Commit Graph
461 Commits
Author SHA1 Message Date
James dcefdd98ca fix(player): version runtime protocol 2026-07-13 13:28:11 -04:00
Miguel Ángel 758a6d2152 test(ci): stabilize Windows suites after Studio cutover (#2320)
* test(cli): isolate browser check bundling

* test(studio): align timeline merge regressions
2026-07-13 03:24:02 -04:00
Miguel Ángelandukimsanov df29fa7a5e feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap

What: extends 21 glue files so the OLD timeline/canvas engine and the NEW
NLE components type-check side by side: playerStore (multi-select setters,
zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain
optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/
timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the
NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props
gain optional callbacks/params, contexts gain *Optional hooks, and
TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting
both engines' change shapes. patchDocumentRootDuration's test rides along.

Why: this is the keystone that dissolves the old "welded glue" problem —
every symbol the NLE components need is ADDED next to what the old engine
still uses, so the engine components and the swaps can land as separate
reviewable PRs.

How: 15 authored intermediate files (main content + additive symbols; no
behavior changes — new fields optional, new callbacks unused until wired)
plus 6 files whose final content is already purely additive. New exports
without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed
by the app-shell swap.

Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines
compile); bunx vitest run (full suite green incl. the 6 new
patchDocumentRootDuration tests); fallow audit clean.

* feat(studio): timeline interaction hooks and lanes component (unwired)

What: the timeline-side wiring layer, unwired: TimelineLanes (the lane
renderer driving drag/resize/marquee), timelineMarquee (+tests),
useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning,
useTimelineEditingDrops.

Why: everything between the pure drag math and <Timeline> itself; the
timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these.

How: new files, tsc-clean against the coexistence layer. Unwired components
carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap.

Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): NLE shell assembly (unwired)

What: EditorShell (the full editor layout replacing NLELayout +
StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and
useTimelineEditCallbacks (the callback bag bridging store edits to the
timeline), all unwired.

Why: the shell that App swaps to in the final step; reviewing it standalone
keeps that swap PR small.

How: new files against the coexistence layer; TEMP(studio-dnd) entries
until App mounts EditorShell in the app-shell swap.

Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.

* feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine

What: flips the timeline glue to its final form (23 files): Timeline and
TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag
drives preview/commit through the new drag engine, range selection goes
multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9
old-engine files this orphans (group drag, marquee selection, snap targets,
layer gutter, selection overlays + their suites) — each is compile- or
gate-forced by this swap, verified by probe.

Why: second swap step; timeline-only, canvas and App untouched.

How: modified files to final content + forced deletions.
playerStore/timelineEditing/timelineCallbacks stay at their coexistence
form until the app swap (the old App still runs on them).

Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean.

* feat(studio): clip thumbnail modules

What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode
with SVG/AVIF format fallbacks and rounded-corner clipping — plus
VideoThumbnail updates.

Why: the decode layer for timeline clip thumbnails, ahead of the visual
refresh that renders them.

How: new modules + one modified file; purely presentational.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

* feat(studio): assets/blocks panel behaviors + preview helpers

What: blocks tab install flow, right-panel and global drag-overlay polish,
music beat analysis and clip-content rendering hooks, and the
preview-helper utilities backing asset preview.

Why: completes the studio NLE stack on top of the visual refresh.

How: modified files only (kept as one PR: splitting further would produce
sub-150-LOC fragments of interdependent panel glue).

Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc
--noEmit; fallow audit clean.

* fix(studio): restore timeline playback loop

* fix(studio): restore missing GSAP helpers module

* refactor(studio): split timeline GSAP helpers

* style(studio): keep timeline helper under size limit

* fix(studio): restore timeline overlays module

* fix(studio): remove stale GSAP import

* fix(studio): restore canonical timeline dependencies

* style(studio): format restored timeline helpers

* style(studio): satisfy helper line limit

* fix(studio): repair rebuilt timeline integration

* feat(studio): complete rebuilt NLE cutover

* fix(studio): guard project and timeline race boundaries

* fix(studio): preserve graded resize and crop geometry

* fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local

* fix(studio): treat duration-0 tweens as static holds and settle resize position before persist

Instant holds (to()/fromTo() with duration 0) were classified as animated
tweens by every commit route, so resizing or rotating them converted the
hold into a corrupt duration-0 keyframes tween (new value at 0%, old at
100%) that GSAP drops; panel edits appended a losing set. A shared
isInstantHold() now routes them through the static replace-in-place path,
and percentage math guards zero-duration windows.

