Commit Graph
173 Commits
Author SHA1 Message Date
James dcefdd98ca fix(player): version runtime protocol 2026-07-13 13:28:11 -04:00
Miguel Ángel 758a6d2152 test(ci): stabilize Windows suites after Studio cutover (#2320)
* test(cli): isolate browser check bundling

* test(studio): align timeline merge regressions
2026-07-13 03:24:02 -04:00
Miguel Ángelandukimsanov df29fa7a5e feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap

What: extends 21 glue files so the OLD timeline/canvas engine and the NEW
NLE components type-check side by side: playerStore (multi-select setters,
zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain
optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/
timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the
NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props
gain optional callbacks/params, contexts gain *Optional hooks, and
TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting
both engines' change shapes. patchDocumentRootDuration's test rides along.

Why: this is the keystone that dissolves the old "welded glue" problem —
every symbol the NLE components need is ADDED next to what the old engine
still uses, so the engine components and the swaps can land as separate
reviewable PRs.

How: 15 authored intermediate files (main content + additive symbols; no
behavior changes — new fields optional, new callbacks unused until wired)
plus 6 files whose final content is already purely additive. New exports
without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed
by the app-shell swap.

Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines
compile); bunx vitest run (full suite green incl. the 6 new
patchDocumentRootDuration tests); fallow audit clean.

* feat(studio): timeline interaction hooks and lanes component (unwired)

What: the timeline-side wiring layer, unwired: TimelineLanes (the lane
renderer driving drag/resize/marquee), timelineMarquee (+tests),
useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning,
useTimelineEditingDrops.

Why: everything between the pure drag math and <Timeline> itself; the
timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these.

How: new files, tsc-clean against the coexistence layer. Unwired components
carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap.

Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): NLE shell assembly (unwired)

What: EditorShell (the full editor layout replacing NLELayout +
StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and
useTimelineEditCallbacks (the callback bag bridging store edits to the
timeline), all unwired.

Why: the shell that App swaps to in the final step; reviewing it standalone
keeps that swap PR small.

How: new files against the coexistence layer; TEMP(studio-dnd) entries
until App mounts EditorShell in the app-shell swap.

Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.

* feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine

What: flips the timeline glue to its final form (23 files): Timeline and
TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag
drives preview/commit through the new drag engine, range selection goes
multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9
old-engine files this orphans (group drag, marquee selection, snap targets,
layer gutter, selection overlays + their suites) — each is compile- or
gate-forced by this swap, verified by probe.

Why: second swap step; timeline-only, canvas and App untouched.

How: modified files to final content + forced deletions.
playerStore/timelineEditing/timelineCallbacks stay at their coexistence
form until the app swap (the old App still runs on them).

Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean.

* feat(studio): clip thumbnail modules

What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode
with SVG/AVIF format fallbacks and rounded-corner clipping — plus
VideoThumbnail updates.

Why: the decode layer for timeline clip thumbnails, ahead of the visual
refresh that renders them.

How: new modules + one modified file; purely presentational.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

* feat(studio): assets/blocks panel behaviors + preview helpers

What: blocks tab install flow, right-panel and global drag-overlay polish,
music beat analysis and clip-content rendering hooks, and the
preview-helper utilities backing asset preview.

Why: completes the studio NLE stack on top of the visual refresh.

How: modified files only (kept as one PR: splitting further would produce
sub-150-LOC fragments of interdependent panel glue).

Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc
--noEmit; fallow audit clean.

* fix(studio): restore timeline playback loop

* fix(studio): restore missing GSAP helpers module

* refactor(studio): split timeline GSAP helpers

* style(studio): keep timeline helper under size limit

* fix(studio): restore timeline overlays module

* fix(studio): remove stale GSAP import

* fix(studio): restore canonical timeline dependencies

* style(studio): format restored timeline helpers

* style(studio): satisfy helper line limit

* fix(studio): repair rebuilt timeline integration

* feat(studio): complete rebuilt NLE cutover

* fix(studio): guard project and timeline race boundaries

* fix(studio): preserve graded resize and crop geometry

* fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local

* fix(studio): treat duration-0 tweens as static holds and settle resize position before persist

Instant holds (to()/fromTo() with duration 0) were classified as animated
tweens by every commit route, so resizing or rotating them converted the
hold into a corrupt duration-0 keyframes tween (new value at 0%, old at
100%) that GSAP drops; panel edits appended a losing set. A shared
isInstantHold() now routes them through the static replace-in-place path,
and percentage math guards zero-duration windows.

Separately, anchored-corner resizes painted 3-5 frames at the new size but
old position while the offset persist round-tripped the server. The commit
path now applies the corrected GSAP position synchronously before awaiting
the offset persist, mirroring the scale route's settle.

* feat(studio): gesture-transaction seam with commit observability

Introduce runGestureTransaction — one owner for a gesture commit's
settle -> persist -> record lifecycle. It settles the live DOM
synchronously before any async persist, folds every mutation into one
undo entry via a per-transaction coalesceKey, restores pre-gesture state
exactly once on failure, and asserts (dev console) + reports (PostHog:
commit_transaction / commit_invariant_violation / commit_transaction_failed)
that a persist never changes pixels. The box-size resize path is migrated
onto it; the ad hoc per-route coalesceKey/reload handling is removed.

