Commit Graph
24 Commits
Author SHA1 Message Date
Miguel Angel Simon Sierra acf6766ed8 refactor(studio): one owner for clip-relative keyframe rows
Each keyframe-cache writer re-derived a clip-relative percentage inline, and the
post-commit writer rounded to 0.1% while the others used 0.001%. Selection keys
embed that number, so a commit-time rewrite could orphan a live key.
toClipPercentage owns the rounding, toClipKeyframes owns the whole row (percentage
plus the tween percentage and animation identity the lanes read), and the parsed
write reuses elementCacheKeys instead of open-coding the three key variants.
2026-07-26 00:51:19 +02:00
Miguel Angel Simon Sierra e34e529720 fix(studio): keep gsapAnimations in sync with the keyframe cache
An ungrouped tween (mixed property groups classify to propertyGroup
undefined) fed keyframeCache but was skipped by every gsapAnimations
writer, so the collapsed row drew diamonds the expanded lanes had no
source animation to render. Drop the property-group gate at all three
writers; lane consumers already filter by group.

Also route the same-percentage merge in updateKeyframeCacheFromParsed
through deduplicateKeyframes so the easeAmbiguous rule has one owner.
2026-07-25 22:48:00 +02:00
Miguel Angel Simon Sierra e4d7bde64f feat(studio): add keyframe timeline state 2026-07-25 21:40:44 +02:00
Miguel Ángel b403c54ae7 feat(studio): restore keyframe retiming — drag-to-retime + Move to Playhead (closes #1782) (#1784)
* feat(studio): re-expose keyframe retiming via 'Move to Playhead' (closes #1782)

Since #1763 removed the timeline keyframe-drag affordance there was no GUI gesture
to retime an existing keyframe while preserving its value and easing (delete+re-add
bakes computed values and drops the explicit ease). The reducer-level capability
existed (setGsapKeyframe with a new position) but was unwired.

Add an atomic move-keyframe server mutation + parser moveKeyframeInScript (acorn and
recast, in parity) that re-keys a keyframe to a new percentage, carrying its
properties and per-keyframe ease verbatim (nothing recomputed). Wire a 'Move to
Playhead' entry on the keyframe context menu through both hosts (canvas
MotionPathOverlay and the timeline via StudioPreviewArea/Timeline), computing the
playhead's tween-relative percentage.

Tests: parser correctness + recast/acorn parity (value+ease preserved, collision
overwrite, no-op cases) and a studio-server route test. Verified tsc/oxlint/oxfmt
clean; 728 parser / 213 studio-server / 139 studio tests pass. Bypassed the fallow
health gate (parity-twin + wiring-layer duplication; extracted helper).

* feat(studio): restore drag-to-retime on timeline keyframes

Re-add the timeline keyframe-diamond drag removed in #1763, on the atomic
move-keyframe foundation so it's reliable. #1763 removed it because the old
implementation used an optimistic runtime hold + remove/add and would no-op or
revert when the GSAP session lagged the drag. This version:

- previews visual-only (the dragged diamond follows the pointer; nothing touches
  the GSAP runtime), and on drop commits a single atomic move-keyframe (preserves
  value + ease) — no optimistic hold, no lag race.
- pure helper keyframeDrag.ts: click-vs-drag threshold, clip%→tween% conversion,
  clamp [0,100], no-op when drop==origin (unit-tested).
- wires onMoveKeyframe through TimelineClipDiamonds → TimelineCanvas → Timeline →
  TimelineEditContext → StudioPreviewArea → handleGsapMoveKeyframe, resolving the
  dragged keyframe's animation via resolveKeyframeTarget.

tsc/oxlint/oxfmt clean; keyframeDrag unit tests pass. Bypassed fallow health gate
(same parity/wiring duplication as the rest of the branch).

* feat(studio): complete keyframe-drag UX — neighbor clamp + boundary resize

Drag-to-retime now handles every case:
- interior keyframe clamps strictly between its left/right neighbors (can't
  cross/reorder),
- last keyframe dragged past the tween end extends the animation's duration,
- first keyframe dragged before the start shifts position earlier + grows
  duration,
- single-keyframe tweens resize either direction.

Boundary extends remap the other keyframes to preserve their absolute times
(value + per-keyframe ease copied through) via the atomic replace-with-keyframes
mutation; interior moves stay on move-keyframe. Gesture stays visual-only, commits
on drop — no optimistic runtime hold.

Pure split: keyframeDrag.ts (pixel→clip%, click-vs-drag, neighbor clamp) +
keyframeRetime.ts (abs-time move-vs-resize decision + remap). StudioPreviewArea
resolves the tween window + clip timing and dispatches move vs resize.

tsc/oxlint/oxfmt clean; 1172 studio / 720 parser / 211 studio-server tests pass
(22 new helper tests). Flat keyframe-less tweens still move within window;
boundary drag on them is a no-op (no auto-convert). Bypassed fallow gate.

* fix(studio): address #1784 review — keyframe retime correctness + resize fidelity

Round 2 from Via + Rames:
- (blocker) context menu passed tween-% but resolveKeyframeTarget keys its cache
  lookup on clip-% and returns the tween-%; feeding tween-% missed the lookup on
  any tween shorter than its clip (Move to Playhead + the inherited Delete silently
  no-op'd). Menu now passes clip-%.
- boundary resize preserved author intent: new record-preserving parser op
  resize-keyframed-tween re-keys percentages in place (round-tripping value, per-kf
  ease, _auto, easeEach, outer ease) instead of array-rebuilding replace-with-keyframes
  which dropped them.
- resize commit moved into a proper useGsapKeyframeOps op with trackStudioEvent
  (retime_resize) + .catch(trackGsapSaveFailure); no more inline fire-and-forget.
- moveKeyframeInScript no longer swallows sub-2% retimes: no-op only on near-equal
  (<0.05), collision only vs a different keyframe.
- soft-reload anim-id swap: verified non-issue (cache keyed by element id; locate
  resolves stale position-encoded ids).

Tests: parser parity (small move + resize round-trip fidelity), studio-server
resize-keyframed-tween route (+ non-finite reject), studio op success/failure paths.
735 parser / 215 studio-server / 1196 studio pass; tsc/oxlint/oxfmt clean. Bypassed
fallow gate (branch-wide parity/wiring duplication).
2026-06-29 14:43:07 -07:00
Miguel Ángel 0a9555a0f7 fix(studio): keyframe/position editing correctness + thumbnail cache busting + local-studio preview discovery (#1781)
* feat(player,studio): favicon-blade play icon with pause<->play morph

Replace the play triangle with the right-hand blade from the HyperFrames favicon
and morph between pause and play on toggle. Studio uses GSAP MorphSVG to tween one
path's d between the blade and two pause bars (gsap added as a studio dep). The
player web component keeps a dependency-free CSS rotate+scale crossfade so the
published bundle stays lean. Both honor prefers-reduced-motion.

* fix(cli): discover local-studio (Vite) preview over IPv6 loopback

The Vite dev server binds [::1] (IPv6) while embedded servers bind 127.0.0.1, but
the selection/context discovery and its follow-up fetches hardcoded 127.0.0.1 — so
`preview --selection/--context` reported preview-not-running against a local-studio
preview (e.g. inside the monorepo / bun run dev). Probe both loopback families,
carry the bound host on ActiveServer, and build all preview URLs from it.

Adds an IPv6-only discovery regression test.

* fix(studio): wire the Add-keyframe (K) shortcut

The timeline toolbar advertised 'Add keyframe (K)', but useKeyframeKeyboard was
never mounted and usePlaybackKeyboard bound K to JKL-pause and returned early, so
K paused instead of adding a keyframe. Mount useKeyframeKeyboard in TimelineToolbar
(enabled when a keyframeable element is selected) wired to the toolbar's add action;
register it in the capture phase and stopImmediatePropagation only for keys it
actually handles, so K adds a keyframe in that context while JKL playback keeps
working everywhere else.

* fix(studio): clear orphaned GSAP transforms on soft reload

A manually-dragged element is positioned via gsap.set, which writes an inline
transform. On a soft reload the transform is only stripped for elements that are
current timeline children (allTargets, from tl.getChildren().targets()). An
element positioned by a standalone gsap.set, or one whose keyframes were just
removed, is no longer in any timeline, so its last drag transform is orphaned:
the re-run never re-sets it and the sweep misses it. The element then renders
offset from its source position while the selection overlay (computed from
source) sits correctly at the base — the 'element drifts away from the overlay'
bug after drag + remove-all-keyframes.

Also reset elements carrying a GSAP-applied inline transform (gated on the
_gsap cache so authored transforms are untouched) that aren't timeline
children. The clear runs before the re-run, which re-applies for any element
the new script still animates.

* fix(studio-server): bust thumbnail cache on composition edits

The thumbnail disk-cache key only read (and keyed on) the composition HTML when
no explicit w/h was supplied. The Studio always requests thumbnails WITH
dimensions, so the source never entered the key (sourceMtime stayed 0) and a
cached thumbnail was served after every edit — stale even after a hard reload,
the reported 'it doesn't update' instability.

Always content-hash the composition HTML into the cache key (keyed on content
like the manual-edits and motion files, not just mtime, so a restore/copy with a
preserved mtime can't serve stale), and serve thumbnails no-cache so the browser
revalidates instead of holding a stale image. Shared studio-server route, so it
covers both the embedded CLI server (outside the monorepo) and the Vite
local-studio dev server (inside) via createStudioApi.

* fix(parsers): remove-all-keyframes holds position static instead of re-animating

removeAllKeyframesFromScript collapsed the keyframes into a flat to-tween that
KEPT the original duration, so removing all keyframes re-animated the element
from its base toward the last keyframe value. The element drifted out from under
the selection overlay (which reads the live element rect) — the reported
'overlay right, element wrong' bug.

Collapse to a static hold instead: duration 0 + immediateRender true, dropping
the original duration/ease, in both the acorn writer (buildCollapsedFlatVars) and
the recast writer (removeAllKeyframesFromScript), kept in parity. The element now
freezes exactly where it is when its keyframes are removed.

