Commit Graph
114 Commits
Author SHA1 Message Date
Miguel Ángel e73076e93c fix(core): publish runtime inline artifact (#1787) 2026-06-29 14:43:25 -07:00
WaterrrForeverandClaude Opus 4.8 bf630bfe1e fix(cli): always check GitHub skills on init while skills.sh syncs (#1768)
* fix(cli): always check GitHub skills on init while skills.sh syncs

The "don't pass --skip-skills" guidance lives in SKILL.md, which ships
through the laggy skills.sh registry and can't be relied on to reach the
agent — so an agent that improvises `--skip-skills` silently dodges the
GitHub skills freshness pull. Put the guarantee in the CLI instead (the
one channel that updates promptly via `npx hyperframes@latest`):

- Neuter the `--skip-skills` FLAG so it no longer skips the check; gate
  skipping on the HYPERFRAMES_SKIP_SKILLS=1 env var instead (the
  agent/user CLI path never sets it). Print a one-line notice when the
  ignored flag is passed.
- Wire the env escape hatch into the init test helper (one place) and the
  CI smoke-test / windows-canary steps so they stay offline and fast.
- Update the skill docs that previously told agents `--skip-skills` opts
  out.

Temporary measure while skills.sh catches up — revert init.ts's
`skipSkills` to `args["skip-skills"] === true` once it does (noted inline).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(ci): build @hyperframes/lint before core in Test and Studio jobs

The lint extraction (#1756) made @hyperframes/lint a runtime dependency of
core — core's compiled compiler/staticGuard.js imports it via the package's
"node" export condition (./dist/index.js). But the Test and Studio-load-smoke
jobs pre-build only @hyperframes/{parsers,studio-server} before packages/core,
so loading core's dist at test / dev-server time fails with:

  ERR_MODULE_NOT_FOUND: Cannot find module .../@hyperframes/lint/dist/index.js
  imported from .../packages/core/dist/compiler/staticGuard.js

Build the canonical pre-core set @hyperframes/{parsers,lint,studio-server}
(the glob the root build script uses) in both jobs so it can't drift again.
The SDK job is left as-is — it builds parsers+core only and passes.

Reproduced locally: removing packages/lint/dist reproduces the exact
ERR_MODULE_NOT_FOUND; building lint resolves it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): address PR #1768 review — stale comment + harden offline init

- Update the stale interactive-path comment that still said "Opt out with
  --skip-skills"; the flag is neutered, opt-out is HYPERFRAMES_SKIP_SKILLS=1.
- Wrap installAllSkills in ensureSkillsCurrent with try/catch. installAllSkills
  is already non-strict (swallows its own failures), but since --skip-skills no
  longer escapes this path, every init — including offline ones that fall through
  to "install anyway" — runs it. The guard guarantees a skills-install failure
  only warns and proceeds, never breaks init.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 17:57:27 +08:00
Miguel Ángel 7a4853dfe6 refactor: extract @hyperframes/studio-server from core (#1757)
* refactor: extract @hyperframes/studio-server package from core

Moves all studio-api routes, helpers, and Hono server wiring from
packages/core/src/studio-api/ into a new standalone packages/studio-server
package (@hyperframes/studio-server).

Core keeps thin re-export stubs at @hyperframes/core/studio-api and the
subpath helpers (screenshot-clip, draft-markers, etc.) for backward
compatibility. Consumer imports (cli studioServer, vite adapter/config,
producer htmlCompiler, studio manualEditsTypes) are updated to import from
@hyperframes/studio-server directly.

Also exports rewriteInlineStyleAssetUrls from @hyperframes/core root (was
in compiler/rewriteSubCompPaths.ts but not re-exported), required by
@hyperframes/studio-server/helpers/subComposition.

Removes postcss-selector-parser from @hyperframes/core dependencies (moved
to @hyperframes/studio-server which owns the routes that used it).

Depends on @hyperframes/parsers (PR #1755).

* fix(ci): add parsers+studio-server to Dockerfile and build before preview tests

* fix(ci): build @hyperframes/studio-server before Test and studio load smoke

Studio's vite.config.ts imports @hyperframes/studio-server, which resolves
via its "node" export condition to built dist. The Test and studio-load-smoke
jobs only built parsers + core, so esbuild's config load failed to resolve the
package entry. Build studio-server too.

* fix(studio): repoint sdkCutoverParity test import to studio-server

sourceMutation moved from core's studio-api to @hyperframes/studio-server;
the test still imported the deleted core path. This was masked while studio's
vite.config failed to load (couldn't resolve studio-server); now that the
config loads, the test runs and the stale import surfaced.
2026-06-27 01:24:01 -04:00
Miguel Ángel 98d0bdd73c refactor: extract @hyperframes/lint from core (#1756)
* refactor: extract @hyperframes/lint package from core

Moves all lint rules, hyperframeLinter, lintProject, and related types
from packages/core/src/lint/ into a new standalone packages/lint package.

Core keeps a thin re-export stub at @hyperframes/core/lint for backward
compatibility. Consumer imports (cli lint command, producer hyperframeLint)
are updated to import from @hyperframes/lint directly.

Depends on @hyperframes/parsers (PR #1755).

* fix: restore postcss-selector-parser in core (sourceMutation.ts still uses it)

* fix(ci): add parsers+lint to Dockerfile and build before preview tests

* chore: update bun.lock after restoring postcss-selector-parser dep

* test(cli): update lintProject test for string-dir signature from @hyperframes/lint

* refactor(core): single-source the lint engine in @hyperframes/lint

Delete core's byte-identical copy of the lint rule engine and re-point
staticGuard at @hyperframes/lint, so the render-time render-gate and the
studio preview share one rule engine instead of two copies that could
silently diverge. Back-compat preserved via the @hyperframes/core/lint stub.

Addresses review feedback on the dual-copy footgun.
2026-06-27 01:16:40 -04:00
Miguel Ángel cdf9c817e1 refactor: extract @hyperframes/parsers from core (#1755)
## Summary

Extracts the GSAP parser/writer suite, HTML parser, hf-ids, spring-ease, and the shared composition data types out of `@hyperframes/core/src/parsers/` into a new, independently-publishable **`@hyperframes/parsers`** package.

This is the foundation of the [#1749](https://github.com/heygen-com/hyperframes/issues/1749) effort: make HyperFrames' parsing/linting/validation usable as plain libraries in a Node app, without shelling out to the CLI. Parsers is the standalone base every other extracted package builds on.

**Part 1 of 3** — splits #1754 into independently-reviewable pieces. Parts 2 (lint) and 3 (studio-server) stack on this branch.

## What moves

| | |
|---|---|
| Source moved out of core | **~9,900 LOC** (`src/parsers/` → `packages/parsers/src/`) |
| Total lines removed from core (incl. tests + goldens) | ~19,600 |
| Files relocated | 39 |
| Tests carried over | **660 passing** (5 skipped, 3 todo) |

The big movers: `gsapParser` / `gsapParserAcorn` (the recast + acorn dual parsers), `gsapWriterAcorn`, `gsapSerialize`, `gsapUnroll`, `htmlParser`, `hfIds`, `springEase`, `stableIds`, plus the `__goldens__` corpus.

## Bundle footprint of the new package

| Artifact | Size |
|---|---|
| `dist/` (unpacked) | 1.7 MB |
| npm tarball (packed) | 409 KB |
| `dist/index.js` | 90 KB (**~21 KB gzipped**) |
| Heaviest entries | `gsapWriterAcorn.js` 93 KB · `gsapParser.js` 91 KB |

Most of the weight is the GSAP AST machinery (recast/babel/acorn). It's tree-shakeable via subpath entries (`@hyperframes/parsers/hf-ids`, `/gsap-constants`, etc.) so a consumer that only needs `hf-ids` (2 KB) doesn't pull the parsers.

## How `@hyperframes/core` changes

The interesting part: **core sheds its entire AST toolchain.**

| core `dependencies` | before | after |
|---|---|---|
| count | 9 | 6 |
| removed | — | `@babel/parser`, `acorn`, `acorn-walk`, `magic-string`, `recast` |
| added | — | `@hyperframes/parsers`, `linkedom` |

Before this PR, importing `@hyperframes/core` at all dragged in babel + recast + acorn just to construct types. Now those live behind `@hyperframes/parsers`, and a consumer that only wants core's runtime/compiler types never resolves the parser stack. Core keeps thin `@deprecated` re-export stubs at the old subpaths (`@hyperframes/core/gsap-parser`, `/gsap-constants`, …) so nothing downstream breaks.

## Design notes

- **`"bun"` export condition before `"node"`** in every package export. Bun resolves the TypeScript source directly (no pre-built `dist/`), while Node/tsx/Docker contexts fall through to `"node"` → `dist/`. This keeps the dev loop zero-build while published artifacts stay Node-consumable.
- `@hyperframes/parsers` is **standalone** — zero `@hyperframes/*` dependencies — so it can be the base of the stack.

## Test plan

- [x] `bun run --filter @hyperframes/parsers test` — 660 tests pass
- [x] `bun run --filter @hyperframes/sdk test` — 382 tests pass
- [x] `bun run build` — full monorepo build succeeds
- [x] Fallow audit passes on CI
2026-06-27 00:46:26 -04:00
WaterrrForeverandClaude Opus 4.8 d70ee134cc feat(cli): add skills version check, update, and freshness manifest (#1738)
* feat(cli): add skills version check, update, and freshness manifest

Give the HyperFrames skill bundle a content fingerprint so agents and
users can tell whether installed skills are the latest version, on any
platform that can run the CLI.

- skills-manifest.json (repo root): per-skill sha256 over the whole skill
  directory; minimal {source, skills}, no version/timestamp so it is fully
  deterministic. Generated by scripts/gen-skills-manifest.ts.
- `hyperframes skills check` [--json]: compares installed skills to the
  manifest; exits non-zero when something is outdated (agent/CI gate).
- `hyperframes skills update`: thin wrapper over `npx skills update`.
- Passive nudge on render/lint/validate when skills are stale (24h cache,
  same opt-out as the CLI self-update notice).
- "latest" resolved via `git ls-remote` + SHA-pinned raw URL to dodge
  GitHub raw-CDN lag, falling back to the main branch URL.
- CI job + lefthook hook keep skills-manifest.json in sync with skills/.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): add execFile to child_process mock in skills test

skills.test.ts mocks node:child_process but only declared execFileSync
and spawn. Loading skills.js transitively loads skillsManifest.ts, which
runs promisify(execFile) at module load, so vitest threw on the missing
execFile named export. Add a bare stub — these tests never invoke it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): init installs all skills; skills update pulls the full set

Make `hyperframes init` the single place skills are pulled in full, and
make "update" mean "get everything" rather than "refresh what's there".

- init now always installs/refreshes ALL skills (incl. ones not yet
  present) instead of prompting "Install AI coding skills?" — opt out
  with `init --skip-skills`. Both the interactive and non-interactive
  paths pass `--all --yes` so the complete set is fetched.
- `hyperframes skills update` switches from `npx skills update` (which
  only refreshes already-installed skills) to `skills add --all`, so it
  installs missing skills too — the same install step init runs.
- SKILL.md documents init-installs-all and the new update semantics.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): skills check treats missing skills as needing an update

The full skill set is now the goal (init and `skills update` both pull
all, including ones not installed), so a partial install is no longer
"a choice" — it's something to fix.

- diffSkills: updateAvailable is now true when anything is outdated OR
  missing (local-only still doesn't count). So `skills check` exits
  non-zero — and renders "Update:" instead of "up to date" — whenever a
  skill is missing, not just when one is stale.
- The passive render/lint/validate nudge follows suit: it now counts
  missing alongside outdated ("N skills out of date or missing"),
  tracked via a new skillsMissingCount cache field.
- SKILL.md documents the stricter check.

Note: platforms that intentionally vendor only a subset of skills (e.g.
a Codex snapshot) will now see check report non-zero.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): install/update skills straight from the GitHub repo

`skills add owner/repo` can resolve through the skills.sh registry, which
lags behind the repo — so `update` could install a stale version while
`check` (which resolves latest directly from GitHub) keeps reporting
"outdated", an endless loop.

Switch the install source to the full GitHub URL
(https://github.com/heygen-com/hyperframes), which makes `skills add`
git-clone the repo directly at latest main, bypassing the registry. This
covers `hyperframes skills`, `hyperframes skills update`, and `init`'s
skill install — all of which go through SOURCES. Now install/update and
check agree on what "latest" means.

The init "install skills" hint now points at `npx hyperframes skills
update` so the manual path uses the same GitHub-direct fetch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): init checks skills against GitHub, installs only when stale

`hyperframes init` now runs the skills version check first and only
(re)installs when something is outdated or missing — instead of
unconditionally re-pulling every time. Re-running init on an
already-current project is now a no-op ("skills are already up to date").

- New ensureSkillsCurrent() helper, shared by both the interactive and
  non-interactive init paths (no duplicated install logic).
- The check resolves "latest" straight from GitHub (same source the
  install uses); best-effort — if it can't reach GitHub it installs anyway.
- SKILL.md updated to describe the check-then-install behavior.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(cli): address skills manifest review feedback

From the PR review (points 1, 2, 4, 5):

1. Remove the `local-only` skill status. checkSkills only ever hashes
   manifest-listed skills, so a local-only status could never appear in
   the end-to-end output — and making it appear would wrongly flag
   unrelated skills (the `.../skills` dir is shared across sources).
   diffSkills now reports only on manifest skills; skills on disk that
   aren't in the manifest are ignored.
2. Drop the redundant per-directory sort in listFilesSorted — the single
   final out.sort() is what guarantees a deterministic hash (verified:
   manifest unchanged).
4. resolveLatestManifest local-path detection now uses path.isAbsolute,
   so Windows absolute paths (C:\...) are treated as local instead of
   falling through to a remote fetch.
5. fetchManifest validates the response shape (asSkillsManifest) instead
   of a blind `as` cast, so a CDN error page served as 200 fails with a
   clear error rather than a cryptic crash later in diffSkills.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): strict skills update + auto-discover any agent host

Address PR review (Magi blocker + James/Rames robustness):

- Blocker (Magi): `skills update` is the documented recovery path for
  `skills check || skills update`, but it delegated to installAllSkills()
  which swallowed missing-npx and failed `skills add` as "skipped",
  exiting 0 even when nothing changed. Add a strict mode that throws on
  failure; update sets a non-zero exit (init stays best-effort). New tests
  simulate a non-zero `skills add` (exit 1) and the success path.

