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35
Commits
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d84e999f72 | fix(parsers): preserve authored keyframe intent | ||
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42055296ee | fix(studio): make sdk cutover transactional (#2155) | ||
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df29fa7a5e |
feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com> |
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5d1cafff82 |
fix(studio): address review findings on graded-element editing
Review follow-ups (both reviewers, all findings): - resize captures scope to the resize group: convert-to-keyframes resolvedFromValues and the whole-offset backfill pass the group filter, so an opacity-touching intro tween can't ride into a converted scale tween (the rotation fix's contract, now uniform across intercepts) - commitStaticSet resolves every group's target set BEFORE committing and coalesces groups landing on the same legacy mixed set into one commit — the second commit can no longer chase a stale group-derived id - installAuthoredOpacityCapture also stamps an element the moment it GAINS data-color-grading at runtime (attributeFilter), not just at insertion - both writer twins now share the same emitted-set dedupe shape - applySoftReload's positional tail becomes a SoftReloadOptions object - readAllAnimatedProperties builds the group-filtered key set immutably instead of deleting from the set mid-iteration - applyAuthoredInlineOpacity documents the priority-lossy round-trip - the marquee hit-test reads activeCompositionPathRef like its neighbors New tests: resize intercept (scale route + group filter + non-uniform longhands), after-write-HTML / stamp / empty-stamp opacity restore, the no-op-commit-with-missed-instant-patch soft-reload contract, and the runtime-gained-grading stamp. |
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5cc14c2221 |
fix(studio): stop tween re-inits from baking runtime opacity transients
Editing commits made elements vanish or dim permanently: invalidating the whole timeline (or re-running the composition script on soft reload) made GSAP re-capture tween bounds while runtime transients were live — the grading hide's opacity 0, or a mid-flight tween value — so from()/to() bounds got poisoned and the element rendered invisible from then on. - patch only the edited tween in place, never timeline.invalidate() - soft reload restores every animated element's authored inline opacity (after-write HTML first, parse-time stamp as fallback) before the script re-runs and re-captures - a paired x/y commit whose second half is a no-op (changed=false) still applies its instant patch, so panel edits reflect without deselecting |
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70606f840d |
fix(studio): re-sync soft-reloaded timelines to the studio's own scrub time
Dragging a motion-path keyframe node committed correctly, but the soft reload that refreshes the preview re-seeked the freshly rebuilt GSAP timeline using the iframe's raw __player.getTime(), which can lag the studio's authoritative currentTime right after a keyframe drag parks the playhead. The stale seek left the element (and its selection/motion-path overlay) rendered at an unrelated position after the edit. applySoftReload now takes the caller's currentTime instead of trusting the iframe's own clock, and the re-seek runs before __hfForceTimelineRebind so its internal force-render picks up the correct time. |
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364992203e |
feat(studio): motion editing — speed-curve editor, class-tween attribution, per-keyframe size & ease (#1705)
Speed-curve editor: a fixed-square cubic-bezier graph (grid, linear reference,
draggable handles, live preview) for editing eases; conventional preset grid.
Class/selector tweens: attribute `gsap.from(".dot", …)`-style tweens to every
matching element so they surface in the inspector and keep their timeline
keyframe diamonds when the clip is selected.
Apply-to-all easing: a "Set all…" control sets easeEach and strips every
per-keyframe ease override in one mutation (AE select-all + F9). Implemented in
BOTH gsap writers — the acorn writer and the recast writer (the default server
path); the recast side was missing resetKeyframeEases, so "Set all" set easeEach
but left per-keyframe eases in place.
Per-keyframe size: resizing an animated element writes a width/height keyframe
at the playhead — other keyframes keep their size — instead of a global
gsap.set hold; static elements keep the simple global resize. The extra size
tween exposed a motion-path bug (the overlay read whichever tween contained the
playhead), fixed with an opt-in requireChannels filter so the path only reads
the positional tween.
Inferred Timing: derive Start/End/Duration from an element's animations when it
has no authored clip range, instead of showing 0.00s.
Ease labels now surface the raw GSAP token (power2.out, back.out, …) instead of
invented names ("Smooth slowdown") that confused authors.
Also pass the preview iframe to the inspector's animation hook so element
resolution runs, and remove the unused editDebugLog facility.
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091137e3c3 |
feat(studio): instant, flicker-free manual editing (#1605)
* chore(producer): shim __filename/__dirname in the CJS banner Bundled CJS deps like wawoff2 call __dirname; without the shim they throw "__dirname is not defined in ES module" at render time. Also ignore .zed/. * chore(producer): use a template literal for the CJS banner (review nit) * feat(core): add GSAP keyframe + motion-path source mutations Array-form keyframe removal in both the recast and acorn writers, plus update/add/remove-motion-path-point and add-motion-path. Exclude _auto and data from tween property-group classification. * fix(core): address #1554 review — data-exclusion test, split-fix doc, motion-path sentinel, parity blocks - Regression test for the `data` GSAP-key exclusion (parallel to _auto). - splitAnimationsInScript: documented that .fromTo()/.to() correctly stay out of the from-branch (only .from() reverts) and the <= boundary; added mid-flight straddle tests. - addMotionPathToScript failure path returns id: null (was empty-string sentinel); caller updated. - Parity blocks for addKeyframeToScript array-form + updateKeyframeInScript (mirroring removeKeyframeFromScript). Surfaced a latent acorn array-form partial-props merge bug — documented as it.skip with a ready assertion (acorn cutover follow-up). * feat(core): route motion-path mutations through studio-api + fix clip stamping Wire the new mutations into the file save route. Only authored clips suppress descendant stamping, so auto-stamped animated scenes can inline-expand. Hide in-flow timed clips with `display:none` only when they are LEAF clips (no nested timed clips). `display:none` on a container removes its whole subtree, hiding descendants that are still inside their own visibility window — e.g. an in-flow composition root whose effective window clamps to the timeline end would black out a child video that should still show (the hdr-hlg regression). Containers keep `visibility:hidden`, which a visible descendant can override; only leaves leave the flow, which is all the split-overlap case needs. * feat(core): strip legacy path-offset/rotation + drop obsolete studio lint rule A position or rotation add/set mutation makes the GSAP timeline the single source of truth for that channel, so any lingering --hf-studio-offset / --hf-studio-rotation CSS var must be cleared to avoid double-applying. stripStudioEditsFromTarget now clears both channels, and the add-strip fires for the position AND rotation property groups. Also removes the obsolete `gsap_studio_edit_blocked` lint rule: it warned that Studio cannot save drag/resize edits to elements in a registered timeline — the exact premise the single-source work inverts (the timeline is now the edit target). Removed the rule, its now-unused TIMELINE_REGISTRY_ASSIGN_PATTERN import, and its 5 tests. * fix(core): address #1555 review — complete hold-sync, invalidate clip cache, strip rotation channel - HOLD_SYNC_MUTATION_TYPES: add add-motion-path (load-bearing — addMotionPathToScript authors past t=0 → first-frame snap-to-(0,0) without the hold), update-meta, shift-positions, scale-positions, split-animations. (add stays out: flat tweens only, syncPositionHoldsBeforeKeyframes is a no-op for non-keyframed tweens.) - init.ts: timedClip in-flow/leaf WeakMaps now invalidate on clipTreeSignature change; visible/hidden branches both go through isTimedClipInFlow (was .get() by accident). - keyframesWriteRotation mirrors keyframesWritePosition so a rotation-only keyframe set strips the stale --hf-studio-rotation channel. * feat(studio): GSAP runtime read layer + shared helpers * fix(studio): address #1607 review — cold-parse vs fetch-error budgets, isZeroDurationSet, array-ease tests - useGsapAnimationFetchFallback: discriminate resolved/fetch-error/cold; only the cold (warm-but-zero) race gets the full ~600ms retry budget — a hard fetch error retries once. - Extract isZeroDurationSet (was !(duration>0) duplicated); rejects NaN, documents intent. - parsePercentageKeyframes: cite GSAP even-index spread; tests that a per-entry/interior ease is stripped without shifting the other keyframes' percentages. * feat(studio): GSAP drag/commit/bridge editing infra * fix(studio): address #1608 review — facade awaits commit, strict stale-parse guard, clearProps restore BLOCKER: useSafeGsapCommitMutation now RETURNS the (.catch-chained) commit promise and the commitMutation facade awaits it — so await session.commitMutation(...) resolves AFTER the server save, fixing both consumers (useEnableKeyframes + useGestureCommit's showToast/requestSeek/idle, which were firing before the save landed). SafeGsapCommitMutation return type widened void→Promise<void> (fire-and-forget consumers ignore it). - stale-parse guard uses hasNonHoldTweenForElement (a leftover hold set no longer counts as live). - commitFlatViaKeyframes snapshots dragged gsap values before clearProps + restores after seek, so a failed commit leaves the dropped pose, not a cleared element. * feat(studio): motion-path geometry + commit helpers * docs(studio): address #1609 review — document occlusion fade-in invariant, donut limit, nearestPointOnPath t-semantics * feat(studio): on-canvas motion-path overlay * fix(studio): address #1610 review — scope dblclick to pan-surface, kind-aware geometry guard, gate createMode, screen-space drag threshold * feat(studio): keyframes flag, gesture recording + timeline/selection refinements * fix(studio): address #1611 review — fetch-first keyframe path, gated hydration, dev-gated debug + gesture warn, per-group gesture tweens - useEnableKeyframes: parse current source first (null-vs-[] distinction) so a delete-all's empty parse isn't overridden by a stale selectedGsapAnimations cache. - useStudioUrlState: freeze the hydration effect's time dep once hydrated (was re-running every tick). - useGestureRecording: dev-gated console.warn when the live-preview runtime throws (was silent). - playerStore: gate window.