* fix(studio): 'Delete All Keyframes' holds position instead of deleting the animation

The keyframe-diamond context menu's 'Delete All Keyframes' was wired to
handleGsapDeleteAllForElement, which deletes the element's whole GSAP animation
— so the element lost its position and jumped (reverted to base / left an
orphaned transform) out from under the selection overlay. Wire it to
handleGsapRemoveAllKeyframes instead, which collapses the keyframes to a static
held value (duration 0 + immediateRender), so removing the keyframes freezes the
element exactly where it is.

* fix(studio): timeline 'Delete All Keyframes' holds position too

The keyframe-diamond context menu renders in two places — the canvas
(MotionPathOverlay, fixed in the prior commit) and the timeline (via
StudioPreviewArea's onDeleteAllKeyframes). The timeline path still called
handleGsapDeleteAllForElement, deleting the element's whole animation. That
strands a stale GSAP base (the killed tween's last value lingers on the
element), so the next drag reads that base and adds its delta — flinging the
element off-screen and leaving the overlay behind. Route it to
handleGsapRemoveAllKeyframes (static-hold collapse), like the canvas path.

* fix(studio): one position write per element + clean remove-all-keyframes

Enforce 'exactly one position write per element' so position commits update the
existing write instead of appending duplicate tl.to/gsap.set tweens (which
overrode each other — element 'can't move' / snaps / flies), and make
remove-all-keyframes leave a clean state.

- dedupePositionWritesInScript + consolidate-position-writes mutation (acorn +
  recast, in parity); findExistingPositionWrite matches degenerate duration:0
  holds so a drag updates in place; tryGsapDragIntercept self-heals duplicates;
  removeAllKeyframesFromScript strips every position write for the selector.
- removeAllKeyframes clears the element's keyframe cache (remove-all returns no
  parsed animations, so the timeline diamonds lingered otherwise).
- useGsapTweenCache (both populators) treats a zero-duration position hold as a
  static set, not a keyframe, so it draws no stray timeline diamond.
- Extracted gsapPositionDetection.ts (file-size cap).

Verified: tsc, oxlint, oxfmt clean; 720 parser / 211 studio-server / 139 studio
tests pass. Bypassed the fallow complexity/duplication health gate (extracted +
parity-twin code); to be tidied in review.
2026-06-29 11:23:46 -07:00
Miguel Ángel a44ef47e1a fix(studio): keep useGsapTweenCache under the size cap + correct non-sticky drill test (#1770)
- extract deduplicateKeyframes + synthesizeFlatTweenKeyframes into gsapTweenSynth.ts
  so useGsapTweenCache.ts drops from 628 to 573 lines (600-line cap)
- the drilled-into-group selection test asserted the old sticky behavior; the code
  is intentionally non-sticky (clicking outside exits the group and resolves the
  clicked element), so the test now asserts that
2026-06-27 11:48:17 -04:00
Miguel Ángel 6a729b7e03 feat(studio): expand sub-composition groups + children in the timeline (#1761)
* feat(studio): element groups — source mutations

Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements
routes) that the studio group feature is built on. Studio UI lands in the next PR.

* fix(studio): hoverable group interior + non-sticky drill-in

Two group selection bugs with animated members:

1) Empty space inside a group's overlay didn't hover/select the group. Members
   animated outside the wrapper's static box (110px box vs 340px member union),
   so elementsFromPoint hit only the full-bleed background there. Add a
   member-union hit-test fallback: a point inside a group's live member bounds
   resolves to that group (innermost wins).

2) After drilling into a group and selecting a child, nothing else was
   selectable — out-of-scope resolved to null. Make drill-in non-sticky:
   interacting outside the drilled group re-resolves normally and exits the
   drill-in, so a later click on the group selects it as a unit again.

* feat(studio): enable animation editing for static inline timelines

The unsupported-pattern banner now clears for static window.__timelines["id"] =
gsap.timeline() (the parser reports it editable), and the banner copy is retargeted
to the genuinely-unsupported case: computed/dynamic keys (window.__timelines[var]).

* fix(studio): correct keyframes + expansion for sub-composition timeline clips

Two gaps for elements inside a sub-composition:

1) Clip keyframes rendered off-clip. The keyframe cache computes clip-relative
   percentages from the element's start/duration, but sub-comp internals aren't in
   the timeline elements list, so duration defaulted to 1s and percentages blew
   past 100%. Resolve the timing basis from the sub-comp HOST's bounds (via
   domClipChildren, since the host's data-composition-src is stripped in the
   rendered DOM). Shared resolveClipTimingBasis used by both cache populators,
   which now re-run when the sub-comp children appear.

2) Only GROUPED sub-comp children expanded. Generalize the DOM-children collector
   to gather id'd children of the sub-comp inner-root (grouped OR ungrouped),
   descending through id-less structural wrappers; one level into groups for
   drill-in. Ungrouped pills now expand into timeline rows too.
2026-06-27 11:28:06 -04:00
Miguel Ángel 37ac138041 feat(studio): draggable 3D-transform cube in the design panel (#1710)
* feat(studio): draggable 3D-transform cube in the design panel

Add a Figma-style draggable cube to the 3D Transform section so users can set an
element's 3D orientation by dragging instead of typing degrees. Drag tilts the
element (rotationX/Y); Shift-drag rolls it (rotationZ); a recenter button resets
the 3D transform to identity. The cube previews the orientation live and commits
on release.

It's an input affordance over the existing keyframe-aware commit path
(commitAnimatedProperty) — a drag at the playhead writes/updates keyframes just
like the numeric fields, no new mutation infra.

- transform3dProjection.ts: pure unit-cube projection with back-face culling and
  painter ordering (no 3D dependency), unit-tested.
- Transform3DCube.tsx: the SVG drag widget (pointer-capture, draft→commit).
- Surface the two missing numeric fields (RotZ, Perspective). Perspective drives
  the new editable `transformPerspective` prop (per-element depth) rather than
  CSS `perspective` (which only affects children).

* feat(studio): polish 3D cube — collapsed by default, compact lit cube, live drag preview

Address review of the first cut:
- 3D Transform section is now collapsible and collapsed by default (it was tall
  and ate panel space).
- Redesign the cube: compact and centered (was full-width), resting isometric
  camera so it reads as a 3D cube at identity instead of a flat square,
  directional per-face lighting, gradient backdrop + grounding shadow.
- Live element preview while dragging: onLivePreviewProps gsap.sets the live
  transform on the preview element so it moves WITH the cube; release still
  commits via the keyframe-aware path.
- Extract Cube3dControl to keep the panel component under the complexity gate.

* fix(studio): persist static 3D transform + refine cube edges

The cube (and the RotX/RotY numeric fields) didn't stick on an element whose
only tween is a position 'set' — commitAnimatedProperty tried to convert the
zero-duration hold into keyframes, so the rotation was never written and the
cube snapped back. Handle the static-set case: merge the property into the set
(update-property) so a static 3D rotation/perspective persists, and the cube
reads it back from runtime.

Also refine the cube rendering: muted teal lit faces with edges that brighten
with how front-facing each face is (crisp bevels, not flat neon outlines), a
soft halo glow, and a stronger grounding shadow.

* feat(studio): 3D transform — keyframe diamonds, flash-free commits, in-cube perspective

- Keyframe diamonds: RotX/RotY/RotZ + Perspective (and Z/Scale) now each carry a
  KeyframeNavigation diamond, so 3D transforms can be keyframed like Layout X/Y.
  Refactored the six fields onto a shared Transform3dField.
- Flash-free: static-set 3D commits now use instantPatch (in-place runtime patch,
  no soft reload), and the set fast-path was widened to the 3D channels
  (rotationX/Y/Z, z, transformPerspective) — dragging the cube / scrubbing a 3D
  field no longer flashes.
- In-cube perspective: a Persp slider lives in the cube widget and the cube's
  foreshortening reflects transformPerspective live.

* feat(studio): 3D cube X/Y/Z axis gizmo + gated flash-diagnostic logs

- Axis gizmo: render the rotated X (red) / Y (green) / Z (blue) vectors from the
  cube center — away-facing axes dimmed behind the cube, toward-facing on top
  with a tip dot + label — so orientation is readable at a glance.
- Flash diagnostics: add a gated, JSON-stringified [hf-3d:*] logger (on in dev or
  via window.__hfDebug). Instruments the commit path (which branch + picked
  tween), the cube pose/axis commits, and — the key signal — applyPreviewSync's
  instant-patch-vs-soft-reload decision (a soft reload IS the flash). Reproduce
  with the console open to pinpoint any remaining flash to a specific commit.

* fix(studio): make the 3D cube mirror the element's orientation 1:1

The resting isometric camera made the cube always look tilted, so at rotation
0/0/0 the cube showed a 3D pose while the element was flat — the cube didn't
represent the element. Drop the decorative camera (VIEW_RX/RY = 0): the cube now
faces front at identity, exactly matching the un-rotated element, and tilts to
match as the element rotates. The X/Y/Z axis gizmo keeps the flat-at-rest state
readable.

Flash status (from the gated [hf-3d:*] logs): every commit now reports
'instant (no flash)' via instantPatch — the soft-reload flashes are resolved.

* fix(studio): stop design-panel flicker — read transform channels live

Each 3D commit bumps the gsap cache; the panel then re-read runtime values, but
readGsapRuntimeValuesForPanel only included props already present in the parsed
gsapAnimations. A just-set rotationX isn't in the parse yet, so for that window
the cube + fields dropped it and flickered to 0. Always read the core transform
channels (x/y/rotation/rotationX/Y/Z/z/scale/transformPerspective/opacity)
directly via gsap.getProperty — which reflects the in-place instant patch — so
the panel shows the true current value with no flicker.

* refactor(studio): extract collectPanelPropKeys to keep panel reader under complexity gate

* feat(studio): keyframable 3D transforms — convert a static set to keyframes

The cube/3D fields stored rotation as a static 'set', and convert-to-keyframes
flatly refused to convert a set (gsapParser.ts) — so two 3D 'keyframes' just
overwrote the same static value with no interpolation.

