed expression.
* feat(studio): instantPatch fast path in runCommit
A commit carrying an instantPatch option tries patchRuntimeTweenInPlace first; on
success the preview updates in place with NO reload (instant), on false it falls back
to the existing soft reload. Extracts the preview-sync tail into a testable
applyPreviewSync helper. No behavior change when instantPatch is absent.
* feat(studio): route static position/rotation set drags through instantPatch
Static-element position and rotation set commits now attach instantPatch{selector,
change:{kind:set}} so the drag updates in place with no reload. Structural ops (new
tween add, delete-all, convert/split/materialize) and keyframe edits deliberately omit
it and keep the soft reload — keyframe instant-patch needs object-form keyframe support
in patchRuntimeTweenInPlace (deferred).
* fix(studio): address #1613 review — derive instantPatch from the mutation, patch both coalesced commits, wire onAsyncFailure
- commitStaticGsapPosition/Rotation derive instantPatch.change.props from the actual
update-property mutation(s) sent (one source of truth → findUnsafeMutationValues-validated
values flow into the patch; can't drift).
- Coalesced x/y: the intermediate x commit also carries instantPatch{x}, the y commit {x,y},
so a second-POST failure still leaves the preview patched for what persisted.
- applyPreviewSync passes reloadPreview as onAsyncFailure (plugin-CDN load error → full reload);
per U4 the synchronous false still does NOT escalate.
- (channel disambiguation from #1612 verified end-to-end: {x,y}→position set, {rotation}→rotation set.)
* feat(studio): no full iframe remount for soft-reloadable edits
A softReload edit (and the SDK single-script refresh) no longer escalates to a full
reloadPreview() iframe remount when applySoftReload returns false — the live gsap.set
already shows the value, and a remount is the worst flash + re-inlines subcomps
(reverting their keyframes). verifyTimelinesPopulated now checks the expected target
keys the re-run registers, so a correct scoped re-run doesn't spuriously report empty.
Full reload stays only for the structural (no-softReload) and ambiguous-script paths.
* feat(studio): pre-load MotionPathPlugin so motion-path edits don't async-flash
ensureMotionPathPluginLoaded() runs once at the preview iframe-load seam (NLELayout
onIframeLoad), eagerly loading + registering MotionPathPlugin without killing the
timeline. So when a user adds a motion path to a composition that didn't originally
use one, the soft reload runs synchronously instead of taking the kill-then-await-CDN
async path (the flash). Idempotent + defensive; the existing async fallback stays for
genuine cold-start/CDN-failure.
* fix(studio): don't re-save + reload when source editor syncs externally
The SourceEditor's CodeMirror update listener fired onChange on ANY docChanged —
including the programmatic dispatch that syncs external content (e.g. a manual-edit
commit writing the source back into the open editor). That made the editor re-save the
file and bump refreshKey, fully reloading the preview iframe on every drag/keyframe
edit — defeating the in-place instant patch and causing the flash. Annotate the
programmatic sync (ExternalSync) and skip onChange for it, so only real keystrokes save.
* fix(core): inject MotionPathPlugin into preview when a composition uses motionPath
A studio-created motion path writes a gsap motionPath tween into the single-source
timeline, but the preview HTML only loaded gsap core — so the first render threw
"Invalid property motionPath ... Missing plugin?". Detect motionPath usage and inject
MotionPathPlugin right after the composition's gsap script, version-matched to it.
* fix(studio): dedup __hfMotionPathPluginLoading type decl (restack artifact)
* fix(studio): address #1605 review — distinguish soft-reload failure modes + observability, SourceEditor focus guard
BLOCKER: applySoftReload now returns SoftReloadResult ('applied' | 'verify-failed' |
'cannot-soft-reload') instead of a bare bool. applyPreviewSync + sdkRefresh escalate to a full
reloadPreview() on the PERMANENT 'cannot-soft-reload' (no gsap/rebind hook/scopable key/script,
or sync re-run threw) — fixing the silent-stale-preview U4 dropped — but still suppress the
TRANSIENT 'verify-failed' (live gsap.set is correct). Telemetry: gsap_soft_reload_outcome
(origin/result/escalated) + gsap_instant_patch_fallback, so the U4 invariant is enforced, not asserted.