__playerStore behind dev (guarded import.meta.env.DEV). - useGestureCommit: partition recorded keyframes by property group → one add-with-keyframes per group, so a mixed gesture no longer yields an untagged legacy tween. * feat(studio): single-source manual offset + rotation via the GSAP timeline Dragging or rotating an element writes into the GSAP timeline (the single source of truth) instead of a parallel --hf-studio-offset / --hf-studio-rotation CSS var: static elements commit a tl.set (idempotent on re-edit), tweened elements edit keyframes, and the live preview moves via gsap.set so what you see equals what is written and renders. Removes the dual-channel CSS-var/transform reconciliation behind the fling / disappear / runaway / double-stack / wrong-start bug class — for BOTH position and rotation (gesture base read from the gsap transform, gsap.set live preview, tl.set/ keyframe commit, dropped the handleDom*Commit CSS fallbacks). Subcompositions edit the same single-source way, which surfaced and fixes: - resolve a subcomp element's source file via the composition-id map (the runtime drops the source linkage when inlining the subcomposition); - a selected element's selection box AND motion path use basic visibility, not the occlusion heuristic (a backgroundless opacity-1 scene above it is not an opaque cover); - soft reload rebuilds ONLY the committed composition's timeline, leaving other compositions' timelines intact (no cross-composition revert); - read keyframes from the element's OWN composition timeline (scan all timelines, not the first unstable key); - delete-all uses a soft reload too, so editing no longer hard-reloads the iframe. * fix(studio): address #1567 review — drop drag-intercept flag, harden softReload onerror, tighten runtime ladder, per-group gestures - DROP STUDIO_GSAP_DRAG_INTERCEPT_ENABLED: single-source GSAP intercept is the only position/rotation channel; the false branch silently killed drag+rotate (and let GSAP elements into the keyframe-corrupting CSS path). Removed flag + dead branch + env def + tests. - gsapSoftReload: plugin onerror no longer fakes success — signals onAsyncFailure so the caller full-reloads; honors __hfMotionPathPluginLoading so a concurrent reload can't queue a dup script. - gsapDragCommit: resolveDragRuntime narrows the as-any ladder; a mid-seek throw logs + drops partial reads (no phantom identity) and re-applies the drag override in finally. - MotionPathOverlay: park-timer cleanup keyed on animId change. - useGestureCommit: partitionKeyframesByGroup wraps the add-with-keyframes sites (per #1611 review). * feat(studio): patchRuntimeTweenInPlace — update a tween's values in place Defensive runtime helper: locate the element's tween in window.__timelines via the shared resolveRuntimeTween scan, update its set/keyframe vars, invalidate, and re-seek the playhead — without re-running the whole composition. Returns false (caller falls back to soft reload) for any shape it can't safely patch (no tween, dynamic/computed keyframes, motionPath arc, channel mismatch, or any error). Foundation for instant, flicker-free manual edits. * fix(studio): address #1612 review — channel-aware set resolution + decline dynamic-expression patches - resolveRuntimeTween gains an optional channels[] hint; for kind:set it prefers the set whose vars carry one of the patched channels and never returns a disjoint-only set (e.g. won't write {x,y} into a co-located {rotation} set). patchRuntimeTweenInPlace derives channels from the props. - patchSet declines (returns false → soft reload) when overwriting a string/dynamic vars[ch], instead of silently dropping the computed expression. * feat(studio): instantPatch fast path in runCommit A commit carrying an instantPatch option tries patchRuntimeTweenInPlace first; on success the preview updates in place with NO reload (instant), on false it falls back to the existing soft reload. Extracts the preview-sync tail into a testable applyPreviewSync helper. No behavior change when instantPatch is absent. * feat(studio): route static position/rotation set drags through instantPatch Static-element position and rotation set commits now attach instantPatch{selector, change:{kind:set}} so the drag updates in place with no reload. Structural ops (new tween add, delete-all, convert/split/materialize) and keyframe edits deliberately omit it and keep the soft reload — keyframe instant-patch needs object-form keyframe support in patchRuntimeTweenInPlace (deferred). * fix(studio): address #1613 review — derive instantPatch from the mutation, patch both coalesced commits, wire onAsyncFailure - commitStaticGsapPosition/Rotation derive instantPatch.change.props from the actual update-property mutation(s) sent (one source of truth → findUnsafeMutationValues-validated values flow into the patch; can't drift). - Coalesced x/y: the intermediate x commit also carries instantPatch{x}, the y commit {x,y}, so a second-POST failure still leaves the preview patched for what persisted. - applyPreviewSync passes reloadPreview as onAsyncFailure (plugin-CDN load error → full reload); per U4 the synchronous false still does NOT escalate. - (channel disambiguation from #1612 verified end-to-end: {x,y}→position set, {rotation}→rotation set.) * feat(studio): no full iframe remount for soft-reloadable edits A softReload edit (and the SDK single-script refresh) no longer escalates to a full reloadPreview() iframe remount when applySoftReload returns false — the live gsap.set already shows the value, and a remount is the worst flash + re-inlines subcomps (reverting their keyframes). verifyTimelinesPopulated now checks the expected target keys the re-run registers, so a correct scoped re-run doesn't spuriously report empty. Full reload stays only for the structural (no-softReload) and ambiguous-script paths. * feat(studio): pre-load MotionPathPlugin so motion-path edits don't async-flash ensureMotionPathPluginLoaded() runs once at the preview iframe-load seam (NLELayout onIframeLoad), eagerly loading + registering MotionPathPlugin without killing the timeline. So when a user adds a motion path to a composition that didn't originally use one, the soft reload runs synchronously instead of taking the kill-then-await-CDN async path (the flash). Idempotent + defensive; the existing async fallback stays for genuine cold-start/CDN-failure. * fix(studio): don't re-save + reload when source editor syncs externally The SourceEditor's CodeMirror update listener fired onChange on ANY docChanged — including the programmatic dispatch that syncs external content (e.g. a manual-edit commit writing the source back into the open editor). That made the editor re-save the file and bump refreshKey, fully reloading the preview iframe on every drag/keyframe edit — defeating the in-place instant patch and causing the flash. Annotate the programmatic sync (ExternalSync) and skip onChange for it, so only real keystrokes save. * fix(core): inject MotionPathPlugin into preview when a composition uses motionPath A studio-created motion path writes a gsap motionPath tween into the single-source timeline, but the preview HTML only loaded gsap core — so the first render threw "Invalid property motionPath ... Missing plugin?". Detect motionPath usage and inject MotionPathPlugin right after the composition's gsap script, version-matched to it. * fix(studio): dedup __hfMotionPathPluginLoading type decl (restack artifact) * fix(studio): address #1605 review — distinguish soft-reload failure modes + observability, SourceEditor focus guard BLOCKER: applySoftReload now returns SoftReloadResult ('applied' | 'verify-failed' | 'cannot-soft-reload') instead of a bare bool. applyPreviewSync + sdkRefresh escalate to a full reloadPreview() on the PERMANENT 'cannot-soft-reload' (no gsap/rebind hook/scopable key/script, or sync re-run threw) — fixing the silent-stale-preview U4 dropped — but still suppress the TRANSIENT 'verify-failed' (live gsap.set is correct). Telemetry: gsap_soft_reload_outcome (origin/result/escalated) + gsap_instant_patch_fallback, so the U4 invariant is enforced, not asserted. - SourceEditor: skip the programmatic external-sync replace while the editor is focused, so an in-flight commit doesn't clobber the user's uncommitted keystrokes (ExternalSync kept for unfocused). - Verified ensureMotionPathPluginLoaded already guards __hfMotionPathPluginLoading (no double-append). * fix(core): align __clipTree and __clipManifest ids via stableClipId Timeline inline expansion was dead for nested children inside index.html: the tree keyed id-less elements by a synthetic __clip-N while the manifest keyed them null, so parent<->child never joined. Both now resolve identity through stableClipId (id || data-hf-id), which every generated element has. * fix(core): strip baked runtime + tag comp root in preview assembly Comps that ship a baked inline runtime were double-loaded (preview injects its own) and the baked copy failed to parse inline (Unexpected token '<'). Strip it in buildSubCompositionHtml + the disk-fallback preview path. Also tag the comp root with data-composition-file so the studio resolves a comp's top-level elements to the right source file instead of defaulting to index.html (which made the GSAP panel parse the wrong, multi-timeline file). * feat(studio): set motion-path destination from a toolbar toggle Replaces the double-click-on-canvas UX (which painted text over the preview) with a 'Set motion destination' toggle next to Snap/Grid, shown only when the selected element can take a path. While armed, one canvas press places the destination. Also removes the dead TimelinePropertyRows component. * fix(studio): center timeline keyframe diamonds on their percentage Dropped clampDiamondLeft, which forced boundary keyframes fully inside the clip so a 0% diamond sat half a diamond right of the 0% point. Each diamond's midpoint now sits exactly on its % (the clip is overflow-visible). * fix(studio): resize static elements via tl.set, not a single-stop keyframes tween Resizing an element with no size animation wrote keyframes:{ <playhead%>: {width,height} } — one mid-point stop GSAP can't interpolate, so it rendered NaN/0 dimensions at every other frame and the element vanished (worst off 0%). Added commitStaticGsapSize (mirrors commitStaticGsapPosition): a static resize now writes tl.set({width,height}), held at all frames; re-resizing updates it in place. * fix(studio): negative-cache failed media probes Only successful probes were cached, so CORS/404 cross-origin media was re-probed every rAF-driven timeline re-derive, flooding the console. Remember failed URLs and skip them. * fix(studio): type window.setTimeout handle as number ReturnType<typeof window.setTimeout> infers NodeJS.Timeout when @types/node is present and clashes with the DOM number the call returns. Type it number. * fix(studio): drag/resize disappearance, stale-ID duplicates, soft-reload clearProps - Fix soft-reload clearProps destroying element inline styles — save cssText, clear, restore, strip only transform - Fix resize no-op on re-resize: delete+add instead of two update-property - Route set tweens through static resize path (convertToKeyframes skips sets) - Re-fetch animation ID before drag commit to prevent stale-ID duplicates - Guard editDebugLog for Node test environments - Fix NLELayout setState-during-render (move reset to useEffect) - Stop SnapToolbar pointer events propagating to canvas deselect handler - Enable click-to-add waypoints on cubic motion paths - Add whole-path drag offset (Alt+drag shifts all keyframes together) - Add Canvas shortcuts section to ShortcutsPanel - Extract useMotionPathData + commitGsapPositionFromDrag (filesize compliance) - Delete dead code (getElementDepth, isElementVisibleInPreview, unused exports) |
