## Summary
- Audio (and video) sounds broken/choppy on first play in the studio preview, but works fine on second play
- Root cause: `<audio>` elements default to `preload="metadata"`, which only fetches enough data to determine duration — not enough for smooth playback. When `el.play()` fires, the browser hasn't buffered the audio data yet
- The runtime now eagerly sets `preload="auto"` and calls `load()` during init, ensuring media is fully buffered before the user clicks play
- `syncRuntimeMedia` now defers `play()` on unbuffered media by registering a `canplay` listener, instead of silently swallowing the failure
## Testing
Verified with agent-browser against a 26s narration composition (soulscape-film):
```
# After fix — audio element state at init:
preload: "auto"
readyState: 4 (HAVE_ENOUGH_DATA)
buffered: 26.07s (entire file)
duration: 26.07s
```
Audio is fully buffered before any play attempt, so first-play works identically to subsequent plays.
## Files changed
- `packages/core/src/runtime/init.ts` — set `preload="auto"` + `load()` in `bindMediaMetadataListeners`
- `packages/core/src/runtime/media.ts` — defer `play()` on unbuffered media via `canplay` listener
- `packages/core/src/runtime/media.test.ts` — updated test + added unbuffered media test case
## Summary
Fixes a bug where non-template sub-compositions (full HTML documents loaded via `data-composition-src`) lost all `<head>` styles and scripts. This affected **three code paths**:
1. **Runtime** (`compositionLoader.ts`) — browser preview via iframe fetch
2. **Bundler** (`htmlBundler.ts`) — studio preview HTML bundling (**this was causing the black preview**)
3. Producer fix is in PR #220
## What it fixes
**Eval prompt #25** (iris-wipe) renders entirely black in both the studio preview and rendered video because scene backgrounds (`#EF4444` red, `#3B82F6` blue), positioning, and the GSAP CDN script were all in `<head>` and silently dropped.
### Verified
Rebuilt core, started studio preview, fetched the bundled HTML from `/api/projects/iris-wipe/preview` — confirmed `#scene1 { background: #EF4444 }` and `.scene { position: absolute }` are now present in the output.
## Root cause
All three code paths did the same thing:
```js
const contentHtml = template ? template.innerHTML : bodyEl.innerHTML;
// ^ <head> content is already lost here
```
## Test plan
- [x] All 429 core tests pass
- [x] Studio preview endpoint returns correct bundled HTML with head styles included
- [x] `pnpm --filter @hyperframes/core build` succeeds
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- **New skill:** **`marker-highlight`** — integrates [MarkerHighlight.js](https://github.com/Robincodes-Sandbox/marker-highlight) into HyperFrames compositions. Canvas-based animated text highlighting with 5 drawing modes: marker pen, circle, burst, scribble, and sketchout.
- **Studio fix:** added missing `captionSync` to useEffect dependency array (oxlint exhaustive-deps)
- **Studio fix:** `loadOverrides` now checks `res.ok` before parsing, preventing 404 console noise on projects without captions
## Skill details
The skill documents the non-obvious GSAP integration pattern discovered during development:
1. **One highlighter per container** — the library clears ALL `.highlight` divs from the shared parent on init, so multiple instances on sibling marks conflict
2. **`data-color`** **\+** **`data-original-bgcolor`** — prevents the CSS background-color flash that occurs when the library reads and clears the mark's background
3. **Canvas pre-draw + clear + reanimate** — `animate: false` pre-draws statically, canvases are hidden, then cleared and shown with `reanimateMark()` at trigger time for clean animated reveals
4. **`onReverseComplete`** **for rewind** — hides highlight divs when the timeline seeks backward past the trigger point
## Test plan
- [ ] `npx hyperframes lint` passes on test-composition
- [ ] Studio preview shows marker highlight on "something" at 1s, circle on "love" at 2.2s
- [ ] Rewind past trigger points hides highlights
- [ ] No 404 console errors for caption-overrides.json on non-caption projects
[Screen Recording 2026-04-02 at 1.56.30 AM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.com/user-attachments/thumbnails/53b03f4e-538e-477a-b738-7a033b99a84e.mov" />](https://app.graphite.com/user-attachments/video/53b03f4e-538e-477a-b738-7a033b99a84e.mov)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* fix(studio): address caption designer PR feedback
Fixes from review comments on feature/caption-designer (#180):
- fix(generator): guard named colors in hexToRgba — "red", "transparent"
no longer produce NaN rgba values
- fix(sync): log auto-save failures instead of silently swallowing them
- fix(sync): check res.ok before parsing caption-overrides response
- refactor(components): extract Section, Row, inputCls into shared.tsx
to eliminate duplication between CaptionPropertyPanel and
CaptionAnimationPanel
- fix(store): replace non-deterministic Date.now()+Math.random() ID with
counter-based group IDs
- fix(store): read selectedGroupId from state param instead of get() to
avoid stale reads in batched set() calls
- fix(overlay): remove cssScale multiplier from getBoundingClientRect
coords — the browser already accounts for CSS transforms
- docs(parser): add comment explaining the lazy ]; regex assumption
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): address remaining caption designer feedback
Overlay: handle both per-word spans (generator output) and grouped text
nodes (existing templates). Wraps text nodes into individual spans on
demand so the overlay can target words in any caption format.
Property panel: add Typography (font, size, weight, spacing) and Color
(color, active, dim, opacity) sections alongside existing Position and
Transform controls.
Timeline: move caption timeline into a dedicated flex-shrink-0 section
below the main timeline tracks instead of inside the scrollable area.
Gives it fixed 60px height that's always visible.
Caption overrides: classify color tweens by comparing target color to
the dim baseline instead of relying on timeline position order. This
handles compositions with custom color tweens correctly.
App.tsx: remove polling interval, rely on runtime postMessage events
for caption detection. Add clarifying comment on why useEffect is
appropriate (external event subscription).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): restore cssScale in overlay coordinate conversion
getBoundingClientRect() on iframe-internal elements returns coordinates
in the iframe's native resolution (1920x1080), not the CSS-scaled
display size. The cssScale multiplier is needed to convert to parent
window coordinates. The earlier removal was incorrect — it only worked
at 1:1 scale.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): fix reversed scaling on left-side corner handles
Scale interaction used horizontal dx from start position, which goes
negative when dragging left handles outward. Now uses distance from box
center — dragging away from center increases scale regardless of which
corner handle is used.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): make rotation respond to horizontal drag only
Rotation handle sits directly above the word, so atan2-based rotation
barely responds to left/right movement. Replace with linear horizontal
mapping: drag right = clockwise, drag left = counter-clockwise,
200px = 90 degrees. Vertical movement is ignored.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(studio): remove animation tab and typography/color from property panel
Keep only Position (X, Y) and Transform (Scale, Rotation) controls.
Remove tab switcher UI since there's only one view now.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* style: fix oxfmt formatting in CLAUDE.md and captions skill docs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- Rewrite script-to-style mapping as an energy detection table (high → low) with mandatory animation requirements: karaoke baseline, 2+ highlight techniques, kinetic exits
- Replace `tl.call()` per-frame audio-reactive pattern with group-level GSAP tweens — read peak bass/treble for each group's time range and modulate entrance intensity at build time, no per-frame callbacks needed
- Add transcript quality check with automatic retry rules (>20% music tokens = retry with larger model)
- Add caption word structure lint rule (`.caption-group` + `<span>`) for studio editor compatibility
- Add multilingual model guidance and decision tree for model selection
## Test plan
- [ ] Skill files render correctly as markdown
- [ ] Cross-references between SKILL.md, dynamic-techniques.md, and transcript-guide.md resolve correctly
- [ ] `dynamic-techniques.md` audio-reactive section uses `tl.to()`/`tl.set()` only, no `tl.call()` loops
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Add @chenglou/pretext dependency and fitTextFontSize() utility that uses
canvas measureText to compute the largest font size that fits text within
a given width. Replaces character-count heuristics with actual font-aware
measurement.