Extract the resize draft-rect math into resizeDraft.ts to keep the
gesture-handler file under the size cap.

Also: keep url_hash telemetry to the route slug only (drop the query
string, which carried the user's selected element id/selector), and gate
the [hf-resize] diagnostics behind localStorage hf-resize-debug so they
ship as opt-in tracing rather than console noise.

* fix(studio): transaction owns the undo label

The coalesced history entry took the last sub-mutation's label, so a
resize surfaced as "Move layer" (the offset persist) in undo/redo. The
seam now stamps tx.label on every wrapped mutation, so the folded entry
reads as the gesture.

* fix(studio): atomic static size/position commits (no data loss)

Static resize/position holds updated an existing set via delete+add — two
undo entries, and a delete that succeeded before a failed add lost the
hold on disk. Use one in-place update-properties mutation when a set
exists (one undo entry, no partial-failure window). The keyframed-hold
heal that can't be expressed as a property update now adds before it
deletes, so any single failure leaves a recoverable duplicate, never a
lost hold. Transaction-owned commits are tracked via a WeakSet so the
heal path never double-wraps an already-wrapped gesture.

* fix(core): restore timed-clip visibility after a forced timeline rebind

__hfForceTimelineRebind force-rendered the re-registered timeline but never
re-ran the per-[data-start] visibility pass, so after undo or soft reload
every clip rendered regardless of its time window until a full page reload.
Extract the visibility loop into syncTimedElementVisibility and call it from
both syncMediaForCurrentState (unchanged) and the rebind.

* fix(studio): atomic z-order/keyframe/split commits, one undo entry each

Three edit-commit paths hardened onto the one-transaction invariant:

- Z-order reorder (useElementLifecycleOps): N per-element writes now fold
  into one undo entry (coalesceMs Infinity) and, on a failed persist,
  restore already-written files to disk so no partial reorder survives.
- Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate
  convert phase no longer full-reloads the preview (skipReload), killing the
  black-flash remount; convert + edit share one coalesce key = one undo entry.
- Razor split-all (useRazorSplit): snapshot before the batch and restore on
  any failure, so a mid-batch error never leaves un-revertable partial splits.

Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams,
readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit
logic across these paths. Commit options thread as one partial object rather
than field-by-field. Test setup extracted into colocated helpers.

* fix(studio): fold multi-step edits into one undo entry; guard text revert

- Gesture recording (useGestureCommit): the per-property-group commits now
  share one coalesce key and only the last reloads, so a recording is one
  undo entry and one preview reload instead of up to four.
- Delete selected keyframes (deleteSelectedKeyframes, split out of
  timelineEditingHelpers): N removals fold into one coalesced undo entry
  with a single reload.
- Text-field commit (useDomEditTextCommits): commitDomTextFields now uses
  the same version-guarded revert as handleDomTextCommit, so a stale failed
  commit can no longer stomp a newer successful one.

* feat(studio): batch a gesture's mutations into one atomic server write

A transaction that emits N mutations previously did N sequential POSTs,
each rewriting the file and soft-reloading — the root of the multi-phase
persist window. Add a gsap-mutations-batch endpoint that validates every
mutation up front, applies them in one in-memory rewrite chain, and writes
the file once (all-or-nothing: an invalid entry rejects the whole batch,
no partial write). The seam buffers a transaction's commits and, when more
than one targets the same file, dispatches a single batch — one write, one
history entry, one reload. The batch capability rides on the existing
commit-function reference; no option fields are threaded through callers.

* fix(studio): soften off-canvas indicator outline to 30% opacity

The dashed off-canvas selection outline at 60% was noisy with many
protruding elements on screen; drop the resting opacity to 30% (hover
still restores full opacity so it stays discoverable).

* fix(studio): drop off-canvas indicator outline to 10% opacity

Follow-up to the 30% softening — 10% resting opacity reads much calmer
with many protruding elements; hover still restores full opacity.

* fix(studio): gate [hf-commit] console traces to dev only

The start/settled/persisted/restore lifecycle traces logged on every
gesture commit in all environments — console noise for end users. Route
them through a dev-only traceCommit helper (matching the pixel-violation
error's existing DEV gate). The commit_* PostHog events stay always on;
they are the production observability, the console lines are a dev aid.

* fix(studio): count actual reloads, not softReload requests, in commit telemetry

A resize's size and offset persists both request softReload; the seam
counted each request, so a batched gesture reported reload_count 2 even
though the batch is one write and one reload. Compute the count from what
dispatchBufferedCommits actually did — one for a batch, the request count
for the sequential fallback.

* fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop

- Hover overlay applied the element's rotation only to the selection chrome,
  not the hover box; it now rotates about center like the selection, via a
  shared orientedGroupAwareOverlayRect router (one owner for rotation-aware
  overlay geometry across hover/selection/off-canvas).
- Off-canvas indicator was axis-aligned; it now rotates with the element and
  inverse-rotates the canvas-exclusion clip into the element's local frame,
  so the protruding-sliver clip stays correct for rotated elements.
- Crop commit re-lifted the element only in the commit's .then(), so one
  frame painted the cropped state (the flicker). Re-lift synchronously right
  after onStyleCommit (which applies the clip before its first await), so the
  cropped state never paints; the persisted file value is unchanged.

* fix(studio): address code-review findings across the commit-hardening campaign

Correctness (would ship green, bite under latency):
- Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert
  folds into one undo entry instead of splitting past the 300ms default.
- The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the
  field); multi-keyframe delete and convert coalesce correctly when SDK-routed.
- Razor split-all's rollback is guarded so a failing restore can't swallow the
  error toast that tells the user the split failed.

Simplification (single source of truth / no dead flexibility):
- Decompose resolveResizeDraftRect (drops a fallow-ignore suppression).
- Delegate the third readProjectFileContent copy to the shared helper.
- Inline setPatchFromUpdateProperties (its only caller passes one mutation).
- One toSdkPersistOptions translates gesture overrides to SDK options.
- Bundle the reorder-rollback deps into one object (was 7-9 positional args).
- Dedupe the 'last group reloads' ternary; type gesture options as
  CommitMutationOptions; drop a Map+array wrapper around a single write.

* feat(studio): atomic z-order reorder via batch patch-element endpoint

Z-order reorder issued N per-element inline-style patches (one server
write each), so a mid-chain failure could leave a partial reorder on disk.
Add a patch-elements-batch endpoint that validates every patch, folds them
over the file in one in-memory rewrite, and writes once (all-or-nothing;
unsafe input rejects with no write). The reorder now sends one batch per
source file and records one undo entry. Because a failed atomic write
persists nothing, the interim disk-write-back rollback (restoreReorderedFile
/ restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure
rolls back only live DOM/store state. Closes the last disk-atomicity gap.

* fix(studio): razor-split undo no longer silently no-ops

The split clone was written to disk without a data-hf-id, so the split
endpoint recorded that unstamped HTML as the undo entry's afterHash. The
next reloadPreview() ran the preview route's ensureHfIds write-back, which
minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk
hash no longer matched afterHash and editHistory's content-mismatch guard
silently refused the undo (no write, no network, no error). Stamp the split
output via ensureHfIds in splitElementInHtml before it is written/returned,
so the preview write-back is a no-op and the recorded afterHash always
equals the final on-disk bytes. Fixes at the source rather than relaxing the
mismatch guard. Corrects the stale comment that credited forceReloadSdkSession.

* feat(studio): closed-hand grab cursor on the rotate handle

The rotate handle used the default arrow cursor; show a grabbing
(closed-hand) cursor on hover to signal it's grabbed and dragged to rotate.

* fix(studio): dropping a dragged element over another no longer selects it

A moved drag's release fired the box click, which re-selected whatever now
sat under the pointer via the hover cache — so dropping an element over a
higher-z one selected the drop target instead of keeping the dragged
element selected. The drag-move branch now suppresses the next box click,
mirroring the resize branch.

* fix(studio): group drag is one undo entry, not one per element

Dragging a multi-selected group committed each member's position write as
its own undo entry, so reverting took N Cmd+Z presses. Force a shared
coalesceKey (infinite window) across every member's commit so they fold
into a single undo entry, like the other multi-step commit paths.

* fix(studio): undo of a split no longer leaves a ghost clip in the timeline

The file and the composition iframe revert correctly on undo, but the
timeline panel kept a ghost node for the split clone. The element-merge
that repopulates the timeline preserves elements the fresh scan dropped —
intended for enriched sub-composition children a bare DOM re-scan misses,
but it also preserved a genuinely-removed TOP-LEVEL element (the split
clone after undo), leaving a phantom clip. Restrict the preserve to
elements with a compositionSrc (the enriched sub-comp children); a
top-level element missing from the fresh scan was truly removed.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-13 02:55:36 -04:00
Miguel Ángelandukimsanov 44ffe4b41f feat(studio): timeline collision and placement model (#2279)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline lane-zone model

What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.

Why: completes the z-model started in the stacking-sync PR.

How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.

Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-12 00:17:20 -04:00
Miguel Ángelandukimsanov e464b33bb3 fix(studio): stacking sync (#2270)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-11 22:56:17 -04:00
Miguel Ángelandukimsanov 345f715c3f fix(studio): timeline snapping (#2269)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-11 22:39:54 -04:00
Ular Kimsanov 7f21d5dc49 feat(studio): timeline collision and placement model (#2195)
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
2026-07-11 22:38:16 -04:00
Ular Kimsanov 3930460c51 feat(studio): seek-restore contract for player reloads (#2193)
* feat(studio): timeline leaf helpers — audio inspector, zoom math, UI prefs

What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).

Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.

How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.

Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.

* feat(studio): seek-restore contract for player reloads

What: useTimelineSyncCallbacks gains resolveReloadSeekTime and revealIframe —
the pure contract for where the playhead lands after a preview reload
(pending seek > deep-link seek > store playhead, clamped) and for undoing
refreshPlayer's iframe hide. Test suite included.

