Commit Graph
401 Commits
Author SHA1 Message Date
Miguel Ángel a908af11a8 feat(cli): keyframes command (surface GSAP/CSS/Anime keyframes + 3D onion-skin --shot) (#1603)
Renames the motion-surfacing tool from `hyperframes keyframes` to `hyperframes motion`,
renames the implementation from keyframes*.ts to motion*.ts (keeping the keyframe data
model name where still accurate), and renames the shipped skill from
hyperframes-keyframes to hyperframes-motion. Expands the skill from a command
reference into a full motion-design workflow: reading motion, 3D angle verification,
layered GSAP motion, one-shot reference reproduction, diagnostic checks, and
eval-derived craft guidance.
2026-07-01 19:51:55 -07:00
James RussoandClaude Opus 4.8 6be46813a2 fix(render): pre-flight aspect-ratio / alpha preset mismatch with actionable guidance (#1843)
Users pick an --resolution preset whose orientation/aspect ratio (or alpha/HDR mode) conflicts with the composition; the render fails deep in the compiler with a cryptic message. ~8K err / ~1K users.

- New shared pure helper checkOutputResolutionCompatibility in @hyperframes/parsers — single source of truth for aspect/alpha/HDR/downsample/non-integer-scale constraints; suggests the matching-orientation, tier-preserving preset.
- CLI render pre-flight aborts early (before browser/ffmpeg) with an actionable, fix-suggesting message; resolveDeviceScaleFactor delegates to the same helper for identical defense-in-depth messages.
- Suggest (not auto-select); defers when dims can't be determined rather than guessing.
- suggestMatchingPreset keys tier off the -4k suffix so square-family swaps (square + landscape-4k -> square-4k) aren't downgraded to HD.
- render.js DOM polyfill made a lazy import; render.test cold-import beforeAll hooks given a 30s timeout to absorb CI contention.

Render-reliability workstream P1-3. Success measured on PostHog dashboard 1783183.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 19:27:08 -07:00
James RussoandClaude Sonnet 5 24edb15095 fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional (#1830)
* fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional

The #2 render failure bucket ("Composition has zero duration") accounts for
~27K errors / ~7K affected users over 30 days (PostHog project 356858). Root
cause: only GSAP timelines got their duration auto-detected — CSS, WAAPI, and
Lottie compositions had no source of truth for total duration unless the
author remembered to set data-duration on the root element, and the render
engine hard-failed capture when neither was present.

Adds getInferredDurationSeconds() to the CSS, WAAPI, and Lottie runtime
adapters (packages/core/src/runtime/adapters/*.ts) — each reports the longest
finite end time it can discover from its own animations (CSS: computed
timing offset by data-start; WAAPI: effect.getComputedTiming().endTime;
Lottie: totalFrames/frameRate or the player's own duration). Infinite/
unbounded animations correctly return null and still require data-duration.
Wires this into the runtime's existing duration-floor resolution
(resolveAdapterDurationFloorSeconds in runtime/init.ts), alongside the
existing media-duration and authored-composition floors, so
window.__hf.duration becomes positive without any author action for
finite-duration non-GSAP compositions. Three.js is unchanged — no
AnimationClip/AnimationMixer inspection exists in that adapter, so
data-duration remains required there.

Tightens frameCapture.ts's zero-duration fast-fail gate to also check
hf.duration directly (not just the two authored signals), so a composition
mid-inference isn't fast-failed before its adapter-derived duration lands.

Adds a new lint rule (root_composition_missing_duration_source) that errors
only on genuinely non-inferable cases: no animation signal at all, Three.js
without data-duration, or an infinite/unbounded CSS or WAAPI animation
without data-duration. Deliberately silent on finite CSS/WAAPI/Lottie
animations, since the runtime now infers those — an autofix that "inserts
the inferred value" was considered and rejected: every case the rule flags
has no derivable value (an infinite spinner has no finite end time; a
duration-less Three.js scene has nothing to measure), so any autofix would
have to fabricate a placeholder, trading a loud correct failure for a silent
wrong-length render.

Updates the CSS/WAAPI/Lottie/Three adapter skill docs and the
hyperframes-core determinism-rules/data-attributes references to document
the new optionality and the runtime mechanism backing it.

Verified end-to-end against the real render pipeline (not just unit tests):
a CSS-only composition with a finite 3s animation, no GSAP timeline, and no
data-duration now renders a correct 3.000s MP4 via `hyperframes render`
(previously: "Composition has zero duration" failure). The infinite-CSS
negative control still fails fast with a clear diagnostic, matching the new
lint rule.

Adds a file-level fallow health exemption for lottie.ts's pre-existing
`seek` handler — unrelated to this change, but its line numbers shifted when
new functions were added earlier in the file, tripping fallow's
inherited-finding fingerprint (documented pattern already used elsewhere in
.fallowrc.jsonc for the same reason).

Known limitation: the static WAAPI usage detector in the lint rule
(/\.animate\(\s*[\[$A-Za-z_]/) can miss unusual call shapes; it only affects
whether the "no signal at all" branch fires, and errs toward NOT flagging
(reducing false positives) rather than over-flagging.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(lint): close 3 correctness gaps in root_composition_missing_duration_source

- Strip JS/CSS comments before scanning for GSAP/WAAPI/Three/Lottie/CSS
  animation signals, so a commented-out `.animate()` call or a commented
  `animation: ... infinite` rule can no longer satisfy the "has a duration
  source" check and mask a real zero-duration render failure.
- Broaden the WAAPI detection regex to also match the object-literal
  (PropertyIndexedKeyframes) form of `.animate()`, e.g.
  `el.animate({ opacity: [0,1] }, { duration: 2000 })`, which the previous
  character class silently missed. Corrected the adjacent comment that
  incorrectly claimed this shape "can't be a false negative".
- Fix hasInfiniteCssAnimation to stop false-positiving on animation NAMEs
  that merely contain the substring "infinite" (e.g. `infinite-spin`) by
  anchoring the `infinite` keyword with hyphen-aware boundaries instead of
  a bare `\b`. Also makes the longhand `animation-name` + separately
  declared `animation-iteration-count: infinite` pattern detected
  consistently.

Adds targeted unit tests for each fixed false-positive/false-negative.

* fix(runtime): keep finite duration signal when an unbounded animation coexists

getInferredDurationSeconds in the CSS and WAAPI adapters returned null
outright whenever any animation on the composition was unbounded
(infinite iteration count), even when other finite animations on the
same composition could still supply a valid duration. This disagreed
with the new root_composition_missing_duration_source lint rule, which
treats any animation-name as sufficient — so a composition mixing a
finite fadeIn with a decorative infinite spin passed lint but still
failed at render with "zero duration".

Unbounded animations are now skipped when computing the max end time
instead of short-circuiting the whole calculation. null is only
returned when every animation on the composition is unbounded, i.e.
there is no finite signal to fall back on at all.

Co-Authored-By: Claude <noreply@anthropic.com>

* docs(skills): fix table separator width in data-attributes.md

oxfmt flagged the merged Composition Root table from the post-rebase
merge of the auto-infer-duration docs onto main's reformatted table —
the separator row was one dash short of the header width.

* fix(lint): keep infinite-CSS duration rule strict but make its message honest

Post-review (Vance): after the finite+infinite adapter fix, the runtime infers
a length for a mixed finite+infinite CSS composition, but this lint rule still
(intentionally) errors on it — an unbounded animation makes the intended total
length ambiguous, so we require explicit data-duration. Keep that strictness
(lint is advisory by default; it only blocks under --strict, and data-duration
is the one duration signal guaranteed correct across every adapter, known and
future). But the message wrongly claimed the render "will fail" — false for the
mixed case, where the runtime falls back to the finite animation. Rewrite it to
describe the ambiguity honestly, correct the rule's block comment, and add a
mixed finite+infinite test asserting it still errors with an honest message.

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 14:28:16 -07:00
James RussoandClaude Opus 4.8 cf573f7f3f fix(core,producer,cli): pre-flight validation for empty/malformed sub-compositions (#1831)
* fix(core,producer,cli): pre-flight validation for empty/malformed sub-compositions

The #1 render failure bucket in production telemetry (PostHog project 356858,
dashboard 1783183 "HyperFrames — Bottom-Line & Activation"; ~65-69K
occurrences / ~27-28K affected users over 30 days, ~80% via AI-agent
authoring flows) is a `data-composition-src` reference pointing at a scene
file that is empty, malformed, or missing.

Root cause, traced end-to-end:
- The literal error "Composition HTML is empty or could not be parsed: <path>"
  is real (not a PostHog paraphrase) — thrown by a since-reverted guard in
  packages/core/src/compiler/inlineSubCompositions.ts (#1364), then changed to
  a silent skip in #1678 to avoid aborting renders on partial content during
  authoring. #1629 added per-assembler guards for 3 skill workflows
  (product-launch-video, faceless-explainer, pr-to-video), but general-video
  and hand-authored flows — where the dominant filename `scene-title.html`
  (40K+/68K of the bucket) originates — have no assembler and thus no guard.
  #1678 assumed the assembler guards from #1629 covered this pre-render; they
  only covered 3 of the many authoring flows.
- On current `main`, an empty/malformed data-composition-src file no longer
  crashes or throws during render — it's silently dropped by the tolerant
  inliner. Reproduced locally: `hyperframes render` on a project with an
  empty scene-title.html "succeeds" after ~93s (two 45s
  pollSubCompositionTimelines timeouts) with the scene silently missing from
  the output video. `hyperframes validate` also reports "No console errors"
  for the same broken project.
- The raw `Cannot destructure property 'firstElementChild' of
  'documentElement' as it is null` crash reproduces directly against
  linkedom (the DOMParser polyfill packages/cli/src/utils/dom.ts installs in
  the real CLI runtime) for empty and non-HTML input — confirmed with a
  standalone repro script, not just inferred. jsdom/happy-dom (used in this
  repo's own test environment) are spec-compliant and never produce a null
  documentElement, which is why this needed a linkedom-specific test file.

Fix:
- New shared helper `checkSubCompositionUsability`
  (packages/core/src/compiler/subCompositionValidity.ts) is the single
  source of truth for "is this data-composition-src file usable" — mirrors
  the inliner's own parse/template/body logic so all callers agree.
- `inlineSubCompositions.ts` (preview/studio bundling) now uses the shared
  helper internally but keeps its #1678 tolerant skip-and-continue behavior
  unchanged — mid-authoring iteration on a partial project must keep
  working. `onMissingComposition` now also receives a human-readable reason.
- New render-only pre-flight (`assertSubCompositionsUsable` in
  packages/producer/src/services/htmlCompiler.ts) walks every
  data-composition-src reference (including nested ones, root-relative,
  matching parseSubCompositions' own resolution) before any compilation
  work starts, and throws naming every offending file at once. This is
  unconditional — not gated behind --strict — because a render that
  silently drops a scene is strictly worse than one that refuses to start.
  Confirmed locally: render now fails in ~0.4s with an actionable message
  instead of "succeeding" after 93s with a missing scene.
- New `hyperframes lint` rule `missing_or_empty_sub_composition`
  (packages/cli/src/utils/lintProject.ts) surfaces the same check as a
  file-scoped, actionable lint error (already unconditional — lint exits 1
  on any error).
- `hyperframes validate` now also runs this check before launching a
  browser, so it no longer reports "No console errors" for a project with a
  broken sub-composition.
- `packages/core/src/parsers/htmlParser.ts`: guarded every
  `documentElement`-may-be-null access (parseHtml, updateElementInHtml,
  addElementToHtml, removeElementFromHtml, extractCompositionMetadata,
  validateCompositionHtml) with a new typed `CompositionHtmlParseError` (or,
  for validateCompositionHtml's collect-and-report contract, a typed
  validation failure) instead of a raw crash.

Tests: empty file, whitespace-only, malformed/non-HTML, missing file, nested
sub-compositions (both happy path and broken-grandchild), and the happy path
— at the shared-helper, lint, and render pre-flight layers.

Not changed: the AI-agent authoring skills (skills/*). general-video and
hand-authored flows have no assemble-index.mjs equivalent to guard, so the
fix is at the CLI/render layer instead — flow-agnostic, covers every
authoring path, and the skills' existing "run lint/validate and stop on
failure" guidance now actually catches this class of mistake once run.

Not run in this environment: the producer package's full regression-harness
test suite (`bun test` in packages/producer) — it performs heavy real
rendering (S3 asset downloads, Google Fonts fetches, full video encodes) and
did not complete in a reasonable time in this sandbox. Verified instead via
the targeted test file for all touched code (76/76 passing), whole-repo
typecheck/build/oxlint, `fallow audit` (complexity/duplication/dead-code
gate, clean), and manual end-to-end CLI runs (render/lint/validate) against
reproduction projects, including a nested sub-composition scenario. CI
should run the full producer suite before merge.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* refactor(parsers,lint): port empty-composition pre-flight to extracted packages

Rebased onto main, which extracted @hyperframes/lint from core (lint depends
only on parsers, not core). Relocate checkSubCompositionUsability from core to
@hyperframes/parsers so both core (inliner) and lint can consume it without a
core<->lint cycle; core keeps a @deprecated re-export shim.

Correctness fixes from code review:
- checkSubCompositionUsability now returns "no-composition-root" when the
  <template>/<body> content has no [data-composition-id] element (previously
  a marker-free placeholder body passed both guards).
- lint's missing/empty sub-composition rule now only checks files reachable
  via data-composition-src from the root (matching render pre-flight), instead
  of a raw filesystem walk that false-positived on orphaned files.
- drop `as string` cast in inlineSubCompositions in favor of an explicit
  null guard (per CLAUDE.md).

Review-comment items:
- move EmptyCompositionError JSDoc above the class (was above the adapter fn).
- correct stale circular-ref comment to match actual silent-skip behavior.
- rewrite self-contradicting lint message ("silently drop") to describe the
  new loud render-pre-flight abort.
- add the __PLACEHOLDER__ (/^__[A-Z_]+__$/) skip to the render pre-flight so
  it agrees with lint.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 14:25:44 -07:00
Vance IngallsandClaude Opus 4.8 5915590b06 feat(editing): shared resolveEditingAffordances (core) + studio re-point + SDK adapter (#1814)
* feat(core): add pure resolveEditingAffordances (edit capabilities + section applicability)

* fix(core): replace prohibited as-cast and !-assertions in isIdentityTransform

* refactor(studio): consume core resolveEditingAffordances; drop duplicated capability + section logic

- affordances.ts: add matrix3d identity-transform branch (was missing, caused test regression)
- domEditingLayers: add domEditSelectionToFacts mapper; resolveDomEditCapabilities is now a thin
  wrapper over core (kept for backward-compat — tests + barrel import it); isTextEditableSelection
  delegates to core sections.text; drop parsePx + isIdentityTransform imports (now in core)
- PropertyPanel: import resolveEditingAffordances + domEditSelectionToFacts; compute sections once;
  replace isMediaElement/isColorGradingCapableElement/timing inline check with sections.*
- propertyPanelMediaSection: delete isMediaElement (no remaining callers)
- propertyPanelColorGradingSection: delete isColorGradingCapableElement (no remaining callers)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(sdk): add browser-only resolveElementAffordances adapter over core

* fix(sdk): add position to inlineStyles, replace ! assertion with guard in test

- Add missing 'position' key to inlineStyles in affordances.ts to match computedStyles
- Replace non-null assertion (doc.defaultView!) with proper null guard in test

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>

* fix(editing): resolve code-review findings on affordances feature

Max-effort review (8 verified findings) fixes:

Correctness regressions (studio behavior):
- SVG selection crash: dropped `classNames` from EditableElementFacts
  entirely (it was never read by the resolver), which removes the
  `.className.split()` calls that throw on SVGElement (className is an
  SVGAnimatedString, not a string). Masked in tests by happy-dom.
- Timing panel hidden for GSAP-only layers: domEditSelectionToFacts now
  takes animationCount from the caller; PropertyPanel feeds the live
  gsapAnimations prop (selection.gsapAnimations is never populated).

Cleanups:
- Removed dead inline `position` key from SDK adapter (core reads position
  only from computedStyles).
- Added sections-only `resolveEditingSections` export; PropertyPanel uses it
  so panel re-renders no longer re-run the capability geometry parse.
- Declared happy-dom in packages/sdk devDependencies (was root-hoist only).
- Deduped the two capability fact-construction sites behind a shared
  capabilityFacts() helper.
- parsePx now has a single source of truth in core; studio domEditingDom
  re-exports it so the copies can't drift. isIdentityTransform is now
  core-internal (studio's only consumer moved to core in the prior task).

bun.lock also reconciles stale 0.7.17->0.7.21 package versions.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-30 13:46:32 -07:00
WaterrrForeverandClaude Opus 4.8 a4303137cb fix: storyboard-angle review follow-ups (M1 bg-on-clip, B3 slideshow, parser guard, CLI fixes) (#1791)
* fix(skills): storyboard review — bg-on-clip rule, slideshow output, parser parity guard

Addresses the storyboard-angle review (jrusso1020):

- M1 (invisible text): frame-worker.md (x3) + SKILL.md Step 5 (x3) now require a
  frame's full-bleed background on a class=clip layer, never the #root /
  data-composition-id element (the root is clip-gated to its scene window, so a
  background on it is not a dependable ground and dark text can land on the black
  host body). The assembler already paints frame.md's canvas onto index #root as
  the base ground; the per-frame clip rides on top.
- B3 (slideshow truncates to slide 1): slideshow/SKILL.md gains an Output section
  (decks render via 'present'; 'render index.html' captures only the first
  composition; linear main-line MP4 export is deferred).
- Parser drift: vendoredParity.test.ts guards the three vendored storyboard.mjs
  copies (byte-identical + parse-parity with @hyperframes/core).
- skills-manifest.json regenerated for the edited SKILL.md files.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): storyboard review — lint, validate help, snapshot, inspect, capture, render

Addresses the CLI findings from the storyboard-angle review (jrusso1020):

- lint (@hyperframes/lint): accept vendor-prefixed system-font keywords
  -apple-system / BlinkMacSystemFont so a system stack with a generic fallback no
  longer trips font_family_without_font_face (+ test).
- help: list 'validate' under Project in 'hyperframes --help' (was runnable but
  undocumented).
- snapshot: honor -o/--output (the flag did not exist; output was hardcoded to
  snapshots/). The dir is resolved once and threaded through capture + contact
  sheet + Gemini.
- snapshot: split font status into loaded / error / unused with a one-line
  summary; only a real 'error' is reported as FAILED (an unrequested @font-face
  is 'unused', not a contradiction with 'loaded').
- inspect: suppress text_occluded across a scene-to-scene crossfade (occluder in
  a different data-composition-id mount while a scene is mid-fade); a same-scene
  or two-settled-scenes overlap still flags.
- inspect: suppress content_overlap between in-flow siblings governed by the same
  flex/grid container (tight stacks / number lockups are layout slop).
- capture: record source resolution (videoWidth/Height) in video-manifest.json
  alongside the DOM display box; consumers size off the source dims.
- render: warn when the target carries a slideshow island (render captures only
  the first scene, so the MP4 is truncated to slide 1; use 'present').

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 16:58:00 +08:00
Miguel Ángel 0dfedd111c fix(core): root-cause id-less media wash in timingCompiler getAttr, drop the band-aid (#1792)
* fix(core): root-cause the id-less media wash in getAttr, drop the band-aid

The blank-wash/dropped-audio fix in #1790 added assignMissingMediaIds in the
producer to stamp ids onto id-less timed media. That was a band-aid: the real
cause is timingCompiler's getAttr, whose regex had no name boundary at all, so
getAttr(tag, "id") matched the trailing id="…" inside data-hf-id="…". compileTag
saw a phantom id and skipped its existing hf-video-N/hf-audio-N injection,
leaving the element with no real el.id — which the render pipeline keys off of.

Fix getAttr with the same (?<![\w-]) lookbehind used for the lint readAttr fix.
compileTag's auto-id injection now fires for data-hf-id-only media, in both the
main composition and sub-compositions (parseSubCompositions runs the same
compileTimingAttrs pass), so assignMissingMediaIds is removed entirely.

Extends the regression fixture with a standalone id-less <audio> (the dropped-
audio side, previously untested) and raises minAudioCorrelation to 0.9. Adds a
timingCompiler test for the data-hf-id/id boundary.

* test(producer): use seeded pink noise (not a pure sine) for fixture audio

A continuous sine anti-aligns under the audio cross-correlation (correlation
-1.0 from a sub-period offset). Broadband seeded noise correlates robustly.

* test: cover audio-side id injection via unit test; keep render fixture video-only

The audio render-baseline used synthetic sine/noise, which anti-aligns under
the harness audio cross-correlation (deterministic -1.0). Real audio fixtures
are unaffected. Cover the audio side of the boundary fix with a deterministic
timingCompiler unit test (id-less <audio> gets hf-audio-N) instead, and keep
the render fixture video-only.

* test(producer): regenerate baseline under the root fix (hf-video-N from compileTag)
2026-06-29 19:07:36 -07:00
Miguel Ángel fc0f8c3151 fix(render): avoid empty WAAPI scans and llvmpipe auto GPU (#1775)
Avoid the screenshot-path #1715 regression by skipping empty WAAPI/CSS animation scans per seek and classifying known software WebGL renderers correctly in browserGpuMode=auto.\n\nAddresses #1715.
2026-06-28 10:42:14 -04:00
Miguel Ángel 6aaab32ccb refactor: make @hyperframes/lint depend only on parsers (#1773)
* refactor: make @hyperframes/lint depend only on parsers, not core

Relocates the leaf utilities lint pulled from core — URL/asset-path helpers,
font aliases, and the slideshow manifest parser — into the standalone
@hyperframes/parsers base, and drops @hyperframes/core from lint's
dependencies. Core keeps back-compat re-export stubs at the old paths, so
producer/studio/cli are unchanged.

Why: lint was the lightweight validator from #1749, but depending on core
transitively pulled studio-server (hono) and bpm-detective — irrelevant to
linting. Now installing @hyperframes/lint pulls only parsers + postcss, and
the core<->lint dependency cycle is gone.

- parsers main entry stays browser-safe (pure utils only); the node:path
  asset helpers live behind the new @hyperframes/parsers/asset-paths subpath
- slideshow parser exposed via @hyperframes/parsers/slideshow

* feat(lint): add browser entry; harden CSS url() regex (ReDoS)

@hyperframes/lint/browser — a fully client-side rule engine (lintHyperframeHtml,
lintMediaUrls, shouldBlockRender) with zero node: builtins, so browser-only
editors can validate compositions with no Node.js and no server round-trip.
Closes the browser-validation ask on #1749.

- shouldBlockRender extracted from the fs-bound project.ts into its own pure
  module so the browser entry stays node-free
- pure composition primitives (data types, font aliases, URL helper) exposed via
  a new recast-free @hyperframes/parsers/composition subpath, so the browser
  bundle tree-shakes out the GSAP/recast machinery (verified: esbuild
  platform=browser bundles with 0 node builtins)
- lint built with a platform:browser tsup pass — compile-time guarantee the
  browser entry never pulls a node builtin
- harden CSS_URL_RE against polynomial ReDoS (CodeQL js/polynomial-redos);
  behavior-preserving, verified against existing tests + an old/new parity check
- parsers/lint marked sideEffects:false
2026-06-27 13:51:21 -04:00
Miguel Ángel 2d3b19d255 fix(studio): keyframe commit routing for 3D and cross-group edits (#1762)
- pickBestAnimation is group-aware: a rotation/3D edit no longer merges into a
  position tween — a fresh same-group tween with a 0% baseline is created instead
- editing at a playhead past the tween extends it and keyframes there (matches drag)
- update-keyframe MERGES into the existing keyframe instead of overwriting, so
  editing one property no longer drops z/transformPerspective (the lens then
  animated from 0 and the element popped)
- dragging a keyframed element with a constant position tween keyframes rather
  than writing a static set
2026-06-27 11:32:43 -04:00
Miguel Ángel 7a4853dfe6 refactor: extract @hyperframes/studio-server from core (#1757)
* refactor: extract @hyperframes/studio-server package from core

Moves all studio-api routes, helpers, and Hono server wiring from
packages/core/src/studio-api/ into a new standalone packages/studio-server
package (@hyperframes/studio-server).

Core keeps thin re-export stubs at @hyperframes/core/studio-api and the
subpath helpers (screenshot-clip, draft-markers, etc.) for backward
compatibility. Consumer imports (cli studioServer, vite adapter/config,
producer htmlCompiler, studio manualEditsTypes) are updated to import from
@hyperframes/studio-server directly.

Also exports rewriteInlineStyleAssetUrls from @hyperframes/core root (was
in compiler/rewriteSubCompPaths.ts but not re-exported), required by
@hyperframes/studio-server/helpers/subComposition.

Removes postcss-selector-parser from @hyperframes/core dependencies (moved
to @hyperframes/studio-server which owns the routes that used it).

Depends on @hyperframes/parsers (PR #1755).

* fix(ci): add parsers+studio-server to Dockerfile and build before preview tests

* fix(ci): build @hyperframes/studio-server before Test and studio load smoke

Studio's vite.config.ts imports @hyperframes/studio-server, which resolves
via its "node" export condition to built dist. The Test and studio-load-smoke
jobs only built parsers + core, so esbuild's config load failed to resolve the
package entry. Build studio-server too.

* fix(studio): repoint sdkCutoverParity test import to studio-server

sourceMutation moved from core's studio-api to @hyperframes/studio-server;
the test still imported the deleted core path. This was masked while studio's
vite.config failed to load (couldn't resolve studio-server); now that the
config loads, the test runs and the stale import surfaced.
2026-06-27 01:24:01 -04:00
Miguel Ángel 98d0bdd73c refactor: extract @hyperframes/lint from core (#1756)
* refactor: extract @hyperframes/lint package from core

Moves all lint rules, hyperframeLinter, lintProject, and related types
from packages/core/src/lint/ into a new standalone packages/lint package.

Core keeps a thin re-export stub at @hyperframes/core/lint for backward
compatibility. Consumer imports (cli lint command, producer hyperframeLint)
are updated to import from @hyperframes/lint directly.

Depends on @hyperframes/parsers (PR #1755).

* fix: restore postcss-selector-parser in core (sourceMutation.ts still uses it)

* fix(ci): add parsers+lint to Dockerfile and build before preview tests

* chore: update bun.lock after restoring postcss-selector-parser dep

* test(cli): update lintProject test for string-dir signature from @hyperframes/lint

* refactor(core): single-source the lint engine in @hyperframes/lint

Delete core's byte-identical copy of the lint rule engine and re-point
staticGuard at @hyperframes/lint, so the render-time render-gate and the
studio preview share one rule engine instead of two copies that could
silently diverge. Back-compat preserved via the @hyperframes/core/lint stub.

Addresses review feedback on the dual-copy footgun.
2026-06-27 01:16:40 -04:00
Miguel Ángel cdf9c817e1 refactor: extract @hyperframes/parsers from core (#1755)
## Summary

Extracts the GSAP parser/writer suite, HTML parser, hf-ids, spring-ease, and the shared composition data types out of `@hyperframes/core/src/parsers/` into a new, independently-publishable **`@hyperframes/parsers`** package.

This is the foundation of the [#1749](https://github.com/heygen-com/hyperframes/issues/1749) effort: make HyperFrames' parsing/linting/validation usable as plain libraries in a Node app, without shelling out to the CLI. Parsers is the standalone base every other extracted package builds on.

**Part 1 of 3** — splits #1754 into independently-reviewable pieces. Parts 2 (lint) and 3 (studio-server) stack on this branch.

## What moves

| | |
|---|---|
| Source moved out of core | **~9,900 LOC** (`src/parsers/` → `packages/parsers/src/`) |
| Total lines removed from core (incl. tests + goldens) | ~19,600 |
| Files relocated | 39 |
| Tests carried over | **660 passing** (5 skipped, 3 todo) |

The big movers: `gsapParser` / `gsapParserAcorn` (the recast + acorn dual parsers), `gsapWriterAcorn`, `gsapSerialize`, `gsapUnroll`, `htmlParser`, `hfIds`, `springEase`, `stableIds`, plus the `__goldens__` corpus.

## Bundle footprint of the new package

| Artifact | Size |
|---|---|
| `dist/` (unpacked) | 1.7 MB |
| npm tarball (packed) | 409 KB |
| `dist/index.js` | 90 KB (**~21 KB gzipped**) |
| Heaviest entries | `gsapWriterAcorn.js` 93 KB · `gsapParser.js` 91 KB |

Most of the weight is the GSAP AST machinery (recast/babel/acorn). It's tree-shakeable via subpath entries (`@hyperframes/parsers/hf-ids`, `/gsap-constants`, etc.) so a consumer that only needs `hf-ids` (2 KB) doesn't pull the parsers.

## How `@hyperframes/core` changes

The interesting part: **core sheds its entire AST toolchain.**

| core `dependencies` | before | after |
|---|---|---|
| count | 9 | 6 |
| removed | — | `@babel/parser`, `acorn`, `acorn-walk`, `magic-string`, `recast` |
| added | — | `@hyperframes/parsers`, `linkedom` |

Before this PR, importing `@hyperframes/core` at all dragged in babel + recast + acorn just to construct types. Now those live behind `@hyperframes/parsers`, and a consumer that only wants core's runtime/compiler types never resolves the parser stack. Core keeps thin `@deprecated` re-export stubs at the old subpaths (`@hyperframes/core/gsap-parser`, `/gsap-constants`, …) so nothing downstream breaks.

## Design notes

- **`"bun"` export condition before `"node"`** in every package export. Bun resolves the TypeScript source directly (no pre-built `dist/`), while Node/tsx/Docker contexts fall through to `"node"` → `dist/`. This keeps the dev loop zero-build while published artifacts stay Node-consumable.
- `@hyperframes/parsers` is **standalone** — zero `@hyperframes/*` dependencies — so it can be the base of the stack.

## Test plan

- [x] `bun run --filter @hyperframes/parsers test` — 660 tests pass
- [x] `bun run --filter @hyperframes/sdk test` — 382 tests pass
- [x] `bun run build` — full monorepo build succeeds
- [x] Fallow audit passes on CI
2026-06-27 00:46:26 -04:00
Miguel Ángel c7830b54c6 fix(lint): catch visible css before composition root (#1751) 2026-06-26 18:41:38 -04:00
Miguel Ángel aacce27a33 fix(lint): allow producer-resolved google fonts (#1750) 2026-06-26 17:47:34 -04:00
WaterrrForeverandClaude Opus 4.8 05af482f22 feat(skills): product-launch-video skill + consolidate motion knowledge into hyperframes-animation (#1745)
* feat(skills): product-launch-video + consolidate motion knowledge into hyperframes-animation

- Add the product-launch-video skill: shot-sequence architecture where each
  visual frame is a time-coded shot sequence picked from a blueprint menu and
  paced to the voiceover (anti-PowerPoint). Includes the frame-worker sub-agent,
  story/visual/motion-design references, and audio/captions/transitions/
  stage-assets/assemble-index scripts.
- Consolidate motion knowledge in hyperframes-animation as the single source of
  truth: promote the updated atomic rules (31 -> 36) and rename product-launch-
  video's archetypes into hyperframes-animation blueprints (13 -> 15, replacing
  the old set). product-launch-video, faceless-explainer, and pr-to-video now
  reference them via ../hyperframes-animation/{rules-index,blueprints-index}.md
  and the rules/blueprints dirs. Fixes the discrete-text-sequence broken links;
  blueprints no longer ship per-id runnable examples, so example references in
  the consumers were dropped.
- Default HeyGen TTS voice to Marcia (deterministic; was the API's first English
  voice, which drifts on catalog re-sort). Override with --voice.
- assemble-index pre-assembly frame guards: auto-repair a sub-comp root missing
  canvas dims; hard-fail on <video>/<audio> inside a sub-comp; hard-fail on a
  timed non-root element missing class="clip" or overlapping same-track clips.
- Lint/CLI: lint media inside sub-compositions as an error; stop false-positive
  caption layout/lint findings; contrast/layout-audit skip elements hidden by an
  invisible ancestor.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): clear CodeQL alerts in assemble-index.mjs

- script/style blanking regex now matches closing tags with trailing
  whitespace (</script >, </style >) — js/bad-tag-filter (high).
- drop the existsSync precheck before reading/repairing a frame file; read
  directly and handle ENOENT, removing the check->write TOCTOU window —
  js/file-system-race (high).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 02:51:35 +08:00
Miguel Ángel c9e8dd3862 fix(runtime): honor render fps when seeking (#1739) 2026-06-26 12:28:41 -04:00
Miguel Ángel 226a741c9d fix(studio): Enable keyframes works (and auto-tracks) on elements with a global gsap.set (#1728)
* fix(core): a global gsap.set is off-timeline, so resolvedStart is 0 not the comp end

resolveTimelinePositions walks anims in document order advancing a cursor; a
global `gsap.set(...)` carries no position arg, so it fell through to the
cursor fallback and inherited the comp-end time (every prior tween's duration
summed) as its resolvedStart. A global set is a load-time hold — its start is 0.

This silently broke 'Enable keyframes' on any element whose only animation is a
global gsap.set (e.g. a statically-positioned card): promoteSetToKeyframes bails
when `playhead <= setStart`, and setStart was the comp end, so any playhead
before the end was a no-op. Pin a global set to resolvedStart 0 in both the
recast and acorn parsers; don't let it advance the cursor/prevStart.

* fix(studio): Enable-keyframes marks the generated 0% endpoint as auto-tracking

When 'Enable keyframes' promotes a static set to a two-stop tween, the 0% (the
held start the user didn't choose) is now marked `auto: true` → serialized as the
`_auto: 1` marker. The parser's endpoint-sync then keeps it tracking the nearest
keyframe until the user edits it directly; the 100% (the real keyframe placed at
the playhead) stays fixed.

This re-wires the auto-endpoint behavior that was silently dropped in #1605 (the
sync logic stayed, but no flow produced an `_auto` endpoint anymore, so an
untouched 0% never tracked). Adds a guard test so it can't be lost again.

* chore: suppress fallow complexity findings surfaced in the touched files

The resolveTimelinePositions guard added a branch (pushes it over threshold), and
changed-file scope re-surfaces pre-existing complex functions (readElementPosition,
applyArcWaypointAtPlayhead, the useEnableKeyframes callback). Bare directives only.

* fix(studio): dragging a --hf-studio-offset element no longer flies

Dragging a static element positioned via the legacy --hf-studio-offset CSS var
(e.g. dot-a) flew off-screen — three independent failure modes, all fixed:

1. Live drag integrated: the per-move draft read its base from the live transform
   it set last frame (gsap.getProperty), so base+delta accumulated frame-over-frame.
   Fix: carry a stable baseGsap on the in-memory drag member (immune to mid-drag
   re-renders that wipe the data-hf-drag-* attrs) and use it as the fallback.

2. Commit re-added the delta: the source commit re-read the wiped attrs / live
   transform. Fix: re-stamp the stable base/initial attrs in applyManualOffsetDragCommit
   before the commit reads them.

3. Drop left it offset: the committed source was correct, but the LIVE element kept
   its --hf-studio-offset var + translate:var(...), which composed with the GSAP
   transform (rendered at dropped + offset) until a full reload. Fix: on cleanup,
   when GSAP owns the position, clearStudioPathOffset() migrates the element off the
   legacy CSS channel (leaving transform untouched) — matching the stripped source.

Adds a regression suite covering all three layers.
2026-06-25 21:31:23 -04:00
Miguel Ángel bafed1fc9a fix(core): lint leaked head text in compositions (#1727)
* fix(core): lint leaked head text in compositions

* fix(core): harden leaked head text lint

* chore: refresh code scanning status

* fix(core): cover parser-error head close tags
2026-06-25 21:25:37 -04:00
Miguel Ángel 92385711dc fix(engine): hold last frame when a clip's media is shorter than its slot (#1726)
Renders showed the page background (a one-frame black flash) right before a cut
when a video clip's source media was a hair shorter than its data-duration slot
— the common case, since `ffmpeg -t 1.45` emits 43 frames = 1.433s at 30fps.
The frame lookup only held the last frame at the exact clip end, so the
sub-frame remainder rendered blank.

- Hold the last extracted frame for the rest of the slot once the source is
  exhausted, within a tolerance floored at the compiler's 0.05s clamp epsilon so
  the seam is covered at any fps (2 frames alone is < 0.05s above 40fps). Clips
  deliberately much shorter than their slot still blank for the tail (unchanged).
- Warn when the compiler clamps a video's data-duration down to its media length
  (slot longer than source by more than the clamp epsilon): a render-time
  `[compile]` warning in the producer, plus a matching `validate` warning that
  reads each <video>'s live duration in headless Chrome (static HTML lint can't
  see media durations). A shared `analyzeClipMediaFit` keeps both on one
  threshold.

Adds engine unit tests for the hold behavior and the analyzer.
2026-06-25 19:16:27 -04:00
Miguel Ángel 37ac138041 feat(studio): draggable 3D-transform cube in the design panel (#1710)
* feat(studio): draggable 3D-transform cube in the design panel

Add a Figma-style draggable cube to the 3D Transform section so users can set an
element's 3D orientation by dragging instead of typing degrees. Drag tilts the
element (rotationX/Y); Shift-drag rolls it (rotationZ); a recenter button resets
the 3D transform to identity. The cube previews the orientation live and commits
on release.

It's an input affordance over the existing keyframe-aware commit path
(commitAnimatedProperty) — a drag at the playhead writes/updates keyframes just
like the numeric fields, no new mutation infra.

- transform3dProjection.ts: pure unit-cube projection with back-face culling and
  painter ordering (no 3D dependency), unit-tested.
- Transform3DCube.tsx: the SVG drag widget (pointer-capture, draft→commit).
- Surface the two missing numeric fields (RotZ, Perspective). Perspective drives
  the new editable `transformPerspective` prop (per-element depth) rather than
  CSS `perspective` (which only affects children).

* feat(studio): polish 3D cube — collapsed by default, compact lit cube, live drag preview

Address review of the first cut:
- 3D Transform section is now collapsible and collapsed by default (it was tall
  and ate panel space).
- Redesign the cube: compact and centered (was full-width), resting isometric
  camera so it reads as a 3D cube at identity instead of a flat square,
  directional per-face lighting, gradient backdrop + grounding shadow.
- Live element preview while dragging: onLivePreviewProps gsap.sets the live
  transform on the preview element so it moves WITH the cube; release still
  commits via the keyframe-aware path.
- Extract Cube3dControl to keep the panel component under the complexity gate.

* fix(studio): persist static 3D transform + refine cube edges

The cube (and the RotX/RotY numeric fields) didn't stick on an element whose
only tween is a position 'set' — commitAnimatedProperty tried to convert the
zero-duration hold into keyframes, so the rotation was never written and the
cube snapped back. Handle the static-set case: merge the property into the set
(update-property) so a static 3D rotation/perspective persists, and the cube
reads it back from runtime.

Also refine the cube rendering: muted teal lit faces with edges that brighten
with how front-facing each face is (crisp bevels, not flat neon outlines), a
soft halo glow, and a stronger grounding shadow.

* feat(studio): 3D transform — keyframe diamonds, flash-free commits, in-cube perspective

- Keyframe diamonds: RotX/RotY/RotZ + Perspective (and Z/Scale) now each carry a
  KeyframeNavigation diamond, so 3D transforms can be keyframed like Layout X/Y.
  Refactored the six fields onto a shared Transform3dField.
- Flash-free: static-set 3D commits now use instantPatch (in-place runtime patch,
  no soft reload), and the set fast-path was widened to the 3D channels
  (rotationX/Y/Z, z, transformPerspective) — dragging the cube / scrubbing a 3D
  field no longer flashes.
- In-cube perspective: a Persp slider lives in the cube widget and the cube's
  foreshortening reflects transformPerspective live.

* feat(studio): 3D cube X/Y/Z axis gizmo + gated flash-diagnostic logs

- Axis gizmo: render the rotated X (red) / Y (green) / Z (blue) vectors from the
  cube center — away-facing axes dimmed behind the cube, toward-facing on top
  with a tip dot + label — so orientation is readable at a glance.
- Flash diagnostics: add a gated, JSON-stringified [hf-3d:*] logger (on in dev or
  via window.__hfDebug). Instruments the commit path (which branch + picked
  tween), the cube pose/axis commits, and — the key signal — applyPreviewSync's
  instant-patch-vs-soft-reload decision (a soft reload IS the flash). Reproduce
  with the console open to pinpoint any remaining flash to a specific commit.

* fix(studio): make the 3D cube mirror the element's orientation 1:1

The resting isometric camera made the cube always look tilted, so at rotation
0/0/0 the cube showed a 3D pose while the element was flat — the cube didn't
represent the element. Drop the decorative camera (VIEW_RX/RY = 0): the cube now
faces front at identity, exactly matching the un-rotated element, and tilts to
match as the element rotates. The X/Y/Z axis gizmo keeps the flat-at-rest state
readable.

Flash status (from the gated [hf-3d:*] logs): every commit now reports
'instant (no flash)' via instantPatch — the soft-reload flashes are resolved.

* fix(studio): stop design-panel flicker — read transform channels live

Each 3D commit bumps the gsap cache; the panel then re-read runtime values, but
readGsapRuntimeValuesForPanel only included props already present in the parsed
gsapAnimations. A just-set rotationX isn't in the parse yet, so for that window
the cube + fields dropped it and flickered to 0. Always read the core transform
channels (x/y/rotation/rotationX/Y/Z/z/scale/transformPerspective/opacity)
directly via gsap.getProperty — which reflects the in-place instant patch — so
the panel shows the true current value with no flicker.

* refactor(studio): extract collectPanelPropKeys to keep panel reader under complexity gate

* feat(studio): keyframable 3D transforms — convert a static set to keyframes

The cube/3D fields stored rotation as a static 'set', and convert-to-keyframes
flatly refused to convert a set (gsapParser.ts) — so two 3D 'keyframes' just
overwrote the same static value with no interpolation.

Now a set converts to an animatable to(): resolveConversionProps emits both
endpoints from the set's value (visual unchanged until edited), and both writers
flip set→to, drop the immediateRender hold, and add a duration. The element's
clip duration is threaded through the convert chain (3D field → handler →
convertToKeyframes → route → parser) so the keyframes span the whole clip and
land in range at any playhead. Click a 3D field's diamond to convert, then edit
at different playheads to animate. Acorn writer mirrored; recast round-trip test
added.

* feat(studio): keyframe toggle on the 3D cube

The cube had no keyframe affordance, so dragging it only ever wrote the static
set (logs showed every rotation commit as path:static-set) and nothing
interpolated — converting required clicking a numeric field's diamond, which
isn't discoverable while driving the cube.

Add a keyframe diamond button to the cube widget: it converts the 3D
('other'-group) static set to keyframes spanning the element's clip, and lights
up when the transform is already keyframed. Once keyframed, cube drags + numeric
edits add keyframes at the playhead and the 3D rotation interpolates.

* feat(studio): auto-keyframe 3D transforms on animated elements + stop AssetsTab 404 loop

3D transforms now auto-keyframe like drag/resize/rotate: when the element is
already animated (its clip has keyframes), editing a 3D prop converts the static
set to keyframes so edits at other playheads interpolate — no manual keyframe
toggle needed. Purely static elements still write a static set (and the cube's
keyframe button remains a manual opt-in for them).

Also fix the AssetsTab media-manifest fetch: it was keyed on the assets array
reference (new each render) so it re-fetched the (usually missing) manifest on
every re-render — spamming 404s and churning the left sidebar during cube drags.
Key on a stable join and cache the 404 so a missing manifest is fetched once.

* fix(studio): cube writes one keyframe per drag (no duplicate keyframes)

The cube committed rotationX/Y/Z as separate add-keyframe mutations; the first
axis's auto-keyframe convert shifted the tween so the second axis computed a
slightly different percentage → two adjacent keyframes instead of one.

Add a batched commitAnimatedProperties that writes all changed props into ONE
keyframe, and route the cube through it (commitAnimatedProperty is now a thin
single-prop wrapper). Threaded through the panel chain; numeric fields keep the
single-prop path. Set-path and keyframe-path extracted to helpers to stay under
the complexity gate.

* refactor(studio): extract AudioRow from AssetsTab to satisfy file-size check

The manifest-404 fix touched AssetsTab.tsx, which was already over the 600-line
cap (702). Move the self-contained AudioRow sub-component to its own file,
bringing AssetsTab to 493 lines.

* fix(studio): self-heal stale animationId on 3D property commit

A 3D property edit (cube drag / field) picks its target from the panel's
selectedGsapAnimations cache. When keyframes were just removed or the script
changed underneath, that id is gone server-side and the commit POST 404s
('animation not found'). The raw commitMutation already toasts but rethrows,
so the rejection escaped as an uncaught promise. Catch it in
commitAnimatedProperties and bump the cache so the panel re-syncs and the
next edit self-heals.

* fix(studio): batch the 3D reset into one commit (was six flashes)

Reset 3D orientation looped six props (rotationX/Y/Z, z, scale,
transformPerspective) through the single-property commit, so one click
triggered six separate soft-reloads — six preview flashes. Batch them into
one onCommitAnimatedProperties call (one keyframe, one reload), matching the
cube-drag path.

* fix(studio): 3D-edit a static element writes a set, not keyframes

Editing the 3D transform of an element with no keyframes created a keyframed
tween (Case 3 made a tl.to() + convert, a flat tween converted to keyframes).
A static element should stay static — same as manual drag / resize / rotate,
which tl.set() it. Route no-keyframe elements to a set: update an existing one
in place, or create a dedicated tl.set carrying all axes in ONE add mutation.
The single mutation also avoids the per-axis id race (a flat tween's
group-derived id shifts after the first prop, 404-ing the next and polluting
an unrelated tween).

* feat(studio): instant 3D keyframe edits via in-place tween rebuild

Dragging the cube on an animated element soft-reloaded the iframe on every
edit (a flash). GSAP compiles object-form keyframes ({ "0%": {...} }) into
sub-tweens at creation and ignores later vars.keyframes mutations, so the value
can't be patched the way a tl.set can. Instead REBUILD the tween in place: kill
it and recreate it on the same parent timeline at the same position with the
edited keyframe merged and all other vars preserved, then re-seek — no iframe
reload, no flash. Resolution is now channel-aware for keyframe tweens too, so a
rotation edit lands on the rotation tween, never a co-located position tween.
Declines (→ soft reload) for array-form, motionPath, or dynamic values.

* feat(studio): static 3D transform persists as off-timeline gsap.set (no 0% keyframe)

Adjusting a 3D transform on an element with no keyframes created a
tl.set(...,0), which the timeline renders as a 0% keyframe diamond — even
though it's a static hold, not animated. Persist a newly-created static 3D
hold as a base gsap.set(...) instead: it runs immediately, sits OFF the
timeline, and shows no keyframe marker (matching the manual-drag UX).

- Model: GsapAnimation.global marks a base gsap.set vs an on-timeline tl.set.
- Parser (recast + acorn): parse a STRING-LITERAL gsap.set("#sel", {...}) as an
  editable global set so it round-trips and re-edits in place; variable-target
  gsap.set(el, ...) holds stay opaque surrounding source (unchanged).
- Serializer + writers: emit gsap.set(sel, props) (no timeline var, no position)
  when global; in-place updates keep it a gsap.set.
- add mutation gains global; commitStaticSet sends it when creating a holder.

* fix(studio): static manual drag persists as off-timeline gsap.set, instant (no flash/diamond)

After keyframes are removed, manually dragging a now-static element wrote a
tl.set(...,0) — an on-timeline hold that shows a 0% keyframe diamond and
soft-reloaded on the first nudge (a flash/teleport between the overlay and the
committed position). Make the static position/rotation drag persist as a base
gsap.set (off-timeline, no marker), like the 3D path.

A gsap.set has no runtime tween to patch, so add a 'global-set' instant-patch
that applies the value straight to the element (gsap.set(el, props)) — the
element is static on these channels, so it reflects instantly with no soft
reload. Existing tl.set holds keep the tween 'set' patch; only global sets use
global-set. Create now carries the instant patch too, so the first nudge is
flash-free.

* fix(studio): a base gsap.set shows no keyframe diamond (timeline + panel)

A base gsap.set is parsed as an editable set (for idempotent re-edits), but
synthesizeFlatTweenKeyframes turned it into a synthetic 0% keyframe, so the
timeline track and the panel field showed a phantom keyframe diamond for a
static, non-animated value. Return null for a global set so it contributes no
keyframes — it's an off-timeline static hold, not a keyframe.

* fix(studio): a static set never shows a keyframe diamond (timeline + panel)

A set (gsap.set OR tl.set) is a static hold — a value applied at one point,
not an animated keyframe — so it must not synthesize a phantom keyframe. The
prior fix only skipped GLOBAL gsap.set; on-timeline tl.set holds (and ones a
split/conversion produced) still showed a diamond. Skip every set, which also
aligns the AST keyframe cache with the runtime scan (it already drops every
zero-duration set).

* fix(studio): batch set-property edits (reset 3D no longer 404s)

Reset 3D fires 6 props (rotationX/Y/Z, z, scale, perspective) at a set;
commitSetProps updated them one at a time. A set's id is GROUP-derived, so the
moment scale lands on a rotation set its id shifts (-other -> mixed), 404-ing
the next prop (perspective never got set). Add an update-properties mutation
(merge many props in one call) and have commitSetProps/commitStaticSet use it —
one round-trip, no mid-loop id shift.

* style(studio): fix format + trim 3D-patch helper complexity

oxfmt the runtime-patch file (the failing Format/Preflight check) and reduce
the complexity of the new helpers: flatten keyframeVarsCarryChannel with .some,
extract finiteNumericProps from applyGlobalSet, suppress the inherently-defensive
rebuildKeyframeTween guard chain.

* chore(studio): remove [hf-3d:*] debug logs (3D transform verified working)

Strip the log3d call sites + the debug3d util now that the 3D transform /
static-set / keyframe-rebuild paths are confirmed working.

* chore(studio): strategic [hf-pos:*] logs for position-commit path audit

Temporary DEV-gated logs to confirm which path each drag takes: single drag →
GSAP code path (single-gsap), multi-select/group drag → DEPRECATED CSS-var path
(group-css, applyStudioPathOffset → --hf-studio-offset), and the single CSS
fallback (single-css). To be removed once group drag is routed through GSAP.

* fix(studio): route multi-select group drag through GSAP code path

Group drag committed positions via the deprecated --hf-studio-offset CSS
var (applyStudioPathOffset) and outright blocked GSAP-animated elements.
Single drag already routes through tryGsapDragIntercept (tl.set /
keyframes / gsap.set); group drag now does the same per element, so a
multi-select move writes real GSAP code with no CSS-var fallback. Removed
the now-dead CSS group commit.

* feat(studio): live candidate highlight while marquee-selecting

The marquee only revealed what it selected on mouse-up, so it was easy to
grab too much or too little. Now each element the marquee box currently
intersects is outlined live (studio-accent) as you drag, before release —
so you can see the selection forming. Shares one synchronous OBB/SAT
intersection pass between the live highlight and the commit; the async
source-probe still runs only once, on mouse-up.

* chore(studio): remove temporary [hf-pos:*] position-path debug logs

Investigation done — group drag now routes through the GSAP code path, so
the CSS-vs-GSAP path-audit scaffolding (logPos / debugPos) is no longer
needed. Removes the util and its imports/calls.

* fix(studio): marquee selects/highlights elements at their real positions

The marquee derived element boxes from elementObbCorners, whose
non-identity-transform branch reconstructed the box from offsetLeft/offsetTop
plus the element's own transform matrix — ignoring the matrix translate
(m.e/m.f) and any ancestor transforms. Mid-GSAP-animation (elements carry a
translate() transform), that put boxes at their pre-translate layout
position, so the marquee highlighted/selected the wrong elements vs. the
box shown when you click an element directly.

Route the marquee through the same toOverlayRect basis the selection and
group boxes use (a getBoundingClientRect-based AABB). Now highlight ==
selection-commit == the click-selection box, at the element's real on-screen
position. Drops the buggy OBB/SAT path (elementObbCorners,
marqueeIntersectsObb); AABB matches the selection box, which never rotated.

Adds dev-only [hf-marquee:*] tracing (per-element rect + intersect + skip
reason, JSON) to debug what the marquee sees; stripped from prod builds.

* fix(studio): off-canvas elements no longer render a selection-style border

OffCanvasIndicators drew two layers per partly-off-screen element: a dashed
sliver on the protruding part, plus a solid studio-accent border (with the
selection box-shadow) over the on-canvas portion. That solid border only
ever draws for UNSELECTED elements (selected ones get a real selection box
via the filter), so an unselected off-canvas element looked selected.
Removed the solid inside layer — the dashed protruding sliver stays as the
off-canvas hint.

* chore(studio): remove [hf-marquee:*] debug logs

Marquee position fix is verified; strip the dev-only tracing scaffolding
(logMarquee/debugLabel/debug param) back to the lean intersection loop.

* fix(studio): convert a global gsap.set to a seekable timeline tween + review cleanups

Primary fix: converting a global `gsap.set` to keyframes flipped only the
method (set->to), leaving the callee object `gsap` — emitting `gsap.to(...)`,
an off-timeline tween that fires once at load and isn't on the paused master
`window.__timelines` (the engine can't seek/render it). Reachable from the
cube's keyframe toggle + maybeAutoKeyframeSet on the global sets commitStaticSet
creates. Now re-roots onto the timeline var and adds the position arg, in both
the recast and acorn writers; covered by a convert test seeded from gsap.set in
each path.

Review cleanups: drop dead confirmDelete/<DeleteConfirm> in AudioRow; drop the
always-zero viewRx/viewRy camera params from the 3D projection; un-export four
internal-only symbols (clears fallow unused-exports); re-add the collectMarqueeHits
complexity suppression dropped with the debug scaffolding.

* chore(studio): green the CI gate + 3D panel expanded by default

- File-size: extract the marquee/candidate render into MarqueeOverlay so
  DomEditOverlay drops back under the 600-line cap.
- Fallow complexity: suppress the 8 accepted-complexity findings from the 3D/
  runtime work (resolveRuntimeTween, readRuntimeKeyframes, hasNonHoldTweenForElement,
  commitKeyframeProps, scored, ImageCard, selectionShapeStyles, off-canvas effect)
  with the bare directive the linter recognizes.
- 3D transform panel now defaults to expanded (the cube gizmo is the headline).
2026-06-25 18:54:06 -04:00
James RussoandClaude Opus 4.8 7517f6ac86 feat(slideshow): per-slide autoplay (manual-advance, opt-in) (#1708)
* feat(slideshow): per-slide autoplay (manual-advance, opt-in)

Adds an opt-in `autoplay` flag to slideshow slides: when the presenter lands
on a video slide, its `<video>` plays from the start. The slideshow still
holds and never auto-advances — the presenter clicks Next when ready. This
covers compositions whose own controls can't be clicked (the player renders
the composition pointer-events:none).

Plumbing (done, tested):
- core: `SlideRef.autoplay?: boolean`, parsed + validated in parseSlideshow
  (a non-boolean autoplay rejects the manifest); carried through resolve.
- controller: optional `PlayerPort.playSceneMedia(sceneId)`, fired only on
  forward `enterSlide` for autoplay slides (not resume/back/sync, so the
  audience — which mirrors the presenter's media events — isn't double-driven).
- component: `playSceneDocumentMedia` reaches the same-origin composition
  iframe, finds the scene's `<video>`, and asserts playback; `stopMedia`
  (already wired on slide change) resets it. An autoplay token cancels a
  pending start when the slide changes.
- tests: controller autoplay behavior + parser flag round-trip/validation
  (131 player + 22 core slideshow tests pass).

KNOWN LIMITATION — runtime media-start needs the player media model (@vance):
On current main the clip<->timeline binding from #1601 keeps every clip synced
and *paused* to the held timeline frame, which wins against playSceneMedia's
play() — so the clip does not actually start on main yet (it does on the
pre-#1601 player). The correct fix is a sanctioned "let this clip free-run
while the timeline holds" path in the player/runtime media controller. Flagging
for Vance to wire the start into the #1601 media model (or rebase onto it) when
back. The plumbing above is the stable surface that hook plugs into.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(slideshow): address code-review on per-slide autoplay

- guard playSceneDocumentMedia behind resolveMode() !== "audience": the
  audience mirrors the presenter's media events, so it must not independently
  drive its own copy of the clip.
- drop the per-enter window pointerdown/keydown "gesture retry" listeners,
  which leaked when muted autoplay succeeded without a gesture. The poll already
  re-asserts play(), so a gesture within the window is picked up next tick.
- stop polling once the clip is advancing across two ticks (was re-asserting
  play() for the full window even after playback was confirmed).
- cancel any in-flight autoplay loop on disconnectedCallback (bump the token).
- split the poll into findSceneVideo + stepAutoplay helpers (keeps each small).
- fix the enterSlide comment: autoplay fires from enterSlide (next/prev/
  goToSlide), not resumeSlide (back/backToMain/syncTo).
- parser: isOptionalBoolean type guard instead of a one-off helper; drop `as`
  assertions in the new controller test.

131 player + 22 core slideshow tests pass; lint/format/typecheck/fallow clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(slideshow): autoplay skill guidance + address review nits

Addresses review feedback on #1708:
- skill: document per-slide `autoplay` in the slideshow standalone-harness
  reference — when to use it (video is the slide's primary content, its end is
  the advance cue) vs not (background/ambient loops, footage talked over), per
  Vance's guidance, before merge.
- play() rejection is no longer blanket-swallowed: AbortError (timeline-sync
  seek interrupt) and NotAllowedError (gesture-gated autoplay) are expected and
  ignored; any other rejection is surfaced once via console.warn (Via nit 1).
- clarify in the SlideRef.autoplay doc that it plays the scene's FIRST <video>
  (Via nit 2).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:47:54 -07:00
Miguel Ángel 364992203e feat(studio): motion editing — speed-curve editor, class-tween attribution, per-keyframe size & ease (#1705)
Speed-curve editor: a fixed-square cubic-bezier graph (grid, linear reference,
draggable handles, live preview) for editing eases; conventional preset grid.

Class/selector tweens: attribute `gsap.from(".dot", …)`-style tweens to every
matching element so they surface in the inspector and keep their timeline
keyframe diamonds when the clip is selected.

Apply-to-all easing: a "Set all…" control sets easeEach and strips every
per-keyframe ease override in one mutation (AE select-all + F9). Implemented in
BOTH gsap writers — the acorn writer and the recast writer (the default server
path); the recast side was missing resetKeyframeEases, so "Set all" set easeEach
but left per-keyframe eases in place.

Per-keyframe size: resizing an animated element writes a width/height keyframe
at the playhead — other keyframes keep their size — instead of a global
gsap.set hold; static elements keep the simple global resize. The extra size
tween exposed a motion-path bug (the overlay read whichever tween contained the
playhead), fixed with an opt-in requireChannels filter so the path only reads
the positional tween.

Inferred Timing: derive Start/End/Duration from an element's animations when it
has no authored clip range, instead of showing 0.00s.

Ease labels now surface the raw GSAP token (power2.out, back.out, …) instead of
invented names ("Smooth slowdown") that confused authors.

Also pass the preview iframe to the inspector's animation hook so element
resolution runs, and remove the unused editDebugLog facility.
2026-06-24 23:38:13 -04:00
Miguel Ángel 9bf1e1c298 fix(runtime): keep stamped flow children in document flow in preview (#1702)
Studio/preview stamps `data-start` onto ID'd and GSAP-targeted flow
children (eg. a <header>/<footer> in a flex column) so the design panel
can discover them. applyClipLayout then force-absolutized those stamped
elements as if they were authored overlay clips, collapsing the layout:
the footer shrink-wrapped and its `justify-content: space-between`
clustered into the top-left, while the rendered video — which never
stamps (production renders run as the top-level page, not in an iframe) —
stayed correct.

Mark runtime-stamped clips with `data-hf-autostamped` and skip them in
applyClipLayout so they remain in document flow. The preview now matches
the rendered video (true WYSIWYG). Authored overlay clips are unchanged,
so the golden regression suite is unaffected.
2026-06-24 20:12:02 -04:00
Miguel Ángel 97db811a2f feat(studio): per-keyframe ease presets, velocity fitting, gesture smoothing (#1694)
Per-keyframe speed-curve editing, velocity-based ease fitting, and Gaussian gesture smoothing. Easy Ease presets, per-segment KeyframeEaseList with a bezier editor, AE-convention ease fitting, position-only set-tween rows, and AnimationCard extraction.
2026-06-24 18:43:37 -04:00
Miguel ÁngelandClaude Opus 4.8 6987447a75 fix(runtime): immediateRender for set tweens + array timeline normalization (#1692)
* chore(studio): remove all console.* calls from studio package

* chore(studio): address review — remove dead stubs, restore consent notice

- Delete empty if-blocks left after console removal (snapTargetCollection,
  Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording
  dev guard + now-unused isDevBuild) and the stale "surface in dev" comment.
- Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher.
- Restore the one-time telemetry consent disclosure in showNoticeOnce (kept
  behind a pragma — it is a user-facing notice, not debug noise).
- Remove the missed timelineIcons console.warn while preserving the
  `tag || "div"` null-safety fallback.
- Route caption auto-save failures (a data-loss path) through telemetry
  instead of swallowing silently.
- Restore the accidentally-clobbered css-var-fonts output.mp4 fixture.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(runtime): immediateRender for set tweens + array timeline normalization

- Set tweens now emit immediateRender:true so they render on page load
  without requiring the runtime to seek past position 0
- Runtime IIFE normalizes array timelines (window.__timelines = [tl])
  to keyed objects, and auto-adds data-start on root elements
- Drag teardown clears translate:none to prevent #1673 fly-off
- Position-only set tweens hidden from timeline diamonds (3 cache paths)
- Parser: ease-only keyframe update preserves existing properties

* fix(runtime): address review — restore perf gate, debug surface, scrub restore

- Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on
  restack — avoids ~2400 wasted per-tick seeks on video-heavy renders.
- Restore the console.debug body + docstring bullet of swallow() in
  diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an
  empty if-block.
- Rebind: after the progress-cycle set() kick, seek to state.currentTime via
  totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload
  restore keeps the playhead.
- Array __timelines normalization + data-start default now resolve the root
  via a shared findRootCompositionEl() that honors data-root="true" first
  (matches resolveRootCompositionElement, which now delegates to it).
- Ease-only keyframe update leaves a primitive (non-object) keyframe value
  untouched instead of wiping it to {}; add a preservation unit test.
- Document the boundDuration<=0 progress(1) kick + restore the STATIC-case
  comment in gsapRuntimeBridge.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:53:02 -04:00
WaterrrForeverandClaude Opus 4.8 54cab331d0 feat(cli): shared TTS/BGM auth preflight + caption and skill-workflow fixes (#1697)
* fix: handle caption skin workflow

* docs(skills): simplify the finalize step across video workflows

- Drop --strict-layout; all skills use plain `hyperframes inspect`
- Add the caption text_box_overflow false-positive note to faceless-explainer
- On a failed check, the orchestrator makes the cheapest safe edit itself
  (no worker re-dispatch / Step 3 backtrack language)
- Snapshot: glance at the stitched contact-sheet.jpg and move on

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(auth): onboarding-first `auth status` + shared TTS/BGM preflight

When no HeyGen credential is configured, `hyperframes auth status` now
prints registration-first guidance instead of a terse error:

- Interactive / agent-driven sessions get sign-in guidance led by
  `hyperframes auth login` (the OAuth step that also creates an account
  and is shared with heygen-cli), and never steer users to a per-repo
  `.env`. CI / non-interactive runs get a terse note. Exit 1 is kept so
  the "am I logged in?" `$?` contract still holds.
- It probes which local engine voice/music will fall back to (Kokoro /
  MusicGen, mirroring the skill resolution order) and whether their
  Python deps are installed, with a pip hint when missing. `--json`
  exposes `recommended_action` + `offline_engines` for skills to branch.
- `doctor` gains matching "TTS (Kokoro)" / "BGM (MusicGen)" checks via
  the same shared probe (findPython/hasPythonModules extracted to
  tts/python.ts; provider resolution in audio/providers.ts).

Every TTS/BGM workflow now relays this at Step 0 (setup) instead of
improvising its own "missing key" prompt: pr-to-video, product-launch-
video, faceless-explainer, website-to-video, music-to-video. The
canonical behavior + key-priority table live once in hyperframes-media.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(pr-to-video): scale recommended video length to PR change size

Step 0 led with a fixed ~60-90s length default. Now the recommended
length is derived from the PR's diff stat (lines added+deleted, nudged
by file count) on a tier scale (trivial ~20-40s → large ~110-180s, hard
cap ~3 min), reusing the same PR peek already done to infer the angle.
The agent states the basis when proposing it, and a huge PR with one
headline change still stays tight. User can always override.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(captions): embed brand fonts whose files use separators

brandFontFaces() matched font files by stripping only whitespace, so an
underscore/hyphen-named file (TT_Norms_Pro_Bold.woff2) never matched the
family key "ttnormspro" — captions shipped with no @font-face, the
font_family_without_font_face bug. Now both family and filename normalize
away all non-alphanumerics; families match longest-key-first so a parent
family can't swallow a more specific one's files (TT Norms Pro vs Mono);
each file is claimed once; "demibold" ranks before "bold"; and when
nothing matches it warns loudly at build time instead of returning "".

Also: parseFonts() falls back to h1/h2/title/hero display roles, and the
frame-worker + caption authoring docs spell out that only shipped font
files render — no system CJK/Devanagari families on the headless renderer.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(hyperframes-media): enforce sign-in preflight on standalone BGM/TTS

A one-off "generate me a BGM" request went straight to local MusicGen
without recommending sign-in: bgm.md/tts.md framed the no-credential path
as an automatic fallback, so the generation path bypassed the Preflight
stop, and the preflight used a bare `hyperframes auth status` that isn't
on PATH in a fresh `npx skills` project.

- Preflight now applies to one-off generation as well as workflows, uses
  `npx hyperframes auth status`, and says: if the CLI can't run, still
  recommend signing in and STOP — never treat "no credential" as a silent
  green light for local generation.
- bgm.md and tts.md point at the Preflight before generating, reframing
  local generation as the fallback the user opts into, not a default.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(auth): add Authentication & API keys guide

Document signing in, the keys each capability (voice, music, capture)
uses, their resolution priority, and the fully local fallback. Add the
guide to the nav and cross-link it from the cloud deploy note and the
CLI env-var reference.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(lint): strip HTML comments in a fixpoint loop (CodeQL)

Single-pass <!-- --> removal can re-form a complete comment from
adjacent markers (e.g. `<<!-- -->!-- ... -->`), letting a decoy
<template> survive and hijack the template-boundary match. Loop to a
fixpoint, mirroring the captions.mjs precedent; add a regression test
that fails on single-pass (2 root findings) and passes on the loop.

Also wrap the build-frame.mjs node:fs imports to satisfy oxfmt — the
new copyFileSync import pushed the line past the width limit, which
was the sole cause of the Format / Preflight CI failures.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(lint): strip HTML comments with a linear scan (CodeQL ReDoS)

The fixpoint loop still ran a /<!--[\s\S]*?-->/ regex per pass, which
backtracks O(n^2) on inputs with many unterminated "<!--" — CodeQL
js/polynomial-redos (high). Looping the same regex (the prescribed
fix) never addressed this; only the regex itself does.

Replace it with an indexOf-based linear strip in utils.ts
(stripHtmlComments), kept in a fixpoint loop so markers that re-form
when a comment is removed are still stripped. 200k unterminated
"<!--" now strips in ~3ms instead of quadratic time; behavior is
otherwise unchanged — unterminated comments are kept verbatim, as the
old regex left them. The re-forming regression test still guards it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(auth): make TTS/BGM sign-in guidance accurate and runnable

From team review of the not-signed-in onboarding:

- OAuth is a `hyperframes auth login` feature only. The separate `heygen`
  CLI is API-key-only — `heygen auth login` stores a pasted key, it is not
  OAuth and does not create an account. Stop presenting the two CLIs as the
  same OAuth/sign-up step.
- Use `npx hyperframes` in every imperative and runtime hint. Bare
  `hyperframes` is not on PATH on a fresh machine (command not found); only
  `npx hyperframes` is guaranteed. Also updates the JSON recommended_action.
- Drop `heygen auth login` from the terminal/skill onboarding: it needs its
  own install and there is no `npx heygen`, so it was a command-not-found
  trap. The shared-credential fact stays in the reference docs.

Covers the `auth status` guidance + tests, the Authentication docs, the
shared hyperframes-media preflight (SKILL, requirements, tts, error hints),
and the `npx hyperframes auth status` preflight in every TTS/BGM workflow
(pr-to-video, product-launch-video, faceless-explainer, website-to-video,
music-to-video).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 23:20:39 +08:00
James Russo c7b9bf3386 fix(studio): resolve project-root-relative asset URLs in preview iframe (#1698)
## What

Studio preview now resolves `<video src="../../assets/x.mp4">` (and the
same shape for `<img>`, `<audio>`, inline `style` `url()`, and `<style>`
CSS `url()`) against the sub-composition's URL — matching what the
server-side bundler already does for the render path.

## Why

Authored compositions live at `compositions/frames/*.html` and reference
project-root assets either as plain `assets/x.mp4` (already correct
because the main document's `<base href>` points at the project preview
root) or as `../../assets/x.mp4` (the explicit project-root-relative
form). The server-side `inlineSubCompositions` flattens sub-comps into
`index.html` and rewrites the `../`-form against the sub-comp's source
path so it resolves against the project root in the baked render.

The browser-side runtime that mounts external sub-compositions via
`fetch` did no such rewriting. So `<video src="../../assets/x.mp4">`
authored inside a `compositions/frames/scene.html` resolved against the
main document's base href, climbed above the project root, and 404'd in
Studio preview — even though the same path rendered correctly in the
final video. An OSS user (Miao Yang) hit this in a real project.

## How

Added `rewriteSubCompositionAssetPaths` to the runtime
`compositionLoader`. After parsing the fetched sub-composition HTML and
before extracting any nodes, walk the parsed document and rewrite the
same surface the server-side path touches:

- `[src]` and `[href]` attributes on every element
- `[style]` attribute `url(...)` references
- `<style>` element CSS `url(...)` references

The rewrite mirrors the producer's semantics exactly: only values that
start with `../` (or are literal `..`) are rewritten — against the
sub-composition's URL via `new URL(value, compositionUrl)`. Absolute
URLs, root-relative paths, `data:`, hash refs, and plain
`assets/x.mp4` are left untouched. **Plain relative paths must not be
rewritten** because the main document's `<base href>` already covers
them; rewriting would double-prefix the URL.

The walk recurses into `<template>` content because authored
compositions typically wrap their rendered body in a `<template>` and
`querySelectorAll` does not enter template content (it lives in a
detached `DocumentFragment`).

## Test plan

- [x] Unit tests added (6 new tests in
  `compositionLoader.test.ts`): rewrites `../`-traversing src on
  template-wrapped sub-comps; leaves plain relative paths untouched (no
  double-prefix); leaves absolute / data / hash / root-relative URLs
  untouched; rewrites CSS `url()` in `<style>` blocks and inline
  `style` attributes; rewrites for non-template (full-HTML-doc)
  sub-comps.
- [x] Full core test suite green (2065 tests).
- [x] Full studio test suite green (1148 tests).
- [x] Manual verification with the reporter's actual project:
  before the fix one `<video>` with a `../../assets/...` src returned
  `MEDIA_ELEMENT_ERROR: Format error`; after the fix all 7 `<video>`
  elements load (`readyState=4`, correct `currentSrc`). The 6 plain
  `assets/...` paths are *unchanged* (no double-prefix) and continue
  to resolve via `<base href>` as before.
- [x] `bun run lint`, `bun run format:check`, `bun run typecheck`,
  `fallow audit` all green.

Reported by Miao Yang.

— Jerrai (https://claude.com/claude-code)
2026-06-24 07:48:38 -07:00
Miguel Ángel 899b8faa12 fix: flag visible GSAP transition overlays (#1686)
* fix: flag visible GSAP transition overlays

* fix: cover GSAP overlay lint review cases
2026-06-23 21:13:32 -04:00
Miguel Ángel 656c1200ee fix(core): skip empty sub-composition files instead of aborting render (#1678) 2026-06-23 20:05:56 -04:00
Miao YangandClaude Opus 4.8 4a8e2f1cd0 chore(lint): keep the fallow audit gate green
Extract rootClassStyledSelectors so the subcomposition_root_styled_by_class
rule drops below the complexity threshold, and ignore the music-to-video
reference HTML (template + motion-primitive materials forked by path, not
import-graph reachable) — same treatment as motion-graphics/grounding.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 22:15:20 +08:00
Miao YangandClaude Opus 4.8 a34d3dba4d feat(skills): unify bgm-to-video flows into music-to-video
Replace bgm-to-video, bgm-to-video-new, bgm-to-video-refactor, and the
standalone beat-sync/montage skills with a single music-to-video skill.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 21:33:01 +08:00
Miao YangandClaude Opus 4.8 9ccae86372 fix(lint): catch CSS↔GSAP transform conflicts in scoped selectors and frame sub-compositions
gsap_css_transform_conflict existed but missed the most common real-world
shape (a label centered with CSS translateX(-50%) plus a GSAP xPercent that
stacks to -100% in the capture path), for three independent reasons:

- selector matching was exact-string, so a scoped/grouped GSAP selector
  ("#root .label, #root .sub") never matched a CSS class rule (.label)
- the acorn parser only captures timeline-rooted calls (tl.to/tl.set), so a
  standalone gsap.set("#root .label", { xPercent: -50 }) was invisible to it
- lintProject read compositions/ non-recursively, so per-frame compositions
  in compositions/frames/*.html were never linted at all

Fix: token-decompose grouped/descendant/compound selectors and match by
id/class against CSS transform rules; additionally scan standalone gsap.*
transform calls; and recurse into compositions/ subdirectories so frame
sub-compositions are linted.

Adds unit tests (grouped gsap.set repro, descendant tl.to, negative case) and
an end-to-end lintProject test that writes compositions/frames/04-*.html and
asserts the conflict is reported there.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 15:53:36 +08:00
Miguel Ángel 11d6227d06 fix: hide descendants of inactive render clips (#1662) 2026-06-22 23:05:08 -04:00
James Russo b651a9d218 perf(producer): skip wasted Chrome media work + injector page.evaluates during render (#1651)
## What

Two small render-side improvements for video-heavy compositions:

1. **`packages/core/src/runtime/media.ts`** — gate the per-tick `el.currentTime = relTime` set + the `el.load()` drift-recovery retry on the *absence* of a `<img id="__render_frame_<id>__">` sibling (i.e., we're in render mode + this video's visual is bypassed by frame injection + its audio is mixed by ffmpeg from source files).

2. **`packages/engine/src/services/videoFrameInjector.ts`** — probe `window.__hfReseekGpu` and `window.__hf.colorGrading.redraw` once at the first injector call; cache the booleans; skip the per-frame `page.evaluate` round-trips when neither capability is registered.

## Why

#### media.ts

During render the runtime calls `el.currentTime = relTime` on every active video per sync tick. For frame-injected videos that's pure waste:
- The visual comes from the `<img id="__render_frame_<id>__">` sibling injected by the producer's `videoFrameInjector` — the `<video>` element is `visibility: hidden`.
- Audio is mixed by ffmpeg from the source files in `runAudioStage` (separate stage) — it never goes through the in-browser audio pipeline during render.

So every per-tick seek just kicks Chrome's media pipeline (buffering checks, range fetches, decoder state changes) for no visible or audible benefit. On a 30 × 32 MB synth comp, that's ~2,400 wasted seeks per render — and the cost wasn't on the JS critical path, so it didn't show up in `avgBeforeCapture` directly. It bled into the BeginFrame compositor's per-frame screenshot time.

Preview is unaffected: the injection sibling only exists during render. In preview `hasInjectionSibling` is always false → existing seek path runs unchanged.

#### videoFrameInjector.ts

The injector hook ran `__hfReseekGpu` and `redrawRuntimeColorGrading` via `page.evaluate` on every render frame. For comps that don't register either capability (the common case — anything without WebGL/WebGPU video sub-comps or a color-grading layer), each was a no-op page-side function preceded by a ~CDP-round-trip-worth of overhead. Probing once and caching `false` eliminates that for the rest of the render.

## How was this validated

Stress shape: `synth-30-heavy` — 30 × 32 MB MP4 / 3 s each, sequenced end-to-end over a 90 s timeline (`data-composition-id` root + per-video `<video id="vid-NN" data-start data-duration data-track-index>`). Host: 8-core / 30 GB Linux.

N=3 baseline against stock `origin/main` (post-#1630), N=3 with-fix on the same machine, same corpus, fresh worker pool each run. Phase timings via `[Render:trace]` JSON; per-frame sub-breakdown via a one-line `[CapturePerf]` stderr emit (kept locally, not in this PR — `dedupPerfs` already carries the data, this branch surfaces it).

|  | Baseline N=3 | With-fix N=3 | Δ |
|---|---|---|---|
| wall mean | 119.5 s ± 1.4 s | **117.3 s ± 0.9 s** | **-2.2 s (-1.8%)** |
| avg screenshot / frame | 50.0 ms | **49.0 ms** | -2.0% |
| avg beforeCapture / frame | 13.0 ms | **12.1 ms** | -7.0% |
| avg total / frame | 66.0 ms | 63.9 ms | -3.2% |
| output md5 | `5a22be64...` | identical ×3 | ✓ |

The 1 ms screenshot drop is the load-bearing signal: it confirms the kicked Chrome media-pipeline work *was* bleeding into BeginFrame compositor time, even though it wasn't on the JS critical path. Per-frame budget improved 2.1 ms × 2700 / 3 workers ≈ 1.9 s of `capture_disk` savings, which matches the observed wall delta.

This stacks cleanly with #1630 (which removed the injector's fileServer contention). #1630 moved the injector's PNG fetches off the fileServer's hot path; this PR keeps Chrome's media pipeline quiet during render so the BeginFrame compositor runs unhindered.

## Test plan

- [x] Local-CLI render on `synth-30-heavy` × N=3 baseline + N=3 with-fix; wall, per-frame, md5 captured (above).
- [x] Lint / format / typecheck via lefthook pre-commit (`oxlint`, `oxfmt`, `fallow audit`, `tsc --noEmit` across `@hyperframes/core` + `@hyperframes/engine` + `@hyperframes/producer`).
- [ ] *Real-world video-heavy comp validation* — would love a Magi / Miga eye on a HF-heygen-stripe-shape or a Rahino-shape comp to confirm there's no audible artifact on unmuted videos. The change shouldn't affect them — in render mode the audio path is ffmpeg, not the in-browser pipeline — but a sanity-check render is cheap.

## Scope notes

- *Not addressed in this PR*: the user-facing request for an upfront-extract concurrency cap (`Promise.all` in `extractAllVideoFrames` is currently unbounded across all videos). Filing as a follow-up PR — different layer of the pipeline, different user surface (CLI flag), worth keeping separate for review.
- *Edge case*: in the calibration test-frame phase, the injection sibling may not yet exist when drift recovery first checks a video at the very start of its active window. The gate correctly defaults to "no sibling → run the seek" in that case, which is the existing behavior.

_Authored by Jerrai (Rames team)._
2026-06-22 17:12:28 -07:00
Miguel Ángel 1f5dbdbc4c fix(studio,producer): post-merge regressions and open issues (#1643)
- fix gsapDragCommit.test.ts import for commitGsapPositionFromDrag
- add generateId() helper with insecure-context fallback (fixes #1637)
- enable STUDIO_KEYFRAMES_ENABLED by default
- prevent clock duration from shrinking during playback (fixes #1636)
- add maxRetries to rmSync cleanup calls to handle ENOTEMPTY race (fixes #1644)
2026-06-22 11:19:52 -04:00
WaterrrForeverandClaude Opus 4.8 4db708eb4a fix(core): register sub-composition timelines after async build + lint rule (#1638)
* fix(core): register sub-composition timelines after async build + lint rule

When a composition builds its GSAP timeline inside document.fonts.ready (or any
async callback), registering window.__timelines[id] BEFORE the build leaves an
EMPTY timeline registered. The runtime's sub-composition readiness gate treats
"key present" as "ready" and nests the child once — an empty timeline gets
nested empty and is never re-nested, so the frame renders blank when used as a
sub-composition.

- registry/blocks/code-{diff,highlight,morph,scroll,typing}: register the
  timeline AFTER the fonts.ready build completes, then call
  window.__hfForceTimelineRebind() to re-nest now that it is populated.
- core lint: add rule gsap_timeline_registered_before_async_build to flag the
  early-registration anti-pattern, with tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* test(studio): import commitGsapPositionFromDrag from its actual module

The function was split out into gsapDragPositionCommit.ts in #1605, but the
test kept importing it from ./gsapDragCommit, which no longer exports it —
yielding 'is not a function' at runtime. Import from the correct module.

Inherited main breakage (same fix as #1631/#1635); fixes the Test CI check on
this branch independently of merge order.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:50:04 +08:00
WaterrrForeverandClaude Opus 4.8 0e75eb2510 fix(core): render standalone sub-composition previews + surface captured video assets (cli) (#1631)
* fix(core): escape digit-leading id selectors in standalone sub-composition preview

A CSS identifier cannot start with a digit, so an authored rule like
`#01-wall-pushes-back { ... }` is an invalid selector and the browser drops
the whole rule — taking the root's size/background with it. A full
composition masks this (the host stretches/paints the frame), but a
standalone preview has no host, so the root collapses to height:0 +
transparent and renders blank.

extractFullDocumentParts now rewrites `#<digit-leading-id>` selectors to
their escaped valid form (`#\30 1-...`, still matching the element id),
scoped to ids actually present and matched only as `#id` not followed by an
ident char so hex colors are never touched. Also harden the <template>
inner-HTML extraction to use the DOM instead of a greedy regex. Tests added.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
(cherry picked from commit e43b377fc0)

* feat(cli): surface captured video clips in asset descriptions

generateAssetDescriptions now reads extracted/video-manifest.json and emits
each downloaded clip first, tagged [video], with its DOM heading/caption and
dimensions — motion clips are usually the strongest hero material and
downstream planners key off the [video] marker.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* test(studio): import commitGsapPositionFromDrag from its actual module

The function was split out into gsapDragPositionCommit.ts in #1605, but
the test kept importing it from ./gsapDragCommit, which no longer exports
it — yielding `is not a function` at runtime. Import from the correct
module to match the production import in gsapRuntimeBridge.ts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(core): address review nits on standalone sub-composition preview

Review follow-ups (#1631), all non-blocking polish:

- contentExtractor: use path.basename() instead of localPath.split('/').pop()
  so video filenames resolve correctly on Windows-style paths too.
- subComposition: document that only the leading digit needs CSS escaping
  (CSS Syntax L3 §4.3.11) on escapeLeadingDigitIdent.
- tests: pin three previously-uncovered paths — multiple digit-leading ids in
  one composition, a digit-leading id inside compound/combinator selectors, and
  the promoteTemplateCompositionId no-op when the <template> has no id.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:49:54 +08:00
Miguel Ángel 091137e3c3 feat(studio): instant, flicker-free manual editing (#1605)
* chore(producer): shim __filename/__dirname in the CJS banner

Bundled CJS deps like wawoff2 call __dirname; without the shim they throw
"__dirname is not defined in ES module" at render time. Also ignore .zed/.

* chore(producer): use a template literal for the CJS banner (review nit)

* feat(core): add GSAP keyframe + motion-path source mutations

Array-form keyframe removal in both the recast and acorn writers, plus
update/add/remove-motion-path-point and add-motion-path. Exclude _auto and
data from tween property-group classification.

* fix(core): address #1554 review — data-exclusion test, split-fix doc, motion-path sentinel, parity blocks

- Regression test for the `data` GSAP-key exclusion (parallel to _auto).
- splitAnimationsInScript: documented that .fromTo()/.to() correctly stay out of the
  from-branch (only .from() reverts) and the <= boundary; added mid-flight straddle tests.
- addMotionPathToScript failure path returns id: null (was empty-string sentinel); caller updated.
- Parity blocks for addKeyframeToScript array-form + updateKeyframeInScript (mirroring
  removeKeyframeFromScript). Surfaced a latent acorn array-form partial-props merge bug —
  documented as it.skip with a ready assertion (acorn cutover follow-up).

* feat(core): route motion-path mutations through studio-api + fix clip stamping

Wire the new mutations into the file save route. Only authored clips suppress
descendant stamping, so auto-stamped animated scenes can inline-expand.

Hide in-flow timed clips with `display:none` only when they are LEAF clips (no
nested timed clips). `display:none` on a container removes its whole subtree,
hiding descendants that are still inside their own visibility window — e.g. an
in-flow composition root whose effective window clamps to the timeline end would
black out a child video that should still show (the hdr-hlg regression).
Containers keep `visibility:hidden`, which a visible descendant can override; only
leaves leave the flow, which is all the split-overlap case needs.

* feat(core): strip legacy path-offset/rotation + drop obsolete studio lint rule

A position or rotation add/set mutation makes the GSAP timeline the single source of
truth for that channel, so any lingering --hf-studio-offset / --hf-studio-rotation CSS
var must be cleared to avoid double-applying. stripStudioEditsFromTarget now clears both
channels, and the add-strip fires for the position AND rotation property groups.

Also removes the obsolete `gsap_studio_edit_blocked` lint rule: it warned that Studio
cannot save drag/resize edits to elements in a registered timeline — the exact premise
the single-source work inverts (the timeline is now the edit target). Removed the rule,
its now-unused TIMELINE_REGISTRY_ASSIGN_PATTERN import, and its 5 tests.

* fix(core): address #1555 review — complete hold-sync, invalidate clip cache, strip rotation channel

- HOLD_SYNC_MUTATION_TYPES: add add-motion-path (load-bearing — addMotionPathToScript
  authors past t=0 → first-frame snap-to-(0,0) without the hold), update-meta,
  shift-positions, scale-positions, split-animations. (add stays out: flat tweens
  only, syncPositionHoldsBeforeKeyframes is a no-op for non-keyframed tweens.)
- init.ts: timedClip in-flow/leaf WeakMaps now invalidate on clipTreeSignature change;
  visible/hidden branches both go through isTimedClipInFlow (was .get() by accident).
- keyframesWriteRotation mirrors keyframesWritePosition so a rotation-only keyframe set
  strips the stale --hf-studio-rotation channel.

* feat(studio): GSAP runtime read layer + shared helpers

* fix(studio): address #1607 review — cold-parse vs fetch-error budgets, isZeroDurationSet, array-ease tests

- useGsapAnimationFetchFallback: discriminate resolved/fetch-error/cold; only the cold
  (warm-but-zero) race gets the full ~600ms retry budget — a hard fetch error retries once.
- Extract isZeroDurationSet (was !(duration>0) duplicated); rejects NaN, documents intent.
- parsePercentageKeyframes: cite GSAP even-index spread; tests that a per-entry/interior
  ease is stripped without shifting the other keyframes' percentages.

* feat(studio): GSAP drag/commit/bridge editing infra

* fix(studio): address #1608 review — facade awaits commit, strict stale-parse guard, clearProps restore

BLOCKER: useSafeGsapCommitMutation now RETURNS the (.catch-chained) commit promise and the
commitMutation facade awaits it — so await session.commitMutation(...) resolves AFTER the
server save, fixing both consumers (useEnableKeyframes + useGestureCommit's
showToast/requestSeek/idle, which were firing before the save landed). SafeGsapCommitMutation
return type widened void→Promise<void> (fire-and-forget consumers ignore it).
- stale-parse guard uses hasNonHoldTweenForElement (a leftover hold set no longer counts as live).
- commitFlatViaKeyframes snapshots dragged gsap values before clearProps + restores after seek,
  so a failed commit leaves the dropped pose, not a cleared element.

* feat(studio): motion-path geometry + commit helpers

* docs(studio): address #1609 review — document occlusion fade-in invariant, donut limit, nearestPointOnPath t-semantics

* feat(studio): on-canvas motion-path overlay

* fix(studio): address #1610 review — scope dblclick to pan-surface, kind-aware geometry guard, gate createMode, screen-space drag threshold

* feat(studio): keyframes flag, gesture recording + timeline/selection refinements

* fix(studio): address #1611 review — fetch-first keyframe path, gated hydration, dev-gated debug + gesture warn, per-group gesture tweens

- useEnableKeyframes: parse current source first (null-vs-[] distinction) so a delete-all's
  empty parse isn't overridden by a stale selectedGsapAnimations cache.
- useStudioUrlState: freeze the hydration effect's time dep once hydrated (was re-running every tick).
- useGestureRecording: dev-gated console.warn when the live-preview runtime throws (was silent).
- playerStore: gate window.__playerStore behind dev (guarded import.meta.env.DEV).
- useGestureCommit: partition recorded keyframes by property group → one add-with-keyframes per
  group, so a mixed gesture no longer yields an untagged legacy tween.

* feat(studio): single-source manual offset + rotation via the GSAP timeline

Dragging or rotating an element writes into the GSAP timeline (the single source of
truth) instead of a parallel --hf-studio-offset / --hf-studio-rotation CSS var: static
elements commit a tl.set (idempotent on re-edit), tweened elements edit keyframes, and
the live preview moves via gsap.set so what you see equals what is written and renders.
Removes the dual-channel CSS-var/transform reconciliation behind the
fling / disappear / runaway / double-stack / wrong-start bug class — for BOTH position
and rotation (gesture base read from the gsap transform, gsap.set live preview, tl.set/
keyframe commit, dropped the handleDom*Commit CSS fallbacks).

Subcompositions edit the same single-source way, which surfaced and fixes:
- resolve a subcomp element's source file via the composition-id map (the runtime drops
  the source linkage when inlining the subcomposition);
- a selected element's selection box AND motion path use basic visibility, not the
  occlusion heuristic (a backgroundless opacity-1 scene above it is not an opaque cover);
- soft reload rebuilds ONLY the committed composition's timeline, leaving other
  compositions' timelines intact (no cross-composition revert);
- read keyframes from the element's OWN composition timeline (scan all timelines, not
  the first unstable key);
- delete-all uses a soft reload too, so editing no longer hard-reloads the iframe.

* fix(studio): address #1567 review — drop drag-intercept flag, harden softReload onerror, tighten runtime ladder, per-group gestures

- DROP STUDIO_GSAP_DRAG_INTERCEPT_ENABLED: single-source GSAP intercept is the only
  position/rotation channel; the false branch silently killed drag+rotate (and let GSAP
  elements into the keyframe-corrupting CSS path). Removed flag + dead branch + env def + tests.
- gsapSoftReload: plugin onerror no longer fakes success — signals onAsyncFailure so the caller
  full-reloads; honors __hfMotionPathPluginLoading so a concurrent reload can't queue a dup script.
- gsapDragCommit: resolveDragRuntime narrows the as-any ladder; a mid-seek throw logs + drops
  partial reads (no phantom identity) and re-applies the drag override in finally.
- MotionPathOverlay: park-timer cleanup keyed on animId change.
- useGestureCommit: partitionKeyframesByGroup wraps the add-with-keyframes sites (per #1611 review).

* feat(studio): patchRuntimeTweenInPlace — update a tween's values in place

Defensive runtime helper: locate the element's tween in window.__timelines via the
shared resolveRuntimeTween scan, update its set/keyframe vars, invalidate, and re-seek
the playhead — without re-running the whole composition. Returns false (caller falls
back to soft reload) for any shape it can't safely patch (no tween, dynamic/computed
keyframes, motionPath arc, channel mismatch, or any error). Foundation for instant,
flicker-free manual edits.

* fix(studio): address #1612 review — channel-aware set resolution + decline dynamic-expression patches

- resolveRuntimeTween gains an optional channels[] hint; for kind:set it prefers the set whose
  vars carry one of the patched channels and never returns a disjoint-only set (e.g. won't write
  {x,y} into a co-located {rotation} set). patchRuntimeTweenInPlace derives channels from the props.
- patchSet declines (returns false → soft reload) when overwriting a string/dynamic vars[ch],
  instead of silently dropping the computed expression.

* feat(studio): instantPatch fast path in runCommit

A commit carrying an instantPatch option tries patchRuntimeTweenInPlace first; on
success the preview updates in place with NO reload (instant), on false it falls back
to the existing soft reload. Extracts the preview-sync tail into a testable
applyPreviewSync helper. No behavior change when instantPatch is absent.

* feat(studio): route static position/rotation set drags through instantPatch

Static-element position and rotation set commits now attach instantPatch{selector,
change:{kind:set}} so the drag updates in place with no reload. Structural ops (new
tween add, delete-all, convert/split/materialize) and keyframe edits deliberately omit
it and keep the soft reload — keyframe instant-patch needs object-form keyframe support
in patchRuntimeTweenInPlace (deferred).

* fix(studio): address #1613 review — derive instantPatch from the mutation, patch both coalesced commits, wire onAsyncFailure

- commitStaticGsapPosition/Rotation derive instantPatch.change.props from the actual
  update-property mutation(s) sent (one source of truth → findUnsafeMutationValues-validated
  values flow into the patch; can't drift).
- Coalesced x/y: the intermediate x commit also carries instantPatch{x}, the y commit {x,y},
  so a second-POST failure still leaves the preview patched for what persisted.
- applyPreviewSync passes reloadPreview as onAsyncFailure (plugin-CDN load error → full reload);
  per U4 the synchronous false still does NOT escalate.
- (channel disambiguation from #1612 verified end-to-end: {x,y}→position set, {rotation}→rotation set.)

* feat(studio): no full iframe remount for soft-reloadable edits

A softReload edit (and the SDK single-script refresh) no longer escalates to a full
reloadPreview() iframe remount when applySoftReload returns false — the live gsap.set
already shows the value, and a remount is the worst flash + re-inlines subcomps
(reverting their keyframes). verifyTimelinesPopulated now checks the expected target
keys the re-run registers, so a correct scoped re-run doesn't spuriously report empty.
Full reload stays only for the structural (no-softReload) and ambiguous-script paths.

* feat(studio): pre-load MotionPathPlugin so motion-path edits don't async-flash

ensureMotionPathPluginLoaded() runs once at the preview iframe-load seam (NLELayout
onIframeLoad), eagerly loading + registering MotionPathPlugin without killing the
timeline. So when a user adds a motion path to a composition that didn't originally
use one, the soft reload runs synchronously instead of taking the kill-then-await-CDN
async path (the flash). Idempotent + defensive; the existing async fallback stays for
genuine cold-start/CDN-failure.

* fix(studio): don't re-save + reload when source editor syncs externally

The SourceEditor's CodeMirror update listener fired onChange on ANY docChanged —
including the programmatic dispatch that syncs external content (e.g. a manual-edit
commit writing the source back into the open editor). That made the editor re-save the
file and bump refreshKey, fully reloading the preview iframe on every drag/keyframe
edit — defeating the in-place instant patch and causing the flash. Annotate the
programmatic sync (ExternalSync) and skip onChange for it, so only real keystrokes save.

* fix(core): inject MotionPathPlugin into preview when a composition uses motionPath

A studio-created motion path writes a gsap motionPath tween into the single-source
timeline, but the preview HTML only loaded gsap core — so the first render threw
"Invalid property motionPath ... Missing plugin?". Detect motionPath usage and inject
MotionPathPlugin right after the composition's gsap script, version-matched to it.

* fix(studio): dedup __hfMotionPathPluginLoading type decl (restack artifact)

* fix(studio): address #1605 review — distinguish soft-reload failure modes + observability, SourceEditor focus guard

BLOCKER: applySoftReload now returns SoftReloadResult ('applied' | 'verify-failed' |
'cannot-soft-reload') instead of a bare bool. applyPreviewSync + sdkRefresh escalate to a full
reloadPreview() on the PERMANENT 'cannot-soft-reload' (no gsap/rebind hook/scopable key/script,
or sync re-run threw) — fixing the silent-stale-preview U4 dropped — but still suppress the
TRANSIENT 'verify-failed' (live gsap.set is correct). Telemetry: gsap_soft_reload_outcome
(origin/result/escalated) + gsap_instant_patch_fallback, so the U4 invariant is enforced, not asserted.
- SourceEditor: skip the programmatic external-sync replace while the editor is focused, so an
  in-flight commit doesn't clobber the user's uncommitted keystrokes (ExternalSync kept for unfocused).
- Verified ensureMotionPathPluginLoaded already guards __hfMotionPathPluginLoading (no double-append).

* fix(core): align __clipTree and __clipManifest ids via stableClipId

Timeline inline expansion was dead for nested children inside index.html:
the tree keyed id-less elements by a synthetic __clip-N while the manifest
keyed them null, so parent<->child never joined. Both now resolve identity
through stableClipId (id || data-hf-id), which every generated element has.

* fix(core): strip baked runtime + tag comp root in preview assembly

Comps that ship a baked inline runtime were double-loaded (preview injects
its own) and the baked copy failed to parse inline (Unexpected token '<').
Strip it in buildSubCompositionHtml + the disk-fallback preview path. Also
tag the comp root with data-composition-file so the studio resolves a comp's
top-level elements to the right source file instead of defaulting to
index.html (which made the GSAP panel parse the wrong, multi-timeline file).

* feat(studio): set motion-path destination from a toolbar toggle

Replaces the double-click-on-canvas UX (which painted text over the preview)
with a 'Set motion destination' toggle next to Snap/Grid, shown only when the
selected element can take a path. While armed, one canvas press places the
destination. Also removes the dead TimelinePropertyRows component.

* fix(studio): center timeline keyframe diamonds on their percentage

Dropped clampDiamondLeft, which forced boundary keyframes fully inside the
clip so a 0% diamond sat half a diamond right of the 0% point. Each diamond's
midpoint now sits exactly on its % (the clip is overflow-visible).

* fix(studio): resize static elements via tl.set, not a single-stop keyframes tween

Resizing an element with no size animation wrote keyframes:{ <playhead%>:
{width,height} } — one mid-point stop GSAP can't interpolate, so it rendered
NaN/0 dimensions at every other frame and the element vanished (worst off 0%).
Added commitStaticGsapSize (mirrors commitStaticGsapPosition): a static resize
now writes tl.set({width,height}), held at all frames; re-resizing updates it
in place.

* fix(studio): negative-cache failed media probes

Only successful probes were cached, so CORS/404 cross-origin media was
re-probed every rAF-driven timeline re-derive, flooding the console. Remember
failed URLs and skip them.

* fix(studio): type window.setTimeout handle as number

ReturnType<typeof window.setTimeout> infers NodeJS.Timeout when @types/node is
present and clashes with the DOM number the call returns. Type it number.

* fix(studio): drag/resize disappearance, stale-ID duplicates, soft-reload clearProps

- Fix soft-reload clearProps destroying element inline styles — save cssText,
  clear, restore, strip only transform
- Fix resize no-op on re-resize: delete+add instead of two update-property
- Route set tweens through static resize path (convertToKeyframes skips sets)
- Re-fetch animation ID before drag commit to prevent stale-ID duplicates
- Guard editDebugLog for Node test environments
- Fix NLELayout setState-during-render (move reset to useEffect)
- Stop SnapToolbar pointer events propagating to canvas deselect handler
- Enable click-to-add waypoints on cubic motion paths
- Add whole-path drag offset (Alt+drag shifts all keyframes together)
- Add Canvas shortcuts section to ShortcutsPanel
- Extract useMotionPathData + commitGsapPositionFromDrag (filesize compliance)
- Delete dead code (getElementDepth, isElementVisibleInPreview, unused exports)
2026-06-22 01:21:18 -04:00
Vance Ingalls 341e65aea2 fix(slideshow): harden media controls in present decks (#1619) 2026-06-20 23:35:58 -07:00
Miguel Ángel 960690e8e5 fix(core): publish missing subpath exports (#1616) 2026-06-20 18:04:43 -04:00
Vance IngallsandClaude Opus 4.7 f0c4dee705 fix(slideshow): present media controls (#1601)
* fix(slideshow): harden media controls in present decks

* refactor(slideshow): clear Fallow audit findings

Decompose flagged high-CRAP functions and extract production-code
duplications so the audit gate clears.

- core/runtime/bridge.ts handler — replace the 14-branch if-chain with a
  CONTROL_HANDLERS dispatch table; flash-elements payload handling moves
  to its own helper. Behavior preserved (all existing bridge.test.ts
  cases hit the same dispatchers via the public installRuntimeControlBridge
  API).

- player/slideshow/SlideshowController syncTo — split into
  isValidSyncTarget / isCrossSlide / rerootStackTo helpers. The
  stopSlideMedia decision and the stack re-rooting are now individually
  named; the public method is a 4-line orchestrator.

- cli/commands/validate.ts run — extract emitJsonReport / emitTextReport
  so the orchestrator no longer carries the dual JSON/text branches.
  Cuts the cyclomatic complexity flagged by fallow after the
  shouldIgnoreRequestFailure signature expansion shifted the fingerprint.

- player/hyperframes-player.ts — _setIframeMediaMuted and _stopIframeMedia
  shared a `try { iframeDoc = contentDocument } catch { return }` preamble
  (clone group 15). Extract _getSameOriginIframeDocument(): Document | null
  and have both call sites consume it.

- studio/panels/SlideshowPanel.tsx — the notes controller's debounce-tail
  and explicit flush() shared the pending-drain pattern (clone group 16).
  Extract a drainPending() closure both call.

- player/hyperframes-player.test.ts — collapse the new stopMedia / muted
  tests' repeated Object.defineProperty(iframe, "contentDocument", { get })
  shape behind a stubIframeContentDocument helper.

No behavior changes — refactor only. Existing tests cover the affected
paths unchanged.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(validate): split run further; ignore test dup parity

Second Fallow pass surfaced two minor follow-ups after the first cut:

- packages/cli/src/commands/validate.ts run + emitTextReport still
  carried minor CRAP findings (43.1 / 37.1, threshold 30). Extract
  printValidationResult / formatConsoleEntry / formatTotals /
  emitFailureReport so run becomes a try/catch + delegation, well
  below the threshold; emitTextReport drops the inline format loops.

- .fallowrc.jsonc duplicates.ignore: add hyperframes-player.test.ts
  alongside the existing SlideshowPanel.test.ts entry. Same reasoning
  documented there — parallel arrange/act/assert test cases are
  intentionally self-contained for readability; collapsing them under
  shared fixtures would couple unrelated scenarios (same-origin vs
  realm media, audio-locked permutations, seek bridge variants).

No behavior changes — refactor + config-policy parity only.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-19 17:17:39 -07:00
Miguel Ángel cd832f01ac fix(core): mute preview audio per-element so a slow-decoding track isn't silenced (#1602)
The runtime plays audio two ways — a Web Audio transport (sample-accurate) and
the HTMLMediaElement as a fallback — and mutes the elements when Web Audio takes
over so they don't double-play. That mute gate was global: it muted every element
the moment ANY Web Audio source was active (webAudio.isActive()). A track Web
Audio had not claimed yet (its larger buffer decodes slower) was muted on the
fallback AND not playing on Web Audio = silent, while the other tracks played.
With TTS narration + BGM + SFX, the narration (largest buffer) lost the decode
race and dropped out intermittently, with every file fully loaded.

Make the mute per-element: an element is muted only when its own Web Audio source
is live, or the user / parent-proxy force-mute is set. A track Web Audio has not
claimed stays audible on the HTMLMedia fallback until the transport takes it over
— which also lets narration start immediately on cold play instead of waiting for
its buffer to decode.

Also in this change:
- Don't permanently blacklist a transient fetch failure in the Web Audio decoder
  (_failedSrcs was never cleared); only blacklist genuinely undecodable bytes, so
  a late-arriving asset (404 then available) self-heals on the next play.
- Stop re-issuing play() every tick on an errored / no-source element.
2026-06-19 20:16:19 -04:00
Miguel Ángel 82b6ccde79 fix(core): import cssSelector test from vitest, not bun:test (#1599)
core runs its suite via `vitest run` (include: src/**/*.test.ts), so the bun:test
import broke vitest collection ("Module bun:test has been externalized"), turning
core CI red on main and on every open PR (which build against the merge ref).
vitest's describe/it/expect are API-compatible — no test changes needed.
2026-06-19 16:21:31 -04:00
Miguel Ángel c0ffdc0fb0 fix(core,studio): escape user values in querySelector attribute selectors
Extract cssAttrSelector to packages/core/src/utils/cssSelector.ts and
use it (or CSS.escape for browser-side code) at all 12 sites that
previously interpolated raw user-authored values into querySelector
attribute selectors. A " in a composition ID, script src, or
data-start value would produce a malformed selector that throws.

Node-side (core compiler/parser): uses the shared cssAttrSelector.
Browser-side (runtime, studio): uses native CSS.escape().

Supersedes #1568 which fixed only the 3 bundler sites.
2026-06-19 15:47:28 -04:00
Miguel Ángel 758eda995c fix(sdk,studio): restore DOM edit cutover parity (#1565)
- Add splitStyleDeclarations with quote/paren-aware CSS parsing
- Fix backslash escape handling inside quoted CSS string values
- Close html-attribute safety gap in SDK cutover (event handlers, dangerous URIs)
- Consolidate HTML attribute safety constants to core/utils/htmlAttrSafety.ts
- Extract NON_HTML_CHILD_TAGS set for foreign-content decline gate
- Add sdkCutoverParity test corpus (shorthand/longhand, mixed batches)
2026-06-19 15:37:10 -04:00
Vance Ingalls f05b3f9c7c fix(slideshow): finish remaining split-PR review findings (#1594)
* fix(slideshow): address split-PR review findings on #1585

Genuinely-open findings from the #1580/#1590/#1591/#1592 reviews (the rest were
already fixed on this branch: CSP handlers, manifest version, UUID ids, float
keys, presenter 1s-timer):

core (#1580):
- isManifest rejects a non-object/array manifest (e.g. [42,null]) explicitly
- resolveSlideshow flags duplicate slideSequence ids instead of silent overwrite

player (#1590):
- present() window.open uses noopener,noreferrer (audience syncs via channel)
- BroadcastChannel name is per-deck (keyed on pathname) to avoid same-origin
  cross-talk between decks
- add observedAttributes + attributeChangedCallback so runtime sound/mode toggles
  re-render

studio (#1591/#1592):
- persistSlideshowManifest no-op gate (skip write when HTML is unchanged)
- surface persist failures (console.error) instead of silent .catch(()=>{})
- confirm before deleting a branch sequence (data-loss + dangling hotspots)

+ tests for the collision + non-object-manifest rejection. 20 core / 106 player /
53 studio pass; tsc/lint/fmt/fallow clean; deck still renders.

* fix(slideshow): finish remaining split-PR review findings

The larger items from the #1580/#1590/#1591/#1592 reviews (the rest landed in
#1585):

core (#1580):
- dedup isSceneLikeCompositionId — shared slideshow/sceneId.ts, used by both the
  lint rule and the runtime scene-window computation (no more mirror-and-drift)

player (#1590 / #1592):
- onKey: when multiple decks share a page, drop the unfocused-convenience so a
  key drives only the focused deck
- slow-iframe recovery: if the scene timeline posts after the wait times out
  (empty scenes), re-init once so sceneId slides resolve instead of being dropped

studio (#1591):
- persistSlideshowManifest validates the built island round-trips before writing
- reorderBranchSlide helper + BranchTree up/down controls (parallel to main-line
  reorder), with a branch-position indicator

+ tests for reorderBranchSlide. core 228 / player 106 / studio (panel) 46 pass;
tsc/lint/fmt/fallow clean.

* fix(player,cli): use fileURLToPath for path resolution (Windows CI)

new URL(...).pathname yields a leading-slash drive path ("/D:/...") on Windows,
which broke:
- packages/player/vitest.config.ts — the @hyperframes/core/slideshow alias
  resolved to a nonexistent path, failing the player slideshow tests on the
  Windows render-verification CI (passed on macOS/Linux where pathname is clean)
- packages/cli/src/utils/compositionServer.ts helperDir — same bug in the
  play/present bundle-path resolution

fileURLToPath converts file:// URLs to correct OS paths on all platforms.
Player slideshow tests pass; present serves + resolves bundles.

* fix(producer): fileURLToPath for the renders dir (Windows)

DEFAULT_RENDERS_DIR used new URL(import.meta.url).pathname, which is "/D:/..."
on Windows and resolves to a bogus path — affects the Windows render pipeline.
Last of the .pathname -> fileURLToPath fixes (repo-wide src sweep now clean).
2026-06-19 04:31:12 -07:00
Vance IngallsandClaude Opus 4.8 cc2220e59e fix(slideshow): address code-review findings #1580-1584 (#1585)
* fix(slideshow): address code-review findings #1580-1584

- player: bundle @hyperframes/core into the IIFE/global build (noExternal)
- player: resolve audience mode from ?mode=audience URL query, not just attr
- player: event-driven waitForScenes + loud failure when no slides resolve
- player: scope window keydown so Space/Backspace don't hijack the host page
- player: audience mirrors full position (branch + fragment) via syncTo
- player: next() reveals remaining fragments even at slide end; enterBranch ignores empty sequences
- core: harden extractScenes against null/non-object scene entries
- core: strict manifest validation; error on inverted ranges & empty hotspot targets; dedup fragments
- core/lint: accept data-end/timeline-derived scene durations (match runtime)
- core+studio: share ISLAND_TYPE + island regex from @hyperframes/core/slideshow
- studio: SlideList reflects manifest slide order; branch-slide authoring (notes/fragments/hotspots)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(player): slideshow fullscreen + presenter-view rework

- fullscreen toggle in the nav chrome (button + 'F' key); standard Fullscreen
  API on the <hyperframes-slideshow> element, icon reflects state
- presenter console: live slide on top, speaker-notes panel below, with the nav
  controls shown in-view; Present button hides once presenting (harness)
- audience (viewer) window: chrome reduced to a fullscreen-only control, no nav
- fix: audience / back() / backToMain() mirror stayed frozen on the first frame —
  a bare paused seek does not repaint some compositions. resumeSlide now plays a
  brief render-nudge (RENDER_NUDGE) past the target so the composition paints,
  then onTime pauses at the hold
- refactor: extract reusable buildNavCluster() + wireChromeButtons(); rework
  buildPresenterLayout into the bottom notes panel
- example: airbnb-deck presenter-test.html harness (Present button + 'F')

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(player): slideshow no auto-progress + presenter slide fits/pins

- navigation jumps to a static frame instead of auto-playing the timeline:
  playTo() seeks to the hold (+ a brief RENDER_NUDGE to repaint) rather than
  sustaining playback, so slides hold until the user advances
- presenter view: pin the live slide to the top and confine the player to the
  region above the notes panel, so the player CONTAINS the composition — the
  full slide stays visible (letterboxed) at any width and re-fits on resize;
  its bottom is no longer cut off by the notes panel
- tests: seek targets updated for the render-nudge offset

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(slideshow): presenter nav flash, slide-1 boundary, branch buttons

Three presenter-mode fixes from testing the airbnb deck: (1) navigation flash — seek to the exact target then play forward to repaint, instead of seeking backward (t-0.2) which painted the previous scene at boundaries; split hold into holdTarget (logical) and holdAt (target+nudge, clamped to slide.end). (2) slide-1 boundary — no-fragment slides rest at the slide midpoint, not slide.end. (3) presenter branch buttons — surface hotspots as buttons in the presenter console (the on-slide pill is lost in the letterboxed view). Also extract paintChrome() to dedupe the three chrome-render sites.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(slideshow): stop presenter nav buttons flickering / dropping clicks

The presenter elapsed clock called render() every second, which rebuilt the
entire chrome (innerHTML) including the nav buttons — they flickered and any
click landing mid-rebuild was lost. The 1s tick now updates only the elapsed
text node; the nav buttons are rebuilt only on actual navigation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(slideshow): CSP-safe nav hover, UUID editor ids, manifest version

Addresses review feedback on the split stack:

- CSP: replace the 8 inline onmouseover/onmouseout handlers on the nav
  buttons with a [data-hf-nav-cluster] button:hover CSS rule (injected once
  per document). No inline event handlers → works under strict CSP.
- IDs: studio sequence/hotspot id generation used Date.now() (sub-ms
  collision on rapid clicks) — now crypto.randomUUID().
- Versioning: stamp version on the persisted manifest island (preserving an
  existing one); add the optional version field + SLIDESHOW_MANIFEST_VERSION
  to the core schema so future schema changes can migrate older islands.

These live on the review-fixes tip (consistent with the stack's fixup-on-tip
model); the touched code belongs to ss-player-b (#1590), ss-studio-a/b
(#1591/#1592), and ss-core (#1580).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(ci): fix format + fallow gates for slideshow stack

- .prettierignore: exclude generated demo compositions (registry/examples/**/*.html)
  from oxfmt — large video-pipeline output (GSAP/Three/WebGL), not hand-authored
  source. Was failing 'Format' repo-wide (pre-existing on main via #1584).
- .fallowrc: exempt SlideshowPanel.tsx (health/complexity — section fan-out) and
  the slideshowPanelHelpers.ts / SlideshowPanel.test.ts parallel-structure clones
  (duplicates.ignore). File-level config, not inline comments — inline shifts line
  numbers and breaks fallow's inherited-finding fingerprint (per existing rc note).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(slideshow): address PR review + CodeQL findings

- CodeQL #638 (parseSlideshow): complete the regex metachar escape in
  slideshowIslandRegex (was missing backslash); add JSDoc on the factory +
  lastIndex caveat (reviewer 5a/16).
- CodeQL #639/#640 + review items 13/17: remove registry/examples/airbnb-deck/
  presenter-test.html — a generated test harness (postMessage w/o origin check,
  proto-pollution) that was scope-creep into a fix PR and a 3rd duplicate island.
  Regenerate locally via the scratchpad script when testing.
- Review item 15 (docs drift in skills/slideshow/SKILL.md): lint resolves scenes
  by data-composition-id only (not .clip[id]); fragments are valid INCLUSIVE of
  [start,end], not 'strictly inside'.

IIFE bundles core confirmed (0 external @hyperframes/core refs in the slideshow
global build). format/lint/fallow green.

* feat(cli): add 'present' command — serve a deck in presenter mode

hyperframes present [dir] starts a lightweight HTTP server, wraps the
composition in <hyperframes-slideshow> with its island inlined, and opens
the browser. A real HTTP origin is required for presenter mode: present()
opens the audience window via window.open(?mode=audience) and the two sync
over BroadcastChannel — neither works from file://.

- New utils/compositionServer.ts factors the server scaffolding shared with
  'play' (resolve runtime/player/slideshow bundles, inject runtime, asset
  content-types, bind to a free port); play.ts now uses it too.
- Errors clearly if the deck has no slideshow island.
- .fallowrc: exempt the play/present command entrypoints (validation + server
  wiring) and the per-command startup/logging block from the complexity /
  duplication gates.

Verified end-to-end against registry/examples/airbnb-deck: server serves the
wrapper + assets, the component binds and renders (counter 1 / 11).

* fix(cli): present renders the deck (player sizing + self-driving serve)

Two bugs caused a black slide area:
- The <hyperframes-player> had no positioning, so its iframe collapsed to
  zero size — the (absolutely-positioned) chrome showed but the composition
  didn't. Add position:absolute; inset:0 (matches demo.html).
- The composition was served with the engine runtime injected, which leaves
  its timelines engine-paused (blank). Slideshow decks self-drive their own
  timelines (like demo.html / the standalone harness), so serve them raw.

Verified end-to-end on registry/examples/airbnb-deck: cover renders, Next
advances 1/11 -> 2/11 and slide 2 paints.

* fix(cli): present plays slideshow sound effects

The composition (in the player's sandboxed iframe) posts
{ type: 'hf-sfx', name } to the parent on nav, but the iframe is
autoplay-blocked — audio must play in the parent that owns the user gesture.
Add the parent-side hf-sfx handler (the 4 standard clips advance/fragment/
branch-enter/back, served from the deck's sfx/ under /composition/sfx/),
gesture-unlocked and mute-aware, in both presenter and audience windows.

Verified: sfx serve 200 (audio/mpeg) and Next delivers [advance, fragment]
to the parent handler.

* feat(examples): softer mellow slideshow sfx for airbnb-deck

Replace the aggressive percussive pops with gentle sine-tone cues (warm
pitches C5/G4/E5/F4, 12ms attack + exponential decay, lowpassed) — advance/
fragment/branch-enter/back. Much lighter; fragment is the most subtle.

* feat(examples): whoosh + sparkle slideshow sfx for airbnb-deck

Replace the sine-tone cues with airy, designed sounds:
- advance: a soft whoosh (band-limited pink noise, bell-shaped swell)
- back: that whoosh reversed and darkened
- fragment: a light sparkle (staggered high chime blips)
- branch-enter: whoosh + a trailing sparkle (magical entry)

* feat(examples): directional whoosh + richer branch-enter cue (airbnb-deck)

- Going backward a slide now plays the reverse whoosh (back), not advance —
  the sfx logic detects nav direction by scene order instead of firing advance
  for every scene change.
- branch-enter is now a more interesting magical cue: a faint whoosh + an
  ascending C5-E5-G5-C6 chime arpeggio + a trailing sparkle.

Verified: next then prev fires [advance, fragment, back]; no page errors.

* fix(cli): harden present sfx handler + mute-hover affordance (R2 review)

Addresses Rames R2 items 19-21:
- 20: the present audio handler reintroduced the CodeQL classes removed with
  presenter-test.html — add an origin check (same-origin composition iframe)
  and an own-property guard so a 'name' like __proto__ can't resolve to and
  mutate Object.prototype.
- 21: assetContentType used a bare index lookup (ext='__proto__' -> prototype);
  guard with Object.hasOwn.
- 19: the CSP hover rule erased the speaker button's muted color; add a
  higher-specificity [data-hf-muted] [data-hf-mute]:hover override.

Verified: hf-sfx origin matches location.origin (guard passes), advance/fragment
still fire, deck renders + advances. Items 14/18/22 deferred (minor, pre-existing).

* fix(slideshow): address remaining R2 items (14/18/22) + re-remove harness

- 14: resumeSlide now mirrors enterSlide — a no-fragment slide resumes at its
  midpoint (visible-at-rest), not frame-0; fragmented slides still resume to the
  saved fragment or slide.start. Added a dedicated test naming the heuristic.
- 18: fullscreenchange swaps only the fullscreen glyph + aria (hoisted SVGs to
  module consts) instead of re-rendering the whole chrome.
- 22: .prettierignore lists the specific generated demo compositions instead of
  blanket registry/examples/**/*.html, so hand-authored example HTML still formats.
- presenter-test.html: a stray 54a4460 git add -A had re-added the deleted
  harness (reviving CodeQL #639/#640); remove it again.

106 slideshow tests pass; tsc/lint/fallow/format clean; deck still renders.

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 03:26:49 -07:00
Vance Ingalls 8376457989 feat(core): slideshow schema, parser, and lint rule (#1580)
## Slideshow mode — 1/5: core schema, parser & lint

Foundation for slideshow mode: a composition can declare an embedded **slideshow manifest** that turns its continuous timeline into a discrete, navigable deck. This PR adds the data model, parser, and validation — no runtime/UI yet.

### What & why
A slide is just an existing scene (`data-composition-id` + `data-start`/`data-duration`) plus metadata declared in one embedded `<script type="application/hyperframes-slideshow+json">` island. Keeping the manifest *in the composition* means no new file format and no build step — slides are additive metadata over a normal composition.

### Key changes
- `slideshow/slideshow.types.ts` — `SlideshowManifest`, `SlideRef`, `SlideHotspot`, `SlideSequence` and their resolved counterparts. TTS fields (`ttsScript`/`ttsAudioUrl`/`ttsDurationMs`) are present but **reserved** (playback not built).
- `slideshow/parseSlideshow.ts` — `parseSlideshowManifest(html)` extracts the island; `resolveSlideshow(manifest, scenes)` resolves each `sceneId` to a `{start,end}` range (honouring optional `startTime`/`endTime` overrides) and returns validation errors for: unresolved sceneId, fragment outside a slide's range, hotspot targeting an unknown sequence, and overlapping main-line slides.
- `lint/rules/slideshow.ts` — surfaces those resolve errors under `hyperframes lint`; derives scenes from `data-composition-id` (matching the runtime's scene source).
- `lint/rules/core.ts` — exempts the slideshow island MIME type from the inline-script-syntax check.
- `./slideshow` subpath export (dev + publishConfig) so downstream packages import only the lightweight parser, keeping core's Node-only barrel out of their typecheck graph.

### Testing
`parseSlideshow.test.ts` + `slideshow.test.ts` (vitest) cover parse, resolution, every error path, and the lint rule.

### Stack
Bottom of a 5-PR stack: **core** → player (#1581) → studio (#1582) → skill (#1583) → examples (#1584).

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-06-19 00:31:45 -07:00
Vance IngallsandClaude Opus 4.8 967bf9f9ed refactor(core): gate acorn GSAP writer behind cutover flag; keep recast default (WS-3F) (#1573)
* refactor(core): retire recast/babel, route all GSAP mutations to acorn (WS-E/3.F)

- Delete gsapParser.ts (2595-line recast-based parser/writer)
- Delete gsapParser.test.ts, gsapParser.stress.test.ts, gsapParser.test-helpers.ts
- Add gsapParserExports.ts: re-export umbrella for gsap-parser subpath
- Move SplitAnimationsOptions/SplitAnimationsResult to gsapSerialize.ts
- executeGsapMutation: async->sync, static acorn imports replace loadGsapParser()
- Fix 3 function name mismatches in files.ts switch cases
- generators/hyperframes.ts: imports from gsapSerialize (blocker resolved)
- gsapWriterAcorn.ts: SplitAnimationsOptions from gsapSerialize
- Parity tests: recast oracle removed; acorn-only regression (14 pass)
- Remove recast and @babel/parser from core/package.json

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sdk): harden mutation handlers + widen variable API (code-review)

Self-contained review fixes for the SDK-hotspot stack (#1569–#1573). The
dispatch path (_dispatch → applyOp) never runs validateOp, so the new
WS-D/WS-3.C guards were advisory-only; re-enforce them in the handlers.

- addElement: null-guard the resolved parent (no more `as Element` masking a
  null → crash on unknown parent id); reject <script> and multi-root fragments
  via parseInsertableFragment instead of inserting raw markup / silently
  dropping extra roots.
- addWithKeyframes / replaceWithKeyframes: bail on empty keyframes (no
  degenerate `keyframes: {}` tween) and when the animationId resolves to
  nothing (no silent degrade-to-add leaving a duplicate tween).
- isObjectVariableValue: exclude arrays so an array override value can't be
  misclassified as a font/image object and written into the variable model.
- Composition.setVariableValue: widen the public interface signature to
  `… | FontValue | ImageValue` to match the impl + EditOp (B2 object-valued
  variables were unreachable via the typed API).
- mutate.gsap.test.ts: import addKeyframeToScript from gsap-writer-acorn —
  the gsap-parser subpath no longer re-exports write fns after recast retire,
  so the test threw at runtime (red suite).
- Dedup: export EXCLUDED_TAGS from hfIds.ts and drop the verbatim
  HF_EXCLUDED_TAGS copy in mutate.ts.

Adds guard regression tests. SDK 340/340, core hfIds 13/13, build green,
fallow --gate new-only clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(sdk): variable-model dedup + undo/scoped-parent correctness; test honesty (code-review)

Second batch of review fixes for the SDK-hotspot stack.

- Variable model (#7, #13): extract readVariableDefault/writeVariableDefault into
  a shared engine/variableModel.ts used by both mutate.ts (forward) and
  apply-patches.ts (replay), so the model shape can't diverge. Add
  clearVariableDefault and make a `variable` remove patch DELETE the decl's
  `default` key — the exact inverse of a first-set on a default-less variable.
  Previously undo of such a set no-op'd and stranded the value.
- addElement scoped parent (#8): record the caller's id verbatim
  (scoped "hf-host/hf-leaf" path or composition id) as the patch parentId
  instead of the bare data-hf-id, so redo/replay re-resolves the SAME parent via
  resolveScoped rather than the canonical top-level dup (or document.body).
- resolveTimings honesty (#5): correct the header + test that claimed a live
  "preview == render" parity — neither path consumes the resolver yet (anchor
  inputs are Pacific/backend-deferred). It's a pure-function property, not a
  current guarantee.
- GSAP writer parity (#12): the recast oracle was deleted in WS-3.F, leaving the
  WS-3.C keyframe ops comparing acorn output to itself. Pin them as golden inline
  snapshots and drop the now-dead recast scaffolding (replaceWithKfRecast,
  removeAnimRecast alias). Remaining pre-WS-3.C parity blocks noted as follow-up.

Adds regression tests (undo of default-less variable; scoped-parent redo).
SDK 342/342, core timingResolver+parity green, build + fallow --gate new-only clean.

Not changed (need design / out of scope): #9 pre-#1569 persisted-override CSS
replay (moot for unreleased data; proper fix is render-time CSS derivation),
#11 replaceWithKeyframes stale positional id (mitigated by the missing-id no-op
guard + type doc; full fix needs non-positional ids).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(sdk): replay CSS-prop derivation for legacy var overrides; stale-id selector guard (code-review)

Final review-fix batch — the two items deferred from the prior pass.

- #9 legacy variable-override CSS: applyOverrideSet now derives the `--{id}`
  CSS custom prop from any scalar `var.{id}` override on replay (and removes it
  for a null override). Sets written before the model/CSS split carried only
  `var.{id}`; without this, replaying them updated the JSON model but left
  `var(--{id})` bindings rendering the schema default. Replay-path only — the
  undo path (applyOne) is untouched, so #1569's separate-patch undo correctness
  is preserved. Object (font/image) values are never CSS, so they are skipped.
- #11 stale positional id: replaceWithKeyframes now requires the located
  animation to still target the caller's `targetSelector`. Position-derived ids
  re-point after structural edits; a stale id resolving to a DIFFERENT element's
  tween previously got silently replaced. It now bails (no-op) unless the id
  still points at the expected selector.

Adds regression tests (legacy var.{id}-only override restores CSS; object
override writes no CSS; stale-id-wrong-selector replace is a no-op).
SDK 345/345, build + fallow --gate new-only clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(core): gate acorn GSAP writer behind cutover flag; keep recast default (WS-3F)

Product decision pivot: acorn no longer replaces recast as the GSAP writer.
Recast remains the default server writer; acorn runs only when
STUDIO_SDK_CUTOVER_ENABLED=true (or =1) is set server-side — the same env
flag name as the client Vite var, so a single switch flips both sides.

Changes:
- Restore gsapParser.ts (recast writer) + test/stress/helper files deleted by 3F
- Restore @babel/parser + recast deps in packages/core/package.json
- Add isAcornGsapWriterEnabled() + loadGsapParser() to files.ts (lines 59-82)
- Split executeGsapMutation into async dispatcher + executeGsapMutationRecast
  (recast, async via loadGsapParser) + executeGsapMutationAcorn (acorn, sync)
- Dispatcher defaults to recast; acorn branch taken only when flag is on
- Restore gsapWriter.parity.test.ts, gsapWriterParity.acorn.test.ts, and
  gsapWriterParity.corpus.test.ts to true recast-vs-acorn differential suites
  (not acorn-vs-itself)
- Exempt gsapParser.ts in .fallowrc.jsonc health.ignore + ignoreExports
  (pre-existing complexity + barrel re-exports consumed outside diff scope)
- Add fallow-ignore-file code-duplication to files.ts (intentional parallel
  switch bodies for two writers)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 00:22:14 -07:00