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Commits
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def276524b |
fix(core,cli,lint): close the figma brand-token loop — runtime CSS variables, --name, snippet lint
Brand-loop live test (SDS duplicate, plans/figma/brand-loop-test-plan.md) proved the recolor chain end-to-end and surfaced three gaps: - runtime now defines every declared composition variable as a CSS custom property (document root at init + scoped sub-comp hosts in the loader), so imported var(--slug, literal) fills resolve live — without this the frozen literal always won and variable-driven rebranding could not propagate. Slug kept byte-compatible with the figma importer (parity test). render --variables overrides win. - figma component --name: variant frames are often all named 'Platform=Desktop' and slug-collided across imports. - imported fragments carry data-hf-snippet and the project linter skips composition-root rules for them. - /figma skill documents the field-tested non-Enterprise tokens path (MCP get_variable_defs joined with REST boundVariables ids). Shared-helper extractions (injectScopedStyles, flattenedRoot module, parseHostVariableValues, rasterizeFallback, shapeCss) satisfy the dedup/complexity audit the runtime changes tripped. Validated live: brand-loop renders purple from the attribute alone (no manual :root); 118 figma + 662 runtime/compiler + 331 lint tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5b9b71df25 |
fix(producer): suppress GSAP call side effects during render seeks (#2037)
* fix(producer): suppress GSAP call side effects during render seeks * fix(core): preserve GSAP root render nudge safely |
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037266e72b |
feat(studio): timeline revamp with active-clip highlighting and hide controls (#2017)
Timeline UI - Highlight clips visible at the playhead in the primary color; others share one neutral color - Minimalist rounded clips, single-color track rows, no gutter icons or superscript labels - Per-track eye toggle and a per-element hide button in the design panel - Ruler zoom fixes: sub-second tick intervals and correct label formatting at high zoom - Sticky gutter so track controls stay visible while scrolling WYSIWYG visibility (data-hidden) - Runtime honors data-hidden (display:none), so hiding affects the render, not just the preview - HTML stays the source of truth; hide state persists and round-trips on reload Split several studio files to stay under the 600-line cap; pure relocations, no behavior change. |
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74faa4b2a4 |
fix(sdk): moveElement survives GSAP animation per-axis via runtime delta translate (#1875)
* fix(sdk): moveElement survives GSAP animation per-axis via runtime delta translate A committed moveElement wrote data-x/data-y but nothing rendered them: hosts shimmed CSS translate, which GSAP folds into the cached transform at first parse and then discards on the animated axis at every seek — dragging an animated element kept only the un-animated axis. Spike-proven on GSAP 3.15: a translate set AFTER GSAP's first parse is never read, folded, or cleared across seeks and composes natively with the animated transform. So: - moveElement captures the pre-edit baseline once (data-hf-edit-base-x/y) - the runtime (new core runtime/positionEdits.ts, applied at timeline bind — after GSAP parse) renders translate = (data-x − base), a pure delta that composes with GSAP tweens, tl.set positions, and CSS alike - applyDraft now drives the drag preview through the same translate channel (the --hf-studio-dx/dy vars had no consumer outside authored Studio bridges), and commitPreview mirrors the committed move onto the live element so it holds without an srcdoc reload Acceptance: packages/engine/scripts/test-runtime-position-edits-browser.ts (real Chrome + GSAP + runtime IIFE, no Studio shell) — X-animated, Y-animated, and static elements hold both edited axes across the full seek range. New subpath export @hyperframes/core/runtime/position-edits. Known limitation (documented): a tween created lazily at runtime that first-parses a marked element after apply folds the edit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(sdk): harden position-edit rendering and the drag draft channel Fixes six issues from adversarial review of the moveElement stack: - Runtime: apply position edits at init as well as at timeline bind, so committed moves render in compositions with no usable GSAP timeline (CSS/WAAPI-animated or fully static) — previously the apply was unreachable outside the boundDuration > 0 bind branch and the edit silently vanished from reloads and renders. - Runtime: guard bind-path re-apply against post-fold double-apply — if the previously written translate was consumed externally (a lazily created tween folding it into GSAP's cached transform), skip instead of re-setting it on top ({force} escape hatch for editor commits). - Adapter: stop writing the --hf-studio-dx/dy custom properties during drags — compositions with the documented var-consuming drag-bridge CSS moved by twice the pointer delta (var transform + new inline translate). The inline translate is now the only draft channel; deltas accumulate in adapter fields. Docs updated to match. - Adapter: switching applyDraft to a new id reverts the abandoned element's draft translate instead of leaving it displaced with no op. - Adapter: cancelPreview restores the raw inline translate (removing it when there was none), so a stylesheet-authored translate is never promoted to a permanent inline style. - Adapter: commitPreview reverts the draft and clears state when dispatch throws, instead of leaving the element shifted by an uncommitted draft. Cleanups: reuse readCurrentTranslate from the core module (was a verbatim copy), drop the dead __hfApplyPositionEdits window hook. Browser acceptance test now also covers the GSAP-free composition path. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(core): prime GSAP transform cache before position-edit apply; add fold-loss telemetry Addresses PR #1875 review feedback (Rames, Miga): - Prime the element's GSAP transform parse (gsap.getProperty) before the first translate apply — positioned tl.set()s and tweens that first RENDER after the apply now reuse the cache instead of folding the edit. This closes the lazy-first-parse fold-loss for any page where GSAP is loaded at apply time; the residual limitation is GSAP itself loading after the apply. Proven by the extended browser acceptance test. - Emit position_edit_fold_skipped analytics at the fold-guard skip site so the residual degradation is observable instead of silent. - Browser acceptance test: add a both-axis-animated element (the shape that originated the per-axis loss) and a positioned tl.set() element, asserted across the full seek range. - Simplify the num() null guard (review nit). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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9ebb29354b |
Merge pull request #1826 from heygen-com/fix/studio-recent-issues
fix(studio): resolve timeline keyframe, click-selection, and nested-video sync regressions |
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1b8b2ac425 |
fix(studio): fix array-form keyframe writes, diamond click-deselect, and nested video sync
- fs.watch's async 'error' event had no listener, crashing the preview
server on EMFILE (exhausted OS watch handles)
- moveKeyframeInScript/resizeKeyframedTweenInScript/removeAllKeyframesFromScript
required object-form keyframes: {"0%": {...}}, silently no-opping on
array-form keyframes: [{...}, {...}]
- a keyframe diamond click's auto-synthesized native click event bubbled
to the ancestor clip's onClick, which toggles selection off when the
clip is already selected (the state every diamond click happens in)
- the clip's trim-resize handles (z-index 4) visually and functionally
covered any keyframe diamond within their 14px edge strip
- synthesizeFlatTweenKeyframes didn't recognize a collapsed
duration:0 + immediateRender static hold (what remove-all-keyframes
produces) as non-animated, so it kept showing a phantom diamond after
Delete All Keyframes
- resolveMediaStartSeconds's fast path for elements with their own
data-start discarded the host composition's inherited start offset,