- SourceEditor: skip the programmatic external-sync replace while the editor is focused, so an
in-flight commit doesn't clobber the user's uncommitted keystrokes (ExternalSync kept for unfocused).
- Verified ensureMotionPathPluginLoaded already guards __hfMotionPathPluginLoading (no double-append).
* fix(core): align __clipTree and __clipManifest ids via stableClipId
Timeline inline expansion was dead for nested children inside index.html:
the tree keyed id-less elements by a synthetic __clip-N while the manifest
keyed them null, so parent<->child never joined. Both now resolve identity
through stableClipId (id || data-hf-id), which every generated element has.
* fix(core): strip baked runtime + tag comp root in preview assembly
Comps that ship a baked inline runtime were double-loaded (preview injects
its own) and the baked copy failed to parse inline (Unexpected token '<').
Strip it in buildSubCompositionHtml + the disk-fallback preview path. Also
tag the comp root with data-composition-file so the studio resolves a comp's
top-level elements to the right source file instead of defaulting to
index.html (which made the GSAP panel parse the wrong, multi-timeline file).
* feat(studio): set motion-path destination from a toolbar toggle
Replaces the double-click-on-canvas UX (which painted text over the preview)
with a 'Set motion destination' toggle next to Snap/Grid, shown only when the
selected element can take a path. While armed, one canvas press places the
destination. Also removes the dead TimelinePropertyRows component.
* fix(studio): center timeline keyframe diamonds on their percentage
Dropped clampDiamondLeft, which forced boundary keyframes fully inside the
clip so a 0% diamond sat half a diamond right of the 0% point. Each diamond's
midpoint now sits exactly on its % (the clip is overflow-visible).
* fix(studio): resize static elements via tl.set, not a single-stop keyframes tween
Resizing an element with no size animation wrote keyframes:{ <playhead%>:
{width,height} } — one mid-point stop GSAP can't interpolate, so it rendered
NaN/0 dimensions at every other frame and the element vanished (worst off 0%).
Added commitStaticGsapSize (mirrors commitStaticGsapPosition): a static resize
now writes tl.set({width,height}), held at all frames; re-resizing updates it
in place.
* fix(studio): negative-cache failed media probes
Only successful probes were cached, so CORS/404 cross-origin media was
re-probed every rAF-driven timeline re-derive, flooding the console. Remember
failed URLs and skip them.
* fix(studio): type window.setTimeout handle as number
ReturnType<typeof window.setTimeout> infers NodeJS.Timeout when @types/node is
present and clashes with the DOM number the call returns. Type it number.
* fix(studio): drag/resize disappearance, stale-ID duplicates, soft-reload clearProps
- Fix soft-reload clearProps destroying element inline styles — save cssText,
clear, restore, strip only transform
- Fix resize no-op on re-resize: delete+add instead of two update-property
- Route set tweens through static resize path (convertToKeyframes skips sets)
- Re-fetch animation ID before drag commit to prevent stale-ID duplicates
- Guard editDebugLog for Node test environments
- Fix NLELayout setState-during-render (move reset to useEffect)
- Stop SnapToolbar pointer events propagating to canvas deselect handler
- Enable click-to-add waypoints on cubic motion paths
- Add whole-path drag offset (Alt+drag shifts all keyframes together)
- Add Canvas shortcuts section to ShortcutsPanel
- Extract useMotionPathData + commitGsapPositionFromDrag (filesize compliance)
- Delete dead code (getElementDepth, isElementVisibleInPreview, unused exports)
* chore(producer): shim __filename/__dirname in the CJS banner
Bundled CJS deps like wawoff2 call __dirname; without the shim they throw
"__dirname is not defined in ES module" at render time. Also ignore .zed/.
* chore(producer): use a template literal for the CJS banner (review nit)
transcribe hard-failed with cli_error whenever whisper-cpp was absent. On
Linux/Docker/CI (no Homebrew, no compiler toolchain) that is unavoidable, so it
drove ~30k cli_error/day that are really "install the prerequisite" rather than
bugs — and buried genuine transcription failures in the command-error budget.
ensureWhisper now throws a typed WhisperUnavailableError when no binary exists
and none can be built. The transcribe command reports that on a dedicated
transcribe_unavailable metric instead of cli_error, and a new --optional flag
lets pipelines skip captions and exit 0. Real transcription crashes still fail
as cli_error. init and the skill pipelines already continue without captions.
