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b82506363f08bf9b2efbd37dce94c0eaec71844e
5
Commits
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037266e72b |
feat(studio): timeline revamp with active-clip highlighting and hide controls (#2017)
Timeline UI - Highlight clips visible at the playhead in the primary color; others share one neutral color - Minimalist rounded clips, single-color track rows, no gutter icons or superscript labels - Per-track eye toggle and a per-element hide button in the design panel - Ruler zoom fixes: sub-second tick intervals and correct label formatting at high zoom - Sticky gutter so track controls stay visible while scrolling WYSIWYG visibility (data-hidden) - Runtime honors data-hidden (display:none), so hiding affects the render, not just the preview - HTML stays the source of truth; hide state persists and round-trips on reload Split several studio files to stay under the 600-line cap; pure relocations, no behavior change. |
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d9f69f61e7 |
feat(studio,cli): music beat detection with timeline guides + headless beats CLI (#1424)
* feat(studio,cli): music beat detection with timeline guides + headless beats CLI Beat detection for music tracks: the Studio draws beat guides on the active track, beats are user-editable and persist to a project file, and a new `hyperframes beats` CLI generates that file headlessly before the Studio opens. Detection lives in @hyperframes/core/beats (shared by Studio + CLI): an energy onset detector cross-validated with bpm-detective, regularized to an octave- aligned grid, silence-gated, with per-beat loudness. Music-only — an <audio data-timeline-role="music"> is analyzed; voiceover is excluded. Studio: green beat lines + draggable dots on the selected track; add at playhead, drag to move, double-click to delete (audio scrubs); edits persist to beats/<audio>.json and are undoable (interleaved with file history). CLI: `hyperframes beats [dir]` runs the same detection in headless Chrome (prebuilt browser bundle in dist) and writes the beat file. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): timeline beat-grid + zoom UX refinements - Center-anchored magnify: zooming via the toolbar/slider keeps the time at the viewport center fixed instead of anchoring at the left. Pinch still anchors at the cursor. - Move-snap to beats: dragging a clip snaps whichever edge (start or end) is nearest a beat, matching the existing resize-edge snapping. - Beat lines on track backgrounds: faint full-height beat lines now paint behind the clips on every track lane (brightness scales with loudness); the green dots stay on the active track's top bar. - Waveform follows zoom: bars fill the full clip width and resample the windowed peaks, so the waveform stretches with zoom instead of stopping partway across a widened clip. - Beat dots centered in the top bar: align the dot band to the clip top (CLIP_Y) so the dots sit centered in the dark bar instead of being bisected by the clip's top border. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(studio): preserve media sourceDuration across element re-derivation Moving a non-music clip re-derived the timeline elements into fresh objects whose sourceDuration the DOM scan hadn't loaded yet. The async probe skips srcs already in its cache, so the value was silently dropped — trimFractions then returned no window and the trimmed music waveform reset to the full source pinned at the track start. Re-apply the cached probe duration synchronously on every derivation (applyCachedSourceDurations) and extract the async probe loop into probeMissingSourceDurations to keep useTimelinePlayer within the file size limit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): skip beat-snap on the music track, highlight move-snap target The music track defines the beats, so moving or trimming it no longer snaps to its own beats (isMusicTrack guard on both the move and resize snap paths). Moving another clip snapped only on drop with no cue. snapMoveStartToBeat now also returns the beat it will snap to; BeatBackgroundLines draws that beat's line as a bright neon-green glow while the clip's edge is within the snap region, so the target is visible before drop. Also drops .commitmsg.tmp, accidentally committed via git add -A. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): hide playhead while dragging a beat; default beat dots to music track - Dragging a beat dot now hides the playhead guideline (new beatDragging store flag set on beat pointer down/up) so its line doesn't track the scrub and clutter the beat being moved. - Beat dots render on the selected track, falling back to the music track when nothing is selected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): remove polynomial-ReDoS regex from audioRelPathForSrc CodeQL js/polynomial-redos: the lazy `.+?` followed by an optional trailing `[?#].*$` backtracks polynomially on crafted `/preview/...