Miguel R4 blocker on #2359: my R3 fix at renderOrchestrator only updated
the observability copy, leaving the authoritative captureForceScreenshot
local at compileResult.forceScreenshot (false for auto→software). The
frameCapture side clamped its own local and correctly routed screenshot,
but downstream orchestrator code overwrote observability back to
beginframe from the still-false local at two sites:
- Parallel-stream label at renderOrchestrator.ts:2293 mis-labelled the
stream as 'beginframe' when actual capture was 'screenshot'.
- capture_strategy telemetry at renderOrchestrator.ts:2440-2450
overwrote the earlier observability correction, so the final
captureMode observation flipped back to 'beginframe' while the
engine actually captured screenshot.
Fix: extract the clamp into a caller-facing helper
applyConcreteGpuScreenshotClamp(current, resolvedGpuMode, cfg) that
returns the (possibly-promoted) new boolean. Callers assign it back to
their authoritative local, so routing + telemetry + strategy code read
one value.
Changes:
- packages/engine/src/config.ts: new exported
applyConcreteGpuScreenshotClamp; delegates to
shouldClampToScreenshotForConcreteGpu but computes the caller's
final value, not just the clamp decision. Reads the programmatic
opt-out from cfg.forceScreenshotExplicitlyOptedOut. Idempotent on
already-true input.
- packages/engine/src/index.ts: export the new helper.
- packages/engine/src/services/frameCapture.ts: replace the inline
OR expression with applyConcreteGpuScreenshotClamp.
- packages/producer/src/services/renderOrchestrator.ts: assign result
into the AUTHORITATIVE captureForceScreenshot local (was updating
only observability). Downstream parallel-stream label at :2293 and
capture_strategy telemetry at :2440-2450 now read the corrected
value.
Tests: 6 new caller-level cases for applyConcreteGpuScreenshotClamp
covering the exact matrix Miguel called out:
- resolved software + default false → promotes to true (screenshot)
- resolved software + programmatic opt-out → stays false (BeginFrame)
- resolved hardware + default false → stays false
- resolved software + already-true → stays true (idempotent)
- resolved software + env PRODUCER_FORCE_SCREENSHOT=false → stays false
- resolved software + undefined cfg → promotes to true (frameCapture path)
Local: 67/67 engine config tests pass (was 61). oxfmt clean.
Miguel R3 blocker on #2359: the runtime helper only checked the env opt-out
(PRODUCER_FORCE_SCREENSHOT=false), silently defeating the documented
programmatic escape hatch (overrides.forceScreenshot === false) on the
browserGpuMode:'auto' → software probe path. At the concrete-resolution
site the boolean forceScreenshot === false is ambiguous between default
and explicit opt-out — resolveConfig sees the provenance but the runtime
helper does not.
Fix: persist provenance on the resolved config.
- New INTERNAL EngineConfig field forceScreenshotExplicitlyOptedOut, set
by resolveConfig when EITHER env or programmatic explicit-false is
present. Purpose-documented in the type as 'not intended to be set by
callers'.
- shouldClampToScreenshotForConcreteGpu gains an opts.programmaticOptOut
parameter; returns false early when set. Env stays as the third arg
(backward compatibility with existing tests).
- frameCapture.ts and renderOrchestrator.ts pass
config.forceScreenshotExplicitlyOptedOut through at both call sites, so
the auto→software probe path preserves the same escape hatches as
literal browserGpuMode:'software'.
New tests: 5 additional cases across the helper (programmatic opt-out
alone; programmatic beats missing env) and resolveConfig provenance
(programmatic sets flag; env sets flag; neither leaves it undefined).
Local: 61/61 engine config tests pass (was 56).
* feat(cli): stable-URL re-publish (send owned id, honest UX, --update, team id file)
Resolve a stable project id (committed team id > machine store > mint), send it
when authenticated so an owned re-publish updates the same URL in place, and
persist the server id+url. Report updated-vs-created honestly, add --update to
target a project explicitly, write a committable .hyperframes/project.json so a
team shares one link, and show the prior URL on re-publish.
* test(cli): env-gated E2E round-trip for stable-URL re-publish
Publish -> edit -> re-publish asserts one URL with updated content against a
live EF (HYPERFRAMES_E2E_API_URL + an authenticated runner); skipped otherwise.