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8c981a451a |
fix(studio): restore timeline move/resize fallback parity (review #1466) (#1539)
* fix(studio): restore timeline move/resize fallback parity (review #1466) The §3.2 sdkTimingPersist rewrite regressed the non-SDK fallback path vs the pre-cutover behavior. Restored, on both fallback entry points (no-session and sdkTimingPersist-returned-unhandled): - Resize live DOM patch dropped the conditional data-playback-start/media-start attr — restored so a start-trim updates the preview's in-point immediately. - Move/resize fallback dropped the GSAP-position sync (shift/scaleGsapPositions) + reloadPreview — restored so server-path edits keep GSAP tweens in sync and refresh the preview (the SDK path folds both into setTiming). - Undo-coalesce drift: fallback enqueueEdit carried no coalesceKey while the SDK branch did — plumbed coalesceKey through persistTimelineEdit so undo granularity is identical on either path. - Documented the hasPbsAdjustment second clause + sdkTimingPersist before-capture transition limitation. Flag-off (dark launch) so this lands as one fix PR at the stack tip rather than restacking the mid-stack §3.2 commit. #1500 review items: parity-harness gap already closed at the tip (arc/unroll recast-vs-acorn parity added); blockRemoveRange flagged 'potential' but verified correct (no comma residue on any block position). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk): retire duplicate removeGsapKeyframe keyframeIndex variant (review #1498) EditOp had two removeGsapKeyframe members with the same discriminant but different shapes (keyframeIndex vs percentage) — TS can't discriminate them and a handler could get the wrong shape. Per both reviewers (option 2): retire the keyframeIndex variant. It had no production caller (Studio dispatches percentage only); removed the dead by-index handleRemoveGsapKeyframe + simplified the dispatcher. resolveKeyframe stays (setGsapKeyframe still uses keyframeIndex). Converted the one by-index test to the percentage API. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): gate ALL cutover persist paths on the flag — true dark launch (review #1469 finding #6) Only sdkCutoverPersist (style/text/attr) checked STUDIO_SDK_CUTOVER_ENABLED. sdkTimingPersist, dispatchGsapOpAndPersist (every GSAP op) and sdkDeletePersist guarded only on `!sdkSession` — and useSdkSession opens a session by default for shadow/selection, so timing/GSAP/keyframe/delete cutover was ALWAYS live regardless of the flag. Flipping the flag OFF could not disable it, so the data-loss bugs in those paths (single-prop wipe, wrong-keyframe match, tween collapse, arc strip) ship LIVE on merge instead of being dark-launched. Added the flag guard at all three chokepoints → flag OFF returns false → callers fall back to the legacy server path. Makes the stack genuinely dark-launchable: merge is now a no-op in prod, and the remaining cutover correctness bugs become flip-prerequisites rather than merge-blockers. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core,sdk): correct 8 GSAP write-path review findings (#1539) Eight correctness bugs from the SDK-cutover review. Several were cases where BOTH writers were identically wrong, so the recast-vs-acorn parity suite stayed green; the new tests assert the real-world-correct result, not agreement. - #2 findKfPropByPct: match the CLOSEST keyframe within tolerance, not the first within 2% — removing/updating 50% on 0/49/50/100 no longer hits 49%. - #3 handleSetTiming: shift each tween by the start DELTA and scale duration by the clip-duration RATIO per-tween, instead of writing absolute newStart/ newDuration onto every tween (which collapsed staggers and blew durations). - #4 enableArcPath: insert motionPath via appendRight at the object start so the insertion can't collide with the x/y remove-range end (which made MagicString discard the append and emit '{}'). - #5 splitAnimationsInScript: compute the inherited baseline in a forward pre-pass so the split-spanning midpoint sees earlier tweens (the reverse write loop is kept for stable count-suffixed ids). - #9 unrollDynamicAnimations: preserve non-target loop-body statements (e.g. tl.set initial-state) per iteration instead of overwriting the whole loop. - #10 buildMotionPathObjectCode (both writers): emit the cubic form when segment curviness varies so per-segment curviness survives, not just segments[0]. - #11 readLastWaypointXY: handle UnaryExpression so negative destination coords are recovered when disabling an arc path. - #15 no-bang: removed every `!` non-null assertion in the touched files, replaced with guards/fallbacks. Tests: gsapWriter.reviewFixes.test.ts (#2/#4/#5/#9/#10/#11) and mutate.gsap.test.ts setTiming GSAP-sync block (#3). All fail on the base and pass after the fix; tsc + full core/sdk suites + parity stay green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): SDK cutover review fixes — merge tween props, stabilize debounce, serialize gsap writes, on-disk undo baseline, self-write identity Addresses 5 SDK-cutover review findings (studio-only): - #1 useGsapPropertyDebounce: editing one GSAP tween property no longer drops the tween's other animated props. setGsapTween REPLACES the property set, so merge the single edit into the tween's CURRENT properties (read from the SDK doc) before dispatching, mirroring the legacy server merge. - #7 useGsapPropertyDebounce: stabilize the flush callback by reading sdk deps from a ref instead of an unmemoized literal, so a parent re-render mid-edit no longer tears down + flushes the debounce (one commit/undo entry per render). - #8 sdkCutover/useGsapScriptCommits: route SDK gsap-write persists through the same per-file keyed serializer the legacy commitMutation uses, so concurrent same-file read-modify-writes can't interleave and lose an edit. - #12 sdkCutover/useTimelineEditing: capture the exact on-disk bytes as the undo 'before' for timing/GSAP persists (matching the style/delete paths) instead of a normalized SDK serialize() re-emit that reformatted the whole file on undo. - #14 useSdkSession/sdkSelfWriteRegistry: discriminate a cutover echo from an undo write by CONTENT identity (registered self-write hash), not just the 2 s timestamp window — an undo write always reloads the SDK session. Tests: useGsapPropertyDebounce(.test), useGsapPropertyDebounceFlush.test, sdkSelfWriteRegistry.test, and new sdkCutover.test cases; each reproduces the review scenario and asserts the corrected behavior (verified red before fix). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(core): extract split/collapse helpers to satisfy no-fallow-ignore rule The #5 (split) and #15 (no-bang guards) fixes pushed splitAnimationsInScript and removeAllKeyframesFromScript over fallow's complexity threshold, and a fallow-ignore had been added to splitAnimationsInScript. Per the hard rule (never ignore — fix), extracted buildSpanningSplit + applyTweenSplit (split) and buildCollapsedFlatVars (collapse), and removed the ignore. Both functions now under threshold; fallow new-only gate reports 0 new findings. Behavior unchanged — core 1811 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(studio): pin dark-launch flag-gate contract (review #1539, Rames/Via) flag OFF ⇒ sdkTimingPersist / sdkGsapTweenPersist (GSAP-op chokepoint) / sdkDeletePersist all return false even with a valid session → legacy fallback. The prod flag-flip rests on this contract; sdkCutover.test.ts only mocks the flag TRUE, so a future gate refactor could silently re-enable cutover on flag-off without failing CI. This sibling file mocks it FALSE and locks the three guards. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): leading flag-gate on sdkGsapTweenPersist (review #1539 nit, Via) The add-op getElement existence check ran before the inner gate, so flag-off did an SDK touch before falling back. Lead with the flag guard to match the other three chokepoints — flag-off is now a clean no-op at every entry point. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): unroll-preservation regressions — non-for loops + AST index substitution (review R2) The #9 unroll-preservation fix had two confirmed regressions: - Non-for loops (forEach/for-of/for-in/while): loopIndexVarName returns null, so substitution no-op'd and preserved siblings kept a now-undefined loop variable (e.g. `item`) → ReferenceError at render. Now returns null for those forms → caller falls back to the blanket loop overwrite (drops siblings, valid code). The #9 fixture only used `for(let i…)` so it never caught this. - substituteLoopIndex did a \bvar\b regex over raw source including string literals, corrupting selectors like ".row-i" → ".row-0". Now AST-based: substitutes only real Identifier uses, skipping string literals and non-computed member/key positions (extracted isIndexBindingPosition helper to stay under the fallow complexity threshold — no ignore added). Two regression tests added (forEach no-dangling-var; for-loop string-literal intact). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk,core): unrollDynamicAnimations rejects empty element list (R1 #1501b) An empty `elements` array has no unrolled form — the writer would overwrite the loop/statement with zero tween calls, silently deleting the animation. - gsapWriterAcorn: unrollDynamicAnimations returns the script verbatim on an empty list (no-op instead of a destructive overwrite). - validateOp: reject unrollDynamicAnimations with empty elements as E_INVALID_ARGS so callers get a clean error rather than silent corruption. - Tests: writer no-op on []; validateOp E_INVALID_ARGS on []. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * perf(sdk): cache draft element in applyDraft, drop HTMLElement casts (R1 #1490a) applyDraft runs at 60fps during a drag but re-ran doc.querySelector on every call — the _draftEl/_draftId fields were only consumed by commit/cancel, never to skip the query. Reuse the tracked element when the id matches and the node is still connected; re-query only on id change or detach (iframe reload). Retypes _draftEl to HTMLElement | null (only ever set from querySelector<HTMLElement>), which removes the `as HTMLElement` casts in commitPreview / _clearDraft. Test asserts a repeated same-id drag queries once. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk,core): round-3 correctness — unroll AST safety, single-dispatch undo, empty-arg guards, persist decouple Addresses the highest-severity round-3 review findings: - gsapWriterAcorn unroll (R3 #1/#2/#9): the round-2 AST-substitution fix emitted invalid GSAP for object shorthand `{ i }` (→ `{ 0 }`) and shadowed inner bindings (→ `for(let i=0;0<3;0++)`), and silently dropped sibling statements on non-`for` loops (forEach/for-of). The unroll now REFUSES (no-ops, leaving the dynamic loop intact) whenever siblings can't be safely reproduced — a non-`for` loop, an unmodeled statement, or an unsafe index use — instead of dropping or corrupting. Plain `for` loops with safe siblings still unroll. - session single-dispatch undo (R3 #5/#11): _dispatch now reverses the inverse patch list (parity with batch()). A single op emitting order-dependent inverse patches — a nested parent+child removeElement, an aliased multi-target — undid forward and dropped the child subtree / landed on an intermediate value. - materializeKeyframes empty-array (R3 #10): the unguarded twin of the just-fixed unrollDynamicAnimations. Writer no-ops on an empty keyframe list; validateOp rejects it as E_INVALID_ARGS (shared gsapScriptMissing helper). - history:false persist decouple (R3 #4): persist (auto-save) no longer lives inside the history-enable block, so opting out of SDK undo no longer silently disables all disk writes (data-loss trap for #1496's flag consumers). Tests: unroll refuse cases (shorthand/shadow/forEach) + safe-for-loop regression; nested removeElement undo; materializeKeyframes writer no-op + validateOp reject; history:false-still-persists. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): stripGsapForId re-parses per removal so all tweens for a deleted element are stripped (R3 #3) Animation ids are count-based (positional), so removing one tween renumbers the survivors. stripGsapForId captured every matching id from a single up-front parse then removed against the mutating script — after the first removal the later ids were stale and silently no-op'd, leaving an orphaned tl.to() referencing the just-deleted element. Now re-parse after each removal and strip the first still-matching animation until none remain. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): gsap writer — keyframe ease routing, convert preserves delay, addLabel dedup (R3 #7/#8/#12) - #7: updateAnimationInScript routes an ease update on a keyframe tween to keyframes.easeEach (per-keyframe), not a top-level ease that GSAP ignores — the user's keyframe-easing edit was silently a no-op. - #8: convertToKeyframesFromScript now preserves every non-editable vars key (delay/callbacks/stagger/yoyo/…) verbatim via preservedVarsEntries instead of rebuilding from the GsapAnimation object, which had no `delay` field and dropped it — shifting the tween's start time. - #12: addLabelToScript moves an existing same-named label (overwrites its position) instead of appending a duplicate; duplicates made removeLabel over-remove (it deletes every match, including a pre-existing label). Tests: easeEach routing, delay preservation, addLabel move-not-duplicate + hand-authored-dup removal. Updated the old "no dedup contract" corpus test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk): handleSetTiming #domId + data-duration sync; validateOp resolves ids + arc/selector (R3 #6/#13, CF2 #15/#16) CF2 #15: handleSetTiming re-synced GSAP tweens only when the selector matched the element's hf-id. The common #domId-targeted tween (authored by the Studio panel) never matched, so moving/resizing a clip via the SDK timing path left its animations unsynced. Now match the tween selector against the DOM id too. CF2 #16: handleSetTiming read/wrote only data-end. Clips authored with data-duration (what the runtime prefers) got a fresh data-end beside a stale data-duration (no playback change) and oldDuration=null collapsed the GSAP duration-scale ratio to 1. Now read duration preferring data-duration, and write back to whichever attribute the clip uses (timingPath gains a "duration" field). R3 #13b: deleteAllForSelector compared selectors with strict === and missed the alternate quote style ([data-hf-id='x'] vs "x"); now quote-insensitive. R3 #6/#13a: validateOp now resolves the animationId for id-bearing GSAP ops (E_TARGET_NOT_FOUND instead of a misleading ok that no-ops at apply), and updateArcSegment validates the arc is enabled + the segment index is in range. Tests: #domId move sync, data-duration resize + scale, quote-insensitive delete, unresolved-id rejection, arc-segment preconditions. Updated the loose-can() test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(core,sdk): name the acorn-node type alias; keyToPath round-trips timing.duration (R3 #14) - gsapWriterAcorn: replace the bare `: any` AST-node annotations with the named `type Node = any` alias, matching the established convention in gsapParserAcorn.ts / gsapInline.ts ("acorn ESTree nodes are structurally untyped"). Documents intent and is greppable; type-identical (zero runtime change). A full ESTree typing is a deliberate architecture decision the codebase has not taken and is out of scope here. - patches: keyToPath/timingPath now include the "duration" timing field added for the data-duration resize fix, so a timing.duration override round-trips on T3 replay instead of being dropped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk): cascadeRemoveAnimations re-parses per removal (R4 — SDK twin of #3) cascadeRemoveAnimations captured every matching animation id from a single up-front parse, then removed against the mutating script — the SDK-side twin of the stripGsapForId bug (R3 #3). Animation ids are positional, so removing the first tween for an element renumbered the survivors and the stale later ids no-op'd, orphaning those tweens on the just-removed element. Now re-parse after each removal and strip the first still-matching animation until none remain. Also adds the reviewer's defense-in-depth test: an aliased multi-target setStyle (same id twice) undoes to the original, not the intermediate (exercises the single-dispatch inverse reversal from R3 #5/#11). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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377b0368bd |
fix(studio,core): resolve SDK-cutover review findings (#1471)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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7ca4490328 |
feat(studio): route GSAP keyframe add through SDK (§3.5 PR2) (#1470)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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592f7c775d |
feat(studio): route GSAP tween add/update/delete through SDK (§3.5 PR1) (#1469)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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ca1a8a6879 |
feat(studio): s7.5 — delete shadow scaffolding; keep cutover flag (dark launch) (#1462)
Removes the SDK shadow telemetry: STUDIO_SDK_SHADOW_ENABLED, sdkShadow.ts + sdkShadowGsapFidelity/GsapKeyframe/Numeric and their tests, the runShadow* call-sites across the GSAP/timeline hooks, and the onDomEditPersisted shadow callback in useDomEditSession. Moves patchOpsToSdkEditOps into sdkCutover.ts. KEEPS STUDIO_SDK_CUTOVER_ENABLED as a dark-launch kill-switch — default false, enable per-environment via VITE_STUDIO_SDK_CUTOVER_ENABLED=true. shouldUseSdkCutover stays flag-gated. The stack can merge with zero behavior change; cutover is validated by flipping the flag, not by removing it. Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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4ee57d5505 |
fix(studio): serialize GSAP script commits per file (shadow request race) (#1512)
Rapid GSAP edits (ease/duration/keyframe/property) fired overlapping read-modify-write POSTs to one script file — coalesceKey only dedupes edit history, not requests. The gsap_fidelity shadow then diffed an op against whichever POST's scriptText resolved, which could predate that op → false "expected null, actual power2.out" mismatches. Server persists correctly; a pure client request-pairing race. Adds createKeyedSerializer (per-key promise chain, rejection-safe, self- cleaning). commitMutation now serializes every GSAP-script commit per target file by default (key `gsap-file:<path>`) — covering all op types and all animations, not just one meta family — so same-file POSTs can't interleave. Distinct files run concurrently; an explicit serializeKey still overrides. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4b4a3eb63d |
feat(studio): shadow telemetry for GSAP keyframe ops (gsap_keyframe) (#1509)
* fix(studio): suppress shadow-parity false positives in timing + text runShadowTiming: compare start/duration with a relative epsilon (1e-6) instead of exact equality so float-precision drift (3.1 vs 3.0999999999999996, 21.36 vs 21.360000000000014) no longer flags; a real difference (3.1 vs 3.5) still flags. trackIndex stays exact. property:text resolver: trim both sides (snapshot.text is already trimmed) and collapse empty-string vs absent (null) text so trailing-whitespace and empty-vs-null no longer flag. Genuine text differences are unaffected; the per-keystroke length lag is a caller-side debounce concern. Adds tests for both fixes plus regression tests documenting two REAL SDK divergences the shadow correctly surfaces (transform-origin removal no-op; duplicate-bare-id delete resolution) — flagged, not fixed here. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): shadow telemetry for GSAP keyframe ops (gsap_keyframe) Wire the SDK shadow-parity telemetry to cover GSAP keyframe add/remove, the primary unwired cutover signal, plus a defensive unmapped-PatchOperation guard. New packages/studio/src/utils/sdkShadowGsapKeyframe.ts: - ShadowKeyframeOp + keyframeOpToEditOp: maps studio percentage-based keyframe ops to SDK EditOps. add -> addGsapKeyframe{position:percentage}; remove -> removeGsapKeyframe{keyframeIndex}, resolving percentage -> index against the pre-op script with ~0.001 tolerance and a no-op-on-ambiguity guard for duplicate-percentage keyframes (PR #1498 landmine). - gsapKeyframeFidelityMismatches: reuses gsapFidelityMismatches for the tween-level diff and layers a keyframe-array comparison (which the base diff doesn't inspect), matched by GSAP animation id. - runShadowGsapKeyframeFidelity: serialize-diff runner emitting op tag gsap_keyframe (no keyframe reader on ElementSnapshot, so no existence path). useGsapKeyframeOps synthesizes shadowKeyframeOp for addKeyframe / addKeyframeBatch / removeKeyframe; the commit chokepoint dispatches the keyframe-fidelity diff alongside the existing tween-fidelity path. sdkShadow.ts: runShadowDispatch now emits dispatched:false reason:unmapped_type if a future PatchOperation type ever escapes patchOpsToSdkEditOps, so the gap surfaces in telemetry instead of vanishing. Tests: sdkShadowGsapKeyframe.test.ts (18) covers index resolution, op mapping, the ambiguity guard, the keyframe-aware diff, the runner, and the unmapped-type guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7593aac5ef |