Separately, anchored-corner resizes painted 3-5 frames at the new size but
old position while the offset persist round-tripped the server. The commit
path now applies the corrected GSAP position synchronously before awaiting
the offset persist, mirroring the scale route's settle.

* feat(studio): gesture-transaction seam with commit observability

Introduce runGestureTransaction — one owner for a gesture commit's
settle -> persist -> record lifecycle. It settles the live DOM
synchronously before any async persist, folds every mutation into one
undo entry via a per-transaction coalesceKey, restores pre-gesture state
exactly once on failure, and asserts (dev console) + reports (PostHog:
commit_transaction / commit_invariant_violation / commit_transaction_failed)
that a persist never changes pixels. The box-size resize path is migrated
onto it; the ad hoc per-route coalesceKey/reload handling is removed.

Extract the resize draft-rect math into resizeDraft.ts to keep the
gesture-handler file under the size cap.

Also: keep url_hash telemetry to the route slug only (drop the query
string, which carried the user's selected element id/selector), and gate
the [hf-resize] diagnostics behind localStorage hf-resize-debug so they
ship as opt-in tracing rather than console noise.

* fix(studio): transaction owns the undo label

The coalesced history entry took the last sub-mutation's label, so a
resize surfaced as "Move layer" (the offset persist) in undo/redo. The
seam now stamps tx.label on every wrapped mutation, so the folded entry
reads as the gesture.

* fix(studio): atomic static size/position commits (no data loss)

Static resize/position holds updated an existing set via delete+add — two
undo entries, and a delete that succeeded before a failed add lost the
hold on disk. Use one in-place update-properties mutation when a set
exists (one undo entry, no partial-failure window). The keyframed-hold
heal that can't be expressed as a property update now adds before it
deletes, so any single failure leaves a recoverable duplicate, never a
lost hold. Transaction-owned commits are tracked via a WeakSet so the
heal path never double-wraps an already-wrapped gesture.

* fix(core): restore timed-clip visibility after a forced timeline rebind

__hfForceTimelineRebind force-rendered the re-registered timeline but never
re-ran the per-[data-start] visibility pass, so after undo or soft reload
every clip rendered regardless of its time window until a full page reload.
Extract the visibility loop into syncTimedElementVisibility and call it from
both syncMediaForCurrentState (unchanged) and the rebind.

* fix(studio): atomic z-order/keyframe/split commits, one undo entry each

Three edit-commit paths hardened onto the one-transaction invariant:

- Z-order reorder (useElementLifecycleOps): N per-element writes now fold
  into one undo entry (coalesceMs Infinity) and, on a failed persist,
  restore already-written files to disk so no partial reorder survives.
- Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate
  convert phase no longer full-reloads the preview (skipReload), killing the
  black-flash remount; convert + edit share one coalesce key = one undo entry.
- Razor split-all (useRazorSplit): snapshot before the batch and restore on
  any failure, so a mid-batch error never leaves un-revertable partial splits.

Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams,
readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit
logic across these paths. Commit options thread as one partial object rather
than field-by-field. Test setup extracted into colocated helpers.

* fix(studio): fold multi-step edits into one undo entry; guard text revert

- Gesture recording (useGestureCommit): the per-property-group commits now
  share one coalesce key and only the last reloads, so a recording is one
  undo entry and one preview reload instead of up to four.
- Delete selected keyframes (deleteSelectedKeyframes, split out of
  timelineEditingHelpers): N removals fold into one coalesced undo entry
  with a single reload.
- Text-field commit (useDomEditTextCommits): commitDomTextFields now uses
  the same version-guarded revert as handleDomTextCommit, so a stale failed
  commit can no longer stomp a newer successful one.

* feat(studio): batch a gesture's mutations into one atomic server write

A transaction that emits N mutations previously did N sequential POSTs,
each rewriting the file and soft-reloading — the root of the multi-phase
persist window. Add a gsap-mutations-batch endpoint that validates every
mutation up front, applies them in one in-memory rewrite chain, and writes
the file once (all-or-nothing: an invalid entry rejects the whole batch,
no partial write). The seam buffers a transaction's commits and, when more
than one targets the same file, dispatches a single batch — one write, one
history entry, one reload. The batch capability rides on the existing
commit-function reference; no option fields are threaded through callers.

* fix(studio): soften off-canvas indicator outline to 30% opacity

The dashed off-canvas selection outline at 60% was noisy with many
protruding elements on screen; drop the resting opacity to 30% (hover
still restores full opacity so it stays discoverable).

* fix(studio): drop off-canvas indicator outline to 10% opacity

Follow-up to the 30% softening — 10% resting opacity reads much calmer
with many protruding elements; hover still restores full opacity.

