* feat(hdr): shader transitions, --hdr flag, and SDR rendering fixes
- 15 GLSL→TypeScript shader transitions on rgb48le buffers
- Dual-scene compositing with scene detection via window.__hf.transitions
- --hdr flag gates ffprobe probing (zero overhead on SDR compositions)
- Cross-transfer conversion (PQ↔HLG) via OOTF-corrected composite LUT
- Buffer.from() copy in writeFrame() fixes streaming encoder race condition
- SDR rendering fixes (three stacked bugs)
- Object.assign fix for window.__hf preservation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: tighten shader smoke thresholds + assert .scene contract
- Tighten the all-transitions smoke test thresholds: at progress=0 we now
require the center pixel R-channel > 35000 (was > 25000) and at
progress=1 < 15000 (was < 25000). The old midpoint of 25000 sat exactly
halfway between the test from-pixel (40000) and to-pixel (10000), so a
half-blended transition would silently pass.
- Add a runtime assertion in HyperShader.init() that every scene id
resolves to a DOM element with the .scene class. Without this, missing
ids silently no-op when textures + querySelectorAll(.scene) run later.
Addresses deferred review feedback from PR #268.
* fix(hdr): restore VIRTUAL_TIME_SHIM and applyRenderModeHints in renderOrchestrator
Commit c6b4619c ("feat(hdr): shader transitions, --hdr flag, and SDR
rendering fixes") accidentally removed two pieces of the deterministic
rendering pipeline:
1. The `VIRTUAL_TIME_SHIM` injected via `createFileServer.preHeadScripts`,
which freezes `Date.now()` and `requestAnimationFrame` so RAF-driven
animations advance only when `window.__hf.seek(t)` is called.
2. The `applyRenderModeHints` function and its post-`compileForRender`
call site, which auto-forces screenshot capture mode for compositions
the compiler flagged as needing it (RAF, iframes, etc.).
Without (1), RAF animations advanced by wall-clock between the main-loop
seek and the per-DOM-layer seek inside `compositeToBuffer`, producing the
sawtooth PSNR pattern on `raf-ball-render-compat` (high PSNR at integer
seconds, ~24 dB everywhere else). Without (2), `iframe-render-compat`
lost its automatic fallback to screenshot mode and the child-document
motion stopped being captured.
Both helpers are still produced by `htmlCompiler` and exercised by
`renderOrchestrator.test.ts` — the orchestrator just stopped calling
them. Restored:
- Re-import `VIRTUAL_TIME_SHIM` from `./fileServer.js`
- Pass `preHeadScripts: [VIRTUAL_TIME_SHIM]` to both `createFileServer`
call sites (probe + main render)
- Re-add `applyRenderModeHints` (matching the test expectations) and
call it immediately after `compileForRender`
- Persist `renderModeHints` in `summary.json` and the
"Compiled composition metadata" log line
Fixes the `iframe-render-compat` and `raf-ball-render-compat` regression
failures on `feat/hdr-layered-compositing`.
Made-with: Cursor
* test(engine): expand sampleRgb48le coverage + audit Uint16Array alignment
Adds:
- 8 new sampleRgb48le bilinear-interpolation tests covering boundary
pixels, sub-pixel weights, edge clamping, and odd-byte-offset Buffers.
- uint16-alignment-audit.test.ts documenting the alignment requirement
for Uint16Array views over Buffer slices vs. readUInt16LE/writeUInt16LE.
Background: ~105 hot-loop sites in shader transitions still use
readUInt16LE/writeUInt16LE. Switching to Uint16Array views would cut
overhead but requires guaranteed even byteOffsets — these tests document
the contract before any future refactor lands.
* fix(engine,producer): mask DOM layers during HDR layered compositing
The HDR layered compositor blits z-ordered layers over a shared canvas. DOM
layers used a full-page screenshot from `captureAlphaPng`, which captures
*every* painted pixel on the page — root background, sibling-scene content,
overlay UI elements that aren't part of the current layer. Those opaque
pixels were then blitted over the canvas, overwriting any HDR content
composited beneath in earlier layers.
The previous workaround toggled `display:none` on hide ids via
`hideVideoElements`/`showVideoElements`. That correctly hid native videos
but did nothing about the root composition's background or about overlay
elements that the layer grouping considered part of a different layer.
This commit replaces the workaround with a precise CSS mask installed
before each DOM screenshot:
1. `applyDomLayerMask` injects a stylesheet that hides every `body *` and
re-shows the layer's elements (and their descendants and their injected
`__render_frame_*` siblings) with `visibility: visible !important`. CSS
visibility is *not* multiplicative through descendants — a child with
`visibility: visible` overrides an ancestor's `visibility: hidden`, so
deeply nested layer content still paints even though every intermediate
ancestor is hidden by the mass-hide rule.
2. Non-layer data-start ids are inline-hidden with
`visibility: hidden !important`. Inline `!important` beats stylesheet
`!important`, so this overrides the show rule for elements that fall
under a show selector but should NOT paint — most importantly HDR
videos and other-layer SDR videos that live as descendants of `#root`.
3. `removeDomLayerMask` tears the stylesheet down and clears the inline
`visibility`/`opacity` properties so subsequent video frame injection
gets a clean slate.
Crucially the mask only sets `visibility`, never `opacity`. CSS opacity
*is* multiplicative — `opacity: 0` on `#root` would zero out every
descendant including layer videos, even with `visibility: visible`. We
also extend `initTransparentBackground` to force the composition root
(`[data-composition-id]`) transparent in addition to `html`/`body`,
because compositions almost always set `#root { background: ... }` and
that background paints across the whole viewport otherwise.
Both compositing paths use the new helpers:
- The per-layer DOM branch (`compositeToBuffer`) for normal frames.
- The transition path (single DOM screenshot per scene) so transition
frames also get a clean per-scene capture.
Adds extensive `KEEP_TEMP=1`-gated diagnostics to `compositeToBuffer`:
per-layer pixel-add accounting, dumps of every captured DOM PNG, and a
periodic raw `rgb48le` snapshot of the composite buffer. These were
essential to diagnosing the root-overwrite bug and stay zero-cost in
normal renders. Also stops the workDir / per-video frame-dir cleanup
when `KEEP_TEMP=1` so the dumps survive past frame N.