- Robustness (James/Rames #2): the upstream `skills` CLI installs into
  ~72 agent conventions; a hard-coded list (4, or even 11) can't track
  that. Replace defaultSkillRoots with discoverSkillRoots — it scans cwd +
  $HOME for any `<host>/skills/<manifest-skill>/SKILL.md` (plus the XDG
  `.config/<host>/skills`), so detection is structural and future-proof,
  no closed list. agentFromDir infers the host from the path.

- Tests (Rames #3): temp-fixture detection tests for every convention ×
  {project, global}, scope priority, claude-code preference, the
  no-install case, the --dir override, and an unknown/new host (proving
  the no-closed-list property).

- Docs (Rames #4/#5): SKILL.md notes init's best-effort GitHub round-trip;
  findRepoManifest climbs 16 levels (was 8) for deep monorepos.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): resolve CodeQL file-system race + de-flake Windows npx test

Two CI fixes:

- CodeQL (high, js/file-system-race) at gen-skills-manifest.ts: the
  existsSync(outPath) precheck followed by writeFileSync(outPath) is a
  check-then-write race. Read the committed manifest directly in a
  try/catch instead (missing/unreadable ⇒ "no committed manifest"), so
  there's no precheck to race against. Behavior is unchanged.

- Windows Tests: npxCommand.test.ts's real `npx --version` smoke test
  cold-starts slower than vitest's 5s default on Windows runners and
  timed out. Give the test 60s headroom (and a 30s exec timeout). Kept
  as a real execution check — mocking would reduce it to a tautology.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): repair garbled npx smoke-test timeout comment

The explanatory comment for the 60s timeout was scrambled across the
callback/timeout arguments, failing oxfmt --check (and thus preflight,
which in turn skipped preview-parity and failed the regression gate).
Move it above the it() call so it no longer sits between call arguments.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 22:52:42 +08:00
James Russo 0c05025c04 ci(skills): run skills/**/*.test.mjs in CI (#1724)
skills/**/*.test.mjs files (e.g. skills/media-use/scripts/resolve.test.mjs
and skills/media-use/scripts/lib/manifest.test.mjs) are bare `node --test`
files with only `node:` built-in imports. They aren't part of any workspace
package, and the existing `Test` job's path filter (the `code` filter in
the `changes` job) excludes `skills/**`, so even on PRs that touch only
skills/ those tests never run.

This matters for regression guards. The shell-injection probe test added in
HF#1723 feeds probe() a filename containing `clip"; touch INJECTED; echo
".mp4` and asserts no marker file is created. The test passes locally but
under the current job graph it would never run in CI on a follow-up skills/
change that re-introduces the bug.

Closing the gap with a dedicated `Test: skills` job rather than relaxing
the `code` filter. The existing `Test` job's steps run `bun run test:scripts`
(hardcoded file list) and `bun run --filter '*' test` (workspace packages
only), neither of which would actually execute skills tests even if the
filter let `skills/**` through. The dedicated job needs no `bun install`,
just node 22, since the tests only import from `node:` and relative paths.

The discovery step shells out to `find` and fails loudly when zero test
files match, so a future rename or layout change can't silently turn this
into a no-op pass.

Spotted by Via in HF#1723 review thread, confirmed by James as a separate
follow-up rather than a blocker for HF#1723.

--
Jerrai (https://claude.com/claude-code)
2026-06-25 12:50:43 -07:00
Miguel Ángel 041f2fa196 fix(media-use): kill shell command injection in probe/heygen-search/eval
Swap execSync(<shell-string>) → execFileSync(file, [argv]) in probe.mjs, heygen-search.mjs, and eval.mjs so hostile filenames / queries / manifest metadata can't inject shell. Adds probe.test.mjs regression guard and a CI Test (skills) job so it actually runs. Closes the media-use High/Critical scanner alert.
2026-06-25 15:16:52 -04:00
Miguel Ángel 60d3eeb1f7 test(producer): add stream duration parity check to regression harness (#1652)
Probes the rendered output for video and audio stream durations after
render and fails the test if they differ by more than 0.5s. Catches
mux-level truncation regressions like the ffmpeg -shortest bug (#1648)
where one stream gets silently cut short.

Runs on all non-png-sequence fixtures with audio — no new meta.json
field needed since this is a universal invariant, not a per-fixture
threshold.
2026-06-22 18:32:59 -04:00
Miguel Ángel 25b717dd9c fix(cli): resolve npx shims on Windows (#1626) 2026-06-21 17:50:22 -04:00
Vance IngallsandClaude Opus 4.8 7607a714a6 ci(publish): publish @hyperframes/sdk to npm (#1587)
The SDK is version-bumped by scripts/set-version.ts (it's in the PACKAGES list)
but was never added to the publish_pkg list in publish.yml — so
@hyperframes/sdk@0.6.112 sits on the version line yet is absent from npm (404),
while core/player/engine/etc. all shipped at 0.6.112. Add the missing publish
call so the SDK ships with every release.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:55:22 -07:00
Miguel Ángel a241f2591e fix(studio): break all 7 circular dependency cycles and fix rules-of-hooks violation (#1422) 2026-06-13 19:23:05 -04:00
Vance IngallsandClaude Sonnet 4.6 a0ee97210b fix(sdk,core): css tokenizer, override-set replay, setattribute safety, persist errors (#1350)
* fix(sdk,core): css tokenizer, override-set replay, setattribute safety, persist errors

* test(sdk,ci): smoke test + explicit sdk-tests CI gate

Smoke test covers the full public surface:
  openComposition → setStyle/setText/dispatch(moveElement) → serialize
  applyPatches + ORIGIN_APPLY_PATCHES tagging
  batch() coalescing + transactional rollback on throw
  undo/redo round-trip
  persist adapter write + persist:error surfacing
  T3 embedded mode: override-set apply on open + getOverrides round-trip

Adds sdk-tests CI job so SDK coverage is explicitly named and required —
prevents a repeat of the demo-next vitest-never-ran incident.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sdk): export adapter types, awaitable flush(), never-coalesce mode

- Export PersistAdapter, PreviewAdapter, PersistVersionEntry from package
  root — callers can now write typed fakes without reaching into internals
- Add flush(): Promise<void> to Composition interface + CompositionImpl —
  app-close handlers can await a clean drain of the persist queue
- coalesceMs <= 0 disables coalescing entirely in createHistory — enables
  deterministic test scenarios without per-entry timestamp manipulation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* test(sdk): p2 edge cases — setText no-text-node, override-remove non-existent, flush in smoke

- setText on element with no prior text node (firstTextIdx=-1 path)
- applyOverrideSet null removal on non-existent prop is a no-op (no throw)
- smoke persist test uses comp.flush() instead of setTimeout
- can() JSDoc clarifies Phase 3b false-return is intentional feature-detection

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* ci: trigger regression suite

* fix(ci): add packages/sdk/package.json to Dockerfile.test workspace copy

bun install --frozen-lockfile fails in the regression Docker build because
the lockfile references the sdk workspace member but its package.json was
not copied into the image before the install step.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 14:07:49 -07:00
Miguel Ángel c12987e301 fix(producer): revert Proxy-based wrapTimeline to plain-object approach (#1284)
* fix(producer): revert Proxy-based wrapTimeline to plain-object approach

The `new Proxy` wrapper for GSAP timelines introduced in #1279 causes
Chrome headless to hang indefinitely during page.goto — DOMContentLoaded
never fires. The plain-object approach (explicit method allowlist) loads
in <800ms on the same composition.

The Proxy's generic get/set traps interact badly with Chrome's internal
object inspection (Symbol checks, thenable probing, DevTools serialization)
during HTML parsing, creating a permanent navigation hang. The
maybePublishRenderReady listener fix from #1279 is preserved — only the
wrapTimeline implementation is reverted.

Compositions using GSAP methods outside the allowlist (eventCallback,
labels, repeat, etc.) will see those calls silently dropped rather than
forwarded. This is the same behavior as v0.6.81 and earlier. A safer
forwarding approach can be explored separately without blocking renders.

* fix(producer): address review — stale meta.json descriptions + silently-dropped methods doc

- three-boundary: description referenced Proxy fix but the test uses
  onUpdate in to() vars (allowlist path), not eventCallback
- three-boundary-deferred: same — pins Bug 2's deferred-race, not Bug 1
- Add inline doc comment listing silently-dropped GSAP methods and the
  onUpdate workaround

* ci: add page.goto timing canary to CLI smoke test

Parse page.goto completion times from the render log and fail if the
slowest navigation exceeds 5s. Catches wrapTimeline regressions that
block DOMContentLoaded before the 60s timeout fires.

Refs: #1285

* fix(producer): forward all GSAP methods via dynamic enumeration at wrap time

Instead of silently dropping methods outside a static allowlist, enumerate
the real timeline's prototype chain at wrap time and generate plain-object
forwarding stubs for every method not already covered.

This achieves the same coverage as the `new Proxy` approach from #1279
without the Chrome headless navigation hang — no Proxy trap surfaces are
exposed to Chrome internals. Methods prefixed with `_` (GSAP private) are
skipped. All forwarded methods flush pending batch operations before
delegating, matching the existing allowlist behavior.

Closes #1285

* fix(producer): make proxy non-thenable + harden CI canary

- Skip `then` in forwardRemainingMethods — GSAP timelines are thenable
  (tl.then resolves on completion), and forwarding it makes the proxy
  thenable too: Promise.resolve(proxy) or await proxy hangs forever for
  paused timelines
- Add unit test: Promise.resolve(proxy) resolves immediately, real
  then() is never called
- CI canary: exit 1 (not 0) when no page.goto timing is found in logs,
  so a log-format change loudly breaks CI instead of silently disabling
  the canary
2026-06-08 21:10:43 -04:00
Miguel Ángel 1bcd6ec3b3 fix(core): re-register hf-timelines-built listener in maybePublishRenderReady (#1279)
Compositions that defer gsap.timeline() registration past DOMContentLoaded
(via setTimeout, template instantiation, or dynamic script loading) hit a
race where __renderReady stays false forever:

1. At DOMContentLoaded, __hfTimelinesBuilding is false — init.ts skips
   the hf-timelines-built listener and sets __renderReady = true
2. The deferred script runs, calls gsap.timeline().to() which sets
   __hfTimelinesBuilding = true via the batching proxy
3. The deferred maybePublishRenderReady() sees building=true, sets
   __renderReady = false, but never registers a listener to retry
4. __renderReady stays false, __hf.duration returns 0, pollHfReady
   times out with "Composition has zero duration"

Fix: when maybePublishRenderReady encounters __hfTimelinesBuilding=true,
register a one-shot hf-timelines-built listener to retry — matching the
pattern already used at init time for the synchronous batching case.

Closes #1260
2026-06-08 16:45:40 -04:00
Vance IngallsandClaude Sonnet 4.6 25420bf4cf ci: skip ffmpeg-static CDN download on ubuntu; retry Windows FFmpeg install (#1275)
* ci: skip ffmpeg-static CDN download on ubuntu; retry Windows FFmpeg install

ubuntu-24.04 runners ship /usr/bin/ffmpeg. Set FFMPEG_BIN so ffmpeg-static's
postinstall script skips its GitHub-release binary download, preventing bun
install failures when that CDN is unavailable.

For Windows: increase BtbN/FFmpeg-Builds download max-attempts 3→8 with
longer backoff (30×attempt s) and set FFMPEG_BIN after install so bun install
also skips ffmpeg-static's download in both render and test jobs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* ci: fix FFMPEG_BIN approach — use writable copy via composite action

/usr/bin/ffmpeg is not writable by the runner user. When bun runs
ffmpeg-static's postinstall script in a context where process.exit(0) is
intercepted, the skip-if-exists check has no effect and the download proceeds
to the destination path. Pointing FFMPEG_BIN at a system path (/usr/bin/ffmpeg)
therefore causes EACCES even when the CDN returns 200.

Replace the top-level env var with a prepare-ffmpeg-bin composite action that
copies the system ffmpeg to $RUNNER_TEMP (writable). Call it before every
bun install step in the CI workflow. Whether the postinstall script skips or
overwrites, the write target is now writable and the job succeeds.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* ci: skip apt fallback in prepare-ffmpeg-bin; use stub when ffmpeg absent

ubuntu-24.04 GHA runners do not have ffmpeg pre-installed. The apt-get
fallback triggered the install of ffmpeg and its dependencies, but the
Azure apt mirror returned 404 for libcaca0, aborting the composite action.

ffmpeg-static's postinstall only needs a regular file to exist at FFMPEG_BIN
in order to reach the statSync check and call process.exit(0) — it does not
need a real executable. Write a minimal shell stub when 'which ffmpeg' returns
empty. Jobs that require an actual ffmpeg binary (cli-smoke-required) install
it via apt before calling this action, so 'which ffmpeg' returns the real path
and the copy branch runs instead.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 10:22:31 -07:00
James RussoandClaude Opus 4.8 4da567df22 feat(gcp-cloud-run): Google Cloud Run + Workflows distributed render adapter (#1253)
* feat(gcp-cloud-run): add Google Cloud Run + Workflows distributed render adapter

Adds @hyperframes/gcp-cloud-run, the GCP counterpart to @hyperframes/aws-lambda
(issue #932). The OSS distributed primitives (plan, renderChunk x N, assemble)
are unchanged; this package is the storage/compute/orchestration glue.

Package: Cloud Run handler (one image, three actions), runs under bun; GCS
transport; in-image chrome-headless-shell resolver; client SDK
(renderToCloudRun, getRenderProgress, deploySite, computeRenderCost); Dockerfile;
Cloud Workflows definition; Terraform module; CLI cloudrun
deploy|sites|render|render-batch|progress|destroy with --output-resolution and
--strict-variables; 62 unit tests + docs + live smoke script.