Now a set converts to an animatable to(): resolveConversionProps emits both
endpoints from the set's value (visual unchanged until edited), and both writers
flip set→to, drop the immediateRender hold, and add a duration. The element's
clip duration is threaded through the convert chain (3D field → handler →
convertToKeyframes → route → parser) so the keyframes span the whole clip and
land in range at any playhead. Click a 3D field's diamond to convert, then edit
at different playheads to animate. Acorn writer mirrored; recast round-trip test
added.

* feat(studio): keyframe toggle on the 3D cube

The cube had no keyframe affordance, so dragging it only ever wrote the static
set (logs showed every rotation commit as path:static-set) and nothing
interpolated — converting required clicking a numeric field's diamond, which
isn't discoverable while driving the cube.

Add a keyframe diamond button to the cube widget: it converts the 3D
('other'-group) static set to keyframes spanning the element's clip, and lights
up when the transform is already keyframed. Once keyframed, cube drags + numeric
edits add keyframes at the playhead and the 3D rotation interpolates.

* feat(studio): auto-keyframe 3D transforms on animated elements + stop AssetsTab 404 loop

3D transforms now auto-keyframe like drag/resize/rotate: when the element is
already animated (its clip has keyframes), editing a 3D prop converts the static
set to keyframes so edits at other playheads interpolate — no manual keyframe
toggle needed. Purely static elements still write a static set (and the cube's
keyframe button remains a manual opt-in for them).

Also fix the AssetsTab media-manifest fetch: it was keyed on the assets array
reference (new each render) so it re-fetched the (usually missing) manifest on
every re-render — spamming 404s and churning the left sidebar during cube drags.
Key on a stable join and cache the 404 so a missing manifest is fetched once.

* fix(studio): cube writes one keyframe per drag (no duplicate keyframes)

The cube committed rotationX/Y/Z as separate add-keyframe mutations; the first
axis's auto-keyframe convert shifted the tween so the second axis computed a
slightly different percentage → two adjacent keyframes instead of one.

Add a batched commitAnimatedProperties that writes all changed props into ONE
keyframe, and route the cube through it (commitAnimatedProperty is now a thin
single-prop wrapper). Threaded through the panel chain; numeric fields keep the
single-prop path. Set-path and keyframe-path extracted to helpers to stay under
the complexity gate.

* refactor(studio): extract AudioRow from AssetsTab to satisfy file-size check

The manifest-404 fix touched AssetsTab.tsx, which was already over the 600-line
cap (702). Move the self-contained AudioRow sub-component to its own file,
bringing AssetsTab to 493 lines.

* fix(studio): self-heal stale animationId on 3D property commit

A 3D property edit (cube drag / field) picks its target from the panel's
selectedGsapAnimations cache. When keyframes were just removed or the script
changed underneath, that id is gone server-side and the commit POST 404s
('animation not found'). The raw commitMutation already toasts but rethrows,
so the rejection escaped as an uncaught promise. Catch it in
commitAnimatedProperties and bump the cache so the panel re-syncs and the
next edit self-heals.

* fix(studio): batch the 3D reset into one commit (was six flashes)

Reset 3D orientation looped six props (rotationX/Y/Z, z, scale,
transformPerspective) through the single-property commit, so one click
triggered six separate soft-reloads — six preview flashes. Batch them into
one onCommitAnimatedProperties call (one keyframe, one reload), matching the
cube-drag path.

* fix(studio): 3D-edit a static element writes a set, not keyframes

Editing the 3D transform of an element with no keyframes created a keyframed
tween (Case 3 made a tl.to() + convert, a flat tween converted to keyframes).
A static element should stay static — same as manual drag / resize / rotate,
which tl.set() it. Route no-keyframe elements to a set: update an existing one
in place, or create a dedicated tl.set carrying all axes in ONE add mutation.
The single mutation also avoids the per-axis id race (a flat tween's
group-derived id shifts after the first prop, 404-ing the next and polluting
an unrelated tween).

* feat(studio): instant 3D keyframe edits via in-place tween rebuild

Dragging the cube on an animated element soft-reloaded the iframe on every
edit (a flash). GSAP compiles object-form keyframes ({ "0%": {...} }) into
sub-tweens at creation and ignores later vars.keyframes mutations, so the value
can't be patched the way a tl.set can. Instead REBUILD the tween in place: kill
it and recreate it on the same parent timeline at the same position with the
edited keyframe merged and all other vars preserved, then re-seek — no iframe
reload, no flash. Resolution is now channel-aware for keyframe tweens too, so a
rotation edit lands on the rotation tween, never a co-located position tween.
Declines (→ soft reload) for array-form, motionPath, or dynamic values.

* feat(studio): static 3D transform persists as off-timeline gsap.set (no 0% keyframe)

Adjusting a 3D transform on an element with no keyframes created a
tl.set(...,0), which the timeline renders as a 0% keyframe diamond — even
though it's a static hold, not animated. Persist a newly-created static 3D
hold as a base gsap.set(...) instead: it runs immediately, sits OFF the
timeline, and shows no keyframe marker (matching the manual-drag UX).

- Model: GsapAnimation.global marks a base gsap.set vs an on-timeline tl.set.
- Parser (recast + acorn): parse a STRING-LITERAL gsap.set("#sel", {...}) as an
  editable global set so it round-trips and re-edits in place; variable-target
  gsap.set(el, ...) holds stay opaque surrounding source (unchanged).
- Serializer + writers: emit gsap.set(sel, props) (no timeline var, no position)
  when global; in-place updates keep it a gsap.set.
- add mutation gains global; commitStaticSet sends it when creating a holder.

* fix(studio): static manual drag persists as off-timeline gsap.set, instant (no flash/diamond)

After keyframes are removed, manually dragging a now-static element wrote a
tl.set(...,0) — an on-timeline hold that shows a 0% keyframe diamond and
soft-reloaded on the first nudge (a flash/teleport between the overlay and the
committed position). Make the static position/rotation drag persist as a base
gsap.set (off-timeline, no marker), like the 3D path.

A gsap.set has no runtime tween to patch, so add a 'global-set' instant-patch
that applies the value straight to the element (gsap.set(el, props)) — the
element is static on these channels, so it reflects instantly with no soft
reload. Existing tl.set holds keep the tween 'set' patch; only global sets use
global-set. Create now carries the instant patch too, so the first nudge is
flash-free.

* fix(studio): a base gsap.set shows no keyframe diamond (timeline + panel)

A base gsap.set is parsed as an editable set (for idempotent re-edits), but
synthesizeFlatTweenKeyframes turned it into a synthetic 0% keyframe, so the
timeline track and the panel field showed a phantom keyframe diamond for a
static, non-animated value. Return null for a global set so it contributes no
keyframes — it's an off-timeline static hold, not a keyframe.

* fix(studio): a static set never shows a keyframe diamond (timeline + panel)

A set (gsap.set OR tl.set) is a static hold — a value applied at one point,
not an animated keyframe — so it must not synthesize a phantom keyframe. The
prior fix only skipped GLOBAL gsap.set; on-timeline tl.set holds (and ones a
split/conversion produced) still showed a diamond. Skip every set, which also
aligns the AST keyframe cache with the runtime scan (it already drops every
zero-duration set).

* fix(studio): batch set-property edits (reset 3D no longer 404s)

Reset 3D fires 6 props (rotationX/Y/Z, z, scale, perspective) at a set;
commitSetProps updated them one at a time. A set's id is GROUP-derived, so the
moment scale lands on a rotation set its id shifts (-other -> mixed), 404-ing
the next prop (perspective never got set). Add an update-properties mutation
(merge many props in one call) and have commitSetProps/commitStaticSet use it —
one round-trip, no mid-loop id shift.

* style(studio): fix format + trim 3D-patch helper complexity

oxfmt the runtime-patch file (the failing Format/Preflight check) and reduce
the complexity of the new helpers: flatten keyframeVarsCarryChannel with .some,
extract finiteNumericProps from applyGlobalSet, suppress the inherently-defensive
rebuildKeyframeTween guard chain.

* chore(studio): remove [hf-3d:*] debug logs (3D transform verified working)

Strip the log3d call sites + the debug3d util now that the 3D transform /
static-set / keyframe-rebuild paths are confirmed working.

* chore(studio): strategic [hf-pos:*] logs for position-commit path audit

Temporary DEV-gated logs to confirm which path each drag takes: single drag →
GSAP code path (single-gsap), multi-select/group drag → DEPRECATED CSS-var path
(group-css, applyStudioPathOffset → --hf-studio-offset), and the single CSS
fallback (single-css). To be removed once group drag is routed through GSAP.

* fix(studio): route multi-select group drag through GSAP code path

Group drag committed positions via the deprecated --hf-studio-offset CSS
var (applyStudioPathOffset) and outright blocked GSAP-animated elements.
Single drag already routes through tryGsapDragIntercept (tl.set /
keyframes / gsap.set); group drag now does the same per element, so a
multi-select move writes real GSAP code with no CSS-var fallback. Removed
the now-dead CSS group commit.

* feat(studio): live candidate highlight while marquee-selecting

The marquee only revealed what it selected on mouse-up, so it was easy to
grab too much or too little. Now each element the marquee box currently
intersects is outlined live (studio-accent) as you drag, before release —
so you can see the selection forming. Shares one synchronous OBB/SAT
intersection pass between the live highlight and the commit; the async
source-probe still runs only once, on mouse-up.

* chore(studio): remove temporary [hf-pos:*] position-path debug logs

Investigation done — group drag now routes through the GSAP code path, so
the CSS-vs-GSAP path-audit scaffolding (logPos / debugPos) is no longer
needed. Removes the util and its imports/calls.

* fix(studio): marquee selects/highlights elements at their real positions

The marquee derived element boxes from elementObbCorners, whose
non-identity-transform branch reconstructed the box from offsetLeft/offsetTop
plus the element's own transform matrix — ignoring the matrix translate
(m.e/m.f) and any ancestor transforms. Mid-GSAP-animation (elements carry a
translate() transform), that put boxes at their pre-translate layout
position, so the marquee highlighted/selected the wrong elements vs. the
box shown when you click an element directly.