Made-with: Cursor
* fix(engine): preserve GSAP-applied opacity across DOM-layer captures
SDR clips inside an HDR composition were rendering at full opacity even
when the user had animated their wrapper opacity (e.g. fade-in or
yoyo). Two bugs in the per-layer screenshot path conspired to drop the
GSAP-applied opacity on the floor:
1. removeDomLayerMask was unconditionally calling
`el.style.removeProperty("opacity")` on every wrapper after each
layer capture. applyDomLayerMask only ever sets `visibility`, so the
only inline opacity present is the value GSAP wrote. Stripping it
between layer captures means that on the next capture (at the same
timestamp), GSAP's `totalTime(t, false)` no-ops because the timeline
is already at that time — the opacity is never restored, and the
wrapper renders fully opaque.
2. injectVideoFramesBatch was reading the source <video>'s computed
opacity via `parseFloat(computedStyle.opacity) || 1` and copying it
onto the injected <img>. Because syncVideoFrameVisibility forces the
<video> to `opacity: 0 !important` to hide it during capture, the
computed value is always 0, which `|| 1` then silently flips to
full opacity. The <img> is a sibling of the <video> inside the same
wrapper, so it should inherit opacity from the wrapper directly
instead of having a value hard-set on it.
Fix both: drop the opacity removal in removeDomLayerMask, skip opacity
when copying visual properties from <video> to <img>, and explicitly
clear any stale inline opacity on the <img> so it inherits from the
wrapper that GSAP is animating.
Made-with: Cursor
* fix(producer): correct hdrLayerStartTimes typo to hdrVideoStartTimes
The diagnostic logging block in executeRenderJob's HDR layer composite
path referenced an undeclared `hdrLayerStartTimes` map. The correct
variable, declared and populated earlier in the same function, is
`hdrVideoStartTimes`. The typo was introduced alongside the DOM-layer
masking work and broke the producer build/typecheck on CI.
Made-with: Cursor
* fix(engine): restore video opacity copy to injected frame img
Commit 188ebcca removed the opacity copy from `injectVideoFramesBatch` on
the assumption that the <img> sibling would inherit GSAP's opacity from
a shared wrapper. That breaks any composition where GSAP animates opacity
directly on the <video> element itself: the <img> has no animated
ancestor and renders at full opacity throughout any fade, even when the
user's intent is partial or zero opacity.
The CI `style-7-prod` and `style-8-prod` regressions caught this:
the <video id="aroll"> fade-in from 3.0-3.5s rendered as a hard cut
because the <img> inherited opacity 1 regardless of GSAP's tween.
Restore the old explicit copy from `computedStyle.opacity` to the
<img>'s inline opacity, with the `|| 1` fallback intentionally
preserved. The fallback is load-bearing: GSAP's seek does not re-apply
tweens that have already completed, so post-fade frames read opacity 0
from the stale `opacity: 0 !important` we apply to hide the native
<video>. The `|| 1` recovers the tween's end-state opacity 1 for
those frames, matching the final on-screen intent and the existing
baseline renders.
Handles both DOM shapes:
- GSAP on wrapper: video's own computed opacity is 1, img set to 1,
wrapper's opacity applies via stacking as before.
- GSAP on <video>: video's computed opacity is the tween value, copied
to img directly since they are siblings.
Fixes:
- style-7-prod: 0 failed frames (was 2 @ t=3.17, 3.33)
- style-8-prod: 0 failed frames (was 2 @ t=3.05, 3.24)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
HDR video elements with GSAP animations (position, scale, rotation, opacity) and CSS border-radius rendered without any transforms applied — the video just sat at (0,0) full-size. This PR adds affine transform support and rounded-corner masking for natively-composited HDR video.
## What it does
**Affine blit with bilinear interpolation:**
- `blitRgb48leAffine()` — Takes a 4x4 DOMMatrix and maps each destination pixel back to source coordinates via the inverse transform. Bilinear interpolation between the 4 nearest source pixels produces smooth edges under rotation and non-integer scaling. Optional opacity and border-radius parameters.
- `parseTransformMatrix()` — Parses CSS `matrix(a,b,c,d,e,f)` strings into `[a,b,c,d,e,f]` tuples.
**Accumulated viewport matrix:**
- `getViewportMatrix()` — Walks the `offsetParent` chain from element to viewport, accumulating position offsets and CSS transforms at each level. Correctly handles `transform-origin` using the CSS sandwich: `translate(origin) × M × translate(-origin)`. This is critical because GSAP animates transforms on wrapper divs, not directly on the video element.
**Effective opacity:**
- `getEffectiveOpacity()` — Multiplies opacity values walking up the ancestor chain. Uses `Number.isNaN()` (not `|| 1`) so opacity:0 isn't incorrectly treated as 1.
**Border-radius masks:**
- `roundedRectAlpha()` — Per-pixel anti-aliased rounded-rectangle mask with support for independent corner radii.
- `getEffectiveBorderRadius()` — Walks ancestors for `overflow:hidden` + border-radius. Resolves percentage values (e.g., `50%` for circles) via `offsetWidth`/`offsetHeight`.
**Layout dimensions for extraction:**
- Uses `offsetWidth`/`offsetHeight` (unaffected by CSS transforms) instead of `getBoundingClientRect()` (which returns the transformed bounding box and wobbles under rotation).
## Files changed
| File | What changed |
|------|-------------|
| `packages/engine/src/utils/alphaBlit.ts` | `blitRgb48leAffine()`, `parseTransformMatrix()`, `roundedRectAlpha()`, `cornerAlpha()` |
| `packages/engine/src/services/videoFrameInjector.ts` | `getViewportMatrix()`, `getEffectiveOpacity()`, `getEffectiveBorderRadius()`, `layoutWidth`/`layoutHeight` on `ElementStackingInfo` |
| `packages/producer/src/services/renderOrchestrator.ts` | Affine blit path, extraction at layout dimensions, border-radius parameter passing |
## How to test
Render a composition with an HDR video that has GSAP scale + rotation animation and a `border-radius: 50%` wrapper (circle mask). The video should rotate smoothly with round edges — no wobble, no sharp corners.