so a video nested inside a sub-composition played from the root
timeline's time instead of holding until its parent scene began
Fixes #1838
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24edb15095 |
fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional (#1830)
* fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional The #2 render failure bucket ("Composition has zero duration") accounts for ~27K errors / ~7K affected users over 30 days (PostHog project 356858). Root cause: only GSAP timelines got their duration auto-detected — CSS, WAAPI, and Lottie compositions had no source of truth for total duration unless the author remembered to set data-duration on the root element, and the render engine hard-failed capture when neither was present. Adds getInferredDurationSeconds() to the CSS, WAAPI, and Lottie runtime adapters (packages/core/src/runtime/adapters/*.ts) — each reports the longest finite end time it can discover from its own animations (CSS: computed timing offset by data-start; WAAPI: effect.getComputedTiming().endTime; Lottie: totalFrames/frameRate or the player's own duration). Infinite/ unbounded animations correctly return null and still require data-duration. Wires this into the runtime's existing duration-floor resolution (resolveAdapterDurationFloorSeconds in runtime/init.ts), alongside the existing media-duration and authored-composition floors, so window.__hf.duration becomes positive without any author action for finite-duration non-GSAP compositions. Three.js is unchanged — no AnimationClip/AnimationMixer inspection exists in that adapter, so data-duration remains required there. Tightens frameCapture.ts's zero-duration fast-fail gate to also check hf.duration directly (not just the two authored signals), so a composition mid-inference isn't fast-failed before its adapter-derived duration lands. Adds a new lint rule (root_composition_missing_duration_source) that errors only on genuinely non-inferable cases: no animation signal at all, Three.js without data-duration, or an infinite/unbounded CSS or WAAPI animation without data-duration. Deliberately silent on finite CSS/WAAPI/Lottie animations, since the runtime now infers those — an autofix that "inserts the inferred value" was considered and rejected: every case the rule flags has no derivable value (an infinite spinner has no finite end time; a duration-less Three.js scene has nothing to measure), so any autofix would have to fabricate a placeholder, trading a loud correct failure for a silent wrong-length render. Updates the CSS/WAAPI/Lottie/Three adapter skill docs and the hyperframes-core determinism-rules/data-attributes references to document the new optionality and the runtime mechanism backing it. Verified end-to-end against the real render pipeline (not just unit tests): a CSS-only composition with a finite 3s animation, no GSAP timeline, and no data-duration now renders a correct 3.000s MP4 via `hyperframes render` (previously: "Composition has zero duration" failure). The infinite-CSS negative control still fails fast with a clear diagnostic, matching the new lint rule. Adds a file-level fallow health exemption for lottie.ts's pre-existing `seek` handler — unrelated to this change, but its line numbers shifted when new functions were added earlier in the file, tripping fallow's inherited-finding fingerprint (documented pattern already used elsewhere in .fallowrc.jsonc for the same reason). Known limitation: the static WAAPI usage detector in the lint rule (/\.animate\(\s*[\[$A-Za-z_]/) can miss unusual call shapes; it only affects whether the "no signal at all" branch fires, and errs toward NOT flagging (reducing false positives) rather than over-flagging. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * fix(lint): close 3 correctness gaps in root_composition_missing_duration_source - Strip JS/CSS comments before scanning for GSAP/WAAPI/Three/Lottie/CSS animation signals, so a commented-out `.animate()` call or a commented `animation: ... infinite` rule can no longer satisfy the "has a duration source" check and mask a real zero-duration render failure. - Broaden the WAAPI detection regex to also match the object-literal (PropertyIndexedKeyframes) form of `.animate()`, e.g. `el.animate({ opacity: [0,1] }, { duration: 2000 })`, which the previous character class silently missed. Corrected the adjacent comment that incorrectly claimed this shape "can't be a false negative". - Fix hasInfiniteCssAnimation to stop false-positiving on animation NAMEs that merely contain the substring "infinite" (e.g. `infinite-spin`) by anchoring the `infinite` keyword with hyphen-aware boundaries instead of a bare `\b`. Also makes the longhand `animation-name` + separately declared `animation-iteration-count: infinite` pattern detected consistently. Adds targeted unit tests for each fixed false-positive/false-negative. * fix(runtime): keep finite duration signal when an unbounded animation coexists getInferredDurationSeconds in the CSS and WAAPI adapters returned null outright whenever any animation on the composition was unbounded (infinite iteration count), even when other finite animations on the same composition could still supply a valid duration. This disagreed with the new root_composition_missing_duration_source lint rule, which treats any animation-name as sufficient — so a composition mixing a finite fadeIn with a decorative infinite spin passed lint but still failed at render with "zero duration". Unbounded animations are now skipped when computing the max end time instead of short-circuiting the whole calculation. null is only returned when every animation on the composition is unbounded, i.e. there is no finite signal to fall back on at all. Co-Authored-By: Claude <noreply@anthropic.com> * docs(skills): fix table separator width in data-attributes.md oxfmt flagged the merged Composition Root table from the post-rebase merge of the auto-infer-duration docs onto main's reformatted table — the separator row was one dash short of the header width. * fix(lint): keep infinite-CSS duration rule strict but make its message honest Post-review (Vance): after the finite+infinite adapter fix, the runtime infers a length for a mixed finite+infinite CSS composition, but this lint rule still (intentionally) errors on it — an unbounded animation makes the intended total length ambiguous, so we require explicit data-duration. Keep that strictness (lint is advisory by default; it only blocks under --strict, and data-duration is the one duration signal guaranteed correct across every adapter, known and future). But the message wrongly claimed the render "will fail" — false for the mixed case, where the runtime falls back to the finite animation. Rewrite it to describe the ambiguity honestly, correct the rule's block comment, and add a mixed finite+infinite test asserting it still errors with an honest message. --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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2d3b19d255 |
fix(studio): keyframe commit routing for 3D and cross-group edits (#1762)
- pickBestAnimation is group-aware: a rotation/3D edit no longer merges into a position tween — a fresh same-group tween with a 0% baseline is created instead - editing at a playhead past the tween extends it and keyframes there (matches drag) - update-keyframe MERGES into the existing keyframe instead of overwriting, so editing one property no longer drops z/transformPerspective (the lens then animated from 0 and the element popped) - dragging a keyframed element with a constant position tween keyframes rather than writing a static set |
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c9e8dd3862 | fix(runtime): honor render fps when seeking (#1739) | ||
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37ac138041 |
feat(studio): draggable 3D-transform cube in the design panel (#1710)
* feat(studio): draggable 3D-transform cube in the design panel
Add a Figma-style draggable cube to the 3D Transform section so users can set an
element's 3D orientation by dragging instead of typing degrees. Drag tilts the
element (rotationX/Y); Shift-drag rolls it (rotationZ); a recenter button resets
the 3D transform to identity. The cube previews the orientation live and commits
on release.
