Commit Graph
3 Commits
Author SHA1 Message Date
ukimsanov 7093ee900b refactor(skill): slim SKILL.md to step-pointer index, push to step files
SKILL.md grew to 192 lines from a 124-line baseline. Most of the
bloat was content duplicated in the step reference files it points
to. Removed 6 sections that duplicated step content, composed 2
small additions into the step files where they actually belonged.

Removed from SKILL.md (already covered elsewhere):

- "Take your time" / "Quality matters more than speed" paragraph
  — operational philosophy already implicit in step-6-validate's
  cell-by-cell review prose.
- "Creative Tension Principle" section — step-3-storyboard.md:21
  already has the exact "What makes this video different from a
  generic [video type] for any [industry] brand?" single-sentence
  test. Duplicate removed; storyboard is the right home.
- "Step -1: What we're actually making" (30 lines: anti-patterns,
  video grammar, shot framing, camera moves) — duplicates step-3-
  storyboard.md:197+ (shot types), :229–232 (anti-patterns), and
  beat-builder-guide.md:126+ (shot framing).
- "Sub-agent mode" + "No sub-agents" preamble — step-5-build.md:286
  –292 already handles both parallel and serial runtimes.
- "Image-viewing capability" warning — operationally implicit in
  step-0 ("View the contact sheets") and step-6 ("View snapshots/
  contact-sheet.jpg cell-by-cell").
- "User Interaction Points" table — redundant with the inline 💬
  markers on Steps 3 and 4.

Composed into step files (content that wasn't there yet):

- step-1-design.md "Target length" paragraph: added the fast-pacing
  / billboard-per-beat exception (50-line DESIGN.md is enough when
  beats are single hero elements on full-bleed backgrounds, not
  full UIs).
- step-2-brief.md "Surprise me" section: added the global-propagation
  rule — when the user signals autonomous mode at Step 2, every 💬
  gate downstream (Step 3 storyboard approval, Step 4 TTS choice) is
  also skipped.

Step 5 SKILL.md gate paragraph trimmed from a 6-clause description
of the per-beat read to one line that points at step-5-build.md
for the full checklist.

Updated the techniques.md reference counts from "20" to "13" in
SKILL.md, beat-builder-guide.md, and step-3-storyboard.md to match
the techniques.md trim in the upstream branch.

Net: SKILL.md 192 → 131 lines.
2026-05-21 11:08:51 -07:00
ukimsanov 051c9c9de4 chore(skill): drop visual-vocabulary.md + use published npx hyperframes
- Delete `references/visual-vocabulary.md` and scrub the four call
  sites that referenced it. The 6-axis lookup framing it introduced
  contradicted the rest of the skill's "design from the brand, not
  from a table" stance.
- Replace all `npx tsx packages/cli/src/cli.ts <cmd>` invocations
  with `npx hyperframes <cmd>` in step-0-capture.md, step-5-build.md,
  step-6-validate.md, and beat-builder-guide.md. The capture- and
  snapshot-pipeline improvements that previously required the local
  CLI now ship in the published CLI via the stack's PRs #987 and
  #988, so once the stack lands the published CLI is the right
  invocation for the skill prose.
- Remove the now-contradictory "ALWAYS use the local CLI — never
  npx hyperframes" warnings in step-0-capture.md and step-6-validate.md.
2026-05-21 11:08:51 -07:00
ukimsanov a1ffb6e7bf feat(skill): website-to-hyperframes — concept-first authoring + per-beat read protocol
Rewrite of the website-to-hyperframes skill that came out of 11
evaluation rounds. The honest read of those evals: prose-only
guidance had hit its ceiling — sub-agents kept reporting "0 errors,
looks good" without doing the work, producing slideshow-quality
videos with mismatched brand colors, missing logos, and beats that
didn't serve the storyboard. This restructure addresses the
failure modes that real videos showed, not theoretical ones.