## Stack position
**5 of 6** — Stacked on #289 (z-ordered layers). Adds transform and masking support to the HDR blit that the layer compositor uses.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* refactor(engine): restructure frame reorder buffer with Map-keyed storage
Rewrites createFrameReorderBuffer to use a Map<number, Array<() => void>>
keyed by frame index instead of a flat Array<{frame, resolve}> scanned on
every advance. O(1) lookups in enqueue/flush, fast-paths for the matching-
cursor and overshoot cases, and a small fix: waitForAllDone now coexists
with the writer still waiting on the final frame instead of colliding on
the same waiter slot.
Also adds 5 unit tests (there were none before) covering the fast-path,
out-of-order gating, multi-waiter-per-frame semantics, waitForAllDone
normal path, and the overshoot case.
Comment tweaks on buildChromeArgs — the flag profile is the standard
headless-for-capture set (Puppeteer / Playwright / Chrome headless-shell
all converge on similar flags); rephrased for clarity.
* refactor(cli): simplify port availability probe with async/await
Rewrites isPortAvailableOnHost from a single new-Promise callback into an
async/await form with an intermediate `bindError: ErrnoException | null`
variable. Makes the bind-then-release flow explicit as two sequential
awaits, and broadens the non-EADDRINUSE errno commentary (EADDRNOTAVAIL
for disabled IPv6, EACCES for privileged ports, EAFNOSUPPORT for missing
address families — all treated as "this host doesn't apply", not "port
occupied").
No behavior change to existing callers; all four portUtils tests still
pass.
* docs: add CREDITS.md and surface website-to-hyperframes skill
- New CREDITS.md acknowledging prior art in the browser-based video
rendering space (Remotion) and the ecosystem HyperFrames builds on
(Puppeteer, FFmpeg, GSAP, Hono). Standard OSS practice.
- Adds the `website-to-hyperframes` skill to the skills tables in
README.md, docs/guides/prompting.mdx, and the project template at
packages/cli/src/templates/_shared/CLAUDE.md. The skill ships in
skills/ but was missing from every table.
- Adds `/hyperframes-registry` to the prose mention in the repo
CLAUDE.md.
* feat(hdr): add z-ordered multi-layer compositing with PQ support
Per-frame z-order analysis groups elements into DOM and HDR layers,
composited bottom-to-top. Adjacent DOM elements merge into single
screenshots. PQ (HDR10/smpte2084) support via sRGB-to-PQ LUT with
203-nit SDR reference white. queryElementStacking walks DOM for
effective z-index, groupIntoLayers splits on HDR/DOM boundaries.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(hdr): address review feedback across stack
- Document groupIntoLayers tie-break (V8 stable sort → DOM order).
- Expand layerCompositor docstring: merge rationale, visibility inclusion.
- Add tests: empty input, negative z-index, stable tie-break at equal z.
- Document getEffectiveZIndex CSS stacking-context limitations.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
Compositions with HDR video AND DOM overlays (text, graphics, SDR video) couldn't render both correctly — either HDR data was lost (Chrome captures sRGB only) or DOM overlays were missing (FFmpeg pass-through skips Chrome). This PR adds in-memory alpha compositing that combines both.
## What it does
**Per-frame two-pass capture:**
1. **DOM pass** — Chrome screenshots the page with a transparent background (CDP alpha). HDR videos are hidden, leaving transparent holes where they go.
2. **HDR pass** — Pre-extracted native HLG/PQ frames (16-bit PNG from FFmpeg) are read from disk.
3. **Composite** — DOM pixels (sRGB RGBA8) are alpha-composited over HDR pixels (rgb48le) in Node.js memory, with sRGB→HLG/PQ conversion via a 256-entry lookup table.
**Key components:**
- `decodePng()` / `decodePngToRgb48le()` — Pure Node.js PNG decoders (no native dependencies). Support all 5 PNG filter types.
- `blitRgba8OverRgb48le()` — Alpha composite with per-pixel sRGB→HDR LUT conversion. Fast paths for alpha=0 (skip) and alpha=255 (overwrite).
- `initTransparentBackground()` + `captureAlphaPng()` — Split CDP transparent background setup (once) from per-frame screenshot capture (eliminates 2 CDP round-trips per frame).
- Single-pass FFmpeg extraction — All HDR frames extracted in one sequential FFmpeg run (avoids duplicate frames from per-frame `-ss` fast seek).
## Key design decisions
| Decision | Why |
|----------|-----|
| In-memory compositing (not FFmpeg overlay) | Eliminates ~2400 process spawns + temp files per render. Pure pixel math is 10x faster. |
| 16-bit PNG intermediate | Raw `-f rawvideo` loses color metadata, causing moiré artifacts. PNG is self-describing. |
| sRGB→HLG LUT (256 entries) | DOM content is sRGB. Without conversion, it appears orange-shifted in HLG stream. |
| Native HDR detection before extraction | `extractAllVideoFrames` converts SDR→HDR. Pre-extraction probe identifies original HDR sources so only truly-HDR videos get native extraction. |
## Files changed
| File | What changed |
|------|-------------|
| `packages/engine/src/utils/alphaBlit.ts` | **NEW** — PNG decode, sRGB→HDR LUT, alpha compositing (14 tests) |
| `packages/engine/src/services/screenshotService.ts` | Transparent background CDP, `captureAlphaPng()` |
| `packages/engine/src/services/videoFrameInjector.ts` | `hideVideoElements()` / `showVideoElements()` |
| `packages/engine/src/services/streamingEncoder.ts` | Input color space tags for rgb48le |
| `packages/producer/src/services/renderOrchestrator.ts` | Two-pass HDR capture loop, native HDR detection |
## How to test
Render a composition with an HDR video background and text overlays. Both should be visible — HDR video at full quality, text crisp with correct colors (not orange-shifted).
## Stack position
**3 of 6** — Stacked on #265 (HDR output pipeline). This is the foundation for all layered compositing that follows.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
Adds the ability to render HDR video output (H.265 10-bit, BT.2020) from HyperFrames compositions. When the renderer detects HDR source video, it automatically switches to the HDR output pipeline — no flags needed.