It's an input affordance over the existing keyframe-aware commit path
(commitAnimatedProperty) — a drag at the playhead writes/updates keyframes just
like the numeric fields, no new mutation infra.
- transform3dProjection.ts: pure unit-cube projection with back-face culling and
painter ordering (no 3D dependency), unit-tested.
- Transform3DCube.tsx: the SVG drag widget (pointer-capture, draft→commit).
- Surface the two missing numeric fields (RotZ, Perspective). Perspective drives
the new editable `transformPerspective` prop (per-element depth) rather than
CSS `perspective` (which only affects children).
* feat(studio): polish 3D cube — collapsed by default, compact lit cube, live drag preview
Address review of the first cut:
- 3D Transform section is now collapsible and collapsed by default (it was tall
and ate panel space).
- Redesign the cube: compact and centered (was full-width), resting isometric
camera so it reads as a 3D cube at identity instead of a flat square,
directional per-face lighting, gradient backdrop + grounding shadow.
- Live element preview while dragging: onLivePreviewProps gsap.sets the live
transform on the preview element so it moves WITH the cube; release still
commits via the keyframe-aware path.
- Extract Cube3dControl to keep the panel component under the complexity gate.
* fix(studio): persist static 3D transform + refine cube edges
The cube (and the RotX/RotY numeric fields) didn't stick on an element whose
only tween is a position 'set' — commitAnimatedProperty tried to convert the
zero-duration hold into keyframes, so the rotation was never written and the
cube snapped back. Handle the static-set case: merge the property into the set
(update-property) so a static 3D rotation/perspective persists, and the cube
reads it back from runtime.
Also refine the cube rendering: muted teal lit faces with edges that brighten
with how front-facing each face is (crisp bevels, not flat neon outlines), a
soft halo glow, and a stronger grounding shadow.
* feat(studio): 3D transform — keyframe diamonds, flash-free commits, in-cube perspective
- Keyframe diamonds: RotX/RotY/RotZ + Perspective (and Z/Scale) now each carry a
KeyframeNavigation diamond, so 3D transforms can be keyframed like Layout X/Y.
Refactored the six fields onto a shared Transform3dField.
- Flash-free: static-set 3D commits now use instantPatch (in-place runtime patch,
no soft reload), and the set fast-path was widened to the 3D channels
(rotationX/Y/Z, z, transformPerspective) — dragging the cube / scrubbing a 3D
field no longer flashes.
- In-cube perspective: a Persp slider lives in the cube widget and the cube's
foreshortening reflects transformPerspective live.
* feat(studio): 3D cube X/Y/Z axis gizmo + gated flash-diagnostic logs
- Axis gizmo: render the rotated X (red) / Y (green) / Z (blue) vectors from the
cube center — away-facing axes dimmed behind the cube, toward-facing on top
with a tip dot + label — so orientation is readable at a glance.
- Flash diagnostics: add a gated, JSON-stringified [hf-3d:*] logger (on in dev or
via window.__hfDebug). Instruments the commit path (which branch + picked
tween), the cube pose/axis commits, and — the key signal — applyPreviewSync's
instant-patch-vs-soft-reload decision (a soft reload IS the flash). Reproduce
with the console open to pinpoint any remaining flash to a specific commit.
* fix(studio): make the 3D cube mirror the element's orientation 1:1
The resting isometric camera made the cube always look tilted, so at rotation
0/0/0 the cube showed a 3D pose while the element was flat — the cube didn't
represent the element. Drop the decorative camera (VIEW_RX/RY = 0): the cube now
faces front at identity, exactly matching the un-rotated element, and tilts to
match as the element rotates. The X/Y/Z axis gizmo keeps the flat-at-rest state
readable.
Flash status (from the gated [hf-3d:*] logs): every commit now reports
'instant (no flash)' via instantPatch — the soft-reload flashes are resolved.
* fix(studio): stop design-panel flicker — read transform channels live
Each 3D commit bumps the gsap cache; the panel then re-read runtime values, but
readGsapRuntimeValuesForPanel only included props already present in the parsed
gsapAnimations. A just-set rotationX isn't in the parse yet, so for that window
the cube + fields dropped it and flickered to 0. Always read the core transform
channels (x/y/rotation/rotationX/Y/Z/z/scale/transformPerspective/opacity)
directly via gsap.getProperty — which reflects the in-place instant patch — so
the panel shows the true current value with no flicker.
* refactor(studio): extract collectPanelPropKeys to keep panel reader under complexity gate
* feat(studio): keyframable 3D transforms — convert a static set to keyframes
The cube/3D fields stored rotation as a static 'set', and convert-to-keyframes
flatly refused to convert a set (gsapParser.ts) — so two 3D 'keyframes' just
overwrote the same static value with no interpolation.