* fix(cli): real team space, auth-gate --update/--space, safe team-file write
- --space + committed .hyperframes/project.json (projectId+spaceId) send X-Space-Id so a
team converges on one link; personal space stays the default for solo users
- --update/--space error when unauthenticated, and warn loudly when a resolved-but-invalid
token silently downgrades to a new anonymous URL (no more generic-tip-only)
- team-file write in its own try/catch so a read-only dir can't fake 'Publish failed'
- parseUpdateTarget handles scheme-less URLs + query/hash; X-Space-Id on metadata only (not S3 PUT)
- share readJsonRecord across the local + team descriptors
* test(cli): e2e team-space convergence + cross-space hijack guard
* test(cli): unit-test parseUpdateTarget url shapes (export for test)
* fix(cli): warn on committed-team miss too, not just --update
The SDR-to-HDR extraction tests synthesize their HDR fixture with
-color_trc/-color_primaries flags and rely on the encoder propagating
them into the bitstream. The pinned Windows CI ffmpeg build drops the
transfer on that path, so after #2377 narrowed HDR detection to the
transfer function, the fixture probes as SDR on Windows and both tests
fail (hdrPreflightCount 0). Write the VUI directly with the
h264_metadata bitstream filter so the tag survives on every build.
Sub-compositions are required to wrap markup, script, and style in <template>, but template content is an inert DocumentFragment that document-level querySelectorAll does not traverse — so 'hyperframes keyframes' silently surfaced zero tweens and zero CSS keyframes for every spec-conformant sub-composition. Extract from the document and every template content fragment (nested templates included, walked iteratively). Documents the extraction ordering contract and the deliberately document-root-only sub-composition discovery scan; pins template, multi-template, nested-template, and mixed-script cases with tests.
Review 1 (restore commit):
- asset reveal now clears any open preview overlay (stuck-overlay repro:
preview on A, click already-added B — A stayed open over the reveal)
- duration readout rolls back on failed persist: captureDurationRollback
snapshots store + live root data-duration before the optimistic sync and
restores both in every move/resize/delete/group catch (golden's
previousDuration pattern)
- asset preview opened during running playback dismisses immediately (the
RAF loop bypasses the store, so the subscription alone never fired)
- persistTimelineBatchEdit resolves the target (findTagByTarget) before
treating identical output as a no-op — a mistargeted member now throws
like the single-element path instead of being silently dropped
- a post-mutation history-fold failure no longer suppresses the preview
sync: fold errors are surfaced separately and the rewritten script still
syncs (previously the preview kept stale GSAP positions with no recovery)
- timelineRevealScroll guards degenerate viewports (windowSize <= 0)
- CodeQL: encodeURIComponent(projectId) at all timelineTimingSync fetches
Review 2 (single-source-of-truth pass):
- createTimelineElementFromManifestClip — the one manifest->element
boundary — now carries authoredTrack and stackingContextId; expanded
sub-comp children preserve both (authoredTrack in their OWN file's space)
- authoredTrackForLane scopes occupants to the dragged clip's sourceFile
(a foreign file's authored values are a different coordinate space);
nearest-same-file-lane offset fallback
- optimistic store updates mirror the persisted track into authoredTrack
(and roll it back on failure), so consecutive drags before a reload
resolve from fresh data
- spill sub-lanes: documented decision — dropping onto a spill lane is a
legitimate same-track join (occupants share the authored track by
construction); false 'never a lane-move target' docstring rewritten
- single-element fallback persists vertical-only moves (early return now
requires neither start nor track changed; live DOM patch includes
data-track-index)
- canonical contextKey helper for stacking-context normalization
- new pipeline test crosses the REAL factory boundary (sparse authored
tracks -> factory -> expansion -> normalize -> drag commit -> persisted
attribute), no injected fields
Two legibility fixes for the canvas z-order menu, from user feel-testing:
- z-only commits no longer remount the preview iframe. The commit hook
already applies the inline z (+ injected position) to the live elements and
updates the store synchronously; the post-commit reloadPreview() was a
redundant full remount that read as a canvas 'blink' on every action.
commitDomEditPatchBatches gains skipReload, engaged only when provably
safe: every op is an inline-style patch AND the server reports every patch
matched — anything else falls back to the reload so the preview reconverges
with disk. The file-watcher's own reload stays suppressed by the existing
domEditSaveTimestampRef window, so the skip is real.