## What it does
- **Auto-detection** — Probes each video source with `ffprobe`. If any has bt2020/PQ/HLG color metadata, the output switches to H.265 10-bit with correct color tags. SDR-only compositions are unaffected (H.264, bt709).
- **HLG pass-through** — Native HLG pixels from FFmpeg extraction are piped directly to the encoder without conversion. This avoids brightness loss from HLG→linear→PQ conversion (which requires an OOTF system gamma we can't reliably apply).
- **Encoder HDR support** — Both chunk and streaming encoders accept HDR presets: `libx265`, `yuv420p10le`, BT.2020 color primaries, `hvc1` codec tag (required for Apple playback).
- **WebGPU HDR capture (gated)** — A complete WebGPU float16 readback pipeline is implemented and tested but gated behind headed Chrome (headless doesn't expose WebGPU). Ready for future use with WebGPU canvas content.
- **HDR utilities** — `detectTransfer()` (PQ vs HLG), `getHdrEncoderColorParams()`, `analyzeCompositionHdr()`. 15 unit tests.
## Key design decisions
| Decision | Why |
|----------|-----|
| No `--hdr` flag | SDR content encoded as HDR causes orange shift in browsers. Auto-detect eliminates this. |
| HLG pass-through (not HLG→PQ) | Conversion loses brightness without OOTF. Pass-through matches source exactly. |
| `hvc1` codec tag | Apple QuickTime requires `hvc1` (not `hev1`) for HEVC playback. |
| 1-hour streaming timeout | HDR capture at ~6fps needs more time than the default 10-minute FFmpeg timeout. |
## Files changed
| File | What changed |
|------|-------------|
| `packages/engine/src/utils/hdr.ts` | **NEW** — HDR detection, transfer types, encoder params (15 tests) |
| `packages/engine/src/services/hdrCapture.ts` | **NEW** — WebGPU readback, HLG conversion, PQ encode |
| `packages/engine/src/services/streamingEncoder.ts` | HDR presets, raw rgb48le input, color tags |
| `packages/engine/src/services/chunkEncoder.ts` | HDR presets, conditional color tags |
| `packages/producer/src/services/renderOrchestrator.ts` | Auto-detection loop, HDR pass-through capture path |
## How to test
Render a composition with an HDR video source. The output should be H.265 10-bit with HDR metadata visible in `ffprobe` (bt2020, arib-std-b67 or smpte2084). Plays correctly in QuickTime and on HDR displays.
## Stack position
**2 of 6** — Stacked on #258 (SDR/HDR normalization). Provides the encoder infrastructure that phases 1-5 build on.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* fix(core): drive adapter seeks when composition has no GSAP timeline
renderSeek returned early when deps.getTimeline() was null, skipping the
onDeterministicSeek call that drives all frame adapters (CSS, WAAPI,
Lottie, Three.js). That meant compositions using any non-GSAP animation
primitive froze on their initial frame during capture.
Now we still quantize the seek time and fire onDeterministicSeek even
without a timeline, so each adapter gets a chance to advance.
GSAP compositions are unaffected — timeline-driven seek still takes the
same path it did before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(producer): auto-fallback screenshot capture for raf and iframes
Co-Authored-By: Codex <codex@openai.com>
* test(producer): add render compatibility regression fixtures
Co-Authored-By: Codex <codex@openai.com>
* fix(core): scrub CSS animations via WAAPI currentTime
Co-Authored-By: Codex <codex@openai.com>
* test(producer): cover css keyframe renders
Co-Authored-By: Codex <codex@openai.com>
* fix(producer): propagate virtual time into iframe documents
Co-Authored-By: Codex <codex@openai.com>
* test(producer): refresh iframe docker golden
Co-Authored-By: Codex <codex@openai.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-authored-by: Codex <codex@openai.com>
Chrome's "Failed to load resource" message text does not include the failing
URL — it's only on msg.location().url. The previous filter in frameCapture.ts
only checked msg.text(), so every font 404 (e.g. Google Fonts <link> tags
in sandboxed render environments) fell through to the "[non-blocking]"
prefix instead of being suppressed.
Extract the classifier into isFontResourceError() and match against both
text and location.url, and extend the extension match to .ttf/.otf. Adds
a unit test covering the URL-in-location, URL-in-text, and non-font cases.
This is a targeted fix for the render-output noise that PR #311 attempted
to address by adding a ~120-entry SYSTEM_FONTS skip list. That approach
silently shadowed existing FONT_ALIASES (arial→inter, helvetica→inter,
courier new→jetbrains-mono, segoe ui→roboto, etc.) and changed render
output on Linux fleets that don't have those fonts installed. Fixing the
console-log filter here suppresses the noise without changing any font
resolution behavior.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Closes#294.
## Summary
Recent `chrome-headless-shell` builds (observed on 147) no longer expose `HeadlessExperimental.beginFrame`. The domain's `enable`/`disable` methods are deprecated upstream and appear to have been dropped alongside `beginFrame` in these builds, so on Linux with chrome-headless-shell the engine aborts with
\`\`\`
Protocol error (HeadlessExperimental.beginFrame):
'HeadlessExperimental.beginFrame' wasn't found
\`\`\`
and — because the browser was launched with `--enable-begin-frame-control` — the compositor waits for beginFrames the engine can no longer deliver, so every subsequent screenshot also comes back blank. Today users have to discover `PRODUCER_FORCE_SCREENSHOT=true` themselves (openclaw did exactly that — see the issue body).
## Fix
One-time probe, right after the browser launches in beginframe mode:
1. Create a disposable CDP session.
2. `await client.send("HeadlessExperimental.enable")`.
3. Send one no-op `HeadlessExperimental.beginFrame` raced against a 2s timeout.
4. If anything throws / times out — missing method, protocol error, stuck call — close the browser, strip beginframe-only chrome flags, relaunch in screenshot mode, and set \`captureMode = "screenshot"\` for the returned session.
Probing `beginFrame` directly rather than `enable` alone is important because some builds keep the domain registered (so `.enable()` succeeds) while dropping the method itself — that's exactly the failure shape in #294.
Cost on happy path: one extra CDP round-trip per browser acquisition (≈ a few ms, since in beginframe-control mode the command returns as soon as the compositor acks). Cost on broken path: one extra launch, which is what the env-var escape hatch already forces manually.