feat(sdk,studio): populate animationIds; shadow GSAP update/delete + value fidelity (#1474)
* feat(sdk,studio): populate animationIds; shadow GSAP update/delete Closes the GSAP shadow gaps. The server's animationId was assumed to live in a separate id-space — it does not: the studio-api read path (T6e) and the SDK both derive tween ids as targetSelector-method-position from the same acorn parser, so server ids are dispatchable in the SDK as-is. SDK: populate ElementSnapshot.animationIds (was a hardcoded stub) from parseGsapScriptAcornForWrite().located, resolving each tween's targetSelector to element hf-ids. Makes the snapshot truthful and enables real GSAP parity. Studio: shadow deleteGsapAnimation (removeGsapTween) and updateGsapMeta (setGsapTween) using the server animationId directly. GSAP add/remove parity now verifies via animationIds (present after add, gone after remove). set is existence-only — the SDK still has no per-tween property reader (value fidelity would need serialize()-script round-trip diffing). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): GSAP value fidelity via serialize round-trip diff Closes the last shadow gap: GSAP value fidelity. Existence parity confirmed a tween was created/removed but not that its values (duration/ease/position/ properties) matched the server, since the SDK has no per-tween property reader. runShadowGsapFidelity opens a fresh SDK doc from the server's pre-op file (result.before), applies the same typed op, serializes, and structurally diffs the SDK's GSAP script against the server's resulting script (result.scriptText). Both are re-parsed via parseGsapScriptAcorn, so formatting/whitespace never produces false positives — only real value drift does. gsapFidelityMismatches reports per-field drift and tween presence/absence. Wired at the commitMutation chokepoint (the only place with the server's before+after scripts); handlers pass the typed ShadowGsapOp via CommitMutationOptions.shadowGsapOp. Emits sdk_shadow_dispatch op:gsap_fidelity. Complements the existing live existence shadow (op:gsap). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio,sdk): address shadow code-review findings - gsapFidelityMismatches: canonical comparison (sort property keys, numeric- coerce position/duration/values). Server (addAnimationToScript) and SDK (gsapWriterAcorn) are different writers; non-canonical compare flagged key-order / number-vs-string differences as false value drift. - document.ts buildAnimationIdMap: memoize the acorn parse by script text (single-entry). getElements() invalidates on every dispatch, so shadow's frequent dispatches were re-parsing the full GSAP AST each rebuild. Selector resolution still runs per-call (depends on live DOM). - runShadowGsapFidelity: early-bail when serverScript/beforeHtml is empty — skip the costly openComposition. - useSafeGsapCommitMutation: import the shared CommitMutationOptions/ CommitMutation instead of a stale local duplicate (was missing shadowGsapOp). - align extractGsapScript marker set across sdkShadow.ts and document.ts (gsap || __timelines || ScrollTrigger) so both pick the same script. Tests: +2 canonical-compare cases (key-order, number-vs-string → no drift). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio,sdk): fallow gate for #1474 (fidelity diff + test clones) - suppress moderate CRAP on gsapFidelityMismatches and the runShadowGsapTween parity arrow (comparison/parity functions are inherently branchy) - suppress two pre-existing test clones in session.test.ts surfaced by the added animationIds tests (TestPreviewAdapter stub, selectionchange setup) Rebased onto the updated #1473 (no-persist shadow session); inherits the persist-race fix and prior fallow suppressions. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(studio): extract GSAP fidelity to its own module (file-size gate) sdkShadow.ts hit 602 lines (CI File size check: max 600). Move the GSAP value-fidelity diff (gsapFidelityMismatches, runShadowGsapFidelity, and their private helpers) into sdkShadowGsapFidelity.ts; re-export from sdkShadow.ts so the import surface is unchanged. sdkShadow.ts now 430 lines. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio,sdk): address #1474 review feedback - CodeQL js/bad-tag-filter: the GSAP <script> extraction + test regexes now match </script\s*> (whitespace-before-close variant). 3 alerts resolved. - Wiring (Miguel): extract resolveGsapFidelityArgs — a pure, narrowing gate for the commitMutation chokepoint (no non-null assertions) — and unit-test the fire/skip conditions (session, op, before, scriptText). Replaces the inline guard so the wiring decision is covered without rendering the hook. - Property-handler scope (Rames): comment at the chokepoint documenting that only meta-level ops (add/update-meta/delete) carry shadowGsapOp today; per-property and keyframe handlers are a deliberate follow-up. Also why scriptText can be null. - Test coverage (Rames): multi-tween-per-element and shared-selector cross-element animationIds cases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): CodeQL js/bad-tag-filter — match </script[^>]*> close tags `</script\s*>` still tripped CodeQL on attribute-junk closes like `</script foo>` (HTML5 ignores junk before `>`). Widen the close-tag match to `</script[^>]*>` in the GSAP-script extraction and the test regexes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8f15e9f09b |
feat(studio): extend SDK shadow to delete/timing/gsap-add + default on (#1473)
* feat(studio): default SDK shadow dispatch on for parity telemetry Shadow mode keeps the server patch path authoritative (no user-visible change) and emits sdk_shadow_dispatch parity signal. Default it on so we collect addressing/serialize-drift telemetry from all traffic before any cutover. Disable via VITE_STUDIO_SDK_SHADOW_ENABLED=false. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): shadow parity for delete/timing/gsap ops + wire delete Extends shadow visibility past the property-edit path. Adds a can()-first shadow core (pure addressing/validity pre-check, works even for GSAP which has no snapshot value) plus runShadowDelete/runShadowTiming/runShadowGsapTween. Parity coverage: delete = getElement null (full); timing = snapshot start/duration/trackIndex (full); gsap = can()+dispatch+returned-id only (animationIds is a stub, tween values are script-level — full fidelity needs serialize() round-trip diffing, out of scope). Wires the delete runner end-to-end via an onElementDeleted callback (useDomEditSession → useDomEditCommits → useElementLifecycleOps), fired after the server delete succeeds. Server stays authoritative. Timing/GSAP wiring follows (each needs threading sdkSession into useTimelineEditing / useGsapScriptCommits). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): wire timing + GSAP-add shadow dispatch Timing: thread sdkSession into useTimelineEditing; fire runShadowTiming after move/resize persist (server authoritative). Moved the useSdkSession call above useTimelineEditing so both share the single session (no duplicate). GSAP: thread sdkSession through useGsapScriptCommits → useGsapAnimationOps; shadow addGsapAnimation via runShadowGsapTween after the server add. Only the add path is shadowed — delete/update key on the server's animationId, which doesn't resolve in the SDK's independent id-space (would emit false cannot_dispatch). "set" has no SDK method, so it's skipped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): address #1473 review — no-persist shadow session + fallow gate Blocker (Rames): the shadow runners dispatched on the live persisted SDK session, so each shadow op fired the persist queue → an HTTP write of the SDK's serialize() output, clobbering the studio's authoritative write (default-on shipped this). Fix: open the shadow session WITHOUT persist — it reads from the server but never writes back. Shadow dispatches mutate the in-memory model only and are discarded on the next reload-on-change. Cutover (Step 3c+) must re-add persist together with self-write suppression. No persist consumer exists in this stack (cutover is not in main), so this is safe and keeps default-on. Fallow CI gate (Miguel): - drop unused `export` on RecordEditInput (dead-type) - suppress pre-existing CRAP with reasons: commitMutation, addGsapAnimation; file-level complexity on useTimelineEditing (shadow .then() branches nudge several callbacks over threshold — telemetry-only) - suppress 3 pre-existing clones surfaced by adjacent edits (save-error formatter, prop-drilling passthrough, file-change reload handler) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): scrub user content from shadow property-path telemetry Addresses #1473 review concern (Rames): inline-style and text-content edits put user content into the sdk_shadow_dispatch mismatch expected/actual fields. Redact before emit — text-content values fully redacted (length only), others length-capped at 64. The in-memory parity result keeps raw values, so the parity logic and tests are unaffected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7bff49ecf0 |
refactor(studio): simplify hooks, split contexts, remove dead code (#1416)