Shared extraction (removes ~640 lines of adapter duplication): move the
cloud-agnostic config validator + content-hash into producer/distributed; both
adapters import them. Validated end-to-end on GCP at 37.4 dB PSNR vs baseline.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): resolve @hyperframes/gcp-cloud-run in the CLI build + root build

The CLI bundle (esbuild) couldn't resolve `@hyperframes/gcp-cloud-run/sdk`,
failing Build/Typecheck/CLI-smoke (and the perf/windows/regression jobs that
build first). Mirror the aws-lambda handling: mark the gcp adapter + its /sdk
subpath external in tsup.config.ts with a source alias, and add gcp-cloud-run
to the root `build` filter so its dist exists for publish + runtime.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(ci): copy gcp-cloud-run manifest in Dockerfile.test for frozen install

The regression test image runs `bun install --frozen-lockfile` after copying
each workspace package.json individually. The CLI now depends on
@hyperframes/gcp-cloud-run (workspace:*), so the frozen install fails to
resolve it unless its manifest is present. Add the COPY line.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): add machine-sizing flags to `cloudrun deploy`

Closes the parity gap with `lambda deploy` (which exposes --memory etc.).
`cloudrun deploy` now threads --cpu, --memory, --max-instances, and --timeout
into the Terraform apply; omitted flags keep the module defaults
(4 vCPU / 16Gi / 100 instances / 3600s). For finer control, apply the module
directly.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(gcp-cloud-run): address PR review (security, waste, limits, alerts)

- server.ts: bucket-allowlist guard no longer fails open silently. Unset env
  logs a one-time WARNING; "*" is an explicit opt-out; otherwise it enforces.
- server.ts: stop double-shipping audio.aac. It already rides in the plan
  tarball every consumer downloads, so drop the redundant standalone upload
  (plan) + re-download/overwrite (assemble); assemble reads it from the untar,
  falling back to a supplied AudioGcsUri for compat.
- server.ts: chunk extension via path.extname() instead of slice(lastIndexOf).
- workflow.yaml: clamp parallel concurrency_limit to math.min(chunkCount, 20)
  — Cloud Workflows hard-caps concurrent iterations at 20.
- Dockerfile: pin bun (bun-v1.3.9) so an interop change can't silently break
  the image rebuild.
- terraform: add min_instances var (default 0); add a workflow-failure alert
  (finished_execution_count status=FAILED) alongside the request-count one.
- costAccounting: document that displayCost excludes GCS storage/egress.

Verified against the actual APIs: @google-cloud/workflows@4.4.0
ICreateExecutionRequest has no executionId (so the idempotency-token suggestion
isn't available in this client); Workflows concurrency cap is 20; failure
metric is workflows.googleapis.com/finished_execution_count (status label).
174 adapter tests pass, fallow/oxlint/oxfmt/terraform clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(gcp-cloud-run): address round-2 review — error code + CFR forwarding

- workflow.yaml: rename the zero-chunk failure code PLAN_TOO_LARGE →
  PLAN_PRODUCED_ZERO_CHUNKS. The old code implied a size-ceiling breach (the
  opposite cause), misleading anyone triaging the alert.
- workflow.yaml: forward Config.cfr to the assemble step
  (`Cfr: ${("cfr" in config) and config.cfr}`). It was read by the handler
  but never sent, so exact-CFR was silently off for every Cloud Run render.
  Uses the same `in`-operator guard already proven in the retryable predicate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(release): include gcp-cloud-run in set-version PACKAGES list

set-version.ts (driven by release:prepare) bumps an explicit package list to
the shared version on each release. gcp-cloud-run was wired into the build +
publish.yml but missing here, so a release would leave it at a stale version
and publish.yml would push the wrong version. Add it so the new package
version-bumps + publishes in lockstep with the others.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 14:43:38 -07:00
Vance Ingalls 1f37920fe1 fix(cli): re-validate SSRF denylist on redirects + harden isPrivateUrl (#1212)
## Summary

- Adds `safeFetch`, a redirect-aware wrapper around `fetch` that re-runs the SSRF denylist on every hop before following a redirect.
- Routes `fetchBuffer` and the Lottie media fetch through `safeFetch` so redirect chains can't bounce through a public URL to reach an internal or cloud-metadata host.
- Hardens `isPrivateUrl` to also block `0.0.0.0` / `0.0.0.0/8`, IPv6 loopback (`::1`), IPv4-mapped (`::ffff:…`), unique-local (`fc00::/7`), and link-local (`fe80::/10`) ranges.

## Security

**F-002 MED** — `fetchBuffer` followed redirects without re-checking the denylist on the destination. A `30x` redirect from an allowlisted public URL to `169.254.169.254` or an internal host would succeed, leaking the response to the caller (e.g. captured page assets written to local disk).

**F-003 MED** — `isPrivateUrl` did not cover `0.0.0.0` (maps to localhost on most OSes), IPv6 loopback, or IPv6 private ranges. An asset URL using those addresses would bypass the denylist. Alternate IPv4 encodings (decimal/octal/hex) are already normalized to dotted-quad by WHATWG URL parsing and remain blocked.

## Test plan

- [x] Unit tests cover redirect-chain blocking (redirect to metadata IP rejected)
- [x] Unit tests cover new `isPrivateUrl` address forms (`0.0.0.0`, `::1`, `fc00::1`, `fe80::1`, `::ffff:192.168.1.1`)
- [x] Existing fetch and asset-download tests pass
2026-06-05 17:01:00 -07:00
James RussoandClaude Opus 4.8 248f640734 feat(docs): add changelog release workflow (#1164)
* feat(docs): add changelog release workflow

* fix(scripts): resolve CodeQL findings in release scripts

- draft-changelog.ts: replace existsSync+writeFileSync check-then-act with
  an atomic exclusive-write flag (flag: wx) to fix the js/file-system-race
  TOCTOU finding; overwrite only under --force (flag: w).
- set-version.ts: switch execSync shell-string git calls to execFileSync with
  argument arrays so the interpolated version/paths can never be interpreted
  by a shell, resolving the js/indirect-command-line-injection findings.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(scripts): lower writeReleaseNotes complexity below CRAP threshold

The exclusive-write fix pushed writeReleaseNotes to cyclomatic 5 / CRAP 30.0
(fallow/high-crap-score, threshold 30.0). The '!force' guard in the catch is
redundant — EEXIST is only reachable under the 'wx' flag (force=false), since
'w' overwrites without throwing. Dropping it returns the function to cyclomatic
4 / CRAP 20 with identical behavior.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(docs): address changelog review feedback

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 15:51:16 -07:00
Miguel Ángel 3bbfea38cf fix(engine): use captureBeyondViewport on all CDP screenshot paths (#1094)
* fix(engine): use captureBeyondViewport on all CDP screenshot paths

Chrome's compositor rounds the viewport boundary inward under multi-tab
load, clipping the bottom/right edge of tall portrait compositions
(1080x1920). The explicit clip rect already constrains output to exact
composition dimensions, making the viewport-boundary pre-clip from
captureBeyondViewport:false both redundant and unreliable.

Set captureBeyondViewport:true on all three CDP screenshot call sites:
pageScreenshotCapture, captureScreenshotWithAlpha, and captureAlphaPng.

Add portrait-edge-bleed regression test: 1080x1920 grid with bright
magenta bottom rows, rendered with 4 workers. Any compositor clipping
at the bottom edge drops PSNR sharply against the golden baseline.

Closes #1009

* fix(engine): address review feedback on captureBeyondViewport

- Add backref comments on captureScreenshotWithAlpha and captureAlphaPng
  pointing to pageScreenshotCapture for the rationale, so the next reader
  doesn't treat the flag as unintentional copy-paste
- Note in test meta.json that the static grid fixture covers the
  capture-side clipping path but not the video-element compositor surface
  timing that produces the t≈37s self-healing in #1009

* test(producer): use video element in portrait-edge-bleed regression test

Replace the static CSS grid with a 1080x1920 portrait video element —
matches the original bug report shape where the compositor surface
allocation timing causes the bottom-edge clipping. The video has a dark
top region and bright magenta bottom 480px, so any viewport clipping at
the bottom edge drops PSNR sharply. Baseline regenerated in Docker with
4 workers.
2026-05-27 11:26:38 -04:00
Miguel Ángel 3cd6cd6a1c test(producer): add parallel capture regression test (#1088)
* test(producer): add parallel capture regression test

Add a regression fixture that forces workers: 2, ensuring the parallel
capture code path (browser-per-worker in BeginFrame mode) is exercised
in CI. All existing fixtures pin workers: 1, so this is the first test
that would catch a regression in the multi-worker pool isolation fix
from PR #1087.

The composition is 5s @ 30fps (150 frames), which exceeds both
MIN_FRAMES_PER_WORKER * 2 (60) and minParallelFrames (120), so the
parallel coordinator will always split work across workers.

Baseline output/output.mp4 must be generated inside Dockerfile.test
before the fixture can run in CI.

* test(producer): bump parallel capture test to 4 workers

Matches realistic auto-mode worker counts (4-6 on typical machines),
not just the minimum (2) that triggers the bug.

* test(producer): add golden baseline for parallel capture regression

Generated inside Dockerfile.test on amd64 Linux (Docker image
hyperframes-producer:test) to match the CI rendering environment.

* test(producer): address review feedback on parallel capture test

- Add fixture to shard-5 in regression.yml so CI actually runs it
- Reframe description: multi-worker path coverage (frame distribution,
  reorder buffer, per-worker browser lifecycle), not GPU-specific crash
  guard — SwiftShader CI can't reproduce the hardware compositor race
- Remove dead @keyframes count-up (content doesn't apply to div)
- Remove unused CSS animation reference on .counter
- Regenerate golden baseline with cleaned-up HTML

* fix(producer): replace rAF + CSS keyframes with GSAP in parallel-capture test

The composition used requestAnimationFrame for a frame counter and CSS
@keyframes for animations, which triggered screenshot capture mode
(non-deterministic across workers) and caused 29 PSNR failures in CI.
All animations now use the GSAP timeline, keeping the render in
deterministic BeginFrame mode. Baseline regenerated in Docker.
2026-05-26 23:10:49 -04:00
Miguel Ángel ea4d920589 refactor(studio): split oversized files and raise line limit to 600
Split PlayerControls.tsx into focused sub-components (SeekBar,
WorkAreaOverlay, MuteButton, LoopButton, FullscreenButton,
ShortcutsPanel, SpeedMenu) and extracted seek bar drag/progress
tracking into useSeekBarDrag hook.

Split manualEditsDom.ts patch-builder functions into
manualEditsDomPatches.ts with data-driven helpers to reduce
duplication and complexity.

Extracted per-type reapply helpers from reapplyPositionEditsAfterSeek
and factored out identity-matrix check from
stripGsapTranslateFromTransform.

Raised file-size limit from 500 to 600 lines, removed
.filesize-allowlist.
2026-05-22 22:57:12 -04:00
JamesandClaude Opus 4.7 6d1236a0cc feat(cli): add --output-resolution to lambda render
Allows authored-at-1080p compositions to render at 4K/2K via Chrome
deviceScaleFactor supersampling without re-laying-out the composition.
Plain --width 3840 silently lays out at 1920×1080 because data-width/
data-height attrs override Config.width — this flag is the supported
way to ask the renderer to supersample.

Accepts canonical CanvasResolution names (landscape, landscape-4k,
portrait, portrait-4k, square, square-4k) and aliases (1080p, 4k, uhd,
hd, 1080p-portrait, 4k-portrait, 1080p-square, 4k-square). Wired
through render + render-batch.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:08:30 -04:00
Miguel Ángel be9b61a8c9 Merge pull request #986 from heygen-com/fix/studio-edit-persistence-and-render-css
fix(studio): server-side DOM patching, render CSS scoping, and resilience
2026-05-21 05:53:32 +02:00
Miguel Ángel 692c1431c3 fix(ci): resolve puppeteer from producer package in studio smoke test 2026-05-20 17:32:55 -04:00
Miguel Ángel 1d6ed9f41a ci: add studio load smoke test — catches runtime errors on first page load 2026-05-20 17:30:05 -04:00
James 07bcb4f73b fix(cli): stop dropping CI/agent telemetry, suppress HeyGen CI at workflow level
The CI=true early-exit in shouldTrack() was hiding most modern usage
(coding agents in Codespaces, CI pipelines, agent sandboxes). Remove it.
Each event still carries is_ci/is_docker/is_tty from system.ts, so CI vs
laptop traffic can be separated in PostHog without being dropped at
ingestion.

HeyGen's own CI is suppressed via HYPERFRAMES_NO_TELEMETRY=1 added to
each workflow that exercises the CLI.
2026-05-20 01:03:41 -04:00
Miguel Ángel 83e01e0d44 Merge pull request #965 from heygen-com/fix/sub-comp-timeline-t0
fix: activate nested child timelines on renderSeek (sub-comp at t=0)
2026-05-19 23:11:32 +02:00
Miguel Ángel e2f7f6a58a fix: add regression fixtures with golden baselines + address review
- Create sub-comp-t0 and sub-comp-id-selector as proper regression tests
  under packages/producer/tests/ with golden MP4 baselines
- Add both to shard-7 in regression.yml
- Add clarifying comment on activateNestedChildTimelines scope
- Confirm test fixture network safety in comment
2026-05-19 15:59:09 -04:00
James RussoandClaude Opus 4.7 6d2569c6bb test(producer): add webm-vp9 distributed regression fixture (#952)
* feat(producer): enable webm in distributed mode via concat-copy

PR 8.2 of the WebM distributed-rendering plan (v1.5 backlog #1; see
DISTRIBUTED-RENDERING-PLAN.md §7.2). Wires libvpx-vp9 webm through the
distributed pipeline now that PR 8.1 proved concat-copy works.

Architectural decision: Path A (concat-copy) — based on PR 8.1's smoke
test result (9/9 tests pass for both yuv420p and yuva420p VP9 streams).
The simpler architecture wins; no re-encode in assemble, no encode-
parallelism loss.

Changes:

- plan.ts:
  - DistributedRenderConfig.format and PlanResult.format now include
    "webm" — type-level acceptance matches the runtime gate.
  - rejectUnsupportedDistributedFormat() no longer trips on webm. HDR
    mp4 remains the only refused configuration.
  - resolveEncoderTriple() returns libvpx-vp9-software + yuva420p +
    preset="good" for format="webm". yuva420p preserves alpha — the
    format's main reason for existing for web delivery.
  - codec= remains rejected for non-mp4 formats (mov is always ProRes
    4444; webm is always libvpx-vp9). The error message lists all four
    distributed-supported formats.
  - FormatNotSupportedInDistributedError docstring updated to reflect
    the new reality (only HDR is unsupported).

