mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-03 04:38:33 +00:00
a56616e5868fcdb8f451ca72e1d0921058e1fa41
61
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
5f9ee0b678 |
fix(cli,engine): close review gaps in Chrome resolution fix
Address PR #2082 review feedback: - Route studio thumbnail + render call sites through preferManagedChrome so studio renders no longer silently fall back to whatever system Chrome happens to be installed. - `hyperframes browser ensure` now resolves through the same preferManagedChrome path render uses, so it reports what render will actually pick instead of any system Chrome it happens to find. - Point the unsupported-Chrome fallback log at `browser ensure --force` instead of `doctor`, which doesn't check Chrome/drawElement capability. - Fix stale findFromCache comment: the HF pin is now a Dev-channel build that can be newer than a user's puppeteer-cache Stable install. |
||
|
|
8854bad8f9 |
fix(engine,cli): resolve drawElement to a Chrome build that actually has it
canvas.drawElementImage is an unlaunched Dev/Canary-only Blink feature
(~151+). The CLI's pinned CHROME_VERSION fallback was still 131.0.6778.85 —
a puppeteer 24→25.2.1 bump that pinned it to Chrome Dev 151.0.7912.0 was
written on 2026-06-29 but never merged (orphaned local commit, no PR). Any
render on that pin, or on the shared puppeteer-cache binary, or on system
Chrome (Stable, no drawElementImage at all) got a canvas.getContext("2d")
missing the method and crashed mid-capture with "ctx.drawElementImage is
not a function" instead of falling back (HF#2060).
Three changes:
- Bump puppeteer/puppeteer-core to ^25.2.1 across every package that
depends on it, and CHROME_VERSION to 152.0.7928.2 (today's Dev channel;
confirmed via direct probe to implement drawElementImage, unlike 131).
- `ensureBrowser({ preferManagedChrome: true })`, always used by `render`:
resolve straight to our pinned/cached build, skipping both the shared
puppeteer-cache preference and system Chrome. Rendering shouldn't depend
on whatever arbitrary Chrome a machine happens to have — that's exactly
how this regressed (any Mac with Chrome.app installed bypassed the CLI's
pin entirely).
- A runtime capability probe in the engine, right before any other
drawElement work: if `drawElementImage` isn't a function on the injected
canvas, route to the existing screenshot-fallback gate instead of
crashing. This is the real backstop — it protects every resolution path
(env override, stale cache entry, a future Chrome regression), not just
the ones `preferManagedChrome` reaches.
Verified end-to-end: rendering against chrome-headless-shell 131 (confirmed
to lack drawElementImage) now falls back cleanly and produces a valid MP4
instead of crashing; rendering against a capable build still engages
drawElement normally. 922 engine tests + 1373 CLI tests pass.
Fixes #2060.
|
||
|
|
5b9b71df25 |
fix(producer): suppress GSAP call side effects during render seeks (#2037)
* fix(producer): suppress GSAP call side effects during render seeks * fix(core): preserve GSAP root render nudge safely |
||
|
|
76204ec630 |
fix(engine): pre-create __render_frame__ siblings in initializeSession (#2006)
* fix(engine): commit render-frame siblings with a visual BeginFrame at init Chunk-lambda renders drop a periodic near-black frame — one every chunk_frames/worker_count frames (every 60 on a 4-worker single-video chunk), YAVG ~22 against YMAX ~240 in signalstats. Local single-process renders don't show it because they don't run under BeginFrame. It's the isNewImage branch in injectVideoFramesBatch: the first time a session paints a given videoId there's no __render_frame__ sibling yet, so it creates the <img> on the spot (createElement + insertBefore) right before capture. Under HeadlessExperimental.BeginFrame the compositor doesn't have that fresh layer in the immediately-next frame, so the first captured frame per session paints only body background + already-composited overlays. Each lambda worker is its own session, hence the worker-boundary periodicity. Pre-create the hidden sibling at the end of initializeSession, then drive one non-capture visual BeginFrame (noDisplayUpdates: false) to composite the new layers before the first real capture. The warmup ticks are noDisplayUpdates: true (they advance the clock but don't paint) and the per-frame seek doesn't tick, so this explicit visual frame is what actually commits the layers; its tick sits in the gap between warmup and frame 0 so ticks stay monotonic and no render frame is consumed. Every subsequent inject then takes the hasImg=true (src-update) path; the isNewImage branch stays as a fallback for callers that don't go through initializeSession. * fix(engine): place the render-frame commit tick before the liveness probe The commit tick at init sends its BeginFrame at `beginFrameTimeTicks - 1·interval`. The producer's liveness probe then fires right after init at `beginFrameTimeTicks - 5·interval` — an earlier tick. Per-session BeginFrame time has to be monotonic, so the probe running backwards past the commit tick stalls chrome-headless-shell indefinitely; the engine reads that timeout as a SwiftShader heavy-layer stall and routes the render to screenshot capture, which then dies relaunching and hangs the shard to the job timeout. Reproduced on a native x86 SwiftShader host and bisected: with the commit tick present the probe times out even with zero render-frame siblings created, so it's the tick ordering, not layer count. Moving the commit tick to `-6·interval` (below the probe, above the warmup ticks) keeps warmup < commit < probe < capture monotonic and clears the stall on every affected comp — sub-composition-video, chat, style-5-prod — while a healthy comp (style-18-prod) is unchanged. The commit tick itself is untouched, so the black-frame fix it exists for still holds. |
||
|
|
337d0b51bc |
refactor(engine,producer): adopt requestPaint contract, retire autoAlpha rewrite (#2021)
* refactor(engine,producer): adopt requestPaint contract, retire autoAlpha rewrite crbug 529829538 was closed "working as intended": the html-in-canvas API's contract is mutate -> canvas.requestPaint() -> await the canvas paint event -> drawElementImage, which refreshes the subtree's paint records including compositor-applied properties. Verified on the pinned 151 floor and 152 canary: root opacity, root filter, nested group opacity, and child transforms (incl. will-change-promoted) all capture exactly; the root element's own TRANSFORM is the one property still never baked. - Paint invalidation: all three paint-wait sites (serial capture, worker produce, batch produce) now call canvas.requestPaint() when available and fall back to the __hf_de_tick sentinel background toggle on builds without it. The 250ms unsynchronized-draw safety net is unchanged. - Root-opacity ratio correction REMOVED (all three draw sites + base-opacity recording at injection). Since 151 the paint wait bakes current root opacity into the snapshot as pixel alpha, so the ratio correction DOUBLE-APPLIED animated root fades: a root-fade A/B tripped the runtime self-verify at 30.1dB (frame 24, ~0.92 expected vs ~0.85 rendered). Post-removal the same comp self-verifies at inf and matches the screenshot render at PSNR=inf. The root TRANSFORM correction stays — verified still required. - autoAlpha rewrite machinery DELETED: the opt-in opacity->autoAlpha tween rewrite (default-off since the retraction fix; measured ~28dB damage on comps whose fades it touched), its flush-time transparent-target hiding, the __HF_FAST_CAPTURE_AUTOALPHA__ flag plumbing, and the deferral-time retract/re-assert dance. The stub keeps tween-target tracking (3D projection + at-risk scans depend on it). Validation: canary suite 7/7 with PSNRs identical to baseline (58.30 / 43.13 / 54.15 dB); root-fade A/B PSNR=inf vs screenshot; engine suite 905 passed (1 pre-existing color-grading failure); tsc/oxlint/oxfmt clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(engine,producer): review fixes — gate opacity correction by paint mechanism Max code-review findings on the requestPaint adoption: - Root-opacity ratio correction RESTORED, gated per frame on how the paint was produced: it applies on BeginFrame (sync=false) captures and on builds without canvas.requestPaint() — the two paths where the snapshot holds the root's load-time opacity — and is skipped only on requestPaint-driven paints, where the snapshot bakes the current opacity and the ratio double-applies (the proven 30.1dB root-fade failure). Base opacity is recorded at injection again. - Invalidation extracted to a page-scope helper (__hfDeInvalidate, installed by injectDrawElementCanvas) shared by all three paint-wait sites: sentinel toggle ALWAYS (a paint is guaranteed even if requestPaint elides one on a clean subtree) + requestPaint() in a try/catch (a throwing implementation degrades to sentinel-only instead of rejecting the capture). Returns whether requestPaint ran, feeding the opacity-correction gate. Also removes the triplicated inline block and its three anonymous `as T` casts. - HF_FAST_CAPTURE_AUTOALPHA now logs a retirement warning instead of being a silent no-op (the deleted rewrite's comment documented it as an operator escape hatch). - Batch producer docstring updated (still described the tick-toggle-only paint wait); stub tween observer reshaped to a void fn (observeTweenCall) so no arg-rewriting seam survives. Validation: canary suite 7/7 (58.30/43.13/54.15dB, d95f20b6 clean); root-fade A/B self-verify 4x inf + whole-video PSNR=inf; engine suite 905 passed (1 pre-existing); tsc/oxlint/oxfmt clean; stub regenerated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: WaterrrForever <miao.yang@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
b26c27576b |
feat(engine,producer,cli): verify video comps via deferred DE init + capture p50 (#2015)
* feat(engine,producer,cli): verify video comps via deferred DE init + capture p50 Closes the two biggest gaps in the first day of v0.7.38 wild data: 88% of drawElement renders (video comps initialized via probe sessions) ran with self-verification unarmed, and speedup was measurable on only 3 of 76 renders. - Deferred drawElement init: probe sessions initialize before video extraction, so they have no frame injector — ground-truth screenshots would capture black <video> boxes, and verification skipped the whole comp. DE init now stops after the gates for injector-less video comps (deInitDeferred; autoAlpha flag retracted in case no path completes it) and completeDeferredDrawElementInit finishes verification + canvas injection + worker-encode at capture time, once prepareCaptureSessionForReuse has attached the injector. Validated end-to-end: a probe-path video comp now arms 4 ground-truth frames with real video pixels (3x inf + 64.7dB) and renders drawElement verified. - capture_p50_ms: per-frame capture durations are sampled (capturePerf.frameMs; batch frames get the batch mean) and the median ships as CapturePerfSummary.p50TotalMs -> RenderPerfSummary.captureP50Ms -> render_complete capture_p50_ms. Unlike capture_avg_ms it is immune to first-frame warmup and stage-setup amortization — smoke: avg 15ms vs p50 8ms on the same render, p50 matching the measured steady-state floor. Dashboard speedup tiles can drop their frame-count floor once this ships. - video_count on render_complete: segments speedup by video-injection comps (whose per-frame gain is legitimately lower) vs pure-graphics. Canary suite 7/7; engine suite 905 passed (1 pre-existing upstream failure); tsc/oxlint/oxfmt clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(producer): complete deferred drawElement init on the disk capture path Review (miga): a probe-initialized video comp falling back to the disk path kept deInitDeferred and silently stayed in screenshot mode — a regression for PRODUCER_EXPERIMENTAL_FAST_CAPTURE=true renders that previously ran drawElement there. Complete the deferred init on the sequential disk path under the same explicit-opt-in test the orchestrator clamp uses; default-on renders stay on the screenshot baseline (this path has no drain-time self-verification, per the #1998 confinement rule). Validated: video comp + PRODUCER_ENABLE_STREAMING_ENCODE=false + explicit opt-in logs "(deferred drawElement init)" completion on capture_disk and renders correct video pixels. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
1005703441 |
feat(engine,producer,cli): drawElement release telemetry on render_complete (#2002)
Default-on drawElement ships with a runtime self-verification net (#1998); this makes its in-the-wild behavior observable. Every render_complete event now answers: which capture mode actually ran, why drawElement disengaged when it did (compile gate / producer clamp / engine init gate), whether the self-verify net fired and why, and how much margin verification had. Follows the static-dedup telemetry pattern: engine session fields → CapturePerfSummary → RenderPerfSummary.drawElement → snake_case props on render_complete. New event props: de_capture_mode, de_compile_gate, de_clamp_reason, de_gate_reason, de_worker_encode, de_verify_armed, de_verify_checked, de_verify_min_db (margin above the 32dB threshold — drift here is the early-warning signal before fallbacks spike), de_verify_init_ms, de_self_verify_fallback, de_fallback_reason, de_blank_suspects, de_blank_deterministic_accepts, de_blank_recaptures, de_boundary_frames, de_ncpr_fallbacks. Validated end-to-end on live renders: drawelement path reports mode/verify counters/minDb/init cost; a blur-gated comp reports mode=screenshot + gate_reason=css_effect:filter; a forced verification failure reports self_verify_fallback=true + fallback_reason=psnr. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
ec06f4bf89 |
feat(engine,producer): drawElement fast-capture default-on with runtime self-verification safety net (#1998)