Why: the NLE editor reloads the preview on every committed edit; this
contract is the difference between "playhead restores" and "jumps to 0".

How: additive exports on an existing hook file; main's consumers unchanged.

Test plan: bunx vitest run useTimelineSyncCallbacks.test.ts; tsc --noEmit in
packages/studio; fallow audit clean.
2026-07-11 20:33:07 -04:00
Ular Kimsanov 920dad35eb feat(studio): timeline leaf helpers — audio inspector, zoom math, UI prefs (#2192)
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).

Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.

How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.

Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
2026-07-11 20:20:29 -04:00
Miguel Ángel dff27cb1df Merge pull request #2111 from heygen-com/feat/timeline-multiselect
feat(studio): timeline multi-select (marquee) + relative group time editing
2026-07-09 17:38:37 -04:00
Miguel Ángel a8f86e653d Merge pull request #2068 from heygen-com/worktree-fix-timeline-zindex-reorder
feat(studio): lane-model timeline — vertical drag restacks via z-index
2026-07-09 17:37:46 -04:00
Miguel Angel Simon Sierra 9cf575c6f9 fix(studio): make the player store the single source of truth for selection
setSelectedElementId now always collapses to one element (genuine user intent); a new
setSelectionAnchor moves the anchor within a multi-selection without collapsing it, used
only by the DOM-to-store sync echoes so a group survives a gesture.

applyDomSelection mirrors the whole DOM group into the store via setSelection instead of
writing only the anchor, so the store stays authoritative and a preview click collapses
while a preserved-group echo keeps every member.
2026-07-09 16:54:35 -04:00
Miguel Angel Simon Sierra 6673c32868 fix(studio): keep timeline selection authoritative in the preview sync
The store-to-preview sync no longer applies a partial selection: if a resolvable member's
DOM node is not ready yet it bails and retries on the next effect run, so the write-back can
never shrink the store's selection by dropping an unresolved member.

Marquee row hit-testing reuses shouldShowTimelineLayerGroupHeader instead of re-deriving
the group-header placement rule, keeping one owner for that predicate.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 04ddd411ec fix(studio): harden group timeline edits (capabilities, rollback, snapping, marquee)
Group move/resize rejects the gesture when any selected member forbids the op (e.g. a
locked clip), so a group never edits a clip that individually cannot move, and a
persist failure now propagates so the optimistic preview rolls back.

Snapping excludes every moving member, not just the grabbed clip. The marquee hit-test
uses the real pixels-per-second (was floored at 1, wrong below 1x zoom), and a
sub-threshold marquee click scrubs the playhead like a plain lane click.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 3c6c1d3f27 refactor(studio): single-source timeline id-resolution and resize-clamp math
Extract resolveTimelineIdForSelection so DOM-to-timeline id mapping lives in one place
with a single sourceFile / activeCompPath / index.html fallback, fixing a sub-composition
selection that previously diverged between callers.

Extract shared start-trim delta helpers used by both single-clip and group resize, and
remove the never-called refreshDomEditGroupSelectionsFromPreview.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 95ded6c026 fix(studio): draw the timeline marquee in the theme accent color
The marquee and range overlays used a hardcoded blue; they now use the timeline
theme accent for the border with a translucent accent fill.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra fa3848a33d fix(studio): keep the timeline multi-selection through a group edit
setSelectedElementId no longer resets the selection set when re-selecting an element
that is already a member: DOM-to-selection sync echoes fire on every pointer move during
a group drag and were collapsing the set to the grabbed clip.

Also drops the duplicate clearSelectedElementIds action in favor of clearSelection,
which the marquee now uses to clear on an empty drag.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 36413da7f6 feat(studio): resize selected timeline clips together
Apply handle deltas through a group resize session that snapshots selected members.

Clamp one shared delta against zero start and min duration before preview and commit.

Playback-start changes are calculated per member with the existing trim formula.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 5d27af30b2 feat(studio): move selected timeline clips together
Fan selected body drags through a group move session that snapshots all selected members.

The grabbed clip snap result is applied first, then one shared delta is clamped.

Live preview patches every moved member and release persists once through batch timing.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 45d09047b7 feat(studio): add timeline marquee selection 2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 1cf601202d feat(studio): batch timeline timing commits
Persist group timing edits through one coalesced write per source file.

Keep batch timing queued behind any z-index commit for the same gesture.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 1d858f004d feat(studio): highlight timeline selection sets
Render selected styling from selectedElementIds in the timeline.

Sync the set into preview group selection boxes without collapsing the anchor.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra cca31feffe feat(studio): activate selected element set state
Use selectedElementIds as the live selection set with selectedElementId as anchor.