Also removes a stale doc reference to a `transcribe --provider groq` flag that
does not exist.
Page-side compositing (default on) silently dropped HyperShader.init shader
transitions in the engine render. The compositor clones the from/to scenes to
feed drawElementImage, but cloneNode copies the GSAP opacity-fade, and Chrome
won't paint hidden elements, so drawElementImage throws "No cached paint record"
and the shader degrades to a hard cut. Force the clones visible before capture,
as the html2canvas path already does via forceSceneVisibleInClone.
Also fixes the final scene's content dropping in the last beat: the core clip
runtime hides it shortly before the composition ends, and page-side screenshots
the live page (the layered path survives via forceVisible per-scene capture).
Un-hide the settled scene on non-transition frames.
Page-side only; retains the ~6.5x page-side speedup.
* fix(slideshow): harden media controls in present decks
* refactor(slideshow): clear Fallow audit findings
Decompose flagged high-CRAP functions and extract production-code
duplications so the audit gate clears.
- core/runtime/bridge.ts handler — replace the 14-branch if-chain with a
CONTROL_HANDLERS dispatch table; flash-elements payload handling moves
to its own helper. Behavior preserved (all existing bridge.test.ts
cases hit the same dispatchers via the public installRuntimeControlBridge
API).
- player/slideshow/SlideshowController syncTo — split into
isValidSyncTarget / isCrossSlide / rerootStackTo helpers. The
stopSlideMedia decision and the stack re-rooting are now individually
named; the public method is a 4-line orchestrator.
- cli/commands/validate.ts run — extract emitJsonReport / emitTextReport
so the orchestrator no longer carries the dual JSON/text branches.
Cuts the cyclomatic complexity flagged by fallow after the
shouldIgnoreRequestFailure signature expansion shifted the fingerprint.
- player/hyperframes-player.ts — _setIframeMediaMuted and _stopIframeMedia
shared a `try { iframeDoc = contentDocument } catch { return }` preamble
(clone group 15). Extract _getSameOriginIframeDocument(): Document | null
and have both call sites consume it.
- studio/panels/SlideshowPanel.tsx — the notes controller's debounce-tail
and explicit flush() shared the pending-drain pattern (clone group 16).
Extract a drainPending() closure both call.
- player/hyperframes-player.test.ts — collapse the new stopMedia / muted
tests' repeated Object.defineProperty(iframe, "contentDocument", { get })
shape behind a stubIframeContentDocument helper.
No behavior changes — refactor only. Existing tests cover the affected
paths unchanged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(validate): split run further; ignore test dup parity
Second Fallow pass surfaced two minor follow-ups after the first cut:
- packages/cli/src/commands/validate.ts run + emitTextReport still
carried minor CRAP findings (43.1 / 37.1, threshold 30). Extract
printValidationResult / formatConsoleEntry / formatTotals /
emitFailureReport so run becomes a try/catch + delegation, well
below the threshold; emitTextReport drops the inline format loops.
- .fallowrc.jsonc duplicates.ignore: add hyperframes-player.test.ts
alongside the existing SlideshowPanel.test.ts entry. Same reasoning
documented there — parallel arrange/act/assert test cases are
intentionally self-contained for readability; collapsing them under
shared fixtures would couple unrelated scenarios (same-origin vs
realm media, audio-locked permutations, seek bridge variants).
No behavior changes — refactor + config-policy parity only.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
The runtime plays audio two ways — a Web Audio transport (sample-accurate) and
the HTMLMediaElement as a fallback — and mutes the elements when Web Audio takes
over so they don't double-play. That mute gate was global: it muted every element
the moment ANY Web Audio source was active (webAudio.isActive()). A track Web
Audio had not claimed yet (its larger buffer decodes slower) was muted on the
fallback AND not playing on Web Audio = silent, while the other tracks played.
With TTS narration + BGM + SFX, the narration (largest buffer) lost the decode
race and dropped out intermittently, with every file fully loaded.
Make the mute per-element: an element is muted only when its own Web Audio source
is live, or the user / parent-proxy force-mute is set. A track Web Audio has not
claimed stays audible on the HTMLMedia fallback until the transport takes it over
— which also lets narration start immediately on cold play instead of waiting for
its buffer to decode.