**Step structure (replaces 7-step layout with concept-first 6-step)**

Old: capture → design → script → storyboard → vo → build → validate
New: capture → design → brief → storyboard → vo → build → validate

The brief step (Step 2) is new: a conversation-shaped step that
aligns message + audience + arc before any beat-writing happens.
Concept-first throughout — message → arc → beats that serve the arc
→ which assets and techniques bring each beat to life.

**Step 0 (capture)**

- "View the contact sheets — carefully, every cell, not a glance"
  closes the failure mode where agents reported "viewed the contact
  sheet" after one scroll and later wrote beats referencing assets
  that didn't exist or missed the brand logo.
- Names the right artifacts to read in order (tokens.json →
  design-styles.json → asset-descriptions.md → fonts-manifest.json),
  with read-on-demand guidance for the rest.

**Step 1 (design)**

- DESIGN.md authoring guide. Restored component CSS sections
  (Component Stylings, Spacing & Layout, Depth & Elevation) that
  earlier batches over-collapsed.

**Step 2 (brief)**

- Strategy/messaging step. Clear instruction for "Surprise me" /
  minimal direction: state the minimum context (where the video
  runs, who it's for) and proceed bold.

**Step 3 (storyboard + script)**

- Concept gate at the top — answer "what makes this video distinct"
  before writing beat 1.
- Brand-floor MUST rules (logo in opener + closer; signature visual
  somewhere in the video).
- Captured assets (SVG logos, illustrations, hero art, gradients)
  are first-class beat content alongside composed UIs — many of
  them carry beats outright. The constraint is only that you start
  from the message, not the asset inventory.

**Step 4 (vo)**

- TTS ranking: HeyGen first (auto word timestamps), ElevenLabs
  second, Kokoro free. Audio timing reconciliation gate: if actual
  audio duration ≠ storyboard planned ±15%, rescale beats or trim
  script before Step 5.

**Step 5 (build) + beat-builder-guide.md**

- Sub-agent template now pastes brand values inline rather than
  telling the sub-agent to re-read DESIGN.md. Targeted file reads
  with specific sections + line ranges.
- "Patterns that ARE shots" affirmative list (captured logo
  draw-on, hero illustration push-in, captured screenshot with
  parallax layers, kinetic typography over captured asset).
- Webpage-mimicry patterns (full CSS browser chrome, parked-camera
  composition, ±2px breathing motion) marked ⚠ rather than  —
  fine when the storyboard genuinely calls for them as the subject.
- Required cinematography per beat: shot type, camera move, depth
  strategy, purpose.

**Step 6 (validate) — per-beat read protocol**

This replaces the previous "spawn verify-beats CLI" gate. A grep
of composition HTML can catch structural lies (missing hex codes,
wrong asset paths) but it can't catch boring beats, off-screen
logos, GSAP timelines that only cover the first 2 seconds, or
camera moves that don't match the storyboard. Those failures only
surface when somebody opens the file and reads it.

Per-beat verdict template names the brand hex codes used, captured
asset paths referenced, headline `font-size`, GSAP timeline
coverage, and storyboard alignment. Critic sub-agent scores a
"Captured asset utilization" dimension specifically so the eval
captures whether captured SVGs/illustrations carried beats or got
recreated as divs.

**Asset bundle**

- 20 Pixabay-licensed SFX files with `CREDITS.md` documenting
  provenance. SFX assignment moved to Step 3 (creative decision)
  so Step 5 implements rather than improvises.
- Capabilities reference + html-in-canvas-patterns updated:
  Three.js 0.181.2 + ESM jsm imports, mulberry32 seeded PRNG for
  deterministic shatter, 24-effect text-animation catalog
  referenced (catalog itself lands in the hyperframes-skill PR).
- Visual vocabulary rewritten: replaces user-word lookup tables
  with brand-first derivation across 6 axes; user words land as
  modifiers, not replacements.
2026-05-21 11:08:51 -07:00