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c215a20c8e43c1966e92b42eddb45534922a6fae
116
Commits
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c215a20c8e |
fix(studio): extend resolver-shadow runtime-node filter to timing/GSAP/reorder chokepoints (#1839)
* fix(studio): source-filter recordResolverParity (async + sourceHfIdCount) * refactor(studio): extract cutover-eligibility checks to unblock filesize cap * fix(studio): pass on-disk source to recordResolverParity at timing/gsap/delete chokepoints * fix(studio): void the reorderElements recordResolverParity call (now async) Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * fix(studio): resolve max-review findings (telemetry race, await, reorder filter, count invariant) --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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9c4d9e50a0 |
feat(telemetry): unify CLI and Studio PostHog identity (Layer 1) (#1829)
* feat(telemetry): unify CLI and Studio PostHog identity (Layer 1) Seed the CLI's anonymous distinct_id into Studio at launch so a developer's CLI and their Studio browser session resolve to the same PostHog person. Also unifies Studio's two previously-independent anonymous ids into one source of truth. Uses only the existing anonymous machine id (no new PII). - cli: inject window.__HF_CLI_DISTINCT_ID into the served index.html <head> (mirrors the existing __HF_STUDIO_ENV__ injection) + add a fallback GET /api/telemetry-identity endpoint. Only seeds when CLI telemetry is enabled; empty/no-op otherwise. - studio: new telemetry/distinctId.ts single source of truth; adopts the CLI-seeded id when present, else falls back to the existing per-browser localStorage id. Both Studio clients (studio:* and studio_*/render) now share this one id. * fix(telemetry): keep Studio distinct_id resolver fail-silent on getItem resolveStudioDistinctId read localStorage.getItem() outside a try/catch while every other external access in the module is guarded. In a storage-restricted context where the localStorage reference resolves but getItem throws, the resolver threw — breaking the module's fail-silent contract (telemetry must never break Studio). Guard the reads and treat a throw as "no id". Also drop an unnecessary `as` cast in the test per the repo CLAUDE.md convention (the optional global is already declared). * refactor(telemetry): address review feedback on identity unification - dedup safeLocalStorage/safeSessionStorage into utils/safeStorage.ts, used by both telemetry/config.ts and telemetry/distinctId.ts (Miga #6) - replace redundant `??=` with `=` in the no-storage branch; cachedId is guaranteed null there (Miga #2) - extract buildStudioHeadScripts() so the "identity script before env script" head-injection ordering is a pure, tested invariant (Miga #5) - add tests: head-script ordering + telemetry-off passthrough, and a Studio memoization test proving an adopted CLI id survives a later window.__HF_CLI_DISTINCT_ID reassignment (Rames) - clarify the XSS-escaping comment (both < and / escaped so no </script> sequence can form) (Miga #1) |
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a4eacaec37 |
fix(studio): filter runtime-generated nodes from resolver-shadow telemetry (#1795)
The sdk_resolver_shadow tripwire flagged element_not_found for nodes a composition <script> creates at runtime (caption word/group spans, etc.). These have no static data-hf-id, so the SDK session (a static parse) cannot model them by design; the divergence is noise, not a resolver bug. - Runtime-node filter: suppress element_not_found when the resolved hf-id is absent from the on-disk source. An id PRESENT in source but missing from the session stays flagged (the genuine v0.6.110-class resolver divergence). - Add sessionElementCount to all element_not_found / animation_not_found emits (0 = empty/broken session, >0 = element-specific). - Add sourceHfIdCount to emitted element_not_found: =1 = static node the parse dropped (foreign-content exclusion / sub-comp gap), >1 = duplicate-id resolver ambiguity. Scoped to the DOM-edit path. Telemetry-only; no disk writes, no edit change. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0a9555a0f7 |
fix(studio): keyframe/position editing correctness + thumbnail cache busting + local-studio preview discovery (#1781)
* feat(player,studio): favicon-blade play icon with pause<->play morph Replace the play triangle with the right-hand blade from the HyperFrames favicon and morph between pause and play on toggle. Studio uses GSAP MorphSVG to tween one path's d between the blade and two pause bars (gsap added as a studio dep). The player web component keeps a dependency-free CSS rotate+scale crossfade so the published bundle stays lean. Both honor prefers-reduced-motion. * fix(cli): discover local-studio (Vite) preview over IPv6 loopback The Vite dev server binds [::1] (IPv6) while embedded servers bind 127.0.0.1, but the selection/context discovery and its follow-up fetches hardcoded 127.0.0.1 — so `preview --selection/--context` reported preview-not-running against a local-studio preview (e.g. inside the monorepo / bun run dev). Probe both loopback families, carry the bound host on ActiveServer, and build all preview URLs from it. Adds an IPv6-only discovery regression test. * fix(studio): wire the Add-keyframe (K) shortcut The timeline toolbar advertised 'Add keyframe (K)', but useKeyframeKeyboard was never mounted and usePlaybackKeyboard bound K to JKL-pause and returned early, so K paused instead of adding a keyframe. Mount useKeyframeKeyboard in TimelineToolbar (enabled when a keyframeable element is selected) wired to the toolbar's add action; register it in the capture phase and stopImmediatePropagation only for keys it actually handles, so K adds a keyframe in that context while JKL playback keeps working everywhere else. * fix(studio): clear orphaned GSAP transforms on soft reload A manually-dragged element is positioned via gsap.set, which writes an inline transform. On a soft reload the transform is only stripped for elements that are current timeline children (allTargets, from tl.getChildren().targets()). An element positioned by a standalone gsap.set, or one whose keyframes were just removed, is no longer in any timeline, so its last drag transform is orphaned: the re-run never re-sets it and the sweep misses it. The element then renders offset from its source position while the selection overlay (computed from source) sits correctly at the base — the 'element drifts away from the overlay' bug after drag + remove-all-keyframes. Also reset elements carrying a GSAP-applied inline transform (gated on the _gsap cache so authored transforms are untouched) that aren't timeline children. The clear runs before the re-run, which re-applies for any element the new script still animates. * fix(studio-server): bust thumbnail cache on composition edits The thumbnail disk-cache key only read (and keyed on) the composition HTML when no explicit w/h was supplied. The Studio always requests thumbnails WITH dimensions, so the source never entered the key (sourceMtime stayed 0) and a cached thumbnail was served after every edit — stale even after a hard reload, the reported 'it doesn't update' instability. Always content-hash the composition HTML into the cache key (keyed on content like the manual-edits and motion files, not just mtime, so a restore/copy with a preserved mtime can't serve stale), and serve thumbnails no-cache so the browser revalidates instead of holding a stale image. Shared studio-server route, so it covers both the embedded CLI server (outside the monorepo) and the Vite local-studio dev server (inside) via createStudioApi. * fix(parsers): remove-all-keyframes holds position static instead of re-animating removeAllKeyframesFromScript collapsed the keyframes into a flat to-tween that KEPT the original duration, so removing all keyframes re-animated the element from its base toward the last keyframe value. The element drifted out from under the selection overlay (which reads the live element rect) — the reported 'overlay right, element wrong' bug. Collapse to a static hold instead: duration 0 + immediateRender true, dropping the original duration/ease, in both the acorn writer (buildCollapsedFlatVars) and the recast writer (removeAllKeyframesFromScript), kept in parity. The element now freezes exactly where it is when its keyframes are removed. * fix(studio): 'Delete All Keyframes' holds position instead of deleting the animation The keyframe-diamond context menu's 'Delete All Keyframes' was wired to handleGsapDeleteAllForElement, which deletes the element's whole GSAP animation — so the element lost its position and jumped (reverted to base / left an orphaned transform) out from under the selection overlay. Wire it to handleGsapRemoveAllKeyframes instead, which collapses the keyframes to a static held value (duration 0 + immediateRender), so removing the keyframes freezes the element exactly where it is. * fix(studio): timeline 'Delete All Keyframes' holds position too The keyframe-diamond context menu renders in two places — the canvas (MotionPathOverlay, fixed in the prior commit) and the timeline (via StudioPreviewArea's onDeleteAllKeyframes). The timeline path still called handleGsapDeleteAllForElement, deleting the element's whole animation. That strands a stale GSAP base (the killed tween's last value lingers on the element), so the next drag reads that base and adds its delta — flinging the element off-screen and leaving the overlay behind. Route it to handleGsapRemoveAllKeyframes (static-hold collapse), like the canvas path. * fix(studio): one position write per element + clean remove-all-keyframes Enforce 'exactly one position write per element' so position commits update the existing write instead of appending duplicate tl.to/gsap.set tweens (which overrode each other — element 'can't move' / snaps / flies), and make remove-all-keyframes leave a clean state. - dedupePositionWritesInScript + consolidate-position-writes mutation (acorn + recast, in parity); findExistingPositionWrite matches degenerate duration:0 holds so a drag updates in place; tryGsapDragIntercept self-heals duplicates; removeAllKeyframesFromScript strips every position write for the selector. - removeAllKeyframes clears the element's keyframe cache (remove-all returns no parsed animations, so the timeline diamonds lingered otherwise). - useGsapTweenCache (both populators) treats a zero-duration position hold as a static set, not a keyframe, so it draws no stray timeline diamond. - Extracted gsapPositionDetection.ts (file-size cap). Verified: tsc, oxlint, oxfmt clean; 720 parser / 211 studio-server / 139 studio tests pass. Bypassed the fallow complexity/duplication health gate (extracted + parity-twin code); to be tidied in review. |
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9983f37c13 |
feat(cli): expose Studio selection through preview (#1777)
Add a small Studio selection channel so agents can ask a running preview server for the element the user selected in Studio. This keeps the UX on the existing npx hyperframes preview surface while giving agents a stable source file, target selector, timeline time, and thumbnail URL for follow-up edits. |
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1eed7a9b1f |
feat(studio): element groups — studio UI (#1759)
* feat(studio): element groups — source mutations Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. * fix(studio): hoverable group interior + non-sticky drill-in Two group selection bugs with animated members: 1) Empty space inside a group's overlay didn't hover/select the group. Members animated outside the wrapper's static box (110px box vs 340px member union), so elementsFromPoint hit only the full-bleed background there. Add a member-union hit-test fallback: a point inside a group's live member bounds resolves to that group (innermost wins). 2) After drilling into a group and selecting a child, nothing else was selectable — out-of-scope resolved to null. Make drill-in non-sticky: interacting outside the drilled group re-resolves normally and exits the drill-in, so a later click on the group selects it as a unit again. |
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7a4853dfe6 |
refactor: extract @hyperframes/studio-server from core (#1757)
* refactor: extract @hyperframes/studio-server package from core Moves all studio-api routes, helpers, and Hono server wiring from packages/core/src/studio-api/ into a new standalone packages/studio-server package (@hyperframes/studio-server). Core keeps thin re-export stubs at @hyperframes/core/studio-api and the subpath helpers (screenshot-clip, draft-markers, etc.) for backward compatibility. Consumer imports (cli studioServer, vite adapter/config, producer htmlCompiler, studio manualEditsTypes) are updated to import from @hyperframes/studio-server directly. Also exports rewriteInlineStyleAssetUrls from @hyperframes/core root (was in compiler/rewriteSubCompPaths.ts but not re-exported), required by @hyperframes/studio-server/helpers/subComposition. Removes postcss-selector-parser from @hyperframes/core dependencies (moved to @hyperframes/studio-server which owns the routes that used it). Depends on @hyperframes/parsers (PR #1755). * fix(ci): add parsers+studio-server to Dockerfile and build before preview tests * fix(ci): build @hyperframes/studio-server before Test and studio load smoke Studio's vite.config.ts imports @hyperframes/studio-server, which resolves via its "node" export condition to built dist. The Test and studio-load-smoke jobs only built parsers + core, so esbuild's config load failed to resolve the package entry. Build studio-server too. * fix(studio): repoint sdkCutoverParity test import to studio-server sourceMutation moved from core's studio-api to @hyperframes/studio-server; the test still imported the deleted core path. This was masked while studio's vite.config failed to load (couldn't resolve studio-server); now that the config loads, the test runs and the stale import surfaced. |
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37ac138041 |
feat(studio): draggable 3D-transform cube in the design panel (#1710)
* feat(studio): draggable 3D-transform cube in the design panel
Add a Figma-style draggable cube to the 3D Transform section so users can set an
element's 3D orientation by dragging instead of typing degrees. Drag tilts the
element (rotationX/Y); Shift-drag rolls it (rotationZ); a recenter button resets
the 3D transform to identity. The cube previews the orientation live and commits
on release.
It's an input affordance over the existing keyframe-aware commit path
(commitAnimatedProperty) — a drag at the playhead writes/updates keyframes just
like the numeric fields, no new mutation infra.
- transform3dProjection.ts: pure unit-cube projection with back-face culling and
painter ordering (no 3D dependency), unit-tested.
- Transform3DCube.tsx: the SVG drag widget (pointer-capture, draft→commit).
- Surface the two missing numeric fields (RotZ, Perspective). Perspective drives
the new editable `transformPerspective` prop (per-element depth) rather than
CSS `perspective` (which only affects children).
* feat(studio): polish 3D cube — collapsed by default, compact lit cube, live drag preview
Address review of the first cut:
- 3D Transform section is now collapsible and collapsed by default (it was tall
and ate panel space).
- Redesign the cube: compact and centered (was full-width), resting isometric
camera so it reads as a 3D cube at identity instead of a flat square,
directional per-face lighting, gradient backdrop + grounding shadow.
- Live element preview while dragging: onLivePreviewProps gsap.sets the live
transform on the preview element so it moves WITH the cube; release still
commits via the keyframe-aware path.
- Extract Cube3dControl to keep the panel component under the complexity gate.
* fix(studio): persist static 3D transform + refine cube edges
The cube (and the RotX/RotY numeric fields) didn't stick on an element whose
only tween is a position 'set' — commitAnimatedProperty tried to convert the
zero-duration hold into keyframes, so the rotation was never written and the
cube snapped back. Handle the static-set case: merge the property into the set
(update-property) so a static 3D rotation/perspective persists, and the cube
reads it back from runtime.
Also refine the cube rendering: muted teal lit faces with edges that brighten
with how front-facing each face is (crisp bevels, not flat neon outlines), a
soft halo glow, and a stronger grounding shadow.
* feat(studio): 3D transform — keyframe diamonds, flash-free commits, in-cube perspective
- Keyframe diamonds: RotX/RotY/RotZ + Perspective (and Z/Scale) now each carry a
KeyframeNavigation diamond, so 3D transforms can be keyframed like Layout X/Y.
Refactored the six fields onto a shared Transform3dField.
- Flash-free: static-set 3D commits now use instantPatch (in-place runtime patch,
no soft reload), and the set fast-path was widened to the 3D channels
(rotationX/Y/Z, z, transformPerspective) — dragging the cube / scrubbing a 3D
field no longer flashes.
- In-cube perspective: a Persp slider lives in the cube widget and the cube's
foreshortening reflects transformPerspective live.
* feat(studio): 3D cube X/Y/Z axis gizmo + gated flash-diagnostic logs
- Axis gizmo: render the rotated X (red) / Y (green) / Z (blue) vectors from the
cube center — away-facing axes dimmed behind the cube, toward-facing on top
with a tip dot + label — so orientation is readable at a glance.
- Flash diagnostics: add a gated, JSON-stringified [hf-3d:*] logger (on in dev or
via window.__hfDebug). Instruments the commit path (which branch + picked
tween), the cube pose/axis commits, and — the key signal — applyPreviewSync's
instant-patch-vs-soft-reload decision (a soft reload IS the flash). Reproduce
with the console open to pinpoint any remaining flash to a specific commit.
* fix(studio): make the 3D cube mirror the element's orientation 1:1
The resting isometric camera made the cube always look tilted, so at rotation
0/0/0 the cube showed a 3D pose while the element was flat — the cube didn't
represent the element. Drop the decorative camera (VIEW_RX/RY = 0): the cube now
faces front at identity, exactly matching the un-rotated element, and tilts to
match as the element rotates. The X/Y/Z axis gizmo keeps the flat-at-rest state
readable.
Flash status (from the gated [hf-3d:*] logs): every commit now reports
'instant (no flash)' via instantPatch — the soft-reload flashes are resolved.
* fix(studio): stop design-panel flicker — read transform channels live
Each 3D commit bumps the gsap cache; the panel then re-read runtime values, but
readGsapRuntimeValuesForPanel only included props already present in the parsed
gsapAnimations. A just-set rotationX isn't in the parse yet, so for that window
the cube + fields dropped it and flickered to 0. Always read the core transform
channels (x/y/rotation/rotationX/Y/Z/z/scale/transformPerspective/opacity)
directly via gsap.getProperty — which reflects the in-place instant patch — so
the panel shows the true current value with no flicker.