* fix(studio): gate [hf-commit] console traces to dev only

The start/settled/persisted/restore lifecycle traces logged on every
gesture commit in all environments — console noise for end users. Route
them through a dev-only traceCommit helper (matching the pixel-violation
error's existing DEV gate). The commit_* PostHog events stay always on;
they are the production observability, the console lines are a dev aid.

* fix(studio): count actual reloads, not softReload requests, in commit telemetry

A resize's size and offset persists both request softReload; the seam
counted each request, so a batched gesture reported reload_count 2 even
though the batch is one write and one reload. Compute the count from what
dispatchBufferedCommits actually did — one for a batch, the request count
for the sequential fallback.

* fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop

- Hover overlay applied the element's rotation only to the selection chrome,
  not the hover box; it now rotates about center like the selection, via a
  shared orientedGroupAwareOverlayRect router (one owner for rotation-aware
  overlay geometry across hover/selection/off-canvas).
- Off-canvas indicator was axis-aligned; it now rotates with the element and
  inverse-rotates the canvas-exclusion clip into the element's local frame,
  so the protruding-sliver clip stays correct for rotated elements.
- Crop commit re-lifted the element only in the commit's .then(), so one
  frame painted the cropped state (the flicker). Re-lift synchronously right
  after onStyleCommit (which applies the clip before its first await), so the
  cropped state never paints; the persisted file value is unchanged.

* fix(studio): address code-review findings across the commit-hardening campaign

Correctness (would ship green, bite under latency):
- Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert
  folds into one undo entry instead of splitting past the 300ms default.
- The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the
  field); multi-keyframe delete and convert coalesce correctly when SDK-routed.
- Razor split-all's rollback is guarded so a failing restore can't swallow the
  error toast that tells the user the split failed.

Simplification (single source of truth / no dead flexibility):
- Decompose resolveResizeDraftRect (drops a fallow-ignore suppression).
- Delegate the third readProjectFileContent copy to the shared helper.
- Inline setPatchFromUpdateProperties (its only caller passes one mutation).
- One toSdkPersistOptions translates gesture overrides to SDK options.
- Bundle the reorder-rollback deps into one object (was 7-9 positional args).
- Dedupe the 'last group reloads' ternary; type gesture options as
  CommitMutationOptions; drop a Map+array wrapper around a single write.

* feat(studio): atomic z-order reorder via batch patch-element endpoint

Z-order reorder issued N per-element inline-style patches (one server
write each), so a mid-chain failure could leave a partial reorder on disk.
Add a patch-elements-batch endpoint that validates every patch, folds them
over the file in one in-memory rewrite, and writes once (all-or-nothing;
unsafe input rejects with no write). The reorder now sends one batch per
source file and records one undo entry. Because a failed atomic write
persists nothing, the interim disk-write-back rollback (restoreReorderedFile
/ restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure
rolls back only live DOM/store state. Closes the last disk-atomicity gap.

* fix(studio): razor-split undo no longer silently no-ops

The split clone was written to disk without a data-hf-id, so the split
endpoint recorded that unstamped HTML as the undo entry's afterHash. The
next reloadPreview() ran the preview route's ensureHfIds write-back, which
minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk
hash no longer matched afterHash and editHistory's content-mismatch guard
silently refused the undo (no write, no network, no error). Stamp the split
output via ensureHfIds in splitElementInHtml before it is written/returned,
so the preview write-back is a no-op and the recorded afterHash always
equals the final on-disk bytes. Fixes at the source rather than relaxing the
mismatch guard. Corrects the stale comment that credited forceReloadSdkSession.

* feat(studio): closed-hand grab cursor on the rotate handle

The rotate handle used the default arrow cursor; show a grabbing
(closed-hand) cursor on hover to signal it's grabbed and dragged to rotate.

* fix(studio): dropping a dragged element over another no longer selects it

A moved drag's release fired the box click, which re-selected whatever now
sat under the pointer via the hover cache — so dropping an element over a
higher-z one selected the drop target instead of keeping the dragged
element selected. The drag-move branch now suppresses the next box click,
mirroring the resize branch.

* fix(studio): group drag is one undo entry, not one per element

Dragging a multi-selected group committed each member's position write as
its own undo entry, so reverting took N Cmd+Z presses. Force a shared
coalesceKey (infinite window) across every member's commit so they fold
into a single undo entry, like the other multi-step commit paths.

* fix(studio): undo of a split no longer leaves a ghost clip in the timeline

The file and the composition iframe revert correctly on undo, but the
timeline panel kept a ghost node for the split clone. The element-merge
that repopulates the timeline preserves elements the fresh scan dropped —
intended for enriched sub-composition children a bare DOM re-scan misses,
but it also preserved a genuinely-removed TOP-LEVEL element (the split
clone after undo), leaving a phantom clip. Restrict the preserve to
elements with a compositionSrc (the enriched sub-comp children); a
top-level element missing from the fresh scan was truly removed.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-13 02:55:36 -04:00
Miguel Ángelandukimsanov ebbd1eb2c2 fix(studio): continuation of #2281 (#2287)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline lane-zone model

What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.

Why: completes the z-model started in the stacking-sync PR.

How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.

Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): asset click policy and canvas nudge gate

What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).

Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.

How: new files only.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

* test(studio): characterization suites for resize commit and razor history

What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).

Why: regression tripwires — the later glue-swap PRs must keep these green.

How: test files only; they import existing main modules unchanged and pass
against them as-is.

Test plan: bunx vitest run on both suites; fallow audit clean.

* feat(studio): canvas context menu and z-order actions (unwired)

What: CanvasContextMenu (right-click menu for canvas selections) and
canvasContextMenuZOrder (tie-aware bring-forward/send-backward z-order patch
computation) with its test suite. Shipped unwired.

Why: the z-order rules are the substance; mounting is one line in the later
overlay swap.

How: new files, compiled against current main. Nothing mounts the menu yet,
so .fallowrc.jsonc gains TEMP(studio-dnd) entries (entry registration +
ignoreExports) — removed by the app-shell swap PR that wires everything.

Test plan: bunx vitest run canvasContextMenuZOrder.test.ts; tsc --noEmit;
fallow audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-12 00:19:43 -04:00
Miguel Ángelandukimsanov c6a508a9bc fix(studio): continuation of #2277 (#2286)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline lane-zone model

What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.

Why: completes the z-model started in the stacking-sync PR.

How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.

Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): asset click policy and canvas nudge gate

What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).

Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.

How: new files only.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

* test(studio): characterization suites for resize commit and razor history

What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).

Why: regression tripwires — the later glue-swap PRs must keep these green.

How: test files only; they import existing main modules unchanged and pass
against them as-is.

Test plan: bunx vitest run on both suites; fallow audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-12 00:19:36 -04:00
Miguel Ángelandukimsanov 8e5b18f740 fix(studio): continuation of #2280 (#2285)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline lane-zone model

What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.

Why: completes the z-model started in the stacking-sync PR.

How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.

Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): asset click policy and canvas nudge gate

What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).

Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.

How: new files only.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-12 00:19:00 -04:00
Miguel Ángelandukimsanov 44ffe4b41f feat(studio): timeline collision and placement model (#2279)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline lane-zone model

What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.

Why: completes the z-model started in the stacking-sync PR.

How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.

Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-12 00:17:20 -04:00
Miguel Ángelandukimsanov e464b33bb3 fix(studio): stacking sync (#2270)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): multi-clip drag preview math

What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.

Why: the group-drag math, standalone and DOM-free.

How: new files only; consumed later by TimelineLanes.

Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.

* feat(studio): timeline z-stacking sync model

What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.

Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.

How: new files only; consumed later by timelineZones and the stacking-sync
hook.

Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-11 22:56:17 -04:00
Miguel Ángelandukimsanov 345f715c3f fix(studio): timeline snapping (#2269)
* feat(studio): timeline collision and placement model

What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).

* feat(studio): timeline magnetic snapping

What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.

Why: the magnet math for clip drags/trims, reviewable standalone.

How: new files only; type-only playerStore imports; consumers land with the
drag engine.

Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
2026-07-11 22:39:54 -04:00
Ular Kimsanov 7f21d5dc49 feat(studio): timeline collision and placement model (#2195)
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.

Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.

How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.

Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
2026-07-11 22:38:16 -04:00
Ular Kimsanov 3930460c51 feat(studio): seek-restore contract for player reloads (#2193)
* feat(studio): timeline leaf helpers — audio inspector, zoom math, UI prefs

What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).

Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.

How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.

Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.

* feat(studio): seek-restore contract for player reloads

What: useTimelineSyncCallbacks gains resolveReloadSeekTime and revealIframe —
the pure contract for where the playhead lands after a preview reload
(pending seek > deep-link seek > store playhead, clamped) and for undoing
refreshPlayer's iframe hide. Test suite included.

Why: the NLE editor reloads the preview on every committed edit; this
contract is the difference between "playhead restores" and "jumps to 0".

How: additive exports on an existing hook file; main's consumers unchanged.

Test plan: bunx vitest run useTimelineSyncCallbacks.test.ts; tsc --noEmit in
packages/studio; fallow audit clean.
2026-07-11 20:33:07 -04:00
Ular Kimsanov 920dad35eb feat(studio): timeline leaf helpers — audio inspector, zoom math, UI prefs (#2192)
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).

Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.

How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.

Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
2026-07-11 20:20:29 -04:00
Miguel Angel Simon Sierra 39f33bd3a3 fix(studio): draw the crop UI in the element's rotated frame
Selecting a rotated (cropped) element appeared to straighten it: the crop
dim and dashed window were drawn on the axis-aligned bounding box, so the
bright window was a straight rectangle and the element's rotated corners
were masked to near-black — while the DOM transform was untouched.

clip-path applies in the element's LOCAL frame, before its transform, so
the crop visualization now renders inside a container rotated with the
element: readElementCropFrame decomposes the computed 2D matrix into
angle + per-axis scale (element scale finally factored into the px
mapping too) and 3D/unparseable transforms keep the axis-aligned
presentation. Pointer deltas rotate into the element frame before the
inset resolvers, so edge/pan drags track the rotated handles correctly.
2026-07-11 15:34:41 -04:00
Miguel Angel Simon Sierra 5d1cafff82 fix(studio): address review findings on graded-element editing
Review follow-ups (both reviewers, all findings):

- resize captures scope to the resize group: convert-to-keyframes
  resolvedFromValues and the whole-offset backfill pass the group filter,
  so an opacity-touching intro tween can't ride into a converted scale
  tween (the rotation fix's contract, now uniform across intercepts)
- commitStaticSet resolves every group's target set BEFORE committing and
  coalesces groups landing on the same legacy mixed set into one commit —
  the second commit can no longer chase a stale group-derived id
- installAuthoredOpacityCapture also stamps an element the moment it GAINS
  data-color-grading at runtime (attributeFilter), not just at insertion
- both writer twins now share the same emitted-set dedupe shape
- applySoftReload's positional tail becomes a SoftReloadOptions object
- readAllAnimatedProperties builds the group-filtered key set immutably
  instead of deleting from the set mid-iteration
- applyAuthoredInlineOpacity documents the priority-lossy round-trip
- the marquee hit-test reads activeCompositionPathRef like its neighbors

New tests: resize intercept (scale route + group filter + non-uniform
longhands), after-write-HTML / stamp / empty-stamp opacity restore, the
no-op-commit-with-missed-instant-patch soft-reload contract, and the
runtime-gained-grading stamp.
2026-07-11 15:18:49 -04:00
Miguel Angel Simon Sierra 67cfae2587 refactor: address review nits
- merge gsapResizeIntercept's duplicate module imports
- move the core-constant imports to the file headers (picker, domEditingDom)
- justify the cross-realm HTMLElement casts (iframe-realm nodes fail
  instanceof; access is duck-typed)
2026-07-11 14:58:21 -04:00
Miguel Angel Simon Sierra b7fddd548a fix(studio): crop restore value is owned by the lifted element's gesture
The deselect restore read a ref recomputed from RENDER state — on a direct
A→B selection switch, state re-syncs to B before A's effect cleanup runs,
so after a committed crop gesture A was restored with B's crop string (or
lost its crop when B had none). The committed value is now written at
gesture-commit time (tri-state: none committed / crop removal / the exact
committed string), so cleanup never touches render state. Adds component
tests for lift/restore ordering, including the direct A→B switch and the
uneditable-clip stand-down.
2026-07-11 14:58:17 -04:00
Miguel Angel Simon Sierra fe52966728 fix(lint): anchor the opacity-zero probe so 0.98 stops matching
gsap_from_opacity_noop matched 'opacity: 0' as a prefix — an authored
'opacity: 0.98' triggered the rule. One boundary-anchored predicate now
owns the exactly-zero test for both block and inline declarations,
including a block's last declaration without a trailing semicolon.

domEditingDom now imports the grading contract attribute from core
instead of re-declaring the literal.
2026-07-11 04:08:07 -04:00
Miguel Angel Simon Sierra 066c3dae37 fix(studio): route panel property commits to a group-owning set
commitStaticSet merged every property into the FIRST set found for the
selector: a panel W edit on an element whose only set was positional
produced tl.set("#el",{x,y,width}) — a mixed-group set the split
machinery exists to prevent — labeled "Set 3D transform" in undo.