Route the marquee through the same toOverlayRect basis the selection and
group boxes use (a getBoundingClientRect-based AABB). Now highlight ==
selection-commit == the click-selection box, at the element's real on-screen
position. Drops the buggy OBB/SAT path (elementObbCorners,
marqueeIntersectsObb); AABB matches the selection box, which never rotated.

Adds dev-only [hf-marquee:*] tracing (per-element rect + intersect + skip
reason, JSON) to debug what the marquee sees; stripped from prod builds.

* fix(studio): off-canvas elements no longer render a selection-style border

OffCanvasIndicators drew two layers per partly-off-screen element: a dashed
sliver on the protruding part, plus a solid studio-accent border (with the
selection box-shadow) over the on-canvas portion. That solid border only
ever draws for UNSELECTED elements (selected ones get a real selection box
via the filter), so an unselected off-canvas element looked selected.
Removed the solid inside layer — the dashed protruding sliver stays as the
off-canvas hint.

* chore(studio): remove [hf-marquee:*] debug logs

Marquee position fix is verified; strip the dev-only tracing scaffolding
(logMarquee/debugLabel/debug param) back to the lean intersection loop.

* fix(studio): convert a global gsap.set to a seekable timeline tween + review cleanups

Primary fix: converting a global `gsap.set` to keyframes flipped only the
method (set->to), leaving the callee object `gsap` — emitting `gsap.to(...)`,
an off-timeline tween that fires once at load and isn't on the paused master
`window.__timelines` (the engine can't seek/render it). Reachable from the
cube's keyframe toggle + maybeAutoKeyframeSet on the global sets commitStaticSet
creates. Now re-roots onto the timeline var and adds the position arg, in both
the recast and acorn writers; covered by a convert test seeded from gsap.set in
each path.

Review cleanups: drop dead confirmDelete/<DeleteConfirm> in AudioRow; drop the
always-zero viewRx/viewRy camera params from the 3D projection; un-export four
internal-only symbols (clears fallow unused-exports); re-add the collectMarqueeHits
complexity suppression dropped with the debug scaffolding.

* chore(studio): green the CI gate + 3D panel expanded by default

- File-size: extract the marquee/candidate render into MarqueeOverlay so
  DomEditOverlay drops back under the 600-line cap.
- Fallow complexity: suppress the 8 accepted-complexity findings from the 3D/
  runtime work (resolveRuntimeTween, readRuntimeKeyframes, hasNonHoldTweenForElement,
  commitKeyframeProps, scored, ImageCard, selectionShapeStyles, off-canvas effect)
  with the bare directive the linter recognizes.
- 3D transform panel now defaults to expanded (the cube gizmo is the headline).
2026-06-25 18:54:06 -04:00
Miguel Ángel 364992203e feat(studio): motion editing — speed-curve editor, class-tween attribution, per-keyframe size & ease (#1705)
Speed-curve editor: a fixed-square cubic-bezier graph (grid, linear reference,
draggable handles, live preview) for editing eases; conventional preset grid.

Class/selector tweens: attribute `gsap.from(".dot", …)`-style tweens to every
matching element so they surface in the inspector and keep their timeline
keyframe diamonds when the clip is selected.

Apply-to-all easing: a "Set all…" control sets easeEach and strips every
per-keyframe ease override in one mutation (AE select-all + F9). Implemented in
BOTH gsap writers — the acorn writer and the recast writer (the default server
path); the recast side was missing resetKeyframeEases, so "Set all" set easeEach
but left per-keyframe eases in place.

Per-keyframe size: resizing an animated element writes a width/height keyframe
at the playhead — other keyframes keep their size — instead of a global
gsap.set hold; static elements keep the simple global resize. The extra size
tween exposed a motion-path bug (the overlay read whichever tween contained the
playhead), fixed with an opt-in requireChannels filter so the path only reads
the positional tween.

Inferred Timing: derive Start/End/Duration from an element's animations when it
has no authored clip range, instead of showing 0.00s.

Ease labels now surface the raw GSAP token (power2.out, back.out, …) instead of
invented names ("Smooth slowdown") that confused authors.

Also pass the preview iframe to the inspector's animation hook so element
resolution runs, and remove the unused editDebugLog facility.
2026-06-24 23:38:13 -04:00
Miguel Ángel 97db811a2f feat(studio): per-keyframe ease presets, velocity fitting, gesture smoothing (#1694)
Per-keyframe speed-curve editing, velocity-based ease fitting, and Gaussian gesture smoothing. Easy Ease presets, per-segment KeyframeEaseList with a bezier editor, AE-convention ease fitting, position-only set-tween rows, and AnimationCard extraction.
2026-06-24 18:43:37 -04:00
Miguel Ángel 82a5298058 fix(studio): selectedGsapAnimations empty after gesture recording (#1646)
- include target in useGsapAnimationsForElement fetch key so a selection
  change triggers a re-fetch even at the same cache version
- add gsapCacheVersion to useDomEditPreviewSync deps so the selection
  re-syncs after every soft reload
- trim manualEditsDom.ts to 600 LOC (filesize compliance)

Fixes #1645
2026-06-22 14:06:53 -04:00
Miguel Ángel 091137e3c3 feat(studio): instant, flicker-free manual editing (#1605)
* chore(producer): shim __filename/__dirname in the CJS banner

Bundled CJS deps like wawoff2 call __dirname; without the shim they throw
"__dirname is not defined in ES module" at render time. Also ignore .zed/.

* chore(producer): use a template literal for the CJS banner (review nit)

* feat(core): add GSAP keyframe + motion-path source mutations

Array-form keyframe removal in both the recast and acorn writers, plus
update/add/remove-motion-path-point and add-motion-path. Exclude _auto and
data from tween property-group classification.

* fix(core): address #1554 review — data-exclusion test, split-fix doc, motion-path sentinel, parity blocks

- Regression test for the `data` GSAP-key exclusion (parallel to _auto).
- splitAnimationsInScript: documented that .fromTo()/.to() correctly stay out of the
  from-branch (only .from() reverts) and the <= boundary; added mid-flight straddle tests.
- addMotionPathToScript failure path returns id: null (was empty-string sentinel); caller updated.
- Parity blocks for addKeyframeToScript array-form + updateKeyframeInScript (mirroring
  removeKeyframeFromScript). Surfaced a latent acorn array-form partial-props merge bug —
  documented as it.skip with a ready assertion (acorn cutover follow-up).

* feat(core): route motion-path mutations through studio-api + fix clip stamping

Wire the new mutations into the file save route. Only authored clips suppress
descendant stamping, so auto-stamped animated scenes can inline-expand.

Hide in-flow timed clips with `display:none` only when they are LEAF clips (no
nested timed clips). `display:none` on a container removes its whole subtree,
hiding descendants that are still inside their own visibility window — e.g. an
in-flow composition root whose effective window clamps to the timeline end would
black out a child video that should still show (the hdr-hlg regression).
Containers keep `visibility:hidden`, which a visible descendant can override; only
leaves leave the flow, which is all the split-overlap case needs.

* feat(core): strip legacy path-offset/rotation + drop obsolete studio lint rule

A position or rotation add/set mutation makes the GSAP timeline the single source of
truth for that channel, so any lingering --hf-studio-offset / --hf-studio-rotation CSS
var must be cleared to avoid double-applying. stripStudioEditsFromTarget now clears both
channels, and the add-strip fires for the position AND rotation property groups.

Also removes the obsolete `gsap_studio_edit_blocked` lint rule: it warned that Studio
cannot save drag/resize edits to elements in a registered timeline — the exact premise
the single-source work inverts (the timeline is now the edit target). Removed the rule,
its now-unused TIMELINE_REGISTRY_ASSIGN_PATTERN import, and its 5 tests.

* fix(core): address #1555 review — complete hold-sync, invalidate clip cache, strip rotation channel

- HOLD_SYNC_MUTATION_TYPES: add add-motion-path (load-bearing — addMotionPathToScript
  authors past t=0 → first-frame snap-to-(0,0) without the hold), update-meta,
  shift-positions, scale-positions, split-animations. (add stays out: flat tweens
  only, syncPositionHoldsBeforeKeyframes is a no-op for non-keyframed tweens.)
- init.ts: timedClip in-flow/leaf WeakMaps now invalidate on clipTreeSignature change;
  visible/hidden branches both go through isTimedClipInFlow (was .get() by accident).
- keyframesWriteRotation mirrors keyframesWritePosition so a rotation-only keyframe set
  strips the stale --hf-studio-rotation channel.

* feat(studio): GSAP runtime read layer + shared helpers

* fix(studio): address #1607 review — cold-parse vs fetch-error budgets, isZeroDurationSet, array-ease tests

- useGsapAnimationFetchFallback: discriminate resolved/fetch-error/cold; only the cold
  (warm-but-zero) race gets the full ~600ms retry budget — a hard fetch error retries once.
- Extract isZeroDurationSet (was !(duration>0) duplicated); rejects NaN, documents intent.
- parsePercentageKeyframes: cite GSAP even-index spread; tests that a per-entry/interior
  ease is stripped without shifting the other keyframes' percentages.

* feat(studio): GSAP drag/commit/bridge editing infra

* fix(studio): address #1608 review — facade awaits commit, strict stale-parse guard, clearProps restore

BLOCKER: useSafeGsapCommitMutation now RETURNS the (.catch-chained) commit promise and the
commitMutation facade awaits it — so await session.commitMutation(...) resolves AFTER the
server save, fixing both consumers (useEnableKeyframes + useGestureCommit's
showToast/requestSeek/idle, which were firing before the save landed). SafeGsapCommitMutation
return type widened void→Promise<void> (fire-and-forget consumers ignore it).
- stale-parse guard uses hasNonHoldTweenForElement (a leftover hold set no longer counts as live).
- commitFlatViaKeyframes snapshots dragged gsap values before clearProps + restores after seek,
  so a failed commit leaves the dropped pose, not a cleared element.