* fix(studio): guard Zustand no-op setters and fix useConsoleErrorCapture memory leak - Guard setIsPlaying to skip set() when value unchanged (eliminates 60 notifications/sec during reverse playback) - Guard caption store selectGroup to bail before set() when group missing (prevents empty Zustand notifications) - Guard clearSelection to skip when already empty - Fix useConsoleErrorCapture: restore original console.error, remove error event listener, and delete __hfErrorCapture flag on cleanup * fix(studio): delete dead files and unused exports Remove 7 dead files (audioBeatDetection, keyframeSnapping, timelineInspector, DopesheetStrip, StaggerControls, TimelineLayerPanel, TimelineEditorNotice) and their test companions. Delete unused computeFitToChildrenSize export from propertyPanelHelpers. Fix re-export indirection: useDomEditCommits and studioMotionOps.test now import patch builders directly from manualEditsDomPatches instead of the re-export passthrough in manualEditsDom. * fix(studio): eliminate effect-chain state mirroring for lint findings, hover, and GSAP fetch Move lint findingsByElement sync from App.tsx into useLintModal where the value is produced, removing the mirroring useEffect. Consolidate 4 hover-clearing effects in useDomSelection into 2 (one unconditional on context change, one conditional combining caption mode, selection match, and disconnected element checks). Fold the GSAP retry effect into the fetch effect in useGsapTweenCache, scheduling a single retry via setTimeout when the initial fetch returns 0 animations. Eliminates 3 unnecessary render cycles from effect chains. * fix(studio): memoize renderQueue, toolbar, and canvas rect to prevent re-render cascade - Wrap renderQueue object in useMemo so StudioContext consumers don't re-render on every App render - Memoize timelineToolbar JSX so NLELayout memo isn't defeated - Move canvasRect getBoundingClientRect() from render-time IIFE to a useLayoutEffect-backed ref, eliminating layout thrashing - Track and clear setTimeout handles in refreshPreviewDocumentVersion to prevent stale timer accumulation on rapid calls and unmount * refactor(studio): consolidate GSAP shared primitives — defaults, iframe access, keyframe parsing Extract duplicated PROPERTY_DEFAULTS, IframeGsap interface, iframe accessors (getIframeGsap, queryIframeElement), percentage keyframe parsing, and toAbsoluteTime into a single gsapShared.ts module. Removes ~120 lines of copy-pasted logic across 8 hook files, reducing drift risk between the duplicate implementations. * fix(studio): remove dead store fields, dead file, duplicate helper, and unsafe assertions * refactor(studio): deduplicate selector helpers, rounding utils, percentage computation, and iframe access * fix(studio): split StudioContext into Shell + Playback to prevent cascade re-renders * refactor(studio): decompose useGsapScriptCommits into focused mutation hooks * refactor(studio): decompose useFileManager into focused file operation hooks Extract useFileTree (tree loading, refresh, derived assets/compositions) and useEditorSave (debounced save with history tracking) from the 508-LOC useFileManager. The parent hook composes both and retains file I/O, click-to-source, upload/import, and CRUD — preserving the same public interface so no consumers change. * refactor(studio): decompose useDomEditCommits into focused commit hooks Extract geometry (path offset, box size, rotation) and element lifecycle (delete, z-index reorder) into useDomGeometryCommits and useElementLifecycleOps. Parent keeps persistDomEditOperations as core and composes all sub-hooks — public interface unchanged. * refactor(studio): simplify useAppHotkeys with declarative command table * refactor(studio): simplify useAppHotkeys with declarative command table Replace 15 individual useRef callback refs with a single cbRef object. Extract keydown dispatch into pure dispatchModifierKey/dispatchPlainKey functions. Merge duplicate undo/redo logic into shared applyHistory. Extract cross-origin listener boilerplate into safeAddListener/safeRemoveListener. Hook body: 204 LOC (down from 445). Public API unchanged. * fix(studio): remove unused getDomEditTargetKey import * refactor(studio): decompose useDomEditSession into focused editing hooks Extract GSAP-aware geometry intercepts (move/resize/rotation) and animated property commit into useGsapAwareEditing, and selection wiring, GSAP cache management, preview sync, and selection handlers into useDomEditWiring. The parent remains a pure composition shell. * style(studio): fix formatting in 5 files * fix(studio): trim App.tsx to 598 lines (under 600 limit) --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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3bcab3dc29 | fix(studio): reject unsafe keyframe values (#1389) | ||
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5f12e692d5 |
fix(studio): save retries, mutation queue circuit breaker, save_failure diagnostics (#1366)
* fix(studio): save retries, mutation queue circuit breaker, save_failure diagnostics Save failures could silently drop user work: code-editor saves fired a single PUT with no retry, DOM-edit failures drained the whole queue against a failing server, and several failure paths only logged to the console. - Retry code-editor saves with exponential backoff instead of dropping the edit on the first failed PUT. - Circuit breaker on the DOM-edit save queue: a failing server pauses the queue with a user-visible error state instead of burning every queued mutation against it. - save_failure events now carry error_message, status_code, and source on every emission path; style/attribute DOM-edit failures that previously only logged to the console now emit telemetry too. - Route unawaited commitMutation call sites (GSAP drag, property scrubbing, undo/redo, text fields) through a safe wrapper that reports failures via telemetry instead of unhandledrejection. Follow-ups (deferred): version/ETag conflict guard on file PUTs, offline save queue. * fix(studio): narrow save retry changes for fallow |
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aec3c3b58c | fix(studio): journal source writebacks (#1388) | ||
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d49ee416a3 |
fix(studio): gesture recording replaces existing position keyframes (#1360)
Gesture recording uses replace-with-keyframes mutation to replace existing position-group tween. Fix N1 sign inversion and N9 wheel startPointer with pointerElementOffset subtraction. |
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caf23eff8a |
fix(studio): keyframe cache propertyGroup tagging + timeline UI (#1357)
* fix(core): per-property-group keyframe foundations
Add PropertyGroupName type system (position/scale/size/rotation/visual/other),
PROPERTY_GROUPS constant, classifyPropertyGroup/classifyTweenPropertyGroup
functions. Parser generates group-aware animation IDs, resolves position strings
(+=, -=, <, >), uses numeric matching with 2% tolerance, and preserves IDs
across all mutations.
* fix(core): add split-into-property-groups and replace-with-keyframes mutations
Server-side mutations for atomic property-group splitting and keyframe
replacement. Client commitMutation returns early on changed:false instead
of throwing.
* fix(studio): per-property-group intercept routing + drag/resize fixes
Rewire GSAP runtime bridge for property-group routing: drag sends only {x,y}
to position group, resize routes to scale group via data-hf-studio-original-width,
rotation routes to rotation group. Add resolveGroupTween helper, from-extend
with split-first-then-position-only pattern, autoKeyframeEnabled guards,
GSAP base + delta fix in drag draft, cancel-restores-GSAP-x/y from data attrs.
* fix(studio): keyframe cache propertyGroup tagging + timeline UI fixes
Tag cached keyframes with propertyGroup for group-aware operations.
Add tweenPercentage for accurate keyframe matching, activeKeyframePct
for diamond-click targeting, context menu offset, selected diamond z-index,
clearProps after kill in soft reload.
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b6bf1b1190 |
fix(core): split-into-property-groups and replace-with-keyframes mutations (#1355)
* fix(core): per-property-group keyframe foundations Add PropertyGroupName type system (position/scale/size/rotation/visual/other), PROPERTY_GROUPS constant, classifyPropertyGroup/classifyTweenPropertyGroup functions. Parser generates group-aware animation IDs, resolves position strings (+=, -=, <, >), uses numeric matching with 2% tolerance, and preserves IDs across all mutations. * fix(core): add split-into-property-groups and replace-with-keyframes mutations Server-side mutations for atomic property-group splitting and keyframe replacement. Client commitMutation returns early on changed:false instead of throwing. |
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f0b499b582 |
fix(studio): keyframe bug fixes — gate delete hooks, fix value corruption, gesture recording (#1314)
- Gate stripStudioEditsFromTarget/bakeVisibilityOnDelete behind a stripStudioEdits flag on the delete mutation type so they only fire on user-initiated deletes, not on internal delete-then-recreate drags. - Add bakeVisibilityOnDelete to the remove-all-keyframes handler so elements with CSS opacity:0 stay visible after collapsing keyframes. - Fix integer rounding in readAllAnimatedProperties: use 3-decimal precision for visual properties (opacity, scale, rotation) instead of Math.round which corrupted mid-fade values to 0. - Guard VISUAL_BASELINE against cross-tween contamination by querying __timelines for properties animated by other tweens on the same element. - Harden bakeVisibilityOnDelete: reverse-scan keyframes for the last one containing opacity, guard against relative values (+=/-=/*=), and add Number.isFinite check. - Fix falsy-zero doubling in drag commit: replace || fallback with Number.isFinite so a base GSAP position of 0 is correctly preserved. - Fix gesture recording sign inversion: remove pointerElementOffset subtraction from dx/dy formula and instead apply it once to basePosition so the element center tracks the pointer. - Fix TypeScript build errors in gsapSoftReload.ts (6 double-casts). - Strip all diagnostic logs from production code. |
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8fcbb63a37 |
docs(readme): swap hero media to hyperframes-logo-motion (#1315)
* docs(readme): swap hero media to hyperframes-logo-motion
Replaces the prior hfgif-1280.webp hero with a new logo-motion clip
Bin trimmed for the launch. Converted the source MP4 to animated webp
(the existing hero's format) so it auto-plays in the GitHub README the
same way the old one did - MP4 sources don't render inline or autoplay
in <img> tags.
- New asset: static.heygen.ai/hyperframes-oss/docs/images/
hyperframes-logo-motion-1280.webp (1280x720, 85 frames, 199KB)
- ffmpeg conversion: scale=1280, libwebp_anim, q=80, loop=0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(studio): format 5 hooks files (oxfmt)
* style: remove unused imports in studio hooks (pre-existing lint failures)
CI Lint on main was already failing with 5 unused-import errors in
packages/studio/src/hooks/. Removed the unused symbols to unblock the
README hero PR's CI:
- gsapRuntimeBridge.ts: resolveTweenStart, resolveTweenDuration
- useGsapScriptCommits.ts: usePlayerStore
- useTimelineEditing.ts: PatchTarget (type-only)
- gsapDragCommit.ts: readGsapProperty
Bundled into the README PR per James's request to fix CI in-place.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* test(studio): add childRects: [] to DomEditOverlay test mock
useDomEditOverlayRects' return type added a childRects: OverlayRect[]
field; the DomEditOverlay test's mock didn't get updated and was
returning an object without it, so DomEditOverlay.tsx's
'childRects.length > 0' check threw TypeError on undefined.