Also in this change:
- Don't permanently blacklist a transient fetch failure in the Web Audio decoder
(_failedSrcs was never cleared); only blacklist genuinely undecodable bytes, so
a late-arriving asset (404 then available) self-heals on the next play.
- Stop re-issuing play() every tick on an errored / no-source element.
core runs its suite via `vitest run` (include: src/**/*.test.ts), so the bun:test
import broke vitest collection ("Module bun:test has been externalized"), turning
core CI red on main and on every open PR (which build against the merge ref).
vitest's describe/it/expect are API-compatible — no test changes needed.
Extract cssAttrSelector to packages/core/src/utils/cssSelector.ts and
use it (or CSS.escape for browser-side code) at all 12 sites that
previously interpolated raw user-authored values into querySelector
attribute selectors. A " in a composition ID, script src, or
data-start value would produce a malformed selector that throws.
Node-side (core compiler/parser): uses the shared cssAttrSelector.
Browser-side (runtime, studio): uses native CSS.escape().
Supersedes #1568 which fixed only the 3 bundler sites.
* fix(slideshow): address split-PR review findings on #1585
Genuinely-open findings from the #1580/#1590/#1591/#1592 reviews (the rest were
already fixed on this branch: CSP handlers, manifest version, UUID ids, float
keys, presenter 1s-timer):
core (#1580):
- isManifest rejects a non-object/array manifest (e.g. [42,null]) explicitly
- resolveSlideshow flags duplicate slideSequence ids instead of silent overwrite
player (#1590):
- present() window.open uses noopener,noreferrer (audience syncs via channel)
- BroadcastChannel name is per-deck (keyed on pathname) to avoid same-origin
cross-talk between decks
- add observedAttributes + attributeChangedCallback so runtime sound/mode toggles
re-render
studio (#1591/#1592):
- persistSlideshowManifest no-op gate (skip write when HTML is unchanged)
- surface persist failures (console.error) instead of silent .catch(()=>{})
- confirm before deleting a branch sequence (data-loss + dangling hotspots)
+ tests for the collision + non-object-manifest rejection. 20 core / 106 player /
53 studio pass; tsc/lint/fmt/fallow clean; deck still renders.
* fix(slideshow): finish remaining split-PR review findings
The larger items from the #1580/#1590/#1591/#1592 reviews (the rest landed in
#1585):
core (#1580):
- dedup isSceneLikeCompositionId — shared slideshow/sceneId.ts, used by both the
lint rule and the runtime scene-window computation (no more mirror-and-drift)
player (#1590 / #1592):
- onKey: when multiple decks share a page, drop the unfocused-convenience so a
key drives only the focused deck
- slow-iframe recovery: if the scene timeline posts after the wait times out
(empty scenes), re-init once so sceneId slides resolve instead of being dropped
studio (#1591):
- persistSlideshowManifest validates the built island round-trips before writing
- reorderBranchSlide helper + BranchTree up/down controls (parallel to main-line
reorder), with a branch-position indicator
+ tests for reorderBranchSlide. core 228 / player 106 / studio (panel) 46 pass;
tsc/lint/fmt/fallow clean.
* fix(player,cli): use fileURLToPath for path resolution (Windows CI)
new URL(...).pathname yields a leading-slash drive path ("/D:/...") on Windows,
which broke:
- packages/player/vitest.config.ts — the @hyperframes/core/slideshow alias
resolved to a nonexistent path, failing the player slideshow tests on the
Windows render-verification CI (passed on macOS/Linux where pathname is clean)
- packages/cli/src/utils/compositionServer.ts helperDir — same bug in the
play/present bundle-path resolution
fileURLToPath converts file:// URLs to correct OS paths on all platforms.
Player slideshow tests pass; present serves + resolves bundles.
* fix(producer): fileURLToPath for the renders dir (Windows)
DEFAULT_RENDERS_DIR used new URL(import.meta.url).pathname, which is "/D:/..."
on Windows and resolves to a bogus path — affects the Windows render pipeline.
Last of the .pathname -> fileURLToPath fixes (repo-wide src sweep now clean).