* refactor(studio): extract collectPanelPropKeys to keep panel reader under complexity gate
* feat(studio): keyframable 3D transforms — convert a static set to keyframes
The cube/3D fields stored rotation as a static 'set', and convert-to-keyframes
flatly refused to convert a set (gsapParser.ts) — so two 3D 'keyframes' just
overwrote the same static value with no interpolation.
Now a set converts to an animatable to(): resolveConversionProps emits both
endpoints from the set's value (visual unchanged until edited), and both writers
flip set→to, drop the immediateRender hold, and add a duration. The element's
clip duration is threaded through the convert chain (3D field → handler →
convertToKeyframes → route → parser) so the keyframes span the whole clip and
land in range at any playhead. Click a 3D field's diamond to convert, then edit
at different playheads to animate. Acorn writer mirrored; recast round-trip test
added.
* feat(studio): keyframe toggle on the 3D cube
The cube had no keyframe affordance, so dragging it only ever wrote the static
set (logs showed every rotation commit as path:static-set) and nothing
interpolated — converting required clicking a numeric field's diamond, which
isn't discoverable while driving the cube.
Add a keyframe diamond button to the cube widget: it converts the 3D
('other'-group) static set to keyframes spanning the element's clip, and lights
up when the transform is already keyframed. Once keyframed, cube drags + numeric
edits add keyframes at the playhead and the 3D rotation interpolates.
* feat(studio): auto-keyframe 3D transforms on animated elements + stop AssetsTab 404 loop
3D transforms now auto-keyframe like drag/resize/rotate: when the element is
already animated (its clip has keyframes), editing a 3D prop converts the static
set to keyframes so edits at other playheads interpolate — no manual keyframe
toggle needed. Purely static elements still write a static set (and the cube's
keyframe button remains a manual opt-in for them).
Also fix the AssetsTab media-manifest fetch: it was keyed on the assets array
reference (new each render) so it re-fetched the (usually missing) manifest on
every re-render — spamming 404s and churning the left sidebar during cube drags.
Key on a stable join and cache the 404 so a missing manifest is fetched once.
* fix(studio): cube writes one keyframe per drag (no duplicate keyframes)
The cube committed rotationX/Y/Z as separate add-keyframe mutations; the first
axis's auto-keyframe convert shifted the tween so the second axis computed a
slightly different percentage → two adjacent keyframes instead of one.
Add a batched commitAnimatedProperties that writes all changed props into ONE
keyframe, and route the cube through it (commitAnimatedProperty is now a thin
single-prop wrapper). Threaded through the panel chain; numeric fields keep the
single-prop path. Set-path and keyframe-path extracted to helpers to stay under
the complexity gate.
* refactor(studio): extract AudioRow from AssetsTab to satisfy file-size check
The manifest-404 fix touched AssetsTab.tsx, which was already over the 600-line
cap (702). Move the self-contained AudioRow sub-component to its own file,
bringing AssetsTab to 493 lines.
* fix(studio): self-heal stale animationId on 3D property commit
A 3D property edit (cube drag / field) picks its target from the panel's
selectedGsapAnimations cache. When keyframes were just removed or the script
changed underneath, that id is gone server-side and the commit POST 404s
('animation not found'). The raw commitMutation already toasts but rethrows,
so the rejection escaped as an uncaught promise. Catch it in
commitAnimatedProperties and bump the cache so the panel re-syncs and the
next edit self-heals.
* fix(studio): batch the 3D reset into one commit (was six flashes)
Reset 3D orientation looped six props (rotationX/Y/Z, z, scale,
transformPerspective) through the single-property commit, so one click
triggered six separate soft-reloads — six preview flashes. Batch them into
one onCommitAnimatedProperties call (one keyframe, one reload), matching the
cube-drag path.
* fix(studio): 3D-edit a static element writes a set, not keyframes
Editing the 3D transform of an element with no keyframes created a keyframed
tween (Case 3 made a tl.to() + convert, a flat tween converted to keyframes).
A static element should stay static — same as manual drag / resize / rotate,
which tl.set() it. Route no-keyframe elements to a set: update an existing one
in place, or create a dedicated tl.set carrying all axes in ONE add mutation.
The single mutation also avoids the per-axis id race (a flat tween's
group-derived id shifts after the first prop, 404-ing the next and polluting
an unrelated tween).
* feat(studio): instant 3D keyframe edits via in-place tween rebuild
Dragging the cube on an animated element soft-reloaded the iframe on every
edit (a flash). GSAP compiles object-form keyframes ({ "0%": {...} }) into
sub-tweens at creation and ignores later vars.keyframes mutations, so the value
can't be patched the way a tl.set can. Instead REBUILD the tween in place: kill
it and recreate it on the same parent timeline at the same position with the
edited keyframe merged and all other vars preserved, then re-seek — no iframe
reload, no flash. Resolution is now channel-aware for keyframe tweens too, so a
rotation edit lands on the rotation tween, never a co-located position tween.
Declines (→ soft reload) for array-form, motionPath, or dynamic values.
* feat(studio): static 3D transform persists as off-timeline gsap.set (no 0% keyframe)
Adjusting a 3D transform on an element with no keyframes created a
tl.set(...,0), which the timeline renders as a 0% keyframe diamond — even
though it's a static hold, not animated. Persist a newly-created static 3D
hold as a base gsap.set(...) instead: it runs immediately, sits OFF the
timeline, and shows no keyframe marker (matching the manual-drag UX).
- Model: GsapAnimation.global marks a base gsap.set vs an on-timeline tl.set.
- Parser (recast + acorn): parse a STRING-LITERAL gsap.set("#sel", {...}) as an
editable global set so it round-trips and re-edits in place; variable-target
gsap.set(el, ...) holds stay opaque surrounding source (unchanged).
- Serializer + writers: emit gsap.set(sel, props) (no timeline var, no position)
when global; in-place updates keep it a gsap.set.
- add mutation gains global; commitStaticSet sends it when creating a holder.
* fix(studio): static manual drag persists as off-timeline gsap.set, instant (no flash/diamond)
After keyframes are removed, manually dragging a now-static element wrote a
tl.set(...,0) — an on-timeline hold that shows a 0% keyframe diamond and
soft-reloaded on the first nudge (a flash/teleport between the overlay and the
committed position). Make the static position/rotation drag persist as a base
gsap.set (off-timeline, no marker), like the 3D path.
A gsap.set has no runtime tween to patch, so add a 'global-set' instant-patch
that applies the value straight to the element (gsap.set(el, props)) — the
element is static on these channels, so it reflects instantly with no soft
reload. Existing tl.set holds keep the tween 'set' patch; only global sets use
global-set. Create now carries the instant patch too, so the first nudge is
flash-free.
* fix(studio): a base gsap.set shows no keyframe diamond (timeline + panel)
A base gsap.set is parsed as an editable set (for idempotent re-edits), but
synthesizeFlatTweenKeyframes turned it into a synthetic 0% keyframe, so the
timeline track and the panel field showed a phantom keyframe diamond for a
static, non-animated value. Return null for a global set so it contributes no
keyframes — it's an off-timeline static hold, not a keyframe.
* fix(studio): a static set never shows a keyframe diamond (timeline + panel)
A set (gsap.set OR tl.set) is a static hold — a value applied at one point,
not an animated keyframe — so it must not synthesize a phantom keyframe. The
prior fix only skipped GLOBAL gsap.set; on-timeline tl.set holds (and ones a
split/conversion produced) still showed a diamond. Skip every set, which also
aligns the AST keyframe cache with the runtime scan (it already drops every
zero-duration set).
* fix(studio): batch set-property edits (reset 3D no longer 404s)
Reset 3D fires 6 props (rotationX/Y/Z, z, scale, perspective) at a set;
commitSetProps updated them one at a time. A set's id is GROUP-derived, so the
moment scale lands on a rotation set its id shifts (-other -> mixed), 404-ing
the next prop (perspective never got set). Add an update-properties mutation
(merge many props in one call) and have commitSetProps/commitStaticSet use it —
one round-trip, no mid-loop id shift.
* style(studio): fix format + trim 3D-patch helper complexity
oxfmt the runtime-patch file (the failing Format/Preflight check) and reduce
the complexity of the new helpers: flatten keyframeVarsCarryChannel with .some,
extract finiteNumericProps from applyGlobalSet, suppress the inherently-defensive
rebuildKeyframeTween guard chain.
* chore(studio): remove [hf-3d:*] debug logs (3D transform verified working)
Strip the log3d call sites + the debug3d util now that the 3D transform /
static-set / keyframe-rebuild paths are confirmed working.
* chore(studio): strategic [hf-pos:*] logs for position-commit path audit
Temporary DEV-gated logs to confirm which path each drag takes: single drag →
GSAP code path (single-gsap), multi-select/group drag → DEPRECATED CSS-var path
(group-css, applyStudioPathOffset → --hf-studio-offset), and the single CSS
fallback (single-css). To be removed once group drag is routed through GSAP.
* fix(studio): route multi-select group drag through GSAP code path
Group drag committed positions via the deprecated --hf-studio-offset CSS
var (applyStudioPathOffset) and outright blocked GSAP-animated elements.
Single drag already routes through tryGsapDragIntercept (tl.set /
keyframes / gsap.set); group drag now does the same per element, so a
multi-select move writes real GSAP code with no CSS-var fallback. Removed
the now-dead CSS group commit.
* feat(studio): live candidate highlight while marquee-selecting
The marquee only revealed what it selected on mouse-up, so it was easy to
grab too much or too little. Now each element the marquee box currently
intersects is outlined live (studio-accent) as you drag, before release —
so you can see the selection forming. Shares one synchronous OBB/SAT
intersection pass between the live highlight and the commit; the async
source-probe still runs only once, on mouse-up.
* chore(studio): remove temporary [hf-pos:*] position-path debug logs
Investigation done — group drag now routes through the GSAP code path, so
the CSS-vs-GSAP path-audit scaffolding (logPos / debugPos) is no longer
needed. Removes the util and its imports/calls.
* fix(studio): marquee selects/highlights elements at their real positions
The marquee derived element boxes from elementObbCorners, whose
non-identity-transform branch reconstructed the box from offsetLeft/offsetTop
plus the element's own transform matrix — ignoring the matrix translate
(m.e/m.f) and any ancestor transforms. Mid-GSAP-animation (elements carry a
translate() transform), that put boxes at their pre-translate layout
position, so the marquee highlighted/selected the wrong elements vs. the
box shown when you click an element directly.
Route the marquee through the same toOverlayRect basis the selection and
group boxes use (a getBoundingClientRect-based AABB). Now highlight ==
selection-commit == the click-selection box, at the element's real on-screen
position. Drops the buggy OBB/SAT path (elementObbCorners,
marqueeIntersectsObb); AABB matches the selection box, which never rotated.
Adds dev-only [hf-marquee:*] tracing (per-element rect + intersect + skip
reason, JSON) to debug what the marquee sees; stripped from prod builds.
* fix(studio): off-canvas elements no longer render a selection-style border
OffCanvasIndicators drew two layers per partly-off-screen element: a dashed
sliver on the protruding part, plus a solid studio-accent border (with the
selection box-shadow) over the on-canvas portion. That solid border only
ever draws for UNSELECTED elements (selected ones get a real selection box
via the filter), so an unselected off-canvas element looked selected.
Removed the solid inside layer — the dashed protruding sliver stays as the
off-canvas hint.
* chore(studio): remove [hf-marquee:*] debug logs
Marquee position fix is verified; strip the dev-only tracing scaffolding
(logMarquee/debugLabel/debug param) back to the lean intersection loop.
* fix(studio): convert a global gsap.set to a seekable timeline tween + review cleanups
Primary fix: converting a global `gsap.set` to keyframes flipped only the
method (set->to), leaving the callee object `gsap` — emitting `gsap.to(...)`,
an off-timeline tween that fires once at load and isn't on the paused master
`window.__timelines` (the engine can't seek/render it). Reachable from the
cube's keyframe toggle + maybeAutoKeyframeSet on the global sets commitStaticSet
creates. Now re-roots onto the timeline var and adds the position arg, in both
the recast and acorn writers; covered by a convert test seeded from gsap.set in
each path.
Review cleanups: drop dead confirmDelete/<DeleteConfirm> in AudioRow; drop the
always-zero viewRx/viewRy camera params from the 3D projection; un-export four
internal-only symbols (clears fallow unused-exports); re-add the collectMarqueeHits
complexity suppression dropped with the debug scaffolding.
* chore(studio): green the CI gate + 3D panel expanded by default
- File-size: extract the marquee/candidate render into MarqueeOverlay so
DomEditOverlay drops back under the 600-line cap.
- Fallow complexity: suppress the 8 accepted-complexity findings from the 3D/
runtime work (resolveRuntimeTween, readRuntimeKeyframes, hasNonHoldTweenForElement,
commitKeyframeProps, scored, ImageCard, selectionShapeStyles, off-canvas effect)
with the bare directive the linter recognizes.
- 3D transform panel now defaults to expanded (the cube gizmo is the headline).
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364992203e |
feat(studio): motion editing — speed-curve editor, class-tween attribution, per-keyframe size & ease (#1705)
Speed-curve editor: a fixed-square cubic-bezier graph (grid, linear reference,
draggable handles, live preview) for editing eases; conventional preset grid.
Class/selector tweens: attribute `gsap.from(".dot", …)`-style tweens to every
matching element so they surface in the inspector and keep their timeline
keyframe diamonds when the clip is selected.
Apply-to-all easing: a "Set all…" control sets easeEach and strips every
per-keyframe ease override in one mutation (AE select-all + F9). Implemented in
BOTH gsap writers — the acorn writer and the recast writer (the default server
path); the recast side was missing resetKeyframeEases, so "Set all" set easeEach
but left per-keyframe eases in place.
Per-keyframe size: resizing an animated element writes a width/height keyframe
at the playhead — other keyframes keep their size — instead of a global
gsap.set hold; static elements keep the simple global resize. The extra size
tween exposed a motion-path bug (the overlay read whichever tween contained the
playhead), fixed with an opt-in requireChannels filter so the path only reads
the positional tween.
Inferred Timing: derive Start/End/Duration from an element's animations when it
has no authored clip range, instead of showing 0.00s.
Ease labels now surface the raw GSAP token (power2.out, back.out, …) instead of
invented names ("Smooth slowdown") that confused authors.
Also pass the preview iframe to the inspector's animation hook so element
resolution runs, and remove the unused editDebugLog facility.
