The seek/play/applyAfter wrapper functions in manualEdits.ts crashed
with "Cannot set property X which has only a getter" when the player
or timeline objects define seek/play as getter-only properties. This
prevented ALL manual edits (position, rotation, size) from persisting
to disk — the error thrown during applyCurrentStudioManualEditsToPreview
aborted the save queue.
Wrapped all three property assignments in try/catch so wrapping
gracefully degrades when the target object is non-configurable.
Verified: position edit (X=42px) now persists to
.hyperframes/studio-manual-edits.json and survives page refresh.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Motion panel stays opt-in via env var per product direction. Only
the Design panel is enabled by default.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The shared Puppeteer browser pool in getSharedBrowser() could throw a
30s TimeoutError during launch. This error propagated as an uncaught
rejection and killed the vite process, even though generateThumbnail
had its own try/catch — the browser launch promise rejected outside
that scope. Now getSharedBrowser itself catches launch failures and
returns null, so thumbnails degrade gracefully instead of crashing.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fixes and improvements based on power-user testing feedback:
1. Fix stale selection after style edits — handleDomStyleCommit now
calls refreshDomEditSelectionFromPreview after persisting, matching
every other commit handler. Without this, the PropertyPanel showed
frozen computedStyles after color/radius/shadow edits, making it
look like editing "didn't work." Also adds error handling around
the persist call.
2. Add rotation field to the Design panel Layout section — reads the
current rotation angle from the manual edit manifest and commits
via the existing handleDomRotationCommit handler.
3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now
defaults to true so the Motion tab is discoverable without env vars.
4. Color controls only when element has color — fill color section now
only shows when the element has an explicit non-transparent
background-color. Text color shows only when the element has a
color style. Prevents showing color pickers on elements where
color edits have no visible effect.
5. Exclude canvas from selection — added "canvas" to
DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the
preview or listed in the layer panel.
6. Multi-selection feedback — shows "N elements selected" with
guidance instead of the generic empty state when multiple elements
are selected.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Power-user audit fixes for the alpha studio:
- vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer
TimeoutError doesn't crash the entire vite dev server as an uncaught
rejection. Close the page on error to prevent browser session leaks.
- manualEditingAvailability.ts: enable motion panel and manual canvas
drag editing by default (were both false, undiscoverable without
knowing the env vars).
- PropertyPanel.tsx: show "N elements selected" feedback when multiple
elements are selected instead of the generic "Select an element"
empty state.
- RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render
export bar instead of hardcoding 30fps. Pass the user's choice
through to startRender.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Per @vai-bot's review on hf#641:
Important #1: dead `src=""` substitution sites
=============================================
Now that `bundleToSingleHtml` inlines the runtime IIFE by default, the empty
`src=""` placeholder is never emitted in the no-env-var path — the 5 downstream
substitution sites that grep for `src=""` were dead.
Two of them (studio dev server + studio vite preview) genuinely WANT the
placeholder so they can hot-reload a local /api/runtime.js endpoint without
re-inlining ~150 KB on every composition edit. Three of them (CLI validate,
snapshot, layout) were just doing the same inlining the bundler already does.
Resolution:
- Add a `runtime: "inline" | "placeholder"` option to `BundleOptions`. Default
is "inline" (matches the self-contained-bundle promise the function name
makes). The two studio surfaces explicitly pass `{ runtime: "placeholder" }`
to opt in.
- studioServer.ts + studio/vite.config.ts: pass the option, keep their
existing string-replace logic unchanged.
- validate.ts + snapshot.ts + layout.ts: delete the now-redundant runtime
substitution code (regex never matches the new inlined-runtime shape).
Important #2: joinJsChunks ASI hazard
======================================
The new helper appended `;` to chunks not already ending in `;` and joined
on `\n`. If a chunk ended with a `// line comment`, the appended semicolon
was eaten by the comment, leaving the next chunk's first statement attached
to the previous chunk's last expression — exactly the ASI hazard the helper
exists to prevent.
Fix: append `\n;` instead of `;` for chunks not already terminated. The
newline closes the line comment, the standalone `;` becomes the statement
separator. For typical chunks (already ending in `;`), output is unchanged
— still clean `\n`-joined chunks with no bare-semicolon lines.
Also added a trailing `;` to `wrapScopedCompositionScript`'s IIFE close
(`})()` → `})();`) so composition scripts join cleanly without falling
through to the `\n;` fallback.
New test: regression guard at the chunk boundary verifies every inline
script body in the bundle parses cleanly via esbuild even when a source JS
file ends with a line comment.
Verification
============
- `bun run --filter @hyperframes/core test` — 653/653 pass
- `bun run --filter @hyperframes/cli test` — 243/243 pass
- `bun run --filter @hyperframes/{core,cli,studio} typecheck` — clean
- `bunx oxfmt --check` + `bunx oxlint` on all touched files — clean
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>