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Commits
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20d915938b |
feat(studio): ask for feedback when a render ends, not on a session counter (#3205)
## What Studio's feedback prompt now fires when a render finishes or fails, instead of on a session counter, and the reports it collects carry enough context to act on. - Replaces the 32px inline bar with a card in the existing toast stack - Adds `studio_feedback_shown` / `studio_feedback_dismissed` / `studio_feedback_interview_click`, so the funnel is visible - A failed export and a crash skip the 0-10 score and ask what happened - Adds a crash prompt to the error boundary - Attaches a breadcrumb trail, render settings and outcome, and how the project was created ## Before / after <img width="1500" alt="Before: a 32px feedback strip pinned under the preview. After: the feedback card in the toast stack, with one-tap answers, and the red variant for a failed export." src="https://github.com/user-attachments/assets/29e2373f-ee96-42c4-b006-ab9a0e56a60a" /> The old bar's rating numbers are `neutral-600` on `neutral-900/80`, which is why it reads as a disabled row rather than a control. **In the running Studio** — bottom-right, sharing the toast stack, hovering a chip explains it on the line above the input: <img width="1500" alt="The feedback card in the bottom-right of the running Studio, with the rotated follow-up question and a hovered chip explained inline." src="https://github.com/user-attachments/assets/3969da50-cc7a-466a-bbf9-b151a1bc1d5d" /> **On the crash screen** — the prompt the error boundary renders, asking what the user was doing rather than what went wrong, since the stack trace already covers the latter: <img width="1200" alt="The Studio crash screen with the feedback card below the Try again and Reload Studio buttons." src="https://github.com/user-attachments/assets/4d287011-9c19-4b94-99d0-07a0388fb39c" /> | | Before | After | |---|---|---| | **Trigger** | Every 10th session | A render finishing, failing, or a crash | | **Placement** | 32px inline bar, pushes preview up | Card in the toast stack, no layout shift | | **Rating targets** | 11 bare buttons, `neutral-600` | Native radios, resting fill, `neutral-400` | | **Follow-up** | Free text or nothing | One rotated question, four to seven one-tap answers | | **Option help** | None | Inline hint on hover and focus | | **Press feedback** | None | `active:scale-[0.97]`, 150ms ease-out | | **Keyboard** | No exit path | Escape closes, Enter sends, arrows move the rating | | **Auto-dismiss** | 20s, always | 30s, cancelled the moment you interact | | **Failure case** | Same NPS question | Its own question, no score, error quoted back | | **Crash case** | Nothing | Prompt on the crash screen | | **Visibility** | Submissions only | Shown / dismissed (with reason) / submitted / interview click | | **Report content** | Rating, comment | Plus breadcrumbs, render settings and outcome, project provenance | ## Why The old bar fired on a session count, so it interrupted at a moment with no subject: nothing the user had just done, nothing to have an opinion about. It also emitted nothing when it appeared or when it was dismissed, which made the collection rate impossible to diagnose. A prompt nobody answers and a prompt that never renders looked identical from the outside. Visually it read as a disabled row: 11 buttons at 11px in `neutral-600` on a dark strip, with no resting affordance. And appearing mid-task pushed the whole preview stack up, which the old code carried a comment apologising for. Separately, the reports it did collect were not actionable. A comment says what went wrong; it almost never says how to get there. ## How **One trigger, one owner.** `feedbackTrigger` owns eligibility and nothing else does: once per tab, thirty days after an answer, seven after a dismissal, never when telemetry is off (prompting someone whose response we would then drop wastes their attention). `VITE_HYPERFRAMES_NO_FEEDBACK=1` still disables it entirely. **One hook, every failure path.** The trigger watches the render job list rather than each of the four places a render can finish (server rejection, unreachable server, SSE terminal event, SSE connection drop), so paths added later are covered without touching the trigger. Renders loaded from disk history never fire it. **Reuses what exists.** The card wears `StudioToast`'s glass treatment and joins its stack, so there is no second visual language and no new CSS. The rating row is native radios, which gives arrow-key navigation, grouping and labels for free. **One question each, rotated across users.