The beginframe-only flag set is enumerated in-module and matched by the stripper, so adding/removing flags stays in one place with `buildChromeArgs`.
## Test plan
- [x] `bun run --filter=@hyperframes/engine test` — all 42 tests pass
- [x] `bun run --filter=@hyperframes/engine build` — typechecks
- [x] `bunx oxlint` + `bunx oxfmt --check` clean
- [x] Manual: standalone test on Linux x86_64 with chrome-headless-shell 146 — probe returns `supported=true`, no fallback (happy path)
- [x] Manual: same test with `--force-fail` simulating openclaw's missing-method condition — fallback triggers, flags stripped, relaunch succeeds, 6.8 KB PNG captured (broken path)
- [ ] Verify on openclaw / real chrome-headless-shell 147 build that the fallback triggers automatically without `PRODUCER_FORCE_SCREENSHOT`
## Notes
- `probeBeginFrameSupport` catches any failure generically; we trust that a working browser answers the no-op beginFrame in well under 2s.
- Warning is logged once per browser acquisition, not per frame.
- Browser pool interaction: pooled browsers cache the resolved `captureMode`, so subsequent acquires in the same process reuse the post-fallback mode without re-probing.
Raise default encoding quality to visually lossless at 1080p (CRF 18)
and expose fine-grained encoding controls for power users.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
Coordinated minor bump across all published packages. No source changes in this PR itself; it is the version stamp for everything that landed on main since v0.2.5.
## Version bumps
| Package | from | to |
|---|---|---|
| `@hyperframes/cli` | 0.2.5 | **0.3.0** |
| `@hyperframes/core` | 0.2.5 | **0.3.0** |
| `@hyperframes/engine` | 0.2.5 | **0.3.0** |
| `@hyperframes/player` | 0.2.7 | **0.3.0** |
| `@hyperframes/producer` | 0.2.5 | **0.3.0** |
| `@hyperframes/studio` | 0.2.9 | **0.3.0** |
Between 0.2.5 and this release, `player` and `studio` received several patch versions on npm as we iterated on the bundler, entry point, and SSR issues. 0.3.0 collapses that into a single coordinated minor so the ecosystem is aligned again.
## What is in v0.3.0
### `@hyperframes/player`
**Restored package entry points to the compiled `dist/` output.** 0.2.5 shipped with `"main": "./src/hyperframes-player.ts"` but the published tarball only included `dist/` via the `"files"` field. Every consumer trying to import the package failed with `Module not found: Can't resolve '@hyperframes/player'`. Entry points now point at the built JS/`.d.ts` files inside `dist/`.
**DOM-based root timeline resolution in the ready probe.** In a bundled preview, `window.__timelines` contains the master composition alongside its sub-compositions, for example:
```js
{
main: GSAPTimeline(14s),
intro: GSAPTimeline(1.5s),
'scene2-4-canvas': GSAPTimeline(12.6s),
'scene5-logo-outro': GSAPTimeline(3.2s),
}
```
The probe used to select the adapter with `keys[keys.length - 1]`. Object key ordering meant the last-registered sub-composition would win, so the `ready` event reported a sub-composition's duration (e.g. 3.2s) instead of the master's 14s. The probe now looks up the root composition id from the outermost `[data-composition-id]` element in the iframe DOM and uses its key. Falls back to the last key when no element is present, so standalone sub-composition previews keep working.
### `@hyperframes/studio`
**`useTimelinePlayer.getAdapter()` uses the same DOM-based root id lookup** as the player. Previously play, pause, seek, and duration readout were all driven by whichever sub-composition happened to register its timeline last.
**`Player.tsx` loads `@hyperframes/player` lazily.** The component used to call `import "@hyperframes/player"` at module scope, which runs the package's `customElements.define(...)` side effect during module evaluation. `HTMLElement` does not exist in the Node runtime, so any consumer page that transitively imported the studio during server rendering threw:
```
ReferenceError: HTMLElement is not defined
at module evaluation (@hyperframes/studio/src/player/components/Player.tsx)
```
The import now runs inside the mount effect via `import(...)` so it only evaluates in the browser. Added a cancellation flag and deferred cleanup so a fast unmount before the dynamic import resolves does not leak listeners or DOM nodes.
**Captions module imports stripped of `.js` extensions.** Files under `src/captions/` imported siblings as `./types.js` and `./parser.js`. That is legal ESM TypeScript but Turbopack and several other bundlers refuse to resolve those specifiers against `.ts` files inside `node_modules`, breaking any consumer build that transitively pulled in the captions module. Captions now uses extensionless imports, matching the rest of the studio codebase.
### `@hyperframes/core`, `@hyperframes/cli`, `@hyperframes/engine`, `@hyperframes/producer`
Version bump only, no source changes since 0.2.5. Kept on the same version so the ecosystem is easier to reason about.
## Impact for consumers
If you use `@hyperframes/studio` in a Next.js app:
- The play button in a bundled preview reports the correct composition duration and drives the master timeline.
- The session page no longer 500s in dev mode when the studio barrel is imported (the SSR fix).
- Turbopack builds that transitively load the captions module no longer fail on `Cannot resolve './types.js'`.
If you use `@hyperframes/player` directly:
- Consumer bundlers can resolve the package again (dist entry points restored).
- The `ready` event duration reports the master, not a sub-composition.
## After merge
Publish each package to npm with `pnpm publish` (workspace deps auto-resolve).
## Summary
- When 2-3 renders run in parallel on Linux (beginFrame mode), Chrome's `HeadlessExperimental.beginFrame` fails with "Another frame is pending" due to CPU contention
- Extracts `sendBeginFrame` helper with exponential backoff retry (50ms–800ms, 5 attempts) — used by both the main capture path and the hasDamage=false fallback
- After retries exhaust, throws an actionable error instead of a raw protocol error
## Testing
### Environment
- Linux (Ubuntu 20.04), 8 cores
- `chrome-headless-shell` 146.0.7680.153 (beginFrame mode active)
- Test composition: 1920×1080, 5s duration, 30fps, 150 frames, 3 GSAP-animated elements
### Before fix (main)
Ran 3 parallel renders of the same composition simultaneously:
| Render | Result | Details |
|--------|--------|---------|
| R1 | Completed | 304 KB, 6.6s |
| R2 | **FAILED** | `Protocol error (HeadlessExperimental.beginFrame): Another frame is pending` at frame 120/150 |
| R3 | Completed | 304 KB, 6.7s |
The error is non-deterministic — it hits whichever worker loses the CDP frame contention race under CPU pressure.