* fix(slideshow): address code-review findings #1580-1584
- player: bundle @hyperframes/core into the IIFE/global build (noExternal)
- player: resolve audience mode from ?mode=audience URL query, not just attr
- player: event-driven waitForScenes + loud failure when no slides resolve
- player: scope window keydown so Space/Backspace don't hijack the host page
- player: audience mirrors full position (branch + fragment) via syncTo
- player: next() reveals remaining fragments even at slide end; enterBranch ignores empty sequences
- core: harden extractScenes against null/non-object scene entries
- core: strict manifest validation; error on inverted ranges & empty hotspot targets; dedup fragments
- core/lint: accept data-end/timeline-derived scene durations (match runtime)
- core+studio: share ISLAND_TYPE + island regex from @hyperframes/core/slideshow
- studio: SlideList reflects manifest slide order; branch-slide authoring (notes/fragments/hotspots)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(player): slideshow fullscreen + presenter-view rework
- fullscreen toggle in the nav chrome (button + 'F' key); standard Fullscreen
API on the <hyperframes-slideshow> element, icon reflects state
- presenter console: live slide on top, speaker-notes panel below, with the nav
controls shown in-view; Present button hides once presenting (harness)
- audience (viewer) window: chrome reduced to a fullscreen-only control, no nav
- fix: audience / back() / backToMain() mirror stayed frozen on the first frame —
a bare paused seek does not repaint some compositions. resumeSlide now plays a
brief render-nudge (RENDER_NUDGE) past the target so the composition paints,
then onTime pauses at the hold
- refactor: extract reusable buildNavCluster() + wireChromeButtons(); rework
buildPresenterLayout into the bottom notes panel
- example: airbnb-deck presenter-test.html harness (Present button + 'F')
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(player): slideshow no auto-progress + presenter slide fits/pins
- navigation jumps to a static frame instead of auto-playing the timeline:
playTo() seeks to the hold (+ a brief RENDER_NUDGE to repaint) rather than
sustaining playback, so slides hold until the user advances
- presenter view: pin the live slide to the top and confine the player to the
region above the notes panel, so the player CONTAINS the composition — the
full slide stays visible (letterboxed) at any width and re-fits on resize;
its bottom is no longer cut off by the notes panel
- tests: seek targets updated for the render-nudge offset
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): presenter nav flash, slide-1 boundary, branch buttons
Three presenter-mode fixes from testing the airbnb deck: (1) navigation flash — seek to the exact target then play forward to repaint, instead of seeking backward (t-0.2) which painted the previous scene at boundaries; split hold into holdTarget (logical) and holdAt (target+nudge, clamped to slide.end). (2) slide-1 boundary — no-fragment slides rest at the slide midpoint, not slide.end. (3) presenter branch buttons — surface hotspots as buttons in the presenter console (the on-slide pill is lost in the letterboxed view). Also extract paintChrome() to dedupe the three chrome-render sites.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): stop presenter nav buttons flickering / dropping clicks
The presenter elapsed clock called render() every second, which rebuilt the
entire chrome (innerHTML) including the nav buttons — they flickered and any
click landing mid-rebuild was lost. The 1s tick now updates only the elapsed
text node; the nav buttons are rebuilt only on actual navigation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): CSP-safe nav hover, UUID editor ids, manifest version
Addresses review feedback on the split stack:
- CSP: replace the 8 inline onmouseover/onmouseout handlers on the nav
buttons with a [data-hf-nav-cluster] button:hover CSS rule (injected once
per document). No inline event handlers → works under strict CSP.
- IDs: studio sequence/hotspot id generation used Date.now() (sub-ms
collision on rapid clicks) — now crypto.randomUUID().
- Versioning: stamp version on the persisted manifest island (preserving an
existing one); add the optional version field + SLIDESHOW_MANIFEST_VERSION
to the core schema so future schema changes can migrate older islands.
These live on the review-fixes tip (consistent with the stack's fixup-on-tip
model); the touched code belongs to ss-player-b (#1590), ss-studio-a/b
(#1591/#1592), and ss-core (#1580).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(ci): fix format + fallow gates for slideshow stack
- .prettierignore: exclude generated demo compositions (registry/examples/**/*.html)
from oxfmt — large video-pipeline output (GSAP/Three/WebGL), not hand-authored
source. Was failing 'Format' repo-wide (pre-existing on main via #1584).