* feat(engine,producer): drawElement fast-capture default-on with runtime self-verification safety net Flip useDrawElement + worker-encode defaults on (HF_DE_BATCH default 4), clamped in resolveConfig to hosts where drawElement can engage (macOS + hardware-GPU browser) so page-side shader compositing is untouched everywhere else; explicit env opt-in keeps attempt-and-gate semantics. Safety net makes default-on safe: the compile/init gates catch predictable incompatibility; this catches the intermittent residue no static analysis can see (stale paints, dropped background images, transient blank frames). - engine: captureDeVerificationFrames — K=4 (HF_DE_VERIFY) ground-truth screenshots at init, after gates + armStaticDedup, BEFORE canvas injection (post-injection screenshots show the canvas bitmap, not the DOM). Runs the video-injection hook per sample; double-captures so rAF-driven text counters settle (a single immediate screenshot captures stale text and false-positives). Skips png, <10 frames, implausible __hf.duration (infinite-repeat GSAP sentinel). - producer: guardFrame on both worker-encode drains — rolling-median blank guard with retry-once at drain (byte-identical retry ⇒ deterministic dark frame, accepted; retry save/restores the static-dedup anchor) + ffmpeg PSNR self-verify vs ground truth (HF_DE_VERIFY_MIN_DB, default 32dB; natural agreement ≥45dB, damage ≤25dB). Breach dumps the frame pair to tmpdir and throws DrawElementVerificationError. - orchestrator: one-shot retry — on verification error the whole render re-runs with forceScreenshot (slower, never wrong); telemetry flag deSelfVerifyFallback. - tooling: de-canary-suite.sh (7-comp release gate with expected verdicts), de-gatecheck.sh (init-only corpus routing classifier), we-render.mjs. Validated: canary suite 7/7; 611-comp routing sample 54% drawelement / 37.5% gated / 8.3% comp-defect; 12/12 risk-band renders clean on bare defaults (48/48 verify samples); engine suite 888 passed; caught two real intermittent damage classes in the wild (background-image drop, root-props offset) that previously shipped silently. Kill switches: PRODUCER_EXPERIMENTAL_FAST_CAPTURE=false, HF_DE_WORKER_ENCODE=false, HF_DE_BATCH=0, HF_DE_VERIFY=0. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(engine,producer): harden the drawElement self-verification net (max code-review findings) 15 confirmed findings from the adversarial review of the default-on flip; the load-bearing five: - Ground-truth capture no longer scrubs GSAP state: seek(0) + forced frame FIRST (lazy .from()/overlap tweens record start values on first seek — mid-timeline scrubs corrupted them for the whole render, and since DE frames and truth shared the corruption, PSNR passed on damaged output), then ascending even-spread fractions, page left at frame 0. - Default-on drawElement is confined to the verified path: resolveConfig requires worker-encode (the drain that runs the net), the orchestrator disengages the default when the render takes the disk path or parallel capture (no drain verification there), and closes a drawElement-initialized probe session rather than letting the unverified path reuse it. Explicit PRODUCER_EXPERIMENTAL_FAST_CAPTURE=true keeps old attempt-and-gate behavior. - Blank-frame retry can no longer splice wrong-frame pixels: recapture goes through recaptureDrawElementFrameForVerify — no static-dedup shortcut (lastEncodeResult runs ahead of the drain) and no "No cached paint record" screenshot fallback (post-injection that captures the canvas = the LAST drawn frame); any recapture failure falls back the whole render. - Verify indices derive from the producer-resolved duration (CaptureOptions.compositionDurationSeconds) instead of raw __hf.duration, so samples always land inside the drained range. - The platform clamp accepts "auto" GPU mode — the stock CLI resolves auto, and the literal-"hardware" clamp made default-on a no-op for the primary audience (masked in validation by explicitly-set env). Also: NaN-safe env parses (HF_DE_VERIFY / HF_DE_VERIFY_MIN_DB / HF_DE_BATCH); video comps skip verification when the session has no frame injector (probe sessions — black-video truth false-positived); psnr infrastructure failures skip the sample instead of failing the render; boundary-saturated sample indices are skipped; shader-transition comps prefer page-side compositing over default drawElement and compile-gated comps get page-side compositing restored; observability.clearFailure un-brands the recovered first streaming attempt; canary suite exempts known-marginal "any" comps from the cross-path PSNR gate; dead we-render options removed; clamp tests pin their env. Validated: canary suite 7/7; auto-GPU bare render engages the full stack; disk-path and worker-encode-off renders disengage default drawElement; malformed HF_DE_VERIFY_MIN_DB still verifies at the default threshold; engine suite 890 passed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(engine,producer): review fixes — PSC intent, verify-threshold clamp, fail-closed canaries Addresses miguel-heygen's review on #1998: - Page-side compositing restore preserves explicit caller intent (blocker): resolveConfig now records pageSideCompositingAutoDisabled only when IT turned page-side compositing off because drawElement was on; the compile-time drawElement gates restore page-side compositing only when that flag is set. An explicit enablePageSideCompositing:false from the programmatic API or HF_PAGE_SIDE_COMPOSITING=false stays off. Pinned by two config tests. - HF_DE_VERIFY_MIN_DB clamped to [10, 60] with a warning on out-of-range values: below ~10dB the check passes severe damage; above ~60dB natural encoder differences force a screenshot fallback on every verified render. - de-canary-suite.sh + de-gatecheck.sh run under set -euo pipefail with explicit `|| true` on expected-nonzero commands (render exits handled by the suite's own checks, grep no-match, kill/pkill/wait races) and a hard FAIL when the PSNR compare produces no value — release canaries fail closed. Full suite re-run green (7/7) under the new flags. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
d5ecb013d7 |
perf(engine,producer): batch N drawElement frames per CDP round-trip (HF_DE_BATCH) (#1928)
Amortizes per-frame CDP protocol overhead (~3.5-9ms/frame) by looping seek -> paint-wait -> drawElementImage -> createImageBitmap in ONE page.evaluate for runs of consecutive frames; bitmaps still post to the encode worker per frame. Validated on 19 stratified DE comps: median 1.20x on top of worker-encode (to 1.56x), zero damaged frames, edge comps (static-dedup-heavy, clip-cut) bit-identical; mid-batch failure re-captures via the per-frame path (screenshot-fallback semantics preserved). Off by default; opt in with HF_DE_BATCH=4. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
||
|
|
0e58344dca |
feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension (#1919)
* feat(engine): drawElementImage capture service * chore(ci): ignore drawElementService exports pending upstack consumers Fallow's per-PR audit diffs against the merge base, so the bottom of the fast-capture stack (#1917) sees drawElementService's exports as unused — their consumers (frameCapture) land in #1919, two PRs upstack. ignoreExports entry documents this and can be dropped once #1919 merges. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(engine): 3D projection + compositor-effect risk gate * fix(engine): gate filter drop-shadow wherever blur gates (review) detectCssEffectRisk documented drop-shadow as a ~29dB damage case but only detected blur( in its three scan paths — a drop-shadow comp stayed on the fast path despite the gate's own correctness contract. Detect drop-shadow( in computed styles, stylesheet rules, and GSAP tween vars, pinned by a focused test that runs the real page-side closure against a DOM shim (computed / stylesheet / tween coverage + blur regression + effect-free null). Addresses miguel-heygen's blocker on #1918. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension # Conflicts: # packages/engine/src/services/screenshotService.ts * fix(engine): document HF_FORCE_DRAWELEMENT as diagnostic-only; make armStaticDedup idempotent (review) Addresses miguel-heygen's blockers on #1919: - HF_FORCE_DRAWELEMENT promoted from a stale "SCRATCH/Uncommitted" comment to a documented diagnostic flag: it exists for upstream-Chromium repro work (gate-vs-API isolation, crbug 521861819 149-vs-151) and R&D on gated effect classes; renders under it may be damaged BY DESIGN since it bypasses gates whose thresholds encode measured damage. Never production; the safety-net blank guard also stands down under it so diagnostic frames arrive unmodified. - armStaticDedup is now idempotent: the drawElement init path arms dedup before canvas injection, then initializeSession called it again — the second run overwrote the armed state with skipReason="capture_mode" (captureMode is "drawelement" by then), producing contradictory telemetry (armed frames + a skip reason), and re-ran the verification seeks on the fallback path. It now no-ops once staticFrames or a skip decision exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
df221c1fd6 |
fix(engine): scale static-dedup verification density with run length (#1903)
* fix(engine): scale static-dedup verification density with run length Reported symptom: a 10-scene template composition (shared card layout, per-scene text/progress-bar content) rendered scene 1 correctly, but every scene after that had its text/progress-bar card missing from the final MP4 -- even though snapshot and validate showed correct per-scene content when seeking directly to those timestamps. Setting HF_STATIC_DEDUP=false fixed every scene. Render log showed a large, mostly-reusable static-frame run engaging (2430 frames, 34% reusable). verifyStaticFramesSafe already does a real, pixel-exact comparison (anchor vs. candidate screenshot) before trusting a predicted-static run -- the reuse mechanism itself is correct and already regression- locked (frameCapture-staticDedupIndex.test.ts). The gap was sample density: interior checks per run were capped at a flat min(sampleCount, 8) points, so the stride between checks grew with the run's span. A 2000+ frame run (plausible for a 10-scene comp where computeStaticFrameSet's GSAP-tween-only interval walk can't see whatever mechanism swaps each scene's text) could space checks ~285 frames apart, letting a real content change hide between two verified points and get the whole run wrongly trusted as static. Fix: extract the point-selection into a pure, exported computeStaticVerificationPoints(a, b, sampleCount), and bound the STRIDE by sampleCount (HF_STATIC_DEDUP_SAMPLES) instead of just the point count, so density scales with run length. Short/typical runs are unaffected (the two formulas agree there); long runs get proportionally denser checks. The existing hardCap safety valve is untouched -- if this makes verification too expensive for a pathological composition, dedup still disarms entirely rather than trusting a sparsely-checked set. Test: new frameCapture-staticDedupVerifyDensity.test.ts asserts the max gap between consecutive verification points never exceeds sampleCount on long runs (would fail pre-fix at span=2000/10000), matches the prior stride on short runs, and always includes both run endpoints. Full engine suite (845 tests) passes. * fix(engine): decouple verification density scaling from sampleCount polarity Addresses review feedback on the static-dedup density fix (PR #1903): 1. The prior revision bounded the interior-check STRIDE by sampleCount directly, which inverted HF_STATIC_DEDUP_SAMPLES' polarity: raising it widened the allowed gap between checks instead of narrowing it, and the "raise HF_STATIC_DEDUP_SAMPLES to verify more" log guidance became backwards for exactly the long runs it's meant to help. Fix: introduce a fixed STATIC_VERIFY_REFERENCE_STRIDE (24 frames, independent of sampleCount) that drives the length-scaling behavior -- this alone fixes the original bug (long runs going nearly unverified) regardless of how sampleCount is configured. sampleCount is now purely a per-run point-count FLOOR: raising it only ever increases density, restoring correct, monotonic polarity. 2. hardCap wasn't re-tuned for the new cost model. The old flat 8-point cap cost ~8 checks/run; the new density costs ~span/24 checks/run -- ~103 for the reported 2430-frame run, ~417 for a 10k-frame run. Sizing the budget only off sampleCount (which no longer drives density for long runs) would make a genuinely-static long composition spuriously disarm under the new, more thorough checking. hardCap now also scales with the total predicted-static frame count, with a 3x margin over the expected minimum verification cost. Softened the budget-exhausted log message accordingly -- it no longer prescribes raising sampleCount, which would often just add cost without proportionally raising the now length-driven budget. 3. The 5 existing tests only asserted sample-point geometry (gaps, endpoints, stride shape), not the actual point of the fix -- that a real content change hiding between the OLD sample gaps now gets caught. Added a behavior-level test: mocks pageScreenshotCapture to simulate a transient content change at a frame the pre-fix formula would have skipped (reconstructed locally in the test, commented as historical-only) but the new formula samples, and asserts the real verifyStaticFramesSafe (now exported) detects it via the real computeStaticVerificationPoints -- not a reimplementation. Also added a direct polarity regression test (raising sampleCount past the length-scaled floor must strictly tighten the gap) and reworded the short-run test to reflect the corrected formula. Full engine suite (847 tests) passes. |
||
|
|
c0c3abf0f1 |
fix(producer): harden capture against timeouts, transient tab deaths, and OOM (#1842)
Four independent capture-infra hardening changes for the P2-5 failure bucket (~15K err / ~7K users): - protocolTimeout auto-scales by device-scaled output area (applied before probe launch, since it's immutable post ppt.launch()). - Single bounded transient retry (MAX_TRANSIENT_CAPTURE_RETRIES=1) on Target closed / Page crashed in the parallel disk-capture path; abort short-circuits before retry. - Narrow OOM classification (Set maximum size exceeded etc., disjoint from transient) → actionable guidance naming output dims. - StreamingEncoder.getExitError() threads FFmpeg's real exit reason into frame-0 encoder-death errors. Render-reliability workstream P2-5. Success measured on PostHog dashboard 1783183. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
24edb15095 |
fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional (#1830)
* fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional The #2 render failure bucket ("Composition has zero duration") accounts for ~27K errors / ~7K affected users over 30 days (PostHog project 356858). Root cause: only GSAP timelines got their duration auto-detected — CSS, WAAPI, and Lottie compositions had no source of truth for total duration unless the author remembered to set data-duration on the root element, and the render engine hard-failed capture when neither was present. Adds getInferredDurationSeconds() to the CSS, WAAPI, and Lottie runtime adapters (packages/core/src/runtime/adapters/*.ts) — each reports the longest finite end time it can discover from its own animations (CSS: computed timing offset by data-start; WAAPI: effect.getComputedTiming().endTime; Lottie: totalFrames/frameRate or the player's own duration). Infinite/ unbounded animations correctly return null and still require data-duration. Wires this into the runtime's existing duration-floor resolution (resolveAdapterDurationFloorSeconds in runtime/init.ts), alongside the existing media-duration and authored-composition floors, so window.__hf.duration becomes positive without any author action for finite-duration non-GSAP compositions. Three.js is unchanged — no AnimationClip/AnimationMixer inspection exists in that adapter, so data-duration remains required there. Tightens frameCapture.ts's zero-duration fast-fail gate to also check hf.duration directly (not just the two authored signals), so a composition mid-inference isn't fast-failed before its adapter-derived duration lands. Adds a new lint rule (root_composition_missing_duration_source) that errors only on genuinely non-inferable cases: no animation signal at all, Three.js without data-duration, or an infinite/unbounded CSS or WAAPI animation without data-duration. Deliberately silent on finite CSS/WAAPI/Lottie animations, since the runtime now infers those — an autofix that "inserts the inferred value" was considered and rejected: every case the rule flags has no derivable value (an infinite spinner has no finite end time; a duration-less Three.js scene has nothing to measure), so any autofix would have to fabricate a placeholder, trading a loud correct failure for a silent wrong-length render. Updates the CSS/WAAPI/Lottie/Three adapter skill docs and the hyperframes-core determinism-rules/data-attributes references to document the new optionality and the runtime mechanism backing it. Verified end-to-end against the real render pipeline (not just unit tests): a CSS-only composition with a finite 3s animation, no GSAP timeline, and no data-duration now renders a correct 3.000s MP4 via `hyperframes render` (previously: "Composition has zero duration" failure). The infinite-CSS negative control still fails fast with a clear diagnostic, matching the new lint rule. Adds a file-level fallow health exemption for lottie.ts's pre-existing `seek` handler — unrelated to this change, but its line numbers shifted when new functions were added earlier in the file, tripping fallow's inherited-finding fingerprint (documented pattern already used elsewhere in .fallowrc.jsonc for the same reason). Known limitation: the static WAAPI usage detector in the lint rule (/\.animate\(\s*[\[$A-Za-z_]/) can miss unusual call shapes; it only affects whether the "no signal at all" branch fires, and errs toward NOT flagging (reducing false positives) rather than over-flagging. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * fix(lint): close 3 correctness gaps in root_composition_missing_duration_source - Strip JS/CSS comments before scanning for GSAP/WAAPI/Three/Lottie/CSS animation signals, so a commented-out `.animate()` call or a commented `animation: ... infinite` rule can no longer satisfy the "has a duration source" check and mask a real zero-duration render failure. - Broaden the WAAPI detection regex to also match the object-literal (PropertyIndexedKeyframes) form of `.animate()`, e.g. `el.animate({ opacity: [0,1] }, { duration: 2000 })`, which the previous character class silently missed. Corrected the adjacent comment that incorrectly claimed this shape "can't be a false negative". - Fix hasInfiniteCssAnimation to stop false-positiving on animation NAMEs that merely contain the substring "infinite" (e.g. `infinite-spin`) by anchoring the `infinite` keyword with hyphen-aware boundaries instead of a bare `\b`. Also makes the longhand `animation-name` + separately declared `animation-iteration-count: infinite` pattern detected consistently. Adds targeted unit tests for each fixed false-positive/false-negative. * fix(runtime): keep finite duration signal when an unbounded animation coexists getInferredDurationSeconds in the CSS and WAAPI adapters returned null outright whenever any animation on the composition was unbounded (infinite iteration count), even when other finite animations on the same composition could still supply a valid duration. This disagreed with the new root_composition_missing_duration_source lint rule, which treats any animation-name as sufficient — so a composition mixing a finite fadeIn with a decorative infinite spin passed lint but still failed at render with "zero duration". Unbounded animations are now skipped when computing the max end time instead of short-circuiting the whole calculation. null is only returned when every animation on the composition is unbounded, i.e. there is no finite signal to fall back on at all. Co-Authored-By: Claude <noreply@anthropic.com> * docs(skills): fix table separator width in data-attributes.md oxfmt flagged the merged Composition Root table from the post-rebase merge of the auto-infer-duration docs onto main's reformatted table — the separator row was one dash short of the header width. * fix(lint): keep infinite-CSS duration rule strict but make its message honest Post-review (Vance): after the finite+infinite adapter fix, the runtime infers a length for a mixed finite+infinite CSS composition, but this lint rule still (intentionally) errors on it — an unbounded animation makes the intended total length ambiguous, so we require explicit data-duration. Keep that strictness (lint is advisory by default; it only blocks under --strict, and data-duration is the one duration signal guaranteed correct across every adapter, known and future). But the message wrongly claimed the render "will fail" — false for the mixed case, where the runtime falls back to the finite animation. Rewrite it to describe the ambiguity honestly, correct the rule's block comment, and add a mixed finite+infinite test asserting it still errors with an honest message. --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
||
|
|
b33d54f54b |
fix(engine): retry probe on pollHfReady zero-duration timeout (#1824)
Renders were failing outright with "[FrameCapture] Composition has zero duration. Runtime ready: false, ..." whenever window.__renderReady didn't flip true within playerReadyTimeout (45s) — most often under host contention (e.g. several renders running concurrently), never from a defect in the composition itself. Confirmed by re-running an affected composition standalone: it succeeded immediately (initMs ~3.5-4.4s vs. the 45s timeout it hit under concurrent load). The probe stage already retries once with a fresh browser session for exactly this class of "succeeds on retry" infra flakiness (frame detachment, disconnects, navigation timeouts, launch failures), but isTransientBrowserError didn't recognize this message, so it fell through to an immediate, unretried failure. Match "Composition has zero duration ... Runtime ready: false" as transient. Left the "Runtime ready: true" case (pollHfReady's fast-fail: no GSAP timeline and no data-duration) unmatched — that's a genuine authoring bug, not a timing fluke, and should keep failing fast. |
||
|
|
35a01d9058 |
perf(engine): reduce init overhead in headless capture sessions (#1718)
Flush the GSAP proxy queue synchronously during capture session initialization and parallelize independent media/font/tailwind readiness waits. Closes #1715. Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra_miga@heygen.com> |
||
|
|
c9e8dd3862 | fix(runtime): honor render fps when seeking (#1739) | ||
|
|
0558b8761e | fix(producer): retry probe navigation timeouts (#1713) | ||
|
|
89ff299a11 |
fix(engine): defend macOS regular Chrome screenshots
Fixes #1699. |
||
|
|
546b2d770b |
fix(producer): retry probe stage on transient browser errors (#1688)
* fix(producer): retry probe stage on transient browser errors (#1687) The distributed render plan stage crashes when headless Chrome encounters a transient frame detachment ("Navigating frame was detached") during browser probe, with no retry logic. The plan tarball is never uploaded, and all downstream chunk workers fail with S3 404. Add a retry-with-fresh-session mechanism to the probe stage: - `isTransientBrowserError()` classifier in the engine identifies 9 known transient Puppeteer/Chrome errors (frame detached, target closed, session closed, protocol error, page crashed, execution context destroyed, etc.). - `runProbeStage()` wraps browser session creation + initialization in a retry loop (max 2 attempts). On transient error: logs structured diagnostics (attempt, isTransient, error message, elapsed time), closes the crashed session cleanly, creates a fresh browser, and retries. Non- transient errors throw immediately without consuming retry budget. - 17 unit tests for the error classifier, 3 integration tests for retry behavior (successful retry, immediate throw on non-transient, exhaust retry budget on persistent transient). Closes #1687 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: address review feedback — widen retry scope, deduplicate patterns - Move createCaptureSession inside the retry try/catch so browser launch failures (Failed to launch the browser process, ECONNREFUSED) are also retried — not just initializeSession errors. - Deduplicate transient error patterns: remove "Protocol error.*Target closed" (subsumed by "Target closed") and "Navigation failed because browser has disconnected" (subsumed by "browser has disconnected"). - Add browser launch failure patterns: "Failed to launch the browser process" and "ECONNREFUSED". - Add test for createCaptureSession transient throw (browser launch retry). - Update test mock comment to document sync requirement with engine pattern list. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
||
|
|
7310223b66 |
feat(engine): static-frame dedup default-on + render telemetry (#1549)
* feat(engine): static-frame dedup for screenshot capture (opt-in) Skip re-seeking + re-screenshotting frames byte-identical to their predecessor. A frame is dedupable iff no GSAP tween or clip cut is active in it or its predecessor (predicted from window.__timelines + clip schedule) AND an empirical anchor-compare confirms it. Opt-in HF_STATIC_DEDUP=true, default off. Correctness (designed for the multi-worker / distributed render paths): - Reuse is keyed by the ABSOLUTE composition frame (derived from the frame's time), NOT the captureFrameCore frameIndex arg — chunked/parallel callers pass a chunk- relative index. Validated lossless (PSNR=inf) on both single- and multi-worker renders of a static-hold comp. - verifyStaticFramesSafe checks EVERY run (no longest-first budget truncation that left runs armed-but-unverified), and samples each run's FIRST reused frame, its END, and interior points at a stride; a hard cap disables dedup rather than trust an unverified set. - Conservative arming: skipped when capture mode != screenshot (BeginFrame tick semantics + the verifier's screenshot path wouldn't transfer), when a before-capture hook is set (per-frame video injection), when page-side compositing is active (shader / drawElement composite the plain verification screenshot can't reproduce), and when any data-start is a non-numeric reference expression the clip-boundary parser can't protect, or duration is unknown/zero. - Session reuse (prepareCaptureSessionForReuse) resets lastFrameBuffer + dedup counter so a probe/prior-render buffer can't bleed into the first static frame; the armed set is kept (same-composition reuse). Cost calibration bypasses dedup for its sparse, non-contiguous sample sweep, then restores the armed set. - HF_STATIC_DEDUP_SAMPLES is NaN-guarded. Disqualifies on signals the GSAP predictor can't see: video, canvas/webgl, zero tweens, running CSS/WAAPI animation. Pays on static-hold content (title cards, slideshow/kiosk loops, data-viz pauses); no-op on continuously-animated comps. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(engine): static-frame dedup default-on + render telemetry Flip dedup from opt-in (HF_STATIC_DEDUP=true) to default-on (opt-out HF_STATIC_DEDUP=false). Verification (verifyStaticFramesSafe) is the safety net that keeps reuse sound at scale. Add end-to-end dedup observability. The capture session records enabled / armed / skipReason / predicted; these surface via CapturePerfSummary -> a dedupPerfs accumulator (disk sequential + parallel AND streaming sequential + parallel) -> aggregated into RenderPerfSummary.staticDedup (OR armed, SUM frames across workers) -> render_complete props static_dedup_{enabled,armed,skip_reason, predicted_frames,reused_frames}. skip_reason is a low-cardinality code: capture_mode | video_injection | page_composite | ineligible | verification_failed. Distributed chunks run on Linux/beginframe where dedup never arms, so they pass a throwaway dedupPerfs sink (no per-chunk reporting). Tests: aggregation logic (OR/SUM/skip-reason) + opt-out passthrough. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(engine): address review on dedup default-on + telemetry Review feedback (miga-heygen) + self-review fixes: - Retry double-count: executeDiskCaptureWithAdaptiveRetry pushed worker dedup perf inside the retry loop, so an adaptive retry counted frames twice (reused/predicted could exceed totalFrames). Reset dedupPerfs at the start of each attempt — retry now REPLACES rather than accumulates; common no-retry path is unchanged. - Opt-out parsing: HF_STATIC_DEDUP now disables on {false,0,off} case/space-insensitive (was strict !== "false", so `False`/`0` silently kept dedup on — the kill-switch could no-op). - Verification budget vs drift: verifyStaticFramesSafe returns {badFrame, budgetExhausted}; armStaticDedup reports a distinct `verification_budget` skip reason so a telemetry spike means "raise HF_STATIC_DEDUP_SAMPLES", not "compositions are non-static". - Index idiom: captureFrameCore now uses Math.floor(time*fps + 1e-9) (matches quantizeTimeToFrame) so the dedup lookup agrees with the frame the seek lands on even for non-exact times. - Stale "opt-in HF_STATIC_DEDUP=true" comments -> "opt-out HF_STATIC_DEDUP=false" across frameCapture.ts + types.ts. - Extract pushWorkerDedupPerfs helper (perfSummary.ts), used by the disk and streaming parallel paths — removes the duplicated push loop and drops captureStreamingStage back under the complexity threshold. - dedupPerfs is now required (not optional) on executeDiskCaptureWithAdaptiveRetry — a missing arg silently dropped telemetry. - Test: captureStreamingStage createInput() now provides the required dedupPerfs field. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(engine): address deferred dedup-review items - Derivable state: drop session.staticDedupArmed/staticDedupPredicted; derive both from session.staticFrames in getCapturePerfSummary (armed ⟺ non-empty set, predicted === size) so they can't desync. - Config altitude: HF_STATIC_DEDUP now resolves into EngineConfig.staticFrameDedup (resolveConfig, opt-out on {false,0,off}), alongside forceScreenshot/browserGpuMode — armStaticDedup reads config instead of process.env. Default-on preserved (missing config → enabled). - Lossy aggregation: aggregateDedup now reports DISTINCT skip reasons (sorted, `|`-joined) across diverging unarmed workers instead of just the first. - discardWarmupCapture: also snapshot/restore staticDedupCount and lastFrameBuffer so a warmup capture can't leak a phantom reuse or a stale buffer anchor into the real summary. - Convention: perfSummary-dedup.test builds its job via createRenderJob instead of `as unknown as RenderJob`. - Docs: verification_budget added to skip-reason lists. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
29d6f1eac9 | fix(render): add end-to-end observability (#1248) | ||
|
|
dc71f411c7 | chore(engine): add capture navigation timeout diagnostics (#1238) | ||
|
|
1d16216a24 |
fix(producer): restore calibration timeout ceiling + add pipeline observability (#1233)