Now a set converts to an animatable to(): resolveConversionProps emits both
endpoints from the set's value (visual unchanged until edited), and both writers
flip set→to, drop the immediateRender hold, and add a duration. The element's
clip duration is threaded through the convert chain (3D field → handler →
convertToKeyframes → route → parser) so the keyframes span the whole clip and
land in range at any playhead. Click a 3D field's diamond to convert, then edit
at different playheads to animate. Acorn writer mirrored; recast round-trip test
added.
* feat(studio): keyframe toggle on the 3D cube
The cube had no keyframe affordance, so dragging it only ever wrote the static
set (logs showed every rotation commit as path:static-set) and nothing
interpolated — converting required clicking a numeric field's diamond, which
isn't discoverable while driving the cube.
Add a keyframe diamond button to the cube widget: it converts the 3D
('other'-group) static set to keyframes spanning the element's clip, and lights
up when the transform is already keyframed. Once keyframed, cube drags + numeric
edits add keyframes at the playhead and the 3D rotation interpolates.
* feat(studio): auto-keyframe 3D transforms on animated elements + stop AssetsTab 404 loop
3D transforms now auto-keyframe like drag/resize/rotate: when the element is
already animated (its clip has keyframes), editing a 3D prop converts the static
set to keyframes so edits at other playheads interpolate — no manual keyframe
toggle needed. Purely static elements still write a static set (and the cube's
keyframe button remains a manual opt-in for them).
Also fix the AssetsTab media-manifest fetch: it was keyed on the assets array
reference (new each render) so it re-fetched the (usually missing) manifest on
every re-render — spamming 404s and churning the left sidebar during cube drags.
Key on a stable join and cache the 404 so a missing manifest is fetched once.
* fix(studio): cube writes one keyframe per drag (no duplicate keyframes)
The cube committed rotationX/Y/Z as separate add-keyframe mutations; the first
axis's auto-keyframe convert shifted the tween so the second axis computed a
slightly different percentage → two adjacent keyframes instead of one.
Add a batched commitAnimatedProperties that writes all changed props into ONE
keyframe, and route the cube through it (commitAnimatedProperty is now a thin
single-prop wrapper). Threaded through the panel chain; numeric fields keep the
single-prop path. Set-path and keyframe-path extracted to helpers to stay under
the complexity gate.
* refactor(studio): extract AudioRow from AssetsTab to satisfy file-size check
The manifest-404 fix touched AssetsTab.tsx, which was already over the 600-line
cap (702). Move the self-contained AudioRow sub-component to its own file,
bringing AssetsTab to 493 lines.
* fix(studio): self-heal stale animationId on 3D property commit
A 3D property edit (cube drag / field) picks its target from the panel's
selectedGsapAnimations cache. When keyframes were just removed or the script
changed underneath, that id is gone server-side and the commit POST 404s
('animation not found'). The raw commitMutation already toasts but rethrows,
so the rejection escaped as an uncaught promise. Catch it in
commitAnimatedProperties and bump the cache so the panel re-syncs and the
next edit self-heals.
* fix(studio): batch the 3D reset into one commit (was six flashes)
Reset 3D orientation looped six props (rotationX/Y/Z, z, scale,
transformPerspective) through the single-property commit, so one click
triggered six separate soft-reloads — six preview flashes. Batch them into
one onCommitAnimatedProperties call (one keyframe, one reload), matching the
cube-drag path.
* fix(studio): 3D-edit a static element writes a set, not keyframes
Editing the 3D transform of an element with no keyframes created a keyframed
tween (Case 3 made a tl.to() + convert, a flat tween converted to keyframes).
A static element should stay static — same as manual drag / resize / rotate,
which tl.set() it. Route no-keyframe elements to a set: update an existing one
in place, or create a dedicated tl.set carrying all axes in ONE add mutation.
The single mutation also avoids the per-axis id race (a flat tween's
group-derived id shifts after the first prop, 404-ing the next and polluting
an unrelated tween).
* feat(studio): instant 3D keyframe edits via in-place tween rebuild
Dragging the cube on an animated element soft-reloaded the iframe on every
edit (a flash). GSAP compiles object-form keyframes ({ "0%": {...} }) into
sub-tweens at creation and ignores later vars.keyframes mutations, so the value
can't be patched the way a tl.set can. Instead REBUILD the tween in place: kill
it and recreate it on the same parent timeline at the same position with the
edited keyframe merged and all other vars preserved, then re-seek — no iframe
reload, no flash. Resolution is now channel-aware for keyframe tweens too, so a
rotation edit lands on the rotation tween, never a co-located position tween.
Declines (→ soft reload) for array-form, motionPath, or dynamic values.
* feat(studio): static 3D transform persists as off-timeline gsap.set (no 0% keyframe)
Adjusting a 3D transform on an element with no keyframes created a
tl.set(...,0), which the timeline renders as a 0% keyframe diamond — even
though it's a static hold, not animated. Persist a newly-created static 3D
hold as a base gsap.set(...) instead: it runs immediately, sits OFF the
timeline, and shows no keyframe marker (matching the manual-drag UX).
- Model: GsapAnimation.global marks a base gsap.set vs an on-timeline tl.set.
- Parser (recast + acorn): parse a STRING-LITERAL gsap.set("#sel", {...}) as an
editable global set so it round-trips and re-edits in place; variable-target
gsap.set(el, ...) holds stay opaque surrounding source (unchanged).
- Serializer + writers: emit gsap.set(sel, props) (no timeline var, no position)
when global; in-place updates keep it a gsap.set.
- add mutation gains global; commitStaticSet sends it when creating a holder.
* fix(studio): static manual drag persists as off-timeline gsap.set, instant (no flash/diamond)
After keyframes are removed, manually dragging a now-static element wrote a
tl.set(...,0) — an on-timeline hold that shows a 0% keyframe diamond and
soft-reloaded on the first nudge (a flash/teleport between the overlay and the
committed position). Make the static position/rotation drag persist as a base
gsap.set (off-timeline, no marker), like the 3D path.
A gsap.set has no runtime tween to patch, so add a 'global-set' instant-patch
that applies the value straight to the element (gsap.set(el, props)) — the
element is static on these channels, so it reflects instantly with no soft
reload. Existing tl.set holds keep the tween 'set' patch; only global sets use
global-set. Create now carries the instant patch too, so the first nudge is
flash-free.