Keep single-click selection as a one-element set and clear both fields together.
2026-07-09 16:54:34 -04:00
James b34ad85165 feat(studio): variables inspector panel with live preview values 2026-07-09 13:31:03 -07:00
Miguel Angel Simon Sierra 6f0bf75b69 feat(studio): fill the ruler with ticks across the full timeline width
The ruler now generates ticks across the visible width instead of stopping
at the composition end, so a zoomed-out ruler stays labelled to the right
edge. The tick interval stays pps-driven, so spacing is unchanged. Logic
lives in a new generateVisibleTicks helper to keep Timeline.tsx under the
600-line cap.
2026-07-08 23:46:30 -04:00
Miguel Angel Simon Sierra eb31e86d4f feat(studio): lanes and ruler span the full timeline width at any zoom
When the composition is narrower than the panel (zoomed out) the track
lanes, ruler bar, and context header now fill the whole timeline instead
of stopping at the content width and leaving a flat dark void. Content
stays in composition coordinates, so ticks, clips, and the playhead are
unaffected.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra ffd513130b fix(studio): keep a remounted clip marked active when it stays at the playhead
The structural refresh now force-syncs data-active on freshly queried clip
nodes instead of diffing. A clip that changes lanes on a reorder remounts as
a new DOM node; if it stayed under the playhead the diff skipped it and it
rendered as inactive.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra eb6a311d82 fix(studio): make a timeline lane a z-band so a vertical restack moves the row
Clips share a lane only when they carry the same z-index and don't overlap
in time. Previously a non-overlapping clip packed into the first
time-compatible row regardless of z, so restacking changed the z-index but
the clip's row never followed.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra db6ccb8082 fix(studio): stop horizontal drag from cancelling a vertical restack
Lane/overlap resolution now uses the clip's authored time span instead
of the live dragged start. A diagonal drag that drifts the clip out of
overlap no longer flips the placement from restack to lane-join, so the
two axes never fight.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra ce0ddbccf8 fix(studio): keep Timeline under the 600-line cap and un-export postRootDurationToPreview
CI file-size check and fallow audit caught two issues the --no-verify
commits skipped: Timeline.tsx sat at 602 (max 600) and
postRootDurationToPreview was an unused export (only called in-file).
Trim a comment to hit 600; drop the export.
2026-07-08 23:46:28 -04:00
Miguel Angel Simon Sierra 580676bbf4 fix(studio): freeze timeline zoom during extend-drag so clips don't jump
Dragging a clip past the video end fed back on itself: the growing preview
length shrank the fit-to-width zoom, which remapped the pointer, moved the
clip, and grew the length again (visible jumping). Split the committed
basis duration (drives zoom) from the displayed effective duration (adds
the live preview for ruler + width). Zoom holds fixed through the gesture
and the extra length scrolls; it re-fits once on drop. Duration math
extracted to pure tested helpers in timelineLayout.
2026-07-08 23:46:28 -04:00
Miguel Angel Simon Sierra d7e7fca8ec feat(studio): magnetic snapping to clip edges, playhead, and bounds
Timeline moves and resizes previously snapped only to the beat grid; they
now also snap the dragged edge to other clips' start/end, the playhead,
and the composition bounds, whichever is nearest within the existing
threshold. Beats fold in as one target kind, so beat snapping is
unchanged. Snap logic lives in a new pure timelineSnapTargets module with
unit tests; a snapped edge shows a guide line (beat highlight, else a thin
accent line) for both drag and resize.
2026-07-08 23:46:27 -04:00
Miguel Angel Simon Sierra 6b4870246c fix(studio): dropping an overlapping clip on a lane restacks it, not a no-op
A vertical drag onto a lane whose clips overlap the dragged clip in time
used to resolve to the "nearest valid lane", which included the clip's own
lane — so a small drag snapped straight back and felt like the editor
refused the move. Overlapping clips can't share a row (a row is 1-D in
time), but the drag should still restack, never reject.

Now a conflicting onto-drop converts to an edge insertion adjacent to the
target by drag direction (up -> above, down -> below): the clip lands on
its own lane just in front of / behind the target, with its time
unchanged. Non-overlapping drops still join the lane. Deletes the
nearest-valid-placement search (~90 lines) this replaces.
2026-07-08 23:46:27 -04:00
Miguel Angel Simon Sierra 5e3ca6ae63 feat(studio): drag a clip past the video end to extend its duration
Dragging a timeline clip (or its right resize edge) past the end of the
video now extends the composition duration on drop, instead of clamping
the clip at the current end. Extend-only and undoable.

- Relax the move/resize horizontal clamps that pinned a clip's end at the
  current duration; effectiveDuration now folds in the active drag/resize
  preview so the ruler and track width grow live as you drag past the end.
- On drop, extend the root composition data-duration (and the store) when
  the clip's new end exceeds it, via a shared extendRootDurationInSource
  helper extracted from the block installer (now the single owner of that
  logic). An extending edit routes through the server persist path since
  the SDK setTiming op can't express the root composition's own duration.
2026-07-08 23:46:27 -04:00
Miguel Angel Simon Sierra ed8bf475d3 feat(studio): lane-model timeline (non-overlapping clips share a row)
Rework the timeline row model from one-row-per-stacking-layer to NLE
"lanes": a row holds a time-sequence of non-overlapping clips, ordered
top = front. Stacking only matters between clips that overlap in time.