* fix(producer): restore 30s calibration timeout ceiling to prevent render hang The v0.6.74 change (Math.min → Math.max in createCaptureCalibrationConfig) raised the calibration protocol timeout from 30s to the default 300s. When a CDP call stalls during session init — page.goto, pollHfReady, or any page.evaluate — the 300s timeout makes the render appear to hang indefinitely at "Initializing calibration session...". Restore Math.min so calibration stays capped at 30s: if Chrome is stuck, fail fast and let the fallback path recover. Also add phase-level timing logs to initializeSession so the next report pinpoints which step stalls. Closes #1231 * fix(producer): add render pipeline observability for faster triage Log the resolved environment at pipeline start (platform, arch, node version, all timeout values, GPU mode), the calibration config showing the actual timeout being used vs the parent, Chrome version and capture mode at browser launch, and a structured failure summary on error with stage timings and console errors. These four log categories give agents and users enough context to file actionable issues without needing to reproduce the problem. * fix(engine): add missing pollVideosReady phase log in screenshot path The BeginFrame path logged this phase but the screenshot path didn't, creating an instrumentation gap when diagnosing hangs on macOS where screenshot mode is always used. |
||
|
|
6affe2d212 |
fix(cli): reject directory --composition and add --browser-timeout (#1199) (#1200)
* fix(cli): reject directory --composition and add --browser-timeout (#1199) Two unrelated symptoms from issue #1199, fixed together: 1. `--composition .` (or any directory path) used to slip past the existsSync check in render.ts and explode downstream as `EISDIR: illegal operation on a directory, read` when the producer readFileSync'd the entry. The CLI now treats `.` / `""` as "omit the flag" (falls back to index.html) and rejects other directory paths with an actionable error pointing at the .html shape. 2. The 60s Puppeteer page.goto timeout in frameCapture.ts was hard- coded, so heavy compositions (many videos / fonts / asset requests) could not complete `domcontentloaded` in time. Add a configurable `pageNavigationTimeout` to EngineConfig (default 60_000, env fallback PRODUCER_PAGE_NAVIGATION_TIMEOUT_MS) and expose it as `--browser-timeout <seconds>` on `hyperframes render`. The flag threads through both renderLocal (via resolveConfig) and the docker bridge (via buildDockerRunArgs). Tests: - render.test.ts: forwards/omits pageNavigationTimeout into resolveConfig - dockerRunArgs.test.ts: forwards/omits --browser-timeout (seconds) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(cli): address PR #1200 review — extract validators, tighten bounds Addresses Vai's blockers and Miguel's nits on PR #1200: - Vai blocker 1 (fallow CRAP) + blocker 3 (no argv tests): Extract --browser-timeout and --composition validators into pure helpers in utils/renderArgs.ts with a structured-result discriminant. Drops ~45 lines of inline validation from run(), reducing its CRAP score 1290→978 and cyclomatic 75→65. 19 new unit tests cover the parse branches (sub-ms, overflow, NaN, Infinity, empty, negative, ".", "./", whitespace, directory, missing, ../escape, sibling-prefix). - Vai blocker 2 (sub-ms → timeout:0 = "no timeout"): reject inputs that round to <1 ms. Puppeteer treats page.goto({timeout:0}) as wait-forever, so --browser-timeout 0.0004 silently flipped the semantics. Now rejected with an explicit "rounds to 0 ms" error. - Vai important 5 (1e10 accepted → setTimeout overflow): cap at 86_400s (24h). Above Node's TIMEOUT_MAX ≈ 2^31-1 ms setTimeout fires immediately, the opposite of "long timeout." - Vai important 4 (related timeouts unmentioned): CLI help and docs now flag PRODUCER_PUPPETEER_PROTOCOL_TIMEOUT_MS and the 45s playerReadyTimeout as the other knobs heavy compositions may need. - Vai nit 7 (s/ms unit mismatch): help text and docs row both call out the SECONDS-vs-MILLISECONDS difference between flag and env. - Vai nit 8 / Miguel nit (composition flag discoverability): the --composition description now says "Pass `.` (or omit the flag) to render the project's index.html." - Miguel nit (dead branch): the entryFile === "" unreachable branch is gone. New helper uses `if (!trimmed || trimmed === ".")`. Also adds a trailing-separator guard on the project-containment check (sibling-prefix bypass: /proj-evil/x.html no longer slips past startsWith('/proj')) — flagged by the code review. The three remaining fallow complexity findings on render.ts (run, renderDocker, trackRenderMetrics) are inherited from main; this PR reduces run() but does not refactor it. Suppressed with fallow-ignore-next-line markers and inline rationale. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(cli): diverge --browser-timeout error messages per Vai nit 5 The `not-a-number` and `not-positive` branches in browserTimeoutErrorMessage shared the generic "Must be a positive number of seconds" message even though the discriminant carried distinct kinds. Diverge them so users see the specific failure mode: --browser-timeout abc → "Got \"abc\", which is not a number." --browser-timeout -5 → "Got \"-5\" seconds, which is not positive." The shared hint ("pass a positive number of seconds, e.g. 180") is preserved on both branches. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
72c461d86a |
fix(producer): localize remote <img> sources + await image readiness (#1197)
* fix(producer): localize remote <img> sources + await image readiness Producer's frame-capture has `pollVideosReady` (waits readyState >= 2 for every <video>) but no equivalent for <img>. Combined with htmlCompiler's `collectExternalAssets` explicitly skipping http(s) URLs (line 805-806), agent-pipeline-generated compositions (astral / daphne / hyperion multi-v2 outputs with raw S3 <img src>) reach Chrome with a network dependency that races the readiness gate AND can be evicted mid-render. Either path produces blank-frame flicker. Reproduction (02_kobe agent output, 42s render @ 30fps): scene_02's remote S3 background-image painted from t=7.0s, vanished at t=10.5s (frame size 139KB vs 700-940KB neighbors), back at t=11.0s. GSAP timeline said opacity:1 throughout — Chrome simply didn't have the pixels. Two-layer fix: 1. **Producer** — `localizeRemoteImageSources` in `htmlCompiler.ts` mirrors the existing `localizeRemoteMediaSources` (video/audio) + `localizeRemoteFontFaces` pattern, reusing `downloadAndRewriteUrls` and the `_remote_media/` subdir. Wired into `compileForRender` between the media and font localize steps. Once the file is local, Chrome's image cache is bounded by disk reads, not S3 latency. 2. **Engine** — `pollImagesReady` + `decodeAllImages` helpers in `frameCapture.ts` parallel to `pollVideosReady`. Waits for every `<img>` (skipping data: URIs) to have `complete && naturalWidth > 0`, then forces GPU upload via `img.decode()`. Called from both the classic-xvfb path and the BeginFrame path after their respective video readiness checks. Defense-in-depth — Layer 1 closes the symptom for current+future agent-pipeline outputs; Layer 2 protects any future code path that leaves a remote URL in place. Tests: 7 new cases in `htmlCompiler.test.ts` covering happy-path rewrite, 404 fallback, dedup of duplicate URLs, non-HTTP and data: URI passthrough, both quote styles, and the agent-pipeline shape where `src` is not the first attribute. All pass alongside the existing 56 htmlCompiler tests. * fix(producer): scope remote-img regex to real src; correct stale comments Review follow-ups on the remote-<img> localization fix: - Tighten REMOTE_IMG_TAG_RE with a (?<![\w-]) lookbehind so it matches a real `src` attribute only. The previous `\bsrc` also matched `data-src` (and `data-*-src`) lazy-loader placeholders, which would download/rewrite a URL the render never paints. Added a regression test; `srcset` stays excluded by the `\s*=` requirement. - Fix comments that claimed frameCapture has "no pollImagesReady analog" — this PR adds exactly that, so the docstrings were self-contradictory. Reframed localization as the primary fix and pollImagesReady as the defense-in-depth layer, and documented the <img src>-only scope (srcset / <picture> / SVG <image> / CSS background-image are follow-ups). Verified locally end-to-end on the 02_kobe repro: all 4 remote S3 <img> URLs localize to _remote_media/, the render completes, and the frame at t~10.5s that was a 139KB blank in the broken render now paints the trophy background in every native-fps frame. htmlCompiler.test.ts 64 pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(engine): pollImagesReady broken-image escape + skip decode on in-flight Addresses two real bugs Magi caught in review on hf#1197: 1. pollImagesReady would spin the full pageReadyTimeout (45s default) for any <img> that settled with an error — Chrome marks 404 / decode failure / CORS rejection with (complete=true, naturalWidth=0), and the previous predicate `complete && naturalWidth > 0` returned false for those, so the poll ran to timeout. This is the HTMLImageElement equivalent of pollVideosReady's `ve.error` early-exit. Add a `complete && naturalWidth === 0` branch that treats settled-with- error as done — waiting won't make it load. Particularly relevant because localizeRemoteImageSources falls back to the original URL on download failure; that failed URL is now hit by a 45s stall instead of the broken-image marker rendering immediately. 2. decodeAllImages called img.decode() on every image, including those still in flight after pollImagesReady timed out. Per the WHATWG spec, decode() on a loading image awaits the fetch — never resolving until the network completes or puppeteer's evaluate timeout fires and throws an uncaught error that aborts the render. Pre-filter to only call decode() on images that successfully loaded. Test coverage: new frameCapture-pollImagesReady.test.ts with 8 cases covering empty docs, all-loaded, broken (complete + naturalWidth=0), data: URI, empty src, in-flight → resolves, in-flight → timeout, and the mixed batch. The broken-image test explicitly asserts elapsed < 500ms on a 1000ms timeout — guards against the regression Magi flagged. * docs(engine): clarify decodeAllImages prevents init race, not eviction Vai correctly noted that decode() forces initial GPU upload but does not prevent Chrome from evicting decoded pixels mid-render. The producer-side localizeRemoteImageSources is what bounds the eviction risk (local file-server paging vs S3 re-fetch). Comment updated to reflect that split of responsibilities. --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
efb8d90f72 |
fix(engine): fast-fail on zero duration instead of 45s timeout (#1186)
* fix(engine): fast-fail on zero duration instead of 45s timeout When a composition's runtime finishes initializing but reports zero duration (no GSAP timeline and no data-duration attribute), the engine previously polled for the full 45-second timeout before failing. Now, after 10 seconds of polling, the engine checks whether the runtime has finished (window.__renderReady === true) with a working seek function but zero duration. If so, it fails immediately with a diagnostic message explaining what's wrong and how to fix it. This also improves the generic timeout error message to include runtime state (whether __player exists, __hf.seek, GSAP timelines, declared duration) so users can self-diagnose. PostHog data: 555-1,234 occurrences/day, each wasting 45s of user time. * fix(engine): throttle diagnostic polls and tighten zero-duration fast-fail Two nit fixes in pollHfReady: 1. Throttle evaluateHfDiagnostic calls to once per ~1000ms after the 10s mark. Previously called on every 100ms loop tick, generating ~350 CDP round-trips per failed render. One check per second is sufficient to detect a permanently-zero composition. 2. Change fast-fail condition from 'duration === 0' to '!hasTimeline && declaredDuration <= 0'. A composition with a GSAP timeline but no data-duration attribute should not be fast-failed — GSAP sets duration synchronously before __renderReady via __timelines, so a non-empty __timelines is a reliable signal that duration will eventually be non-zero. Only compositions with NEITHER a GSAP timeline NOR a declared duration are permanently zero. |
||
|
|
0d12a465a3 |
fix: activate nested child timelines during renderSeek
The renderSeek override in init.ts called seekTimelineAndAdapters() which only did rootTimeline.totalTime(t) without activating child timelines. GSAP does not propagate totalTime() to internally paused children. Also simplifies pollSubCompositionTimelines to always call rebind when timelines are ready, removing the before/after count comparison that could skip the rebind on fast page loads. |
||
|
|
4bf2fa5cd1 |
fix: revert flattenInnerRoot, use host-level authored-id + count-based rebind
Three changes to fix regression failures without breaking baselines: 1. Revert flattenInnerRoot in producer — use the original innerHTML inlining that preserves the existing DOM structure. Instead, set data-hf-authored-id on the HOST element so the scoped proxy can still rewrite #id selectors for sub-composition scripts. 2. Revert compiled.html baselines to main (no DOM structure changes). 3. Use timeline-count comparison instead of poll duration to decide whether to call __hfForceTimelineRebind. Compare timeline count before vs after the poll — rebind only when new timelines appeared during polling. This correctly identifies async compositions regardless of fetch speed, while leaving sync compositions untouched. |
||
|
|
04c35ce24c |
fix: regression fixes — conditional rebind + updated compilation baselines
1. Only call __hfForceTimelineRebind() when the timeline poll actually had to wait (pollDuration > 2 intervals). For compositions with synchronous timeline registration, the rebind was unnecessary and shifted render timing, causing PSNR regressions in chat and gsap-letters-render-compat. 2. Regenerate compiled.html baselines for missing-host-comp-id and overlay-montage-prod to match the new flattenInnerRoot behavior (data-composition-id stripped from inlined inner roots, replaced with data-hf-authored-id). 3. Add late-bind polling to runtime init.ts — after external compositions load, poll for 5s to detect async timelines that register after initial binding (e.g. from fetch callbacks). |
||
|
|
0f1c64dcae |
fix: address review feedback — observability, dedup, query-strip, catalog
Review items addressed: 1. Mirror video-failure warning in beginFrame path (was screenshot-only) 2. Fix resolveProjectRelativeSrc escape-fallback to use query-stripped cleanSrc instead of raw src for the normalize/strip arm 3. Export prepareFlattenedInnerRoot from @hyperframes/core/compiler and consume in the producer instead of duplicating the implementation 4. Use typed Window cast instead of (window as any) for __hfForceTimelineRebind 5. Regenerate docs/public/catalog-index.json with all 6 map blocks 6. Restore Maps nav group in docs.json (catalog generator had merged them into Data) |
||
|
|
b8715ce168 |
fix(engine): gracefully handle missing or errored video sources during render
Previously, a missing video file (404) caused the renderer to hard-fail after a 45-second timeout waiting for readyState >= 2. Now: 1. pollVideosReady treats errored videos (v.error set or NETWORK_NO_SOURCE) as ready, so 404'd sources don't block 2. Screenshot mode downgrades the video timeout from a throw to a console.warn listing affected sources, then continues rendering 3. The composition renders with the missing video as a blank area instead of failing entirely |
||
|
|
2c84c9a55d |
fix(engine,core): wait for async timelines and force rebind before capture