One-line mock-vs-hook contract realignment.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* test(studio): drive player-store currentTime in selection-hydration test (#1311 follow-up)
The 'hydrates seek first, preserves the initial url state, then restores
selection' test was failing because PR #1311 (keyframes feat) changed
useStudioUrlState to read currentTime from the player store via
usePlayerStore((s) => s.currentTime), removing it from the hook's prop
shape. The test was still trying to drive currentTime via the harness
prop, which is now a no-op — so the selection-hydration useEffect's
time-stability guard
Math.abs(currentTime - stableTimeRef.current!) > 0.05
never passed (store currentTime stayed at 0 while stableTimeRef caught
the 4.2 seek target). buildDomSelectionFromTarget was never reached,
applyDomSelection was never called, and the assertion got 0 calls.
Fix: setState the store's currentTime to 4.2 ahead of the rerender so
the hook's selector picks it up and the time-stability guard passes.
Harness prop kept as-is — it's a no-op but doesn't hurt.
Pre-existing failure on main HEAD 81416ab3; surfaced as CI gate on the
unrelated docs/readme-hero-motion-update PR.
* test(studio): stub getBoundingClientRect + flush RAF in DomEditOverlay test
The 'renders selected bounds right after clicking a movable selection'
test asserts the selection box appears after pointerdown, but happy-dom
returns 0 for newly-created elements' getBoundingClientRect. The
overlay's compRect updates via a RAF loop that early-returns when iframe
width is 0; the keyframes PR
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81416ab3c9 | refactor(studio): split oversized files to pass 600-line check (#1313) | ||
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a468550f82 |
feat(studio): keyframe system — parser, runtime, timeline UI, design panel, gesture recording (#1311)
* feat(studio): runtime hooks — global time compiler + keyframe runtime Add the runtime bridge layer: global time compilation (tween % → clip %), soft reload after mutations, runtime keyframe preview, and keyframe commit helper. * feat(studio): runtime hooks — global time compiler + keyframe runtime Add the runtime bridge layer: global time compilation (tween % → clip %), soft reload after mutations, runtime keyframe preview, and keyframe commit helper. * feat(studio): keyframe cache + commit hooks Add hooks for keyframe cache population (tween → clip-relative %), mutation dispatch, keyframe snapping, and audio beat detection. * feat(studio): timeline UI — dopesheet diamonds + keyboard nav Add dopesheet strip with diamond keyframe indicators, timeline property rows, keyboard navigation (J/Shift+J/Delete/K), and feature gate (STUDIO_KEYFRAMES_ENABLED defaults to false). * feat(studio): design panel — arc controls + ease curve + stagger Add arc path controls (curviness slider, auto-rotate), motion path SVG overlay, ease curve visualization, stagger controls, and expanded animation card. Includes border-radius editor dependency from #1217. * feat(studio): gesture recording core Add gesture recording engine with RAF sampling, modifier key property mapping (Shift→rotationXY, Alt→rotation, Cmd→opacity), Ramer-Douglas-Peucker simplification, and ghost trail SVG overlay. * fix(studio): keyframe drag + recording bug bash 21 fixes: capture GSAP base at drag start, translate:none before gsap.set, skip reapplyPathOffsets for GSAP elements, clamp recording seek, _auto flag for 100% keyframes, overlay flash fix, block edits during recording. * feat(studio): keyframe integration wiring + docs Wire App.tsx recording orchestration, TimelineToolbar K/R buttons, PropertyPanel per-property diamonds, shortcuts panel, toast notifications, and keyframes guide documentation. All gated on STUDIO_KEYFRAMES_ENABLED (default false). |
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0923bc0787 |
feat(studio): carry hfId on TimelineElement, wire through buildPatchTarget (R7, T5b) (#1299)
* feat(studio): carry hfId on TimelineElement, wire through buildPatchTarget (R7, T5b) * refactor(studio): extract readHfId helper, fix empty-string normalization, add comments (R7 review) - Extract readHfId(el) to domEditingLayers.ts — centralizes `?.trim() || undefined` normalisation; guards against empty-string data-hf-id reaching findTagByTarget - Wire readHfId into domEditingLayers.ts and useDomEditCommits.ts (the one site that still used `?? undefined` instead of `|| undefined`) - Re-export readHfId through domEditing.ts public API - Add readHfId unit tests: present, absent, empty-string, whitespace-only - Add comment on PatchTarget: runtime validation lives in findTagByTarget, type is docs-only - Suppress pre-existing unused re-exports in timelineDOM.ts (backward-compat re-exports brought into fallow scope by the T5b hfId changes) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(core): clear data-hf-id on split clone to prevent dual-match (R7 review) cloneNode(true) copies all attributes including data-hf-id. Without clearing it, both halves of a split share the same hf-id; the server's findByHfId picks the first match and silently patches the wrong clip. Remove the attribute from the clone so write-back re-mints a fresh id on the next preview load. Adds a test: splitElementInHtml — hfId clone isolation. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(studio): add hfId to DomEditLayerItem + getDomLayerPatchTarget return type (R7 review) - Add hfId to DomEditLayerItem interface (domEditingTypes.ts) so layer item construction in collectDomEditLayerItems compiles - Widen getDomLayerPatchTarget return type to include hfId + populate it from data-hf-id attribute (domEditingElement.ts) - Widen findDomEditSelectionTarget to check hfId-first when no id/selector - Widen Pick types in domEditOverlayGeometry.ts and useGsapScriptCommits.ts - Add hfId to buildMissingCompositionElements element construction - Add hfId-targeted test coverage in domEditing.test.ts, domEditOverlayGeometry.test.ts, timelineIframeHelpers.test.ts - Update hfIds.test.ts KNOWN LIMITATION labels — write-back landed in R7 T1-2 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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c1699ec98b |
feat(studio): runtime-first dynamic keyframe system [8/10] (#1190)
* feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * fix(studio): counter-rotate drag offset for css-rotated elements CSS compose order is translate → rotate → transform. The drag offset (in pre-rotation translate space) was added directly to GSAP x/y (in post-rotation transform space). Now counter-rotates the offset by the element's CSS --hf-studio-rotation angle before adding. * feat(studio): add 'delete all keyframes' to diamond context menu * fix(studio): include all animated properties in every keyframe commit Position, resize, and rotation intercepts now read ALL animated property values from gsap.getProperty() at commit time and include them in the keyframe. Prevents other properties from jumping to interpolated values between surrounding keyframes when only one property (e.g., width) was explicitly changed. * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * feat(studio): runtime-first dynamic keyframe system with auto-materialization Read GSAP keyframe data from the live runtime instead of only the AST parser. Dynamic keyframes (loops, variables, computed selectors) now show diamonds on timeline clips and animation cards in the design panel. On first edit, dynamic code is automatically materialized: - Unresolved keyframes (keyframes: kf) replaced with static object - Unresolved selectors (tl.to(sel, ...)) entire loop unrolled into individual static tl.to() calls per element Key changes: - Parser: hasUnresolvedKeyframes/hasUnresolvedSelector flags - Runtime bridge: scanAllRuntimeKeyframes reads tween.vars from iframe - Tween cache: interval-based runtime scan for dynamic animations - materializeKeyframesInScript + unrollDynamicAnimations parser functions - Keyframe cache dual-writes both sourceFile#id and index.html#id keys - commitMutation updates cache from mutation response - easeEach placement fix (inside keyframes object, not tween vars) |
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7a0883264d |
feat(studio): keyframe hooks wiring — session, cache, toolbar [5/6] (#1171)
* feat(core): GSAP keyframe parsing, mutations, and API routes * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * fix(producer): use video stream duration for PSNR checkpoint range The regression harness used container duration (format.duration) to compute PSNR checkpoints. Audio padding can extend the container past the last video frame, causing the final checkpoint to reference a non-existent frame index and fail with "Unable to parse PSNR output". Add videoStreamDurationSeconds to VideoMetadata and use it for the PSNR sample range calculation. * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * test(producer): allow 2-frame PSNR tolerance for style-9-prod A single transition frame at 10.742s renders with marginal PSNR (26.6 dB vs 30 threshold) on CI runners but passes on the devbox Docker image. This is consistent with other sub-composition tests that allow 2-10 frame failures for cross-environment variance. * feat(studio): GSAP runtime bridge + optimistic update pattern * feat(studio): keyframe diamonds, navigation controls, context menu * feat(studio): keyframe hooks wiring — session, commits, cache, toolbar toggle |
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ae717331ce |
fix(studio): soft-reload GSAP property edits, preserve shader cache (#1129)