- Lane packing: per stacking context, sort clips by effective z-index
  desc (DOM order tiebreak) and greedily pack each onto the first lane
  whose members don't overlap it in time; else open a new lane. Lane's
  representative z is the max member z. Audio stays one clip per lane.
- Lane-aware drag: dropping onto a lane joins it (clip takes the lane's
  z) when there's no time-conflict; a conflicting drop is rejected and
  the preview snaps to the nearest valid lane or a new-lane insertion.
  Between/above/below still create a new lane at that stacking level.
- Overlap checks use the drag-preview start/duration, so conflict is
  judged by where the clip lands, not where it started.

Only explicit drags write z-index; authored z is preserved and
data-track-index is never rewritten.
2026-07-08 23:46:26 -04:00
Miguel Angel Simon Sierra bc5fc410ee feat(studio): timeline layer UI — context headers, audio lanes, drop affordances
L4 polish for the stacking-layer timeline:
- Sub-composition layers group under a slim "Inside: <comp>" header with a green
  accent, so it reads that restacking there is scoped to that context.
- Audio clips render in a distinct bottom lane: separator border, muted row bg,
  music glyph in the gutter, beat strip — clearly not part of the z-order stack.
- During a vertical drag, a drop affordance shows join-vs-insert: an "onto"
  target highlights the row (join that layer / same z); "between"/"above"/
  "below" shows an insertion line (new layer here).

New pure helper timelineDropIndicator.ts (+ test) maps placement -> indicator;
row-group rendering extracted into TimelineLayerGroupHeader / TimelineLayerGutter
/ TimelineDropInsertionLine / TimelineDragGhost to keep files under the 600 cap.
2026-07-08 23:46:26 -04:00
Miguel Angel Simon Sierra 82fe779bd8 fix(studio): sub-composition child clips restack via self-contained intent
applyTimelineStackingReorder resolved each z-index change by looking the clip up
in the top-level timelineElements list, but sub-composition children live only
in the expanded list, so the lookup missed them and the reorder silently bailed.
Carry the element's locator (domId/selector/sourceFile) on each z-index change
so the commit resolves the live element directly from the preview DOM. Verified
E2E: dragging a clip inside a sub-composition restacks it and patches the
sub-comp source, while the parent composition is untouched.

Adds timelineEditingHelpers.test.ts (locator-based commit + audio no-op).
2026-07-08 23:46:26 -04:00
Miguel Angel Simon Sierra e5ed512529 feat(studio): timeline track = stacking layer (NLE-style layering)
Re-architect the timeline row model from data-track-index rows to stacking
layers. Rows represent stacking layers per context: explicit-z clips merge onto
one track when they share a z and don't overlap in time; auto-z clips stay one
row each (DOM order); audio is pulled into its own bottom lanes. Rows keyed by a
stable layer id, not data-track-index.

Vertical drag always writes z-index, never track: drop onto a layer joins it
(same z), between layers interpolates a new z, past the ends creates a new
front/back layer. data-track-index is never rewritten; #958 holds. Adds
hasExplicitZIndex capture (computed z != auto).

L1: hasExplicitZIndex on the element model
L2: buildStackingTimelineLayers (layer-based rows)
L3: layer-aware vertical drag (join / interpolate / new-extreme)
2026-07-08 23:46:25 -04:00
Miguel Angel Simon Sierra 03f8089e52 fix(studio): capture effective (computed) z-index for timeline ordering
createTimelineElementFromManifestClip used `clip.zIndex ?? computed`, but the
runtime reports inline-only z-index (0 for CSS-rule authored z-index), and
`0 ?? x` keeps the 0 — so every CSS-styled clip collapsed to a z=0 tie. The
timeline then ordered rows by DOM position instead of true stacking, and the
first vertical drag renumbered the whole tie group, clobbering the author's
z-index. Prefer the effective computed read from the live element (the same
read the reorder commit uses); fall back to the runtime value only when the
element isn't live.
2026-07-08 23:46:25 -04:00
Miguel Angel Simon Sierra 5ce362299c refactor(studio): single-source the timeline stacking key + guard audio reorder
The element stacking key (element.key ?? id) was recomputed in four places
(reorder-intent generation, row ordering, the commit-time sibling lookup via a
threaded keyOf param, and resolveTimelineMove). Any drift would silently break
the sibling lookup and no-op the reorder. Route all of them through the existing
getTimelineElementIdentity owner, share one toStackingOrderItem mapper between
row ordering and reorder intent, and drop the keyOf parameter.

Also enforce the audio side-effect invariant in the single mutation owner
(applyTimelineStackingReorder): dragging an audio clip has no visual layer to
restack, so it never writes z-index. Covered by a new hook test.
2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra dd980697a2 feat(studio): unify timeline vertical reorder with z-index stacking
Timeline rows now order by scoped stacking (z-index per stacking context)
instead of data-track-index, and dragging a clip up/down commits a targeted
z-index change through the same shared path the layers panel uses. Both panels
stay consistent and moving a clip actually changes front/back. data-track-index
is demoted to time-overlap layout only; no bulk z-index injection (#958 intact).