Two fixes for compositions that register timelines after async data loading (e.g. fetch for TopoJSON map data): 1. engine/frameCapture: remove the hosts.length <= 1 early return so the timeline readiness poll runs for ALL compositions, not just multi-composition galleries. Single-composition pages with async setup were silently skipped. 2. core/runtime/init: expose window.__hfForceTimelineRebind() which resets childrenBound and re-runs bindRootTimelineIfAvailable(). The renderer calls this after all timelines are confirmed present, ensuring the root player discovers late-registered timelines from fetch callbacks. Without these fixes, compositions using fetch() to load data at runtime would render blank frames because the root player bound timelines before the async setup completed, and seek() never reached the unbound composition timeline. |
||
|
|
3482d163b2 |
fix(engine): poll for sub-composition timeline readiness before capture
The renderer now waits for all sub-composition timelines to be registered in window.__timelines before starting frame capture. Previously only window.__hf root readiness was checked, causing blank frames when sub-compositions use async data loading (fetch) or when the headless renderer starts capturing before scripts complete. Adds pollSubCompositionTimelines() to both screenshot and beginFrame render paths, with a diagnostic warning listing which composition IDs are missing if the timeout expires. |
||
|
|
f84cc492de |
perf(engine): faster shader transitions via page-side WebGL compositing (#832)
* fix(cli): prefer puppeteer cache + numeric version sort (staff review) Two correctness fixes from PR #821 self-review: 1. Cache priority order. Previous order was hyperframes-managed cache → puppeteer cache. HF cache is pinned to CHROME_VERSION (131-era) which lags 17+ releases behind upstream; if a user separately installed a newer chrome-headless-shell via @puppeteer/browsers install, the CLI would silently hand engine the older HF-cache binary while engine's own resolveHeadlessShellPath would have picked the newer one. Flip the priority so puppeteer cache wins, matching engine semantics. 2. Numeric (not lexicographic) version sort. `readdirSync.sort().reverse()` over names like `linux-148.0.7778.97` and `linux-99.0.6533.123` would return `linux-99...` first because character '9' outranks '1'. Parse each name into integer segments and compare them numerically. Tests: add both-caches-populated and linux-148-beats-linux-99 cases. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * perf(engine): page-side compositing for shader transitions (opt-in spike) Add an opt-in `--page-side-compositing` flag (CLI) backed by a new engine config field `enablePageSideCompositing` and env var `HF_PAGE_SIDE_COMPOSITING`. When set, SDR shader-transition compositions skip the Node-side layered blend (the hf#677 chain) and instead run the shader inside Chrome via a page-side WebGL canvas; the engine then captures ONE opaque RGB frame per output frame via the existing streaming capture path. This is the strongest non-beginFrame perf lever for Mac users, who cannot take the beginFrame `~5×` path (Chromium structural limit, crbug.com/40656275). Stacks on top of the hf#677 1.95× baseline. Default OFF — existing fixture pins (byte-exact MP4 output) are preserved. Opt-in path is intentionally PSNR-pinned, not byte-equal (WebGL is f32; Node is f64). HDR content forces the existing layered path regardless. Implementation: - engine: new `EngineConfig.enablePageSideCompositing` (default false). - producer/fileServer: new `HF_PAGE_SIDE_COMPOSITING_STUB` early-page script injected into the served HTML head when the flag is on. - producer/renderOrchestrator: when the flag + no HDR + no png-sequence, route SDR transitions through the streaming path instead of the layered HDR stage. - shader-transitions: new `engineModePageComposite.ts` installs a fullscreen WebGL compositor overlay and wraps `window.__hf.seek` so each seek inside a transition window captures both scenes via the Chromium `drawElementImage` API to GL textures, runs the fragment shader, and displays the composited result on the overlay canvas. The engine takes one screenshot per frame and sees the composited overlay. - cli: new `--page-side-compositing` flag sets `HF_PAGE_SIDE_COMPOSITING=true` before producer load. - scripts/page-side-compositing-smoke: bundled-CLI smoke that renders a representative fixture with and without the flag, validates the canary strings are in the shipped bundles, and writes a wall-time pair. Determinism trade documented in the engine config doc-comment. The smoke script enforces the bundled-CLI validation discipline from prior perf work (see internal feedback note `validate_bundled_cli_not_dev_path`). Runtime requirement: Chromium's `CanvasDrawElement` feature (already enabled by the engine's `--enable-features=CanvasDrawElement` launch flag). When the runtime feature is unavailable, the page-side installer logs a warning and falls back to opacity-flip mode — the engine still takes the streaming path; the transition window degrades to a hard scene swap. Vance will validate on Mac Chrome where the feature is supported. Co-Authored-By: Vai <vai@heygen.com> * fix(shader-transitions): use html2canvas for page-side compositor capture The original drawElementImage approach fails in engine render mode because the virtual-time shim prevents Chromium from generating paint records for cloned elements. drawElementImage requires a cached paint record from the browser's compositor — clones created at capture time never receive one because (a) shimmed rAFs deadlock inside the seek wrapper, (b) original rAFs don't produce real paints under virtual-time control, and (c) layoutsubtree canvases don't apply CSS stylesheet rules to children. Switch scene capture to html2canvas (foreignObjectRendering: false), the same JS-based renderer already used by the preview-mode fallback path in capture.ts. html2canvas reads computed styles and renders via its own canvas drawing pipeline with no dependency on the browser paint cycle. Also fixes: - Engine seek must return the result so Puppeteer awaits async seek promises (frameCapture.ts). - GSAP opacity cache: compositor must restore scene opacity before seek, not after — GSAP caches inline values and skips re-writes. - Support check gates on WebGL availability, not drawElementImage. Perf: 15-scene shader-perf fixture (28s, 14 transitions, 30fps) Baseline (Node-side layered): 137s Page-side (html2canvas+WebGL): 33s → 4.1× speedup Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(shader-transitions): simplify review fixes for page-side compositor - Use uploadTexture (zeroes canvas backing store after upload) to prevent ~2.2GB transient memory pressure across 280 html2canvas calls per render - Add ignoreElements + stabilizeTransformedBoxShadows to html2canvas call, matching the preview-path capture.ts behavior - Parallelize from/to scene captures with Promise.all - Wrap post-capture render in try/finally so opacity is always restored - Fix WebGL context leak in isPageSideCompositingSupported probe - Remove dead ResolvedTransition.index field - Export stabilizeTransformedBoxShadows from capture.ts Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(producer): unify page-side compositing gating and Docker forwarding Addresses three issues from staff review: 1. ignoreElements filter stripped all in-scene canvases (Chart.js, D3, p5.js) — narrowed to data-no-capture only since the compositor canvas is a body sibling never in the scene subtree. 2. Docker mode silently dropped --page-side-compositing — thread pageSideCompositing through DockerRenderOptions/buildDockerRunArgs with regression tests. 3. Fragmented gating across 4 independent sites could disagree: - Stub injection gated only on cfg flag (leaked into HDR/alpha) - Probe-created fileServer never got the stub - needsAlpha (WebM/MOV) not excluded from the gate - WebGL-unavailable fallback claimed layered path would run but orchestrator had already disabled it Fix: compute stub injection at the same site as the layered-bypass decision (after hasHdrContent is known), using addPreHeadScript on the already-running fileServer. Single predicate now gates both decisions, including !needsAlpha. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * perf(engine): two-phase drawElementImage capture for page-side compositing Replace html2canvas with native drawElementImage for scene capture in the page-side compositor. drawElementImage reads from the browser's own paint cache, giving pixel-identical output to the preview path. The blocker was that cloned elements inside layoutsubtree canvases have no cached paint record under virtual time — the compositor only paints when explicitly triggered. Fix: split the seek+composite into two phases with an engine-forced paint between them. Phase 1 (seek wrapper, page-side): - GSAP seek positions the timeline - Clone FROM/TO scenes into visible layoutsubtree staging canvases - Set window.__hf_page_composite_pending flag Engine paint force (frameCapture.ts): - Detect pending flag after seek returns - Fire micro Page.captureScreenshot (1x1 clip) via CDP to force the browser compositor to paint all visible elements including staging canvas children Phase 2 (page.evaluate, page-side): - drawElementImage reads the now-valid paint records - Upload textures to WebGL, run shader, show GL overlay Key insight: staging canvases must be visible (not opacity:0) for the browser to paint their children. They sit at z-index:-9998, behind the main DOM and covered by the GL overlay during transitions. Perf: 15-scene fixture (28s, 14 transitions, 30fps): Baseline (Node-side layered): 137s html2canvas + WebGL: 33s (3.7×) drawElementImage + WebGL: 21s (6.6×) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * perf(engine): optimize two-phase compositor hot path - uploadTextureSource instead of uploadTexture: eliminates ~2.3GB of canvas buffer alloc/dealloc churn (persistent staging canvases don't need the one-shot zeroing behavior) - Fold hasPending check into seek page.evaluate: eliminates one CDP round-trip per frame (~700 unnecessary IPC calls on non-transition frames) - Fix renderShader error handling: on failure, leave source scenes visible as fallback instead of hiding both scenes + GL overlay (which produced black frames) - Move mutable state declarations above resolveComposite to prevent TDZ risk on refactor Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(engine): staff review — staging cleanup, pending flag, beginFrame guard - Clear staging canvas children when leaving transition window (prevents visible clone bleed-through on transparent compositions) - Clear __hf_page_composite_pending on all resolveComposite exit paths - Guard micro-screenshot paint force against beginFrame mode (CDP Page.captureScreenshot conflicts with beginFrame compositor control) - Update CLI flag description: document video/canvas limitation, remove stale PSNR claim Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(engine): default-on page-side compositing for SDR shader transitions Page-side compositing is now enabled by default for SDR shader-transition renders without video content. The 6.6× speedup applies automatically — no flag needed. Auto-disables when: - HDR content detected - Alpha output (WebM/MOV/PNG-sequence) - Composition contains <video> elements (cloneNode loses playback state) - beginFrame capture mode (Linux headless) Use --no-page-side-compositing to force the Node-side layered path. Changes: - Engine config: enablePageSideCompositing defaults to true - CLI: flag default flipped to true; --no-page-side-compositing disables - Orchestrator: added composition.videos.length === 0 gate - Docker: forwards --no-page-side-compositing when explicitly disabled - Config tests updated for new default Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(engine): support video elements on page-side compositing fast path Three-phase capture protocol lets shader transitions render video scenes without falling back to the slow Node-side layered pipeline: 1. Seek → compositor records transition metadata, sets pending flag 2. onBeforeCapture → video frame injector updates <img> replacements 3. prepare → cloneNode picks up current video frames, img.decode() awaits 4. micro-screenshot → forces browser to paint cloned elements 5. resolve → drawElementImage reads paint records, shader composites Key changes: - Remove `composition.videos.length === 0` gate from orchestrator - Split compositor resolve into prepare (clone) + resolve (shader) - Move onBeforeCapture before compositor prepare in frameCapture.ts - Await img.decode() on cloned data-URI images to prevent stale frames - Stop manipulating scene opacity in compositor (GL canvas overlay suffices) - Add gsap.set declaration for shader-transitions ambient types - Add video_missing_timing_attrs lint rule for <video> without id/data-start/data-end Performance: compositions with video now render at 7.5s (6 workers) instead of 2m38s on the layered path. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(core): auto-inject data-start on video/audio so frame extraction works without explicit attrs The timing compiler now injects data-start="0" on <video> and <audio> elements that lack it. This makes discoverMediaFromBrowser() find the element (it queries video[data-start]), so the frame extraction pipeline activates automatically. Videos "just work" without requiring authors to add data-start, data-end, or id attributes. Also removes the video_missing_timing_attrs lint rule — the compiler handles the missing attributes automatically, so the lint rule would only false-positive. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(core): add data-hf-auto-start sentinel on auto-injected video timing Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(producer): add discoverVideoVisibilityFromTimeline for runtime video discovery Seeks the GSAP timeline in Puppeteer to discover when each video's parent scene is visible (opacity > 0). Uses coarse sampling at 100ms steps followed by binary search refinement to frame-level precision (1/60s). Only processes videos with the data-hf-auto-start sentinel so author-specified timing is never overridden. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(producer): integrate runtime video visibility discovery into probe stage Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(producer): trigger browser probe for auto-start videos, remove debug logging The probe stage was skipping browser launch when composition duration was already known, which meant discoverVideoVisibilityFromTimeline never ran. Now needsBrowser also checks for data-hf-auto-start sentinel in compiled HTML. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(scripts): use mkdtempSync for smoke test work directory Replaces hardcoded /tmp/hf-page-side-smoke with a unique temp directory via mkdtempSync to resolve CodeQL "insecure temporary file" alert. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: format smoke test script Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Co-authored-by: Vai <vai@heygen.com> |
||
|
|
fc3aa4d49e | fix(security): close CodeQL critical + bad-code-sanitization | ||
|
|
c139197b37 |
feat(engine): first-frame warmup capture helper for distributed chunks
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.2 (lastFrameCache row) and §17.2
(gating table).