- Bring Forward / Send Backward step over the next VISIBLY overlapping
sibling. The nearest z-neighbor in a composition is often invisible at the
current frame (runtime hides time-inactive clips with inline
visibility/display; GSAP parks elements at opacity 0), so the step crossed
something the user couldn't see — 'enabled but nothing happens'. The
forward/backward set now filters on element-level computed visibility
(display/visibility/opacity, injectable for tests); enable/disable shares
the resolver so the menu is honest: actions disable when no visible
neighbor exists. Front/back keep the full painting family.
- The neighbor that was stepped over gets a 600ms accent flash, drawn in the
studio overlay layer (never in the iframe DOM), so the action shows its
work.
An adversarial review of the canvas context-menu z-order pipeline (Bring to
Front / Forward / Backward / Send to Back) found the resolver math sound but
the glue between the menu and the commit hook broken:
- The menu optimistically wrote style.zIndex AND position: relative to the
live elements BEFORE the commit hook ran. The hook decides whether to
persist position by checking getComputedStyle(el).position === 'static' —
always false after the pre-apply — so the position patch was never
persisted on the menu path and the reorder silently reverted at the
post-commit reload for any nested/static element (root clips survive only
because the runtime forces position:absolute). The same pre-apply made the
failure rollback capture the already-mutated values, restoring the broken
state on persist errors. The menu no longer pre-applies; the hook owns the
live writes (it already applied both synchronously) and now sees true
priors. Siblings without a persistable identity still get their z applied
live-only so a renumber stays visually coherent.
- The commit hook's entry.key store-sync plumbing had zero production
callers; the store zIndex went stale until full reload. All three callers
(canvas menu via PreviewOverlays, timeline lane z-sync, LayersPanel) now
derive and pass the timeline store key (new deriveTimelineStoreKey helper).
- patchElementBatch discarded the server's per-patch matched[]; unresolvable
siblings persisted partially and silently. Unmatched targets now warn and
report save-failure telemetry (z-reorder-unmatched) without rolling back
the matched subset.
- template/noscript elements counted as painting siblings, so renumber
fallbacks wrote z-index/position into <template> tags in the source file.
Excluded from the sibling family.
- The default undo coalesce key merged DISTINCT z actions within 300ms into
one undo entry; the action kind is now part of the key (LayersPanel drags
keep coalescing within a drag; explicit lane-move gesture keys untouched).
- rectsIntersect comment claimed touching rects intersect; the strict
inequalities say otherwise — comment fixed.
Vertical clip moves committed in the store but never survived: two persist
bugs plus a runtime renumber all fought the stable-track-lanes model.
- timelineMoveAdapter deliberately stripped the track from lane-reorder
persists ('z-only reorder path' — the old z-driven lane model). Lane =
authored data-track-index now: lane-reorder and track-insert both persist
the track; plain timing moves omit it to stay SDK-fast-path eligible.
- Display lanes and file tracks are different coordinate spaces:
normalizeToZones packs sparse authored tracks (1,2,... or gaps, or DOM-index
fallbacks) onto contiguous display lanes, and lane edits persisted the LANE
number — silently re-targeting the wrong row in any non-0-contiguous file.
Elements now record their authoredTrack when remapped; a lane change
persists the target lane's authored track (store stays in lane space).
- The runtime split same-track clips of different kinds (video vs caption
div) onto separate renumbered tracks at discovery, so authored indices
never round-tripped ('drop onto an existing track' bounced back). Removed:
data-track-index is honored verbatim (render never reads it); kind-based
row presentation belongs in the display layer if ever wanted.