- freezePlan.ts: LockedRenderConfig.encoder gains "libvpx-vp9-software".
  Mirrors libx265-software / prores-software / png-sequence in shape;
  the chunk worker reads this discriminant to decide encode args.

- renderChunk.ts: drops the now-incorrect cast that excluded webm from
  buildSyntheticRenderJob's format input; tightens the preset-format
  cast to include webm.

- assemble.ts: docstring + comment updates. The mp4/mov concat-copy
  path is format-agnostic — webm uses the exact same code (applyFaststart
  is a no-op for webm via the existing chunkEncoder.ts gate;
  muxVideoWithAudio already routes webm to libopus audio).

- planFormatBanlist.test.ts: webm-rejection tests removed; replaced with
  "accepts webm" tests + a HDR+webm combo test that verifies HDR is the
  trip regardless of format.

- plan.test.ts: new describe block pins the webm wiring contract:
  format="webm" produces an encoder=libvpx-vp9-software /
  pixelFormat=yuva420p planDir with closedGop=true and gopSize=chunkSize.

- webm-concat-copy.test.ts (smoke): extended with a yuva420p variant
  that proves the alpha pixel format the distributed pipeline actually
  emits also round-trips through concat-copy. 9/9 tests pass locally.

§8 format support matrix in DISTRIBUTED-RENDERING-PLAN.md is intentionally
left unchanged at this PR — it flips to ✓ in PR 8.4 once the end-to-end
fixture (PR 8.3) is green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(producer): include webm in plan-time needsAlpha + strengthen alpha smoke

PR review feedback from Miguel and Vai on #951 caught a real bug:
`plan.ts`'s `needsAlpha` disjunction excluded `"webm"`, so the plan
stage froze `forceScreenshot: false` into the `LockedRenderConfig`
even though distributed webm uses `yuva420p`. Every chunk worker
captured opaque RGB via BeginFrame (which doesn't preserve alpha on
Linux headless-shell), and libvpx-vp9 encoded uniformly-opaque alpha
that the encoder then dropped — producing un-keyable webm.

Two changes:

1. **plan.ts**: include `"webm"` in `needsAlpha`. Matches the
   in-process renderer's logic at `renderOrchestrator.ts:1469`
   (`const needsAlpha = isWebm || isMov || isPngSequence`); the two
   sites must stay in sync since the distributed pipeline's PSNR
   regression compares against the in-process baseline.

2. **Smoke test (yuva420p describe)**: source frames now use a real
   alpha gradient (`geq=a='X*255/W'` on top of `testsrc2`) instead of
   `testsrc2 + format=rgba` which was uniformly opaque. The decode-
   pix_fmt assertion is dropped (ffprobe reports `yuv420p` for
   VP9-with-alpha because the alpha lives in a Matroska
   `BlockAdditional` sidecar) and replaced with two stronger checks:
   - `TAG:ALPHA_MODE=1` is present on the stream — proves the
     encoder was actually configured for alpha
   - alpha plane variance after `-c:v libvpx-vp9 -i ... -pix_fmt rgba
     -vf extractplanes=a,signalstats` — proves the alpha sub-stream
     round-trips through concat-copy with spatially-varying content,
     not uniform/dropped alpha
   - decode-test gate is now exit-code-only (was `exitCode || stderr`
     which would flake on chatty ffmpeg `-v error` builds emitting
     non-fatal DTS/container notes)

These checks would have caught the `needsAlpha` bug before review.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(aws-lambda): widen narrow format types to include webm

CI on PR #951 was failing at typecheck/build because the producer's
`DistributedRenderConfig.format` widened to include webm in this PR
but the aws-lambda package's narrow `"mp4" | "mov" | "png-sequence"`
type literals in `events.ts`, `handler.ts`, and `validateConfig.ts`
hadn't kept up. `renderToLambda.ts:87` passed `config.format` (now
including webm) into a parameter typed against the narrow union,
producing TS2345.

This widening originally landed in PR #952 (test fixture PR) but
needs to be atomic with the producer's widening here to keep each
PR independently typecheck-clean.

Also refactor `formatExtension` from a switch dispatch to a
`Record<DistributedFormat, string>` lookup. Adding the webm case
tipped the switch's CRAP to the 30.0 fallow threshold; the lookup
table drops cyclomatic from 5 to 1 with the same compile-time
exhaustiveness guarantee (TS errors on missing entries when
`DistributedFormat` adds a new format). The runtime
`_exhaustive: never` throw was only protecting against a string
slipping past TS; `validateConfig.ts`'s `ALLOWED_FORMATS` already
gates untrusted input at the SDK boundary.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* test(producer): add webm-vp9 distributed regression fixture

PR 8.3 of the WebM distributed-rendering plan (v1.5 backlog #1; see
DISTRIBUTED-RENDERING-PLAN.md §7.2). End-to-end regression coverage for
the webm distributed path PRs 8.1 and 8.2 wired up.

Adds packages/producer/tests/distributed/webm-vp9/ matching the
mp4-h264-sdr fixture pattern: a 2-second composition (60 frames @ 30fps)
with text, a crossfade across the frame-30 chunk seam, and a continuous
icon rotation — exercises chunk-boundary continuity for both display
contents and VP9 closed-GOP alpha encoding. `chunkSize: 15` produces 4
chunks so 3 seams are tested, and the crossfade straddles the middle
seam to surface alpha-plane discontinuities introduced by alt-ref drift.

Baseline regenerated inside Dockerfile.test via
`bun run --cwd packages/producer docker:test:update webm-vp9`. Runs in:

  - in-process mode: byte-identical match against baseline ✓
  - distributed-simulated mode: PSNR 56.88-63.49 dB across 100
    checkpoints, well above the 30 dB threshold ✓

Wiring updates required to let webm flow through the harness:

- regression-harness-distributed.ts:
  - checkDistributedSupport() no longer rejects webm. HDR mp4 + NTSC
    fps + non-{24,30,60} fps remain rejected.
  - RunDistributedSimulatedInput.format widened to include webm.
  - Docstring + comments updated.

- regression-harness-distributed.test.ts: webm-rejection test replaced
  with "accepts format=webm" test.

- regression-harness.ts: the now-incorrect format cast at the
  distributed-input call site is dropped; comment about why webm was
  excluded is replaced with "webm is now distributed-supported".

- regression-harness-lambda-local-types.ts: RunLambdaLocalInput.format
  widened to include webm so lambda-local mode can also exercise webm
  fixtures end-to-end.

- aws-lambda webm support (Path A through the Lambda handler):
  - formatExtension.ts: DistributedFormat gains "webm" → ".webm" case.
  - events.ts: RenderChunkEvent / AssembleEvent / PlanLambdaResult
    Format widened to include webm.
  - sdk/validateConfig.ts: ALLOWED_FORMATS gains "webm".
  - handler.ts: downloadChunkObjects format param widened.

The Lambda handler delegates to the producer's assemble() primitive
which PR 8.2 already taught to handle webm (concat-copy + applyFaststart
no-op + muxVideoWithAudio with libopus); no Lambda-side rendering
changes are needed beyond the type/validation surfaces above.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* docs(aws-lambda): drop stale webm rejection from validateConfig docblock

PR #952 review nit (Miguel): the validateConfig.ts file-header comment
still claimed the SDK rejects webm, but the runtime check no longer
does (ALLOWED_FORMATS now includes 'webm'). Update the docblock to
reflect that only force-hdr remains an SDK-side rejection.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* ci(regression): add webm-vp9 to shard-3 + refactor formatExtension

Three follow-ups bundled together (Vai's review feedback on PR #952
plus the fallow audit finding that surfaced when the webm case was
added):

1. **Wire webm-vp9 into CI regression.** The fixture was added in this
   PR but never appeared in any `.github/workflows/regression.yml`
   shard's args allowlist, so the regression harness's positional-args
   gate skipped it in CI. Append `webm-vp9` to shard-3 (which already
   carries `mp4-h264-sdr` + `webm-transparency`) so the fixture runs.

2. **Fix stale "four hard gates" prose in checkDistributedSupport
   docstring.** Earlier in the stack I removed the webm bullet but
   didn't update the count. Two gates remain (fps + hdr).

3. **Refactor `formatExtension` from switch to lookup table.** Adding
   the webm case made the switch dispatch's CRAP score hit 30.0
   (cyclomatic = 5, plus the function's small body). Replaced with a
   `Record<DistributedFormat, string>` lookup, which:
   - drops cyclomatic from 5 → 1,
   - keeps exhaustiveness enforcement at compile time (TS errors if
     a new format gets added to `DistributedFormat` without a
     matching key in the Record literal),
   - drops the runtime `_exhaustive: never` throw, which was only
     guarding against an arbitrary string slipping past TS — a
     caller-side concern, not this function's job.

   The function now reads as a table lookup, which matches what it
   actually does, and the fallow audit now reports zero new
   complexity findings (down from 1).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 03:13:30 -04:00
James Russo efc5f0584b ci: post sticky PR comment with fallow audit findings (#954)
* ci: run fallow audit in lefthook pre-commit

Mirrors the same `fallow audit --base ... --fail-on-issues` check that
runs in CI, but locally against HEAD so issues surface at commit time
instead of after the push round-trip.

Scoped to `packages/**` source files via the glob — non-code edits
(README, docs, top-level configs) skip the hook entirely.

Measured locally: ~5s in parallel with the existing lint/format/typecheck
checks. Doesn't extend wall-clock time because typecheck (~11s) is the
long pole, and lefthook runs commands in parallel.

The default `--gate new-only` means inherited findings don't block the
commit — same gate behavior as CI, so local pre-commit and PR audit
agree.

* refactor: delete orphan declarations flagged by fallow

After fallow's auto-fix de-exports unused symbols, oxlint surfaces them
as no-unused-vars. This PR deletes those orphan declarations outright.

Biggest cleanup: studio/src/icons/SystemIcons.tsx shrinks from 132 to 57
lines — 33 unused icon wrappers and their phosphor-icon imports deleted.

Other deletions across 14 more files covering paired getter/setters,
helper functions, dead env constants, internal components with no
callers, and cascading unused imports.

Cascade-causing files held back for follow-up PRs: renderOrchestrator
barrel of captureCost re-exports, telemetry/portUtils/remote barrels,
Button.tsx + ui/index.ts (would orphan whole file), studioMotion
type re-exports.

Test plan: typecheck clean across 8 packages, oxlint + oxfmt clean,
fallow audit exit 0 (remaining findings inherited), cli + studio
vitest suites pass.

* ci: post sticky PR comment with fallow audit findings

Reviewers shouldn't have to dig through CI logs to see what fallow
flagged. With this change, on every PR the fallow job posts (or
updates) a sticky comment containing the full audit report formatted
as a collapsible markdown table.

The comment uses fallow's built-in `pr-comment-github` format, which
already emits a `<!-- fallow-id: fallow-results -->` sentinel.
`marocchino/sticky-pull-request-comment@v2.9.1` matches that header so
each run replaces the previous comment instead of stacking new ones.

The job now runs in three steps:
1. Run `fallow audit ... --format pr-comment-github` with
   `continue-on-error: true` so the comment posts even when the audit
   fails. Exit code is captured.
2. Post (or update) the sticky comment with the captured output.
3. Re-emit the audit exit code so the job still fails-the-build on
   new findings.

Bumps the workflow's `pull-requests` permission from read to write,
needed for the sticky-comment poster to call the issues API.
2026-05-18 21:28:41 -07:00
James 62c800aec3 ci: add fallow audit job (PR-scoped, new-only gate) 2026-05-18 21:18:01 +00:00
James 4051899533 chore(lambda): publish-readiness for @hyperframes/aws-lambda
The Lambda adapter has been on `main` since PR #909 but its package
manifest still shipped TypeScript source (`main: ./src/index.ts`,
`build: tsc --noEmit`, `version: 0.0.1`) and the publish workflow
didn't list it. This wires it up to publish alongside the other
`@hyperframes/*` packages on the next `v*` tag.

Changes:

  - **packages/aws-lambda/build.mjs (new)** — mirrors
    `packages/producer/build.mjs`: esbuild bundles four entry
    points (`src/index.ts`, `src/handler.ts`, `src/sdk/index.ts`,
    `src/cdk/index.ts`) → `dist/`, then `tsc --emitDeclarationOnly`
    emits .d.ts via `tsconfig.build.json`. All runtime/peer deps
    (@aws-sdk/*, @hyperframes/producer*, @sparticuz/chromium,
    aws-cdk-lib, constructs, ffmpeg-static, ffprobe-static,
    puppeteer-core, tar) are external so consumers resolve them
    through their own node_modules.

  - **packages/aws-lambda/tsconfig.build.json (new)** — drops the
    workspace `paths` overrides so `@hyperframes/producer*`
    resolves through node_modules to producer's already-built
    `dist/` types instead of pulling its full source tree into
    emit (which would violate `rootDir`).

  - **packages/aws-lambda/tsconfig.json** — keeps `noEmit: true`
    + workspace `paths` for fast in-place typechecks; also
    excludes `src/**/__fixtures__/**` so test-only helpers
    (fakeS3) don't leak into emitted declarations.

  - **packages/aws-lambda/package.json**:
      * version bumped 0.0.1 → 0.6.18 (matches the repo's lockstep
        release cadence)
      * main / types / exports map points at `dist/...`
      * files: ["dist/", "scripts/", "README.md"] (scripts/ kept
        whole because build-zip.ts and verify-zip-size.ts both
        import scripts/_formatBytes.ts)
      * scripts.build = `node build.mjs`

  - **package.json** — root `build` filter includes
    `aws-lambda` so `bun run build` builds it in topological
    order after producer.

  - **.github/workflows/publish.yml** — one new
    `publish_pkg "@hyperframes/aws-lambda" "@hyperframes/aws-lambda"`
    line. First publish is automatic via the `--access public` flag
    in `publish_pkg`; the @hyperframes scope already owns the name.