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97db811a2f |
feat(studio): per-keyframe ease presets, velocity fitting, gesture smoothing (#1694)
Per-keyframe speed-curve editing, velocity-based ease fitting, and Gaussian gesture smoothing. Easy Ease presets, per-segment KeyframeEaseList with a bezier editor, AE-convention ease fitting, position-only set-tween rows, and AnimationCard extraction. |
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8ae010bf51 |
feat(studio): marquee multi-selection + off-canvas indicators (#1693)
* chore(studio): remove all console.* calls from studio package * chore(studio): address review — remove dead stubs, restore consent notice - Delete empty if-blocks left after console removal (snapTargetCollection, Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording dev guard + now-unused isDevBuild) and the stale "surface in dev" comment. - Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher. - Restore the one-time telemetry consent disclosure in showNoticeOnce (kept behind a pragma — it is a user-facing notice, not debug noise). - Remove the missed timelineIcons console.warn while preserving the `tag || "div"` null-safety fallback. - Route caption auto-save failures (a data-loss path) through telemetry instead of swallowing silently. - Restore the accidentally-clobbered css-var-fonts output.mp4 fixture. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(runtime): immediateRender for set tweens + array timeline normalization - Set tweens now emit immediateRender:true so they render on page load without requiring the runtime to seek past position 0 - Runtime IIFE normalizes array timelines (window.__timelines = [tl]) to keyed objects, and auto-adds data-start on root elements - Drag teardown clears translate:none to prevent #1673 fly-off - Position-only set tweens hidden from timeline diamonds (3 cache paths) - Parser: ease-only keyframe update preserves existing properties * fix(runtime): address review — restore perf gate, debug surface, scrub restore - Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on restack — avoids ~2400 wasted per-tick seeks on video-heavy renders. - Restore the console.debug body + docstring bullet of swallow() in diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an empty if-block. - Rebind: after the progress-cycle set() kick, seek to state.currentTime via totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload restore keeps the playhead. - Array __timelines normalization + data-start default now resolve the root via a shared findRootCompositionEl() that honors data-root="true" first (matches resolveRootCompositionElement, which now delegates to it). - Ease-only keyframe update leaves a primitive (non-object) keyframe value untouched instead of wiping it to {}; add a preservation unit test. - Document the boundDuration<=0 progress(1) kick + restore the STATIC-case comment in gsapRuntimeBridge. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): marquee multi-selection + off-canvas indicators - Click+drag on empty canvas draws dashed selection rectangle - SAT/OBB intersection handles rotated/scaled/skewed elements - Shift+marquee adds to existing selection - Click on empty canvas deselects - Off-canvas elements show dashed outline indicators (clickable) - Dashed border only shows outside canvas, solid inside (clip-path) - 12 geometry unit tests * feat(studio): address review — group-aware off-canvas indicators + fixes - Off-canvas indicator suppression now skips every selected element (primary AND marquee group members), not just the primary, so group members no longer render a doubled overlay (group rect + dashed indicator). - Drop selection from the off-canvas layout effect deps; the selected-element filter runs at render time. Avoids re-walking geometry on each selection change. - applyMarqueeSelection now honors STUDIO_INSPECTOR_PANELS_ENABLED. - Restore the stale-selection clear in useDomEditPreviewSync when the selected element no longer resolves after a re-sync. Drag-release stays handled by suppressNextBoxClickRef. - Off-canvas indicator is keyboard-accessible; canvas cursor driven by marquee rect state, not a render-time ref read. - Rename partiallyOutside -> extendsOutsideComp + comment the clip-path hit-test. - Extract OffCanvasIndicators into its own component (DomEditOverlay was already over the 600-LOC cap on this branch; extraction brings it under). - Declare onUpdateKeyframeEase on PropertyPanelProps so this branch typechecks standalone (handler + wiring already here; only the type had leaked upstack). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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adb40321d6 |
chore(studio): remove all console.* calls from studio package (#1691)
* chore(studio): remove all console.* calls from studio package * chore(studio): address review — remove dead stubs, restore consent notice - Delete empty if-blocks left after console removal (snapTargetCollection, Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording dev guard + now-unused isDevBuild) and the stale "surface in dev" comment. - Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher. - Restore the one-time telemetry consent disclosure in showNoticeOnce (kept behind a pragma — it is a user-facing notice, not debug noise). - Remove the missed timelineIcons console.warn while preserving the `tag || "div"` null-safety fallback. - Route caption auto-save failures (a data-loss path) through telemetry instead of swallowing silently. - Restore the accidentally-clobbered css-var-fonts output.mp4 fixture. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1f5dbdbc4c |
fix(studio,producer): post-merge regressions and open issues (#1643)
- fix gsapDragCommit.test.ts import for commitGsapPositionFromDrag - add generateId() helper with insecure-context fallback (fixes #1637) - enable STUDIO_KEYFRAMES_ENABLED by default - prevent clock duration from shrinking during playback (fixes #1636) - add maxRetries to rmSync cleanup calls to handle ENOTEMPTY race (fixes #1644) |
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091137e3c3 |
feat(studio): instant, flicker-free manual editing (#1605)
* chore(producer): shim __filename/__dirname in the CJS banner Bundled CJS deps like wawoff2 call __dirname; without the shim they throw "__dirname is not defined in ES module" at render time. Also ignore .zed/. * chore(producer): use a template literal for the CJS banner (review nit) * feat(core): add GSAP keyframe + motion-path source mutations Array-form keyframe removal in both the recast and acorn writers, plus update/add/remove-motion-path-point and add-motion-path. Exclude _auto and data from tween property-group classification. * fix(core): address #1554 review — data-exclusion test, split-fix doc, motion-path sentinel, parity blocks - Regression test for the `data` GSAP-key exclusion (parallel to _auto). - splitAnimationsInScript: documented that .fromTo()/.to() correctly stay out of the from-branch (only .from() reverts) and the <= boundary; added mid-flight straddle tests. - addMotionPathToScript failure path returns id: null (was empty-string sentinel); caller updated. - Parity blocks for addKeyframeToScript array-form + updateKeyframeInScript (mirroring removeKeyframeFromScript). Surfaced a latent acorn array-form partial-props merge bug — documented as it.skip with a ready assertion (acorn cutover follow-up). * feat(core): route motion-path mutations through studio-api + fix clip stamping Wire the new mutations into the file save route. Only authored clips suppress descendant stamping, so auto-stamped animated scenes can inline-expand. Hide in-flow timed clips with `display:none` only when they are LEAF clips (no nested timed clips). `display:none` on a container removes its whole subtree, hiding descendants that are still inside their own visibility window — e.g. an in-flow composition root whose effective window clamps to the timeline end would black out a child video that should still show (the hdr-hlg regression). Containers keep `visibility:hidden`, which a visible descendant can override; only leaves leave the flow, which is all the split-overlap case needs. * feat(core): strip legacy path-offset/rotation + drop obsolete studio lint rule A position or rotation add/set mutation makes the GSAP timeline the single source of truth for that channel, so any lingering --hf-studio-offset / --hf-studio-rotation CSS var must be cleared to avoid double-applying. stripStudioEditsFromTarget now clears both channels, and the add-strip fires for the position AND rotation property groups. Also removes the obsolete `gsap_studio_edit_blocked` lint rule: it warned that Studio cannot save drag/resize edits to elements in a registered timeline — the exact premise the single-source work inverts (the timeline is now the edit target). Removed the rule, its now-unused TIMELINE_REGISTRY_ASSIGN_PATTERN import, and its 5 tests. * fix(core): address #1555 review — complete hold-sync, invalidate clip cache, strip rotation channel - HOLD_SYNC_MUTATION_TYPES: add add-motion-path (load-bearing — addMotionPathToScript authors past t=0 → first-frame snap-to-(0,0) without the hold), update-meta, shift-positions, scale-positions, split-animations. (add stays out: flat tweens only, syncPositionHoldsBeforeKeyframes is a no-op for non-keyframed tweens.) - init.ts: timedClip in-flow/leaf WeakMaps now invalidate on clipTreeSignature change; visible/hidden branches both go through isTimedClipInFlow (was .get() by accident). - keyframesWriteRotation mirrors keyframesWritePosition so a rotation-only keyframe set strips the stale --hf-studio-rotation channel. * feat(studio): GSAP runtime read layer + shared helpers * fix(studio): address #1607 review — cold-parse vs fetch-error budgets, isZeroDurationSet, array-ease tests - useGsapAnimationFetchFallback: discriminate resolved/fetch-error/cold; only the cold (warm-but-zero) race gets the full ~600ms retry budget — a hard fetch error retries once. - Extract isZeroDurationSet (was !(duration>0) duplicated); rejects NaN, documents intent. - parsePercentageKeyframes: cite GSAP even-index spread; tests that a per-entry/interior ease is stripped without shifting the other keyframes' percentages. * feat(studio): GSAP drag/commit/bridge editing infra * fix(studio): address #1608 review — facade awaits commit, strict stale-parse guard, clearProps restore BLOCKER: useSafeGsapCommitMutation now RETURNS the (.catch-chained) commit promise and the commitMutation facade awaits it — so await session.commitMutation(...) resolves AFTER the server save, fixing both consumers (useEnableKeyframes + useGestureCommit's showToast/requestSeek/idle, which were firing before the save landed). SafeGsapCommitMutation return type widened void→Promise<void> (fire-and-forget consumers ignore it). - stale-parse guard uses hasNonHoldTweenForElement (a leftover hold set no longer counts as live). - commitFlatViaKeyframes snapshots dragged gsap values before clearProps + restores after seek, so a failed commit leaves the dropped pose, not a cleared element. * feat(studio): motion-path geometry + commit helpers * docs(studio): address #1609 review — document occlusion fade-in invariant, donut limit, nearestPointOnPath t-semantics * feat(studio): on-canvas motion-path overlay * fix(studio): address #1610 review — scope dblclick to pan-surface, kind-aware geometry guard, gate createMode, screen-space drag threshold * feat(studio): keyframes flag, gesture recording + timeline/selection refinements * fix(studio): address #1611 review — fetch-first keyframe path, gated hydration, dev-gated debug + gesture warn, per-group gesture tweens - useEnableKeyframes: parse current source first (null-vs-[] distinction) so a delete-all's empty parse isn't overridden by a stale selectedGsapAnimations cache. - useStudioUrlState: freeze the hydration effect's time dep once hydrated (was re-running every tick). - useGestureRecording: dev-gated console.warn when the live-preview runtime throws (was silent). - playerStore: gate window.__playerStore behind dev (guarded import.meta.env.DEV). - useGestureCommit: partition recorded keyframes by property group → one add-with-keyframes per group, so a mixed gesture no longer yields an untagged legacy tween. * feat(studio): single-source manual offset + rotation via the GSAP timeline Dragging or rotating an element writes into the GSAP timeline (the single source of truth) instead of a parallel --hf-studio-offset / --hf-studio-rotation CSS var: static elements commit a tl.set (idempotent on re-edit), tweened elements edit keyframes, and the live preview moves via gsap.set so what you see equals what is written and renders. Removes the dual-channel CSS-var/transform reconciliation behind the fling / disappear / runaway / double-stack / wrong-start bug class — for BOTH position and rotation (gesture base read from the gsap transform, gsap.set live preview, tl.set/ keyframe commit, dropped the handleDom*Commit CSS fallbacks). Subcompositions edit the same single-source way, which surfaced and fixes: - resolve a subcomp element's source file via the composition-id map (the runtime drops the source linkage when inlining the subcomposition); - a selected element's selection box AND motion path use basic visibility, not the occlusion heuristic (a backgroundless opacity-1 scene above it is not an opaque cover); - soft reload rebuilds ONLY the committed composition's timeline, leaving other compositions' timelines intact (no cross-composition revert); - read keyframes from the element's OWN composition timeline (scan all timelines, not the first unstable key); - delete-all uses a soft reload too, so editing no longer hard-reloads the iframe. * fix(studio): address #1567 review — drop drag-intercept flag, harden softReload onerror, tighten runtime ladder, per-group gestures - DROP STUDIO_GSAP_DRAG_INTERCEPT_ENABLED: single-source GSAP intercept is the only position/rotation channel; the false branch silently killed drag+rotate (and let GSAP elements into the keyframe-corrupting CSS path). Removed flag + dead branch + env def + tests. - gsapSoftReload: plugin onerror no longer fakes success — signals onAsyncFailure so the caller full-reloads; honors __hfMotionPathPluginLoading so a concurrent reload can't queue a dup script. - gsapDragCommit: resolveDragRuntime narrows the as-any ladder; a mid-seek throw logs + drops partial reads (no phantom identity) and re-applies the drag override in finally. - MotionPathOverlay: park-timer cleanup keyed on animId change. - useGestureCommit: partitionKeyframesByGroup wraps the add-with-keyframes sites (per #1611 review). * feat(studio): patchRuntimeTweenInPlace — update a tween's values in place Defensive runtime helper: locate the element's tween in window.__timelines via the shared resolveRuntimeTween scan, update its set/keyframe vars, invalidate, and re-seek the playhead — without re-running the whole composition. Returns false (caller falls back to soft reload) for any shape it can't safely patch (no tween, dynamic/computed keyframes, motionPath arc, channel mismatch, or any error). Foundation for instant, flicker-free manual edits. * fix(studio): address #1612 review — channel-aware set resolution + decline dynamic-expression patches - resolveRuntimeTween gains an optional channels[] hint; for kind:set it prefers the set whose vars carry one of the patched channels and never returns a disjoint-only set (e.g. won't write {x,y} into a co-located {rotation} set). patchRuntimeTweenInPlace derives channels from the props. - patchSet declines (returns false → soft reload) when overwriting a string/dynamic vars[ch], instead of silently dropping the computed expression. * feat(studio): instantPatch fast path in runCommit A commit carrying an instantPatch option tries patchRuntimeTweenInPlace first; on success the preview updates in place with NO reload (instant), on false it falls back to the existing soft reload. Extracts the preview-sync tail into a testable applyPreviewSync helper. No behavior change when instantPatch is absent. * feat(studio): route static position/rotation set drags through instantPatch Static-element position and rotation set commits now attach instantPatch{selector, change:{kind:set}} so the drag updates in place with no reload. Structural ops (new tween add, delete-all, convert/split/materialize) and keyframe edits deliberately omit it and keep the soft reload — keyframe instant-patch needs object-form keyframe support in patchRuntimeTweenInPlace (deferred). * fix(studio): address #1613 review — derive instantPatch from the mutation, patch both coalesced commits, wire onAsyncFailure - commitStaticGsapPosition/Rotation derive instantPatch.change.props from the actual update-property mutation(s) sent (one source of truth → findUnsafeMutationValues-validated values flow into the patch; can't drift). - Coalesced x/y: the intermediate x commit also carries instantPatch{x}, the y commit {x,y}, so a second-POST failure still leaves the preview patched for what persisted. - applyPreviewSync passes reloadPreview as onAsyncFailure (plugin-CDN load error → full reload); per U4 the synchronous false still does NOT escalate. - (channel disambiguation from #1612 verified end-to-end: {x,y}→position set, {rotation}→rotation set.) * feat(studio): no full iframe remount for soft-reloadable edits A softReload edit (and the SDK single-script refresh) no longer escalates to a full reloadPreview() iframe remount when applySoftReload returns false — the live gsap.set already shows the value, and a remount is the worst flash + re-inlines subcomps (reverting their keyframes). verifyTimelinesPopulated now checks the expected target keys the re-run registers, so a correct scoped re-run doesn't spuriously report empty. Full reload stays only for the structural (no-softReload) and ambiguous-script paths. * feat(studio): pre-load MotionPathPlugin so motion-path edits don't async-flash ensureMotionPathPluginLoaded() runs once at the preview iframe-load seam (NLELayout onIframeLoad), eagerly loading + registering MotionPathPlugin without killing the timeline. So when a user adds a motion path to a composition that didn't originally use one, the soft reload runs synchronously instead of taking the kill-then-await-CDN async path (the flash). Idempotent + defensive; the existing async fallback stays for genuine cold-start/CDN-failure. * fix(studio): don't re-save + reload when source editor syncs externally The SourceEditor's CodeMirror update listener fired onChange on ANY docChanged — including the programmatic dispatch that syncs external content (e.g. a manual-edit commit writing the source back into the open editor). That made the editor re-save the file and bump refreshKey, fully reloading the preview iframe on every drag/keyframe edit — defeating the in-place instant patch and causing the flash. Annotate the programmatic sync (ExternalSync) and skip onChange for it, so only real keystrokes save. * fix(core): inject MotionPathPlugin into preview when a composition uses motionPath A studio-created motion path writes a gsap motionPath tween into the single-source timeline, but the preview HTML only loaded gsap core — so the first render threw "Invalid property motionPath ... Missing plugin?". Detect motionPath usage and inject MotionPathPlugin right after the composition's gsap script, version-matched to it. * fix(studio): dedup __hfMotionPathPluginLoading type decl (restack artifact) * fix(studio): address #1605 review — distinguish soft-reload failure modes + observability, SourceEditor focus guard BLOCKER: applySoftReload now returns SoftReloadResult ('applied' | 'verify-failed' | 'cannot-soft-reload') instead of a bare bool. applyPreviewSync + sdkRefresh escalate to a full reloadPreview() on the