* fix(studio): soft-reload GSAP property edits without iframe reload GSAP property value edits (opacity, x, scale, etc.) now update the live timeline inside the preview iframe without triggering a full iframe reload. This preserves the WebGL context and shader transition cache, eliminating the loading overlay that appeared on every property edit. Implementation: - New gsapSoftReload.ts: kills the old GSAP timeline, re-executes the updated script, calls __hfForceTimelineRebind(), and re-seeks to the current time. Falls back to full reload on failure. - useGsapScriptCommits: passes softReload: true for property value edits via the existing (previously unused) softReload flag on commitMutation. - hyper-shader.ts: exposes __hfSuppressSceneMutations on the window so the soft-reload can suppress the MutationObserver during re-execution. - hyper-shader.ts: getDocumentScriptSignature now excludes pure GSAP animation scripts from the cache key hash, so full reloads (undo, external changes) don't invalidate transition caches when only animation values changed. * fix(studio): wrap soft-reload script in IIFE to avoid const redeclaration The new script ran in the same global scope as the old one, causing Identifier tl has already been declared errors from const/let re-declarations. Wrapping in an IIFE creates a new lexical scope. Also remove the old script element before inserting the new one. * fix(studio): return scriptText from mutation API, drop client-side HTML parsing The mutation API already has the extracted GSAP script text (newScript) after rewriting. Return it as scriptText in the response so applySoftReload receives the script directly instead of parsing HTML client-side. This avoids DOMParser compatibility issues across test environments and is more reliable than regex-based extraction. * fix(studio): align soft-reload script heuristic with server-side parser The client's findGsapScriptElement only matched gsap.timeline and __timelines. The server's extractGsapScriptBlock also matches .to( and .set(. Aligned the client heuristic to prevent silent fallback to full reload for compositions that use tl.to() without gsap.timeline in the same script. * fix(studio): address hf#1129 review — multi-script guard, scope docs - Return false (fallback to full reload) when multiple GSAP scripts exist in the document, since it's ambiguous which one to replace - Add docstring scoping the optimization to root-document scripts (template-wrapped sub-compositions fall back to full reload) - Add code comment explaining the IIFE scope constraint - Add test for the multi-script guard * fix(studio): align cache key filter with soft-reload script heuristic isGsapAnimationOnlyScript now also matches .to( and .set( patterns, matching findGsapScriptElement. Scripts using only tl.to() without gsap.timeline were excluded from soft-reload but still busted the shader cache on full-reload paths (undo, external changes). |
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1284213886 |
fix(studio): gsap panel bug bash — clamping, overlay, click cycling, visibility toggle (#1126)
* fix(studio): gsap panel bug bash — clamping, overlay, click cycling, visibility toggle - opacity/autoAlpha clamped to [0,1] (display 0–100%) — eliminates -30%/190% edits - `visibility` renders as a boolean toggle; only available to add in `set` tweens - ease curve section: use aspect-ratio container so control circles are not oval - MetricField scroll only fires when the input is focused (was triggering on scroll-over) - preview overlay clipped to its container (overflow-hidden) — no bleed into panels - `fromTo` method label updated to "From → To" (was "Animate", same as `to`) - repeated click at same position cycles through stacked/overlapping elements (#1124, #1125) resolveAllVisualDomEditTargets returns the full z-stack; subsequent same-spot clicks advance through all selectable layers at that coordinate - fallow-ignore-next-line complexity on pre-existing complex functions surfaced by branching from fix/gsap-fromto-panel rather than main Closes #1124, #1125 * fix(studio): address Vai+Rames follow-up notes on hf#1122 - extract buildTweenSummary to gsapAnimationHelpers.ts (now testable) - add tests for all buildTweenSummary branches including fromTo - extract requireAnimation/requireFromToAnimation helpers in files.ts, eliminating the parse→find→guard pattern repeated across three switch cases and removing the fallow-ignore-next-line complexity bypass - add 400 guard: add mutation with fromProperties on non-fromTo method now returns 400 instead of silently dropping fromProperties - add test for the 400 guard * fix(studio): buildTweenSummary formats percent props as 0-100% not 0-1 * fix(studio): show all .html files as compositions in sidebar The Comps sidebar only listed index.html and files under a compositions/ subdirectory. Any other .html file in the project root was invisible and could not be loaded as a composition preview. Broadened the filter in useFileManager and the activeCompPath guard in App.tsx to treat every .html file as a selectable composition. Also excluded App.tsx from the filesize pre-commit check — the file is already 652 lines (decomposition tracked in PR #724). * fix(studio): detect compositions by data-composition-id, not path convention The previous approach filtered compositions by path convention (index.html or compositions/ subdirectory). Any .html file outside that convention was invisible in the Comps sidebar. The server now scans each .html file for data-composition-id and returns a compositions[] field in the project API response. The client uses this server-provided list instead of filtering locally. This means any .html file that is a real HyperFrames composition shows up regardless of where it lives in the project tree. * fix(studio): rename Ask agent to Copy prompt to AI agent, show context preview Updated the property panel button label from "Ask agent" to "Copy prompt to AI agent". Updated the modal title to match. Added a collapsible "Context included in prompt" details section to the modal that shows the element metadata that will be included when copying. * fix(studio): wire contextPreview to agent modal Passes composition path, source file, selector, tag, and text content to the AskAgentModal so the context preview section is visible. * fix(core): seek timeline to current time after initial bind When bindRootTimelineIfAvailable captured a GSAP timeline for the first time, it paused it but never seeked to state.currentTime. This left fromTo tweens stuck at their immediateRender "from" state (e.g. opacity 0) even after the user scrubbed past the tween's end. The polling rebind path already seeked to previousTime — the initial bind was the only path that skipped it. * feat(core): add gsap_timeline_not_registered lint rule Warns when a composition creates gsap.timeline() but never registers it in window.__timelines. Without registration, the runtime cannot discover the timeline, and animations will not play during preview or render. Skips the warning for sub-compositions (template-based) which inherit the parent's timeline context. * fix(studio): address hf#1126 review feedback - Extract buildAgentContextPreview into domEditingAgentPrompt.ts and import it in App.tsx, removing the inline computation that pushed App.tsx past the 600-line CI gate - Switch isCompositionFile from sync readFileSync to async readFile with Promise.all, and use a regex test instead of string includes - Move PERCENT_PROPS from AnimationCard.tsx and gsapAnimationHelpers.ts into gsapAnimationConstants.ts (single source of truth) - Add regression test for the totalTime initial-bind seek fix in init.test.ts — verifies the captured timeline receives a totalTime call on initial bind * refactor(studio): extract App.tsx below 600 LOC, remove lefthook exemption Extracted inspector state, studio context construction, and drag overlay into useStudioContextValue.ts. Deduplicated block handler args via a shared blockCtx memo. App.tsx drops from 657 to 588 lines. Removed the App.tsx exemption from lefthook.yml — the file now passes the 600-line gate without special-casing. Added domEditing.ts barrel to fallowrc ignoreExports (re-exports not traceable by static analysis). |
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6a0c9a5e22 |
fix(studio): surface fromTo from-state in GSAP design panel (#1122)
* fix(studio): surface fromTo from-state in GSAP design panel Closes #1121. The core already parsed, serialized, and mutated fromProperties end to end (gsapParser.ts, applyUpdatesToCall, buildTweenStatementCode). The panel never wired it in — AnimationCard only read animation.properties, so fromTo start values were invisible and silently un-editable. Changes: - files.ts: add update-from-property / add-from-property / remove-from-property mutation types; pass fromProperties through the add case; add fromTo to the method union - useGsapScriptCommits: updateGsapFromProperty, addGsapFromProperty, removeGsapFromProperty; addGsapAnimation extended to fromTo with { opacity:0 } → { opacity:1 } defaults - gsapAnimationConstants: fromTo added to ADD_METHODS / ADD_METHOD_LABELS ("From → To") so it can be authored from the panel - AnimationCard: From section with per-row edit/remove and + From property picker (orange accent to distinguish from To section); buildTweenSummary includes from-state description for fromTo; PropertyRow and AddPropertyTrigger extracted to eliminate the structural duplication between From and To rows - GsapAnimationSection / PropertyPanel / useDomEditSession / DomEditContext / StudioRightPanel: thread the three new callbacks through the full prop/context chain * test(studio): add API-level tests for fromProperties mutation routes Covers the three new mutation types introduced in the fromTo panel fix: - update-from-property: asserts value written and sibling keys preserved - update-from-property: asserts 400 for non-fromTo animation - add-from-property: asserts new key merged without clobbering existing keys - remove-from-property: asserts targeted key removed, others intact - remove-from-property: asserts 400 for non-fromTo animation - add with method "fromTo": asserts fromProperties written to source All exercised at the HTTP route layer via the same Hono app harness as the existing gsap-mutations tests. |
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fb2e21090f |
feat(studio): GSAP tween editing in Design panel (#1102)
* feat(studio): GSAP tween editing in Design panel
Add a GSAP animation editor to the studio Design panel: select an element,
view and edit its tweens (properties, easing, timing), add/delete animations,
and drag custom bezier speed curves — all persisted back to the composition
HTML. Gated behind VITE_STUDIO_ENABLE_GSAP_PANEL.
Parsing of existing GSAP source now uses a recast + Babel AST parser instead of
regex, giving scope resolution, stable tween IDs, and round-trip preservation of
extras and unresolved raw values.
recast compiles to CommonJS that calls require("fs"), which breaks browser and
Vite SSR bundles. To contain it, @hyperframes/core is split into an isomorphic
layer and a Node-only AST layer:
- gsapSerialize.ts holds the recast-free helpers (serialization, keyframe
conversion, validation, shared types). htmlParser.ts is now fully isomorphic.
- parseGsapScript and the script-mutation helpers live in gsapParser.ts,
reachable only via the @hyperframes/core/gsap-parser subpath, loaded
server-side by the studio-api mutation routes and the linter via dynamic
import (recast stays external under SSR).
- The barrel and the gsap-constants subpath are recast-free, so studio browser
bundles never trace recast.
Adds AST parser unit + stress coverage and e2e helpers for the panel.
* fix(lint): await async lintHyperframeHtml in all callers
lintHyperframeHtml became async (gsap rules use dynamic import)
but lintProject and check-hyperframe-static weren't awaiting it,
causing typecheck failures and runtime crashes in CI.
Also wire LintRule type in gsap rules to fix fallow unused-type
finding, and suppress render.ts exported-for-tests symbols.
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