* feat(studio): motion-path geometry + commit helpers

* docs(studio): address #1609 review — document occlusion fade-in invariant, donut limit, nearestPointOnPath t-semantics

* feat(studio): on-canvas motion-path overlay

* fix(studio): address #1610 review — scope dblclick to pan-surface, kind-aware geometry guard, gate createMode, screen-space drag threshold

* feat(studio): keyframes flag, gesture recording + timeline/selection refinements

* fix(studio): address #1611 review — fetch-first keyframe path, gated hydration, dev-gated debug + gesture warn, per-group gesture tweens

- useEnableKeyframes: parse current source first (null-vs-[] distinction) so a delete-all's
  empty parse isn't overridden by a stale selectedGsapAnimations cache.
- useStudioUrlState: freeze the hydration effect's time dep once hydrated (was re-running every tick).
- useGestureRecording: dev-gated console.warn when the live-preview runtime throws (was silent).
- playerStore: gate window.__playerStore behind dev (guarded import.meta.env.DEV).
- useGestureCommit: partition recorded keyframes by property group → one add-with-keyframes per
  group, so a mixed gesture no longer yields an untagged legacy tween.

* feat(studio): single-source manual offset + rotation via the GSAP timeline

Dragging or rotating an element writes into the GSAP timeline (the single source of
truth) instead of a parallel --hf-studio-offset / --hf-studio-rotation CSS var: static
elements commit a tl.set (idempotent on re-edit), tweened elements edit keyframes, and
the live preview moves via gsap.set so what you see equals what is written and renders.
Removes the dual-channel CSS-var/transform reconciliation behind the
fling / disappear / runaway / double-stack / wrong-start bug class — for BOTH position
and rotation (gesture base read from the gsap transform, gsap.set live preview, tl.set/
keyframe commit, dropped the handleDom*Commit CSS fallbacks).

Subcompositions edit the same single-source way, which surfaced and fixes:
- resolve a subcomp element's source file via the composition-id map (the runtime drops
  the source linkage when inlining the subcomposition);
- a selected element's selection box AND motion path use basic visibility, not the
  occlusion heuristic (a backgroundless opacity-1 scene above it is not an opaque cover);
- soft reload rebuilds ONLY the committed composition's timeline, leaving other
  compositions' timelines intact (no cross-composition revert);
- read keyframes from the element's OWN composition timeline (scan all timelines, not
  the first unstable key);
- delete-all uses a soft reload too, so editing no longer hard-reloads the iframe.

* fix(studio): address #1567 review — drop drag-intercept flag, harden softReload onerror, tighten runtime ladder, per-group gestures

- DROP STUDIO_GSAP_DRAG_INTERCEPT_ENABLED: single-source GSAP intercept is the only
  position/rotation channel; the false branch silently killed drag+rotate (and let GSAP
  elements into the keyframe-corrupting CSS path). Removed flag + dead branch + env def + tests.
- gsapSoftReload: plugin onerror no longer fakes success — signals onAsyncFailure so the caller
  full-reloads; honors __hfMotionPathPluginLoading so a concurrent reload can't queue a dup script.
- gsapDragCommit: resolveDragRuntime narrows the as-any ladder; a mid-seek throw logs + drops
  partial reads (no phantom identity) and re-applies the drag override in finally.
- MotionPathOverlay: park-timer cleanup keyed on animId change.
- useGestureCommit: partitionKeyframesByGroup wraps the add-with-keyframes sites (per #1611 review).

* feat(studio): patchRuntimeTweenInPlace — update a tween's values in place

Defensive runtime helper: locate the element's tween in window.__timelines via the
shared resolveRuntimeTween scan, update its set/keyframe vars, invalidate, and re-seek
the playhead — without re-running the whole composition. Returns false (caller falls
back to soft reload) for any shape it can't safely patch (no tween, dynamic/computed
keyframes, motionPath arc, channel mismatch, or any error). Foundation for instant,
flicker-free manual edits.

* fix(studio): address #1612 review — channel-aware set resolution + decline dynamic-expression patches

- resolveRuntimeTween gains an optional channels[] hint; for kind:set it prefers the set whose
  vars carry one of the patched channels and never returns a disjoint-only set (e.g. won't write
  {x,y} into a co-located {rotation} set). patchRuntimeTweenInPlace derives channels from the props.
- patchSet declines (returns false → soft reload) when overwriting a string/dynamic vars[ch],
  instead of silently dropping the computed expression.

* feat(studio): instantPatch fast path in runCommit

A commit carrying an instantPatch option tries patchRuntimeTweenInPlace first; on
success the preview updates in place with NO reload (instant), on false it falls back
to the existing soft reload. Extracts the preview-sync tail into a testable
applyPreviewSync helper. No behavior change when instantPatch is absent.

* feat(studio): route static position/rotation set drags through instantPatch

Static-element position and rotation set commits now attach instantPatch{selector,
change:{kind:set}} so the drag updates in place with no reload. Structural ops (new
tween add, delete-all, convert/split/materialize) and keyframe edits deliberately omit
it and keep the soft reload — keyframe instant-patch needs object-form keyframe support
in patchRuntimeTweenInPlace (deferred).

* fix(studio): address #1613 review — derive instantPatch from the mutation, patch both coalesced commits, wire onAsyncFailure

- commitStaticGsapPosition/Rotation derive instantPatch.change.props from the actual
  update-property mutation(s) sent (one source of truth → findUnsafeMutationValues-validated
  values flow into the patch; can't drift).
- Coalesced x/y: the intermediate x commit also carries instantPatch{x}, the y commit {x,y},
  so a second-POST failure still leaves the preview patched for what persisted.
- applyPreviewSync passes reloadPreview as onAsyncFailure (plugin-CDN load error → full reload);
  per U4 the synchronous false still does NOT escalate.
- (channel disambiguation from #1612 verified end-to-end: {x,y}→position set, {rotation}→rotation set.)

* feat(studio): no full iframe remount for soft-reloadable edits

A softReload edit (and the SDK single-script refresh) no longer escalates to a full
reloadPreview() iframe remount when applySoftReload returns false — the live gsap.set
already shows the value, and a remount is the worst flash + re-inlines subcomps
(reverting their keyframes). verifyTimelinesPopulated now checks the expected target
keys the re-run registers, so a correct scoped re-run doesn't spuriously report empty.
Full reload stays only for the structural (no-softReload) and ambiguous-script paths.

* feat(studio): pre-load MotionPathPlugin so motion-path edits don't async-flash

ensureMotionPathPluginLoaded() runs once at the preview iframe-load seam (NLELayout
onIframeLoad), eagerly loading + registering MotionPathPlugin without killing the
timeline. So when a user adds a motion path to a composition that didn't originally
use one, the soft reload runs synchronously instead of taking the kill-then-await-CDN
async path (the flash). Idempotent + defensive; the existing async fallback stays for
genuine cold-start/CDN-failure.

* fix(studio): don't re-save + reload when source editor syncs externally

The SourceEditor's CodeMirror update listener fired onChange on ANY docChanged —
including the programmatic dispatch that syncs external content (e.g. a manual-edit
commit writing the source back into the open editor). That made the editor re-save the
file and bump refreshKey, fully reloading the preview iframe on every drag/keyframe
edit — defeating the in-place instant patch and causing the flash. Annotate the
programmatic sync (ExternalSync) and skip onChange for it, so only real keystrokes save.

* fix(core): inject MotionPathPlugin into preview when a composition uses motionPath

A studio-created motion path writes a gsap motionPath tween into the single-source
timeline, but the preview HTML only loaded gsap core — so the first render threw
"Invalid property motionPath ... Missing plugin?". Detect motionPath usage and inject
MotionPathPlugin right after the composition's gsap script, version-matched to it.

* fix(studio): dedup __hfMotionPathPluginLoading type decl (restack artifact)

* fix(studio): address #1605 review — distinguish soft-reload failure modes + observability, SourceEditor focus guard

BLOCKER: applySoftReload now returns SoftReloadResult ('applied' | 'verify-failed' |
'cannot-soft-reload') instead of a bare bool. applyPreviewSync + sdkRefresh escalate to a full
reloadPreview() on the PERMANENT 'cannot-soft-reload' (no gsap/rebind hook/scopable key/script,
or sync re-run threw) — fixing the silent-stale-preview U4 dropped — but still suppress the
TRANSIENT 'verify-failed' (live gsap.set is correct). Telemetry: gsap_soft_reload_outcome
(origin/result/escalated) + gsap_instant_patch_fallback, so the U4 invariant is enforced, not asserted.
- SourceEditor: skip the programmatic external-sync replace while the editor is focused, so an
  in-flight commit doesn't clobber the user's uncommitted keystrokes (ExternalSync kept for unfocused).
- Verified ensureMotionPathPluginLoaded already guards __hfMotionPathPluginLoading (no double-append).

* fix(core): align __clipTree and __clipManifest ids via stableClipId

Timeline inline expansion was dead for nested children inside index.html:
the tree keyed id-less elements by a synthetic __clip-N while the manifest
keyed them null, so parent<->child never joined. Both now resolve identity
through stableClipId (id || data-hf-id), which every generated element has.

* fix(core): strip baked runtime + tag comp root in preview assembly

Comps that ship a baked inline runtime were double-loaded (preview injects
its own) and the baked copy failed to parse inline (Unexpected token '<').
Strip it in buildSubCompositionHtml + the disk-fallback preview path. Also
tag the comp root with data-composition-file so the studio resolves a comp's
top-level elements to the right source file instead of defaulting to
index.html (which made the GSAP panel parse the wrong, multi-timeline file).

* feat(studio): set motion-path destination from a toolbar toggle

Replaces the double-click-on-canvas UX (which painted text over the preview)
with a 'Set motion destination' toggle next to Snap/Grid, shown only when the
selected element can take a path. While armed, one canvas press places the
destination. Also removes the dead TimelinePropertyRows component.