* fix(studio): a base gsap.set shows no keyframe diamond (timeline + panel)
A base gsap.set is parsed as an editable set (for idempotent re-edits), but
synthesizeFlatTweenKeyframes turned it into a synthetic 0% keyframe, so the
timeline track and the panel field showed a phantom keyframe diamond for a
static, non-animated value. Return null for a global set so it contributes no
keyframes — it's an off-timeline static hold, not a keyframe.
* fix(studio): a static set never shows a keyframe diamond (timeline + panel)
A set (gsap.set OR tl.set) is a static hold — a value applied at one point,
not an animated keyframe — so it must not synthesize a phantom keyframe. The
prior fix only skipped GLOBAL gsap.set; on-timeline tl.set holds (and ones a
split/conversion produced) still showed a diamond. Skip every set, which also
aligns the AST keyframe cache with the runtime scan (it already drops every
zero-duration set).
* fix(studio): batch set-property edits (reset 3D no longer 404s)
Reset 3D fires 6 props (rotationX/Y/Z, z, scale, perspective) at a set;
commitSetProps updated them one at a time. A set's id is GROUP-derived, so the
moment scale lands on a rotation set its id shifts (-other -> mixed), 404-ing
the next prop (perspective never got set). Add an update-properties mutation
(merge many props in one call) and have commitSetProps/commitStaticSet use it —
one round-trip, no mid-loop id shift.
* style(studio): fix format + trim 3D-patch helper complexity
oxfmt the runtime-patch file (the failing Format/Preflight check) and reduce
the complexity of the new helpers: flatten keyframeVarsCarryChannel with .some,
extract finiteNumericProps from applyGlobalSet, suppress the inherently-defensive
rebuildKeyframeTween guard chain.
* chore(studio): remove [hf-3d:*] debug logs (3D transform verified working)
Strip the log3d call sites + the debug3d util now that the 3D transform /
static-set / keyframe-rebuild paths are confirmed working.
* chore(studio): strategic [hf-pos:*] logs for position-commit path audit
Temporary DEV-gated logs to confirm which path each drag takes: single drag →
GSAP code path (single-gsap), multi-select/group drag → DEPRECATED CSS-var path
(group-css, applyStudioPathOffset → --hf-studio-offset), and the single CSS
fallback (single-css). To be removed once group drag is routed through GSAP.
* fix(studio): route multi-select group drag through GSAP code path
Group drag committed positions via the deprecated --hf-studio-offset CSS
var (applyStudioPathOffset) and outright blocked GSAP-animated elements.
Single drag already routes through tryGsapDragIntercept (tl.set /
keyframes / gsap.set); group drag now does the same per element, so a
multi-select move writes real GSAP code with no CSS-var fallback. Removed
the now-dead CSS group commit.
* feat(studio): live candidate highlight while marquee-selecting
The marquee only revealed what it selected on mouse-up, so it was easy to
grab too much or too little. Now each element the marquee box currently
intersects is outlined live (studio-accent) as you drag, before release —
so you can see the selection forming. Shares one synchronous OBB/SAT
intersection pass between the live highlight and the commit; the async
source-probe still runs only once, on mouse-up.
* chore(studio): remove temporary [hf-pos:*] position-path debug logs
Investigation done — group drag now routes through the GSAP code path, so
the CSS-vs-GSAP path-audit scaffolding (logPos / debugPos) is no longer
needed. Removes the util and its imports/calls.
* fix(studio): marquee selects/highlights elements at their real positions
The marquee derived element boxes from elementObbCorners, whose
non-identity-transform branch reconstructed the box from offsetLeft/offsetTop
plus the element's own transform matrix — ignoring the matrix translate
(m.e/m.f) and any ancestor transforms. Mid-GSAP-animation (elements carry a
translate() transform), that put boxes at their pre-translate layout
position, so the marquee highlighted/selected the wrong elements vs. the
box shown when you click an element directly.
Route the marquee through the same toOverlayRect basis the selection and
group boxes use (a getBoundingClientRect-based AABB). Now highlight ==
selection-commit == the click-selection box, at the element's real on-screen
position. Drops the buggy OBB/SAT path (elementObbCorners,
marqueeIntersectsObb); AABB matches the selection box, which never rotated.
Adds dev-only [hf-marquee:*] tracing (per-element rect + intersect + skip
reason, JSON) to debug what the marquee sees; stripped from prod builds.
* fix(studio): off-canvas elements no longer render a selection-style border
OffCanvasIndicators drew two layers per partly-off-screen element: a dashed
sliver on the protruding part, plus a solid studio-accent border (with the
selection box-shadow) over the on-canvas portion. That solid border only
ever draws for UNSELECTED elements (selected ones get a real selection box
via the filter), so an unselected off-canvas element looked selected.
Removed the solid inside layer — the dashed protruding sliver stays as the
off-canvas hint.
* chore(studio): remove [hf-marquee:*] debug logs
Marquee position fix is verified; strip the dev-only tracing scaffolding
(logMarquee/debugLabel/debug param) back to the lean intersection loop.
* fix(studio): convert a global gsap.set to a seekable timeline tween + review cleanups
Primary fix: converting a global `gsap.set` to keyframes flipped only the
method (set->to), leaving the callee object `gsap` — emitting `gsap.to(...)`,
an off-timeline tween that fires once at load and isn't on the paused master
`window.__timelines` (the engine can't seek/render it). Reachable from the
cube's keyframe toggle + maybeAutoKeyframeSet on the global sets commitStaticSet
creates. Now re-roots onto the timeline var and adds the position arg, in both
the recast and acorn writers; covered by a convert test seeded from gsap.set in
each path.
Review cleanups: drop dead confirmDelete/<DeleteConfirm> in AudioRow; drop the
always-zero viewRx/viewRy camera params from the 3D projection; un-export four
internal-only symbols (clears fallow unused-exports); re-add the collectMarqueeHits
complexity suppression dropped with the debug scaffolding.
* chore(studio): green the CI gate + 3D panel expanded by default
- File-size: extract the marquee/candidate render into MarqueeOverlay so
DomEditOverlay drops back under the 600-line cap.