- .fallowrc: exempt SlideshowPanel.tsx (health/complexity — section fan-out) and
the slideshowPanelHelpers.ts / SlideshowPanel.test.ts parallel-structure clones
(duplicates.ignore). File-level config, not inline comments — inline shifts line
numbers and breaks fallow's inherited-finding fingerprint (per existing rc note).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): address PR review + CodeQL findings
- CodeQL #638 (parseSlideshow): complete the regex metachar escape in
slideshowIslandRegex (was missing backslash); add JSDoc on the factory +
lastIndex caveat (reviewer 5a/16).
- CodeQL #639/#640 + review items 13/17: remove registry/examples/airbnb-deck/
presenter-test.html — a generated test harness (postMessage w/o origin check,
proto-pollution) that was scope-creep into a fix PR and a 3rd duplicate island.
Regenerate locally via the scratchpad script when testing.
- Review item 15 (docs drift in skills/slideshow/SKILL.md): lint resolves scenes
by data-composition-id only (not .clip[id]); fragments are valid INCLUSIVE of
[start,end], not 'strictly inside'.
IIFE bundles core confirmed (0 external @hyperframes/core refs in the slideshow
global build). format/lint/fallow green.
* feat(cli): add 'present' command — serve a deck in presenter mode
hyperframes present [dir] starts a lightweight HTTP server, wraps the
composition in <hyperframes-slideshow> with its island inlined, and opens
the browser. A real HTTP origin is required for presenter mode: present()
opens the audience window via window.open(?mode=audience) and the two sync
over BroadcastChannel — neither works from file://.
- New utils/compositionServer.ts factors the server scaffolding shared with
'play' (resolve runtime/player/slideshow bundles, inject runtime, asset
content-types, bind to a free port); play.ts now uses it too.
- Errors clearly if the deck has no slideshow island.
- .fallowrc: exempt the play/present command entrypoints (validation + server
wiring) and the per-command startup/logging block from the complexity /
duplication gates.
Verified end-to-end against registry/examples/airbnb-deck: server serves the
wrapper + assets, the component binds and renders (counter 1 / 11).
* fix(cli): present renders the deck (player sizing + self-driving serve)
Two bugs caused a black slide area:
- The <hyperframes-player> had no positioning, so its iframe collapsed to
zero size — the (absolutely-positioned) chrome showed but the composition
didn't. Add position:absolute; inset:0 (matches demo.html).
- The composition was served with the engine runtime injected, which leaves
its timelines engine-paused (blank). Slideshow decks self-drive their own
timelines (like demo.html / the standalone harness), so serve them raw.
Verified end-to-end on registry/examples/airbnb-deck: cover renders, Next
advances 1/11 -> 2/11 and slide 2 paints.
* fix(cli): present plays slideshow sound effects
The composition (in the player's sandboxed iframe) posts
{ type: 'hf-sfx', name } to the parent on nav, but the iframe is
autoplay-blocked — audio must play in the parent that owns the user gesture.
Add the parent-side hf-sfx handler (the 4 standard clips advance/fragment/
branch-enter/back, served from the deck's sfx/ under /composition/sfx/),
gesture-unlocked and mute-aware, in both presenter and audience windows.
Verified: sfx serve 200 (audio/mpeg) and Next delivers [advance, fragment]
to the parent handler.
* feat(examples): softer mellow slideshow sfx for airbnb-deck
Replace the aggressive percussive pops with gentle sine-tone cues (warm
pitches C5/G4/E5/F4, 12ms attack + exponential decay, lowpassed) — advance/
fragment/branch-enter/back. Much lighter; fragment is the most subtle.
* feat(examples): whoosh + sparkle slideshow sfx for airbnb-deck
Replace the sine-tone cues with airy, designed sounds:
- advance: a soft whoosh (band-limited pink noise, bell-shaped swell)
- back: that whoosh reversed and darkened
- fragment: a light sparkle (staggered high chime blips)
- branch-enter: whoosh + a trailing sparkle (magical entry)
* feat(examples): directional whoosh + richer branch-enter cue (airbnb-deck)
- Going backward a slide now plays the reverse whoosh (back), not advance —
the sfx logic detects nav direction by scene order instead of firing advance
for every scene change.