PERMANENT 'cannot-soft-reload' (no gsap/rebind hook/scopable key/script, or sync re-run threw) — fixing the silent-stale-preview U4 dropped — but still suppress the TRANSIENT 'verify-failed' (live gsap.set is correct). Telemetry: gsap_soft_reload_outcome (origin/result/escalated) + gsap_instant_patch_fallback, so the U4 invariant is enforced, not asserted. - SourceEditor: skip the programmatic external-sync replace while the editor is focused, so an in-flight commit doesn't clobber the user's uncommitted keystrokes (ExternalSync kept for unfocused). - Verified ensureMotionPathPluginLoaded already guards __hfMotionPathPluginLoading (no double-append). * fix(core): align __clipTree and __clipManifest ids via stableClipId Timeline inline expansion was dead for nested children inside index.html: the tree keyed id-less elements by a synthetic __clip-N while the manifest keyed them null, so parent<->child never joined. Both now resolve identity through stableClipId (id || data-hf-id), which every generated element has. * fix(core): strip baked runtime + tag comp root in preview assembly Comps that ship a baked inline runtime were double-loaded (preview injects its own) and the baked copy failed to parse inline (Unexpected token '<'). Strip it in buildSubCompositionHtml + the disk-fallback preview path. Also tag the comp root with data-composition-file so the studio resolves a comp's top-level elements to the right source file instead of defaulting to index.html (which made the GSAP panel parse the wrong, multi-timeline file). * feat(studio): set motion-path destination from a toolbar toggle Replaces the double-click-on-canvas UX (which painted text over the preview) with a 'Set motion destination' toggle next to Snap/Grid, shown only when the selected element can take a path. While armed, one canvas press places the destination. Also removes the dead TimelinePropertyRows component. * fix(studio): center timeline keyframe diamonds on their percentage Dropped clampDiamondLeft, which forced boundary keyframes fully inside the clip so a 0% diamond sat half a diamond right of the 0% point. Each diamond's midpoint now sits exactly on its % (the clip is overflow-visible). * fix(studio): resize static elements via tl.set, not a single-stop keyframes tween Resizing an element with no size animation wrote keyframes:{ <playhead%>: {width,height} } — one mid-point stop GSAP can't interpolate, so it rendered NaN/0 dimensions at every other frame and the element vanished (worst off 0%). Added commitStaticGsapSize (mirrors commitStaticGsapPosition): a static resize now writes tl.set({width,height}), held at all frames; re-resizing updates it in place. * fix(studio): negative-cache failed media probes Only successful probes were cached, so CORS/404 cross-origin media was re-probed every rAF-driven timeline re-derive, flooding the console. Remember failed URLs and skip them. * fix(studio): type window.setTimeout handle as number ReturnType<typeof window.setTimeout> infers NodeJS.Timeout when @types/node is present and clashes with the DOM number the call returns. Type it number. * fix(studio): drag/resize disappearance, stale-ID duplicates, soft-reload clearProps - Fix soft-reload clearProps destroying element inline styles — save cssText, clear, restore, strip only transform - Fix resize no-op on re-resize: delete+add instead of two update-property - Route set tweens through static resize path (convertToKeyframes skips sets) - Re-fetch animation ID before drag commit to prevent stale-ID duplicates - Guard editDebugLog for Node test environments - Fix NLELayout setState-during-render (move reset to useEffect) - Stop SnapToolbar pointer events propagating to canvas deselect handler - Enable click-to-add waypoints on cubic motion paths - Add whole-path drag offset (Alt+drag shifts all keyframes together) - Add Canvas shortcuts section to ShortcutsPanel - Extract useMotionPathData + commitGsapPositionFromDrag (filesize compliance) - Delete dead code (getElementDepth, isElementVisibleInPreview, unused exports) |
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758eda995c |
fix(sdk,studio): restore DOM edit cutover parity (#1565)
- Add splitStyleDeclarations with quote/paren-aware CSS parsing - Fix backslash escape handling inside quoted CSS string values - Close html-attribute safety gap in SDK cutover (event handlers, dangerous URIs) - Consolidate HTML attribute safety constants to core/utils/htmlAttrSafety.ts - Extract NON_HTML_CHILD_TAGS set for foreign-content decline gate - Add sdkCutoverParity test corpus (shorthand/longhand, mixed batches) |
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f05b3f9c7c |
fix(slideshow): finish remaining split-PR review findings (#1594)
* fix(slideshow): address split-PR review findings on #1585 Genuinely-open findings from the #1580/#1590/#1591/#1592 reviews (the rest were already fixed on this branch: CSP handlers, manifest version, UUID ids, float keys, presenter 1s-timer): core (#1580): - isManifest rejects a non-object/array manifest (e.g. [42,null]) explicitly - resolveSlideshow flags duplicate slideSequence ids instead of silent overwrite player (#1590): - present() window.open uses noopener,noreferrer (audience syncs via channel) - BroadcastChannel name is per-deck (keyed on pathname) to avoid same-origin cross-talk between decks - add observedAttributes + attributeChangedCallback so runtime sound/mode toggles re-render studio (#1591/#1592): - persistSlideshowManifest no-op gate (skip write when HTML is unchanged) - surface persist failures (console.error) instead of silent .catch(()=>{}) - confirm before deleting a branch sequence (data-loss + dangling hotspots) + tests for the collision + non-object-manifest rejection. 20 core / 106 player / 53 studio pass; tsc/lint/fmt/fallow clean; deck still renders. * fix(slideshow): finish remaining split-PR review findings The larger items from the #1580/#1590/#1591/#1592 reviews (the rest landed in #1585): core (#1580): - dedup isSceneLikeCompositionId — shared slideshow/sceneId.ts, used by both the lint rule and the runtime scene-window computation (no more mirror-and-drift) player (#1590 / #1592): - onKey: when multiple decks share a page, drop the unfocused-convenience so a key drives only the focused deck - slow-iframe recovery: if the scene timeline posts after the wait times out (empty scenes), re-init once so sceneId slides resolve instead of being dropped studio (#1591): - persistSlideshowManifest validates the built island round-trips before writing - reorderBranchSlide helper + BranchTree up/down controls (parallel to main-line reorder), with a branch-position indicator + tests for reorderBranchSlide. core 228 / player 106 / studio (panel) 46 pass; tsc/lint/fmt/fallow clean. * fix(player,cli): use fileURLToPath for path resolution (Windows CI) new URL(...).pathname yields a leading-slash drive path ("/D:/...") on Windows, which broke: - packages/player/vitest.config.ts — the @hyperframes/core/slideshow alias resolved to a nonexistent path, failing the player slideshow tests on the Windows render-verification CI (passed on macOS/Linux where pathname is clean) - packages/cli/src/utils/compositionServer.ts helperDir — same bug in the play/present bundle-path resolution fileURLToPath converts file:// URLs to correct OS paths on all platforms. Player slideshow tests pass; present serves + resolves bundles. * fix(producer): fileURLToPath for the renders dir (Windows) DEFAULT_RENDERS_DIR used new URL(import.meta.url).pathname, which is "/D:/..." on Windows and resolves to a bogus path — affects the Windows render pipeline. Last of the .pathname -> fileURLToPath fixes (repo-wide src sweep now clean). |
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cc2220e59e |
fix(slideshow): address code-review findings #1580-1584 (#1585)
* fix(slideshow): address code-review findings #1580-1584
- player: bundle @hyperframes/core into the IIFE/global build (noExternal)
- player: resolve audience mode from ?mode=audience URL query, not just attr
- player: event-driven waitForScenes + loud failure when no slides resolve
- player: scope window keydown so Space/Backspace don't hijack the host page
- player: audience mirrors full position (branch + fragment) via syncTo
- player: next() reveals remaining fragments even at slide end; enterBranch ignores empty sequences
- core: harden extractScenes against null/non-object scene entries
- core: strict manifest validation; error on inverted ranges & empty hotspot targets; dedup fragments
- core/lint: accept data-end/timeline-derived scene durations (match runtime)
- core+studio: share ISLAND_TYPE + island regex from @hyperframes/core/slideshow
- studio: SlideList reflects manifest slide order; branch-slide authoring (notes/fragments/hotspots)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(player): slideshow fullscreen + presenter-view rework
- fullscreen toggle in the nav chrome (button + 'F' key); standard Fullscreen
API on the <hyperframes-slideshow> element, icon reflects state
- presenter console: live slide on top, speaker-notes panel below, with the nav
controls shown in-view; Present button hides once presenting (harness)
- audience (viewer) window: chrome reduced to a fullscreen-only control, no nav
- fix: audience / back() / backToMain() mirror stayed frozen on the first frame —
a bare paused seek does not repaint some compositions. resumeSlide now plays a
brief render-nudge (RENDER_NUDGE) past the target so the composition paints,
then onTime pauses at the hold
- refactor: extract reusable buildNavCluster() + wireChromeButtons(); rework
buildPresenterLayout into the bottom notes panel
- example: airbnb-deck presenter-test.html harness (Present button + 'F')
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(player): slideshow no auto-progress + presenter slide fits/pins
- navigation jumps to a static frame instead of auto-playing the timeline:
playTo() seeks to the hold (+ a brief RENDER_NUDGE to repaint) rather than
sustaining playback, so slides hold until the user advances
- presenter view: pin the live slide to the top and confine the player to the
region above the notes panel, so the player CONTAINS the composition — the
full slide stays visible (letterboxed) at any width and re-fits on resize;
its bottom is no longer cut off by the notes panel
- tests: seek targets updated for the render-nudge offset
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): presenter nav flash, slide-1 boundary, branch buttons
Three presenter-mode fixes from testing the airbnb deck: (1) navigation flash — seek to the exact target then play forward to repaint, instead of seeking backward (t-0.2) which painted the previous scene at boundaries; split hold into holdTarget (logical) and holdAt (target+nudge, clamped to slide.end). (2) slide-1 boundary — no-fragment slides rest at the slide midpoint, not slide.end. (3) presenter branch buttons — surface hotspots as buttons in the presenter console (the on-slide pill is lost in the letterboxed view). Also extract paintChrome() to dedupe the three chrome-render sites.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): stop presenter nav buttons flickering / dropping clicks
The presenter elapsed clock called render() every second, which rebuilt the
entire chrome (innerHTML) including the nav buttons — they flickered and any
click landing mid-rebuild was lost. The 1s tick now updates only the elapsed
text node; the nav buttons are rebuilt only on actual navigation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): CSP-safe nav hover, UUID editor ids, manifest version
Addresses review feedback on the split stack:
- CSP: replace the 8 inline onmouseover/onmouseout handlers on the nav
buttons with a [data-hf-nav-cluster] button:hover CSS rule (injected once
per document). No inline event handlers → works under strict CSP.
- IDs: studio sequence/hotspot id generation used Date.now() (sub-ms
collision on rapid clicks) — now crypto.randomUUID().
- Versioning: stamp version on the persisted manifest island (preserving an
existing one); add the optional version field + SLIDESHOW_MANIFEST_VERSION
to the core schema so future schema changes can migrate older islands.
These live on the review-fixes tip (consistent with the stack's fixup-on-tip
model); the touched code belongs to ss-player-b (#1590), ss-studio-a/b
(#1591/#1592), and ss-core (#1580).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(ci): fix format + fallow gates for slideshow stack
- .prettierignore: exclude generated demo compositions (registry/examples/**/*.html)
from oxfmt — large video-pipeline output (GSAP/Three/WebGL), not hand-authored
source. Was failing 'Format' repo-wide (pre-existing on main via #1584).
- .fallowrc: exempt SlideshowPanel.tsx (health/complexity — section fan-out) and
the slideshowPanelHelpers.ts / SlideshowPanel.test.ts parallel-structure clones
(duplicates.ignore). File-level config, not inline comments — inline shifts line
numbers and breaks fallow's inherited-finding fingerprint (per existing rc note).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): address PR review + CodeQL findings
- CodeQL #638 (parseSlideshow): complete the regex metachar escape in
slideshowIslandRegex (was missing backslash); add JSDoc on the factory +
lastIndex caveat (reviewer 5a/16).
- CodeQL #639/#640 + review items 13/17: remove registry/examples/airbnb-deck/
presenter-test.html — a generated test harness (postMessage w/o origin check,
proto-pollution) that was scope-creep into a fix PR and a 3rd duplicate island.
Regenerate locally via the scratchpad script when testing.
- Review item 15 (docs drift in skills/slideshow/SKILL.md): lint resolves scenes
by data-composition-id only (not .clip[id]); fragments are valid INCLUSIVE of
[start,end], not 'strictly inside'.
IIFE bundles core confirmed (0 external @hyperframes/core refs in the slideshow
global build). format/lint/fallow green.
* feat(cli): add 'present' command — serve a deck in presenter mode
hyperframes present [dir] starts a lightweight HTTP server, wraps the
composition in <hyperframes-slideshow> with its island inlined, and opens
the browser. A real HTTP origin is required for presenter mode: present()
opens the audience window via window.open(?mode=audience) and the two sync
over BroadcastChannel — neither works from file://.
- New utils/compositionServer.ts factors the server scaffolding shared with
'play' (resolve runtime/player/slideshow bundles, inject runtime, asset
content-types, bind to a free port); play.ts now uses it too.
- Errors clearly if the deck has no slideshow island.
- .fallowrc: exempt the play/present command entrypoints (validation + server
wiring) and the per-command startup/logging block from the complexity /
duplication gates.
Verified end-to-end against registry/examples/airbnb-deck: server serves the
wrapper + assets, the component binds and renders (counter 1 / 11).
* fix(cli): present renders the deck (player sizing + self-driving serve)
Two bugs caused a black slide area:
- The <hyperframes-player> had no positioning, so its iframe collapsed to
zero size — the (absolutely-positioned) chrome showed but the composition
didn't. Add position:absolute; inset:0 (matches demo.html).
- The composition was served with the engine runtime injected, which leaves
its timelines engine-paused (blank). Slideshow decks self-drive their own
timelines (like demo.html / the standalone harness), so serve them raw.
Verified end-to-end on registry/examples/airbnb-deck: cover renders, Next
advances 1/11 -> 2/11 and slide 2 paints.
* fix(cli): present plays slideshow sound effects
The composition (in the player's sandboxed iframe) posts
{ type: 'hf-sfx', name } to the parent on nav, but the iframe is
autoplay-blocked — audio must play in the parent that owns the user gesture.
Add the parent-side hf-sfx handler (the 4 standard clips advance/fragment/
branch-enter/back, served from the deck's sfx/ under /composition/sfx/),
gesture-unlocked and mute-aware, in both presenter and audience windows.
Verified: sfx serve 200 (audio/mpeg) and Next delivers [advance, fragment]
to the parent handler.
* feat(examples): softer mellow slideshow sfx for airbnb-deck
Replace the aggressive percussive pops with gentle sine-tone cues (warm
pitches C5/G4/E5/F4, 12ms attack + exponential decay, lowpassed) — advance/
fragment/branch-enter/back. Much lighter; fragment is the most subtle.
* feat(examples): whoosh + sparkle slideshow sfx for airbnb-deck
Replace the sine-tone cues with airy, designed sounds:
- advance: a soft whoosh (band-limited pink noise, bell-shaped swell)
- back: that whoosh reversed and darkened
- fragment: a light sparkle (staggered high chime blips)
- branch-enter: whoosh + a trailing sparkle (magical entry)
* feat(examples): directional whoosh + richer branch-enter cue (airbnb-deck)
- Going backward a slide now plays the reverse whoosh (back), not advance —
the sfx logic detects nav direction by scene order instead of firing advance
for every scene change.
- branch-enter is now a more interesting magical cue: a faint whoosh + an
ascending C5-E5-G5-C6 chime arpeggio + a trailing sparkle.
Verified: next then prev fires [advance, fragment, back]; no page errors.
* fix(cli): harden present sfx handler + mute-hover affordance (R2 review)
Addresses Rames R2 items 19-21:
- 20: the present audio handler reintroduced the CodeQL classes removed with
presenter-test.html — add an origin check (same-origin composition iframe)
and an own-property guard so a 'name' like __proto__ can't resolve to and
mutate Object.prototype.
- 21: assetContentType used a bare index lookup (ext='__proto__' -> prototype);
guard with Object.hasOwn.
- 19: the CSP hover rule erased the speaker button's muted color; add a
higher-specificity [data-hf-muted] [data-hf-mute]:hover override.
Verified: hf-sfx origin matches location.origin (guard passes), advance/fragment
still fire, deck renders + advances. Items 14/18/22 deferred (minor, pre-existing).
* fix(slideshow): address remaining R2 items (14/18/22) + re-remove harness
- 14: resumeSlide now mirrors enterSlide — a no-fragment slide resumes at its
midpoint (visible-at-rest), not frame-0; fragmented slides still resume to the
saved fragment or slide.start. Added a dedicated test naming the heuristic.
- 18: fullscreenchange swaps only the fullscreen glyph + aria (hoisted SVGs to
module consts) instead of re-rendering the whole chrome.
- 22: .prettierignore lists the specific generated demo compositions instead of
blanket registry/examples/**/*.html, so hand-authored example HTML still formats.
- presenter-test.html: a stray
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3861e8e9fc |
feat(studio): slideshow branching editor panel (#1582)
New Slideshow right-panel tab — slide list, inspector (notes + fragment hold-points), branch tree, hotspot tool — backed by pure manifest-transform helpers and a debounced SDK persist that writes the JSON island. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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418f198b33 |
feat(sdk): ws-3c — addWithKeyframes + replaceWithKeyframes SDK ops (acorn writer) (#1572)
* feat(sdk): ws-b variables/brand — object-valued font/image + B1 JSON model
B1 — setVariableValue now drives the runtime JSON model
(data-composition-variables) so preview == render. CSS custom prop is
kept as a secondary compat write for compositions that CSS-bind directly
to --{id}.
B2 — object-valued font ({name, source}) and image ({url}) variable
types added core-to-SDK. Object values write to the JSON model only;
scalars write both model + explicit CSS style patches. Explicit style-path
patches in forward/inverse ensure apply-patches.ts handles each path type
purely (model vs CSS), so inverse patches restore exact pre-call state
without ambiguity.