Verification:

  bun run build                          # full root build green
  bun run verify:packed-manifests        # aws-lambda passes
  pnpm pack packages/cli                 # @hyperframes/aws-lambda
                                         # rewrites workspace:* → 0.6.18
  npm install -g <cli-tgz>               # smoke-install still works
  hyperframes lambda deploy              # friendly missing-package
                                         # error still fires when
                                         # aws-lambda isn't installed
2026-05-17 19:16:56 +00:00
James Russo c50f59a53b feat(lambda): add Lambda handler, ZIP bundling, and BeginFrame probe (#878)
* feat(lambda): add Lambda handler, ZIP bundling, and BeginFrame probe

Phase 6 of the distributed rendering plan: AWS Lambda turnkey adoption
(see DISTRIBUTED-RENDERING-PLAN.md §11 Phase 6 + §15).

This PR adds the new packages/aws-lambda/ workspace package that wraps
the OSS plan/renderChunk/assemble primitives in an AWS Lambda handler,
plus a build pipeline that bundles the handler + Chromium runtime +
ffmpeg into a deployable ZIP.

Architecture: ZIP deploy (not Docker image), Chrome via @sparticuz/chromium
with chrome-headless-shell fallback, dispatch on event.Action ∈ {plan,
renderChunk, assemble}.

The load-bearing concern — does @sparticuz/chromium's chrome-headless-shell
build honour CDP HeadlessExperimental.beginFrame? — is pinned by the new
scripts/probe-beginframe.ts regression guard. Probe boots the runtime
inside public.ecr.aws/lambda/nodejs:22, navigates to a static page, and
asserts beginFrame returns a PNG buffer. Verified locally + inside the
Docker container; both pass with hasDamage=true.

Sizes (sparticuz source): unzipped 157 MiB, zipped 99 MiB. Well under
the 240 MiB / 150 MiB in-house gates and the Lambda 250 MiB hard ceiling.

This is part of a stack of 8 PRs (3 in Phase 6a, 5 in Phase 6b); this is
PR 6.1.

* fix(lambda): address PR 878 review feedback

- Verify event.PlanHash against the untarred plan.json at the handler
  boundary before invoking the producer primitive. Throws typed
  PLAN_HASH_MISMATCH on divergence so Step Functions routes it as
  non-retryable; previously the field was schema bloat the handler
  ignored, leaving enforcement entirely inside the producer.
- Standardize on MiB throughout build-zip.ts, verify-zip-size.ts, and
  the README. Lambda's hard ceiling is 250 MiB (AWS docs label "250 MB"
  but use binary mebibytes); previously mixed units made the 248 MiB
  budget look like a ~5 MB margin instead of the 2 MiB it actually is.
- stageChromeHeadlessShell now picks Chrome versions via numeric semver
  comparison instead of lexicographic sort+reverse — the latter would
  silently pick "99.x" over "131.x" once Chrome cached three-digit
  majors that aren't width-aligned.
- Drop _setSparticuzChromiumForTests from the public index barrel.
  Test-only DI seam imported directly from ./chromium.js in tests.
- Replace require("node:fs") inside walkSize() with the top-level fs
  imports — file is ESM and the same module is already imported.

* docs(lambda): drop internal plan-doc refs from package README

* ci(windows): fix bun filter UNION bug excluding producer from Windows tests

`bun run --filter "!a" --filter "!b" test` composes as a UNION (any
package matching either negation runs), not an intersection. Effect:
@hyperframes/producer was still being tested on Windows even though
it's explicitly excluded — its regression harness (Docker + LFS golden
mp4 baselines) is Linux-only and was driving the 32min timeout.

Enumerate the packages we DO want to test instead.
2026-05-16 18:08:47 -04:00
JamesandClaude Opus 4.7 00984133fc ci(preflight): extract preflight steps into a composite action
Same 5-step preflight body (setup-bun, setup-node, cache, install,
lint, format:check) was duplicated across 5 workflows. Move it to
.github/actions/preflight/action.yml so future tweaks (adding
typecheck, swapping the cache key, etc.) are a single-file change.

Net diff: +33 / -65.

Addresses the "shared preflight" follow-up Vai called out on #877.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 22:40:32 +00:00
JamesandClaude Opus 4.7 e29d7db331 ci(preflight): cache ~/.bun/install/cache keyed on bun.lock
Each of the 5 preflight gates was doing a cold bun install, costing
~30-60s of redundant install time per PR. Cache the install dir
keyed on bun.lock so subsequent preflights (and reruns) hit warm.

Addresses Vai's review on #877.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 22:36:49 +00:00
JamesandClaude Opus 4.7 18e49cb69c ci: fast-fail regression matrix + preflight gate before expensive jobs
Don't burn 60+ runner-minutes on regression shards, perf shards,
preview-parity, Windows renders, or catalog-preview renders when
the PR is already failing lint or format.

- regression: matrix fail-fast: false → true (first failing shard
  cancels the rest), plus a new preflight (lint + format:check)
  job gating regression-shards.
- player-perf: matrix fail-fast → true, plus preflight gate.
- preview-regression, windows-render, catalog-previews: preflight
  gate added; heavy jobs now needs: [..., preflight].

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 22:31:29 +00:00
James Russo 4bc24068f4 Merge pull request #864 from heygen-com/05-15-ci_codeql_bump_codeql-action_v3_v4_to_address_deprecation
ci(codeql): bump codeql-action v3 → v4
2026-05-15 13:07:18 -04:00
James 436aebdc13 ci(codeql): bump codeql-action v3 → v4 to address deprecation 2026-05-15 16:57:48 +00:00
James Russo 952d2658b0 Merge pull request #860 from heygen-com/05-15-ci_security_add_advanced_codeql_setup_with_path-scoped_query_filters
ci(security): add advanced CodeQL setup with path-scoped query filters
2026-05-15 02:59:32 -04:00
James 783e25a78f ci(security): add advanced CodeQL setup with path-scoped query filters 2026-05-15 04:58:10 +00:00
James b2a0262c3c ci(regression): rebalance matrix via measured per-test durations 2026-05-15 03:40:45 +00:00
Miguel Ángel 2e6022972b fix(studio): add preview zoom controls (#761)
* fix(studio): add smooth preview zoom with pinch/Ctrl+scroll

- Scale iframe content from inside (contentDocument.documentElement) instead
  of scaling the parent div, avoiding compositor re-rasterization on every
  zoom frame — critical for smooth zoom on high-refresh displays (240Hz)
- Document-level capture-phase wheel handler bypasses the DomEditOverlay
- Center-based zoom (no pan drift from pointer-anchored formulas)
- Transient HUD shows zoom % briefly, no persistent UI controls
- Double-click preview area to reset zoom to fit
- Drag-to-pan when zoomed past 100%
- Momentum scroll suppression after pinch gesture (400ms cooldown)
- Delta clamping (MAX_DELTA=10) prevents overshooting on fast gestures
- toDomPrecision rounds transform values to 4 decimals (matches tldraw)
- Zoom state persisted to localStorage with 200ms debounce
- Exposes --preview-zoom CSS custom property for overlay coordinate mapping
- Fix infinite render loop in NLELayout (onIframeRef → refreshPreviewDocumentVersion)

* fix(studio): use CSS zoom instead of transform scale for preview zoom

CSS transform: scale() on a div containing an iframe causes compositor
cross-layer sync issues that produce visible frame tearing on high-refresh
displays (240Hz ProMotion). CSS zoom property changes the actual rendered
size without compositor layer synchronization, eliminating the jumping.

- Replace transform: scale(Z) with zoom: Z on the stage div
- Keep transform: translate() for panning (compositor-friendly, no iframe)
- Overlays work correctly since getBoundingClientRect() includes zoom
- Remove will-change, transition hacks, pointer-events toggles

* fix(ci): use apt-get for ffmpeg in preview-regression workflow

The FedericoCarboni/setup-ffmpeg action downloads from an external URL
that has been persistently unreachable, causing CI failures. Switch to
apt-get install which uses Ubuntu's package repos (same as ci.yml and
player-perf.yml).

* fix(studio): clear zoom timers on NLEPreview unmount

settleTimerRef, hudTimerRef, and retiringTimerRef could fire after
component unmount. Add cleanup effect to prevent stale callbacks.

* feat(studio): persist sidebar, timeline, and playback speed across reloads

Wire up studioUiPreferences for the three remaining UI states requested
in #752: left sidebar collapsed, timeline visibility, and playback rate.
All three now survive page reloads using the same localStorage key as
preview zoom.
2026-05-13 09:29:01 +02:00
James 8348e19fd9 fix(ci): switch Windows install to hoisted linker; narrow FormData iter
Pushing further to actually get Windows render verification green, not just
work around it.

## What's wrong on Windows

Bun 1.3's default `isolated` linker creates nested workspace junctions under
`packages/*/node_modules/` on Windows GHA runners. Those junctions don't
materialize reliably — Node's `realpathSync` returns `EPERM` on stat, and
ESM resolution returns `ERR_MODULE_NOT_FOUND`. Every Windows build since
PR #748 has tripped this in one of three places:

- `packages/producer/build.mjs` importing `esbuild`
- `packages/producer/scripts/generate-font-data.ts` reading `@fontsource/*`
- `packages/producer` running `tsc` to emit `.d.ts`s

Long-running bun bugs: oven-sh/bun#23615, #18354, #10146.

## Fix

**1. `--linker=hoisted` for the Windows install step** (workflow change,
Windows only). Hoisted layout puts deps as real directories at the workspace
root + workspace package node_modules. No junctions, no Windows-specific
path quirks. Linux CI keeps the default isolated linker; the lockfile is
linker-agnostic so `--frozen-lockfile` is still valid.

**2. Source-level FormData narrowing in `packages/core/src/studio-api/routes/files.ts`**
(needed because the hoisted layout exposes a `@types/node@25` typecheck
issue that the isolated layout hides). With v25 + an `onmessage` global in
scope, the ambient `FormData.entries()` infers `[string, string]` instead of
`[string, File | string]`, so the `value instanceof File` check breaks at
`TS2358`. Cast the iterator to a `[string, FileLike | string]` shape and
narrow via `typeof value === "string"`. Identical runtime behavior; works
under both v24 (isolated layout, what Linux CI sees) and v25 (hoisted, what
Windows CI sees with this change).

## Verification

- `bun install --frozen-lockfile` (isolated, default): full build green
- `bun install --frozen-lockfile --linker=hoisted`: full build green, core
  typecheck passes, `@hyperframes/core` 853 tests pass
- Format/lint clean on both layouts
2026-05-13 03:27:58 +00:00
Miguel Ángel 91bdffffe6 fix(ci): scope LOC check to studio, split useTimelinePlayer + hyperframes-player under 500 LOC (#750)
* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each)

* fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files

* feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson

Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux:
- Detects the platform automatically
- Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM)
- Falls back to clear manual instructions with exact commands
- 'hyperframes browser ensure' guides through the setup interactively
- After setup, all render commands work without any flags

* fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds

Path exclusions are insufficient — Defender re-scans new files created
during bun install before the exclusion takes effect. Disable real-time
monitoring for the entire job duration instead (standard CI practice).

* refactor(studio): split all files >500 LOC + extract useToast, delete allowlist

All 11 large files split into focused modules under 500 LOC.
App.tsx extracted toast logic into useToast hook (493 LOC now).
.filesize-allowlist deleted — no longer needed.

* fix: remove unused imports from split files, extract useToast from App.tsx

App.tsx: 504 → 493 lines (toast logic extracted to useToast hook)
timelineDOM.ts: remove unused imports from re-export pattern
MotionPanel.tsx: remove unused clampStudioCustomEasePoints import
studioMotionOps.ts: remove unused StudioGsapMotionDirection import

* fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs)

* fix(producer): use node --experimental-strip-types instead of tsx for build:fonts

Eliminates the tsx binary dependency that Windows Defender locks during
bun install, causing EPERM errors. Node 22.6+ strips TypeScript types
natively with no external binary.

* chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500)

* fix(ci): disable Windows Defender before checkout to prevent all EPERM races

* fix(producer): skip build:fonts if fontData.generated.ts already exists

The generated file is tracked in git, so CI doesn't need to regenerate
it. This avoids @fontsource/inter node_modules access on Windows which
triggers EPERM from Defender scanning during bun install.
2026-05-13 01:48:12 +02:00
38efe168e2 refactor(studio): contexts, PropertyPanel split, duration fix, perf (#748)
* feat(studio): add manual DOM editing inspector (#466)

* fix: stabilize studio preview and runtime sync

* fix: pass selector through timeline thumbnails

* feat: add studio timeline editing

* fix: disambiguate timeline edit targets

* fix: stop timeline auto-scroll in fit mode

* feat: use percentage-based timeline zoom

* fix: sync timeline playhead on zoom changes

* fix: reset timeline scroll when returning to fit

* feat(studio): add manual DOM editing inspector

* docs: update studio manual dom editing guide

* feat(studio): add image asset picker for fills

* feat(studio): add inline image uploads for fills

* fix(studio): use real file input for image fill uploads

* fix(studio): restore toast plumbing after rebase

* fix(studio): explain in-app upload limitation

* fix(studio): reuse asset-tab upload pattern in fills

* feat(studio): refine manual design inspector

* fix(studio): polish manual design inspector

* fix(studio): keep color picker in viewport

* fix(studio): clarify color picker selection

* docs: update manual DOM editing guide

* fix(studio): keep gradient color picker open

* fix(studio): scope text color to text layers

* fix(studio): add agent fallback for immovable layers

* fix(studio): address manual editing review feedback

* fix(studio): make local font selection reliable

* fix(studio): improve dom picking and thumbnails

* fix(studio): copy absolute paths in agent prompts

* fix(studio): prevent timeline track cutoff

* fix: copy Studio agent prompts in Safari

* fix(studio): hold canvas movement from inspector

* feat(studio): add persistent undo redo (#537)

Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops.

The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit.

- Adds a persistent per-project edit-history model for file snapshots.
- Stores undo/redo stacks in IndexedDB so history survives Studio refreshes.
- Records source editor saves, manual DOM edits, and timeline mutations.
- Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`.
- Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content.
- Keeps history available in memory if IndexedDB persistence fails during a session.
- Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper.

Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit.

Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot.

- `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass
- `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass
- `bun --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors
- `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts`
- `git diff --check`
- `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck
- Lefthook pre-commit -> lint, format, typecheck pass
- Lefthook commit-msg -> commitlint pass

- Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`.
- Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`.
- Refreshed Studio and verified Undo stayed enabled.
- Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned.
- Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move.
- Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`.

- Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed.
- The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed.
- The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request.

* fix: align Studio capture with preview (#595)

Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404.

While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview.

- Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction.
- Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode.
- Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages.
- Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds.
- Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing.

Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched.

The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time.

The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`.

- `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts`
- `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts`
- `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bun run --cwd packages/studio typecheck`
- `bun run --cwd packages/core build:hyperframes-runtime`
- `bun run --cwd packages/core typecheck`
- `git diff --check`

Pre-commit also reran lint, format, and typecheck successfully for the committed files.

Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened:

```text
http://127.0.0.1:5197/#project/Notion%20Showcase
```

Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`.

After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared.

Mean pixel diffs for preview vs capture were:

- `0s`: `0.0`
- `2s`: `0.8641`
- `10s`: `0.3496`
- `18s`: `0.2309`

The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions.

- Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed.
- The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed.
- Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused.

* feat: persist studio manual edits via manifest

* fix(studio): stabilize manual edit manifest rendering

* fix(studio): allow master canvas layer selection

* fix(studio): scale master edits in source coordinates

* fix(studio): reapply manual edits during playback

* fix(studio): keep rotation edit base stable

* feat(studio): highlight hovered canvas target

* fix(studio): drag hovered canvas targets immediately

* fix(studio): rotate manual edits around center

* fix(studio): keep rotate handle aligned while dragging

* fix(studio): allow small rotation adjustments

* fix(studio): match rotate handle size to resize handle

* fix(studio): connect rotate handle line to selection

* feat(studio): reset selected manual edits

* fix(studio): route inspector geometry through manual edits

* feat: add studio group repositioning

* fix: preserve studio group selections

* fix: seed additive studio selection groups

* fix: select studio groups on pointerdown

* fix: harden studio group overlay events

* fix: address studio manual edit review feedback

* fix: apply nested manual edits in drilled previews

* fix: commit drag offsets from gesture math

* fix: persist manual preview edits on refresh

* fix: harden manual edit refresh apply

* fix: share manual edit render runtime

* chore: release v0.5.0-alpha.15

* feat(core): add studio animation preview APIs

* feat(studio): add alpha editor layer inspector

* chore: release v0.6.0-alpha.1

* feat(studio): enable inspector panels by default

* fix(studio): keep motion panel opt-in

* chore: release v0.6.0-alpha.2

* feat: auto-open timeline clip layers

* feat: show composition loading in studio

* feat: disable Studio timeline while composition loads

* chore: ignore .claude directory

* chore: release v0.6.0-alpha.3

* feat(studio): simplify inspector selection ux

* fix(studio): keep notion preview playback moving

* fix(studio): handle raster inspector clicks

* fix(studio): stale selection, rotation control, design panel polish

Fixes and improvements based on power-user testing feedback:

1. Fix stale selection after style edits — handleDomStyleCommit now
   calls refreshDomEditSelectionFromPreview after persisting, matching
   every other commit handler. Without this, the PropertyPanel showed
   frozen computedStyles after color/radius/shadow edits, making it
   look like editing "didn't work." Also adds error handling around
   the persist call.

2. Add rotation field to the Design panel Layout section — reads the
   current rotation angle from the manual edit manifest and commits
   via the existing handleDomRotationCommit handler.

3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now
   defaults to true so the Motion tab is discoverable without env vars.

4. Color controls only when element has color — fill color section now
   only shows when the element has an explicit non-transparent
   background-color. Text color shows only when the element has a
   color style. Prevents showing color pickers on elements where
   color edits have no visible effect.

5. Exclude canvas from selection — added "canvas" to
   DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the
   preview or listed in the layer panel.

6. Multi-selection feedback — shows "N elements selected" with
   guidance instead of the generic empty state when multiple elements
   are selected.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): prevent browser launch timeout from crashing dev server

The shared Puppeteer browser pool in getSharedBrowser() could throw a
30s TimeoutError during launch. This error propagated as an uncaught
rejection and killed the vite process, even though generateThumbnail
had its own try/catch — the browser launch promise rejected outside
that scope. Now getSharedBrowser itself catches launch failures and
returns null, so thumbnails degrade gracefully instead of crashing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): revert motion panel default to false

Motion panel stays opt-in via env var per product direction. Only
the Design panel is enabled by default.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): prevent read-only property crash in manual edit wrappers

The seek/play/applyAfter wrapper functions in manualEdits.ts crashed
with "Cannot set property X which has only a getter" when the player
or timeline objects define seek/play as getter-only properties. This
prevented ALL manual edits (position, rotation, size) from persisting
to disk — the error thrown during applyCurrentStudioManualEditsToPreview
aborted the save queue.

Wrapped all three property assignments in try/catch so wrapping
gracefully degrades when the target object is non-configurable.

Verified: position edit (X=42px) now persists to
.hyperframes/studio-manual-edits.json and survives page refresh.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: alpha preview e2e fixes — exports, init templates, EPIPE crash

Three bugs found via automated e2e testing of the v0.6.0-alpha preview:

1. core: add missing package.json export specifiers for
   studio-api/manual-edits-render-script and
   studio-api/studio-motion-render-script — the alpha.3 npm publish
   failed because the studio build could not resolve these sub-paths.

2. cli: fix init --example creating empty projects — tsup leaves empty
   template directories in dist/ during the build, causing
   existsSync(templateDir) to return true and skip the remote fetch
   fallback. Now checks for index.html inside the dir instead.

3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg
   stdin/stdout had no error handlers, so a write after the ffmpeg
   process exits throws an uncaught error that crashes the process.

Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector

Power-user audit fixes for the alpha studio:

- vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer
  TimeoutError doesn't crash the entire vite dev server as an uncaught
  rejection. Close the page on error to prevent browser session leaks.

- manualEditingAvailability.ts: enable motion panel and manual canvas
  drag editing by default (were both false, undiscoverable without
  knowing the env vars).

- PropertyPanel.tsx: show "N elements selected" feedback when multiple
  elements are selected instead of the generic "Select an element"
  empty state.

- RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render
  export bar instead of hardcoding 30fps. Pass the user's choice
  through to startRender.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.4

* fix(runtime): update clock duration when root timeline is late-bound

Compositions with external sub-compositions (like apple-presentation
with 7 slides) load child compositions via fetch(). The root GSAP
timeline is only bound after all external compositions finish loading,
but the TransportClock duration was only set during initial setup.

When bindRootTimelineIfAvailable runs after the external compositions
load, it captures the root timeline but never updates the clock.
player.getDuration() continues returning 0, so the player's probe
interval never fires the 'ready' event, and the Studio shows "Loading
composition" indefinitely.

Now bindRootTimelineIfAvailable updates clock.setDuration when the
root timeline is late-bound. Guarded with try/catch for the early call
site where clock is not yet initialized (temporal dead zone).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): block element selection while composition is loading

Prevent users from selecting elements in the preview while the
composition is still loading (showing "Loading composition" overlay).
Selection and hover highlighting are suppressed until the player fires
the ready event.

Also reverts motion panel and manual drag editing defaults to false —
these were accidentally set to true during the PR #693 merge.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.5

* chore: release v0.6.0-alpha.6

* fix(runtime): remove per-tick timeline.pause() that causes audio stutter

The seekRuntimeTimeline helper added timeline.pause() before every
totalTime() seek. During transport-driven playback, this runs 60 times
per second, causing GSAP to cascade pause events to media elements on
every frame. The result: audio plays/stops/plays/stops in a stutter
pattern.

The captured root timeline is already paused once in player.play() —
the TransportClock drives it via totalTime(t) which keeps it paused.
The extra per-tick pause() was redundant for the root timeline but
actively harmful for media sync.

Fix: restore the original inline seek for the captured timeline
(totalTime without pause), keep seekRuntimeTimeline with pause() only
for standalone child timelines where explicit pause control is needed.

Also fixes rebase artifact: missing PropertyPanel props in App.tsx.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.7

* fix(studio): restore text field handlers lost in rebase

Restores handleDomAddTextField and handleDomRemoveTextField that were
dropped when resolving App.tsx conflicts during the main→next rebase.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.8

* fix(runtime): comprehensive audio stutter fix

Three changes that together caused audio play/stop/play/stop stutter
during transport-driven playback:

1. seekRuntimeTimeline called timeline.pause() before every totalTime()
   seek, 60x per second. GSAP cascades pause to media elements on every
   frame. Fix: restore original inline seek for the captured timeline
   (totalTime without pause). The timeline is already paused once in
   player.play(). seekRuntimeTimeline with pause() remains only for
   standalone child timelines.

2. player.play() removed the !tl guard, allowing play without a
   captured timeline. But getSafeTimelineDurationSeconds(null) returns
   0, so the clock has no duration → immediately reaches end → stops →
   restarts. Fix: when no timeline provides duration, fall back to the
   root composition element's data-duration attribute.

3. Audio source attachment added networkState guard that could cause
   the clock to flicker between audio-source and monotonic timing
   on transient media states. Fix: keep !rawEl.error guard (prevents
   errored audio from freezing the clock) but drop the networkState
   check.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(runtime): skip drift corrections on playing video elements

Seeking a playing video resets the browser's decoder pipeline, causing
a ~150ms freeze while it re-buffers. During that freeze the monotonic
clock advances, drift grows, and strict sync fires another seek —
creating a perpetual stutter loop (176 seek events / 8s observed on
the apple-presentation composition).

Skip strict and force drift corrections for playing video elements;
only hard sync (>0.5s catastrophic drift) warrants the decoder-reset
cost. Audio elements are unaffected and retain the full correction
tiers.

Also propagate the asset-loading overlay state to the timeline so
controls are disabled during "Preparing preview assets", matching the
existing behavior for the initial composition loading overlay.

* chore: release v0.6.0-alpha.9

* feat(studio): consolidate keyboard shortcuts into single handler

Move all window-level keyboard shortcuts from 4 separate files into
one `handleAppKeyDown` listener in App.tsx:

- Shift+T: toggle timeline (was App.tsx, separate useMountEffect)
- Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect)
- Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect)
- Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx)
- Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx)
- Delete/Backspace: remove selected element (was Timeline.tsx)

LeftSidebar exposes a ref handle for tab switching. Timeline watches
selectedElement becoming null to clean up popover/range UI state.
History hotkey kept as named function for iframe forwarding.

Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain
in their component hooks — tightly coupled to component state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): sidebar tab overflow + hot-reload double-refresh

1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate
   on overflow, tighter padding. Fixes tabs clipping outside the rounded
   pill at narrow sidebar widths.

2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh
   path (source editor, timeline move/resize/delete, asset drop). The
   file-change watcher already checks this timestamp and suppresses
   echoed events — but source editor saves and timeline operations
   weren't setting it, causing a double refreshKey increment that could
   leave the player in a non-playable state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): delete key removes preview-selected elements

The consolidated keyboard handler only checked selectedElementId
(timeline clips). When a user selected a child element in the
preview via the inspector, selectedElementId was null because
the element didn't correspond to a top-level timeline clip, so
Delete/Backspace did nothing.

Add handleDomEditElementDelete that removes the element referenced
by the current domEditSelection via the remove-element mutation
API. The Delete key handler now falls through from timeline
selection to DOM edit selection.

* fix(studio): remove unused deleteInFlightRef from Timeline

Leftover from moving Delete handling to the consolidated
keyboard handler in App.tsx. Also suppress pre-existing
exhaustive-deps warning on the intentional every-render
selection-change watcher.

* fix(studio): forward all keyboard shortcuts to preview iframe

The consolidated handleAppKeyDown was only added to the parent
window. When focus was inside the preview iframe (after clicking
an element), keydown events didn't reach the parent, so Delete
and other shortcuts didn't fire.

Replace the per-function iframe forwarding (handleTimelineToggleHotkey
only) with the full app-level handler via a ref-stable wrapper.
All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work
from within the preview iframe.

* fix(core): search inside <template> content when removing elements

linkedom's document.querySelectorAll does not traverse <template>
content. Elements in template-based compositions (like .title-word,
.bullet-text) were invisible to the removal logic, so delete
returned changed: false and the element survived the reload.

Fall back to template.querySelectorAll when the document-level
query returns no matches. Uses template.querySelectorAll directly
(not template.content.querySelectorAll) because removing from
the content DocumentFragment doesn't update the serialized output.

* fix(studio): suppress loading overlay on hot-reload

Only show the composition loading overlay on the first iframe load.
Hot-reloads (source editor save, timeline edits, element delete)
no longer flash the full-screen loading state.

* fix(studio): reorder design panel, fix stroke height, rename Blending

- Move Text section to the top of the panel (before Layout)
- Remove Selection Colors section
- Rename "Blending" to "Transparency"
- Fix stroke Width/Style height mismatch by making SelectField
  use inline label layout matching MetricField

* fix(studio): prevent panel scroll when wheel-adjusting metric inputs

React registers onWheel passively, so preventDefault had no effect
on the parent scroll container. Replace with a native wheel listener
(passive: false) that blocks both default scroll and propagation.

* chore: release v0.6.0-alpha.10

* chore: release v0.6.0-alpha.11

* fix(studio): clean next alpha inspector artifacts

* chore: release v0.6.0-alpha.12

* fix(studio,player,core): eliminate double audio and manifest polling loop (#722)

Three bugs that compound in Studio preview:

1. **Double audio on pause/resume**: syncRuntimeMedia played audio through
   the HTML <audio> element while WebAudioTransport simultaneously played
   the same source through AudioBufferSourceNode. Fixed by passing
   webAudio.isActive() as outputMuted so HTML elements stay muted when
   Web Audio owns playback. Also removed the priorMuted restore in
   stopAll() which raced with the next play cycle.

2. **Manifest polling loop**: applyStudioManualEditsToPreview and
   applyStudioMotionToPreview unconditionally fetched from disk on every
   call, even without forceFromDisk. The runtime posts state messages
   every frame via postMessage, triggering React re-renders that re-invoked
   these functions ~60x/second. Fixed by returning early when no disk read
   is requested, and using refs instead of callbacks in useEffect deps.

3. **Parent proxy double-play**: the player web component created parent-frame
   audio proxies even when the runtime bridge was available, causing two
   audio sources on autoplay-blocked promotion. Fixed by skipping proxy
   creation when _hasRuntimeBridge returns true, and synchronously muting
   iframe media on promotion to close the async race window.