### After fix (this branch)
Same 3 parallel renders:
| Render | Result | Details |
|--------|--------|---------|
| R1 | Completed | 304 KB, 7.3s |
| R2 | Completed | 304 KB, 7.3s |
| R3 | Completed | 304 KB, 7.3s |
All 3 succeeded. The slight increase in wall time (6.6s → 7.3s) is consistent with occasional retries absorbing transient contention without failing.
### Code review
- Both `beginFrame` call sites in `beginFrameCapture` (main capture path + hasDamage=false fallback) use the shared `sendBeginFrame` helper
- Backoff ceiling is 1.55s per frame (50+100+200+400+800ms), acceptable for transient contention
- beginFrame mode is Linux-only (`chrome-headless-shell` + `--enable-begin-frame-control`); macOS uses screenshot mode so the retry code path isn't exercised there
## Summary
- Parent-relative paths (e.g. `src="../file.wav"`) silently drop media from rendered MP4
- The compiler rewrites external paths to `hf-ext/` and copies files to the compiled directory, but both the audio mixer and video frame extractor only resolved against `projectDir` — never finding them
- Now checks `compiledDir` first (matching the file server's resolution order), then falls back to `projectDir`
- Fixes both `<audio>` and `<video>` elements with external paths
## Real-world context
Reported in Slack by Abhai — a TTS comparison video using `<audio src="../tts-voxcpm2.wav">` (audio file in parent directory, composition in subdirectory) rendered successfully but the output MP4 had no audio stream. The render completed without any error, silently dropping the audio.
## Testing
### Environment
- Linux (Ubuntu 20.04), ffmpeg 4.2
- Test composition: `subdir/index.html` with `<audio id="bg-audio" src="../test-audio.wav">`, WAV file at parent directory
### Before fix (main)
```
[AUDIO-DEBUG] element.src=hf-ext/tmp/hf-test-231/test-audio.wav
baseDir=/tmp/hf-test-231/subdir
[AUDIO-DEBUG] resolved srcPath=/tmp/hf-test-231/subdir/hf-ext/tmp/hf-test-231/test-audio.wav
exists=false
```
- Audio mixer tries `join(projectDir, "hf-ext/...")` → file doesn't exist at that path
- Output: **9.8 KB, video stream only** (confirmed via ffprobe)
- No error logged — audio silently dropped
### After fix (this branch)
```
[AUDIO-DEBUG] element.src=hf-ext/tmp/hf-test-231/test-audio.wav
baseDir=/tmp/hf-test-231/subdir
compiledDir=/tmp/.../compiled
[AUDIO-DEBUG] fromCompiled=/tmp/.../compiled/hf-ext/tmp/hf-test-231/test-audio.wav
exists=true
[AUDIO-DEBUG] resolved srcPath=/tmp/.../compiled/hf-ext/tmp/hf-test-231/test-audio.wav
exists=true
[AUDIO-RESULT] success=true, hasAudio=true
```
- Audio mixer checks `join(compiledDir, "hf-ext/...")` first → file found
- Output: **44.6 KB, video + audio streams** (confirmed via ffprobe)
### ffprobe comparison
| Branch | File size | Streams |
|--------|-----------|---------|
| `main` | 9.8 KB | `video (h264)` only |
| `fix` | 44.6 KB | `video (h264)` + `audio (aac)` |
### Path resolution flow
1. Compiler sees `<audio src="../test-audio.wav">`
2. Compiler resolves to absolute path, maps it to `hf-ext/tmp/.../test-audio.wav`
3. Compiler copies file to `compiled/hf-ext/tmp/.../test-audio.wav`
4. Audio mixer gets `element.src = "hf-ext/tmp/.../test-audio.wav"`
5. **main**: tries `join(projectDir, src)` → not found → silent drop
6. **fix**: tries `join(compiledDir, src)` first → found → audio mixed in
### Repro
```bash
mkdir -p /tmp/test/subdir
ffmpeg -f lavfi -i "sine=frequency=440:duration=2" /tmp/test/test-audio.wav -y
# Create subdir/index.html with <audio src="../test-audio.wav" ...>
cd /tmp/test/subdir && npx hyperframes render
ffprobe -v error -show_streams output.mp4 # video only on main, video+audio on fix
```
## Summary
- Adds `--format mov` to the render CLI for ProRes 4444 transparent video output
- ProRes 4444 with alpha is the industry standard for transparent video overlays, supported by CapCut, Final Cut, Premiere, DaVinci, and After Effects
- WebM VP9 alpha technically works but is ignored by all major video editors — only browsers decode it
- Adds MOV to the studio export dropdown alongside MP4 and WebM
## Transparency format comparison
| Format | Codec | Alpha | Video editors | Browsers | File size |
| --- | --- | --- | --- | --- | --- |
| **MOV** | ProRes 4444 | Yes | CapCut, Final Cut, Premiere, DaVinci, After Effects | No (won't play in browser) | Large (~5-40 MB) |
| **WebM** | VP9 | Yes | None (shows black) | Chrome, Firefox | Small (~200 KB) |
| **MP4** | H.264 | No | All | All | Small |
> **Note:** ProRes MOV files do not play in Chromium browsers — they are an intermediate/editing format, not a delivery format. Use [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video) to verify transparency works correctly.