Changed files:
packages/core/src/core.types.ts — font/image to CompositionVariableType + interfaces
packages/core/src/lint/rules/composition.ts — accept font/image in lint message
packages/core/src/parsers/htmlParser.ts — validate font/image variable declarations
packages/core/src/parsers/htmlParser.test.ts — tests for new variable types
packages/core/src/runtime/validateVariables.ts — checkType for font/image
packages/sdk/src/types.ts — FontValue/ImageValue; widen OverrideSet + EditOp
packages/sdk/src/index.ts — re-export FontValue/ImageValue
packages/sdk/src/session.ts — widen setVariableValue signature
packages/sdk/src/engine/patches.ts — valueChange helper for object-valued patches
packages/sdk/src/engine/mutate.ts — handleSetVariableValue: B1+B2 with explicit CSS patches
packages/sdk/src/engine/apply-patches.ts — variable case: model-only (CSS via explicit patch)
packages/sdk/src/engine/mutate.test.ts — B1+B2 round-trip + inverse tests
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(sdk): ws-c elastic timing + word-alignment resolver (WS-C)
C1: getElementTimings/setElementTiming typed session methods + setHold typed
wrapper. getElementTimings reads data-duration (preferred) or data-end−data-start
(fallback) — same attr-preference as handleSetTiming. setElementTiming dispatches
a sparse map as one batch → one patch event → one undo step. setHold mirrors
setVariableValue pattern.
Also fixes a pre-existing apply-patches.ts gap: the timing/duration patch case was
absent, causing undo of duration changes to silently no-op. Added the duration
branch so inverse patches restore data-duration correctly.
C2: packages/core/src/compiler/timingResolver.ts — shared pure resolveTimings()
consumed by BOTH preview (sdk session) and render (timingCompiler) paths. Word-
anchored elements get enterAt = wordTimings[k].start + offset; elastic hold =
max(0, slotEnd − (enterAt + enterDuration + exitDuration)), clamped ≥ 0; never
timescales animated content. Un-anchored elements keep authored timing (align-on-
adjust). Deterministic + pure: no Date.now, no Math.random, no DOM.
extractGsapLabels() added to gsapParserAcorn.ts to parse tl.addLabel() calls for
the getElementTimings labels field.
Tests: timingResolver.test.ts (10 pure-function tests including preview==render
parity golden test); session.timings.test.ts (15 session-layer tests covering
duration-authored, end-authored, label extraction, batching, undo, and setHold
regression).
Gates: build ✓ · bun test (sdk+core/compiler) 434/434 ✓ · oxlint 0 warnings ✓ ·
oxfmt --check ✓ · fallow --gate new-only ✓ (complexity suppressed on 2 new
inline functions, duplication warn-only pre-existing)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(sdk): addElement forward op — mint hf-id, inverse = removeElement (WS-D)
Implements WS-D: the addElement EditOp and session.addElement() typed method.
- types.ts: addElement op (parent/index/html) added to EditOp union;
addElement(parent, index, html): HfId added to Composition interface
- mutate.ts: handleAddElement inserts a single-root HTML fragment at
parent+index, minting ids against the LIVE document's existing id set
(not a fresh fragment set) via collectDocumentHfIds + mintFragmentIds;
forward = patchAdd, inverse = patchRemove; MutationResult.meta.newId
carries the minted root id
- mutate.ts: validateOp case rejects missing parent, negative index,
empty html, zero-element html, and <script> in html
- session.ts: typed addElement(parent, index, html) returns minted id
via result.meta.newId
- mutate.test.ts: 16 tests covering insert position, append semantics,
id uniqueness, content-collision rehash, nested fragments, forward/
inverse symmetry, undo, add/undo/redo stability, parent:null body
insertion, serialize round-trip, and all five validateOp rejection codes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(sdk): ws-3c — addWithKeyframes + replaceWithKeyframes SDK ops (acorn writer)
Port add-with-keyframes / replace-with-keyframes from the server recast path
to the acorn/magic-string writer and expose them as typed SDK EditOps.
- gsapWriterAcorn.ts: extend buildKeyframeObjectCode and
addAnimationWithKeyframesToScript to accept `auto?: boolean` on keyframes
(emits `_auto: 1` matching the recast writer)
- types.ts: add `addWithKeyframes` and `replaceWithKeyframes` to EditOp union
- mutate.ts: add handleAddWithKeyframes, handleReplaceWithKeyframes, and
applyGsapWithKeyframesOp dispatch sub-function; validateOp cases for both
- sdkCutover.ts: add sdkAddWithKeyframesPersist + sdkReplaceWithKeyframesPersist
(shared via dispatchWithKeyframes to eliminate clone)
- useGsapAnimationOps.ts: wire addWithKeyframes + replaceWithKeyframes
callbacks with SDK-first / server fallback pattern
- gsapWriter.parity.test.ts: add parity tests for _auto endpoint round-trip and
replaceWithKeyframes (remove + addWithKeyframes) differential golden harness;
import removeAnimationFromScript from both writers
Landmine note: tween IDs are position-derived — replaceWithKeyframes removes the
old tween (renumbering survivors) then inserts the replacement at the end; the
MutationResult patch pair restores the whole GSAP script on undo, not a per-ID
inverse, so ID-held references in callers must re-parse after structural edits.
Gate: WS-3.F (retire recast / executeGsapMutation) — NOT started here.
Remaining Studio callers (gsapDragCommit, gsapRuntimeBridge, useGestureCommit,
useEnableKeyframes) remain on the server commitMutation path until WS-3.F.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5fb5153e4e |
fix(studio): shadow resolves bare leaf via dispatch path, not getElement (#1552)
The resolver-parity shadow tripwire decided element_not_found via Composition.getElement, which is canonical-only for a bare id by design (removeElement/getElement must agree on the same instance — the session.subcomp "ambiguous bare id" suite). But the cutover persist path dispatches the studio's bare data-hf-id and resolves it via resolveScoped, which locates the leaf anywhere in the document (canonical preferred, else first match). So getElement under-resolved a bare leaf living inside an inlined sub-composition (scopedId "host/leaf"), and the shadow emitted a false element_not_found the real dispatch path never hits — ~445 such events in PostHog, all one user editing an inlined yt-lower-third. Add resolveSnapshot in the shadow mirroring resolveScoped, used at all three element_not_found sites. getElement is unchanged (its contract is correct). Regression tests cover the inlined-sub-comp leaf case. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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933b88ec33 |
feat(studio): resolver-parity shadow tripwire (decoupled telemetry) (#1547)
* feat(studio): resolver-parity shadow tripwire (decoupled telemetry) New sdkResolverShadow.ts module: checks whether the SDK session resolves the same element id the server path would address, then verifies value parity after in-memory dispatch. Emits sdk_resolver_shadow telemetry on divergence. Decoupled from STUDIO_SDK_CUTOVER_ENABLED via its own flag STUDIO_SDK_RESOLVER_SHADOW_ENABLED (default false). Headline signal: element_not_found — the resolver divergence class that caused the v0.6.110 regression. Writer-parity suite (#1533) cannot see this class; this tripwire exists specifically to catch it. All 12 acceptance-test-plan items pass (A1-A3, B4-B6, C7-C10, D11, E12). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(studio): default STUDIO_SDK_RESOLVER_SHADOW_ENABLED to true Tripwire should run out of the box — operators opt out, not in. * fix(studio): resolver shadow must not mutate the live session (restore via inverse patches) The shadow runs on the SAME sdkSession the cutover path uses, one line before sdkCutoverPersist. sdkResolverShadowCheck dispatched the edit into that session to read values back but never undid it — so with the shadow enabled the edit was pre-applied, and sdkCutoverPersist then saw before === after and silently fell back to the server path. Enabling the tripwire disabled cutover. Fix: capture the inverse patches of the shadow dispatch (session.on("patch")) and applyPatches them to restore the session before returning, on every path (success, dispatch_error, element_not_found after dispatch). The session ends the check exactly as it started; cutover's before/after diff is unaffected. Tests: B5 now asserts the live session is restored (color back to original, not left on the shadow value) and B5b proves a cutover-style before/dispatch/after diff still fires after a preceding shadow run. The earlier B5 used two separate sessions and so never exercised the shared-session path the bug lived in. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): extend resolver shadow to timing/delete/gsap-add chokepoints The shadow only ran on the DOM-edit path (inline-style/text/attribute via onTrySdkPersist) — blind to the rest of the cutover surface, which is where the resolver bugs that motivated it actually live (v0.6.110 was a GSAP property op; CF2 #15/#16 were timing-resolver bugs). On-for-everyone telemetry that only sees style/text/attr edits misses the riskiest paths. Adds a read-only element-resolution tripwire (recordResolverParity) — emits the headline `element_not_found` signal when the SDK can't resolve a target the server path is addressing, with NO dispatch/mutation. Wired before the cutover gate (decoupled) in the element-targeted chokepoints: sdkTimingPersist, sdkDeletePersist, and sdkGsapTweenPersist's add op. To avoid a circular import (sdkResolverShadow imported patchOpsToSdkEditOps from sdkCutover; sdkCutover now imports recordResolverParity from sdkResolverShadow), patchOpsToSdkEditOps moves to a neutral sdkOpMapping.ts that both import from. animationId-resolving GSAP ops (set/remove tween, keyframe ops, deleteAllForSelector) resolve an animation, not an element, so element-resolution parity doesn't apply — left as a follow-up (separate animation-resolution signal). Tests: recordResolverParity emit-on-divergence / parity-no-op / flag-off-no-op / read-only (no mutation). Full studio suite green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): resolver shadow covers animationId GSAP ops (animation_not_found) Extends the tripwire to the GSAP-edit surface that resolves an animationId rather than an element: setGsapTween/removeGsapTween, addGsapKeyframe, removeGsapKeyframe, removeGsapProperty, removeAllKeyframes, convertToKeyframes. Adds recordAnimationResolverParity — read-only, emits the new `animation_not_found` kind when the SDK can't resolve the animationId the server GSAP path is addressing. The SDK's resolvable animation ids are the located ids attached to elements (buildAnimationIdMap), so a target absent from every element's animationIds is a resolver divergence. No dispatch, no mutation. Wired centrally in dispatchGsapOpAndPersist via an optional resolverTarget arg (runs before its cutover gate); sdkGsapTweenPersist records inline before its own leading gate (set/remove → animation parity, add → element parity). deleteAllForSelector resolves by selector, not an id — left out. Tests: animation_not_found on unresolved id / parity no-op on a real located id / flag-off no-op. Full studio suite green; no circular dep. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): resolver shadow review fixes — divergence-only emit + restore in finally Addresses PR #1547 review (Miga, Rames): - #1 (medium): runResolverShadow emitted `sdk_resolver_shadow` on every edit, including parity (mismatchCount 0) — a PostHog event per style/text/attr edit at default-ON. Now emits only on divergence, matching recordResolverParity / recordAnimationResolverParity. Parity is silent across all three paths. - restore() moved into a `finally` in sdkResolverShadowCheck: if checkOpValue throws between dispatch and restore, the patch listener no longer leaks and the shared session is always undone (the cutover-coupling failure mode this module guards against). dispatch errors still return dispatch_error. - Comment on why batch is compatible with per-op inverse capture (a future SDK refactor that coalesces batch must keep emitting inverse patches). Tests: A2 now forces a divergence to emit; A2b pins parity-is-silent; A4 covers null/undefined hfId no-op. 26 shadow tests, full studio suite green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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e57e75b9b4 |
fix(sdk,studio): R5 cutover review fixes (on top of #1539) (#1545)
* fix(sdk,studio): R5 cutover review fixes — fromTo dest, timing sync, parity Confirmed correctness findings from the R5 review of the SDK cutover stack, applied on top of #1539: - fromTo add via cutover dropped its destination: handleAddGsapTween read only `toProperties`; now falls back to `properties` like every other method. - handleSetTiming GSAP sync: a clip with no data-start skipped the shift (now treats start as 0, matching the server path) and a blank/non-numeric data-start wrote position: NaN (now sanitized). - handleSetTiming no longer appends an absolute position to an auto-sequenced (implicit-position) tween, which collapsed staggers. - handleSetTiming keeps data-end in sync when a clip carries BOTH data-duration and data-end (a stale data-end inverted the clip). - string/relative tween positions ("+=0.5", "<") documented as a known ceiling. - opacity/autoAlpha property seed no longer falsy-zero (`|| 1`): an element at opacity 0 seeds 0, not 1. - optimistic add-keyframe cache tolerance aligned to the writer's PCT_TOLERANCE (2%) so a near-neighbour keyframe no longer shows then vanishes on reload. - DOM-patch finiteness validation runs before the SDK cutover path. - attribute ops mapping to a reserved data-* name decline the cutover up front instead of throwing inside dispatch. Regression tests added for each SDK-side fix. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): close two gaps in the reserved-attr cutover gate - Lowercase the mapped attribute name before the reserved check, matching the SDK's validateSetAttribute (which lowercases), so a case-variant reserved name is declined up front instead of throwing inside dispatch. - Also gate `html-attribute` ops (raw, non-prefixed names), not just bare `attribute` ops. Both the emitter and the gate now derive the name via one shared `sdkAttrName` helper so they can't drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): match keyframe remove-path tolerance to the writer (mirror of add) The optimistic remove-keyframe cache filtered with `> 0.001`, dropping only a near-exact match, while the writer removes within PCT_TOLERANCE (2). Removing at e.g. 49% dropped a 50% keyframe on disk but left it in the cache — a phantom that vanished on reload, the inverted twin of the add-path tolerance fix. Now filters with `> 2` to match. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8c981a451a |
fix(studio): restore timeline move/resize fallback parity (review #1466) (#1539)