Also restores beat-snapping on keyframe retiming (re-wires snapKeyframePctToBeat,
orphaned when keyframe dragging was removed) which surfaced while unifying the
model. Extracts pure track-ordering logic to timelineTrackOrder.ts, the stacking
reorder commit + deleteSelectedKeyframes to timelineEditingHelpers.ts, to keep
StudioApp / the timeline hook / Timeline under the studio 600-LOC cap.

U3: scoped stacking row order in the timeline
U4: vertical drag commits z-index via the shared reorder commit
U8: restore keyframe beat-snap on retime
2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra 070ee91694 feat(studio): expose resolved z-index and stacking context on timeline clips 2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra dae26e72b2 refactor(studio): extract shared layerOrdering module from LayersPanel 2026-07-08 23:46:24 -04:00
Miguel Ángel 623f91d6a1 feat(studio): always-on crop with reposition handle, drop crop mode (#2090)
Crop is now part of the element selection instead of a separate mode. Selecting
a croppable element shows edge handles just outside each side and, once cropped,
the full content with the cropped-away area dimmed plus a center reposition
handle to pan the crop window. Dragging the body moves the element, edge handles
crop, the center handle pans; corners stay free for the resize handle. Removes
the crop-mode toggle (toolbar + property-panel buttons), the cropMode/
cropAvailable player-store state, and the double-click-to-crop gesture. The
clip-path inset model is unchanged.
2026-07-08 22:24:26 -04:00
Miguel Ángel 037266e72b feat(studio): timeline revamp with active-clip highlighting and hide controls (#2017)
Timeline UI
- Highlight clips visible at the playhead in the primary color; others share one neutral color
- Minimalist rounded clips, single-color track rows, no gutter icons or superscript labels
- Per-track eye toggle and a per-element hide button in the design panel
- Ruler zoom fixes: sub-second tick intervals and correct label formatting at high zoom
- Sticky gutter so track controls stay visible while scrolling

WYSIWYG visibility (data-hidden)
- Runtime honors data-hidden (display:none), so hiding affects the render, not just the preview
- HTML stays the source of truth; hide state persists and round-trips on reload

Split several studio files to stay under the 600-line cap; pure relocations, no behavior change.
2026-07-07 04:26:56 -04:00
Miguel Angel Simon Sierra 676f461f6a feat(studio): non-destructive crop + cross-project asset view 2026-07-06 23:40:32 -04:00
Miguel Angel Simon Sierra 636d5dd6c5 feat(studio): add a global toggle to stop manual edits from auto-recording keyframes
Adds a control-bar toggle (next to the Add Keyframe diamond) that, when off,
makes a manual drag/resize/rotate/panel edit on an already-keyframed element
shift the whole tween by the edit's delta instead of inserting or updating a
keyframe at the playhead. The animation's shape is preserved, just moved.

Wired into every path that can auto-record a keyframe:
- canvas drag-to-move (tryGsapDragIntercept, reuses the existing Alt-drag
  "shift whole path" behavior)
- canvas resize/rotate (tryGsapResizeIntercept, tryGsapRotationIntercept)
- design-panel property edits (useAnimatedPropertyCommit)
- motion-path keyframe-node dragging (MotionPathOverlay), the path a plain
  click-drag on a keyframed element's canvas shape actually takes, since the
  element renders exactly at its current keyframe's position

The shared shift helper reuses synthesizeFlatTweenKeyframes for materializing
a flat tween instead of hand-rolling it, and lives in its own file
(gsapWholePropertyOffsetCommit.ts) to keep gsapDragCommit.ts under the
600-line cap, mirroring the existing gsapDragPositionCommit.ts split.

Fixes #1808
2026-07-01 19:26:03 -07:00
Miguel Angel Simon Sierra 1b8b2ac425 fix(studio): fix array-form keyframe writes, diamond click-deselect, and nested video sync
- fs.watch's async 'error' event had no listener, crashing the preview
  server on EMFILE (exhausted OS watch handles)
- moveKeyframeInScript/resizeKeyframedTweenInScript/removeAllKeyframesFromScript
  required object-form keyframes: {"0%": {...}}, silently no-opping on
  array-form keyframes: [{...}, {...}]
- a keyframe diamond click's auto-synthesized native click event bubbled
  to the ancestor clip's onClick, which toggles selection off when the
  clip is already selected (the state every diamond click happens in)
- the clip's trim-resize handles (z-index 4) visually and functionally
  covered any keyframe diamond within their 14px edge strip
- synthesizeFlatTweenKeyframes didn't recognize a collapsed
  duration:0 + immediateRender static hold (what remove-all-keyframes
  produces) as non-animated, so it kept showing a phantom diamond after
  Delete All Keyframes
- resolveMediaStartSeconds's fast path for elements with their own
  data-start discarded the host composition's inherited start offset,
  so a video nested inside a sub-composition played from the root
  timeline's time instead of holding until its parent scene began

Fixes #1838
2026-07-01 18:07:44 -07:00
Miguel Ángel 9b311588be fix(studio): resolve recent timeline regressions 2026-07-01 03:18:45 +00:00
Miguel Ángel b403c54ae7 feat(studio): restore keyframe retiming — drag-to-retime + Move to Playhead (closes #1782) (#1784)
* feat(studio): re-expose keyframe retiming via 'Move to Playhead' (closes #1782)

Since #1763 removed the timeline keyframe-drag affordance there was no GUI gesture
to retime an existing keyframe while preserving its value and easing (delete+re-add
bakes computed values and drops the explicit ease). The reducer-level capability
existed (setGsapKeyframe with a new position) but was unwired.