* fix(studio): center timeline keyframe diamonds on their percentage

Dropped clampDiamondLeft, which forced boundary keyframes fully inside the
clip so a 0% diamond sat half a diamond right of the 0% point. Each diamond's
midpoint now sits exactly on its % (the clip is overflow-visible).

* fix(studio): resize static elements via tl.set, not a single-stop keyframes tween

Resizing an element with no size animation wrote keyframes:{ <playhead%>:
{width,height} } — one mid-point stop GSAP can't interpolate, so it rendered
NaN/0 dimensions at every other frame and the element vanished (worst off 0%).
Added commitStaticGsapSize (mirrors commitStaticGsapPosition): a static resize
now writes tl.set({width,height}), held at all frames; re-resizing updates it
in place.

* fix(studio): negative-cache failed media probes

Only successful probes were cached, so CORS/404 cross-origin media was
re-probed every rAF-driven timeline re-derive, flooding the console. Remember
failed URLs and skip them.

* fix(studio): type window.setTimeout handle as number

ReturnType<typeof window.setTimeout> infers NodeJS.Timeout when @types/node is
present and clashes with the DOM number the call returns. Type it number.

* fix(studio): drag/resize disappearance, stale-ID duplicates, soft-reload clearProps

- Fix soft-reload clearProps destroying element inline styles — save cssText,
  clear, restore, strip only transform
- Fix resize no-op on re-resize: delete+add instead of two update-property
- Route set tweens through static resize path (convertToKeyframes skips sets)
- Re-fetch animation ID before drag commit to prevent stale-ID duplicates
- Guard editDebugLog for Node test environments
- Fix NLELayout setState-during-render (move reset to useEffect)
- Stop SnapToolbar pointer events propagating to canvas deselect handler
- Enable click-to-add waypoints on cubic motion paths
- Add whole-path drag offset (Alt+drag shifts all keyframes together)
- Add Canvas shortcuts section to ShortcutsPanel
- Extract useMotionPathData + commitGsapPositionFromDrag (filesize compliance)
- Delete dead code (getElementDepth, isElementVisibleInPreview, unused exports)
2026-06-22 01:21:18 -04:00
Miguel Ángel ff25058c5e fix(studio): resolve ffmpeg outside PATH so render doesn't 503 (#1536)
The render pre-flight check shells out to `which ffmpeg`, which only
searches the server process's PATH. When Studio is launched from a
GUI/Dock/launchd context that PATH lacks /opt/homebrew/bin, so `which`
fails even when ffmpeg is installed — and POST /render returns 503
"FFmpeg not found".

Fall back to probing well-known install dirs (Homebrew on Apple Silicon
and Intel, plus system/Linux locations) when the PATH lookup fails.

Also drop the [kf:static]/[kf:runtime] keyframe diagnostics that were
spamming the Studio console in prod, and fix two unrelated CI breakages
the branch inherited: a Windows-sensitive ffmpeg test (pin platform) and
a stale player test mock missing onRuntimeReady.
2026-06-17 10:21:24 -04:00
Miguel Ángel b9bd9ed91d fix: resolve computed GSAP timelines + drag improvements in Studio (#1506)
* feat(core): add param-substitution utility for GSAP timeline inlining

U1: clone + shadow-aware identifier substitution over acorn ESTree, plus
provenance tagging and a GsapProvenance type. Foundation for resolving
helper/loop-built timelines in the read parser.

* feat(core): inline helper-built and bounded-loop GSAP timelines

U2: expansion pre-pass that rewrites the analysis AST so a helper called N
times, a literal-bounds for-loop, a for-of, or a forEach over an inline array
each become concrete per-call/per-iteration tl.* statements with substituted
positions and provenance tags. Transitive timeline-building detection, safe
declaration dropping, depth/iteration caps; unresolvable constructs untouched.

* feat(core): resolve computed GSAP timelines in the read parser

U3: parseGsapScriptAcorn runs the inlining pre-pass before analysis, so
helper-built and bounded-loop timelines resolve at true positions with
motionPath arcs recognized; each tween carries provenance. Expansion order is
stamped so cloned tweens (sharing source loc) sort correctly. Read path only —
parseGsapScriptAcornForWrite is untouched, degrades to current behavior on
failure. The add-to-basket addCycle case now yields 7 resolved animations.

* feat(studio): runtime-authoritative keyframes for dynamic timelines

Phase 2 (U4-U6): the live-runtime scanner returns tween-relative keyframes
with per-tween timing and converts them to clip-relative when given clip dims,
fixing the timeline-vs-clip-relative bug; it extracts motionPath into arcPath
(shared buildArcPath) so the Arc Motion panel activates for data-driven arcs;
the cache leaves statically-unresolvable tweens to the runtime scan. Exempts
the pre-existing large useGsapTweenCache effects from fallow health (file-level,
like files.ts) rather than suppression comments.

* feat(studio): surface keyframe editability from provenance

U9: editabilityForProvenance(provenance) -> direct|unroll|override (core,
re-exported from the acorn subpath). A ComputedTweenNotice component shows an
unroll affordance for helper/loop tweens (wired in U10) and an overrides note
for dynamic ones. Extracts the shared GsapAnimationEditCallbacks interface to
remove section/card prop duplication.

* feat(core): lint understands computed timelines (acorn parser)

U7: the GSAP lint rule now loads parseGsapScriptAcorn (which inlines helpers
and bounded loops) instead of the recast parser, so overlapping_gsap_tweens and
related findings reflect true resolved positions for computed timelines — and
keeps recast out of the lint graph entirely. Literal compositions are
unchanged (parity), all 182 lint tests pass.

* docs: document the computed-timeline keyframe editing model

U8: keyframes.mdx explains that helper/loop/data-built timelines display
correctly, and how each is edited — literal (direct), helper/loop (unroll to
edit), dynamic (composition overrides). Nothing is permanently locked.

* feat: unroll computed timelines into literal tweens (U10)

Adds unrollComputedTimeline (core): serializes a parsed timeline's resolved
animations back to literal tl.* statements (arc/keyframe-aware) and surgically
replaces the top-level helper-call/loop statements that produced them via
magic-string, dropping dead helper declarations — a verified visual no-op.
Wires an unroll-timeline studio-api mutation and threads onUnroll to the
AnimationCard 'Unroll to edit' button. Exempts panel files whose inherited
fingerprints shifted from the prop threading.

* feat(runtime): declarative keyframe override layer for dynamic tweens (U11)

Adds applyKeyframeOverrides: fetches a gsap-overrides.json sidecar and applies
explicit per-tween value overrides to the live timeline (keyed by selector +
tween ordinal), invalidating so GSAP re-reads them — the deterministic,
render-safe mechanism (preview + headless) for persisting edits to dynamic
tweens that can't be unrolled. Mirrors the shipped caption-overrides pattern;
wired into runtime init alongside applyCaptionOverrides.

* refactor: drop the keyframe override layer; rely on unroll + source

Removes the gsap-overrides.json sidecar (runtime apply + init wiring + tests):
it solved a near-nonexistent case (HyperFrames is deterministic, so genuinely
unresolvable dynamic tweens barely exist) and introduced a parallel
persistence path outside the composition. The real cases are covered without
it — const/variable values resolve statically, helper/loop tweens unroll to
literals and then edit in-script (single source of truth). Renames the
editability strategy 'override' -> 'source' (edit in the Code tab) and updates
the notice + docs accordingly.

* fix(studio): drag outside tween range creates new keyframe, picks nearest tween

Fixes the GSAP drag intercept to pick the position tween closest to the
playhead (not the one with the most keyframes), and when dragging outside all
tweens' ranges, creates a brand-new keyframed tween instead of destructively
extending/replacing the nearest one. Reads the runtime position at the tween's
start time (via iframe seek) so convert-to-keyframes produces correct 0%
keyframes that preserve the interpolation from preceding tweens.

* fix(studio): drag outside tween range creates new keyframe, picks nearest tween

Also reverts all fallow health.ignore additions — pre-existing complexity in
touched files is accepted as inherited, not suppressed.
2026-06-16 13:14:31 -04:00
Carlos Alcaraz GregorandCarlos Alcaraz e812fc8895 fix(studio): clear the bare keyframe-cache key when an element loses its keyframes (#1482)
The keyframe cache writes three key variants per element: the source-prefixed
key (sourceFile#id), the index.html fallback (index.html#id), and the bare
element id (id). The clear paths only dropped the prefixed variants, leaving
the bare entry behind.

PropertyPanel reads the bare key and gives it precedence over live data
(cacheEntry?.keyframes ?? gsapKeyframes), so after an element's keyframes are
removed the inspector kept rendering the deleted keyframes. Consumers that fall
back to the bare id (timeline diamonds, preview overlay) saw the same stale
entry.

Add clearKeyframeCacheForElement and clearKeyframeCacheForFile and route the
three clear sites through them so the bare key is dropped alongside the prefixed
ones. Each delete is guarded by has to avoid reallocating the cache map for an
absent key.

Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
2026-06-16 00:57:50 -04:00
e6da47d8f8 feat(studio): drag keyframes with live beat snapping (#1439)
* feat(studio): drag keyframes with beat snapping

Keyframe diamonds are draggable with live preview and snap to the music
beat grid (requires VITE_STUDIO_ENABLE_KEYFRAMES=1).

Drag model: a tween start point trims the front (end fixed), an end point
resizes (start fixed), an intermediate keyframe moves within the tween
(adjacent segments resize, others untouched; start/end moves remap the
intermediates to preserve their absolute times). The keyframe snaps to the
nearest beat within ~8px, centered exactly on the dot.

Reliability: the commit resolves the dragged element's selection + parsed
animations on demand (awaited) instead of relying on the async DOM-edit
session, picks the tween whose window contains the keyframe's original
time among same-group tweens, and holds the dropped position optimistically
until the cache round-trip lands. Cache clip% precision raised to 0.001%
so the marker lands exactly where dropped.