## Changes
- **CLI**: Add `mov` to `--format` validation, examples, and output path logic
- **Engine**: `getEncoderPreset()` returns ProRes 4444 (`yuva444p10le`) for `mov` format; handle `.mov` in `applyFaststart` and `muxVideoWithAudio`; add `pix_fmt` to streaming encoder ProRes path
- **Producer**: Treat `mov` like `webm` for alpha capture (PNG frames, screenshot mode, `forceScreenshot`)
- **Studio**: Add MOV option to export format dropdown and render queue hook
- **Core**: Add `mov` to studio API types, render route, and mime helpers
- **Tests**: Add encoder preset tests for mov format (42 total, all passing)
## Usage
```bash
hyperframes render --format mov --output overlay.mov
```
## Test plan
- [x] `pnpm build` passes
- [x] `pnpm --filter @hyperframes/engine test` — 42 tests pass (2 new for MOV)
- [x] `oxlint` and `oxfmt` clean on all 12 changed files
- [x] End-to-end local render produces ProRes 4444 (`yuva444p12le`) with working alpha
- [x] Docker render with `--format mov` — ProRes 4444 confirmed via ffprobe
- [x] Studio dropdown shows MOV option in built JS
- [x] Transparency verified with [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video)
## Description
Adds proper BT.709 color space metadata and full→limited range conversion to H.264/H.265 encoding. Chrome captures frames in full-range sRGB (BT.709 primaries), but without explicit color tagging, players guess the wrong color space and range — causing color shifts across iOS/Android/desktop and crushed dark values that compound the gradient banding issue fixed in #222.
**What changed:**
| Setting | Before | After |
|---------|--------|-------|
| `color_space` | `bt470bg` (guessed) | `bt709` (explicit) |
| `color_primaries` | `unknown` | `bt709` |
| `color_transfer` | `unknown` | `bt709` |
| `color_range` | `pc` (full, wrong for H.264) | `tv` (limited, correct) |
| `time_base` | `1/15360` (varies by platform) | `1/90000` (fixed) |
**Approach:**
- BT.709 VUI params embedded via x264-params/x265-params (`colorprim=bt709:transfer=bt709:colormatrix=bt709`) — ensures the bitstream itself carries color info
- FFmpeg-level metadata flags (`-colorspace:v bt709`, etc.) — belt-and-suspenders
- `scale=in_range=pc:out_range=tv` filter converts Chrome's full-range output to TV/limited range
- VAAPI path chains the range filter with existing `format=nv12,hwupload`
- `-video_track_timescale 90000` for consistent cross-platform A/V timing (same as Remotion)
- VP9 and ProRes encoding unaffected
## Testing
- Verified via ffprobe: all 5 color metadata fields now correct
- Directly tested FFmpeg args produce expected output
- 40 engine tests pass (8 new: color metadata h264/h265, range filter CPU, VAAPI filter chain, GPU skip, VP9 skip, timescale)
- Builds cleanly, lint + format pass
Add aq-mode=3 (auto-variance adaptive quantization) to CPU H.264/H.265
encoding. This redistributes bits from bright/textured areas to dark flat
areas where color banding is most visible in 8-bit yuv420p output.
- standard/high presets: aq-mode=3 + aq-strength=0.8 + deblock=1,1
- draft (ultrafast): aq-mode=3 only (deblock too slow for ultrafast)
- GPU and VP9 encoders unaffected (have their own AQ implementations)
Adds 6 regression tests verifying the params are emitted correctly.
Fixes color banding on dark gradients (eval issue #3, prompts 3,5,10,14).
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
Addresses all 8 issues from the QA report to improve agent and user experience.
### P0 — Must Fix
- **Blank template broken captions**: Removed `compositions/captions.html` and its reference from the blank template. Every agent (10/10) hit 404 errors during render.
- **Inner-wrapper example**: Added a clear structural comment in the blank template showing the correct `class="clip"` + inner wrapper pattern.
- **Sub-composition introspection**: `hyperframes compositions` now reads external HTML files referenced via `data-composition-src` and shows their real duration/element count instead of `0.0s / 0 elements`.
### P1 — Fix Soon
- **Font mapping warnings**: Now lists all mapped fonts, suggests alternatives (use a mapped font, add @font-face, install locally), and links to docs.
- **Browser 404s**: Non-font "Failed to load resource" 404s now prefixed with `[non-blocking]` instead of `[Browser:ERROR]`.
- **Render concurrency**: Default workers increased from `cores/2` (max 4) to `cores*3/4` (max 6). Added `--concurrency` alias.
### P2 — Nice to Have
- **Transform conflict fix suggestion**: `gsap_css_transform_conflict` now suggests exact GSAP property replacements (e.g., `xPercent: -50, yPercent: -50`).
- **Upgrade --yes**: Now actually runs the install instead of just printing the command.
## Before / After
### Font mapping warning
**Before:**
```
[Compiler] No deterministic font mapping for: DM Sans
```
**After:**
```
[Compiler] No deterministic font mapping for: DM Sans
Mapped fonts: arial → inter, courier → jetbrains-mono, ...
To fix, pick one:
1. Use a mapped font name instead (see list above)
2. Add a @font-face block in your HTML with a local or hosted font file
3. Install the font locally on the render machine (Docker: add to Dockerfile)
4. Add an alias to FONT_ALIASES in deterministicFonts.ts (for contributors)
```
### Browser 404s during render
**Before:** `[Browser:ERROR] Failed to load resource: the server responded with a status of 404`
**After:** `[non-blocking] Failed to load resource: the server responded with a status of 404`
### Transform conflict lint
**Before:** `Fix: Remove the transform from CSS and use tl.fromTo...`
**After:** `Fix: Remove transform: translate(-50%, -50%) from CSS and replace with GSAP properties: xPercent: -50, yPercent: -50`
### Compositions command
**Before:**
```
overlay 0.0s 1920×1080 0 elements
```
**After:**
```
overlay 8.0s 1920×1080 2 elements ← compositions/overlay.html
```
## Test plan
- [x] All 422 core tests pass
- [x] TypeScript compiles cleanly (all 4 packages)
- [x] Full monorepo build succeeds
- [x] `hyperframes init --template blank` ships without broken captions reference
* fix(engine): suppress font-loading 404 noise in render console output
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(engine): downgrade resource 404s to buffer-only instead of suppressing
Address review feedback: instead of silently dropping "Failed to load
resource" errors (which could hide real asset failures), keep them in
browserConsoleBuffer for diagnostics but don't print to stdout. Real
asset 404s are still caught by the file server's own logging.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(engine): narrow 404 filter to font CDN domains and woff2 files only
Address review: filter was too broad and could suppress real asset
failures. Now only suppresses 404s matching fonts.googleapis,
fonts.gstatic, or .woff2 file extensions. Missing images, scripts,
and videos will still surface as [Browser:ERROR] in render output.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## What
Move the id-less media fix into the shared timing compiler so producer can resolve durations for sub-composition videos before inlining, then carry the merged result through engine parsing, regression coverage, and the regression Docker image used in CI.