Adds `discardWarmupCapture(session, frameIndex=0, time=0, innerCapture?)`
in packages/engine/src/services/frameCapture.ts. Performs one capture
through the standard `captureFrameCore` path, throws the buffer away, and
restores the session's perf and BeginFrame damage counters.
Distributed chunk workers need this because Chrome's BeginFrame screenshot
pipeline maintains a per-process `lastFrameCache`: when a captured frame's
`hasDamage` reports `false`, the screenshot path returns the previously
captured buffer. For chunk N (N > 0) the worker has no prior frame in its
cache, so the very first capture's `hasDamage` reporting diverges from
what an in-process render at the same absolute frame index would see (the
in-process renderer always has frame N-1 cached). Running a discarded
warmup capture before the first real capture primes the cache so chunk
output is byte-identical to in-process output.
The wrapper:
- Takes an injectable `innerCapture` so tests can stub the Chrome path
(default is the real `captureFrameCore`).
- Restores `session.capturePerf`, `beginFrameHasDamageCount`, and
`beginFrameNoDamageCount` after the inner call — even on error — so
warmup captures don't pollute `getCapturePerfSummary()` averages.
- Writes no file to disk.
In-process behavior is unchanged: no caller invokes the new helper yet.
Phase 3's `renderChunk()` will run it as the first step after
`initializeSession` resolves.
Re-exported from packages/engine/src/index.ts.
7 unit tests at packages/engine/src/services/
frameCapture-discardWarmup.test.ts cover the post-conditional contract:
single inner-capture invocation, perf/damage restoration on success,
restoration on error, no-fs-write.
This is part of a stack of 10 PRs; this is PR 6 of 10.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||
|
|
d54ad9ca19 |
refactor(engine): clamp warmupTicks to fixed iteration count, gated
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §5.2 (warmupTicks row) and §17.2 (gating
table).
The BeginFrame warmup loop in `initializeSession` is driven by wall-clock
during page load — different hosts accumulate different tick counts before
page-readiness completes. That shifts `session.beginFrameTimeTicks` and
yields non-byte-identical captures on distributed workers.
This change adds `lockWarmupTicks: boolean` (default false) to
`CaptureOptions`. When false, behavior is unchanged. When true, the loop
runs exactly `LOCKED_WARMUP_TICKS = 60` iterations regardless of page-load
wall clock, and `session.beginFrameTimeTicks` is computed from the
constant — pinning the baseline across hosts.
Refactoring:
- Extract `driveWarmupTicks(options, state)` as a pure helper. Tests
drive it with a stub `tick` callback and an injected `sleep`, so the
iteration-count contract is unit-testable without real Chrome.
- `initializeSession`'s warmup body is now a thin adapter that calls
`driveWarmupTicks` with a CDP-backed tick.
Producer regression baselines remain byte-identical: the in-process
renderer never passes `lockWarmupTicks: true`. Phase 3 distributed
primitives will flip it true when launching chunk workers.
11 new unit tests at packages/engine/src/services/
frameCapture-warmupTicks.test.ts pin both branches (unlocked drifts with
simulated load time; locked produces identical counts).
This is part of a stack of 10 PRs; this is PR 3 of 10.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||
|
|
5dcc89c930 |
feat(cli): accept ffmpeg-style rational fps (NTSC, PAL, slow-mo)
Replaces the rigid `--fps 24|30|60` whitelist with a numeric range and
adds support for ffmpeg-style fractional framerates so NTSC stays exact
end-to-end.
- `--fps 30` keeps working (integer fps)
- `--fps 30000/1001` now means exact NTSC 29.97 (not the lossy decimal)
- `--fps 24000/1001`, `--fps 60000/1001`, `--fps 25/50/120/240` all work
- Decimals like `--fps 29.97` are rejected with a friendly error pointing
the user at the rational form, since `29.97` and `30000/1001` round
to different framerates inside ffmpeg
Carries an `Fps = { num: number; den: number }` rational end-to-end:
RenderConfig, EncoderOptions, StreamingEncoderOptions, CaptureOptions,
DockerRenderOptions, Studio API request body, regression-harness
meta.json. The `-r` and `-framerate` ffmpeg args emit the rational form
verbatim (`30000/1001`) so no decimal round-trip happens at the encoder
boundary. Frame-interval math uses `1000 * den / num` ms (33.366… for
NTSC, 33.333… for integer 30).
Helpers live in @hyperframes/core:
- `parseFps(input: string | number): FpsParseResult` — discriminated
parser used by both the CLI and the Studio API route
- `fpsToFfmpegArg(fps: Fps): string` — emits "30" or "30000/1001"
- `fpsToNumber(fps: Fps): number` — for arithmetic (telemetry, frame
count, frame-index → time)
Studio API wire format accepts polymorphic `fps: number | string`:
- number → integer fps (`30`)
- string → rational (`"30000/1001"`)
Decimals are rejected; matches the same rule as the CLI.
Existing meta.json fixtures with integer `"fps": 30` continue to load
unchanged — the regression-harness validator now normalizes both number
and string inputs through `parseFps`.
|
||
|
|
385917ea59 | fix(engine): supersample screenshot capture to honor deviceScaleFactor | ||
|
|
67bb56c703 |
feat(engine): browserGpuMode "auto" — probe WebGL once, fall back to software
When the host doesn't have a usable GPU (CI containers, eval rigs without
GPU passthrough, dev VMs), Chrome's hardware-mode WebGL flags
(`--use-gl=egl/metal/d3d11`) silently leave WebGL unavailable —
`getContext("webgl")` returns null, three.js' WebGLRenderer dies, the
canvas stays black. Surfaced today by Abhay's c2v-eval failing on a
docker render of an hf bundle that uses three.js + a custom fragment
shader.
The fix that's been there: `--use-gl=angle --use-angle=swiftshader` (CPU
software WebGL, ~5-50× slower but pixel-identical). The engine already
exposed `browserGpuMode: "software"` for this. The gap was discovery —
users had to know to pass `--no-browser-gpu` on no-GPU hosts.
This change adds `browserGpuMode: "auto"` (now the CLI default for local
renders): on first launch in the process, probe Chrome with hardware
args, check `canvas.getContext("webgl") !== null`, cache the result.
~1-2 s on first render, free on every subsequent render in the same
worker. Hardware GPUs keep their fast path; no-GPU hosts get SwiftShader
without ceremony.
Behaviour matrix:
- No flag, no env, local → "auto" (NEW default)
- `--browser-gpu` → "hardware" (force; errors if no GPU)
- `--no-browser-gpu` → "software" (force SwiftShader)
- `PRODUCER_BROWSER_GPU_MODE` → "hardware" / "software" / "auto" / unset
- Docker mode → forced "software" (unchanged)
Engine-config default stays "software" (conservative for embedders); the
"auto" default lives in the CLI's `resolveBrowserGpuForCli` so producer
embedders aren't surprised by a probe-on-launch.
Also adds `--enable-unsafe-swiftshader` to the software flag set —
Chrome 120+ deprecated implicit SwiftShader fallback and emits a
deprecation warning unless the flag is set explicitly. Despite the
"unsafe" name this is exactly the pre-deprecation behaviour; the rename
is about Chrome's threat model on the open web, not about the rendering
itself.
Verification:
- Engine 535/535 + CLI 256/256 (incl. new probe tests + tri-state CLI test)
- Empirical: probe on this no-GPU devbox returns "software" in 240 ms,
cached 0 ms on subsequent calls
- Format / lint / typecheck clean across all packages
Refs the Abhay/Slack thread on c2v-eval rendering without a GPU node.
|
||
|
|
0e541673e0 |
fix(engine): wait for first frame decode + drop B-frames so renders play in every player
Three related render robustness fixes: 1. frameCapture.ts: bump videos-ready check from `readyState >= 1` (HAVE_METADATA — only dimensions known) to `>= 2` (HAVE_CURRENT_DATA — first frame is rasterized). Without this, when two `<video>` elements with different codecs (h264 mp4 + VP9 webm) decode at different rates, the faster one passes readiness while the slower one still hasn't painted, producing a black "first frame" for the slower clip. 2. chunkEncoder.ts (libx264 path) + streamingEncoder.ts: disable B-frames for h264 (`-bf 0`). Standard libx264 with B-frames produces negative DTS at stream start (the first B-frame's decode order is "before" the first I-frame's presentation time). VS Code preview, several browser <video> implementations, and some HW decoders freeze on the first frame and only audio plays. -bf 0 makes PTS == DTS at every frame, eliminating the issue at the source. Quality cost is ~5–10% larger files at the same CRF — worthwhile for "the file plays everywhere". 3. chunkEncoder.ts (encoder + mux paths): add `-avoid_negative_ts make_zero` as belt-and-suspenders against negative DTS sneaking back in via `-c:v copy` mux passes when audio/video PTS bases differ. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
8c8dd6ad0c |
refactor(core,cli,engine): apply /simplify findings on getVariables PR
- core/runtime/getVariables.ts: collapse the noisy three-step type-guard
re-cast into a single `Record<string, unknown>` narrow with early-continue
guards. Same behaviour, ~6 lines shorter.
- cli/commands/render.ts: separate VariablesParseError from UI strings.
parseVariablesArg now returns a kind-discriminated error
(`conflict | read-error | parse-error | shape-error`) and the wrapper
resolveVariablesArg owns the title/message mapping via
`variablesErrorMessage`. Keeps the parser pure of presentation strings.
- cli/commands/render.test.ts: lift the `await import("./render.js")` into
a `beforeAll`, add a typed `expectErr` helper, assert on the structured
error kind instead of message-string regexes. Same coverage, less noise.
- engine/services/frameCapture.ts: replace the `as unknown as { ... }`
double-cast with a single named `WindowWithVariables` alias inside the
page closure.
All affected suites green (core getVariables 9, cli render 12, cli
dockerRunArgs 13).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||
|
|
c0d75a5268 |
feat(core,cli,engine,producer): add getVariables() helper and --variables render flag
Adds the parametrized-render primitive from hf#592 by reusing the existing
data-composition-variables schema as the source of declared defaults.
- Runtime helper window.__hyperframes.getVariables() (also exported from
@hyperframes/core) reads data-composition-variables defaults from the
document root and merges window.__hfVariables (CLI override) on top.
Returns Partial<T> for typed access; supports a generic for editor
ergonomics. Same code path runs in dev preview and at render time.
- CLI render --variables '<json>' / --variables-file <path> populates the
override. Mutually exclusive; fail-fast on conflicting flags, missing
file, unparseable JSON, or non-object payloads. parseVariablesArg is
exported as a pure function so validation paths stay unit-testable.
- Engine injects window.__hfVariables via evaluateOnNewDocument before
any page script runs, so the helper sees the merged values on its
first call. Empty payloads are skipped to avoid pointless init scripts.
- Producer threads variables through RenderConfig and into the engine's
CaptureOptions; Docker mode forwards --variables to the in-container
CLI invocation via dockerRunArgs.