* fix(studio): restore timeline move/resize fallback parity (review #1466) The §3.2 sdkTimingPersist rewrite regressed the non-SDK fallback path vs the pre-cutover behavior. Restored, on both fallback entry points (no-session and sdkTimingPersist-returned-unhandled): - Resize live DOM patch dropped the conditional data-playback-start/media-start attr — restored so a start-trim updates the preview's in-point immediately. - Move/resize fallback dropped the GSAP-position sync (shift/scaleGsapPositions) + reloadPreview — restored so server-path edits keep GSAP tweens in sync and refresh the preview (the SDK path folds both into setTiming). - Undo-coalesce drift: fallback enqueueEdit carried no coalesceKey while the SDK branch did — plumbed coalesceKey through persistTimelineEdit so undo granularity is identical on either path. - Documented the hasPbsAdjustment second clause + sdkTimingPersist before-capture transition limitation. Flag-off (dark launch) so this lands as one fix PR at the stack tip rather than restacking the mid-stack §3.2 commit. #1500 review items: parity-harness gap already closed at the tip (arc/unroll recast-vs-acorn parity added); blockRemoveRange flagged 'potential' but verified correct (no comma residue on any block position). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk): retire duplicate removeGsapKeyframe keyframeIndex variant (review #1498) EditOp had two removeGsapKeyframe members with the same discriminant but different shapes (keyframeIndex vs percentage) — TS can't discriminate them and a handler could get the wrong shape. Per both reviewers (option 2): retire the keyframeIndex variant. It had no production caller (Studio dispatches percentage only); removed the dead by-index handleRemoveGsapKeyframe + simplified the dispatcher. resolveKeyframe stays (setGsapKeyframe still uses keyframeIndex). Converted the one by-index test to the percentage API. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): gate ALL cutover persist paths on the flag — true dark launch (review #1469 finding #6) Only sdkCutoverPersist (style/text/attr) checked STUDIO_SDK_CUTOVER_ENABLED. sdkTimingPersist, dispatchGsapOpAndPersist (every GSAP op) and sdkDeletePersist guarded only on `!sdkSession` — and useSdkSession opens a session by default for shadow/selection, so timing/GSAP/keyframe/delete cutover was ALWAYS live regardless of the flag. Flipping the flag OFF could not disable it, so the data-loss bugs in those paths (single-prop wipe, wrong-keyframe match, tween collapse, arc strip) ship LIVE on merge instead of being dark-launched. Added the flag guard at all three chokepoints → flag OFF returns false → callers fall back to the legacy server path. Makes the stack genuinely dark-launchable: merge is now a no-op in prod, and the remaining cutover correctness bugs become flip-prerequisites rather than merge-blockers. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core,sdk): correct 8 GSAP write-path review findings (#1539) Eight correctness bugs from the SDK-cutover review. Several were cases where BOTH writers were identically wrong, so the recast-vs-acorn parity suite stayed green; the new tests assert the real-world-correct result, not agreement. - #2 findKfPropByPct: match the CLOSEST keyframe within tolerance, not the first within 2% — removing/updating 50% on 0/49/50/100 no longer hits 49%. - #3 handleSetTiming: shift each tween by the start DELTA and scale duration by the clip-duration RATIO per-tween, instead of writing absolute newStart/ newDuration onto every tween (which collapsed staggers and blew durations). - #4 enableArcPath: insert motionPath via appendRight at the object start so the insertion can't collide with the x/y remove-range end (which made MagicString discard the append and emit '{}'). - #5 splitAnimationsInScript: compute the inherited baseline in a forward pre-pass so the split-spanning midpoint sees earlier tweens (the reverse write loop is kept for stable count-suffixed ids). - #9 unrollDynamicAnimations: preserve non-target loop-body statements (e.g. tl.set initial-state) per iteration instead of overwriting the whole loop. - #10 buildMotionPathObjectCode (both writers): emit the cubic form when segment curviness varies so per-segment curviness survives, not just segments[0]. - #11 readLastWaypointXY: handle UnaryExpression so negative destination coords are recovered when disabling an arc path. - #15 no-bang: removed every `!` non-null assertion in the touched files, replaced with guards/fallbacks. Tests: gsapWriter.reviewFixes.test.ts (#2/#4/#5/#9/#10/#11) and mutate.gsap.test.ts setTiming GSAP-sync block (#3). All fail on the base and pass after the fix; tsc + full core/sdk suites + parity stay green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): SDK cutover review fixes — merge tween props, stabilize debounce, serialize gsap writes, on-disk undo baseline, self-write identity Addresses 5 SDK-cutover review findings (studio-only): - #1 useGsapPropertyDebounce: editing one GSAP tween property no longer drops the tween's other animated props. setGsapTween REPLACES the property set, so merge the single edit into the tween's CURRENT properties (read from the SDK doc) before dispatching, mirroring the legacy server merge. - #7 useGsapPropertyDebounce: stabilize the flush callback by reading sdk deps from a ref instead of an unmemoized literal, so a parent re-render mid-edit no longer tears down + flushes the debounce (one commit/undo entry per render). - #8 sdkCutover/useGsapScriptCommits: route SDK gsap-write persists through the same per-file keyed serializer the legacy commitMutation uses, so concurrent same-file read-modify-writes can't interleave and lose an edit. - #12 sdkCutover/useTimelineEditing: capture the exact on-disk bytes as the undo 'before' for timing/GSAP persists (matching the style/delete paths) instead of a normalized SDK serialize() re-emit that reformatted the whole file on undo. - #14 useSdkSession/sdkSelfWriteRegistry: discriminate a cutover echo from an undo write by CONTENT identity (registered self-write hash), not just the 2 s timestamp window — an undo write always reloads the SDK session. Tests: useGsapPropertyDebounce(.test), useGsapPropertyDebounceFlush.test, sdkSelfWriteRegistry.test, and new sdkCutover.test cases; each reproduces the review scenario and asserts the corrected behavior (verified red before fix). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(core): extract split/collapse helpers to satisfy no-fallow-ignore rule The #5 (split) and #15 (no-bang guards) fixes pushed splitAnimationsInScript and removeAllKeyframesFromScript over fallow's complexity threshold, and a fallow-ignore had been added to splitAnimationsInScript. Per the hard rule (never ignore — fix), extracted buildSpanningSplit + applyTweenSplit (split) and buildCollapsedFlatVars (collapse), and removed the ignore. Both functions now under threshold; fallow new-only gate reports 0 new findings. Behavior unchanged — core 1811 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(studio): pin dark-launch flag-gate contract (review #1539, Rames/Via) flag OFF ⇒ sdkTimingPersist / sdkGsapTweenPersist (GSAP-op chokepoint) / sdkDeletePersist all return false even with a valid session → legacy fallback. The prod flag-flip rests on this contract; sdkCutover.test.ts only mocks the flag TRUE, so a future gate refactor could silently re-enable cutover on flag-off without failing CI. This sibling file mocks it FALSE and locks the three guards. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): leading flag-gate on sdkGsapTweenPersist (review #1539 nit, Via) The add-op getElement existence check ran before the inner gate, so flag-off did an SDK touch before falling back. Lead with the flag guard to match the other three chokepoints — flag-off is now a clean no-op at every entry point. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): unroll-preservation regressions — non-for loops + AST index substitution (review R2) The #9 unroll-preservation fix had two confirmed regressions: - Non-for loops (forEach/for-of/for-in/while): loopIndexVarName returns null, so substitution no-op'd and preserved siblings kept a now-undefined loop variable (e.g. `item`) → ReferenceError at render. Now returns null for those forms → caller falls back to the blanket loop overwrite (drops siblings, valid code). The #9 fixture only used `for(let i…)` so it never caught this. - substituteLoopIndex did a \bvar\b regex over raw source including string literals, corrupting selectors like ".row-i" → ".row-0". Now AST-based: substitutes only real Identifier uses, skipping string literals and non-computed member/key positions (extracted isIndexBindingPosition helper to stay under the fallow complexity threshold — no ignore added). Two regression tests added (forEach no-dangling-var; for-loop string-literal intact). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk,core): unrollDynamicAnimations rejects empty element list (R1 #1501b) An empty `elements` array has no unrolled form — the writer would overwrite the loop/statement with zero tween calls, silently deleting the animation. - gsapWriterAcorn: unrollDynamicAnimations returns the script verbatim on an empty list (no-op instead of a destructive overwrite). - validateOp: reject unrollDynamicAnimations with empty elements as E_INVALID_ARGS so callers get a clean error rather than silent corruption. - Tests: writer no-op on []; validateOp E_INVALID_ARGS on []. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * perf(sdk): cache draft element in applyDraft, drop HTMLElement casts (R1 #1490a) applyDraft runs at 60fps during a drag but re-ran doc.querySelector on every call — the _draftEl/_draftId fields were only consumed by commit/cancel, never to skip the query. Reuse the tracked element when the id matches and the node is still connected; re-query only on id change or detach (iframe reload). Retypes _draftEl to HTMLElement | null (only ever set from querySelector<HTMLElement>), which removes the `as HTMLElement` casts in commitPreview / _clearDraft. Test asserts a repeated same-id drag queries once. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk,core): round-3 correctness — unroll AST safety, single-dispatch undo, empty-arg guards, persist decouple Addresses the highest-severity round-3 review findings: - gsapWriterAcorn unroll (R3 #1/#2/#9): the round-2 AST-substitution fix emitted invalid GSAP for object shorthand `{ i }` (→ `{ 0 }`) and shadowed inner bindings (→ `for(let i=0;0<3;0++)`), and silently dropped sibling statements on non-`for` loops (forEach/for-of). The unroll now REFUSES (no-ops, leaving the dynamic loop intact) whenever siblings can't be safely reproduced — a non-`for` loop, an unmodeled statement, or an unsafe index use — instead of dropping or corrupting. Plain `for` loops with safe siblings still unroll. - session single-dispatch undo (R3 #5/#11): _dispatch now reverses the inverse patch list (parity with batch()). A single op emitting order-dependent inverse patches — a nested parent+child removeElement, an aliased multi-target — undid forward and dropped the child subtree / landed on an intermediate value. - materializeKeyframes empty-array (R3 #10): the unguarded twin of the just-fixed unrollDynamicAnimations. Writer no-ops on an empty keyframe list; validateOp rejects it as E_INVALID_ARGS (shared gsapScriptMissing helper). - history:false persist decouple (R3 #4): persist (auto-save) no longer lives inside the history-enable block, so opting out of SDK undo no longer silently disables all disk writes (data-loss trap for #1496's flag consumers). Tests: unroll refuse cases (shorthand/shadow/forEach) + safe-for-loop regression; nested removeElement undo; materializeKeyframes writer no-op + validateOp reject; history:false-still-persists. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): stripGsapForId re-parses per removal so all tweens for a deleted element are stripped (R3 #3) Animation ids are count-based (positional), so removing one tween renumbers the survivors. stripGsapForId captured every matching id from a single up-front parse then removed against the mutating script — after the first removal the later ids were stale and silently no-op'd, leaving an orphaned tl.to() referencing the just-deleted element. Now re-parse after each removal and strip the first still-matching animation until none remain. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): gsap writer — keyframe ease routing, convert preserves delay, addLabel dedup (R3 #7/#8/#12) - #7: updateAnimationInScript routes an ease update on a keyframe tween to keyframes.easeEach (per-keyframe), not a top-level ease that GSAP ignores — the user's keyframe-easing edit was silently a no-op. - #8: convertToKeyframesFromScript now preserves every non-editable vars key (delay/callbacks/stagger/yoyo/…) verbatim via preservedVarsEntries instead of rebuilding from the GsapAnimation object, which had no `delay` field and dropped it — shifting the tween's start time. - #12: addLabelToScript moves an existing same-named label (overwrites its position) instead of appending a duplicate; duplicates made removeLabel over-remove (it deletes every match, including a pre-existing label). Tests: easeEach routing, delay preservation, addLabel move-not-duplicate + hand-authored-dup removal. Updated the old "no dedup contract" corpus test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk): handleSetTiming #domId + data-duration sync; validateOp resolves ids + arc/selector (R3 #6/#13, CF2 #15/#16) CF2 #15: handleSetTiming re-synced GSAP tweens only when the selector matched the element's hf-id. The common #domId-targeted tween (authored by the Studio panel) never matched, so moving/resizing a clip via the SDK timing path left its animations unsynced. Now match the tween selector against the DOM id too. CF2 #16: handleSetTiming read/wrote only data-end. Clips authored with data-duration (what the runtime prefers) got a fresh data-end beside a stale data-duration (no playback change) and oldDuration=null collapsed the GSAP duration-scale ratio to 1. Now read duration preferring data-duration, and write back to whichever attribute the clip uses (timingPath gains a "duration" field). R3 #13b: deleteAllForSelector compared selectors with strict === and missed the alternate quote style ([data-hf-id='x'] vs "x"); now quote-insensitive. R3 #6/#13a: validateOp now resolves the animationId for id-bearing GSAP ops (E_TARGET_NOT_FOUND instead of a misleading ok that no-ops at apply), and updateArcSegment validates the arc is enabled + the segment index is in range. Tests: #domId move sync, data-duration resize + scale, quote-insensitive delete, unresolved-id rejection, arc-segment preconditions. Updated the loose-can() test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(core,sdk): name the acorn-node type alias; keyToPath round-trips timing.duration (R3 #14) - gsapWriterAcorn: replace the bare `: any` AST-node annotations with the named `type Node = any` alias, matching the established convention in gsapParserAcorn.ts / gsapInline.ts ("acorn ESTree nodes are structurally untyped"). Documents intent and is greppable; type-identical (zero runtime change). A full ESTree typing is a deliberate architecture decision the codebase has not taken and is out of scope here. - patches: keyToPath/timingPath now include the "duration" timing field added for the data-duration resize fix, so a timing.duration override round-trips on T3 replay instead of being dropped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk): cascadeRemoveAnimations re-parses per removal (R4 — SDK twin of #3) cascadeRemoveAnimations captured every matching animation id from a single up-front parse, then removed against the mutating script — the SDK-side twin of the stripGsapForId bug (R3 #3). Animation ids are positional, so removing the first tween for an element renumbered the survivors and the stale later ids no-op'd, orphaning those tweens on the just-removed element. Now re-parse after each removal and strip the first still-matching animation until none remain. Also adds the reviewer's defense-in-depth test: an aliased multi-target setStyle (same id twice) undoes to the original, not the intermediate (exercises the single-dispatch inverse reversal from R3 #5/#11). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a746db6017 |
feat(sdk,core): ws-3 prerequisites — acorn keyframe-collapse foundation + removeAllKeyframes (#1499)
* feat(sdk,core): ws-3 prerequisites — acorn keyframe-collapse foundation + removeAllKeyframes
P1: gsapWriter.parity.test.ts — recast-vs-acorn parity harness (reparse-equivalence).
P2: move pure keyframe-conversion transforms (resolveConversionProps, cssIdentityValue)
to recast-free gsapSerialize.ts so the acorn/SDK path can share them.
P3: MagicString splice primitives in gsapWriterAcorn.ts (buildVarsObjectCode, overwriteVarsArg).