- Fallow complexity: suppress the 8 accepted-complexity findings from the 3D/
runtime work (resolveRuntimeTween, readRuntimeKeyframes, hasNonHoldTweenForElement,
commitKeyframeProps, scored, ImageCard, selectionShapeStyles, off-canvas effect)
with the bare directive the linter recognizes.
- 3D transform panel now defaults to expanded (the cube gizmo is the headline).
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9bf1e1c298 |
fix(runtime): keep stamped flow children in document flow in preview (#1702)
Studio/preview stamps `data-start` onto ID'd and GSAP-targeted flow children (eg. a <header>/<footer> in a flex column) so the design panel can discover them. applyClipLayout then force-absolutized those stamped elements as if they were authored overlay clips, collapsing the layout: the footer shrink-wrapped and its `justify-content: space-between` clustered into the top-left, while the rendered video — which never stamps (production renders run as the top-level page, not in an iframe) — stayed correct. Mark runtime-stamped clips with `data-hf-autostamped` and skip them in applyClipLayout so they remain in document flow. The preview now matches the rendered video (true WYSIWYG). Authored overlay clips are unchanged, so the golden regression suite is unaffected. |
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6987447a75 |
fix(runtime): immediateRender for set tweens + array timeline normalization (#1692)
* chore(studio): remove all console.* calls from studio package * chore(studio): address review — remove dead stubs, restore consent notice - Delete empty if-blocks left after console removal (snapTargetCollection, Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording dev guard + now-unused isDevBuild) and the stale "surface in dev" comment. - Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher. - Restore the one-time telemetry consent disclosure in showNoticeOnce (kept behind a pragma — it is a user-facing notice, not debug noise). - Remove the missed timelineIcons console.warn while preserving the `tag || "div"` null-safety fallback. - Route caption auto-save failures (a data-loss path) through telemetry instead of swallowing silently. - Restore the accidentally-clobbered css-var-fonts output.mp4 fixture. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(runtime): immediateRender for set tweens + array timeline normalization - Set tweens now emit immediateRender:true so they render on page load without requiring the runtime to seek past position 0 - Runtime IIFE normalizes array timelines (window.__timelines = [tl]) to keyed objects, and auto-adds data-start on root elements - Drag teardown clears translate:none to prevent #1673 fly-off - Position-only set tweens hidden from timeline diamonds (3 cache paths) - Parser: ease-only keyframe update preserves existing properties * fix(runtime): address review — restore perf gate, debug surface, scrub restore - Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on restack — avoids ~2400 wasted per-tick seeks on video-heavy renders. - Restore the console.debug body + docstring bullet of swallow() in diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an empty if-block. - Rebind: after the progress-cycle set() kick, seek to state.currentTime via totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload restore keeps the playhead. - Array __timelines normalization + data-start default now resolve the root via a shared findRootCompositionEl() that honors data-root="true" first (matches resolveRootCompositionElement, which now delegates to it). - Ease-only keyframe update leaves a primitive (non-object) keyframe value untouched instead of wiping it to {}; add a preservation unit test. - Document the boundDuration<=0 progress(1) kick + restore the STATIC-case comment in gsapRuntimeBridge. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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11d6227d06 | fix: hide descendants of inactive render clips (#1662) | ||
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1f5dbdbc4c |
fix(studio,producer): post-merge regressions and open issues (#1643)
- fix gsapDragCommit.test.ts import for commitGsapPositionFromDrag - add generateId() helper with insecure-context fallback (fixes #1637) - enable STUDIO_KEYFRAMES_ENABLED by default - prevent clock duration from shrinking during playback (fixes #1636) - add maxRetries to rmSync cleanup calls to handle ENOTEMPTY race (fixes #1644) |
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091137e3c3 |
feat(studio): instant, flicker-free manual editing (#1605)
* chore(producer): shim __filename/__dirname in the CJS banner Bundled CJS deps like wawoff2 call __dirname; without the shim they throw "__dirname is not defined in ES module" at render time. Also ignore .zed/. * chore(producer): use a template literal for the CJS banner (review nit) * feat(core): add GSAP keyframe + motion-path source mutations Array-form keyframe removal in both the recast and acorn writers, plus update/add/remove-motion-path-point and add-motion-path. Exclude _auto and data from tween property-group classification. * fix(core): address #1554 review — data-exclusion test, split-fix doc, motion-path sentinel, parity blocks - Regression test for the `data` GSAP-key exclusion (parallel to _auto). - splitAnimationsInScript: documented that .fromTo()/.to() correctly stay out of the from-branch (only .from() reverts) and the <= boundary; added mid-flight straddle tests. - addMotionPathToScript failure path returns id: null (was empty-string sentinel); caller updated. - Parity blocks for addKeyframeToScript array-form + updateKeyframeInScript (mirroring removeKeyframeFromScript). Surfaced a latent acorn array-form partial-props merge bug — documented as it.skip with a ready assertion (acorn cutover follow-up). * feat(core): route motion-path mutations through studio-api + fix clip stamping Wire the new mutations into the file save route. Only authored clips suppress descendant stamping, so auto-stamped animated scenes can inline-expand. Hide in-flow timed clips with `display:none` only when they are LEAF clips (no nested timed clips). `display:none` on a container removes its whole subtree, hiding descendants that are still inside their own visibility window — e.g. an in-flow composition root whose effective window clamps to the timeline end would black out a child video that should still show (the hdr-hlg regression). Containers keep `visibility:hidden`, which a visible descendant can override; only leaves leave the flow, which is all the split-overlap case needs. * feat(core): strip legacy path-offset/rotation + drop obsolete studio lint rule A position or rotation add/set mutation makes the GSAP timeline the single source of truth for that channel, so any lingering --hf-studio-offset / --hf-studio-rotation CSS var must be cleared to avoid double-applying. stripStudioEditsFromTarget now clears both