Adversarial review fixes on the same pipeline:
- runtime: parseInt(attr) || fallback dropped authored track 0 for GSAP and
overlay clips (parseAuthoredTrack helper honors 0)
- single-clip move fallback persisted only data-start — lane changes snapped
back on reload (now passes the track to the patch builder)
- lane-change z-sync candidate ignored a multi-selection's time shift, so
patches were computed against stale overlap sets
- track insert around a locked clip persisted a colliding renumber (the next
normalize merged lanes); the insert is now refused with a warning
- computeStackingPatches compared leaf z across CSS stacking contexts, where
ancestor z decides paint order; the sync now partitions by
stackingContextId and never patches across contexts
Timeline geometry (user-reported):
- fit zoom leaves 20% trailing headroom (FIT_ZOOM_HEADROOM in
timelineLayout.ts; single fit-pps source, so ruler/lanes/playhead/drag all
inherit it)
- playhead line center now sits exactly on GUTTER + t*pps at every zoom
(wrapper had shrink-wrapped to the 9px diamond, off-centering the line);
ruler ticks center on their timestamp
- ruler: frame-mode steps snap to whole frames (no duplicate labels), hour
steps added for far zoom-out, tick positions computed as exact multiples
(no float drift)
The Studio stack rebuild (#2291) landed the remaining NLE layers but dropped
or regressed several final-wave behaviors from the reviewed studio-dnd stack,
and never repaired the stale timelineZones.ts that #2279 introduced. Restores:
- TimelineRuler: sticky under vertical scroll, full-height gridlines removed
(beat lines only), frame-number tick labels via a persisted timeDisplayMode
store preference (PlayerControls toggle now store-backed)
- timelineZones: stable track lanes — lane = authored data-track-index
ascending; z is paint order only (replaces the stale z-driven lane pack,
which broke track insert-band commits that contractually depend on it)
- persistTimelineBatchEdit: a batch member whose patch is a no-op (attributes
already at target values, e.g. in a track-insert renumber) is skipped
instead of aborting and rolling back the whole batch — this alone made
new-track creation (incl. the top insert band) fail silently
- useTimelineStackingSync: unresolvable clips read as NaN again so
timelineStackingSync's Number.isFinite exclusion contract holds (z=0
fabrications skewed stacking boundaries)
- timelineAssetDrop: drops land on the drop track (no overlap bump to
max-track+1), data-hf-id stamped, audio gets data-volume
- timing edits: soft-reload the server's rewritten GSAP script instead of a
full iframe remount (no all-clips flash on move/resize); full reload only
when no scriptText or the soft path can't apply, and one full reload when a
group edit touches non-active files (new hooks/timelineTimingSync.ts)
- duration: content-driven grow-AND-shrink on move/resize/delete, synced
optimistically to the store and the live root data-duration at release
(was a grow-only ratchet; shrink never updated the readout)
New UX: sidebar asset click opens a compact non-modal preview over the canvas
(dismiss on outside click, Escape, playback, or seek), and clicking an
already-added asset reveals its clip in the timeline (smooth minimal scroll
to its time and lane; vertical-only in fit zoom).
Verified by pointer-driving a real project: sticky ruler + gridline removal,
no iframe remount on move/resize (marker survives, GSAP tween positions
rewritten in place), duration readout 40->37->40 on shrink/stretch, and
top-insert-band track creation renumbering lanes correctly on disk.
Addresses Miguel's R1 blockers:
1. `browserGpuMode: "auto"` that runtime-probes to software slipped past the
`resolveConfig` clamp — that clamp only sees the pre-resolve string. Add
`shouldClampToScreenshotForConcreteGpu(resolvedGpuMode, currentForceScreenshot, env)`
in `packages/engine/src/config.ts` and apply it at BOTH concrete-resolution
sites:
- `packages/engine/src/services/frameCapture.ts`: downgrades `preMode`
from "beginframe" to "screenshot" when resolved GPU is software (respects
`PRODUCER_FORCE_SCREENSHOT=false` env opt-out), fixing the routing.
- `packages/producer/src/services/renderOrchestrator.ts`: updates
`captureObservability.forceScreenshot` (and thus `captureMode`) at the
same call site, fixing the observability truth on the auto → software
case.
2. New unit tests in `config.test.ts`:
- Documents the auto-branch gap (resolveConfig leaves auto as
forceScreenshot=false — the runtime companion closes it).
- 5 branch tests on `shouldClampToScreenshotForConcreteGpu` covering
software / hardware / already-forced / env-opt-out / non-"false" env
values.
Full suite: 56/56 pass.
Scope narrowing on Blocker 2: the distributed rendering path at
`packages/producer/src/services/distributed/plan.ts:753-754` and
`renderChunk.ts:462-466` explicitly hardcodes `browserGpuMode:"software",
forceScreenshot:false` post-resolveConfig and stays outside this PR's
invariant boundary. `compileStage` may still flip it to true for alpha
formats, but generic MP4 distributed renders on SwiftShader hosts remain
BeginFrame. That's a separate architectural cleanup (needs its own
behavior-change trace); the PR body now scopes the invariant to the
in-process CLI/orchestrator path.
Send `X-HeyGen-Client-Source: hyperframes` from buildAuthHeaders on every
HeyGen API call (both OAuth and API-key), so backend billing meta can
isolate hyperframes CLI usage. The single buildAuthHeaders chokepoint covers
the core CLI + cloud client. Mirrors the media-use tagging; the OAuth-only
X-HeyGen-Source cli free-gate header is unchanged.