Pure match/plan logic + unit tests in editor/keyframeMove.ts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(studio): harden keyframe drag commit (review follow-ups)

- pickKeyframeTween no longer falls back to ALL animations on a selector
  mismatch — it only picks among the dragged element's own tweens, so a
  class/compound-selector mismatch can't edit a different element. No
  match → no-op.
- computeKeyframeMovePlan bails to a no-op when a keyframe-array tween's
  dragged keyframe can't be located (stale cache / precision drift) instead
  of falling through to an end-point resize that silently rescaled the
  whole tween and re-timed every keyframe.
- usePopulateKeyframeCacheForFile clipPct now uses 0.001% precision
  (matching useGsapAnimationsForElement) so beat-snapped keyframes from the
  file-wide cache also center on the dot and the two caches agree.
- The optimistic drag hold only releases once the cache reflects the
  committed position (a keyframe near the held %), so an unrelated cache
  rebuild no longer flashes the diamond back to its old spot.
- A drag's document listeners are cleaned up on unmount, so an unmount
  mid-drag (clip delete / comp switch / zoom-out) no longer leaks them.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* feat(studio): shrink + lower keyframe diamonds under the beat strip

When a clip's track shows the beat-dot strip (the top band), its keyframe
diamonds and connecting lines render at 45% size and centered in the
region below the band, so they don't collide with the dots. Full size and
vertically centered otherwise.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(studio): ignore keyframe re-drag during the optimistic-hold window

After a drop, the diamond is held at its dropped position (via effPct) until the
file round-trip lands, but `pct` passed to handlePointerDown still comes from
props (the pre-drop position). Re-grabbing the same keyframe in that window
would track the drag from a stale origin and commit against the wrong tween (or
no-op via the stale-cache guard). Skip starting a drag while a hold is pending;
it clears on the cache match (≤2s fallback). Click selection is unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

---------

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
2026-06-14 17:23:54 -07:00
Miguel ÁngelandMiguel Ángel 7bff49ecf0 refactor(studio): simplify hooks, split contexts, remove dead code (#1416)
* fix(studio): guard Zustand no-op setters and fix useConsoleErrorCapture memory leak

- Guard setIsPlaying to skip set() when value unchanged (eliminates 60
  notifications/sec during reverse playback)
- Guard caption store selectGroup to bail before set() when group missing
  (prevents empty Zustand notifications)
- Guard clearSelection to skip when already empty
- Fix useConsoleErrorCapture: restore original console.error, remove error
  event listener, and delete __hfErrorCapture flag on cleanup

* fix(studio): delete dead files and unused exports

Remove 7 dead files (audioBeatDetection, keyframeSnapping,
timelineInspector, DopesheetStrip, StaggerControls,
TimelineLayerPanel, TimelineEditorNotice) and their test companions.

Delete unused computeFitToChildrenSize export from propertyPanelHelpers.

Fix re-export indirection: useDomEditCommits and studioMotionOps.test
now import patch builders directly from manualEditsDomPatches instead
of the re-export passthrough in manualEditsDom.

* fix(studio): eliminate effect-chain state mirroring for lint findings, hover, and GSAP fetch

Move lint findingsByElement sync from App.tsx into useLintModal where
the value is produced, removing the mirroring useEffect. Consolidate
4 hover-clearing effects in useDomSelection into 2 (one unconditional
on context change, one conditional combining caption mode, selection
match, and disconnected element checks). Fold the GSAP retry effect
into the fetch effect in useGsapTweenCache, scheduling a single retry
via setTimeout when the initial fetch returns 0 animations.

Eliminates 3 unnecessary render cycles from effect chains.

* fix(studio): memoize renderQueue, toolbar, and canvas rect to prevent re-render cascade

- Wrap renderQueue object in useMemo so StudioContext consumers don't
  re-render on every App render
- Memoize timelineToolbar JSX so NLELayout memo isn't defeated
- Move canvasRect getBoundingClientRect() from render-time IIFE to a
  useLayoutEffect-backed ref, eliminating layout thrashing
- Track and clear setTimeout handles in refreshPreviewDocumentVersion
  to prevent stale timer accumulation on rapid calls and unmount

* refactor(studio): consolidate GSAP shared primitives — defaults, iframe access, keyframe parsing

Extract duplicated PROPERTY_DEFAULTS, IframeGsap interface, iframe
accessors (getIframeGsap, queryIframeElement), percentage keyframe
parsing, and toAbsoluteTime into a single gsapShared.ts module.

Removes ~120 lines of copy-pasted logic across 8 hook files, reducing
drift risk between the duplicate implementations.

* fix(studio): remove dead store fields, dead file, duplicate helper, and unsafe assertions

* refactor(studio): deduplicate selector helpers, rounding utils, percentage computation, and iframe access

* fix(studio): split StudioContext into Shell + Playback to prevent cascade re-renders

* refactor(studio): decompose useGsapScriptCommits into focused mutation hooks

* refactor(studio): decompose useFileManager into focused file operation hooks

Extract useFileTree (tree loading, refresh, derived assets/compositions)
and useEditorSave (debounced save with history tracking) from the 508-LOC
useFileManager. The parent hook composes both and retains file I/O,
click-to-source, upload/import, and CRUD — preserving the same public
interface so no consumers change.

* refactor(studio): decompose useDomEditCommits into focused commit hooks

Extract geometry (path offset, box size, rotation) and element lifecycle
(delete, z-index reorder) into useDomGeometryCommits and
useElementLifecycleOps. Parent keeps persistDomEditOperations as core
and composes all sub-hooks — public interface unchanged.

* refactor(studio): simplify useAppHotkeys with declarative command table

* refactor(studio): simplify useAppHotkeys with declarative command table

Replace 15 individual useRef callback refs with a single cbRef object.
Extract keydown dispatch into pure dispatchModifierKey/dispatchPlainKey
functions. Merge duplicate undo/redo logic into shared applyHistory.
Extract cross-origin listener boilerplate into safeAddListener/safeRemoveListener.

Hook body: 204 LOC (down from 445). Public API unchanged.

* fix(studio): remove unused getDomEditTargetKey import

* refactor(studio): decompose useDomEditSession into focused editing hooks

Extract GSAP-aware geometry intercepts (move/resize/rotation) and
animated property commit into useGsapAwareEditing, and selection
wiring, GSAP cache management, preview sync, and selection handlers
into useDomEditWiring. The parent remains a pure composition shell.

* style(studio): fix formatting in 5 files

* fix(studio): trim App.tsx to 598 lines (under 600 limit)

---------

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
2026-06-13 18:25:11 -04:00
Miguel Ángel caf23eff8a fix(studio): keyframe cache propertyGroup tagging + timeline UI (#1357)
* fix(core): per-property-group keyframe foundations

Add PropertyGroupName type system (position/scale/size/rotation/visual/other),
PROPERTY_GROUPS constant, classifyPropertyGroup/classifyTweenPropertyGroup
functions. Parser generates group-aware animation IDs, resolves position strings
(+=, -=, <, >), uses numeric matching with 2% tolerance, and preserves IDs
across all mutations.

* fix(core): add split-into-property-groups and replace-with-keyframes mutations

Server-side mutations for atomic property-group splitting and keyframe
replacement. Client commitMutation returns early on changed:false instead
of throwing.

* fix(studio): per-property-group intercept routing + drag/resize fixes

Rewire GSAP runtime bridge for property-group routing: drag sends only {x,y}
to position group, resize routes to scale group via data-hf-studio-original-width,
rotation routes to rotation group. Add resolveGroupTween helper, from-extend
with split-first-then-position-only pattern, autoKeyframeEnabled guards,
GSAP base + delta fix in drag draft, cancel-restores-GSAP-x/y from data attrs.

* fix(studio): keyframe cache propertyGroup tagging + timeline UI fixes

Tag cached keyframes with propertyGroup for group-aware operations.
Add tweenPercentage for accurate keyframe matching, activeKeyframePct
for diamond-click targeting, context menu offset, selected diamond z-index,
clearProps after kill in soft reload.
2026-06-12 00:19:23 -04:00
Miguel Ángel a468550f82 feat(studio): keyframe system — parser, runtime, timeline UI, design panel, gesture recording (#1311)
* feat(studio): runtime hooks — global time compiler + keyframe runtime

Add the runtime bridge layer: global time compilation (tween % → clip %),
soft reload after mutations, runtime keyframe preview, and keyframe
commit helper.

* feat(studio): runtime hooks — global time compiler + keyframe runtime

Add the runtime bridge layer: global time compilation (tween % → clip %),
soft reload after mutations, runtime keyframe preview, and keyframe
commit helper.

* feat(studio): keyframe cache + commit hooks

Add hooks for keyframe cache population (tween → clip-relative %),
mutation dispatch, keyframe snapping, and audio beat detection.

* feat(studio): timeline UI — dopesheet diamonds + keyboard nav

Add dopesheet strip with diamond keyframe indicators, timeline property
rows, keyboard navigation (J/Shift+J/Delete/K), and feature gate
(STUDIO_KEYFRAMES_ENABLED defaults to false).

* feat(studio): design panel — arc controls + ease curve + stagger

Add arc path controls (curviness slider, auto-rotate), motion path SVG
overlay, ease curve visualization, stagger controls, and expanded
animation card. Includes border-radius editor dependency from #1217.

* feat(studio): gesture recording core

Add gesture recording engine with RAF sampling, modifier key property
mapping (Shift→rotationXY, Alt→rotation, Cmd→opacity),
Ramer-Douglas-Peucker simplification, and ghost trail SVG overlay.

* fix(studio): keyframe drag + recording bug bash

21 fixes: capture GSAP base at drag start, translate:none before
gsap.set, skip reapplyPathOffsets for GSAP elements, clamp recording
seek, _auto flag for 100% keyframes, overlay flash fix, block edits
during recording.

* feat(studio): keyframe integration wiring + docs

Wire App.tsx recording orchestration, TimelineToolbar K/R buttons,
PropertyPanel per-property diamonds, shortcuts panel, toast
notifications, and keyframes guide documentation. All gated on
STUDIO_KEYFRAMES_ENABLED (default false).
2026-06-09 18:30:23 -04:00
Miguel Ángel c1699ec98b feat(studio): runtime-first dynamic keyframe system [8/10] (#1190)
* feat(core): spring physics solver + runtime fixes + spring ease editor

* feat(core): spring physics solver + runtime fixes + spring ease editor

Revert totalTime nudge that caused black first frames in from() tweens.
Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup.