** A corner card that asks three things gets answered by nobody. Each person gets one follow-up with one-tap answers, explained on a reserved line rather than a floating tooltip (the card is 340px in a corner; a bubble above the chips lands on the question, below lands on the input). Detractors are never given a rotated question, because they already have a specific complaint. Every option was checked against the code: an option naming a feature Studio already has would collect taps meaning "I could not find it", which is indistinguishable afterwards from "it does not exist". **Breadcrumbs cost one line.** Every studio event already flows through `trackEvent`, so recording the trail there needs no new instrumentation and stays correct as events are added. **Provenance lives outside React.** A crash unmounts the tree, so it is captured when the project loads and read from module scope when the crash prompt renders. ### Privacy Breadcrumbs and provenance carry names, enums and counts only. Values are copied from a fixed allowlist of short keys, and anything longer than a slug is dropped rather than truncated, so comments, file paths, stack traces and project titles cannot reach them even if a future event carries one. Tests assert this. ### Where these responses land Studio feedback goes to PostHog and nowhere else, which is what it did before this change too. Worth stating because the CLI behaves differently: `hyperframes feedback` also forwards to the backend feedback endpoint via `submitFeedback`, on top of its PostHog event. Studio has never used that path, before or after this PR, so if you read CLI feedback anywhere other than PostHog, Studio responses will not show up there. Nothing here changes that either way. Whether the two surfaces should share a delivery path is a product question, not a defect in this change, and closing it would need a field on the backend DTO: it is shaped around `cli_version`, and Studio reports from a crash or a failed export deliberately carry no rating. ## Test plan - [x] Unit tests added/updated - [x] Manual testing performed - [ ] Documentation updated (if applicable) **Unit** — 39 new tests: trigger eligibility and cooldowns, the detractor override, rotation, preset shape and the no-brands rule, breadcrumb rolling and privacy, provenance parsing and its failure modes, and the crash boundary rendering the prompt with no rating input. **Live** — both render paths driven end to end against a running Studio on a production bundle, with real renders. Every PostHog request was intercepted and dropped, so nothing reached the project. Verified the emitted payload for a finished render, a failed export, the rotated follow-ups, each chip's hint, and the interview link. **Not covered** — no live capture of a spontaneous crash. Three attempts to force one failed because Studio's guards held and it kept rendering, so the crash path is verified by component tests rather than by driving it. Touch devices see chip labels without hints, since the hint is revealed on hover and focus. |
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89e36da13d | fix(studio): shell UX — data-loss guards, error surfacing, dialog contracts, toasts (#1964) | ||
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6a868b3787 |
feat(studio): add stack traces to all error telemetry events
Send `stack_trace` (up to 4KB) on crash, unhandled_error, and unhandled_promise_rejection events so PostHog captures the full JS call stack for debugging. Also bump `component_stack` from 500→2000 chars, and add `error_name` to promise rejections. |
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45999226a3 |
fix(studio): server-side DOM patching, render CSS scoping, and resilience
Root-cause fix for edits being wiped after refresh: the studio's
inspector edits were patched client-side via regex matching in
sourcePatcher.ts, which silently failed for many compositions ("Unable
to patch" toast). Replaced with a server-side patch-element API endpoint
using linkedom for proper DOM parsing via querySelector.
Also fixes the WYSIWYG render bug where sub-composition CSS was not
applied. The CSS scoping generated descendant selectors when both
attributes coexist on the same host element. Fixed to use compound
selectors for the authored root.
Edit persistence:
- New POST /file-mutations/patch-element endpoint using linkedom
- persistDomEditOperations calls server instead of client regex
- 15 tests covering all patch operation types
Render CSS scoping:
- Compound selector for authored root on host element
- Regression test: wysiwyg-subcomp-css (baseline pending Docker)
- 3 unit tests + 1 integration test
GSAP CDN fallback:
- Preview: error-handler catches gsap 404 and loads from CDN
- Producer: rewrites missing local gsap paths to CDN before compile
Studio resilience:
- Error boundary with recoverable UI
- Lazy mediabunny import prevents crash cascade
- Hash routing listens for hashchange events
- Sub-composition duration reads data-hf-authored-duration fallback
- Save debounce 600ms to requestAnimationFrame
Observability:
- PostHog telemetry for crashes, save failures, tab switches, playback,
toolbar actions, navigation, and render starts
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