P4: reference vertical slice — removeAllKeyframesFromScript ported to acorn writer +
removeAllKeyframes SDK op (types/mutate/can) + Studio cutover (useGsapKeyframeOps),
replacing the server-authoritative ponytail stub.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(sdk,core): ws-3 — convertToKeyframes acorn port + SDK op + Studio cutover
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(sdk,core): ws-3 — materializeKeyframes + splitIntoPropertyGroups acorn ports + SDK ops
- acorn: buildKeyframeObjectCode, materializeKeyframesFromScript, addAnimationWithKeyframesToScript
- acorn: splitIntoPropertyGroupsFromScript with filterGroupKeyframes/filterGroupProperties helpers
- parity tests: materialize (2 positive + 1 no-op) and split (2 positive + 2 no-op) suites
- SDK types: materializeKeyframes + splitIntoPropertyGroups EditOp variants
- mutate.ts: handlers + can() gates for both new ops
- mutate.gsap.test.ts: 6 new tests (53 total passing)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(sdk,core): ws-3 — splitAnimationsInScript acorn port + SDK op
- acorn: updateAnimationSelectorInScript, insertInheritedStateSetInScript helpers
- acorn: splitAnimationsInScript exported (parity with recast version)
- parity: 4 new fixtures (3 cases + no-op) — 23 total parity tests
- SDK types: splitAnimations EditOp variant
- mutate.ts: handleSplitAnimations + can() gate
- mutate.gsap.test.ts: 3 new tests (56 total passing)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
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ceb815c318 |
feat(sdk,studio): ws-1.2 — percentage-based removeGsapKeyframe (#1498)
* feat(sdk,studio): ws-1.2 — percentage-based removeGsapKeyframe Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(sdk,studio): ws-1.3 — removeGsapProperty SDK op + Studio hook cutover Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(sdk,studio): ws-1.4 — deleteAllForSelector SDK op + Studio hook cutover Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): cascade-remove GSAP tweens in removeElementFromHtml (WS-2) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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377b0368bd |
fix(studio,core): resolve SDK-cutover review findings (#1471)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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7ca4490328 |
feat(studio): route GSAP keyframe add through SDK (§3.5 PR2) (#1470)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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592f7c775d |
feat(studio): route GSAP tween add/update/delete through SDK (§3.5 PR1) (#1469)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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39f37e8aa8 |
feat(studio): route timeline trim/move through SDK setTiming (§3.2) (#1466)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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bce571c2a1 |
feat(studio): route element delete through SDK removeElement (§3.1) (#1465)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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ca1a8a6879 |
feat(studio): s7.5 — delete shadow scaffolding; keep cutover flag (dark launch) (#1462)
Removes the SDK shadow telemetry: STUDIO_SDK_SHADOW_ENABLED, sdkShadow.ts + sdkShadowGsapFidelity/GsapKeyframe/Numeric and their tests, the runShadow* call-sites across the GSAP/timeline hooks, and the onDomEditPersisted shadow callback in useDomEditSession. Moves patchOpsToSdkEditOps into sdkCutover.ts. KEEPS STUDIO_SDK_CUTOVER_ENABLED as a dark-launch kill-switch — default false, enable per-environment via VITE_STUDIO_SDK_CUTOVER_ENABLED=true. shouldUseSdkCutover stays flag-gated. The stack can merge with zero behavior change; cutover is validated by flipping the flag, not by removing it. Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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ab7145ad9e |
feat(studio): stage 7 step 3c — sdk cutover for inline-style ops (#1522)
Introduces sdkCutoverPersist(): when STUDIO_SDK_CUTOVER_ENABLED is set, inline-style PatchOps are routed through the SDK session's in-memory document model instead of the server patch-element API. The SDK serialize() result is written back through the same writeProjectFile + editHistory.recordEdit path, so the on-disk output is identical to the legacy route. - packages/studio/src/utils/sdkCutover.ts (new): sdkCutoverPersist() + shouldUseSdkCutover() guard; domEditSaveTimestampRef.current is stamped on each write to suppress the echo file-change reload. - packages/studio/src/components/editor/manualEditingAvailability.ts: adds STUDIO_SDK_CUTOVER_ENABLED flag (default false); changes STUDIO_SDK_SHADOW_ENABLED default to false now that cutover is available. - packages/studio/src/hooks/useSdkSession.ts: adds optional domEditSaveTimestampRef param; self-write suppress window (SELF_WRITE_SUPPRESS_MS) gates file-change reloads so SDK writes don't echo back as external edits. - packages/studio/src/App.tsx: passes domEditSaveTimestampRef to useSdkSession so the suppress window can gate reloads triggered by SDK cutover writes. - Test coverage: sdkCutover.test.ts (new, 141 lines) + useDomEditSession.test.ts (new, 50 lines) — guard function + happy-path assertions. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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66dde0898b |
fix(studio): apply split-bounds epsilon in razor split-all (#1404)
The single-clip razor path guards splits with isSplitTimeWithinBounds, which keeps a SPLIT_BOUNDARY_EPSILON_S margin from each clip edge so a cut never produces a degenerate near-zero slice. The split-all path filtered with raw `splitTime > start && splitTime < end` instead, so it accepted cuts inside that margin (and on clips shorter than two epsilons that the single path always rejects), producing the very degenerate slice the epsilon exists to prevent. Extract the shared predicate canSplitElementAt and a selectSplittableElements helper, and route both razor paths through them so the two stay consistent. Adds unit coverage for the new helpers, including the regression where a sub-epsilon clip with an interior split time must not be selected. Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com> |
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8b92f37635 | feat(studio): add color grading inspector controls | ||
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0e5caa453a |
refactor(studio): dedup shadow numeric-equal + GSAP script extraction (#1516)
* fix(studio): serialize GSAP script commits per file (shadow request race) Rapid GSAP edits (ease/duration/keyframe/property) fired overlapping read-modify-write POSTs to one script file — coalesceKey only dedupes edit history, not requests. The gsap_fidelity shadow then diffed an op against whichever POST's scriptText resolved, which could predate that op → false "expected null, actual power2.out" mismatches. Server persists correctly; a pure client request-pairing race. Adds createKeyedSerializer (per-key promise chain, rejection-safe, self- cleaning). commitMutation now serializes every GSAP-script commit per target file by default (key `gsap-file:<path>`) — covering all op types and all animations, not just one meta family — so same-file POSTs can't interleave. Distinct files run concurrently; an explicit serializeKey still overrides. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(studio): dedup shadow numeric-equal + GSAP script extraction Code-review cleanup (no behavior change): - Extract the relative-epsilon float compare into shared sdkShadowNumeric.relEqual, used by both timing parity (sdkShadow) and GSAP value fidelity (numericEqual) — was duplicated verbatim, risking divergent tuning. - Export extractGsapScript from sdkShadowGsapFidelity and import it in the keyframe shadow instead of the byte-identical clone (the regex + marker set must stay in sync with document.ts; one copy is safer). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cc055f318d |
fix(sdk): agree removeElement/getElement on duplicate bare ids (#1511)
* fix(sdk): setStyle removes hyphenated properties (was kebab/camel key mismatch) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk): agree removeElement/getElement on duplicate bare ids A bare hf-id duplicated across a sub-composition element and a top-level element resolved to different instances: removeElement → resolveScoped → querySelector (document-order-first, the inner sub-comp dup) while getElement preferred the canonical match (scopedId === id, the top-level dup). So removeElement(bareId) removed the inner instance and getElement(bareId) still found the surviving top-level one — they disagreed. resolveScoped now resolves an ambiguous BARE id to the canonical (top-level) instance via isCanonicalScope (walks ancestors for isNewHostBoundary), falling back to document order when no canonical match exists — matching getElement. Fully-scoped paths (hf-host/hf-dup) and non-duplicated bare ids are unchanged. Surfaced by SDK shadow parity (op:delete expected removed, actual present). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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066ea798b4 |
fix(sdk): setStyle removes hyphenated properties (was kebab/camel key mismatch) (#1510)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4b4a3eb63d |
feat(studio): shadow telemetry for GSAP keyframe ops (gsap_keyframe) (#1509)
* fix(studio): suppress shadow-parity false positives in timing + text runShadowTiming: compare start/duration with a relative epsilon (1e-6) instead of exact equality so float-precision drift (3.1 vs 3.0999999999999996, 21.36 vs 21.360000000000014) no longer flags; a real difference (3.1 vs 3.5) still flags. trackIndex stays exact. property:text resolver: trim both sides (snapshot.text is already trimmed) and collapse empty-string vs absent (null) text so trailing-whitespace and empty-vs-null no longer flag. Genuine text differences are unaffected; the per-keystroke length lag is a caller-side debounce concern. Adds tests for both fixes plus regression tests documenting two REAL SDK divergences the shadow correctly surfaces (transform-origin removal no-op; duplicate-bare-id delete resolution) — flagged, not fixed here. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): shadow telemetry for GSAP keyframe ops (gsap_keyframe) Wire the SDK shadow-parity telemetry to cover GSAP keyframe add/remove, the primary unwired cutover signal, plus a defensive unmapped-PatchOperation guard. New packages/studio/src/utils/sdkShadowGsapKeyframe.ts: - ShadowKeyframeOp + keyframeOpToEditOp: maps studio percentage-based keyframe ops to SDK EditOps. add -> addGsapKeyframe{position:percentage}; remove -> removeGsapKeyframe{keyframeIndex}, resolving percentage -> index against the pre-op script with ~0.001 tolerance and a no-op-on-ambiguity guard for duplicate-percentage keyframes (PR #1498 landmine). - gsapKeyframeFidelityMismatches: reuses gsapFidelityMismatches for the tween-level diff and layers a keyframe-array comparison (which the base diff doesn't inspect), matched by GSAP animation id. - runShadowGsapKeyframeFidelity: serialize-diff runner emitting op tag gsap_keyframe (no keyframe reader on ElementSnapshot, so no existence path). useGsapKeyframeOps synthesizes shadowKeyframeOp for addKeyframe / addKeyframeBatch / removeKeyframe; the commit chokepoint dispatches the keyframe-fidelity diff alongside the existing tween-fidelity path. sdkShadow.ts: runShadowDispatch now emits dispatched:false reason:unmapped_type if a future PatchOperation type ever escapes patchOpsToSdkEditOps, so the gap surfaces in telemetry instead of vanishing. Tests: sdkShadowGsapKeyframe.test.ts (18) covers index resolution, op mapping, the ambiguity guard, the keyframe-aware diff, the runner, and the unmapped-type guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5aca3ad770 |
fix(studio): suppress shadow-parity false positives in timing + text (#1508)
runShadowTiming: compare start/duration with a relative epsilon (1e-6) instead of exact equality so float-precision drift (3.1 vs 3.0999999999999996, 21.36 vs 21.360000000000014) no longer flags; a real difference (3.1 vs 3.5) still flags. trackIndex stays exact. property:text resolver: trim both sides (snapshot.text is already trimmed) and collapse empty-string vs absent (null) text so trailing-whitespace and empty-vs-null no longer flag. Genuine text differences are unaffected; the per-keystroke length lag is a caller-side debounce concern. Adds tests for both fixes plus regression tests documenting two REAL SDK divergences the shadow correctly surfaces (transform-origin removal no-op; duplicate-bare-id delete resolution) — flagged, not fixed here. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c096ff3afa |
fix(studio): kill false-positive shadow GSAP fidelity mismatches (#1507)
## What Kills two false-positive classes in the SDK shadow GSAP value-fidelity diff (`sdkShadowGsapFidelity.ts`). 1. **Float precision** — `numericEqual` compared exactly, so SDK-computed `3.0999999999999996` vs server `3.1` flagged as drift. Now a relative epsilon (`abs(a-b) <= 1e-6 * max(1,|a|,|b|)`); real `2` vs `1` still flags. 2. **Selector-form divergence** — `[data-hf-id="X"]` (SDK writer) vs `.class`/`#id` (server writer) for the same element produced phantom `present`/`absent` pairs. `makeSelectorResolver` now keys tweens by resolved element (incl. nodes with no `data-hf-id`), unifying the forms. ## Why Surfaced by production SDK-shadow parity telemetry — `gsap_fidelity` was the noisiest real-traffic op; both are diff-harness artifacts, not SDK drift. ## Tests Epsilon (clean + real-drift) + selector-unification for `#id`/`.class`/`[data-hf-id]`. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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42696f0af4 |
fix(studio): make SDK shadow telemetry fire + be correct (5 fixes, E2E-verified) (#1491)
* fix(studio): open SDK shadow session in master view (was never opening) useSdkSession(projectId, activeCompPath) received activeCompPath=null in the master/entry view — the studio's convention where null means index.html (isMasterView = !activeCompPath || activeCompPath === "index.html"). The hook's guard `if (!projectId || !activeCompPath) return` then bailed, so the SDK session never opened in the default editing surface. Result: sdkSession was null there → every shadow tap (onDomEditPersisted, onElementDeleted, timing, gsap) was undefined/no-op → zero sdk_shadow_dispatch telemetry for master-view edits (the common case). Shadow only fired when a sub-comp was explicitly opened (which sets activeCompPath). Resolve null → "index.html" (matching the existing convention used by isMasterView and blockInstaller) so the session opens in master view. Verified live: instrumenting the hook showed phase "skipped_no_ids" (activeCompPath null) before, "opened" after. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): shadow property parity — read camelCase style key, not kebab The inline-style parity resolver read flat.styles[op.property] with the kebab-case PatchOperation key ("background-color"), but ElementSnapshot inlineStyles are camelCase ("backgroundColor"), so the read-back was always null → a false value_mismatch on every hyphenated CSS property. Single-word props (color, opacity) coincide, so unit tests missed it. Found live: a color edit on a box emitted op:property mismatchCount:1 with {property:"background-color", expected:"rgb(255,79,88)", actual:null}. Convert kebab→camel for the read-back (fall back to the raw key). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): emit op:delete shadow for timeline-clip deletes The Delete/Backspace hotkey routes to handleTimelineElementDelete whenever a timeline element is selected (useAppHotkeys: `if (selectedElementId) { handleTimelineElementDelete(el); return; }`), returning before the shadow-wired handleDomEditElementDelete. Every clip is a timeline element, so clip deletes — the common case — emitted no op:delete; the delete shadow only fired for a non-timed DOM selection. Add runShadowDelete(sdkSession, element.hfId) to handleTimelineElementDelete's success path, mirroring the move/resize timing taps. Verified live (browser-use): deleting a clip now emits sdk_shadow_dispatch op:delete dispatched:true mismatchCount:0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): match GSAP fidelity tweens by resolved element, not raw selector gsap_fidelity keyed tweens by id (targetSelector-method-position). On tween ADD, the SDK writer emits [data-hf-id="X"] selectors while the server emits class selectors (.x) for the same element — different ids → false present/absent mismatch (mc:2) on every add. Update/remove were clean (the tween already existed with one consistent selector). Key by resolved element (selector → data-hf-id via the pre-op DOM) + method + position, so equivalent tweens match and only real value drift registers. Falls back to raw selector when resolution isn't possible. Found live (browser-use): adding a tween emitted gsap_fidelity mc:2 with {[data-hf-id="hf-b"]-to-0 present-only} + {.b-to-0 present-only}. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): don't shadow studio-internal data-hf-* marker attributes Property-path parity false-mismatched on canvas-drag (path-offset) edits, which emit attribute ops like {property:"data-hf-studio-path-offset"}: 1. The name was built as `data-${op.property}` → double-prefix "data-data-hf-studio-path-offset". 2. The SDK model excludes all data-hf-* attributes, so even the right name reads back null → false value_mismatch. attrName() prefixes only when needed; isShadowableOp() drops data-hf-* attribute ops (studio-internal markers the SDK can't represent), filtered in sdkShadowDispatch before dispatch + parity. Code-confirmed via handleDomPathOffsetCommit → commitPositionPatchToHtml → persistDomEditOperations → onDomEditPersisted; live repro blocked because the test comp's elements were GSAP-animated (drags route to the GSAP path). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(studio): document tweenKey + selector-resolver ceilings (PR review) Per review (Rames, non-blocking): name the two silent fail-modes in the GSAP fidelity diff rather than build speculative disambiguators (not observed in studio-emitted templates). - tweenKey: coincident tweens (same element+method+position) collapse, last wins. Props can't join the key — a matched pair must share a key for the field-diff to run. Upgrade path: property-name hash. - makeSelectorResolver: first-match heuristic; ambiguous shared-class selectors may misunify. Upgrade path: querySelectorAll + uniqueness. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7593aac5ef |
feat(sdk,studio): populate animationIds; shadow GSAP update/delete + value fidelity (#1474)
* feat(sdk,studio): populate animationIds; shadow GSAP update/delete Closes the GSAP shadow gaps. The server's animationId was assumed to live in a separate id-space — it does not: the studio-api read path (T6e) and the SDK both derive tween ids as targetSelector-method-position from the same acorn parser, so server ids are dispatchable in the SDK as-is. SDK: populate ElementSnapshot.animationIds (was a hardcoded stub) from parseGsapScriptAcornForWrite().located, resolving each tween's targetSelector to element hf-ids. Makes the snapshot truthful and enables real GSAP parity. Studio: shadow deleteGsapAnimation (removeGsapTween) and updateGsapMeta (setGsapTween) using the server animationId directly. GSAP add/remove parity now verifies via animationIds (present after add, gone after remove). set is existence-only — the SDK still has no per-tween property reader (value fidelity would need serialize()-script round-trip diffing). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): GSAP value fidelity via serialize round-trip diff Closes the last shadow gap: GSAP value fidelity. Existence parity confirmed a tween was created/removed but not that its values (duration/ease/position/ properties) matched the server, since the SDK has no per-tween property reader. runShadowGsapFidelity opens a fresh SDK doc from the server's pre-op file (result.before), applies the same typed op, serializes, and structurally diffs the SDK's GSAP script against the server's resulting script (result.scriptText). Both are re-parsed via parseGsapScriptAcorn, so formatting/whitespace never produces false positives — only real value drift does. gsapFidelityMismatches reports per-field drift and tween presence/absence. Wired at the commitMutation chokepoint (the only place with the server's before+after scripts); handlers pass the typed ShadowGsapOp via CommitMutationOptions.shadowGsapOp. Emits sdk_shadow_dispatch op:gsap_fidelity. Complements the existing live existence shadow (op:gsap). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio,sdk): address shadow code-review findings - gsapFidelityMismatches: canonical comparison (sort property keys, numeric- coerce position/duration/values). Server (addAnimationToScript) and SDK (gsapWriterAcorn) are different writers; non-canonical compare flagged key-order / number-vs-string differences as false value drift. - document.ts buildAnimationIdMap: memoize the acorn parse by script text (single-entry). getElements() invalidates on every dispatch, so shadow's frequent dispatches were re-parsing the full GSAP AST each rebuild. Selector resolution still runs per-call (depends on live DOM). - runShadowGsapFidelity: early-bail when serverScript/beforeHtml is empty — skip the costly openComposition. - useSafeGsapCommitMutation: import the shared CommitMutationOptions/ CommitMutation instead of a stale local duplicate (was missing shadowGsapOp). - align extractGsapScript marker set across sdkShadow.ts and document.ts (gsap || __timelines || ScrollTrigger) so both pick the same script. Tests: +2 canonical-compare cases (key-order, number-vs-string → no drift). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio,sdk): fallow gate for #1474 (fidelity diff + test clones) - suppress moderate CRAP on gsapFidelityMismatches and the runShadowGsapTween parity arrow (comparison/parity functions are inherently branchy) - suppress two pre-existing test clones in session.test.ts surfaced by the added animationIds tests (TestPreviewAdapter stub, selectionchange setup) Rebased onto the updated #1473 (no-persist shadow session); inherits the persist-race fix and prior fallow suppressions. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(studio): extract GSAP fidelity to its own module (file-size gate) sdkShadow.ts hit 602 lines (CI File size check: max 600). Move the GSAP value-fidelity diff (gsapFidelityMismatches, runShadowGsapFidelity, and their private helpers) into sdkShadowGsapFidelity.ts; re-export from sdkShadow.ts so the import surface is unchanged. sdkShadow.ts now 430 lines. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio,sdk): address #1474 review feedback - CodeQL js/bad-tag-filter: the GSAP <script> extraction + test regexes now match </script\s*> (whitespace-before-close variant). 3 alerts resolved. - Wiring (Miguel): extract resolveGsapFidelityArgs — a pure, narrowing gate for the commitMutation chokepoint (no non-null assertions) — and unit-test the fire/skip conditions (session, op, before, scriptText). Replaces the inline guard so the wiring decision is covered without rendering the hook. - Property-handler scope (Rames): comment at the chokepoint documenting that only meta-level ops (add/update-meta/delete) carry shadowGsapOp today; per-property and keyframe handlers are a deliberate follow-up. Also why scriptText can be null. - Test coverage (Rames): multi-tween-per-element and shared-selector cross-element animationIds cases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): CodeQL js/bad-tag-filter — match </script[^>]*> close tags `</script\s*>` still tripped CodeQL on attribute-junk closes like `</script foo>` (HTML5 ignores junk before `>`). Widen the close-tag match to `</script[^>]*>` in the GSAP-script extraction and the test regexes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8cbf4384e1 |