This PR now does five concrete things:
- assigns stable ids to id-less media in core `compileTimingAttrs()` so unresolved duration injection can target them
- keeps the engine-side `parseVideoElements()` support for `video[src]` plus the newer `data-duration` / natural-duration fallback from `main`
- makes producer prefer sub-composition media metadata over the later inlined-document parse when the same media id appears in both places
- makes `sub-composition-video` a runnable regression test by fixing its metadata and checking in the missing `output/compiled.html` snapshot
- removes the stale `pnpm-workspace.yaml` copy step from `Dockerfile.test`, so regression CI builds the Bun-based test image from the current workspace layout
## Why
- media without an explicit `id` could not participate in unresolved-duration resolution early enough
- producer could lose the resolved sub-composition timing by overwriting it with the later inlined parse
- the regression fixture intended to cover this case was not actually running in CI because its `meta.json` was incomplete and the required compiled snapshot was missing
- the regression image definition still expected a deleted `pnpm-workspace.yaml`, so GitHub Actions failed before the test shard could start
Putting the id-generation step in core makes the behavior reusable instead of relying on producer-only HTML patching.
## How
### Shared compiler
- core `compileTimingAttrs()` now auto-assigns stable ids to id-less `video` / `audio` tags
- those generated ids are returned in `unresolved`, so `injectDurations()` can add `data-duration` and `data-end` to the same media element later in the pipeline
- added core tests that cover auto-id assignment and duration injection for generated ids
### Producer
- when producer combines `subVideos` / `subAudios` with the media re-parsed from the final inlined HTML, it now lets the sub-composition metadata win
- this preserves the resolved/clamped timing already computed for nested media instead of overwriting it with the later parse
- `sub-composition-video` now has valid regression metadata and a checked-in `output/compiled.html` snapshot so CI actually executes it
### Engine
- resolved the merge conflict in `videoFrameExtractor` by keeping the broader `video[src]` parsing from this branch and the `data-duration` / natural-duration fallback that landed on `main`
- added a focused engine unit test for videos without ids
### CI image
- `Dockerfile.test` now copies only `package.json` and `bun.lock` at the workspace root before `bun install --frozen-lockfile`
- this matches the current monorepo layout and removes the obsolete pnpm-era dependency on `pnpm-workspace.yaml`
## Test plan
- [x] `bun run --filter @hyperframes/core test`
- [x] `bun run --filter @hyperframes/engine test`
- [x] `bun run --filter @hyperframes/producer test --update --sequential sub-composition-video`
- [x] `bun run --filter @hyperframes/producer test --sequential sub-composition-video`
- [x] Browser check with `agent-browser` against the compiled fixture page (`http://127.0.0.1:8123/compiled.html`)
- [x] Clean tracked-only Docker build of `Dockerfile.test` with the PR version of the file applied
## Notes
- Latest regression workflow is green on `main`, but before this PR the `sub-composition-video` fixture was being skipped by the harness rather than exercised end to end.
- The CI Docker fix was validated from a tracked-only export to avoid local untracked worktree artifacts affecting the result.
Add @chenglou/pretext dependency and fitTextFontSize() utility that uses
canvas measureText to compute the largest font size that fits text within
a given width. Replaces character-count heuristics with actual font-aware
measurement.
- New fitTextFontSize() in @hyperframes/core/text, exposed on window.__hyperframes
- Generalized for all text elements (captions, titles, etc.), not just captions
- Unit tests (mocked pretext) + browser integration test (real Chromium canvas)
- Updated captions skill docs with usage, exit guarantee, and self-lint patterns
Co-authored-by: James <james.russo@heygen.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- **Lint rules** catch media elements missing `id` (renderer silently skips them), missing `src`, `preload="none"` (blocks renderer), and video nested in timed divs (freezes playback). Upgraded `video_nested_in_timed_element` from warning to error.
- **Compiler** strips `preload="none"` from media during compilation. Runs parallel, cached keyframe interval analysis via ffprobe — warns on sparse keyframes (>2s) that cause seek failures and audio/video desync. Suggested ffmpeg command preserves audio (`-c:a copy`).
- **Pre-render lint** lints `index.html` + all `compositions/*.html` sub-compositions before render via shared `lintProject()` helper. Warns by default; `--strict` blocks on errors, `--strict-all` blocks on errors + warnings.
- **Render orchestrator** logs a hint to retry with `--workers 1` when parallel capture times out on video-heavy compositions.
- **Refactor**: extracted `runFfprobe()` + `parseProbeJson()` helpers to deduplicate ~80 lines of spawn boilerplate across 3 ffprobe functions. Extracted `shouldBlockRender()` so strict flag tests exercise production code. Shared `lintProject()` used by both `lint` and `render` commands.
## Context
Discovered during a real composition build session where:
1. `<audio>` without `id` rendered silently (preview worked fine because runtime queries `[data-start]`, but renderer queries `[id][src]`)
2. `<video>` inside timed `<div>` froze on first frame
3. `preload="none"` caused 45s renderer timeout
4. YouTube clips with sparse keyframes from `yt-dlp --download-sections` caused audio/video desync
5. Parallel workers timed out on video-heavy compositions
## Test plan
- [x] Core: 365/365 tests passing (5 new lint tests)
- [x] Engine: 24/24 tests passing
- [x] CLI: 14/14 tests passing (7 lintProject + 7 shouldBlockRender)
- [x] Lint + format hooks pass
- [ ] Manual: create a composition with `<audio data-start="0" src="test.wav">` (no id) — verify `npx hyperframes lint` catches it
- [ ] Manual: run `npx hyperframes render --strict` with lint errors — verify it blocks
- [ ] Manual: run `npx hyperframes render --strict-all` with lint warnings — verify it blocks
npm's sigstore provenance verification requires package.json
repository.url to match the GitHub repo. Without it, publish
fails with E422 "expected to match https://github.com/heygen-com/hyperframes".