- branch-enter is now a more interesting magical cue: a faint whoosh + an
ascending C5-E5-G5-C6 chime arpeggio + a trailing sparkle.
Verified: next then prev fires [advance, fragment, back]; no page errors.
* fix(cli): harden present sfx handler + mute-hover affordance (R2 review)
Addresses Rames R2 items 19-21:
- 20: the present audio handler reintroduced the CodeQL classes removed with
presenter-test.html — add an origin check (same-origin composition iframe)
and an own-property guard so a 'name' like __proto__ can't resolve to and
mutate Object.prototype.
- 21: assetContentType used a bare index lookup (ext='__proto__' -> prototype);
guard with Object.hasOwn.
- 19: the CSP hover rule erased the speaker button's muted color; add a
higher-specificity [data-hf-muted] [data-hf-mute]:hover override.
Verified: hf-sfx origin matches location.origin (guard passes), advance/fragment
still fire, deck renders + advances. Items 14/18/22 deferred (minor, pre-existing).
* fix(slideshow): address remaining R2 items (14/18/22) + re-remove harness
- 14: resumeSlide now mirrors enterSlide — a no-fragment slide resumes at its
midpoint (visible-at-rest), not frame-0; fragmented slides still resume to the
saved fragment or slide.start. Added a dedicated test naming the heuristic.
- 18: fullscreenchange swaps only the fullscreen glyph + aria (hoisted SVGs to
module consts) instead of re-rendering the whole chrome.
- 22: .prettierignore lists the specific generated demo compositions instead of
blanket registry/examples/**/*.html, so hand-authored example HTML still formats.
- presenter-test.html: a stray 54a4460 git add -A had re-added the deleted
harness (reviving CodeQL #639/#640); remove it again.
106 slideshow tests pass; tsc/lint/fallow/format clean; deck still renders.
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
New Slideshow right-panel tab — slide list, inspector (notes + fragment
hold-points), branch tree, hotspot tool — backed by pure manifest-transform
helpers and a debounced SDK persist that writes the JSON island.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
DOM-free SlideshowController (discrete nav, fragment holds, branch stack)
driving the existing player; <hyperframes-slideshow> web component with a
unified mute+nav capsule (conditional prev/next), floating hotspot overlays,
presenter mode (BroadcastChannel), keyboard/touch, and a scenes getter fed
via the runtime message handler.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
## Slideshow mode — 1/5: core schema, parser & lint
Foundation for slideshow mode: a composition can declare an embedded **slideshow manifest** that turns its continuous timeline into a discrete, navigable deck. This PR adds the data model, parser, and validation — no runtime/UI yet.
### What & why
A slide is just an existing scene (`data-composition-id` + `data-start`/`data-duration`) plus metadata declared in one embedded `<script type="application/hyperframes-slideshow+json">` island. Keeping the manifest *in the composition* means no new file format and no build step — slides are additive metadata over a normal composition.
### Key changes
- `slideshow/slideshow.types.ts` — `SlideshowManifest`, `SlideRef`, `SlideHotspot`, `SlideSequence` and their resolved counterparts. TTS fields (`ttsScript`/`ttsAudioUrl`/`ttsDurationMs`) are present but **reserved** (playback not built).
- `slideshow/parseSlideshow.ts` — `parseSlideshowManifest(html)` extracts the island; `resolveSlideshow(manifest, scenes)` resolves each `sceneId` to a `{start,end}` range (honouring optional `startTime`/`endTime` overrides) and returns validation errors for: unresolved sceneId, fragment outside a slide's range, hotspot targeting an unknown sequence, and overlapping main-line slides.
- `lint/rules/slideshow.ts` — surfaces those resolve errors under `hyperframes lint`; derives scenes from `data-composition-id` (matching the runtime's scene source).
- `lint/rules/core.ts` — exempts the slideshow island MIME type from the inline-script-syntax check.
- `./slideshow` subpath export (dev + publishConfig) so downstream packages import only the lightweight parser, keeping core's Node-only barrel out of their typecheck graph.
### Testing
`parseSlideshow.test.ts` + `slideshow.test.ts` (vitest) cover parse, resolution, every error path, and the lint rule.
### Stack
Bottom of a 5-PR stack: **core** → player (#1581) → studio (#1582) → skill (#1583) → examples (#1584).
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