feat(studio): timeline inline expansion + __clipTree runtime primitive
When a child element inside a sub-composition is selected, the timeline replaces the parent scene clip with the deepest-level siblings. Deselect or selecting outside collapses back. Expanded clips are fully editable — move, resize, delete, and split — addressed by their real DOM id with timeline time rebased onto the sub-comp they live in. Runtime: - New window.__clipTree API: a read-only hierarchical ClipNode tree (id/parentId/children + backing element) so Studio can derive parent/child relationships for inline expansion. Studio: - useExpandedTimelineElements derives the expanded view from selectedElementId + clipParentMap (pure useMemo, no useEffect). Each child rebases onto its immediate sub-comp host (start + sourceFile), so multi-level nesting targets the right file. - NLELayout routes expanded-clip edits through the same handlers top-level clips use, in local coordinates — edits save to the sub-comp source and reflect via reloadPreview (no separate DOM-patch path). This is the canonical update; there is no reactive observer. - findMatchingTimelineElementId resolves sub-comp children with no top-level element to `sourceFile#id`. - Razor tool enabled by default; studio_razor_split analytics event fired on single and split-all. - O(n²) isElementGsapTargeted extracted to gsapTargetCache.ts with a cached Set+WeakSet O(1) lookup. |
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07030294e0 |
feat(registry): add Code Animations catalog section (9 blocks, incl. GPU)
Adds a Code Animations catalog section — 9 self-contained, installable blocks: morph, snippet-flight, typing, diff, highlight, scroll (DOM/GSAP) and 3d-extrude, shader-dissolve, particle-assemble (WebGL). Each block ships only its own effect and renders deterministically (paused GSAP timeline seeked per frame, seeded RNG, no render-time data fetch). Wires the catalog nav, registry.json, a new code-animation Studio category, and preview assets. |
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8f15e9f09b |
feat(studio): extend SDK shadow to delete/timing/gsap-add + default on (#1473)
* feat(studio): default SDK shadow dispatch on for parity telemetry Shadow mode keeps the server patch path authoritative (no user-visible change) and emits sdk_shadow_dispatch parity signal. Default it on so we collect addressing/serialize-drift telemetry from all traffic before any cutover. Disable via VITE_STUDIO_SDK_SHADOW_ENABLED=false. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): shadow parity for delete/timing/gsap ops + wire delete Extends shadow visibility past the property-edit path. Adds a can()-first shadow core (pure addressing/validity pre-check, works even for GSAP which has no snapshot value) plus runShadowDelete/runShadowTiming/runShadowGsapTween. Parity coverage: delete = getElement null (full); timing = snapshot start/duration/trackIndex (full); gsap = can()+dispatch+returned-id only (animationIds is a stub, tween values are script-level — full fidelity needs serialize() round-trip diffing, out of scope). Wires the delete runner end-to-end via an onElementDeleted callback (useDomEditSession → useDomEditCommits → useElementLifecycleOps), fired after the server delete succeeds. Server stays authoritative. Timing/GSAP wiring follows (each needs threading sdkSession into useTimelineEditing / useGsapScriptCommits). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): wire timing + GSAP-add shadow dispatch Timing: thread sdkSession into useTimelineEditing; fire runShadowTiming after move/resize persist (server authoritative). Moved the useSdkSession call above useTimelineEditing so both share the single session (no duplicate). GSAP: thread sdkSession through useGsapScriptCommits → useGsapAnimationOps; shadow addGsapAnimation via runShadowGsapTween after the server add. Only the add path is shadowed — delete/update key on the server's animationId, which doesn't resolve in the SDK's independent id-space (would emit false cannot_dispatch). "set" has no SDK method, so it's skipped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): address #1473 review — no-persist shadow session + fallow gate Blocker (Rames): the shadow runners dispatched on the live persisted SDK session, so each shadow op fired the persist queue → an HTTP write of the SDK's serialize() output, clobbering the studio's authoritative write (default-on shipped this). Fix: open the shadow session WITHOUT persist — it reads from the server but never writes back. Shadow dispatches mutate the in-memory model only and are discarded on the next reload-on-change. Cutover (Step 3c+) must re-add persist together with self-write suppression. No persist consumer exists in this stack (cutover is not in main), so this is safe and keeps default-on. Fallow CI gate (Miguel): - drop unused `export` on RecordEditInput (dead-type) - suppress pre-existing CRAP with reasons: commitMutation, addGsapAnimation; file-level complexity on useTimelineEditing (shadow .then() branches nudge several callbacks over threshold — telemetry-only) - suppress 3 pre-existing clones surfaced by adjacent edits (save-error formatter, prop-drilling passthrough, file-change reload handler) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): scrub user content from shadow property-path telemetry Addresses #1473 review concern (Rames): inline-style and text-content edits put user content into the sdk_shadow_dispatch mismatch expected/actual fields. Redact before emit — text-content values fully redacted (length only), others length-capped at 64. The in-memory parity result keeps raw values, so the parity logic and tests are unaffected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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69aa595f38 |
feat(studio): stage 7 step 3b — SDK shadow dispatch parity mode (#1450)
* feat(studio): stage 7 step 3b — SDK shadow dispatch parity mode Wire onDomEditPersisted callback from useDomEditCommits into useDomEditSession, calling reportShadowDispatch (flag-gated via VITE_STUDIO_SDK_SHADOW_ENABLED) to dispatch equivalent SDK ops alongside the server patch path and emit sdk_shadow_dispatch telemetry with mismatch details. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(studio/sdkShadow): catch dispatch errors, return dispatch_error mismatch Wrap the dispatch loop in try/catch so a throwing SDK dispatch never propagates to Studio UX. Returns dispatched:false with kind="dispatch_error" and the error message for telemetry. One new TDD test (RED→GREEN verified). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(studio): batch shadow dispatch, rename runShadowDispatch, add PatchOperation import Wrap the shadow dispatch loop in session.batch() so a mid-loop throw cannot leave the SDK session in a partially-applied state. Without the batch boundary, one failing op would update some elements but not others, diverging the shadow session from the real one. Rename reportShadowDispatch → runShadowDispatch to eliminate the misleading 'report' prefix — the function mutates the SDK session, it is not read-only. Update the only caller (useDomEditSession). Add missing PatchOperation import to useDomEditCommits (the type was already used in the onDomEditPersisted interface but never imported). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * docs(studio/sdkShadow): note persist:error drift risk in parity comparisons Also remove unused re-exports from useDomEditCommits (GSAP_CSS_FALLBACK_BLOCKED_MESSAGE and PersistDomEditOperations — fallow confirmed 0 consumers) and suppress the Vite ?raw import in sdk-playground that fallow can't resolve statically. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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f1a50e03ea |
fix(studio): delete only the active element's selected keyframes (#1453)
Pressing Delete with keyframes multi-selected removed keyframes from the wrong element. selectedKeyframes holds "<elementId>:<percentage>" keys and can outlive the element it was built on (a clip click, keyframe click, layers selection, or keyframe context menu changes the active element without clearing it, and a shift-selection can span elements). deleteSelectedKeyframes parsed only the percentage from each key and applied it to the active animation, ignoring which element each selected keyframe belonged to, so a stale selection deleted keyframes the user never targeted on the active element. Extract selectedKeyframePercentagesForElement, which keeps only the percentages whose key matches the active element id, and route the delete through it. The common case (all selected keyframes on the active element) is unchanged; stale cross-element keys are skipped instead of mis-applied. Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com> |
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d9f69f61e7 |
feat(studio,cli): music beat detection with timeline guides + headless beats CLI (#1424)
* feat(studio,cli): music beat detection with timeline guides + headless beats CLI Beat detection for music tracks: the Studio draws beat guides on the active track, beats are user-editable and persist to a project file, and a new `hyperframes beats` CLI generates that file headlessly before the Studio opens. Detection lives in @hyperframes/core/beats (shared by Studio + CLI): an energy onset detector cross-validated with bpm-detective, regularized to an octave- aligned grid, silence-gated, with per-beat loudness. Music-only — an <audio data-timeline-role="music"> is analyzed; voiceover is excluded. Studio: green beat lines + draggable dots on the selected track; add at playhead, drag to move, double-click to delete (audio scrubs); edits persist to beats/<audio>.json and are undoable (interleaved with file history). CLI: `hyperframes beats [dir]` runs the same detection in headless Chrome (prebuilt browser bundle in dist) and writes the beat file. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): timeline beat-grid + zoom UX refinements - Center-anchored magnify: zooming via the toolbar/slider keeps the time at the viewport center fixed instead of anchoring at the left. Pinch still anchors at the cursor. - Move-snap to beats: dragging a clip snaps whichever edge (start or end) is nearest a beat, matching the existing resize-edge snapping. - Beat lines on track backgrounds: faint full-height beat lines now paint behind the clips on every track lane (brightness scales with loudness); the green dots stay on the active track's top bar. - Waveform follows zoom: bars fill the full clip width and resample the windowed peaks, so the waveform stretches with zoom instead of stopping partway across a widened clip. - Beat dots centered in the top bar: align the dot band to the clip top (CLIP_Y) so the dots sit centered in the dark bar instead of being bisected by the clip's top border. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(studio): preserve media sourceDuration across element re-derivation Moving a non-music clip re-derived the timeline elements into fresh objects whose sourceDuration the DOM scan hadn't loaded yet. The async probe skips srcs already in its cache, so the value was silently dropped — trimFractions then returned no window and the trimmed music waveform reset to the full source pinned at the track start. Re-apply the cached probe duration synchronously on every derivation (applyCachedSourceDurations) and extract the async probe loop into probeMissingSourceDurations to keep useTimelinePlayer within the file size limit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): skip beat-snap on the music track, highlight move-snap target The music track defines the beats, so moving or trimming it no longer snaps to its own beats (isMusicTrack guard on both the move and resize snap paths). Moving another clip snapped only on drop with no cue. snapMoveStartToBeat now also returns the beat it will snap to; BeatBackgroundLines draws that beat's line as a bright neon-green glow while the clip's edge is within the snap region, so the target is visible before drop. Also drops .commitmsg.tmp, accidentally committed via git add -A. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): hide playhead while dragging a beat; default beat dots to music track - Dragging a beat dot now hides the playhead guideline (new beatDragging store flag set on beat pointer down/up) so its line doesn't track the scrub and clutter the beat being moved. - Beat dots render on the selected track, falling back to the music track when nothing is selected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): remove polynomial-ReDoS regex from audioRelPathForSrc CodeQL js/polynomial-redos: the lazy `.+?` followed by an optional trailing `[?#].*$` backtracks polynomially on crafted `/preview/...` inputs. Parse the preview-relative path with indexOf/slice instead, and strip the query/hash with a single linear char-class search. Behavior is unchanged for all preview/absolute/blob/data/bare inputs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(studio,core,cli): review hardening for beat detection + timeline UX - playerStore.reset() now clears beat state (analysis, edits, undo/redo, persist) so a project switch can't apply the previous project's beats, undo stack, or file-writer to the new one. - removeUserBeat returns the same reference on a no-op, and delete/move beat actions skip committing when nothing changed — no more phantom undo entries / debounced writes for no-op edits. - regularizeBeats bails to raw onsets when the (octave-misread) tempo would produce a sub-125ms grid, avoiding a tens-of-thousands-of-beats freeze. - parseBeats clamps strength to [0,1] and rejects non-finite time/strength, so a hand-edited file can't feed NaN into the gamma curve (Math.pow on a negative base) and blank out beat markers. - Start-edge beat-snap now also requires duration >= minDuration, matching the end-edge guard, so a rightward snap can't collapse the clip. - Center-anchor zoom effect always consumes its skip flag, so a pinch that produced no pps change can't leave it stranded and skip the next zoom. - Headless beats analyzer projects to {beatTimes,beatStrengths,bpm,confidence} before returning, so page.evaluate no longer serializes the full decoded PCM (channelData) across the CDP boundary. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): gate parseBeats on schema version parseBeats accepted any object with a beats array, so a future v2 beat file (with changed semantics) would be parsed silently as v1. Reject anything whose version is not 1, treating an unknown version like an absent/invalid file. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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a241f2591e | fix(studio): break all 7 circular dependency cycles and fix rules-of-hooks violation (#1422) | ||
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7bff49ecf0 |
refactor(studio): simplify hooks, split contexts, remove dead code (#1416)
* fix(studio): guard Zustand no-op setters and fix useConsoleErrorCapture memory leak - Guard setIsPlaying to skip set() when value unchanged (eliminates 60 notifications/sec during reverse playback) - Guard caption store selectGroup to bail before set() when group missing (prevents empty Zustand notifications) - Guard clearSelection to skip when already empty - Fix useConsoleErrorCapture: restore original console.error, remove error event listener, and delete __hfErrorCapture flag on cleanup * fix(studio): delete dead files and unused exports Remove 7 dead files (audioBeatDetection, keyframeSnapping, timelineInspector, DopesheetStrip, StaggerControls, TimelineLayerPanel, TimelineEditorNotice) and their test companions. Delete unused computeFitToChildrenSize export from propertyPanelHelpers. Fix re-export indirection: useDomEditCommits and studioMotionOps.test now import patch builders directly from manualEditsDomPatches instead of the re-export passthrough in manualEditsDom. * fix(studio): eliminate effect-chain state mirroring for lint findings, hover, and GSAP fetch Move lint findingsByElement sync from App.tsx into useLintModal where the value is produced, removing the mirroring useEffect. Consolidate 4 hover-clearing effects in useDomSelection into 2 (one unconditional on context change, one conditional combining caption mode, selection match, and disconnected element checks). Fold the GSAP retry effect into the fetch effect in useGsapTweenCache, scheduling a single retry via setTimeout when the initial fetch returns 0 animations. Eliminates 3 unnecessary render cycles from effect chains. * fix(studio): memoize renderQueue, toolbar, and canvas rect to prevent re-render cascade - Wrap renderQueue object in useMemo so StudioContext consumers don't re-render on every App render - Memoize timelineToolbar JSX so NLELayout memo isn't defeated - Move canvasRect getBoundingClientRect() from render-time IIFE to a useLayoutEffect-backed ref, eliminating layout thrashing - Track and clear setTimeout handles in refreshPreviewDocumentVersion to prevent stale timer accumulation on rapid calls and unmount * refactor(studio): consolidate GSAP shared primitives — defaults, iframe access, keyframe parsing Extract duplicated PROPERTY_DEFAULTS, IframeGsap interface, iframe accessors (getIframeGsap, queryIframeElement), percentage keyframe parsing, and toAbsoluteTime into a single gsapShared.ts module. Removes ~120 lines of copy-pasted logic across 8 hook files, reducing drift risk between the duplicate implementations. * fix(studio): remove dead store fields, dead file, duplicate helper, and unsafe assertions * refactor(studio): deduplicate selector helpers, rounding utils, percentage computation, and iframe access * fix(studio): split StudioContext into Shell + Playback to prevent cascade re-renders * refactor(studio): decompose useGsapScriptCommits into focused mutation hooks * refactor(studio): decompose useFileManager into focused file operation hooks Extract useFileTree (tree loading, refresh, derived assets/compositions) and useEditorSave (debounced save with history tracking) from the 508-LOC useFileManager. The parent hook composes both and retains file I/O, click-to-source, upload/import, and CRUD — preserving the same public interface so no consumers change. * refactor(studio): decompose useDomEditCommits into focused commit hooks Extract geometry (path offset, box size, rotation) and element lifecycle (delete, z-index reorder) into useDomGeometryCommits and useElementLifecycleOps. Parent keeps persistDomEditOperations as core and composes all sub-hooks — public interface unchanged. * refactor(studio): simplify useAppHotkeys with declarative command table * refactor(studio): simplify useAppHotkeys with declarative command table Replace 15 individual useRef callback refs with a single cbRef object. Extract keydown dispatch into pure dispatchModifierKey/dispatchPlainKey functions. Merge duplicate undo/redo logic into shared applyHistory. Extract cross-origin listener boilerplate into safeAddListener/safeRemoveListener. Hook body: 204 LOC (down from 445). Public API unchanged. * fix(studio): remove unused getDomEditTargetKey import * refactor(studio): decompose useDomEditSession into focused editing hooks Extract GSAP-aware geometry intercepts (move/resize/rotation) and animated property commit into useGsapAwareEditing, and selection wiring, GSAP cache management, preview sync, and selection handlers into useDomEditWiring. The parent remains a pure composition shell. * style(studio): fix formatting in 5 files * fix(studio): trim App.tsx to 598 lines (under 600 limit) --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |