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143
Commits
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a746db6017 |
feat(sdk,core): ws-3 prerequisites — acorn keyframe-collapse foundation + removeAllKeyframes (#1499)
* feat(sdk,core): ws-3 prerequisites — acorn keyframe-collapse foundation + removeAllKeyframes
P1: gsapWriter.parity.test.ts — recast-vs-acorn parity harness (reparse-equivalence).
P2: move pure keyframe-conversion transforms (resolveConversionProps, cssIdentityValue)
to recast-free gsapSerialize.ts so the acorn/SDK path can share them.
P3: MagicString splice primitives in gsapWriterAcorn.ts (buildVarsObjectCode, overwriteVarsArg).
P4: reference vertical slice — removeAllKeyframesFromScript ported to acorn writer +
removeAllKeyframes SDK op (types/mutate/can) + Studio cutover (useGsapKeyframeOps),
replacing the server-authoritative ponytail stub.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(sdk,core): ws-3 — convertToKeyframes acorn port + SDK op + Studio cutover
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(sdk,core): ws-3 — materializeKeyframes + splitIntoPropertyGroups acorn ports + SDK ops
- acorn: buildKeyframeObjectCode, materializeKeyframesFromScript, addAnimationWithKeyframesToScript
- acorn: splitIntoPropertyGroupsFromScript with filterGroupKeyframes/filterGroupProperties helpers
- parity tests: materialize (2 positive + 1 no-op) and split (2 positive + 2 no-op) suites
- SDK types: materializeKeyframes + splitIntoPropertyGroups EditOp variants
- mutate.ts: handlers + can() gates for both new ops
- mutate.gsap.test.ts: 6 new tests (53 total passing)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
* feat(sdk,core): ws-3 — splitAnimationsInScript acorn port + SDK op
- acorn: updateAnimationSelectorInScript, insertInheritedStateSetInScript helpers
- acorn: splitAnimationsInScript exported (parity with recast version)
- parity: 4 new fixtures (3 cases + no-op) — 23 total parity tests
- SDK types: splitAnimations EditOp variant
- mutate.ts: handleSplitAnimations + can() gate
- mutate.gsap.test.ts: 3 new tests (56 total passing)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
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ceb815c318 |
feat(sdk,studio): ws-1.2 — percentage-based removeGsapKeyframe (#1498)
* feat(sdk,studio): ws-1.2 — percentage-based removeGsapKeyframe Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(sdk,studio): ws-1.3 — removeGsapProperty SDK op + Studio hook cutover Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(sdk,studio): ws-1.4 — deleteAllForSelector SDK op + Studio hook cutover Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): cascade-remove GSAP tweens in removeElementFromHtml (WS-2) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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377b0368bd |
fix(studio,core): resolve SDK-cutover review findings (#1471)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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7ca4490328 |
feat(studio): route GSAP keyframe add through SDK (§3.5 PR2) (#1470)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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592f7c775d |
feat(studio): route GSAP tween add/update/delete through SDK (§3.5 PR1) (#1469)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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39f37e8aa8 |
feat(studio): route timeline trim/move through SDK setTiming (§3.2) (#1466)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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bce571c2a1 |
feat(studio): route element delete through SDK removeElement (§3.1) (#1465)
Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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ca1a8a6879 |
feat(studio): s7.5 — delete shadow scaffolding; keep cutover flag (dark launch) (#1462)
Removes the SDK shadow telemetry: STUDIO_SDK_SHADOW_ENABLED, sdkShadow.ts + sdkShadowGsapFidelity/GsapKeyframe/Numeric and their tests, the runShadow* call-sites across the GSAP/timeline hooks, and the onDomEditPersisted shadow callback in useDomEditSession. Moves patchOpsToSdkEditOps into sdkCutover.ts. KEEPS STUDIO_SDK_CUTOVER_ENABLED as a dark-launch kill-switch — default false, enable per-environment via VITE_STUDIO_SDK_CUTOVER_ENABLED=true. shouldUseSdkCutover stays flag-gated. The stack can merge with zero behavior change; cutover is validated by flipping the flag, not by removing it. Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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ab7145ad9e |
feat(studio): stage 7 step 3c — sdk cutover for inline-style ops (#1522)
Introduces sdkCutoverPersist(): when STUDIO_SDK_CUTOVER_ENABLED is set, inline-style PatchOps are routed through the SDK session's in-memory document model instead of the server patch-element API. The SDK serialize() result is written back through the same writeProjectFile + editHistory.recordEdit path, so the on-disk output is identical to the legacy route. - packages/studio/src/utils/sdkCutover.ts (new): sdkCutoverPersist() + shouldUseSdkCutover() guard; domEditSaveTimestampRef.current is stamped on each write to suppress the echo file-change reload. - packages/studio/src/components/editor/manualEditingAvailability.ts: adds STUDIO_SDK_CUTOVER_ENABLED flag (default false); changes STUDIO_SDK_SHADOW_ENABLED default to false now that cutover is available. - packages/studio/src/hooks/useSdkSession.ts: adds optional domEditSaveTimestampRef param; self-write suppress window (SELF_WRITE_SUPPRESS_MS) gates file-change reloads so SDK writes don't echo back as external edits. - packages/studio/src/App.tsx: passes domEditSaveTimestampRef to useSdkSession so the suppress window can gate reloads triggered by SDK cutover writes. - Test coverage: sdkCutover.test.ts (new, 141 lines) + useDomEditSession.test.ts (new, 50 lines) — guard function + happy-path assertions. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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66dde0898b |
fix(studio): apply split-bounds epsilon in razor split-all (#1404)
The single-clip razor path guards splits with isSplitTimeWithinBounds, which keeps a SPLIT_BOUNDARY_EPSILON_S margin from each clip edge so a cut never produces a degenerate near-zero slice. The split-all path filtered with raw `splitTime > start && splitTime < end` instead, so it accepted cuts inside that margin (and on clips shorter than two epsilons that the single path always rejects), producing the very degenerate slice the epsilon exists to prevent. Extract the shared predicate canSplitElementAt and a selectSplittableElements helper, and route both razor paths through them so the two stay consistent. Adds unit coverage for the new helpers, including the regression where a sub-epsilon clip with an interior split time must not be selected. Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com> |
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8b92f37635 | feat(studio): add color grading inspector controls | ||
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0e5caa453a |
refactor(studio): dedup shadow numeric-equal + GSAP script extraction (#1516)
* fix(studio): serialize GSAP script commits per file (shadow request race) Rapid GSAP edits (ease/duration/keyframe/property) fired overlapping read-modify-write POSTs to one script file — coalesceKey only dedupes edit history, not requests. The gsap_fidelity shadow then diffed an op against whichever POST's scriptText resolved, which could predate that op → false "expected null, actual power2.out" mismatches. Server persists correctly; a pure client request-pairing race. Adds createKeyedSerializer (per-key promise chain, rejection-safe, self- cleaning). commitMutation now serializes every GSAP-script commit per target file by default (key `gsap-file:<path>`) — covering all op types and all animations, not just one meta family — so same-file POSTs can't interleave. Distinct files run concurrently; an explicit serializeKey still overrides. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(studio): dedup shadow numeric-equal + GSAP script extraction Code-review cleanup (no behavior change): - Extract the relative-epsilon float compare into shared sdkShadowNumeric.relEqual, used by both timing parity (sdkShadow) and GSAP value fidelity (numericEqual) — was duplicated verbatim, risking divergent tuning. - Export extractGsapScript from sdkShadowGsapFidelity and import it in the keyframe shadow instead of the byte-identical clone (the regex + marker set must stay in sync with document.ts; one copy is safer). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cc055f318d |
fix(sdk): agree removeElement/getElement on duplicate bare ids (#1511)
* fix(sdk): setStyle removes hyphenated properties (was kebab/camel key mismatch) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(sdk): agree removeElement/getElement on duplicate bare ids A bare hf-id duplicated across a sub-composition element and a top-level element resolved to different instances: removeElement → resolveScoped → querySelector (document-order-first, the inner sub-comp dup) while getElement preferred the canonical match (scopedId === id, the top-level dup). So removeElement(bareId) removed the inner instance and getElement(bareId) still found the surviving top-level one — they disagreed. resolveScoped now resolves an ambiguous BARE id to the canonical (top-level) instance via isCanonicalScope (walks ancestors for isNewHostBoundary), falling back to document order when no canonical match exists — matching getElement. Fully-scoped paths (hf-host/hf-dup) and non-duplicated bare ids are unchanged. Surfaced by SDK shadow parity (op:delete expected removed, actual present). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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066ea798b4 |
fix(sdk): setStyle removes hyphenated properties (was kebab/camel key mismatch) (#1510)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4b4a3eb63d |
feat(studio): shadow telemetry for GSAP keyframe ops (gsap_keyframe) (#1509)
* fix(studio): suppress shadow-parity false positives in timing + text runShadowTiming: compare start/duration with a relative epsilon (1e-6) instead of exact equality so float-precision drift (3.1 vs 3.0999999999999996, 21.36 vs 21.360000000000014) no longer flags; a real difference (3.1 vs 3.5) still flags. trackIndex stays exact. property:text resolver: trim both sides (snapshot.text is already trimmed) and collapse empty-string vs absent (null) text so trailing-whitespace and empty-vs-null no longer flag. Genuine text differences are unaffected; the per-keystroke length lag is a caller-side debounce concern. Adds tests for both fixes plus regression tests documenting two REAL SDK divergences the shadow correctly surfaces (transform-origin removal no-op; duplicate-bare-id delete resolution) — flagged, not fixed here. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): shadow telemetry for GSAP keyframe ops (gsap_keyframe) Wire the SDK shadow-parity telemetry to cover GSAP keyframe add/remove, the primary unwired cutover signal, plus a defensive unmapped-PatchOperation guard. New packages/studio/src/utils/sdkShadowGsapKeyframe.ts: - ShadowKeyframeOp + keyframeOpToEditOp: maps studio percentage-based keyframe ops to SDK EditOps. add -> addGsapKeyframe{position:percentage}; remove -> removeGsapKeyframe{keyframeIndex}, resolving percentage -> index against the pre-op script with ~0.001 tolerance and a no-op-on-ambiguity guard for duplicate-percentage keyframes (PR #1498 landmine). - gsapKeyframeFidelityMismatches: reuses gsapFidelityMismatches for the tween-level diff and layers a keyframe-array comparison (which the base diff doesn't inspect), matched by GSAP animation id. - runShadowGsapKeyframeFidelity: serialize-diff runner emitting op tag gsap_keyframe (no keyframe reader on ElementSnapshot, so no existence path). useGsapKeyframeOps synthesizes shadowKeyframeOp for addKeyframe / addKeyframeBatch / removeKeyframe; the commit chokepoint dispatches the keyframe-fidelity diff alongside the existing tween-fidelity path. sdkShadow.ts: runShadowDispatch now emits dispatched:false reason:unmapped_type if a future PatchOperation type ever escapes patchOpsToSdkEditOps, so the gap surfaces in telemetry instead of vanishing. Tests: sdkShadowGsapKeyframe.test.ts (18) covers index resolution, op mapping, the ambiguity guard, the keyframe-aware diff, the runner, and the unmapped-type guard. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5aca3ad770 |
fix(studio): suppress shadow-parity false positives in timing + text (#1508)
runShadowTiming: compare start/duration with a relative epsilon (1e-6) instead of exact equality so float-precision drift (3.1 vs 3.0999999999999996, 21.36 vs 21.360000000000014) no longer flags; a real difference (3.1 vs 3.5) still flags. trackIndex stays exact. property:text resolver: trim both sides (snapshot.text is already trimmed) and collapse empty-string vs absent (null) text so trailing-whitespace and empty-vs-null no longer flag. Genuine text differences are unaffected; the per-keystroke length lag is a caller-side debounce concern. Adds tests for both fixes plus regression tests documenting two REAL SDK divergences the shadow correctly surfaces (transform-origin removal no-op; duplicate-bare-id delete resolution) — flagged, not fixed here. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c096ff3afa |
fix(studio): kill false-positive shadow GSAP fidelity mismatches (#1507)
## What Kills two false-positive classes in the SDK shadow GSAP value-fidelity diff (`sdkShadowGsapFidelity.ts`). 1. **Float precision** — `numericEqual` compared exactly, so SDK-computed `3.0999999999999996` vs server `3.1` flagged as drift. Now a relative epsilon (`abs(a-b) <= 1e-6 * max(1,|a|,|b|)`); real `2` vs `1` still flags. 2. **Selector-form divergence** — `[data-hf-id="X"]` (SDK writer) vs `.class`/`#id` (server writer) for the same element produced phantom `present`/`absent` pairs. `makeSelectorResolver` now keys tweens by resolved element (incl. nodes with no `data-hf-id`), unifying the forms. ## Why Surfaced by production SDK-shadow parity telemetry — `gsap_fidelity` was the noisiest real-traffic op; both are diff-harness artifacts, not SDK drift. ## Tests Epsilon (clean + real-drift) + selector-unification for `#id`/`.class`/`[data-hf-id]`. 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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42696f0af4 |
fix(studio): make SDK shadow telemetry fire + be correct (5 fixes, E2E-verified) (#1491)
* fix(studio): open SDK shadow session in master view (was never opening) useSdkSession(projectId, activeCompPath) received activeCompPath=null in the master/entry view — the studio's convention where null means index.html (isMasterView = !activeCompPath || activeCompPath === "index.html"). The hook's guard `if (!projectId || !activeCompPath) return` then bailed, so the SDK session never opened in the default editing surface. Result: sdkSession was null there → every shadow tap (onDomEditPersisted, onElementDeleted, timing, gsap) was undefined/no-op → zero sdk_shadow_dispatch telemetry for master-view edits (the common case). Shadow only fired when a sub-comp was explicitly opened (which sets activeCompPath). Resolve null → "index.html" (matching the existing convention used by isMasterView and blockInstaller) so the session opens in master view. Verified live: instrumenting the hook showed phase "skipped_no_ids" (activeCompPath null) before, "opened" after. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): shadow property parity — read camelCase style key, not kebab The inline-style parity resolver read flat.styles[op.property] with the kebab-case PatchOperation key ("background-color"), but ElementSnapshot inlineStyles are camelCase ("backgroundColor"), so the read-back was always null → a false value_mismatch on every hyphenated CSS property. Single-word props (color, opacity) coincide, so unit tests missed it. Found live: a color edit on a box emitted op:property mismatchCount:1 with {property:"background-color", expected:"rgb(255,79,88)", actual:null}. Convert kebab→camel for the read-back (fall back to the raw key). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): emit op:delete shadow for timeline-clip deletes The Delete/Backspace hotkey routes to handleTimelineElementDelete whenever a timeline element is selected (useAppHotkeys: `if (selectedElementId) { handleTimelineElementDelete(el); return; }`), returning before the shadow-wired handleDomEditElementDelete. Every clip is a timeline element, so clip deletes — the common case — emitted no op:delete; the delete shadow only fired for a non-timed DOM selection. Add runShadowDelete(sdkSession, element.hfId) to handleTimelineElementDelete's success path, mirroring the move/resize timing taps. Verified live (browser-use): deleting a clip now emits sdk_shadow_dispatch op:delete dispatched:true mismatchCount:0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): match GSAP fidelity tweens by resolved element, not raw selector gsap_fidelity keyed tweens by id (targetSelector-method-position). On tween ADD, the SDK writer emits [data-hf-id="X"] selectors while the server emits class selectors (.x) for the same element — different ids → false present/absent mismatch (mc:2) on every add. Update/remove were clean (the tween already existed with one consistent selector). Key by resolved element (selector → data-hf-id via the pre-op DOM) + method + position, so equivalent tweens match and only real value drift registers. Falls back to raw selector when resolution isn't possible. Found live (browser-use): adding a tween emitted gsap_fidelity mc:2 with {[data-hf-id="hf-b"]-to-0 present-only} + {.b-to-0 present-only}. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): don't shadow studio-internal data-hf-* marker attributes Property-path parity false-mismatched on canvas-drag (path-offset) edits, which emit attribute ops like {property:"data-hf-studio-path-offset"}: 1. The name was built as `data-${op.property}` → double-prefix "data-data-hf-studio-path-offset". 2. The SDK model excludes all data-hf-* attributes, so even the right name reads back null → false value_mismatch. attrName() prefixes only when needed; isShadowableOp() drops data-hf-* attribute ops (studio-internal markers the SDK can't represent), filtered in sdkShadowDispatch before dispatch + parity. Code-confirmed via handleDomPathOffsetCommit → commitPositionPatchToHtml → persistDomEditOperations → onDomEditPersisted; live repro blocked because the test comp's elements were GSAP-animated (drags route to the GSAP path). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(studio): document tweenKey + selector-resolver ceilings (PR review) Per review (Rames, non-blocking): name the two silent fail-modes in the GSAP fidelity diff rather than build speculative disambiguators (not observed in studio-emitted templates). - tweenKey: coincident tweens (same element+method+position) collapse, last wins. Props can't join the key — a matched pair must share a key for the field-diff to run. Upgrade path: property-name hash. - makeSelectorResolver: first-match heuristic; ambiguous shared-class selectors may misunify. Upgrade path: querySelectorAll + uniqueness. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7593aac5ef |
feat(sdk,studio): populate animationIds; shadow GSAP update/delete + value fidelity (#1474)
* feat(sdk,studio): populate animationIds; shadow GSAP update/delete Closes the GSAP shadow gaps. The server's animationId was assumed to live in a separate id-space — it does not: the studio-api read path (T6e) and the SDK both derive tween ids as targetSelector-method-position from the same acorn parser, so server ids are dispatchable in the SDK as-is. SDK: populate ElementSnapshot.animationIds (was a hardcoded stub) from parseGsapScriptAcornForWrite().located, resolving each tween's targetSelector to element hf-ids. Makes the snapshot truthful and enables real GSAP parity. Studio: shadow deleteGsapAnimation (removeGsapTween) and updateGsapMeta (setGsapTween) using the server animationId directly. GSAP add/remove parity now verifies via animationIds (present after add, gone after remove). set is existence-only — the SDK still has no per-tween property reader (value fidelity would need serialize()-script round-trip diffing). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): GSAP value fidelity via serialize round-trip diff Closes the last shadow gap: GSAP value fidelity. Existence parity confirmed a tween was created/removed but not that its values (duration/ease/position/ properties) matched the server, since the SDK has no per-tween property reader. runShadowGsapFidelity opens a fresh SDK doc from the server's pre-op file (result.before), applies the same typed op, serializes, and structurally diffs the SDK's GSAP script against the server's resulting script (result.scriptText). Both are re-parsed via parseGsapScriptAcorn, so formatting/whitespace never produces false positives — only real value drift does. gsapFidelityMismatches reports per-field drift and tween presence/absence. Wired at the commitMutation chokepoint (the only place with the server's before+after scripts); handlers pass the typed ShadowGsapOp via CommitMutationOptions.shadowGsapOp. Emits sdk_shadow_dispatch op:gsap_fidelity. Complements the existing live existence shadow (op:gsap). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio,sdk): address shadow code-review findings - gsapFidelityMismatches: canonical comparison (sort property keys, numeric- coerce position/duration/values). Server (addAnimationToScript) and SDK (gsapWriterAcorn) are different writers; non-canonical compare flagged key-order / number-vs-string differences as false value drift. - document.ts buildAnimationIdMap: memoize the acorn parse by script text (single-entry). getElements() invalidates on every dispatch, so shadow's frequent dispatches were re-parsing the full GSAP AST each rebuild. Selector resolution still runs per-call (depends on live DOM). - runShadowGsapFidelity: early-bail when serverScript/beforeHtml is empty — skip the costly openComposition. - useSafeGsapCommitMutation: import the shared CommitMutationOptions/ CommitMutation instead of a stale local duplicate (was missing shadowGsapOp). - align extractGsapScript marker set across sdkShadow.ts and document.ts (gsap || __timelines || ScrollTrigger) so both pick the same script. Tests: +2 canonical-compare cases (key-order, number-vs-string → no drift). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio,sdk): fallow gate for #1474 (fidelity diff + test clones) - suppress moderate CRAP on gsapFidelityMismatches and the runShadowGsapTween parity arrow (comparison/parity functions are inherently branchy) - suppress two pre-existing test clones in session.test.ts surfaced by the added animationIds tests (TestPreviewAdapter stub, selectionchange setup) Rebased onto the updated #1473 (no-persist shadow session); inherits the persist-race fix and prior fallow suppressions. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(studio): extract GSAP fidelity to its own module (file-size gate) sdkShadow.ts hit 602 lines (CI File size check: max 600). Move the GSAP value-fidelity diff (gsapFidelityMismatches, runShadowGsapFidelity, and their private helpers) into sdkShadowGsapFidelity.ts; re-export from sdkShadow.ts so the import surface is unchanged. sdkShadow.ts now 430 lines. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio,sdk): address #1474 review feedback - CodeQL js/bad-tag-filter: the GSAP <script> extraction + test regexes now match </script\s*> (whitespace-before-close variant). 3 alerts resolved. - Wiring (Miguel): extract resolveGsapFidelityArgs — a pure, narrowing gate for the commitMutation chokepoint (no non-null assertions) — and unit-test the fire/skip conditions (session, op, before, scriptText). Replaces the inline guard so the wiring decision is covered without rendering the hook. - Property-handler scope (Rames): comment at the chokepoint documenting that only meta-level ops (add/update-meta/delete) carry shadowGsapOp today; per-property and keyframe handlers are a deliberate follow-up. Also why scriptText can be null. - Test coverage (Rames): multi-tween-per-element and shared-selector cross-element animationIds cases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): CodeQL js/bad-tag-filter — match </script[^>]*> close tags `</script\s*>` still tripped CodeQL on attribute-junk closes like `</script foo>` (HTML5 ignores junk before `>`). Widen the close-tag match to `</script[^>]*>` in the GSAP-script extraction and the test regexes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8cbf4384e1 |
feat(studio): timeline inline expansion + __clipTree runtime primitive
When a child element inside a sub-composition is selected, the timeline replaces the parent scene clip with the deepest-level siblings. Deselect or selecting outside collapses back. Expanded clips are fully editable — move, resize, delete, and split — addressed by their real DOM id with timeline time rebased onto the sub-comp they live in. Runtime: - New window.__clipTree API: a read-only hierarchical ClipNode tree (id/parentId/children + backing element) so Studio can derive parent/child relationships for inline expansion. Studio: - useExpandedTimelineElements derives the expanded view from selectedElementId + clipParentMap (pure useMemo, no useEffect). Each child rebases onto its immediate sub-comp host (start + sourceFile), so multi-level nesting targets the right file. - NLELayout routes expanded-clip edits through the same handlers top-level clips use, in local coordinates — edits save to the sub-comp source and reflect via reloadPreview (no separate DOM-patch path). This is the canonical update; there is no reactive observer. - findMatchingTimelineElementId resolves sub-comp children with no top-level element to `sourceFile#id`. - Razor tool enabled by default; studio_razor_split analytics event fired on single and split-all. - O(n²) isElementGsapTargeted extracted to gsapTargetCache.ts with a cached Set+WeakSet O(1) lookup. |
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07030294e0 |
feat(registry): add Code Animations catalog section (9 blocks, incl. GPU)
Adds a Code Animations catalog section — 9 self-contained, installable blocks: morph, snippet-flight, typing, diff, highlight, scroll (DOM/GSAP) and 3d-extrude, shader-dissolve, particle-assemble (WebGL). Each block ships only its own effect and renders deterministically (paused GSAP timeline seeked per frame, seeded RNG, no render-time data fetch). Wires the catalog nav, registry.json, a new code-animation Studio category, and preview assets. |
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8f15e9f09b |
feat(studio): extend SDK shadow to delete/timing/gsap-add + default on (#1473)
* feat(studio): default SDK shadow dispatch on for parity telemetry Shadow mode keeps the server patch path authoritative (no user-visible change) and emits sdk_shadow_dispatch parity signal. Default it on so we collect addressing/serialize-drift telemetry from all traffic before any cutover. Disable via VITE_STUDIO_SDK_SHADOW_ENABLED=false. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): shadow parity for delete/timing/gsap ops + wire delete Extends shadow visibility past the property-edit path. Adds a can()-first shadow core (pure addressing/validity pre-check, works even for GSAP which has no snapshot value) plus runShadowDelete/runShadowTiming/runShadowGsapTween. Parity coverage: delete = getElement null (full); timing = snapshot start/duration/trackIndex (full); gsap = can()+dispatch+returned-id only (animationIds is a stub, tween values are script-level — full fidelity needs serialize() round-trip diffing, out of scope). Wires the delete runner end-to-end via an onElementDeleted callback (useDomEditSession → useDomEditCommits → useElementLifecycleOps), fired after the server delete succeeds. Server stays authoritative. Timing/GSAP wiring follows (each needs threading sdkSession into useTimelineEditing / useGsapScriptCommits). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): wire timing + GSAP-add shadow dispatch Timing: thread sdkSession into useTimelineEditing; fire runShadowTiming after move/resize persist (server authoritative). Moved the useSdkSession call above useTimelineEditing so both share the single session (no duplicate). GSAP: thread sdkSession through useGsapScriptCommits → useGsapAnimationOps; shadow addGsapAnimation via runShadowGsapTween after the server add. Only the add path is shadowed — delete/update key on the server's animationId, which doesn't resolve in the SDK's independent id-space (would emit false cannot_dispatch). "set" has no SDK method, so it's skipped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): address #1473 review — no-persist shadow session + fallow gate Blocker (Rames): the shadow runners dispatched on the live persisted SDK session, so each shadow op fired the persist queue → an HTTP write of the SDK's serialize() output, clobbering the studio's authoritative write (default-on shipped this). Fix: open the shadow session WITHOUT persist — it reads from the server but never writes back. Shadow dispatches mutate the in-memory model only and are discarded on the next reload-on-change. Cutover (Step 3c+) must re-add persist together with self-write suppression. No persist consumer exists in this stack (cutover is not in main), so this is safe and keeps default-on. Fallow CI gate (Miguel): - drop unused `export` on RecordEditInput (dead-type) - suppress pre-existing CRAP with reasons: commitMutation, addGsapAnimation; file-level complexity on useTimelineEditing (shadow .then() branches nudge several callbacks over threshold — telemetry-only) - suppress 3 pre-existing clones surfaced by adjacent edits (save-error formatter, prop-drilling passthrough, file-change reload handler) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(studio): scrub user content from shadow property-path telemetry Addresses #1473 review concern (Rames): inline-style and text-content edits put user content into the sdk_shadow_dispatch mismatch expected/actual fields. Redact before emit — text-content values fully redacted (length only), others length-capped at 64. The in-memory parity result keeps raw values, so the parity logic and tests are unaffected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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69aa595f38 |
feat(studio): stage 7 step 3b — SDK shadow dispatch parity mode (#1450)
* feat(studio): stage 7 step 3b — SDK shadow dispatch parity mode Wire onDomEditPersisted callback from useDomEditCommits into useDomEditSession, calling reportShadowDispatch (flag-gated via VITE_STUDIO_SDK_SHADOW_ENABLED) to dispatch equivalent SDK ops alongside the server patch path and emit sdk_shadow_dispatch telemetry with mismatch details. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(studio/sdkShadow): catch dispatch errors, return dispatch_error mismatch Wrap the dispatch loop in try/catch so a throwing SDK dispatch never propagates to Studio UX. Returns dispatched:false with kind="dispatch_error" and the error message for telemetry. One new TDD test (RED→GREEN verified). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(studio): batch shadow dispatch, rename runShadowDispatch, add PatchOperation import Wrap the shadow dispatch loop in session.batch() so a mid-loop throw cannot leave the SDK session in a partially-applied state. Without the batch boundary, one failing op would update some elements but not others, diverging the shadow session from the real one. Rename reportShadowDispatch → runShadowDispatch to eliminate the misleading 'report' prefix — the function mutates the SDK session, it is not read-only. Update the only caller (useDomEditSession). Add missing PatchOperation import to useDomEditCommits (the type was already used in the onDomEditPersisted interface but never imported). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * docs(studio/sdkShadow): note persist:error drift risk in parity comparisons Also remove unused re-exports from useDomEditCommits (GSAP_CSS_FALLBACK_BLOCKED_MESSAGE and PersistDomEditOperations — fallow confirmed 0 consumers) and suppress the Vite ?raw import in sdk-playground that fallow can't resolve statically. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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f1a50e03ea |
fix(studio): delete only the active element's selected keyframes (#1453)
Pressing Delete with keyframes multi-selected removed keyframes from the wrong element. selectedKeyframes holds "<elementId>:<percentage>" keys and can outlive the element it was built on (a clip click, keyframe click, layers selection, or keyframe context menu changes the active element without clearing it, and a shift-selection can span elements). deleteSelectedKeyframes parsed only the percentage from each key and applied it to the active animation, ignoring which element each selected keyframe belonged to, so a stale selection deleted keyframes the user never targeted on the active element. Extract selectedKeyframePercentagesForElement, which keeps only the percentages whose key matches the active element id, and route the delete through it. The common case (all selected keyframes on the active element) is unchanged; stale cross-element keys are skipped instead of mis-applied. Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com> |
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d9f69f61e7 |
feat(studio,cli): music beat detection with timeline guides + headless beats CLI (#1424)
* feat(studio,cli): music beat detection with timeline guides + headless beats CLI Beat detection for music tracks: the Studio draws beat guides on the active track, beats are user-editable and persist to a project file, and a new `hyperframes beats` CLI generates that file headlessly before the Studio opens. Detection lives in @hyperframes/core/beats (shared by Studio + CLI): an energy onset detector cross-validated with bpm-detective, regularized to an octave- aligned grid, silence-gated, with per-beat loudness. Music-only — an <audio data-timeline-role="music"> is analyzed; voiceover is excluded. Studio: green beat lines + draggable dots on the selected track; add at playhead, drag to move, double-click to delete (audio scrubs); edits persist to beats/<audio>.json and are undoable (interleaved with file history). CLI: `hyperframes beats [dir]` runs the same detection in headless Chrome (prebuilt browser bundle in dist) and writes the beat file. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): timeline beat-grid + zoom UX refinements - Center-anchored magnify: zooming via the toolbar/slider keeps the time at the viewport center fixed instead of anchoring at the left. Pinch still anchors at the cursor. - Move-snap to beats: dragging a clip snaps whichever edge (start or end) is nearest a beat, matching the existing resize-edge snapping. - Beat lines on track backgrounds: faint full-height beat lines now paint behind the clips on every track lane (brightness scales with loudness); the green dots stay on the active track's top bar. - Waveform follows zoom: bars fill the full clip width and resample the windowed peaks, so the waveform stretches with zoom instead of stopping partway across a widened clip. - Beat dots centered in the top bar: align the dot band to the clip top (CLIP_Y) so the dots sit centered in the dark bar instead of being bisected by the clip's top border. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(studio): preserve media sourceDuration across element re-derivation Moving a non-music clip re-derived the timeline elements into fresh objects whose sourceDuration the DOM scan hadn't loaded yet. The async probe skips srcs already in its cache, so the value was silently dropped — trimFractions then returned no window and the trimmed music waveform reset to the full source pinned at the track start. Re-apply the cached probe duration synchronously on every derivation (applyCachedSourceDurations) and extract the async probe loop into probeMissingSourceDurations to keep useTimelinePlayer within the file size limit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): skip beat-snap on the music track, highlight move-snap target The music track defines the beats, so moving or trimming it no longer snaps to its own beats (isMusicTrack guard on both the move and resize snap paths). Moving another clip snapped only on drop with no cue. snapMoveStartToBeat now also returns the beat it will snap to; BeatBackgroundLines draws that beat's line as a bright neon-green glow while the clip's edge is within the snap region, so the target is visible before drop. Also drops .commitmsg.tmp, accidentally committed via git add -A. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * feat(studio): hide playhead while dragging a beat; default beat dots to music track - Dragging a beat dot now hides the playhead guideline (new beatDragging store flag set on beat pointer down/up) so its line doesn't track the scrub and clutter the beat being moved. - Beat dots render on the selected track, falling back to the music track when nothing is selected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): remove polynomial-ReDoS regex from audioRelPathForSrc CodeQL js/polynomial-redos: the lazy `.+?` followed by an optional trailing `[?#].*$` backtracks polynomially on crafted `/preview/...` inputs. Parse the preview-relative path with indexOf/slice instead, and strip the query/hash with a single linear char-class search. Behavior is unchanged for all preview/absolute/blob/data/bare inputs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(studio,core,cli): review hardening for beat detection + timeline UX - playerStore.reset() now clears beat state (analysis, edits, undo/redo, persist) so a project switch can't apply the previous project's beats, undo stack, or file-writer to the new one. - removeUserBeat returns the same reference on a no-op, and delete/move beat actions skip committing when nothing changed — no more phantom undo entries / debounced writes for no-op edits. - regularizeBeats bails to raw onsets when the (octave-misread) tempo would produce a sub-125ms grid, avoiding a tens-of-thousands-of-beats freeze. - parseBeats clamps strength to [0,1] and rejects non-finite time/strength, so a hand-edited file can't feed NaN into the gamma curve (Math.pow on a negative base) and blank out beat markers. - Start-edge beat-snap now also requires duration >= minDuration, matching the end-edge guard, so a rightward snap can't collapse the clip. - Center-anchor zoom effect always consumes its skip flag, so a pinch that produced no pps change can't leave it stranded and skip the next zoom. - Headless beats analyzer projects to {beatTimes,beatStrengths,bpm,confidence} before returning, so page.evaluate no longer serializes the full decoded PCM (channelData) across the CDP boundary. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core): gate parseBeats on schema version parseBeats accepted any object with a beats array, so a future v2 beat file (with changed semantics) would be parsed silently as v1. Reject anything whose version is not 1, treating an unknown version like an absent/invalid file. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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a241f2591e | fix(studio): break all 7 circular dependency cycles and fix rules-of-hooks violation (#1422) | ||
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7bff49ecf0 |
refactor(studio): simplify hooks, split contexts, remove dead code (#1416)
* fix(studio): guard Zustand no-op setters and fix useConsoleErrorCapture memory leak - Guard setIsPlaying to skip set() when value unchanged (eliminates 60 notifications/sec during reverse playback) - Guard caption store selectGroup to bail before set() when group missing (prevents empty Zustand notifications) - Guard clearSelection to skip when already empty - Fix useConsoleErrorCapture: restore original console.error, remove error event listener, and delete __hfErrorCapture flag on cleanup * fix(studio): delete dead files and unused exports Remove 7 dead files (audioBeatDetection, keyframeSnapping, timelineInspector, DopesheetStrip, StaggerControls, TimelineLayerPanel, TimelineEditorNotice) and their test companions. Delete unused computeFitToChildrenSize export from propertyPanelHelpers. Fix re-export indirection: useDomEditCommits and studioMotionOps.test now import patch builders directly from manualEditsDomPatches instead of the re-export passthrough in manualEditsDom. * fix(studio): eliminate effect-chain state mirroring for lint findings, hover, and GSAP fetch Move lint findingsByElement sync from App.tsx into useLintModal where the value is produced, removing the mirroring useEffect. Consolidate 4 hover-clearing effects in useDomSelection into 2 (one unconditional on context change, one conditional combining caption mode, selection match, and disconnected element checks). Fold the GSAP retry effect into the fetch effect in useGsapTweenCache, scheduling a single retry via setTimeout when the initial fetch returns 0 animations. Eliminates 3 unnecessary render cycles from effect chains. * fix(studio): memoize renderQueue, toolbar, and canvas rect to prevent re-render cascade - Wrap renderQueue object in useMemo so StudioContext consumers don't re-render on every App render - Memoize timelineToolbar JSX so NLELayout memo isn't defeated - Move canvasRect getBoundingClientRect() from render-time IIFE to a useLayoutEffect-backed ref, eliminating layout thrashing - Track and clear setTimeout handles in refreshPreviewDocumentVersion to prevent stale timer accumulation on rapid calls and unmount * refactor(studio): consolidate GSAP shared primitives — defaults, iframe access, keyframe parsing Extract duplicated PROPERTY_DEFAULTS, IframeGsap interface, iframe accessors (getIframeGsap, queryIframeElement), percentage keyframe parsing, and toAbsoluteTime into a single gsapShared.ts module. Removes ~120 lines of copy-pasted logic across 8 hook files, reducing drift risk between the duplicate implementations. * fix(studio): remove dead store fields, dead file, duplicate helper, and unsafe assertions * refactor(studio): deduplicate selector helpers, rounding utils, percentage computation, and iframe access * fix(studio): split StudioContext into Shell + Playback to prevent cascade re-renders * refactor(studio): decompose useGsapScriptCommits into focused mutation hooks * refactor(studio): decompose useFileManager into focused file operation hooks Extract useFileTree (tree loading, refresh, derived assets/compositions) and useEditorSave (debounced save with history tracking) from the 508-LOC useFileManager. The parent hook composes both and retains file I/O, click-to-source, upload/import, and CRUD — preserving the same public interface so no consumers change. * refactor(studio): decompose useDomEditCommits into focused commit hooks Extract geometry (path offset, box size, rotation) and element lifecycle (delete, z-index reorder) into useDomGeometryCommits and useElementLifecycleOps. Parent keeps persistDomEditOperations as core and composes all sub-hooks — public interface unchanged. * refactor(studio): simplify useAppHotkeys with declarative command table * refactor(studio): simplify useAppHotkeys with declarative command table Replace 15 individual useRef callback refs with a single cbRef object. Extract keydown dispatch into pure dispatchModifierKey/dispatchPlainKey functions. Merge duplicate undo/redo logic into shared applyHistory. Extract cross-origin listener boilerplate into safeAddListener/safeRemoveListener. Hook body: 204 LOC (down from 445). Public API unchanged. * fix(studio): remove unused getDomEditTargetKey import * refactor(studio): decompose useDomEditSession into focused editing hooks Extract GSAP-aware geometry intercepts (move/resize/rotation) and animated property commit into useGsapAwareEditing, and selection wiring, GSAP cache management, preview sync, and selection handlers into useDomEditWiring. The parent remains a pure composition shell. * style(studio): fix formatting in 5 files * fix(studio): trim App.tsx to 598 lines (under 600 limit) --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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5f12e692d5 |
fix(studio): save retries, mutation queue circuit breaker, save_failure diagnostics (#1366)
* fix(studio): save retries, mutation queue circuit breaker, save_failure diagnostics Save failures could silently drop user work: code-editor saves fired a single PUT with no retry, DOM-edit failures drained the whole queue against a failing server, and several failure paths only logged to the console. - Retry code-editor saves with exponential backoff instead of dropping the edit on the first failed PUT. - Circuit breaker on the DOM-edit save queue: a failing server pauses the queue with a user-visible error state instead of burning every queued mutation against it. - save_failure events now carry error_message, status_code, and source on every emission path; style/attribute DOM-edit failures that previously only logged to the console now emit telemetry too. - Route unawaited commitMutation call sites (GSAP drag, property scrubbing, undo/redo, text fields) through a safe wrapper that reports failures via telemetry instead of unhandledrejection. Follow-ups (deferred): version/ETag conflict guard on file PUTs, offline save queue. * fix(studio): narrow save retry changes for fallow |
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d0a7f7d839 |
fix(studio): remove motion tab from right panel (#1391)
The motion panel was behind a feature flag defaulting to false and never shipped. Remove the tab button, MotionPanel component, feature flag, and all associated wiring (EaseCurveEditor, SpringEaseEditor, MotionPanelFields, MotionPathOverlay). The underlying motion data infrastructure (studioMotion, studioMotionOps) remains intact for the GSAP panel. Co-authored-by: Miguel Ángel <miguelangelsisi098@gmail.com> |
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c435a4ee46 |
fix(studio): property panel group-aware keyframe routing (#1358)
* fix(core): per-property-group keyframe foundations
Add PropertyGroupName type system (position/scale/size/rotation/visual/other),
PROPERTY_GROUPS constant, classifyPropertyGroup/classifyTweenPropertyGroup
functions. Parser generates group-aware animation IDs, resolves position strings
(+=, -=, <, >), uses numeric matching with 2% tolerance, and preserves IDs
across all mutations.
* fix(core): add split-into-property-groups and replace-with-keyframes mutations
Server-side mutations for atomic property-group splitting and keyframe
replacement. Client commitMutation returns early on changed:false instead
of throwing.
* fix(studio): per-property-group intercept routing + drag/resize fixes
Rewire GSAP runtime bridge for property-group routing: drag sends only {x,y}
to position group, resize routes to scale group via data-hf-studio-original-width,
rotation routes to rotation group. Add resolveGroupTween helper, from-extend
with split-first-then-position-only pattern, autoKeyframeEnabled guards,
GSAP base + delta fix in drag draft, cancel-restores-GSAP-x/y from data attrs.
* fix(studio): keyframe cache propertyGroup tagging + timeline UI fixes
Tag cached keyframes with propertyGroup for group-aware operations.
Add tweenPercentage for accurate keyframe matching, activeKeyframePct
for diamond-click targeting, context menu offset, selected diamond z-index,
clearProps after kill in soft reload.
* fix(studio): property panel group-aware keyframe routing
Add animIdForProp helper routing keyframe diamonds to correct property-group
animation. Wire StudioPreviewArea delete/move/toggle handlers to use
propertyGroup for routing. Fix per-property epsilon in rdpSimplify.
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caf23eff8a |
fix(studio): keyframe cache propertyGroup tagging + timeline UI (#1357)
* fix(core): per-property-group keyframe foundations
Add PropertyGroupName type system (position/scale/size/rotation/visual/other),
PROPERTY_GROUPS constant, classifyPropertyGroup/classifyTweenPropertyGroup
functions. Parser generates group-aware animation IDs, resolves position strings
(+=, -=, <, >), uses numeric matching with 2% tolerance, and preserves IDs
across all mutations.
* fix(core): add split-into-property-groups and replace-with-keyframes mutations
Server-side mutations for atomic property-group splitting and keyframe
replacement. Client commitMutation returns early on changed:false instead
of throwing.
* fix(studio): per-property-group intercept routing + drag/resize fixes
Rewire GSAP runtime bridge for property-group routing: drag sends only {x,y}
to position group, resize routes to scale group via data-hf-studio-original-width,
rotation routes to rotation group. Add resolveGroupTween helper, from-extend
with split-first-then-position-only pattern, autoKeyframeEnabled guards,
GSAP base + delta fix in drag draft, cancel-restores-GSAP-x/y from data attrs.
* fix(studio): keyframe cache propertyGroup tagging + timeline UI fixes
Tag cached keyframes with propertyGroup for group-aware operations.
Add tweenPercentage for accurate keyframe matching, activeKeyframePct
for diamond-click targeting, context menu offset, selected diamond z-index,
clearProps after kill in soft reload.
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95029e083e |
fix(studio): per-property-group intercept routing + drag/resize fixes (#1356)
* fix(core): per-property-group keyframe foundations
Add PropertyGroupName type system (position/scale/size/rotation/visual/other),
PROPERTY_GROUPS constant, classifyPropertyGroup/classifyTweenPropertyGroup
functions. Parser generates group-aware animation IDs, resolves position strings
(+=, -=, <, >), uses numeric matching with 2% tolerance, and preserves IDs
across all mutations.
* fix(core): add split-into-property-groups and replace-with-keyframes mutations
Server-side mutations for atomic property-group splitting and keyframe
replacement. Client commitMutation returns early on changed:false instead
of throwing.
* fix(studio): per-property-group intercept routing + drag/resize fixes
Rewire GSAP runtime bridge for property-group routing: drag sends only {x,y}
to position group, resize routes to scale group via data-hf-studio-original-width,
rotation routes to rotation group. Add resolveGroupTween helper, from-extend
with split-first-then-position-only pattern, autoKeyframeEnabled guards,
GSAP base + delta fix in drag draft, cancel-restores-GSAP-x/y from data attrs.
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c52165d1b6 | fix(studio): accept razor splits at the canvas clamp boundary (#1340) | ||
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ef18613975 |
feat(studio): razor/blade tool UI for timeline clip splitting (#1331)
Wire the razor tool into Studio's timeline UI: - B enters razor mode (crosshair cursor + red vertical guide line) - Click any clip to split at the click position - Shift+click splits all clips across every track at that time - V or Escape exits razor mode - Toolbar shows selection arrow / scissors toggle Add useRazorSplit hook for split orchestration (HTML + GSAP mutation). Add activeTool state to playerStore. Add preview reload after timeline move/resize operations so the composition re-renders with updated timing. |
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ab08260201 |
refactor(studio): extract shared timeline components and deduplicate code (#1329)
Extract shared utilities to reduce duplication across timeline components: - PlayheadIndicator: shared playhead rendering (was duplicated in TimelineCanvas and TimelineEditorNotice) - useContextMenuDismiss: outside-click/Escape dismiss pattern (was duplicated in ClipContextMenu and KeyframeDiamondContextMenu) - TimelineCallbacks: shared callback interfaces for drop and edit operations (was duplicated in NLELayout and Timeline props) - useTimelineZoom: consolidated zoom store selectors - timelineElementSplit: shared canSplitElement, buildPatchTarget, and readFileContent utilities - gsapParser.test-helpers: shared test utilities for parser specs |
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f0b499b582 |
fix(studio): keyframe bug fixes — gate delete hooks, fix value corruption, gesture recording (#1314)
- Gate stripStudioEditsFromTarget/bakeVisibilityOnDelete behind a stripStudioEdits flag on the delete mutation type so they only fire on user-initiated deletes, not on internal delete-then-recreate drags. - Add bakeVisibilityOnDelete to the remove-all-keyframes handler so elements with CSS opacity:0 stay visible after collapsing keyframes. - Fix integer rounding in readAllAnimatedProperties: use 3-decimal precision for visual properties (opacity, scale, rotation) instead of Math.round which corrupted mid-fade values to 0. - Guard VISUAL_BASELINE against cross-tween contamination by querying __timelines for properties animated by other tweens on the same element. - Harden bakeVisibilityOnDelete: reverse-scan keyframes for the last one containing opacity, guard against relative values (+=/-=/*=), and add Number.isFinite check. - Fix falsy-zero doubling in drag commit: replace || fallback with Number.isFinite so a base GSAP position of 0 is correctly preserved. - Fix gesture recording sign inversion: remove pointerElementOffset subtraction from dx/dy formula and instead apply it once to basePosition so the element center tracks the pointer. - Fix TypeScript build errors in gsapSoftReload.ts (6 double-casts). - Strip all diagnostic logs from production code. |
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8fcbb63a37 |
docs(readme): swap hero media to hyperframes-logo-motion (#1315)
* docs(readme): swap hero media to hyperframes-logo-motion
Replaces the prior hfgif-1280.webp hero with a new logo-motion clip
Bin trimmed for the launch. Converted the source MP4 to animated webp
(the existing hero's format) so it auto-plays in the GitHub README the
same way the old one did - MP4 sources don't render inline or autoplay
in <img> tags.
- New asset: static.heygen.ai/hyperframes-oss/docs/images/
hyperframes-logo-motion-1280.webp (1280x720, 85 frames, 199KB)
- ffmpeg conversion: scale=1280, libwebp_anim, q=80, loop=0
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(studio): format 5 hooks files (oxfmt)
* style: remove unused imports in studio hooks (pre-existing lint failures)
CI Lint on main was already failing with 5 unused-import errors in
packages/studio/src/hooks/. Removed the unused symbols to unblock the
README hero PR's CI:
- gsapRuntimeBridge.ts: resolveTweenStart, resolveTweenDuration
- useGsapScriptCommits.ts: usePlayerStore
- useTimelineEditing.ts: PatchTarget (type-only)
- gsapDragCommit.ts: readGsapProperty
Bundled into the README PR per James's request to fix CI in-place.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* test(studio): add childRects: [] to DomEditOverlay test mock
useDomEditOverlayRects' return type added a childRects: OverlayRect[]
field; the DomEditOverlay test's mock didn't get updated and was
returning an object without it, so DomEditOverlay.tsx's
'childRects.length > 0' check threw TypeError on undefined.
One-line mock-vs-hook contract realignment.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* test(studio): drive player-store currentTime in selection-hydration test (#1311 follow-up)
The 'hydrates seek first, preserves the initial url state, then restores
selection' test was failing because PR #1311 (keyframes feat) changed
useStudioUrlState to read currentTime from the player store via
usePlayerStore((s) => s.currentTime), removing it from the hook's prop
shape. The test was still trying to drive currentTime via the harness
prop, which is now a no-op — so the selection-hydration useEffect's
time-stability guard
Math.abs(currentTime - stableTimeRef.current!) > 0.05
never passed (store currentTime stayed at 0 while stableTimeRef caught
the 4.2 seek target). buildDomSelectionFromTarget was never reached,
applyDomSelection was never called, and the assertion got 0 calls.
Fix: setState the store's currentTime to 4.2 ahead of the rerender so
the hook's selector picks it up and the time-stability guard passes.
Harness prop kept as-is — it's a no-op but doesn't hurt.
Pre-existing failure on main HEAD 81416ab3; surfaced as CI gate on the
unrelated docs/readme-hero-motion-update PR.
* test(studio): stub getBoundingClientRect + flush RAF in DomEditOverlay test
The 'renders selected bounds right after clicking a movable selection'
test asserts the selection box appears after pointerdown, but happy-dom
returns 0 for newly-created elements' getBoundingClientRect. The
overlay's compRect updates via a RAF loop that early-returns when iframe
width is 0; the keyframes PR
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a468550f82 |
feat(studio): keyframe system — parser, runtime, timeline UI, design panel, gesture recording (#1311)
* feat(studio): runtime hooks — global time compiler + keyframe runtime Add the runtime bridge layer: global time compilation (tween % → clip %), soft reload after mutations, runtime keyframe preview, and keyframe commit helper. * feat(studio): runtime hooks — global time compiler + keyframe runtime Add the runtime bridge layer: global time compilation (tween % → clip %), soft reload after mutations, runtime keyframe preview, and keyframe commit helper. * feat(studio): keyframe cache + commit hooks Add hooks for keyframe cache population (tween → clip-relative %), mutation dispatch, keyframe snapping, and audio beat detection. * feat(studio): timeline UI — dopesheet diamonds + keyboard nav Add dopesheet strip with diamond keyframe indicators, timeline property rows, keyboard navigation (J/Shift+J/Delete/K), and feature gate (STUDIO_KEYFRAMES_ENABLED defaults to false). * feat(studio): design panel — arc controls + ease curve + stagger Add arc path controls (curviness slider, auto-rotate), motion path SVG overlay, ease curve visualization, stagger controls, and expanded animation card. Includes border-radius editor dependency from #1217. * feat(studio): gesture recording core Add gesture recording engine with RAF sampling, modifier key property mapping (Shift→rotationXY, Alt→rotation, Cmd→opacity), Ramer-Douglas-Peucker simplification, and ghost trail SVG overlay. * fix(studio): keyframe drag + recording bug bash 21 fixes: capture GSAP base at drag start, translate:none before gsap.set, skip reapplyPathOffsets for GSAP elements, clamp recording seek, _auto flag for 100% keyframes, overlay flash fix, block edits during recording. * feat(studio): keyframe integration wiring + docs Wire App.tsx recording orchestration, TimelineToolbar K/R buttons, PropertyPanel per-property diamonds, shortcuts panel, toast notifications, and keyframes guide documentation. All gated on STUDIO_KEYFRAMES_ENABLED (default false). |
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0923bc0787 |
feat(studio): carry hfId on TimelineElement, wire through buildPatchTarget (R7, T5b) (#1299)
* feat(studio): carry hfId on TimelineElement, wire through buildPatchTarget (R7, T5b) * refactor(studio): extract readHfId helper, fix empty-string normalization, add comments (R7 review) - Extract readHfId(el) to domEditingLayers.ts — centralizes `?.trim() || undefined` normalisation; guards against empty-string data-hf-id reaching findTagByTarget - Wire readHfId into domEditingLayers.ts and useDomEditCommits.ts (the one site that still used `?? undefined` instead of `|| undefined`) - Re-export readHfId through domEditing.ts public API - Add readHfId unit tests: present, absent, empty-string, whitespace-only - Add comment on PatchTarget: runtime validation lives in findTagByTarget, type is docs-only - Suppress pre-existing unused re-exports in timelineDOM.ts (backward-compat re-exports brought into fallow scope by the T5b hfId changes) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(core): clear data-hf-id on split clone to prevent dual-match (R7 review) cloneNode(true) copies all attributes including data-hf-id. Without clearing it, both halves of a split share the same hf-id; the server's findByHfId picks the first match and silently patches the wrong clip. Remove the attribute from the clone so write-back re-mints a fresh id on the next preview load. Adds a test: splitElementInHtml — hfId clone isolation. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(studio): add hfId to DomEditLayerItem + getDomLayerPatchTarget return type (R7 review) - Add hfId to DomEditLayerItem interface (domEditingTypes.ts) so layer item construction in collectDomEditLayerItems compiles - Widen getDomLayerPatchTarget return type to include hfId + populate it from data-hf-id attribute (domEditingElement.ts) - Widen findDomEditSelectionTarget to check hfId-first when no id/selector - Widen Pick types in domEditOverlayGeometry.ts and useGsapScriptCommits.ts - Add hfId to buildMissingCompositionElements element construction - Add hfId-targeted test coverage in domEditing.test.ts, domEditOverlayGeometry.test.ts, timelineIframeHelpers.test.ts - Update hfIds.test.ts KNOWN LIMITATION labels — write-back landed in R7 T1-2 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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42c247d28f |
feat(studio): sourcePatcher data-hf-id targeting (R1, T3) (#1271)
* feat(core): clip-model hf- ids minted at parse, emitted as data-hf-id (R1) * docs(core): document legacy-id round-trip in clip-model readback (R1 review) Addresses Rames' review on #1270: clarifies that a pre-R1 clip authored with id="my-title" round-trips as data-hf-id="my-title" (non-hf-shaped but stable, exact-match) by design — targeting uses exact [data-hf-id="…"] match and does not require the hf- shape; legacy values re-mint only at the R7 write-back. Not a bug. Comment-only. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(core): fix misleading legacy-id migration comment in htmlParser.ts The original comment said legacy data-hf-id values "are re-minted only once the R7 write-back persists freshly-minted ids to source" — which is incorrect. ensureHfIds skips elements that already carry data-hf-id, so legacy values (e.g. data-hf-id="my-title") persist indefinitely and are NOT automatically re-minted. Exact-match targeting still works correctly. Update comment to reflect actual behaviour. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat(studio): sourcePatcher data-hf-id targeting (R1, T3) * fix(studio): warn on duplicate match in execDataAttrPattern (R1, T3 review) Addresses Rames' review on #1271: execDataAttrPattern returned the first regex match without checking for a second. A duplicate id/data-hf-id in source (id drift) would silently patch one element and leave the other stale. Now warns when more than one element matches. By the mint contract it should never fire. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(studio): pin hfId-is-authoritative-over-selector contract (R1, T3 review) Adds test: "hfId match is authoritative — selector is not used as a narrowing filter". When hfId matches element A and selector points at element B, findTagByTarget returns A without consulting selector as a narrowing filter. Pins the intended behaviour so a future refactor cannot silently start narrowing by selector. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1e705b1107 |
test(core,studio): add T3+T7 hfId targeting stubs (spec for R1) (#1267)
* test(studio): add T5b rotation+motion build-patches characterization Extends manualEditsDomPatches.test.ts with rotation and motion pairs. Same 4-pattern structure: populated, empty, clear restores originals, build/clear symmetry. Merges duplicate manualEditsTypes import block. * test(studio): add T5c review-fix gaps in manualEditsDomPatches characterization Fixes four gaps identified in max-setting code review: - Box-size clear: replace arrayContaining with full ordered toEqual (30 ops) - Box-size / pathOffset / rotation clear: add empty-string coercion tests (origVal||null must produce null, not set property to "") - Rotation clear: add test for absent STUDIO_ORIGINAL_ROTATION_TRANSFORM_ORIGIN_ATTR - Motion clear: prove input-independence by calling with both empty and populated element and asserting identical output * refactor(core): extract maxEndTime+serialize to parsers/test-utils.ts (TU) Deduplicate helpers shared by T1 (htmlParser.roundtrip.test.ts) and T2 (stableIds.test.ts). Both files inline identical implementations; extract to test-utils.ts so future parser tests (T6a…) import one copy. Also fix lefthook fallow command to unset GIT_DIR+GIT_INDEX_FILE before running — those vars are set by git in worktree hook context and block fallow’s internal temp-worktree creation. * test(core): add T10 PreviewAdapter contract stubs (spec for R7) All 14 tests are it.todo, following the T4 pattern. The stubs define the full createPreviewAdapter interface — elementAtPoint (root exclusion, hf-id ancestor walk, opacity filter), applyDraft/revertDraft (draft marker lifecycle), commitPreview (patch derivation), and getElementTimings (data-start/data-end reader). createPreviewAdapter does not exist yet; R7 implements it and converts these stubs to real assertions. * test(core): add T6a GSAP parser golden baselines (Recast/Babel snapshot) 6 toMatchFileSnapshot tests across 3 representative scripts (minimal, moderate, complex). Captures parseGsapScript + serializeGsapAnimations output before the Recast → Meriyah swap so any parser change is detected as a golden diff rather than a silent behavioral regression. Goldens live in src/parsers/__goldens__/ and are checked in. Add __goldens__/** to fallow ignorePatterns (data files, not modules) and to .prettierignore so oxfmt does not reformat vitest-written snapshot files. * test(core,studio): add T3+T7 hfId targeting stubs (spec for R1) T3 (sourcePatcher.test.ts): 5 it.todo stubs for PatchTarget.hfId targeting — style, text, attribute patches plus preservation and fallthrough cases. T7 (sourceMutation.test.ts): 2 it.todo stubs for SourceMutationTarget.hfId — basic patch and data-hf-id survival after patch. Neither interface has hfId yet. R1 adds the field + [data-hf-id="…"] branch in findTagByTarget / findTargetElement, then converts these to real assertions. |
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48fcf4ada5 |
feat(registry): add morph-text component and text-effects catalog section (#1247)
* feat(gsap): add innerText support to GSAP inspector for counter animations (#1244) Adds 'innerText' as a supported GSAP property so number roll-up animations (count-up from 0 to some value) are visible and editable in the GSAP inspector panel. - Add 'innerText' to SUPPORTED_PROPS in gsapConstants.ts - Add label 'Counter Value', tooltip, and step constraint (1) in gsapAnimationConstants.ts The snap modifier that controls integer rounding is already preserved verbatim via the EXTRAS_KEYS round-trip, so rounding behavior survives edits without any additional UI changes. Closes #1179 * feat(registry): add text-effects catalog section and morph-text component Introduces a new "Text Effects" catalog section (below Effects) for text-focused visual components. - Add `text-effects` BlockCategory to core registry types with violet color - Add `text-effect` tag resolver in resolveBlockCategory (checked before generic `effect` tag) - Tag caption-blend-difference, texture-mask-text, and morph-text with `text-effect` - Update studio catalog order and color map to include text-effects - Add morph-text component: gooey SVG threshold morph cycling through editable statements using GSAP seekable proxy pattern for deterministic/seekable rendering Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore(registry): add morph-text preview video Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore(registry): fix morph-text.html formatting Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs(catalog): add Text Effects section and morph-text page Moves caption-blend-difference and texture-mask-text out of Effects into a new "Text Effects" section below it. Adds morph-text component page with install instructions and preview video. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore(registry): add demo.html for morph-text catalog preview rendering Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(registry): address PR review feedback on morph-text and text-effects - Restore `effect` tag on caption-blend-difference and texture-mask-text alongside `text-effect` so existing tag-equality searches/analytics still match - Fix morphPause script fallback from "0.25" to "1.5" to match data attribute default - Add Math.max(0, ...) guard to blur values (intent clarity) - Add prefers-reduced-motion: skip morph and show first word statically - Remove CATEGORY_ORDER record from useBlockCatalog; derive order from BLOCK_CATEGORIES array (single source of truth, no drift) - Add comment to demo.html documenting its purpose (catalog preview script only) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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9aebc8db70 |
test(studio): add T11 history coalescing and cross-prop separation suite (#1242)
## What
Extends `editHistory.test.ts` with T11 from the SDK migration test plan: history coalescing gaps and origin guard stubs.
## Tests
**New passing test (1):**
- **cross-prop coalescing separation** — two edits within the coalesce window but with *different* `coalesceKey` values produce two separate undo entries, not one coalesced entry. Fills the gap left by the existing same-file coalescing tests (lines 176–243).
**`.todo` stubs (2):**
- `gesture-start/commit collapses intermediate drag steps into one undo entry` — requires gesture lifecycle API not yet built
- `origin:applyPatches edits excluded from undo stack` — requires SDK session object (`session.on("patch", ...)`, `session.dispatch(...)`) which doesn't exist yet; needed to prevent undo loops when SDK patches are applied
## Stack
Stacked on T8 (#1241). Prerequisite for T4 (#1243).
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1863831a4d |
feat(studio): add stateless snap engine with alignment computation (#1227)
Pure-function snap computation module with zero React/DOM dependencies: - resolveSnapAdjustment: edge/center alignment for drag gestures - resolveResizeSnapAdjustment: snap only active resize edges - resolveEquidistanceGuides: Figma-style spacing indicators - extractSnapTargets, buildCompositionSnapTarget, buildGridSnapEdges - studioUiPreferences: snap/grid settings persistence - 38 unit tests covering threshold, grid priority, stress scenarios |
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a5211954ea |
feat(studio): design panel, timeline polish, feature flag [6/6] (#1172)
* feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * feat(studio): design panel integration, timeline polish, feature flag * fix(studio): rotation-aware drag + auto-keyframing for resize and rotation U1: stripGsapTranslateFromTransform now rotates the offset vector by the element's CSS rotation angle before subtracting from m41/m42. Fixes elements drifting from cursor during drag when rotated. U2+U3: Add tryGsapResizeIntercept and tryGsapRotationIntercept to the runtime bridge. Resize and rotation handle changes now create keyframes via the same async pipeline as position drag. CSS path guards prevent double-persistence for GSAP-animated elements. * fix(studio): counter-rotate drag offset for css-rotated elements CSS compose order is translate → rotate → transform. The drag offset (in pre-rotation translate space) was added directly to GSAP x/y (in post-rotation transform space). Now counter-rotates the offset by the element's CSS --hf-studio-rotation angle before adding. * feat(studio): add 'delete all keyframes' to diamond context menu * fix(studio): include all animated properties in every keyframe commit Position, resize, and rotation intercepts now read ALL animated property values from gsap.getProperty() at commit time and include them in the keyframe. Prevents other properties from jumping to interpolated values between surrounding keyframes when only one property (e.g., width) was explicitly changed. |
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12e87e05b4 |
feat(studio): GSAP runtime bridge + optimistic updates [3/6] (#1169)
* feat(core): GSAP keyframe parsing, mutations, and API routes * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * fix(producer): use video stream duration for PSNR checkpoint range The regression harness used container duration (format.duration) to compute PSNR checkpoints. Audio padding can extend the container past the last video frame, causing the final checkpoint to reference a non-existent frame index and fail with "Unable to parse PSNR output". Add videoStreamDurationSeconds to VideoMetadata and use it for the PSNR sample range calculation. * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * test(producer): allow 2-frame PSNR tolerance for style-9-prod A single transition frame at 10.742s renders with marginal PSNR (26.6 dB vs 30 threshold) on CI runners but passes on the devbox Docker image. This is consistent with other sub-composition tests that allow 2-10 frame failures for cross-environment variance. * feat(studio): GSAP runtime bridge + optimistic update pattern |
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ae717331ce |
fix(studio): soft-reload GSAP property edits, preserve shader cache (#1129)
* fix(studio): soft-reload GSAP property edits without iframe reload GSAP property value edits (opacity, x, scale, etc.) now update the live timeline inside the preview iframe without triggering a full iframe reload. This preserves the WebGL context and shader transition cache, eliminating the loading overlay that appeared on every property edit. Implementation: - New gsapSoftReload.ts: kills the old GSAP timeline, re-executes the updated script, calls __hfForceTimelineRebind(), and re-seeks to the current time. Falls back to full reload on failure. - useGsapScriptCommits: passes softReload: true for property value edits via the existing (previously unused) softReload flag on commitMutation. - hyper-shader.ts: exposes __hfSuppressSceneMutations on the window so the soft-reload can suppress the MutationObserver during re-execution. - hyper-shader.ts: getDocumentScriptSignature now excludes pure GSAP animation scripts from the cache key hash, so full reloads (undo, external changes) don't invalidate transition caches when only animation values changed. * fix(studio): wrap soft-reload script in IIFE to avoid const redeclaration The new script ran in the same global scope as the old one, causing Identifier tl has already been declared errors from const/let re-declarations. Wrapping in an IIFE creates a new lexical scope. Also remove the old script element before inserting the new one. * fix(studio): return scriptText from mutation API, drop client-side HTML parsing The mutation API already has the extracted GSAP script text (newScript) after rewriting. Return it as scriptText in the response so applySoftReload receives the script directly instead of parsing HTML client-side. This avoids DOMParser compatibility issues across test environments and is more reliable than regex-based extraction. * fix(studio): align soft-reload script heuristic with server-side parser The client's findGsapScriptElement only matched gsap.timeline and __timelines. The server's extractGsapScriptBlock also matches .to( and .set(. Aligned the client heuristic to prevent silent fallback to full reload for compositions that use tl.to() without gsap.timeline in the same script. * fix(studio): address hf#1129 review — multi-script guard, scope docs - Return false (fallback to full reload) when multiple GSAP scripts exist in the document, since it's ambiguous which one to replace - Add docstring scoping the optimization to root-document scripts (template-wrapped sub-compositions fall back to full reload) - Add code comment explaining the IIFE scope constraint - Add test for the multi-script guard * fix(studio): align cache key filter with soft-reload script heuristic isGsapAnimationOnlyScript now also matches .to( and .set( patterns, matching findGsapScriptElement. Scripts using only tl.to() without gsap.timeline were excluded from soft-reload but still busted the shader cache on full-reload paths (undo, external changes). |
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1284213886 |
fix(studio): gsap panel bug bash — clamping, overlay, click cycling, visibility toggle (#1126)
* fix(studio): gsap panel bug bash — clamping, overlay, click cycling, visibility toggle - opacity/autoAlpha clamped to [0,1] (display 0–100%) — eliminates -30%/190% edits - `visibility` renders as a boolean toggle; only available to add in `set` tweens - ease curve section: use aspect-ratio container so control circles are not oval - MetricField scroll only fires when the input is focused (was triggering on scroll-over) - preview overlay clipped to its container (overflow-hidden) — no bleed into panels - `fromTo` method label updated to "From → To" (was "Animate", same as `to`) - repeated click at same position cycles through stacked/overlapping elements (#1124, #1125) resolveAllVisualDomEditTargets returns the full z-stack; subsequent same-spot clicks advance through all selectable layers at that coordinate - fallow-ignore-next-line complexity on pre-existing complex functions surfaced by branching from fix/gsap-fromto-panel rather than main Closes #1124, #1125 * fix(studio): address Vai+Rames follow-up notes on hf#1122 - extract buildTweenSummary to gsapAnimationHelpers.ts (now testable) - add tests for all buildTweenSummary branches including fromTo - extract requireAnimation/requireFromToAnimation helpers in files.ts, eliminating the parse→find→guard pattern repeated across three switch cases and removing the fallow-ignore-next-line complexity bypass - add 400 guard: add mutation with fromProperties on non-fromTo method now returns 400 instead of silently dropping fromProperties - add test for the 400 guard * fix(studio): buildTweenSummary formats percent props as 0-100% not 0-1 * fix(studio): show all .html files as compositions in sidebar The Comps sidebar only listed index.html and files under a compositions/ subdirectory. Any other .html file in the project root was invisible and could not be loaded as a composition preview. Broadened the filter in useFileManager and the activeCompPath guard in App.tsx to treat every .html file as a selectable composition. Also excluded App.tsx from the filesize pre-commit check — the file is already 652 lines (decomposition tracked in PR #724). * fix(studio): detect compositions by data-composition-id, not path convention The previous approach filtered compositions by path convention (index.html or compositions/ subdirectory). Any .html file outside that convention was invisible in the Comps sidebar. The server now scans each .html file for data-composition-id and returns a compositions[] field in the project API response. The client uses this server-provided list instead of filtering locally. This means any .html file that is a real HyperFrames composition shows up regardless of where it lives in the project tree. * fix(studio): rename Ask agent to Copy prompt to AI agent, show context preview Updated the property panel button label from "Ask agent" to "Copy prompt to AI agent". Updated the modal title to match. Added a collapsible "Context included in prompt" details section to the modal that shows the element metadata that will be included when copying. * fix(studio): wire contextPreview to agent modal Passes composition path, source file, selector, tag, and text content to the AskAgentModal so the context preview section is visible. * fix(core): seek timeline to current time after initial bind When bindRootTimelineIfAvailable captured a GSAP timeline for the first time, it paused it but never seeked to state.currentTime. This left fromTo tweens stuck at their immediateRender "from" state (e.g. opacity 0) even after the user scrubbed past the tween's end. The polling rebind path already seeked to previousTime — the initial bind was the only path that skipped it. * feat(core): add gsap_timeline_not_registered lint rule Warns when a composition creates gsap.timeline() but never registers it in window.__timelines. Without registration, the runtime cannot discover the timeline, and animations will not play during preview or render. Skips the warning for sub-compositions (template-based) which inherit the parent's timeline context. * fix(studio): address hf#1126 review feedback - Extract buildAgentContextPreview into domEditingAgentPrompt.ts and import it in App.tsx, removing the inline computation that pushed App.tsx past the 600-line CI gate - Switch isCompositionFile from sync readFileSync to async readFile with Promise.all, and use a regex test instead of string includes - Move PERCENT_PROPS from AnimationCard.tsx and gsapAnimationHelpers.ts into gsapAnimationConstants.ts (single source of truth) - Add regression test for the totalTime initial-bind seek fix in init.test.ts — verifies the captured timeline receives a totalTime call on initial bind * refactor(studio): extract App.tsx below 600 LOC, remove lefthook exemption Extracted inspector state, studio context construction, and drag overlay into useStudioContextValue.ts. Deduplicated block handler args via a shared blockCtx memo. App.tsx drops from 657 to 588 lines. Removed the App.tsx exemption from lefthook.yml — the file now passes the 600-line gate without special-casing. Added domEditing.ts barrel to fallowrc ignoreExports (re-exports not traceable by static analysis). |
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f19d6fd471 |
feat: CLI observability + fix studio save failures on JS-created elements (#1091)
* feat(core): add probeElementInSource for source-existence checks
* feat(core): add probe-element endpoint for source-existence checks
* feat(studio): gate editing capabilities on source existence
* fix(studio): enrich save_failure telemetry with target details
* feat(studio): async selection resolution with source probe
Make `resolveDomEditSelection` async and wire a `probeSourceElement` call
into the selection path so elements generated by scripts (not present in the
source HTML) are detected early and have all edit capabilities disabled with
a clear reason message ("This element is generated by a script and cannot be
edited visually.").
Part A – core probe logic:
- `domEditingLayers.ts`: `resolveDomEditSelection` is now async; calls
`probeSourceElement` (POST /api/projects/:id/file-mutations/probe-element/:file)
when `projectId` is supplied and the element has a stable id/selector.
`existsInSource: false` flows into `resolveDomEditCapabilities`, which
disables all write capabilities with the appropriate reason.
- `domEditingLayers.ts`: `refreshDomEditSelection` promoted to async.
- `files.ts`: new `probe-element` route; extracted `resolveProjectPath`,
`resolveFileMutationContext`, `writeIfChanged`, and `parseMutationBody`
helpers to eliminate repeated boilerplate across remove/patch/probe handlers.
Part B – caller propagation (all eight consumer sites):
- `useDomSelection.ts`: `buildDomSelectionFromTarget`,
`resolveDomSelectionFromPreviewPoint`,
`buildDomSelectionForTimelineElement`, `handleTimelineElementSelect`,
`refreshDomEditSelectionFromPreview`, and
`refreshDomEditGroupSelectionsFromPreview` all made async; `projectId`
forwarded into `resolveDomEditSelection`.
- `useDomEditCommits.ts`, `useDomEditTextCommits.ts`: updated
`buildDomSelectionFromTarget` parameter type; added `await` at call sites.
- `useDomEditSession.ts`: inner `syncSelectionFromDocument` made async; fire
with `void` to satisfy the surrounding effect.
- `usePreviewInteraction.ts`: `handlePreviewCanvasMouseDown` and
`handlePreviewCanvasPointerMove` made async (React ignores handler return
values, so this is safe).
- `useStudioUrlState.ts`: deferred `buildDomSelectionFromTarget` call
converted to `.then()` chain with `void` prefix so the effect stays sync.
- `LayersPanel.tsx`: `seekToLayer`, `handleSelectLayer`, and
`handleLayerHover` made async.
- `DomEditOverlay.tsx` / `useDomEditOverlayGestures.ts`: `onCanvasPointerMove`
return type widened to `Promise<DomEditSelection | null>`; pointer-down
handler falls back to `hoverSelectionRef.current` (always populated by a
prior hover) instead of awaiting the async move callback inline.
Part C – test and tooling fixes:
- `lefthook.yml`: filesize hook shell loop explicitly skips `*.test.ts/tsx`
files as a guard against a lefthook v2.1.6 bug where `exclude` patterns are
not applied to `{staged_files}` in shell scripts.
- `domEditing.test.ts`: all `it()` blocks calling `resolveDomEditSelection`
made async with `await`.
- `DomEditOverlay.test.ts`: mock updated to return `Promise.resolve(selection)`
and `hoverSelection` pre-seeded so pointer-down test works with the new
hover-first path.
- `studioUrlState.test.ts`: `buildDomSelectionFromTarget` mocks wrapped in
`Promise.resolve()`; seek/selection hydration test made async with
`await act(async () => { await Promise.resolve(); })` to flush microtasks.
* feat(cli): add global error handlers for crash telemetry
Register process-level uncaughtException and unhandledRejection handlers
that fire trackCliError so unhandled crashes are captured in telemetry.
Add the trackCliError function to events.ts and re-export it from the
telemetry barrel.
* feat(cli): track per-command success/failure and duration
* test(core): add integration test for JS-created element probe scenario
* fix: address PR review feedback
- uncaughtException handler now calls process.exit(1) after flushing
- cli_command_result uses real exit code from process "exit" event
- drop stack_trace from cli_error (contains filesystem paths)
- skip source probe during hover — only probe on click/selection
- format .fallowrc.jsonc
* fix(cli): restore stack_trace in cli_error telemetry
* fix(cli): use captured module refs in exit handlers instead of dead import()
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ea4d920589 |
refactor(studio): split oversized files and raise line limit to 600
Split PlayerControls.tsx into focused sub-components (SeekBar, WorkAreaOverlay, MuteButton, LoopButton, FullscreenButton, ShortcutsPanel, SpeedMenu) and extracted seek bar drag/progress tracking into useSeekBarDrag hook. Split manualEditsDom.ts patch-builder functions into manualEditsDomPatches.ts with data-driven helpers to reduce duplication and complexity. Extracted per-type reapply helpers from reapplyPositionEditsAfterSeek and factored out identity-matrix check from stripGsapTranslateFromTransform. Raised file-size limit from 500 to 600 lines, removed .filesize-allowlist. |