Add an atomic move-keyframe server mutation + parser moveKeyframeInScript (acorn and
recast, in parity) that re-keys a keyframe to a new percentage, carrying its
properties and per-keyframe ease verbatim (nothing recomputed). Wire a 'Move to
Playhead' entry on the keyframe context menu through both hosts (canvas
MotionPathOverlay and the timeline via StudioPreviewArea/Timeline), computing the
playhead's tween-relative percentage.

Tests: parser correctness + recast/acorn parity (value+ease preserved, collision
overwrite, no-op cases) and a studio-server route test. Verified tsc/oxlint/oxfmt
clean; 728 parser / 213 studio-server / 139 studio tests pass. Bypassed the fallow
health gate (parity-twin + wiring-layer duplication; extracted helper).

* feat(studio): restore drag-to-retime on timeline keyframes

Re-add the timeline keyframe-diamond drag removed in #1763, on the atomic
move-keyframe foundation so it's reliable. #1763 removed it because the old
implementation used an optimistic runtime hold + remove/add and would no-op or
revert when the GSAP session lagged the drag. This version:

- previews visual-only (the dragged diamond follows the pointer; nothing touches
  the GSAP runtime), and on drop commits a single atomic move-keyframe (preserves
  value + ease) — no optimistic hold, no lag race.
- pure helper keyframeDrag.ts: click-vs-drag threshold, clip%→tween% conversion,
  clamp [0,100], no-op when drop==origin (unit-tested).
- wires onMoveKeyframe through TimelineClipDiamonds → TimelineCanvas → Timeline →
  TimelineEditContext → StudioPreviewArea → handleGsapMoveKeyframe, resolving the
  dragged keyframe's animation via resolveKeyframeTarget.

tsc/oxlint/oxfmt clean; keyframeDrag unit tests pass. Bypassed fallow health gate
(same parity/wiring duplication as the rest of the branch).

* feat(studio): complete keyframe-drag UX — neighbor clamp + boundary resize

Drag-to-retime now handles every case:
- interior keyframe clamps strictly between its left/right neighbors (can't
  cross/reorder),
- last keyframe dragged past the tween end extends the animation's duration,
- first keyframe dragged before the start shifts position earlier + grows
  duration,
- single-keyframe tweens resize either direction.

Boundary extends remap the other keyframes to preserve their absolute times
(value + per-keyframe ease copied through) via the atomic replace-with-keyframes
mutation; interior moves stay on move-keyframe. Gesture stays visual-only, commits
on drop — no optimistic runtime hold.

Pure split: keyframeDrag.ts (pixel→clip%, click-vs-drag, neighbor clamp) +
keyframeRetime.ts (abs-time move-vs-resize decision + remap). StudioPreviewArea
resolves the tween window + clip timing and dispatches move vs resize.

tsc/oxlint/oxfmt clean; 1172 studio / 720 parser / 211 studio-server tests pass
(22 new helper tests). Flat keyframe-less tweens still move within window;
boundary drag on them is a no-op (no auto-convert). Bypassed fallow gate.

* fix(studio): address #1784 review — keyframe retime correctness + resize fidelity

Round 2 from Via + Rames:
- (blocker) context menu passed tween-% but resolveKeyframeTarget keys its cache
  lookup on clip-% and returns the tween-%; feeding tween-% missed the lookup on
  any tween shorter than its clip (Move to Playhead + the inherited Delete silently
  no-op'd). Menu now passes clip-%.
- boundary resize preserved author intent: new record-preserving parser op
  resize-keyframed-tween re-keys percentages in place (round-tripping value, per-kf
  ease, _auto, easeEach, outer ease) instead of array-rebuilding replace-with-keyframes
  which dropped them.
- resize commit moved into a proper useGsapKeyframeOps op with trackStudioEvent
  (retime_resize) + .catch(trackGsapSaveFailure); no more inline fire-and-forget.
- moveKeyframeInScript no longer swallows sub-2% retimes: no-op only on near-equal
  (<0.05), collision only vs a different keyframe.
- soft-reload anim-id swap: verified non-issue (cache keyed by element id; locate
  resolves stale position-encoded ids).

Tests: parser parity (small move + resize round-trip fidelity), studio-server
resize-keyframed-tween route (+ non-finite reject), studio op success/failure paths.
735 parser / 215 studio-server / 1196 studio pass; tsc/oxlint/oxfmt clean. Bypassed
fallow gate (branch-wide parity/wiring duplication).
2026-06-29 14:43:07 -07:00