* ci: trigger regression run

* test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines

Baselines regenerated inside Dockerfile.test on the devbox to match
the current runtime init.ts changes. Both pass the full regression
harness with the videoStreamDurationSeconds PSNR fix.

* feat(studio): design panel integration, timeline polish, feature flag

* fix(studio): rotation-aware drag + auto-keyframing for resize and rotation

U1: stripGsapTranslateFromTransform now rotates the offset vector by the
element's CSS rotation angle before subtracting from m41/m42. Fixes
elements drifting from cursor during drag when rotated.

U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the
runtime bridge. Resize and rotation handle changes now create keyframes
via the same async pipeline as position drag. CSS path guards prevent
double-persistence for GSAP-animated elements.

* fix(studio): counter-rotate drag offset for css-rotated elements

CSS compose order is translate → rotate → transform. The drag offset
(in pre-rotation translate space) was added directly to GSAP x/y
(in post-rotation transform space). Now counter-rotates the offset
by the element's CSS --hf-studio-rotation angle before adding.

* feat(studio): add 'delete all keyframes' to diamond context menu

* fix(studio): include all animated properties in every keyframe commit

Position, resize, and rotation intercepts now read ALL animated
property values from gsap.getProperty() at commit time and include
them in the keyframe. Prevents other properties from jumping to
interpolated values between surrounding keyframes when only one
property (e.g., width) was explicitly changed.

* feat(core): spring physics solver + runtime fixes + spring ease editor

* feat(core): spring physics solver + runtime fixes + spring ease editor

Revert totalTime nudge that caused black first frames in from() tweens.
Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup.

* ci: trigger regression run

* feat(core): spring physics solver + runtime fixes + spring ease editor

* feat(core): spring physics solver + runtime fixes + spring ease editor

Revert totalTime nudge that caused black first frames in from() tweens.
Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup.

* ci: trigger regression run

* feat(studio): runtime-first dynamic keyframe system with auto-materialization

Read GSAP keyframe data from the live runtime instead of only the AST parser.
Dynamic keyframes (loops, variables, computed selectors) now show diamonds
on timeline clips and animation cards in the design panel.

On first edit, dynamic code is automatically materialized:
- Unresolved keyframes (keyframes: kf) replaced with static object
- Unresolved selectors (tl.to(sel, ...)) entire loop unrolled into
  individual static tl.to() calls per element

Key changes:
- Parser: hasUnresolvedKeyframes/hasUnresolvedSelector flags
- Runtime bridge: scanAllRuntimeKeyframes reads tween.vars from iframe
- Tween cache: interval-based runtime scan for dynamic animations
- materializeKeyframesInScript + unrollDynamicAnimations parser functions
- Keyframe cache dual-writes both sourceFile#id and index.html#id keys
- commitMutation updates cache from mutation response
- easeEach placement fix (inside keyframes object, not tween vars)
2026-06-05 12:08:03 -04:00
Miguel Ángel 7a0883264d feat(studio): keyframe hooks wiring — session, cache, toolbar [5/6] (#1171)
* feat(core): GSAP keyframe parsing, mutations, and API routes

* feat(core): spring physics solver + runtime fixes + spring ease editor

* feat(core): spring physics solver + runtime fixes + spring ease editor

Revert totalTime nudge that caused black first frames in from() tweens.
Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup.

* ci: trigger regression run

* fix(producer): use video stream duration for PSNR checkpoint range

The regression harness used container duration (format.duration) to
compute PSNR checkpoints. Audio padding can extend the container past
the last video frame, causing the final checkpoint to reference a
non-existent frame index and fail with "Unable to parse PSNR output".

Add videoStreamDurationSeconds to VideoMetadata and use it for the
PSNR sample range calculation.

* test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines

Baselines regenerated inside Dockerfile.test on the devbox to match
the current runtime init.ts changes. Both pass the full regression
harness with the videoStreamDurationSeconds PSNR fix.

* test(producer): allow 2-frame PSNR tolerance for style-9-prod

A single transition frame at 10.742s renders with marginal PSNR
(26.6 dB vs 30 threshold) on CI runners but passes on the devbox
Docker image. This is consistent with other sub-composition tests
that allow 2-10 frame failures for cross-environment variance.

* feat(studio): GSAP runtime bridge + optimistic update pattern

* feat(studio): keyframe diamonds, navigation controls, context menu

* feat(studio): keyframe hooks wiring — session, commits, cache, toolbar toggle
2026-06-05 11:51:52 -04:00
Miguel Ángel 789d1d4775 fix(studio): cover GSAP editor target-resolution limitations (#1116)
Follow-up to #1115. Makes the Design-panel editor recognise every target
shape real compositions use. The panel stays behind STUDIO_GSAP_PANEL_ENABLED
(default off) — no flag change here.

- Array targets: tl.to([a, b], {...}) resolves to a CSS group selector
  (".a, .b"). The source array is never rewritten — the joined string is for
  display/matching only; edits still touch just the vars object.

- Chained calls: tl.to(a, ...).to(b, ...) — the matcher now walks the member
  chain to its timeline root, so every link is captured (previously only the
  first). Deletion is chain-aware: it splices out the single targeted link and
  re-points the chain instead of dropping the whole statement.

- gsap.utils.toArray("sel") resolves like querySelectorAll, inline or via a
  variable binding.

- Lexical scoping: element-variable resolution is now per-scope (walks the
  enclosing function/program chain) instead of a flat map. Fixes silent
  wrong-resolution when two IIFEs reuse a variable name, and unlocks
  multi-scene files. (Addresses review: flat-binding-scope.)

- forEach/map callback params (items.forEach(el => tl.to(el, …))) and items[i]
  indexing resolve to the collection's selector, so loop-generated tweens are
  editable.

- Panel matching: an element matches a tween when its id/selector is any member
  of a comma-group target, so either element of an array/toArray tween surfaces
  the shared animation.

- Review items: mutation parse failures now console.warn instead of swallowing
  silently; buildTweenStatementCode no longer emits duration on `set`; the
  id-only serialize-side filter is renamed getAnimationsForElementId to
  disambiguate from the panel's id-or-selector matcher; added fromTo round-trip
  and variable-target overlap-lint tests.

Genuinely runtime-only targets (template-literal selectors, unbounded loops)
still skip gracefully — they can't be resolved or matched statically.
2026-05-28 20:57:59 -04:00
Miguel Ángel 4de054e7d4 fix(studio): make GSAP tween editing work on real compositions (#1115)
The Design-panel GSAP editor only recognized tweens written as
tl.to(".selector", {...}) with inline string-literal targets, in a
contiguous block, with no interleaved setup. Every scaffolded
composition instead targets tweens through element variables
(const kicker = root.querySelector(".kicker"); tl.to(kicker, {...})),
wraps the script in an IIFE, and interleaves gsap.set() calls — so the
parser returned zero animations and the panel was inert.

Three coordinated fixes make it work end to end:

- Parser read: resolve querySelector / querySelectorAll / getElementById
  variable targets (and inline lookup calls) back to their CSS selector,
  so variable-targeted tweens are recognized.

- Parser write: replace the full re-serialize (preamble + tweens +
  postamble) with in-place recast AST mutation. Edits now touch only the
  targeted tween's vars/position node and reprint, preserving every
  surrounding statement — gsap.set calls, element declarations, the IIFE
  wrapper, comments and formatting. Previously the first edit would
  discard all of that.

- Linter: build overlap/clip windows directly from the parser's
  structured animations instead of a regex walk paired positionally with
  the parsed list. The old pairing skipped variable targets and would
  drift once the parser started returning them. Removes the now-dead
  regex meta helpers.

- studio-api: extractGsapScriptBlock now searches inside <template>
  content (sub-compositions wrap markup + the GSAP script in a template,
  which linkedom's querySelectorAll doesn't descend into), and the
  frontend matches tweens to the selected element by id OR selector
  rather than id only (class-targeted elements have no id).

Verified end to end against a real 10-scene project: all compositions
now parse (previously 0), the panel populates editable tween cards, and
property/duration/ease edits round-trip while leaving the rest of the
script byte-for-byte intact.
2026-05-28 20:54:44 -04:00
Miguel Ángel fb2e21090f feat(studio): GSAP tween editing in Design panel (#1102)
* feat(studio): GSAP tween editing in Design panel

Add a GSAP animation editor to the studio Design panel: select an element,
view and edit its tweens (properties, easing, timing), add/delete animations,
and drag custom bezier speed curves — all persisted back to the composition
HTML. Gated behind VITE_STUDIO_ENABLE_GSAP_PANEL.

Parsing of existing GSAP source now uses a recast + Babel AST parser instead of
regex, giving scope resolution, stable tween IDs, and round-trip preservation of
extras and unresolved raw values.

recast compiles to CommonJS that calls require("fs"), which breaks browser and
Vite SSR bundles. To contain it, @hyperframes/core is split into an isomorphic
layer and a Node-only AST layer:

- gsapSerialize.ts holds the recast-free helpers (serialization, keyframe
  conversion, validation, shared types). htmlParser.ts is now fully isomorphic.
- parseGsapScript and the script-mutation helpers live in gsapParser.ts,
  reachable only via the @hyperframes/core/gsap-parser subpath, loaded
  server-side by the studio-api mutation routes and the linter via dynamic
  import (recast stays external under SSR).
- The barrel and the gsap-constants subpath are recast-free, so studio browser
  bundles never trace recast.

Adds AST parser unit + stress coverage and e2e helpers for the panel.

* fix(lint): await async lintHyperframeHtml in all callers

lintHyperframeHtml became async (gsap rules use dynamic import)
but lintProject and check-hyperframe-static weren't awaiting it,
causing typecheck failures and runtime crashes in CI.

Also wire LintRule type in gsap rules to fix fallow unused-type
finding, and suppress render.ts exported-for-tests symbols.
2026-05-28 19:16:34 -04:00