` inputs. Parse the preview-relative path with indexOf/slice instead, and strip the query/hash with a single linear char-class search. Behavior is unchanged for all preview/absolute/blob/data/bare inputs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(studio,core,cli): review hardening for beat detection + timeline UX - playerStore.reset() now clears beat state (analysis, edits, undo/redo, persist) so a project switch can't apply the previous project's beats, undo stack, or file-writer to the new one. - removeUserBeat returns the same reference on a no-op, and delete/move beat actions skip committing when nothing changed — no more phantom undo entries / debounced writes for no-op edits. - regularizeBeats bails to raw onsets when the (octave-misread) tempo would produce a sub-125ms grid, avoiding a tens-of-thousands-of-beats freeze. - parseBeats clamps strength to [0,1] and rejects non-finite time/strength, so a hand-edited file can't feed NaN into the gamma curve (Math.pow on a negative base) and blank out beat markers. - Start-edge beat-snap now also requires duration >= minDuration, matching the end-edge guard, so a rightward snap can't collapse the clip. - Center-anchor zoom effect always consumes its skip flag, so a pinch that produced no pps change can't leave it stranded and skip the next zoom. - Headless beats analyzer projects to {beatTimes,beatStrengths,bpm,confidence} before returning, so page.evaluate no longer serializes the full decoded PCM (channelData) across the CDP boundary. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): gate parseBeats on schema version parseBeats accepted any object with a beats array, so a future v2 beat file (with changed semantics) would be parsed silently as v1. Reject anything whose version is not 1, treating an unknown version like an absent/invalid file. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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a95e49dbda |
fix(core,player,studio): bound trimmed audio playback to the clip window (#1430)
* fix(player): bound the parent audio proxy to its clip window When iframe autoplay is blocked, audible playback is promoted to a parent-frame audio proxy. The proxy read the clip's data-start/data-duration once at adopt time and mirrorTime() only skipped (never paused) the element outside that window — so a trimmed/moved music clip kept playing the full source past its on-timeline end, even though the iframe element was correctly paused. Fix: the proxy keeps a reference to its source iframe element and re-reads data-start/data-duration each mirror tick (live trims/moves apply), pauses the proxy when the playhead leaves [start, start+duration), and resumes it when the playhead re-enters during parent-owned playback. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core,studio): bound trimmed audio playback to the clip window Trimmed audio played to the source file's natural end instead of stopping at the clip edge, on every audio path: - WebAudio (the audible path in Studio): schedulePlayback now passes the clip's data-duration as the third start() arg, so the decoded buffer stops at the trimmed edge instead of running to the file end. - Runtime element gating: the duration resolver caps each clip by its own data-duration (min of source length, host window, authored duration), so a trimmed <audio>/<video> element pauses at its edge. Studio trim UX: - Resize live-patches the media-start/playback-start offset, so a start-edge drag trims into the source instead of only repositioning the clip. - AudioWaveform windows the rendered peaks to the trimmed slice so the waveform tracks the clip edges. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(player,core): gate proxy playback to the live clip window Review follow-ups on the parent-audio-proxy / WebAudio bound: - seekAll now re-reads live source bounds (_refreshEntryBounds) before gating, so a paused scrub right after a trim/move uses the current clip window instead of the adopt-time one. - playAll and clip adoption only start a proxy when the playhead is inside the clip's window (_playEntryIfActive), so bulk starts / promotion no longer blip audio for clips outside their window until the next tick. - The WebAudio buffer is now bounded by the host-composition window too (matching resolveDurationSeconds), so a sub-composition-nested clip stops at the same edge on the WebAudio and HTMLMedia paths. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core,player): reschedule bounded WebAudio on rate change; guard NaN bounds A bounded WebAudio source's wall-clock length is baked into start()'s duration arg (in buffer-sample seconds) at its scheduling rate. Mutating playbackRate in place on a later rate change does not rescale that bound, so a trimmed clip ends early (fast) or late (slow). setRate now reports whether the rate changed and exposes hasBoundedActiveSources(); the runtime stopAll()+reschedules active clips at the new rate when any bounded source is live. The per-clip schedule loop is extracted to a shared closure so play() and the rate path agree. Also guard _refreshEntryBounds against a non-numeric duration attribute parsing to NaN, which would make every window check false and let the proxy play past its clip end. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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894f6e38f1 | feat(studio): server-side waveform generation with caching | ||
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40bd159103 |
feat(studio): render queue, layout restructure, home page, hover preview (#95)
## Summary - Add render queue panel with progress tracking, download, and delete actions - Restructure App layout: home page with project picker, session-based routing - Add ExpandOnHover component for preview-on-hover interactions (uses motion/react) - CompositionsTab now supports hover preview with expanded iframe view - Vite config: guard setInterval cleanup to dev-only (fixes CI build timeout) - Add favicon and update studio package deps ## Test plan - [x] Render queue shows progress, completes, and allows download - [x] Home page lists projects and navigates to session view - [x] ExpandOnHover shows expanded preview on mouse hover with spring animation - [x] `vite build` exits cleanly (no hanging process from setInterval) 🤖 Generated with [Claude Code](https://claude.com/claude-code) |