channels, and the add-strip fires for the position AND rotation property groups. Also removes the obsolete `gsap_studio_edit_blocked` lint rule: it warned that Studio cannot save drag/resize edits to elements in a registered timeline — the exact premise the single-source work inverts (the timeline is now the edit target). Removed the rule, its now-unused TIMELINE_REGISTRY_ASSIGN_PATTERN import, and its 5 tests. * fix(core): address #1555 review — complete hold-sync, invalidate clip cache, strip rotation channel - HOLD_SYNC_MUTATION_TYPES: add add-motion-path (load-bearing — addMotionPathToScript authors past t=0 → first-frame snap-to-(0,0) without the hold), update-meta, shift-positions, scale-positions, split-animations. (add stays out: flat tweens only, syncPositionHoldsBeforeKeyframes is a no-op for non-keyframed tweens.) - init.ts: timedClip in-flow/leaf WeakMaps now invalidate on clipTreeSignature change; visible/hidden branches both go through isTimedClipInFlow (was .get() by accident). - keyframesWriteRotation mirrors keyframesWritePosition so a rotation-only keyframe set strips the stale --hf-studio-rotation channel. * feat(studio): GSAP runtime read layer + shared helpers * fix(studio): address #1607 review — cold-parse vs fetch-error budgets, isZeroDurationSet, array-ease tests - useGsapAnimationFetchFallback: discriminate resolved/fetch-error/cold; only the cold (warm-but-zero) race gets the full ~600ms retry budget — a hard fetch error retries once. - Extract isZeroDurationSet (was !(duration>0) duplicated); rejects NaN, documents intent. - parsePercentageKeyframes: cite GSAP even-index spread; tests that a per-entry/interior ease is stripped without shifting the other keyframes' percentages. * feat(studio): GSAP drag/commit/bridge editing infra * fix(studio): address #1608 review — facade awaits commit, strict stale-parse guard, clearProps restore BLOCKER: useSafeGsapCommitMutation now RETURNS the (.catch-chained) commit promise and the commitMutation facade awaits it — so await session.commitMutation(...) resolves AFTER the server save, fixing both consumers (useEnableKeyframes + useGestureCommit's showToast/requestSeek/idle, which were firing before the save landed). SafeGsapCommitMutation return type widened void→Promise<void> (fire-and-forget consumers ignore it). - stale-parse guard uses hasNonHoldTweenForElement (a leftover hold set no longer counts as live). - commitFlatViaKeyframes snapshots dragged gsap values before clearProps + restores after seek, so a failed commit leaves the dropped pose, not a cleared element. * feat(studio): motion-path geometry + commit helpers * docs(studio): address #1609 review — document occlusion fade-in invariant, donut limit, nearestPointOnPath t-semantics * feat(studio): on-canvas motion-path overlay * fix(studio): address #1610 review — scope dblclick to pan-surface, kind-aware geometry guard, gate createMode, screen-space drag threshold * feat(studio): keyframes flag, gesture recording + timeline/selection refinements * fix(studio): address #1611 review — fetch-first keyframe path, gated hydration, dev-gated debug + gesture warn, per-group gesture tweens - useEnableKeyframes: parse current source first (null-vs-[] distinction) so a delete-all's empty parse isn't overridden by a stale selectedGsapAnimations cache. - useStudioUrlState: freeze the hydration effect's time dep once hydrated (was re-running every tick). - useGestureRecording: dev-gated console.warn when the live-preview runtime throws (was silent). - playerStore: gate window.__playerStore behind dev (guarded import.meta.env.DEV). - useGestureCommit: partition recorded keyframes by property group → one add-with-keyframes per group, so a mixed gesture no longer yields an untagged legacy tween. * feat(studio): single-source manual offset + rotation via the GSAP timeline Dragging or rotating an element writes into the GSAP timeline (the single source of truth) instead of a parallel --hf-studio-offset / --hf-studio-rotation CSS var: static elements commit a tl.set (idempotent on re-edit), tweened elements edit keyframes, and the live preview moves via gsap.set so what you see equals what is written and renders. Removes the dual-channel CSS-var/transform reconciliation behind the fling / disappear / runaway / double-stack / wrong-start bug class — for BOTH position and rotation (gesture base read from the gsap transform, gsap.set live preview, tl.set/ keyframe commit, dropped the handleDom*Commit CSS fallbacks). Subcompositions edit the same single-source way, which surfaced and fixes: - resolve a subcomp element's source file via the composition-id map (the runtime drops the source linkage when inlining the subcomposition); - a selected element's selection box AND motion path use basic visibility, not the occlusion heuristic (a backgroundless opacity-1 scene above it is not an opaque cover); - soft reload rebuilds ONLY the committed composition's timeline, leaving other compositions' timelines intact (no cross-composition revert); - read keyframes from the element's OWN composition timeline (scan all timelines, not the first unstable key); - delete-all uses a soft reload too, so editing no longer hard-reloads the iframe. * fix(studio): address #1567 review — drop drag-intercept flag, harden softReload onerror, tighten runtime ladder, per-group gestures - DROP STUDIO_GSAP_DRAG_INTERCEPT_ENABLED: single-source GSAP intercept is the only position/rotation channel; the false branch silently killed drag+rotate (and let GSAP elements into the keyframe-corrupting CSS path). Removed flag + dead branch + env def + tests. - gsapSoftReload: plugin onerror no longer fakes success — signals onAsyncFailure so the caller full-reloads; honors __hfMotionPathPluginLoading so a concurrent reload can't queue a dup script. - gsapDragCommit: resolveDragRuntime narrows the as-any ladder; a mid-seek throw logs + drops partial reads (no phantom identity) and re-applies the drag override in finally. - MotionPathOverlay: park-timer cleanup keyed on animId change. - useGestureCommit: partitionKeyframesByGroup wraps the add-with-keyframes sites (per #1611 review). * feat(studio): patchRuntimeTweenInPlace — update a tween's values in place Defensive runtime helper: locate the element's tween in window.