- New fitTextFontSize() in @hyperframes/core/text, exposed on window.__hyperframes
- Generalized for all text elements (captions, titles, etc.), not just captions
- Unit tests (mocked pretext) + browser integration test (real Chromium canvas)
- Updated captions skill docs with usage, exit guarantee, and self-lint patterns
Co-authored-by: James <james.russo@heygen.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- Adds `loadInlineTemplateCompositions` to the runtime to handle compositions defined inline via `<template id="X-template">` paired with empty host elements that have `data-composition-id="X"` but no `data-composition-src`
- Updates the HTML bundler to inline template content into matching hosts during compilation
- Users can now define sub-compositions inline instead of requiring separate files in `compositions/`
### Before
```html
<!-- This showed nothing — the template was inert and the host was empty -->
<template id="logo-reveal-template">
<div data-composition-id="logo-reveal" data-width="1920" data-height="1080">
<style>...</style>
<script>/* animation */</script>
</div>
</template>
<div data-composition-id="logo-reveal" data-start="0" data-duration="10"
data-width="1920" data-height="1080"></div>
```
### After
The runtime detects the matching `<template>` and injects its content into the host element — styles hoisted to `<head>`, scripts executed, dimensions copied. Works in both preview and render.
## Test plan
- [x] 9 new unit tests for `loadInlineTemplateCompositions` (basic mount, no-op cases, style/script injection, dimensions)
- [x] 3 new unit tests for bundler inline template handling
- [x] All 384 existing tests pass
## What
Enhanced timeline collection to discover GSAP-animated scene elements and persistent overlays through runtime introspection.
## Why
The existing timeline collection only captured elements with explicit timing attributes (`data-start`, `data-track-index`) or media elements, missing scene elements that are animated purely through GSAP tweens and persistent overlay elements that should appear for the full composition duration.
## How
Added two new discovery mechanisms to `collectRuntimeTimelinePayload`:
1. **GSAP Timeline Introspection**: Walks the master timeline's tweens using `getChildren()` to find animated elements, calculates absolute time ranges by traversing parent timelines, and bubbles child tween ranges up to their nearest scene-level ancestors (direct children of root with IDs).
2. **Persistent Overlay Detection**: Identifies direct children of the root composition that weren't captured by DOM queries or GSAP introspection, treating them as full-duration overlay elements while filtering out non-visual elements (script, style, meta tags) and hidden elements.
Both mechanisms respect existing track assignments and create new tracks when needed to avoid conflicts.
## Test plan
- [x] Unit tests added/updated
- [x] Manual testing performed
- [ ] Documentation updated (if applicable)
Added comprehensive test coverage for:
- GSAP-animated scene element discovery via timeline introspection
- Time range bubbling from child elements to scene ancestors
- Persistent overlay inclusion as full-duration clips
- Proper filtering of non-visual elements (script/style tags)


- data-playback-rate: per-element slow-mo/fast-forward (0.1-5x range)
Multiplied with global transport rate. Affects timeline duration
calculation when source duration is used as fallback.
- loop: native HTML loop attribute now works correctly in the runtime.
Wraps media playback from mediaStart when source reaches end.
Enables looping short clips over longer durations.
Both follow the existing data-media-start/data-volume pattern.
* fix(ci): update publish workflow to use bun install
pnpm-lock.yaml was removed in the bun migration but publish.yml
still referenced it. Use bun for install/build, keep pnpm for
publish (publishConfig overrides + --provenance).
* docs: update stale pnpm references to bun across docs and scripts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat: initial code port from hyperframes-internal
Port all OSS-ready packages from the internal monorepo:
- @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime
- @hyperframes/cli — CLI for creating, previewing, and rendering compositions
- @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg)
- @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg)
- @hyperframes/ui-player — browser-based video player component
- @hyperframes/studio — composition editor (React frontend + Hono backend)
Includes regression test suite with Docker-based test harness.
All HeyGen-internal references, deployment infrastructure, and
proprietary assets have been removed. Package names migrated
from @app/* to @hyperframes/*.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: scrub internal codenames and stale references from OSS port
- Replace static.heygen.ai runtime URLs in test fixtures
- Remove internal CDN publish script (publish-hyperframe-runtime.ts)
- Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime
with neutral names (studio, hyperframe-runtime, __hyperframeRuntime)
- Fix stale Vault API / localhost references in docs
- Remove broken deprecated_studio link
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: remove remaining internal codenames and stale references
- Delete stale producer README.md and PIPELINE.md (referenced nonexistent files)
- Replace "Cerberus" codename with "HyperFrames" in test design reviews
- Replace magic-edit postMessage identifiers with hf-preview/hf-parent
- Rename debug-magic-edit-timeline.ts to debug-timeline.ts
- Replace "Motion Cut" with "HyperFrames" in Timeline comments
- Fix studio/CLI references to nonexistent archive package
(use local data/projects/ dir, stub render proxy)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>