Commits now batch per property group into a set that owns that group
(exact group match, then a mixed set already carrying the group, then a
fresh off-timeline gsap.set), with undo labels derived from the group
(Move layer / Resize layer / Rotate layer / Set 3D transform).
2026-07-11 04:08:00 -04:00
Miguel Angel Simon Sierra cbfb6ba943 fix(studio): crop tool stands down for clips it cannot edit
The always-on crop lifted EVERY selected element's clip-path and restored
only what it could parse as a px inset — selecting an element with a
circle/polygon/percentage clip visually un-clipped it, and deselecting
deleted the authored clip outright.

readElementCropInsets is now tri-state (zeros = no clip, null = a clip
the tool can't represent): uneditable clips get no lift and no handles,
and the lift restores the pre-lift inline value verbatim unless a crop
gesture actually committed.
2026-07-11 04:07:57 -04:00
Miguel Angel Simon Sierra 3525c7ff52 fix(studio): correct gesture commits for scaled and graded elements
- resize on a scale-driven element commits per-axis scale (scaleX/scaleY
  for non-uniform drags) with keyframe normalization to the longhands, and
  clears the width/height draft so size can't double-apply; the intercept
  moves to gsapResizeIntercept.ts
- the drop frame applies the corrected position synchronously in the same
  microtask chain as the soft reload (no network-window jump), and the
  draft pins the anchor through accumulated moves on scaled elements
- gesture size/position math divides by the element's own content scale
- convert-to-keyframes resolves current values through the property-group
  filter for ALL capture passes (opacity/rotationX from unrelated tweens
  no longer leak into a rotation commit), and a grading-hidden source's
  opacity is read from its canvas, not the inline hide
- canvas pointer-down confirms the hover target with a synchronous
  hit-test before starting a marquee (stale-hover race lost selections)
2026-07-11 04:07:06 -04:00
Miguel Angel Simon Sierra 5cc14c2221 fix(studio): stop tween re-inits from baking runtime opacity transients
Editing commits made elements vanish or dim permanently: invalidating the
whole timeline (or re-running the composition script on soft reload) made
GSAP re-capture tween bounds while runtime transients were live — the
grading hide's opacity 0, or a mid-flight tween value — so from()/to()
bounds got poisoned and the element rendered invisible from then on.

- patch only the edited tween in place, never timeline.invalidate()
- soft reload restores every animated element's authored inline opacity
  (after-write HTML first, parse-time stamp as fallback) before the script
  re-runs and re-captures
- a paired x/y commit whose second half is a no-op (changed=false) still
  applies its instant patch, so panel edits reflect without deselecting
2026-07-11 03:34:21 -04:00
Miguel Ángel dff27cb1df Merge pull request #2111 from heygen-com/feat/timeline-multiselect
feat(studio): timeline multi-select (marquee) + relative group time editing
2026-07-09 17:38:37 -04:00
Miguel Ángel a8f86e653d Merge pull request #2068 from heygen-com/worktree-fix-timeline-zindex-reorder
feat(studio): lane-model timeline — vertical drag restacks via z-index
2026-07-09 17:37:46 -04:00
Miguel Angel Simon Sierra 1265702edc fix(studio): drop stale timeline-select results to stop selection flicker
handleTimelineElementSelect tags each call with a monotonic token and ignores its result
if a newer selection started while it was resolving, so a rapid A-to-B clip click can no
longer let A's slower async lookup land after B and restore the wrong selection.
2026-07-09 17:29:50 -04:00
Miguel Angel Simon Sierra 076c656d6e fix(studio): fold GSAP timing rewrites into the recorded history entry
A timeline move/resize recorded the timing patch, then a server GSAP rewrite mutated the
same file afterward, leaving the recorded after stale so an undo hit a hash conflict. The
GSAP mutation now snapshots the touched files and records a follow-up edit under the same
coalesceKey, with a per-entry coalesceMs override large enough to survive the GSAP round
trip, so undo restores the original in one step. Applies to single-clip and group edits.
2026-07-09 17:28:37 -04:00
Miguel Angel Simon Sierra 9cf575c6f9 fix(studio): make the player store the single source of truth for selection
setSelectedElementId now always collapses to one element (genuine user intent); a new
setSelectionAnchor moves the anchor within a multi-selection without collapsing it, used
only by the DOM-to-store sync echoes so a group survives a gesture.

applyDomSelection mirrors the whole DOM group into the store via setSelection instead of
writing only the anchor, so the store stays authoritative and a preview click collapses
while a preserved-group echo keeps every member.
2026-07-09 16:54:35 -04:00
Miguel Angel Simon Sierra 6673c32868 fix(studio): keep timeline selection authoritative in the preview sync
The store-to-preview sync no longer applies a partial selection: if a resolvable member's
DOM node is not ready yet it bails and retries on the next effect run, so the write-back can
never shrink the store's selection by dropping an unresolved member.