Composition authors declare variables once on the root <html> element:
<html data-composition-variables='[
{"id":"title","type":"string","label":"Title","default":"Hello"}
]'>
and read them in any composition script:
const { title } = window.__hyperframes.getVariables();
A render with `--variables '{"title":"Q4 Report"}'` overrides the default
without modifying the composition source. Missing keys fall through to
the declared defaults, so dev preview and CLI renders without --variables
behave identically.
This is PR 1 of a 4-PR stack. Sub-comp per-instance scoping (carrying
host data-variable-values through the inlined sub-comp's getVariables()
call) lands in PR 2; schema validation and lint in PR 3; skill / scaffold
distribution in PR 4.
Tests: 9 new unit tests for getVariables() (jsdom), 11 new CLI tests
covering parseVariablesArg validation paths and Docker passthrough,
2 new dockerRunArgs assertions for the --variables flag. All existing
tests green (core 611, cli 208, engine 519).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||
|
|
2a897d351c |
fix: address PR #596 review issues (#597)
## Summary Fixes three issues identified in the [post-merge review](https://github.com/heygen-com/hyperframes/pull/596#pullrequestreview-4214283515) of PR #596: - **P1 (cache bypass):** When `extractCacheDir` is set, extracted frames live outside `compiledDir`, so `createCompiledFrameSrcResolver` rejects them and every frame falls back to base64 data URIs. Fix: symlink cached frame directories into `compiledDir/__hyperframes_video_frames/` after extraction and remap `framePaths` so the served-frame fast path works. - **P2 (pooled browser stale state):** `closeCaptureSession` force-killed the Chrome process on timeout via raw `SIGKILL` without clearing `pooledBrowser` / `pooledBrowserRefCount`, leaving other sessions with a dead browser reference. Fix: add `forceReleaseBrowser()` in `browserManager` that atomically clears pool state before killing the process. - **P3 (reserved chars in URLs):** `createCompiledFrameSrcResolver` encodes path segments with `encodeURIComponent`, but the file server used `c.req.path` (which only applies `decodeURI`) to look up files on disk. Video IDs containing `#`, `?`, or `%` produced 404s. Fix: apply `decodeURIComponent` per path segment in the file server's catch-all route. ## Test plan - [x] `createCompiledFrameSrcResolver` tests: symlinked cache paths resolve to served URLs; cache-external paths return null; reserved characters encode correctly - [x] `forceReleaseBrowser` tests: kills process + disconnects; tolerates already-killed process - [x] `createFileServer` test: `video%231/frame.jpg` serves file from `video#1/frame.jpg` on disk - [x] Typecheck: engine + producer pass - [x] Lint + format: 0 warnings, 0 errors |
||
|
|
4750a981dd | fix: speed up video frame injection renders (#596) | ||
|
|
68bd52ac6d |
feat: add init tailwind flag (#577)
## Problem Users who want Tailwind utilities in a plain HyperFrames composition currently have to know which Tailwind browser script to add and where to place it. The first pass added `--tailwind`, but review caught three production-facing gaps: the CDN version was major-only, the insertion helper could silently no-op on compact HTML, and the render pipeline did not explicitly wait for Tailwind's async browser compilation before capturing frame 0. There is also a version-specific agent risk: HyperFrames `init --tailwind` uses Tailwind v4.2 through `@tailwindcss/browser@4.2.4`, while `packages/studio` still uses Tailwind v3. Without a dedicated skill, agents can easily mix v3 `tailwind.config.js` / `@tailwind` patterns into v4 browser-runtime composition HTML. ## What this fixes - Adds `hyperframes init --tailwind`. - Pins the Tailwind browser runtime to `@tailwindcss/browser@4.2.4/dist/index.global.js` with SRI and `crossorigin="anonymous"`. - Injects a `window.__tailwindReady` promise next to the browser runtime. - Makes frame capture wait for `window.__tailwindReady` in both screenshot and BeginFrame capture modes before capturing frame 0. - Inserts Tailwind support before `</head>` case-insensitively, including single-line/minified heads, and falls back to prepending when there is no head tag. - Skips recursive Tailwind injection under `.git`, `dist`, and `node_modules`. - Tracks whether init used Tailwind in the existing `init_template` telemetry event. - Adds a first-party `/tailwind` skill for Tailwind v4.2 browser-runtime HyperFrames composition work. - Updates README, docs, generated project agent files, CLI skill guidance, and plugin metadata so the Tailwind skill is discoverable. - Documents the browser-runtime tradeoff and production/offline guidance. ## Root cause `scaffoldProject()` copied the selected example and patched media placeholders, then immediately wrote project metadata and `package.json`. There was no optional post-copy step for framework-specific HTML support. The initial Tailwind post-copy step also treated the browser runtime like a static script, but Tailwind compiles utilities asynchronously after scanning the DOM, so the capture engine needed an explicit readiness contract. On the agent side, the repo exposed HyperFrames, CLI, GSAP, registry, and runtime adapter skills, but had no Tailwind-specific instruction to separate the v4 browser-runtime composition path from Studio's v3 internal setup. ## Verification ### Local checks - `bunx vitest run packages/cli/src/commands/init.test.ts` - `bun run --filter @hyperframes/cli test src/commands/init.test.ts` - `bun run --filter @hyperframes/cli typecheck` - `bun run --filter @hyperframes/engine typecheck` - `bun run lint:skills` - `bun run lint` - `npx skills add . --list` showed 12 local skills, including `tailwind`. - `bunx oxfmt --check packages/cli/src/commands/init.ts packages/cli/src/commands/init.test.ts packages/cli/src/telemetry/events.ts packages/engine/src/services/frameCapture.ts docs/packages/cli.mdx` - `bunx oxfmt --check README.md docs/quickstart.mdx docs/packages/cli.mdx CLAUDE.md packages/cli/src/templates/_shared/CLAUDE.md packages/cli/src/templates/_shared/AGENTS.md skills/hyperframes-cli/SKILL.md skills/tailwind/SKILL.md .codex-plugin/plugin.json .cursor-plugin/plugin.json` - `bunx oxlint packages/cli/src/commands/init.ts packages/cli/src/commands/init.test.ts packages/cli/src/telemetry/events.ts packages/engine/src/services/frameCapture.ts` - `git diff --check` - Lefthook pre-commit: lint/format/typecheck for code commit; format for docs/skill commit - Lefthook commit-msg: commitlint Generated-project render proof at `/tmp/hf-tailwind-render-proof`: - `bun packages/cli/src/cli.ts init /tmp/hf-tailwind-render-proof --example blank --tailwind --non-interactive --skip-skills` - Added a temporary Tailwind-only card using `flex`, `h-full`, `w-full`, `items-center`, `justify-center`, `bg-slate-950`, `rounded-3xl`, `bg-white`, `px-20`, `py-12`, `text-8xl`, `font-black`, `text-black`, and `shadow-2xl`. - `bun packages/cli/src/cli.ts lint /tmp/hf-tailwind-render-proof` → 0 errors, 0 warnings. - `bun packages/cli/src/cli.ts validate /tmp/hf-tailwind-render-proof` → 0 errors, 0 regular warnings; the temp proof still reports validator contrast warnings even though the rendered/browser pixels show black text on white background. - `bun packages/cli/src/cli.ts render /tmp/hf-tailwind-render-proof --workers 1 --fps 24 --quality draft --output /tmp/hf-tailwind-render-proof-artifacts/output.mp4` - Render compiler inlined both GSAP and `https://cdn.jsdelivr.net/npm/@tailwindcss/browser@4.2.4/dist/index.global.js`. - `ffprobe -v error -select_streams v:0 -show_entries stream=codec_name,width,height,r_frame_rate,duration -of default=noprint_wrappers=1 /tmp/hf-tailwind-render-proof-artifacts/output.mp4` → H.264, 1920x1080, 24fps, 10s. - Extracted frame-0 proof: `/tmp/hf-tailwind-render-proof-artifacts/frame-000.png`. ### Browser verification - Started Studio preview for `/tmp/hf-tailwind-render-proof`. - Used `agent-browser` to open `http://localhost:5194`. - Verified the Tailwind-styled composition rendered in Studio preview. - Captured screenshot: `/tmp/hf-tailwind-render-proof-artifacts/browser/tailwind-preview.png`. - Captured agent-browser-driven recording: `/tmp/hf-tailwind-render-proof-artifacts/browser/tailwind-preview.webm`. - Served the PR worktree locally and used `agent-browser` to open the new Tailwind skill proof page. - Verified the browser-visible skill content includes `@tailwindcss/browser@4.2.4`. - Captured screenshot: `/Users/miguel07code/.codex/worktrees/pr-577-tailwind-comments/tmp/agent-browser-proof/tailwind-skill.png`. - Captured agent-browser-driven recording: `/Users/miguel07code/.codex/worktrees/pr-577-tailwind-comments/tmp/agent-browser-proof/tailwind-skill.webm`. ## Notes - This still intentionally uses Tailwind's browser runtime rather than adding a generated Tailwind build pipeline. That keeps `hyperframes init --tailwind` small and compatible with the current no-install generated project workflow. - The `/tailwind` skill cites official Tailwind v4 docs plus community skill references, but its instructions are HyperFrames-specific and tuned for the pinned v4.2 browser runtime. - Browser proof artifacts are local-only under `/tmp/hf-tailwind-render-proof-artifacts/` and `tmp/agent-browser-proof/` and intentionally not committed. |
||
|
|
6a59ef6106 |
fix: skip metadata waits for injected video frames (#575)
## Problem Closes #574. On Windows with cached headless-shell Chrome, a composition that reuses the same video file in three timeline clips can fail before frame capture starts: ```html <video id="video1" src="1.mp4" data-start="0" muted data-duration="4" data-track-index="0" data-media-start="0"></video> <video id="video2" src="1.mp4" data-start="4" muted data-duration="4" data-track-index="0" data-media-start="4"></video> <video id="video3" src="1.mp4" data-start="8" muted data-duration="4" data-track-index="0" data-media-start="8"></video> ``` The reported render reaches video frame extraction, then dies at frame-capture initialization with: ```text [FrameCapture] video metadata not ready after 45000ms. Video elements must load metadata before capture starts. ``` The important detail is that by this stage HyperFrames has already extracted video pixels through FFmpeg. Native Chromium video metadata is only being waited on for DOM layout stability, not because Chromium is the source of rendered pixels. ## Root Cause The render pipeline has two separate media responsibilities: - FFmpeg extracts video frames and audio from declared media. - Chromium owns DOM layout and capture, while injected FFmpeg frames supply the video pixels before each captured frame. Before this PR, every capture session still waited for every DOM `<video>` to reach `readyState >= 1` unless the element was a native HDR exception. That made native browser media metadata a hard render prerequisite even when the browser would not decode or provide the final video pixels. That is why the issue fails at `25% Starting frame capture`: FFmpeg extraction has already succeeded, but capture initialization blocks on repeated native `<video src="1.mp4">` metadata loading in cached Windows headless-shell Chrome. There was a second constraint: the readiness wait also prevents first-frame layout bugs. If a skipped `<video>` has no native metadata, Chromium can use the default `300x150` intrinsic video size, which breaks layouts such as `width: 100%; height: auto` before the first injected frame. The fix therefore must not simply skip all video readiness waits; it must provide dimensions for any skipped videos. ## What This Fixes - Treats videos with successfully extracted FFmpeg frames and usable dimensions as out-of-band rendered video sources. - Skips native browser metadata readiness waits for those extracted videos because Chromium is not responsible for their pixels. - Passes FFmpeg-probed dimensions into capture as `videoMetadataHints`. - Applies those hints before the readiness wait in both screenshot and BeginFrame initialization paths. - Sets missing `width` / `height` attributes and an explicit `aspect-ratio` only when the element does not already provide one, preserving author styles where present. - Keeps native HDR video IDs in the skip list, preserving the existing HEVC/HDR behavior where Chrome may not decode the source but FFmpeg/native HDR compositing can still render it. - Uses one `buildCaptureOptions()` helper so calibration, HDR DOM capture, streaming capture, parallel capture, and sequential capture receive the same skip IDs and metadata hints. - Adds tests for the skip-list and metadata-hint contract. - Adds a Windows CI regression that reproduces the issue shape after the canary render warms the cached-browser path. ## Reviewer Map Primary files: - `packages/producer/src/services/renderOrchestrator.ts` - `collectVideoReadinessSkipIds()` includes native HDR IDs plus extracted videos that have finite positive FFmpeg dimensions. - `collectVideoMetadataHints()` converts extracted FFmpeg metadata into capture hints. - `buildCaptureOptions()` threads `skipReadinessVideoIds` and `videoMetadataHints` into every capture path. - `packages/engine/src/services/frameCapture.ts` - `applyVideoMetadataHints()` runs in the page before video readiness polling. - Both screenshot and BeginFrame initialization call it before checking non-skipped videos for `readyState >= 1`. - `packages/engine/src/types.ts` - Adds `CaptureVideoMetadataHint` and documents that readiness skips should be paired with metadata hints when layout may depend on intrinsic dimensions. - `packages/producer/src/services/renderOrchestrator.test.ts` - Covers that extracted videos with dimensions are skipped, invalid dimensions are not, native HDR IDs are preserved, and hints are stable/sorted. - `.github/workflows/windows-render.yml` - Adds the issue #574 Windows regression with the exact three-clip markup and a generated deterministic `1.mp4`. ## Why This Is Safe The skip is intentionally gated: - A standard video is skipped only after `extractAllVideoFrames()` succeeded for that video and returned usable dimensions. - Videos with invalid dimensions are not skipped, so the old browser readiness guard still applies. - DOM videos are still present for layout and element bounds; only the native metadata wait is skipped for sources whose pixels come from FFmpeg injection. - Metadata hints are applied conservatively: existing `width`, `height`, and explicit `aspect-ratio` are not overwritten. - Non-extracted videos, images, fonts, page readiness, and `window.