* feat(cli): coordinate-frame layout findings in check
Four production compositions shipped with 100-600px layout drift, each a
different coordinate-frame confusion the check graded info or missed
entirely: viewport pixels written as container left/top, gsap x/y
treated as absolute position, a -350px margin fighting flex centering,
and stage-relative path coords drawn into a nested SVG.
Three new layout findings close the class:
- positioned_out_of_parent: an absolute/fixed element rendering mostly
outside its positioning ancestor (warning) — the parent needs no
overflow clipping, which is what let container_overflow miss it.
- box_out_of_canvas: a painted panel breaching the canvas (warning) —
text is canvas_overflow's, media is frame_out_of_frame's, painted
boxes were nobody's.
- connector_detached: a connector path whose endpoints land far from
every anchorable element (warning) — measured coordinates drawn into
an SVG with a different origin.
canvas_overflow additionally promotes from info to warning when held
across samples AND the breach exceeds 5% of the canvas.
All three are persistence-tiered and respect data-layout-allow-overflow.
Verified against the four incident compositions: every one now surfaces
its drift as held warnings (previously: info or silence).
* fix(cli): harden coordinate-frame findings against review false positives
Reworks all three findings after two-lens review (adversarial FP hunt in
real Chrome + maintainer pass):
- escaped_container (was positioned_out_of_parent): uses offsetParent
(transform-aware, skips fixed-as-canvas), exempts fully-detached
callouts within an attachment allowance while still flagging
touching-but-mostly-outside drift.
- panel_out_of_canvas (was box_out_of_canvas): paint alone qualifies
(flat solid panels were a false negative), fully off-canvas rects are
parked entrances and stay silent, pointer-events:none marks decorative
layers, hero-sized breaches warn while small bleeds stay info.
- connector_detached: endpoints via getPointAtLength + getScreenCTM
(viewBox, preserveAspectRatio, group transforms, every command type),
defs/marker/clipPath subtrees skipped, word-boundary connector naming,
containment tier limited to opaque non-ancestor targets (a text-bearing
wrapper contains its own diagram's endpoints).
- canvas_overflow promotion requires partial visibility — a fully
off-canvas rect is a parked entrance, not drift.
Verified: the four incident compositions still surface their drift as
held warnings; the review's false-positive repros (fixed HUD, callout,
parked entrance, corner bleed, marker arrowheads, g-transform and
viewBox-scaled connectors) are clean at warning level. Docs and the CLI
skill reference now describe the coordinate-frame findings.
* fix(cli): panel ownership is geometric — direct-text panels were a silent false negative
A painted panel whose direct text stays in-bounds while its box breaches
the canvas produced neither finding: canvas_overflow measures the text
range and panel_out_of_canvas skipped every own-text element. Skip the
panel finding only when the element's own text ALSO breaches (that
geometry belongs to canvas_overflow); pin the message/fixHint wording of
all three findings with positive assertions; document the SVG-internal
anchor blind spot.
* fix(cli): classify panel decoration by paint kind, not pointer-events
pointer-events:none exempted the framed-painting incident's gold frame
layers — hero content that happens to disable hit-testing. Decoration is
now gradient-only paint (spotlights, textures, vignettes); url() images,
solid fills and borders are content regardless of pointer-events.
* fix(cli): add fixHint to the test-local AuditIssue shape
* fix(cli): gradient stops decide content vs decoration; ownership matches canvas_overflow's tolerance
A gradient with any solid stop (alpha >= 0.6) is content — heroes and
cards painted with linear-gradient were invisible under the blanket
gradient exemption; all-translucent stops (spotlights, vignettes) stay
decoration. The text-ownership check now uses the audit tolerance that
canvas_overflow itself fires at, making the contract strict-mutex: any
text breach past that tolerance cedes the element, so a shallow 20px
text breach no longer double-reports.
Address Miguel's R1 blocker + Rames/Miga's testability nit:
- The `-frames:v 3` decode samples AT MOST 3 frames; a legitimate 1- or
2-frame WebM (256 or 512 bytes) was returned as `undefined` (probe
failure), silently skipping the advisory even when every available
pixel was opaque. Accept any positive whole-frame byte count ≤ 768
(multiples of 256), distinguishing successful short-EOF from partial/
malformed decode.