Marquee row hit-testing reuses shouldShowTimelineLayerGroupHeader instead of re-deriving
the group-header placement rule, keeping one owner for that predicate.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 0fe38e8cc8 refactor(studio): single-source timeline selection id-resolution
The DOM-selection to timeline sync routes through the canonical resolveTimelineIdForSelection
(source-file, ancestor, active-comp fallback) instead of a narrow domId/id match that
mismatched sub-composition clips.

The preview-sync equality check compares selection as sets both ways and includes the
anchor, so duplicate resolutions no longer mask an unsynced member.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 04ddd411ec fix(studio): harden group timeline edits (capabilities, rollback, snapping, marquee)
Group move/resize rejects the gesture when any selected member forbids the op (e.g. a
locked clip), so a group never edits a clip that individually cannot move, and a
persist failure now propagates so the optimistic preview rolls back.

Snapping excludes every moving member, not just the grabbed clip. The marquee hit-test
uses the real pixels-per-second (was floored at 1, wrong below 1x zoom), and a
sub-threshold marquee click scrubs the playhead like a plain lane click.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 3c6c1d3f27 refactor(studio): single-source timeline id-resolution and resize-clamp math
Extract resolveTimelineIdForSelection so DOM-to-timeline id mapping lives in one place
with a single sourceFile / activeCompPath / index.html fallback, fixing a sub-composition
selection that previously diverged between callers.

Extract shared start-trim delta helpers used by both single-clip and group resize, and
remove the never-called refreshDomEditGroupSelectionsFromPreview.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 95ded6c026 fix(studio): draw the timeline marquee in the theme accent color
The marquee and range overlays used a hardcoded blue; they now use the timeline
theme accent for the border with a translucent accent fill.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra fa3848a33d fix(studio): keep the timeline multi-selection through a group edit
setSelectedElementId no longer resets the selection set when re-selecting an element
that is already a member: DOM-to-selection sync echoes fire on every pointer move during
a group drag and were collapsing the set to the grabbed clip.

Also drops the duplicate clearSelectedElementIds action in favor of clearSelection,
which the marquee now uses to clear on an empty drag.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 36413da7f6 feat(studio): resize selected timeline clips together
Apply handle deltas through a group resize session that snapshots selected members.

Clamp one shared delta against zero start and min duration before preview and commit.

Playback-start changes are calculated per member with the existing trim formula.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 5d27af30b2 feat(studio): move selected timeline clips together
Fan selected body drags through a group move session that snapshots all selected members.

The grabbed clip snap result is applied first, then one shared delta is clamped.

Live preview patches every moved member and release persists once through batch timing.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 45d09047b7 feat(studio): add timeline marquee selection 2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 1cf601202d feat(studio): batch timeline timing commits
Persist group timing edits through one coalesced write per source file.

Keep batch timing queued behind any z-index commit for the same gesture.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 1d858f004d feat(studio): highlight timeline selection sets
Render selected styling from selectedElementIds in the timeline.

Sync the set into preview group selection boxes without collapsing the anchor.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra cca31feffe feat(studio): activate selected element set state
Use selectedElementIds as the live selection set with selectedElementId as anchor.

Keep single-click selection as a one-element set and clear both fields together.
2026-07-09 16:54:34 -04:00
Miguel Angel Simon Sierra 6080f5ad3e fix(studio): propagate z-index reorder save failures and drop dead targetTrack
handleDomZIndexReorderCommit no longer swallows per-entry save failures: it settles every
patch, and on any rejection rolls back the eager DOM z-index/position and the optimistic
store zIndex before rejecting, so a failed save cannot leave the UI showing a stacking order
that never persisted or let an ordered-after timing write proceed.

Also removes the dead targetTrack parameter threaded through the timeline edit helpers;
vertical placement is owned by the z-index intent.
2026-07-09 16:53:26 -04:00
James 8de80bf369 feat(sdk,studio): editable template sub-compositions + promote sub-comp element properties 2026-07-09 13:31:04 -07:00
James 7c144ecc30 feat(studio): promote to variable from the design panel 2026-07-09 13:31:03 -07:00
JamesandClaude Fable 5 267b289bb8 feat(studio): bind selected element properties to variables
Ninth PR of the template-variables stack: the promote-a-property gesture.
Select an element on the canvas/timeline, open the Variables tab, and the
panel offers per-property bind actions.