__hf` readiness keep the existing waits. - The fix is not limited to the sequential path from the issue; it is threaded through calibration, HDR DOM capture, streaming encode, parallel capture, and sequential capture. A first local revision skipped readiness too broadly and caused `overlay-montage-prod` first-frame layout shrinkage. The current version fixes that by pairing skips with FFmpeg metadata hints; `overlay-montage-prod` now passes and is listed in verification below. ## Verification ### Root-Cause Reproduction Before Fix The reporter did not attach the actual `1.mp4`, so the regression uses the exact issue markup and a deterministic generated 12s H.264 file named `1.mp4`. I reproduced the failure in GitHub Actions by running this branch's new Windows workflow against unpatched `main`: ```bash gh workflow run windows-render.yml --repo heygen-com/hyperframes --ref fix/reused-video-metadata -f ref=main ``` That means the workflow contains the new issue #574 regression, but the code under test is `main` without this fix. Baseline failure: - Run: https://github.com/heygen-com/hyperframes/actions/runs/25174603730 - Failed job: https://github.com/heygen-com/hyperframes/actions/runs/25174603730/job/73803179086 - Checkout proof: `ref: main`, `origin/main`, commit `8662598a3ac64018a2999d189ffb369e6d46b53a`. - Failure proof: `Browser: cache`, `staticDuration:12`, `videoCount:3`, then `25% Starting frame capture` -> `[FrameCapture] video metadata not ready after 15000ms`. This is the same failure class as the issue, on Windows, in cached-browser mode, before the fix. ### Fixed Windows Regression The same regression passes on this PR branch: - Run: https://github.com/heygen-com/hyperframes/actions/runs/25175048215 - Passing job: https://github.com/heygen-com/hyperframes/actions/runs/25175048215/job/73804781017 - Checkout proof: PR merge contains `79d6b41c9f2ba137cbfb9301678e0815b16c4f5a` merged into `8662598a3ac64018a2999d189ffb369e6d46b53a`. - Passing proof: `Browser: cache`, `staticDuration:12`, `videoCount:3`, `25% Starting frame capture`, captures `360/360` frames, renders `issue-574.mp4`, and `ffprobe` verifies `1920x1080 @ 30/1, 12s`. ### Local Checks - `bun run build:hyperframes-runtime` - `bunx vitest run packages/producer/src/services/renderOrchestrator.test.ts` - `bun run --filter @hyperframes/producer typecheck` - `bun run --filter @hyperframes/engine typecheck` - `bunx oxlint packages/engine/src/services/frameCapture.ts packages/engine/src/types.ts packages/engine/src/index.ts packages/producer/src/services/renderOrchestrator.ts packages/producer/src/services/renderOrchestrator.test.ts` - `bunx oxfmt --check .github/workflows/windows-render.yml packages/engine/src/services/frameCapture.ts packages/engine/src/types.ts packages/engine/src/index.ts packages/producer/src/services/renderOrchestrator.ts packages/producer/src/services/renderOrchestrator.test.ts` - `git diff --check` - Lefthook pre-commit: lint, format, typecheck where applicable - Lefthook commit-msg: commitlint ### Local Render Checks - Created `/tmp/hf-issue-574-repro` with the issue shape: three clips using the same `1.mp4`, `data-media-start=0/4/8`, 12s total. - `PRODUCER_PLAYER_READY_TIMEOUT_MS=5000 bun packages/cli/src/cli.ts render /tmp/hf-issue-574-repro --workers 1 --quality draft --fps 30 --output /tmp/hf-issue-574-h264-fixed-v2.mp4` -> completed. - Created `/tmp/hf-issue-574-prores` with the same three-clip shape using one FFmpeg-readable ProRes `.mov`, which exercises the browser-metadata failure class because Chromium should not be needed to decode the source. - `PRODUCER_PLAYER_READY_TIMEOUT_MS=3000 bun packages/cli/src/cli.ts render /tmp/hf-issue-574-prores --workers 1 --quality draft --fps 30 --output /tmp/hf-issue-574-prores-fixed-v2.mp4` -> completed. - `bun run --filter @hyperframes/producer test --sequential --keep-temp overlay-montage-prod` -> passed; this guards against skipped metadata shrinking `height:auto` video layout before the first injected frame. - `ffmpeg -v error -i /tmp/hf-issue-574-prores-fixed-v2.mp4 -f null -` - `ffmpeg -v error -i /tmp/hf-issue-574-h264-fixed-v2.mp4 -f null -` - `ffprobe -v error -show_entries format=duration:stream=codec_name,width,height,r_frame_rate -of json /tmp/hf-issue-574-h264-fixed-v2.mp4` -> H.264, 320x180, 30fps, 12.0s. ### Current PR Checks - Windows render verification: pass on https://github.com/heygen-com/hyperframes/actions/runs/25175048215. - Windows tests: pass on https://github.com/heygen-com/hyperframes/actions/runs/25175048215. - Main CI build/lint/typecheck/test/smoke jobs: pass on https://github.com/heygen-com/hyperframes/actions/runs/25175048175. - Regression shards observed passing include HDR, render-compat, styles A-G, and `overlay-montage-prod`. At the time this body was updated, the `fast` regression shard was still in progress in run https://github.com/heygen-com/hyperframes/actions/runs/25174515546. ### Browser Verification - Used `agent-browser` to open `file:///tmp/hf-issue-574-h264-fixed-v2.mp4` and verify the rendered output displays in Chromium. - Screenshot: `.debug/issue-574/h264-output-page.png` - Agent-browser recording: `.debug/issue-574/h264-output-playback.webm` ## Notes / Caveats - The reporter's exact `1.mp4` was not attached to #574. The committed Windows regression uses a generated deterministic H.264 file with the same filename and exact markup from the issue. - The exact H.264 issue shape did not reproduce the timeout on this macOS/system-Chrome machine before the fix; it rendered successfully locally. The GitHub Actions baseline above reproduces it on Windows/cache without the fix. - The Windows fixture intentionally runs after the existing canary render so the browser path is `Browser: cache`, matching the reporter's environment. - The generated fixture emits sparse-keyframe warnings. Those warnings are expected and are not the failure being fixed; the baseline failure occurs before any frame capture because native browser video metadata never becomes ready. - Browser proof artifacts are local-only under `.debug/issue-574/` and intentionally not committed. |
||
|
|
fe017b48c7 |
feat(producer): true alpha output for webm, mov, and png-sequence
Extends RenderConfig.format with "png-sequence" and patches two correctness
gaps so the existing "webm" / "mov" values actually preserve the alpha
channel end-to-end.
Engine fixes:
- screenshotService.pageScreenshotCapture: drop optimizeForSpeed for PNG
captures. The fast path uses an alpha-unaware codec that crushes real
alpha values; kept for opaque jpeg captures where it is harmless.
- frameCapture: replace the inline setDefaultBackgroundColorOverride
block (which fired pre-navigation and was reset by page.goto) with a
proper initTransparentBackground() call inside initializeSession,
after the window.__hf readiness poll. This also injects the
html/body/[data-composition-id]{background:transparent !important}
stylesheet so compositions with custom body / #root backgrounds do not
defeat the override. Wired into both screenshot-mode and beginframe-mode
branches.
Producer:
- RenderConfig.format extended to "mp4" | "webm" | "mov" | "png-sequence"
with full JSDoc.
- Streaming encode is bypassed for png-sequence (frames go straight to
disk). FORMAT_EXT extended.
- New Stage-5 png-sequence branch: mkdir outputPath, copy captured PNGs as
frame_NNNNNN.png, copy audio.aac sidecar when audio is present.
- Stage-6 mux/faststart and the debug copy are wrapped in !isPngSequence.
- README.md: new "Transparent Video Output" section.
Tests:
- New fixture tests/transparency-regression/ tagged "transparency".
- New tsx script src/transparency-test.ts asserts pixel-level alpha for
webm + png-sequence outputs. Wired as "test:transparency".
- Default "test" / "test:update" scripts pass --exclude-tags transparency
so the golden-MP4 harness ignores the new fixture.
Verified locally on macOS arm64: typecheck clean across engine + producer,
producer renderOrchestrator vitest 10/10, transparency-test passes for
both webm and png-sequence with end-to-end pixel assertions.
|
||
|
|
6928e5ae53 |
fix(engine): suppress benign play()/pause() AbortError spam during render (#484)
* fix(engine): suppress benign AbortError spam from frame-capture pageerror Frame capture pauses → seeks → screenshots → plays audio/video many times per second. HTMLMediaElement.play() returns a promise that rejects with AbortError whenever another pause() lands before it resolves — which it does, every frame. The rejection is benign (output frames and mixed audio are unaffected) but the frameCapture pageerror handler was logging it to stderr, producing dozens of identical lines per render: [Browser:PAGEERROR] AbortError: The play() request was interrupted by a call to pause(). https://goo.gl/LdLk22 Filter out exactly this pattern before console.error — still pushed to browserConsoleBuffer so it's available in the failure-diagnostic dump. * fix(engine): trim play-abort filter comment and drop unnecessary regex flags The why-it-exists explanation belongs in the commit message and PR description, not as a 12-line comment block at the call site. Chrome's play()/pause() AbortError message is always lowercase, so the case-insensitive flag implies uncertainty that doesn't exist. Replace the two /play\(\)/i and /pause\(\)/i regexes with plain String.prototype.includes — same outcome, less ceremony. |
||
|
|
e9c56961fb |
docs(engine): document __name polyfill and add regression test (#385)
## Summary
Document why the `window.__name` polyfill in `frameCapture.ts` is necessary, expand the inline comment with the full per-runtime matrix, and add a regression test that surfaces transpiler behavior on the next failure.
Outcome of the Chunk 12 investigation: **keep the polyfill**.
## Why
`Chunk 12` of `plans/hdr-followups.md`. The polyfill had a vague comment and no test, so it was unclear whether it was still needed or could be deleted.
## Empirical findings
Probe in `/tmp/hf-name-probe`:
| Runtime / build | Injects `__name(fn, "name")` wrappers in `Function.prototype.toString()`? |
|-----------------|---------------------------------------------------------------------------|
| `bun` (TS loader) | No — verified for top-level and nested named functions / arrow expressions. |
| `tsx` (esbuild loader, `keepNames=true`) | **Yes** for nested named functions / arrows; observed crash mode in dev/test. |
| `tsc` (`noEmit` and emit) | No — does not inject the helper. |
| `tsup` for `@hyperframes/cli` (`noExternal: ["@hyperframes/engine"]`) | Polyfill *definition* is bundled, but `__name(...)` *call sites* are absent in `packages/cli/dist/cli.js` (grepped). |
**Root cause.** `@hyperframes/engine`'s `package.json` exports raw TypeScript (`main`/`exports` → `./src/index.ts`), so every consumer's transpiler decides whether to inject `__name`. Anything that runs through `tsx` (producer parity-harness, ad-hoc dev scripts, `bun run --filter @hyperframes/engine test` via Vitest's loader) will serialize wrapped function bodies into `page.evaluate(...)` and crash with `ReferenceError: __name is not defined`.
**Decision.** Keep the no-op `window.__name` shim. Cost is one `evaluateOnNewDocument` call. The alternative (rewriting every `page.evaluate(fn)` site to `page.addScriptTag({ content: "..." })`, like `packages/cli/src/commands/contrast-audit.browser.js` already does) is far more invasive and easy to regress.
## What changed
- Expanded the inline comment in `packages/engine/src/services/frameCapture.ts` to explain the per-runtime matrix above and point to the script-tag alternative.
- New `packages/engine/src/services/frameCapture-namePolyfill.test.ts` — a pure unit test (matches the rest of the engine package's no-browser-launch convention) that:
1. Asserts the polyfill is wired up via `evaluateOnNewDocument` and runs before the first awaited `browser.version()` call.
2. Probes the active Vitest transpiler for `__name(...)` injection so the next maintainer can see at a glance whether the upstream behavior has shifted.
## Test plan
- [x] `bun run --filter @hyperframes/engine test` → 408/408 pass (3 new tests in this file).
- [x] `bunx tsc --noEmit -p packages/engine` clean.
- [x] `bunx oxlint` and `bunx oxfmt --check` clean on edited files.
## Stack
Chunk 12 of `plans/hdr-followups.md`. Independent of all other chunks; closes out the investigation item.
|