Also fixes pre-existing ResolutionPreset type missing square variants.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): improve font picker and text property controls (#736)

- Line height and letter-spacing: convert from free-text to select with presets
- Font style: remove oblique (browser falls back to italic), keep normal/italic
- Font weight: detect available weights via document.fonts.check(), add labels
- Font source: local fonts matching Google catalog tagged as Google
- Font list: balanced per-source caps prevent any source from being cut off
- Sort order: Google fonts rank before Local so curated fonts appear first

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): inspector visibility, undo/redo blinking, and preview caching

Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0
because CSS opacity is not inherited — getComputedStyle on the child still
returns 1. Walk the ancestor chain in the picker, domEditing, and overlay
visibility checks to catch this.

Also:
- Containers with all-invisible children are no longer selectable
- Selection/hover overlay hides during playback and while loading
- Undo/redo no longer double-refreshes (echo suppression for all file writes)
- Undo/redo reloads iframe in-place instead of recreating the Player,
  preserving shader transition cache
- Preview routes return ETag + Cache-Control headers; composition HTML uses
  project signature for conditional 304, binary assets use mtime+size
- Loading overlay deferred 400ms so cached loads never flash it

* fix(studio): remove timeline inspector buttons, enable manual dragging

Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline
clips. The timeline layer inspector feature and all supporting code is removed.

Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H
fields in the design panel. Hide the Radius section when the element has no
visible background. Fix pre-existing ResolutionPreset type for square presets.

* chore: release v0.6.0-alpha.13

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): add rotation field, inline element drag, fix manifest load regression (#743)

- Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel.
  Goes through manifest via handleDomRotationCommit, resettable with Reset Edits.
- Auto-promote display:inline elements to inline-block when dragged so
  translate works on inline spans.
- Fix regression from polling fix: iframe load now passes readFromDiskFirst
  to load manifest from disk, so Reset Edits finds existing entries.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741)

* refactor(studio): decompose App.tsx from 4297 to 567 lines

Break the monolithic StudioApp component into focused modules:

Hooks (12 new):
- usePanelLayout: resizable/collapsible panel state
- useFileManager: file tree, CRUD, uploads, derived lists
- useManifestPersistence: manual edit + motion manifest save queue
- useTimelineEditing: clip move/resize/delete/drop handlers
- useDomEditSession: DOM selection, style/text commits, preview interaction
- useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync
- useCaptionDetection: auto-detect caption compositions
- useRenderClipContent: timeline clip thumbnail rendering
- useConsoleErrorCapture: preview iframe console error capture
- useFrameCapture: frame capture download flow
- useLintModal: lint execution and modal state
- useCompositionDimensions: stage-size message listener

Components (6 new):
- AskAgentModal: agent prompt modal
- StudioHeader: toolbar with undo/redo, capture, inspector toggle
- StudioLeftSidebar: file tree + code editor (handles collapsed state)
- StudioPreviewArea: NLELayout + overlays + caption timeline
- StudioRightPanel: Design/Motion/Renders tab panel
- TimelineToolbar: zoom controls + timeline toggle

Utilities (4 new):
- studioHelpers: types, path helpers, DOM utilities
- studioPreviewHelpers: preview pointer/player interaction
- domEditHelpers: selection group algebra
- studioFontHelpers: font injection + @font-face management

Also removes dead timeline layer inspector code (eye icon, thumbnail
toggle, layer panel) that was disabled behind a feature flag.

* feat(studio): add Layer (z-index) field to design panel

Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout
section. Available for all elements regardless of style editing
capability since z-index is fundamental to composition stacking order.

* docs: architecture spec for studio domain contexts, hook split, and file-size lint

* docs: implementation plan for studio contexts, hook split, and file-size lint

* refactor(studio): consolidate duplicate helpers in useDomEditSession

Remove ~370 lines of helper functions that were copied into the hook
instead of imported. All removed functions already exist in the
canonical utility files (studioHelpers, studioFontHelpers,
studioPreviewHelpers, domEditHelpers). Also removes the duplicate
local type definitions for RightPanelTab, AgentModalAnchorPoint, and
PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl,
importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport).

Temporarily excludes useDomEditSession.ts from the 500 LOC file-size
check until Tasks 3-5 split it into focused hooks.

* refactor(studio): extract useDomSelection from useDomEditSession

* refactor(studio): extract useAskAgentModal from useDomEditSession

* refactor(studio): extract usePreviewInteraction from useDomEditSession

* refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator

Split the 897-line useDomEditSession into focused hooks:
- useDomEditCommits (439 LOC): manifest commits (path offset, box size,
  rotation, manual edits reset, motion), persist operations, element delete,
  font asset resolution
- useDomEditTextCommits (329 LOC): style/text/text-field commits
- useDomEditSession (339 LOC): thin orchestrator wiring selection, agent
  modal, preview interaction, and commit hooks

All files now under 500 LOC limit. Removed the temporary lefthook
filesize exclusion for useDomEditSession.

* feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio)

Create context providers that wrap hook return values for prop-drilling
elimination. Each context destructures and reconstructs the value inside
useMemo so exhaustive-deps is satisfied and re-renders are minimized.

Not yet wired into App.tsx — that comes in a follow-up.

* refactor(studio): wire domain contexts, eliminate prop drilling in 4 components

Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and
DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar,
StudioPreviewArea, and StudioRightPanel to consume contexts instead
of props.

Prop counts reduced:
- StudioHeader: 13 -> 6
- StudioLeftSidebar: 19 -> 4
- StudioPreviewArea: 37 -> 11
- StudioRightPanel: 39 -> 3

Net: -118 lines, 108 props removed from call sites.

* chore: upgrade to React 19

Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace.
Add resolutions/overrides in root package.json to prevent peer
dependency pins (e.g. @phosphor-icons/react) from pulling React 18.
Regenerate bun.lock.

This enables the React 19 context syntax (<Context value={...}>)
used by the new domain contexts.

* fix(studio): refresh preview after z-index change so stacking updates visually

* fix(studio): remove duplicate duration override causing oscillation

The timeline message handler set the duration twice: once via
processTimelineMessage and once via a raw durationInFrames override.
When drilled into a sub-composition, these could disagree, causing
the duration to oscillate after element deletion.

* fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs

Two changes to fix duration oscillation after deleting a timeline clip:

1. Replace setRefreshKey (full Player remount) with in-place
   iframe.contentWindow.location.reload() after deleting a clip.
   The full remount triggered a chaotic re-probing cycle with multiple
   duration sources (adapter, manifest, postMessage) fighting each
   other, causing the timeline to oscillate between durations.
   In-place reload preserves the Player web component and its state.

2. Remove window.confirm dialogs from both timeline clip delete and
   DOM element delete. Undo is available so the confirmation adds
   friction without value.

* chore: gitignore docs/superpowers

* feat(studio): add favicon

* perf(studio): skip no-op state updates in timeline sync

syncTimelineElements was called 60+ times per page load, each time
triggering setElements/setDuration/setTimelineReady even when nothing
changed. This caused massive re-render churn and memory usage.

Add early-return guards to skip updates when values haven't changed.
Also fixes the duration oscillation after element delete.

* refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules

The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit.
Split into cohesive modules by responsibility:

- propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants
- propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField,
  SliderControl, SegmentedControl, SelectField, Section
- propertyPanelColor.tsx (371) — ColorField, ColorSlider
- propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers
- propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers
- propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls
- propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill)
- PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers

All re-exports from PropertyPanel.tsx preserved for backwards compatibility.
No behavioral changes — pure structural split.

* fix(studio): use in-place iframe reload for all timeline operations

Replace setRefreshKey with in-place iframe reload for move, resize,
and asset drop — matching delete which was already fixed. Prevents
the Player remount probe cycle that causes duration oscillation.

* perf(studio): replace 5s polling loop with event-driven adapter init

The Player's onIframeLoad used a setInterval polling loop (25 attempts
× 200ms = 5 seconds) to detect when the runtime's __player/__timeline
globals appeared. Each poll that missed triggered wasted work, and
multiple duration sources fighting during the probe cycle caused
oscillation bugs.

Replace with event-driven initialization:
1. Fast path: try initializeAdapter() immediately (works for in-place
   reloads where the adapter is already present)
2. If not ready, listen for the runtime's "state"/"timeline" postMessage
   signals and initialize on the first one
3. Single 5s timeout as safety net (replaces 25 interval ticks)

This eliminates the polling overhead, reduces setDuration/setElements
calls to exactly 1 per load, and makes the Player responsive within
one frame of the runtime being ready instead of up to 200ms later.

* fix(studio): prevent duration oscillation after element delete

Two fixes for the duration display oscillating between sub-composition
and master durations after deleting an element in the preview:

1. Clear store elements before iframe reload in handleDomEditElementDelete.
   Without this, stale pre-delete elements remain in the store and cause
   mergeTimelineElementsPreservingDowngrades to alternate between REPLACE
   and PRESERVE modes as the element count fluctuates.

2. Add 500ms cooldown on enrichMissingCompositions after timeline messages.
   The "state" handler was calling enrichMissingCompositions every ~80ms,
   which added extra elements from GSAP timelines. These fought with the
   authoritative element list from "timeline" messages (~333ms), creating
   a feedback loop where element count oscillated and triggered alternating
   merge strategies with different durations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): single reloadPreview as source of truth for preview refresh

Create reloadPreview() in App.tsx that encapsulates the correct
behavior (in-place iframe reload with setRefreshKey fallback). Pass it
as the sole refresh mechanism to hooks, removing direct setRefreshKey
access from useTimelineEditing and useDomEditCommits.

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(studio): decompose App.tsx from 4297 to 567 lines

Break the monolithic StudioApp component into focused modules:

Hooks (12 new):
- usePanelLayout: resizable/collapsible panel state
- useFileManager: file tree, CRUD, uploads, derived lists
- useManifestPersistence: manual edit + motion manifest save queue
- useTimelineEditing: clip move/resize/delete/drop handlers
- useDomEditSession: DOM selection, style/text commits, preview interaction
- useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync
- useCaptionDetection: auto-detect caption compositions
- useRenderClipContent: timeline clip thumbnail rendering
- useConsoleErrorCapture: preview iframe console error capture
- useFrameCapture: frame capture download flow
- useLintModal: lint execution and modal state
- useCompositionDimensions: stage-size message listener

Components (6 new):
- AskAgentModal: agent prompt modal
- StudioHeader: toolbar with undo/redo, capture, inspector toggle
- StudioLeftSidebar: file tree + code editor (handles collapsed state)
- StudioPreviewArea: NLELayout + overlays + caption timeline
- StudioRightPanel: Design/Motion/Renders tab panel
- TimelineToolbar: zoom controls + timeline toggle

Utilities (4 new):
- studioHelpers: types, path helpers, DOM utilities
- studioPreviewHelpers: preview pointer/player interaction
- domEditHelpers: selection group algebra
- studioFontHelpers: font injection + @font-face management

Also removes dead timeline layer inspector code (eye icon, thumbnail
toggle, layer panel) that was disabled behind a feature flag.

* docs: architecture spec for studio domain contexts, hook split, and file-size lint

* docs: implementation plan for studio contexts, hook split, and file-size lint

* refactor(studio): consolidate duplicate helpers in useDomEditSession

Remove ~370 lines of helper functions that were copied into the hook
instead of imported. All removed functions already exist in the
canonical utility files (studioHelpers, studioFontHelpers,
studioPreviewHelpers, domEditHelpers). Also removes the duplicate
local type definitions for RightPanelTab, AgentModalAnchorPoint, and
PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl,
importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport).

Temporarily excludes useDomEditSession.ts from the 500 LOC file-size
check until Tasks 3-5 split it into focused hooks.

* refactor(studio): extract useDomSelection from useDomEditSession

* refactor(studio): extract useAskAgentModal from useDomEditSession

* refactor(studio): extract usePreviewInteraction from useDomEditSession

* refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator

Split the 897-line useDomEditSession into focused hooks:
- useDomEditCommits (439 LOC): manifest commits (path offset, box size,
  rotation, manual edits reset, motion), persist operations, element delete,
  font asset resolution
- useDomEditTextCommits (329 LOC): style/text/text-field commits
- useDomEditSession (339 LOC): thin orchestrator wiring selection, agent
  modal, preview interaction, and commit hooks

All files now under 500 LOC limit. Removed the temporary lefthook
filesize exclusion for useDomEditSession.

* refactor(studio): wire domain contexts, eliminate prop drilling in 4 components

Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and
DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar,
StudioPreviewArea, and StudioRightPanel to consume contexts instead
of props.

Prop counts reduced:
- StudioHeader: 13 -> 6
- StudioLeftSidebar: 19 -> 4
- StudioPreviewArea: 37 -> 11
- StudioRightPanel: 39 -> 3

Net: -118 lines, 108 props removed from call sites.

* fix(studio): refresh preview after z-index change so stacking updates visually

* fix(studio): remove duplicate duration override causing oscillation

The timeline message handler set the duration twice: once via
processTimelineMessage and once via a raw durationInFrames override.
When drilled into a sub-composition, these could disagree, causing
the duration to oscillate after element deletion.

* fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs

Two changes to fix duration oscillation after deleting a timeline clip:

1. Replace setRefreshKey (full Player remount) with in-place
   iframe.contentWindow.location.reload() after deleting a clip.
   The full remount triggered a chaotic re-probing cycle with multiple
   duration sources (adapter, manifest, postMessage) fighting each
   other, causing the timeline to oscillate between durations.
   In-place reload preserves the Player web component and its state.

2. Remove window.confirm dialogs from both timeline clip delete and
   DOM element delete. Undo is available so the confirmation adds
   friction without value.

* chore: gitignore docs/superpowers

* perf(studio): skip no-op state updates in timeline sync

syncTimelineElements was called 60+ times per page load, each time
triggering setElements/setDuration/setTimelineReady even when nothing
changed. This caused massive re-render churn and memory usage.

Add early-return guards to skip updates when values haven't changed.
Also fixes the duration oscillation after element delete.

* refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules

The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit.
Split into cohesive modules by responsibility:

- propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants
- propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField,
  SliderControl, SegmentedControl, SelectField, Section
- propertyPanelColor.tsx (371) — ColorField, ColorSlider
- propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers
- propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers
- propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls
- propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill)
- PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers

All re-exports from PropertyPanel.tsx preserved for backwards compatibility.
No behavioral changes — pure structural split.

* fix(studio): use in-place iframe reload for all timeline operations

Replace setRefreshKey with in-place iframe reload for move, resize,
and asset drop — matching delete which was already fixed. Prevents
the Player remount probe cycle that causes duration oscillation.

* perf(studio): replace 5s polling loop with event-driven adapter init

The Player's onIframeLoad used a setInterval polling loop (25 attempts
× 200ms = 5 seconds) to detect when the runtime's __player/__timeline
globals appeared. Each poll that missed triggered wasted work, and
multiple duration sources fighting during the probe cycle caused
oscillation bugs.

Replace with event-driven initialization:
1. Fast path: try initializeAdapter() immediately (works for in-place
   reloads where the adapter is already present)
2. If not ready, listen for the runtime's "state"/"timeline" postMessage
   signals and initialize on the first one
3. Single 5s timeout as safety net (replaces 25 interval ticks)

This eliminates the polling overhead, reduces setDuration/setElements
calls to exactly 1 per load, and makes the Player responsive within
one frame of the runtime being ready instead of up to 200ms later.

* fix(studio): prevent duration oscillation after element delete

Two fixes for the duration display oscillating between sub-composition
and master durations after deleting an element in the preview:

1. Clear store elements before iframe reload in handleDomEditElementDelete.
   Without this, stale pre-delete elements remain in the store and cause
   mergeTimelineElementsPreservingDowngrades to alternate between REPLACE
   and PRESERVE modes as the element count fluctuates.

2. Add 500ms cooldown on enrichMissingCompositions after timeline messages.
   The "state" handler was calling enrichMissingCompositions every ~80ms,
   which added extra elements from GSAP timelines. These fought with the
   authoritative element list from "timeline" messages (~333ms), creating
   a feedback loop where element count oscillated and triggered alternating
   merge strategies with different durations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): single reloadPreview as source of truth for preview refresh

Create reloadPreview() in App.tsx that encapsulates the correct
behavior (in-place iframe reload with setRefreshKey fallback). Pass it
as the sole refresh mechanism to hooks, removing direct setRefreshKey
access from useTimelineEditing and useDomEditCommits.

* fix: resolve lint errors from rebase (unused imports, duplicate declarations)

* fix: prefix unused probeResult variable

* fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact)

* fix: resolve rebase conflicts by using main's producer and next's studio/player

* fix: restore rebase-conflicted files from origin/next

* fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility)

* fix: restore webAudioTransport.ts from main (test compatibility)

---------

Co-authored-by: Vance Ingalls <vance@heygen.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-12 20:18:52 +02:00
Miguel Ángel 8986ab2739 fix(ci): harden GitHub Actions workflows against supply chain attacks (#740) 2026-05-12 07:06:06 +02:00
James 2d3ad953ee ci: bump pinned BtbN ffmpeg release to 2026-04-30 monthly snapshot
The autobuild-2026-04-23-13-16 release was rotated out of BtbN's
recent-dailies window, returning 404 on the Windows test/render jobs.
Switch to the 2026-04-30 month-end snapshot, which BtbN keeps long-term
(visible in the persistent monthly-snapshot history).
2026-05-07 16:58:25 +00:00
Miguel Ángel cd277ca312 feat(catalog): add Blue Sweater intro showcase (#630)
## Problem

The Blue Sweater intro HyperFrames project was only available as a standalone exported project zip. It was not installable from the public registry or visible in the Catalog Showcases group.

## What this fixes

Adds `blue-sweater-intro-video` as a registry block with its composition, avatar image, and sound mix asset. The block is exposed through the generated catalog page, `docs/public/catalog-index.json`, and the Showcases navigation.

The manifest and generated catalog page credit the creator as [Joe Sai](https://x.com/_blue_sweater_).

## Root cause

Catalog-visible blocks are driven by `registry/registry.json`, each block's `registry-item.json`, generated docs/catalog files, and CDN-hosted preview media. The exported project had a valid standalone composition, but it had not been converted into that registry/catalog contract or uploaded to the docs preview CDN.

## Verification

### Local checks

- `bun install`
- `bun run build`
- `bunx tsx scripts/generate-catalog-pages.ts`
- `bun run generate:catalog-previews -- --only blue-sweater-intro-video`
- `bun packages/cli/src/cli.ts add blue-sweater-intro-video --dir /tmp/hf-blue-sweater-install-test --no-clipboard --json` against a locally served registry
- `bun packages/cli/src/cli.ts lint /tmp/hf-blue-sweater-install-test` returned 0 errors and 3 static GSAP overlap warnings from the supplied timeline/parser path
- `bun packages/cli/src/cli.ts validate /tmp/hf-blue-sweater-install-test --timeout 5000` returned 0 runtime errors and 0 warnings, with contrast audit warnings only
- `bun packages/cli/src/cli.ts inspect /tmp/hf-blue-sweater-install-test --at 0.5,2.5,5.5,9.8,11.2 --json` returned 0 layout issues
- `bun packages/cli/src/cli.ts render /tmp/hf-blue-sweater-install-test --output /tmp/hf-blue-sweater-install-test/blue-sweater-intro-video-render.mp4 --fps 24 --quality draft --workers 3`
- `ffprobe` reported the installed render duration as `12.000000`
- `bunx oxfmt --check registry/registry.json registry/blocks/blue-sweater-intro-video/registry-item.json registry/blocks/blue-sweater-intro-video/blue-sweater-intro-video.html docs/docs.json docs/public/catalog-index.json docs/catalog/blocks/blue-sweater-intro-video.mdx`
- `git diff --check`
- `bunx vitest run packages/cli/src/commands/add.test.ts packages/core/src/registry/types.test.ts`

### Browser verification

- Started a real local HyperFrames preview for the installed test project.
- Used `agent-browser` to open `http://localhost:5198/api/projects/hf-blue-sweater-install-test/preview` at 1920x1080.
- Verified the runtime registered `install-test` and `blue-sweater-intro-video` timelines.
- Sought the block to the final card and verified `@_blue_sweater_` and the following state were visible.
- Recorded an `agent-browser`-driven full animation pass; `ffprobe` confirmed a 1920x1080 WebM with 110 video frames.
- Checked the fresh `agent-browser` session for page errors after the direct preview flow: `errors: []`.
- Used `agent-browser` to load an HTML page with the exact generated CDN `video`/`poster` URLs; the browser reported `readyState: 4`, `videoWidth: 1920`, `videoHeight: 1080`, and `paused: false`.

### CDN upload

Uploaded the generated preview media with AWS CLI to the existing docs image bucket path:

- `s3://heygen-public/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.mp4`
- `s3://heygen-public/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.png`

Verified both public CDN URLs return `HTTP 200` with correct content type and immutable cache headers:

- `https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.mp4` (`video/mp4`)
- `https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.png` (`image/png`)

## Notes

- Local-only browser proof artifacts:
  - `/tmp/hf-blue-sweater-browser-proof/fresh-final-card.png`
  - `/tmp/hf-blue-sweater-browser-proof/fresh-browser-flow.webm`
  - `/tmp/hf-blue-sweater-cdn-check.png`
- Local-only installed render artifact:
  - `/tmp/hf-blue-sweater-install-test/blue-sweater-intro-video-render.mp4`
2026-05-05 08:17:01 +02:00
Miguel Ángel 7affa4a4e9 fix: handle player loop and render exit (#617)
## Problem

Two newly reported runtime issues break common local workflows:

- Fixes #615: `<hyperframes-player loop>` reaches the final frame, receives a paused runtime state, and stays paused instead of wrapping.
- Fixes #616: `hyperframes render` can finish writing the output and print `Render complete`, but still remain alive when a non-essential handle keeps Node's event loop open.

The catalog block also used old VPN branding and slug/file names that should now be neutral. Renaming registry items also exposed a catalog-preview CI bug where deleted registry paths were treated as still-renderable changed items.

## What this fixes

- detects player completion from the previous playing state before mutating the parent `_paused` cache from the runtime's final state
- wraps looping players back to `0` and immediately resumes playback even when the runtime posts `isPlaying: false` at the end frame
- keeps non-looping players dispatching the existing `ended` flow
- lets the CLI command path schedule a short unref'd `process.exit(0)` after a successful local or Docker render
- keeps `renderLocal()` importable for tests and internal callers without forcing process exit unless the CLI command explicitly opts in
- adds regression coverage for the player loop end-state and successful render exit scheduling
- renames the VPN catalog block to `vpn-youtube-spot` across registry, docs route, install command, composition filename, asset filename, composition id, and timeline key
- keeps visible block/app copy friendly and named `VPN`
- updates catalog-preview CI to ignore deleted registry paths when computing changed preview items

## Root cause

The player message handler updated `_paused = !data.isPlaying` before checking for end-of-composition loop behavior. The runtime's legitimate final-frame state has `isPlaying: false`, so the existing `currentTime >= duration && !paused` loop branch was skipped.

For render completion, the CLI returned after `printRenderComplete()`, leaving process lifetime entirely to Node's active handles. Most local renders in this checkout drain cleanly, but the reported npm flow shows a sleeping parent process after output is already complete. The CLI now schedules a short unref'd successful exit only from the command path after user-visible render work has completed.

The catalog block issue was content/metadata drift: registry/docs/code identifiers still used the old slug, so the catalog route, install command, composition id, file names, and source prompt did not match the requested neutral VPN naming. The preview workflow used plain `git diff --name-only`, which includes deleted paths during renames; it now filters to added/copied/modified/renamed live paths.

## Verification

### Local checks

- `bun run build:hyperframes-runtime`
- `bun run --filter @hyperframes/player test -- src/hyperframes-player.test.ts`
- `bun run --filter @hyperframes/cli test -- src/commands/render.test.ts`
- `bun run --filter @hyperframes/player typecheck`
- `bun run --filter @hyperframes/cli typecheck`
- `bunx oxfmt --check packages/player/src/hyperframes-player.ts packages/player/src/hyperframes-player.test.ts packages/cli/src/commands/render.ts packages/cli/src/commands/render.test.ts`
- `bunx oxlint packages/player/src/hyperframes-player.ts packages/player/src/hyperframes-player.test.ts packages/cli/src/commands/render.ts packages/cli/src/commands/render.test.ts`
- `bun run --filter @hyperframes/player build`
- `bun run --filter @hyperframes/studio build`
- `bun run --filter @hyperframes/cli build`
- `bunx oxfmt --check registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html registry/blocks/vpn-youtube-spot/registry-item.json registry/registry.json docs/catalog/blocks/vpn-youtube-spot.mdx docs/docs.json docs/public/catalog-index.json`
- `bunx oxlint registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html registry/blocks/vpn-youtube-spot/registry-item.json registry/registry.json docs/catalog/blocks/vpn-youtube-spot.mdx docs/docs.json docs/public/catalog-index.json`
- `bunx oxfmt --check .github/workflows/catalog-previews.yml`
- `BASE_SHA=26b8e2a9853eb1a8f77c05fb0c8f0903cdb2cf18; git diff --name-only --diff-filter=ACMR "$BASE_SHA"...HEAD -- registry/blocks/ registry/components/ ...` returns only `vpn-youtube-spot`
- `npx tsx scripts/sync-schemas.ts --check`
- `npx mint validate` from `docs/`
- `npx mint broken-links` from `docs/`
- `git diff --check`
- Lefthook pre-commit: format pass
- Lefthook commit-msg: commitlint pass

### Browser verification

- Built the player bundle and served a real local reproduction using the built player, the built HyperFrames runtime, and GSAP.
- Used `agent-browser` to open the page, click `Seek near end`, and wait through the end-frame transition.
- Verified the browser state after playback: `stuck=false`, `looped=true`, and playback continued after wrapping from ~4s back to the start.
- Served `registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html` locally, used `agent-browser` to seek the timeline, and verified `window.__timelines` contains `vpn-youtube-spot`, not `goonvpn-youtube-spot`.
- Served the docs locally with Mintlify, opened `/catalog/blocks/vpn-youtube-spot`, and verified the install command is `npx hyperframes add vpn-youtube-spot` with no old slug visible.

### Composition verification

- `bun run --filter @hyperframes/cli dev lint /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if` returned 0 errors and 1 existing large-composition warning.
- `bun run --filter @hyperframes/cli dev validate /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if --timeout 5000` returned 0 console errors; it reported existing non-fatal contrast audit warnings from the block styling.
- `bun run --filter @hyperframes/cli dev render /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if --output /tmp/hf-vpn-renamed-proof.mp4 --fps 30 --quality draft --workers 1 --no-browser-gpu` completed successfully.
- `ffprobe -v error -show_entries format=duration,size -of default=noprint_wrappers=1 /tmp/hf-vpn-renamed-proof.mp4` reported `duration=7.000000`.

### Render verification

- Ran a real 1920x1080, 5-second render with `--gpu --workers 6 --quality draft --fps 24`.
- Verified the command printed `Render complete` and the parent process exited with code `0` in the wrapper: `RENDER_EXIT_PROOF code=0 signal=null sawComplete=true`.

## Notes

- I could not reproduce the exact indefinite #616 render hang on this checkout; both tiny and GPU/6-worker local renders exited cleanly before and after the patch. The CLI guard still addresses the reported leaked-handle failure mode because it fires only after successful render completion.
- Browser proof artifacts were local-only: `/tmp/hf-player-loop-proof-final.png`, `/tmp/hf-player-loop-proof-final.webm`, `/tmp/hf-vpn-code-rename-proof.png`, `/tmp/hf-vpn-code-rename-proof.webm`, `/tmp/hf-vpn-doc-route-rename-proof.png`, and `/tmp/hf-vpn-doc-route-rename-proof.webm`.
- The renamed composition render artifact was local-only: `/tmp/hf-vpn-renamed-proof.mp4`.
- The CLI exit guard is only enabled by the `render` command's top-level local/Docker calls. Direct test/internal calls to `renderLocal()` do not force process exit unless they pass `exitAfterComplete: true`.
2026-05-04 23:31:30 +02:00