- "Bind selected" card in the Variables panel, built from the selection:
  image/media source (img/video/audio), text, text color, background, and
  font. Each action declares a variable whose default is the element's
  CURRENT value (promoting never changes the render — computed rgb colors
  convert to hex, the first computed font family becomes the font default)
  and writes the declarative binding the runtime resolves: data-var-src /
  data-var-text attributes or `<prop>: var(--id)` styles. Declare + bind
  run as one batched schema edit (one undo step); binding to an
  already-declared id skips the declare and just binds.
- guarded to selections from the composition the session models — a
  selection in another source file never writes bindings into this one.
- core: extract readVariablesForElement into runtime/variableScope.ts,
  shared by color grading and the declarative bindings (was duplicated).
- fix(studio-server): buildSubCompositionHtml's extractElementAttrs
  rebuilt html/body attributes without HTML-escaping values, shredding
  quote-bearing attributes — data-composition-variables (a JSON array)
  came out as mangled bogus attributes, so getVariables() silently
  returned {} on every /preview/comp/* page (no declared defaults, no
  runtime bindings). Pre-existing bug surfaced by live-testing this
  feature; regression test added.

Verified end-to-end in a live session: select headline → Bind text color
→ declaration + var(--headline-color) written to disk → override in the
panel → runtime applies the custom prop and the element renders the
override.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:31:03 -07:00
James bc0e0b314b fix(studio): code-review and live-test fixes for the variables stack 2026-07-09 13:31:03 -07:00
JamesandClaude Fable 5 010d49327e feat(studio): render with preview variables + template handoff + docs
Sixth PR of the template-variables Studio stack — closing the loop from
preview to render to developer handoff.

- renders started from the Renders tab now carry the active preview
  variable overrides (StartRenderOptions.variables → POST /render →
  RenderConfig.variables), so "render" produces exactly what the user is
  previewing.
- Variables panel "Use this template" footer: copy the effective values
  (defaults merged with overrides) as JSON, or as a ready-to-run
  `npx hyperframes render <comp> --variables '<json>'` command.
- gitignore: negate the renders/ output rule for the tracked
  src/components/renders/ source dir — without it, pre-commit's format
  re-stage (`git add {staged_files}`) hard-fails on any change to those
  files.
- docs: the Studio panel docs/concepts/variables.mdx described was
  aspirational — replace with the real Variables-in-Studio section
  (declare/edit, render-truthful preview, render-with-values, handoff,
  usage badges); document the new SDK variable APIs in
  docs/sdk/reference/composition.mdx (declaration ops, read APIs,
  setPreviewVariables).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:31:03 -07:00
James b34ad85165 feat(studio): variables inspector panel with live preview values 2026-07-09 13:31:03 -07:00
Miguel Angel Simon Sierra 51dd8a0753 fix(studio): order the timing write after the z-index commit on a diagonal drag
A drag that both moved a clip in time and restacked it fired two writers on
the same file via separate queues (a targeted z-index patch and a full-file
timing overwrite), so the overwrite could clobber the just-persisted z-index
and the restack silently vanished after reload. The move now awaits the
z-index commit before persisting timing, giving the file one ordered writer
per gesture. Adds a regression test that gates the commit and asserts the
timing write waits.
2026-07-09 00:04:35 -04:00
Miguel Angel Simon Sierra 6f0bf75b69 feat(studio): fill the ruler with ticks across the full timeline width
The ruler now generates ticks across the visible width instead of stopping
at the composition end, so a zoomed-out ruler stays labelled to the right
edge. The tick interval stays pps-driven, so spacing is unchanged. Logic
lives in a new generateVisibleTicks helper to keep Timeline.tsx under the
600-line cap.
2026-07-08 23:46:30 -04:00
Miguel Angel Simon Sierra eb31e86d4f feat(studio): lanes and ruler span the full timeline width at any zoom
When the composition is narrower than the panel (zoomed out) the track
lanes, ruler bar, and context header now fill the whole timeline instead
of stopping at the content width and leaving a flat dark void. Content
stays in composition coordinates, so ticks, clips, and the playhead are
unaffected.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra ffd513130b fix(studio): keep a remounted clip marked active when it stays at the playhead
The structural refresh now force-syncs data-active on freshly queried clip
nodes instead of diffing. A clip that changes lanes on a reorder remounts as
a new DOM node; if it stayed under the playhead the diff skipped it and it
rendered as inactive.
2026-07-08 23:46:29 -04:00
Miguel Angel Simon Sierra eb6a311d82 fix(studio): make a timeline lane a z-band so a vertical restack moves the row
Clips share a lane only when they carry the same z-index and don't overlap
in time. Previously a non-overlapping clip packed into the first
time-compatible row regardless of z, so restacking changed the z-index but
the clip's row never followed.
2026-07-08 23:46:29 -04:00