- Export `sampledAlphaIsFullyOpaque` and add 11 direct tests covering:
3/2/1-frame opaque decodes → true; transparent pixel at pos 0 or
final byte → false (guards the alpha-byte stride); non-frame-multiple
/ over-3-frame / zero byte counts → undefined; execFileSync throw →
undefined; findFFmpeg missing → undefined; and one args-shape guard
pinning the load-bearing `-c:v libvpx-vp9` before `-i` (without which
the default decoder silently discards VP9 alpha and the whole check
would false-positive on genuinely-transparent WebMs).
- Update advisory wording from "3 sampled decoded frames" to "every
sampled decoded pixel" so the message is honest for short WebMs.
18/18 tests pass locally under `vitest run`.
Review feedback on #2358: the batch-miss RENDER_FAILED in
runAssetImportMany (asset.ts) throws the same typed error as
client.ts's single-node renderNode, but wasn't labeled — so
cli_error.endpoint would silently come back undefined for the
flow that most heavily exercises /v1/images.
cli_error had no way to tell which figma REST call (images, files_nodes,
variables_local, styles, ...) actually hit RATE_LIMITED/FORBIDDEN/etc, so
the dashboard could see failures spike but not which call caused them.
FigmaClientError now carries a low-cardinality endpoint label (never the
raw fileKey/nodeId), threaded through to cli_error's endpoint property.
Extends webmAlphaCheck.ts (from #2044) with a pixel-level decode probe.
After the tag check passes, decodes 3 sampled frames via
`ffmpeg -c:v libvpx-vp9 -pix_fmt rgba -f rawvideo` at 8x8 and emits a
distinct advisory if every alpha byte reads 255.
#2044 detects the "tag absent" failure mode (ffprobe shows no
`alpha_mode` in stream tags). It doesn't catch a stricter case reported
on CLI 0.7.56 / Windows 11: ALPHA_MODE=1 present but BlockAdditional
alpha side data empty. Under current logic webmAlphaAdvisory sees
`alphaMode: true` and stays silent, so the render ships as opaque
without any signal.
The -metadata:s:v:0 alpha_mode=1 push is a muxer directive that some
ffmpeg builds write unconditionally, independent of whether libvpx-vp9
emitted the alpha plane. Tag presence is necessary but not sufficient
evidence of preserved alpha.
Advisory text names both possibilities (opaque composition OR silent
alpha drop) plus the concrete workaround (png-sequence + prores repack).
Fast path (no tag or missing tag) is unchanged. Probe adds ~1s per
WebM render only when the tag says alpha.
When `browserGpuMode === "software"`, set `forceScreenshot = true` in
`resolveConfig`. Explicit opt-outs (`PRODUCER_FORCE_SCREENSHOT=false`
or `overrides.forceScreenshot === false`) are honored.
This is defense-in-depth on top of the existing platform gates:
1. Linux + software (SwiftShader host) skips BeginFrame, avoiding the
compositor stall on shader-heavy frames under CPU raster (same
motivation as the closed PR #822).
2. `renderOrchestrator`'s reported `captureMode` field is derived from
`cfg.forceScreenshot ? "screenshot" : "beginframe"` — without this
clamp it misreports `"beginframe"` for the actual screenshot capture
on darwin + software.
3. Any new BeginFrame or drawElement entry point that forgets to gate
on GPU mode still routes to screenshot here.
Does NOT fix SwiftShader-on-darwin text-rasterization artifacts (an
ANGLE-SwiftShader issue on macOS text — the fix there is to use
`--browser-gpu`, which routes to `--use-angle=metal`).
Adopt the fake-timer pattern the sibling "recovers when a crashed reclaimer
leaves both lock directories" test in the same file already uses. Without
fake timers, if the dynamic `import("./manager.js")` beat between
`installFsMocks({ initialMtimeMs: Date.now() })` and the `withInstallLock`
call exceeds `staleMs` (50 ms on a busy shared runner with `vi.resetModules()`
per beforeEach), the new immediate-stale short-circuit added in #2328 fires
on iteration 1, breaks out before `waitedMs` reaches `waitNoticeMs=20`, and
no "Waiting for another hyperframes process" warn ever emits — the assertion
at `manager.test.ts:428` (`expected false to be true`) then fails.
Under fake timers, `Date.now()` is frozen at the mtime seed, so the lock
stays non-stale across the dynamic import and the wait-notice branch
observes real polling; `vi.advanceTimersByTimeAsync(staleMs + pollMs * 5)`
then drives the loop past both the wait-notice threshold and the stale
deadline so the reclaim + acquisition still resolves.
Test-only change; no production-code diff. Verified 27/27 in
`packages/cli/src/browser/manager.test.ts` under `vitest run`.