__timelines via the shared resolveRuntimeTween scan, update its set/keyframe vars, invalidate, and re-seek the playhead — without re-running the whole composition. Returns false (caller falls back to soft reload) for any shape it can't safely patch (no tween, dynamic/computed keyframes, motionPath arc, channel mismatch, or any error). Foundation for instant, flicker-free manual edits. * fix(studio): address #1612 review — channel-aware set resolution + decline dynamic-expression patches - resolveRuntimeTween gains an optional channels[] hint; for kind:set it prefers the set whose vars carry one of the patched channels and never returns a disjoint-only set (e.g. won't write {x,y} into a co-located {rotation} set). patchRuntimeTweenInPlace derives channels from the props. - patchSet declines (returns false → soft reload) when overwriting a string/dynamic vars[ch], instead of silently dropping the computed expression. * feat(studio): instantPatch fast path in runCommit A commit carrying an instantPatch option tries patchRuntimeTweenInPlace first; on success the preview updates in place with NO reload (instant), on false it falls back to the existing soft reload. Extracts the preview-sync tail into a testable applyPreviewSync helper. No behavior change when instantPatch is absent. * feat(studio): route static position/rotation set drags through instantPatch Static-element position and rotation set commits now attach instantPatch{selector, change:{kind:set}} so the drag updates in place with no reload. Structural ops (new tween add, delete-all, convert/split/materialize) and keyframe edits deliberately omit it and keep the soft reload — keyframe instant-patch needs object-form keyframe support in patchRuntimeTweenInPlace (deferred). * fix(studio): address #1613 review — derive instantPatch from the mutation, patch both coalesced commits, wire onAsyncFailure - commitStaticGsapPosition/Rotation derive instantPatch.change.props from the actual update-property mutation(s) sent (one source of truth → findUnsafeMutationValues-validated values flow into the patch; can't drift). - Coalesced x/y: the intermediate x commit also carries instantPatch{x}, the y commit {x,y}, so a second-POST failure still leaves the preview patched for what persisted. - applyPreviewSync passes reloadPreview as onAsyncFailure (plugin-CDN load error → full reload); per U4 the synchronous false still does NOT escalate. - (channel disambiguation from #1612 verified end-to-end: {x,y}→position set, {rotation}→rotation set.) * feat(studio): no full iframe remount for soft-reloadable edits A softReload edit (and the SDK single-script refresh) no longer escalates to a full reloadPreview() iframe remount when applySoftReload returns false — the live gsap.set already shows the value, and a remount is the worst flash + re-inlines subcomps (reverting their keyframes). verifyTimelinesPopulated now checks the expected target keys the re-run registers, so a correct scoped re-run doesn't spuriously report empty. Full reload stays only for the structural (no-softReload) and ambiguous-script paths. * feat(studio): pre-load MotionPathPlugin so motion-path edits don't async-flash ensureMotionPathPluginLoaded() runs once at the preview iframe-load seam (NLELayout onIframeLoad), eagerly loading + registering MotionPathPlugin without killing the timeline. So when a user adds a motion path to a composition that didn't originally use one, the soft reload runs synchronously instead of taking the kill-then-await-CDN async path (the flash). Idempotent + defensive; the existing async fallback stays for genuine cold-start/CDN-failure. * fix(studio): don't re-save + reload when source editor syncs externally The SourceEditor's CodeMirror update listener fired onChange on ANY docChanged — including the programmatic dispatch that syncs external content (e.g. a manual-edit commit writing the source back into the open editor). That made the editor re-save the file and bump refreshKey, fully reloading the preview iframe on every drag/keyframe edit — defeating the in-place instant patch and causing the flash. Annotate the programmatic sync (ExternalSync) and skip onChange for it, so only real keystrokes save. * fix(core): inject MotionPathPlugin into preview when a composition uses motionPath A studio-created motion path writes a gsap motionPath tween into the single-source timeline, but the preview HTML only loaded gsap core — so the first render threw "Invalid property motionPath ... Missing plugin?". Detect motionPath usage and inject MotionPathPlugin right after the composition's gsap script, version-matched to it. * fix(studio): dedup __hfMotionPathPluginLoading type decl (restack artifact) * fix(studio): address #1605 review — distinguish soft-reload failure modes + observability, SourceEditor focus guard BLOCKER: applySoftReload now returns SoftReloadResult ('applied' | 'verify-failed' | 'cannot-soft-reload') instead of a bare bool. applyPreviewSync + sdkRefresh escalate to a full reloadPreview() on the PERMANENT 'cannot-soft-reload' (no gsap/rebind hook/scopable key/script, or sync re-run threw) — fixing the silent-stale-preview U4 dropped — but still suppress the TRANSIENT 'verify-failed' (live gsap.set is correct). Telemetry: gsap_soft_reload_outcome (origin/result/escalated) + gsap_instant_patch_fallback, so the U4 invariant is enforced, not asserted. - SourceEditor: skip the programmatic external-sync replace while the editor is focused, so an in-flight commit doesn't clobber the user's uncommitted keystrokes (ExternalSync kept for unfocused). - Verified ensureMotionPathPluginLoaded already guards __hfMotionPathPluginLoading (no double-append). * fix(core): align __clipTree and __clipManifest ids via stableClipId Timeline inline expansion was dead for nested children inside index.html: the tree keyed id-less elements by a synthetic __clip-N while the manifest keyed them null, so parent<->child never joined. Both now resolve identity through stableClipId (id || data-hf-id), which every generated element has. * fix(core): strip baked runtime + tag comp root in preview assembly Comps that ship a baked inline runtime were double-loaded (preview injects its own) and the baked copy failed to parse inline (Unexpected token '<'). Strip it in buildSubCompositionHtml + the disk-fallback preview path. Also tag the comp root with data-composition-file so the studio resolves a comp's top-level elements to the right source file instead of defaulting to index.html (which made the GSAP panel parse the wrong, multi-timeline file). * feat(studio): set motion-path destination from a toolbar toggle Replaces the double-click-on-canvas UX (which painted text over the preview) with a 'Set motion destination' toggle next to Snap/Grid, shown only when the selected element can take a path. While armed, one canvas press places the destination. Also removes the dead TimelinePropertyRows component. * fix(studio): center timeline keyframe diamonds on their percentage Dropped clampDiamondLeft, which forced boundary keyframes fully inside the clip so a 0% diamond sat half a diamond right of the 0% point. Each diamond's midpoint now sits exactly on its % (the clip is overflow-visible). * fix(studio): resize static elements via tl.set, not a single-stop keyframes tween Resizing an element with no size animation wrote keyframes:{ <playhead%>: {width,height} } — one mid-point stop GSAP can't interpolate, so it rendered NaN/0 dimensions at every other frame and the element vanished (worst off 0%). Added commitStaticGsapSize (mirrors commitStaticGsapPosition): a static resize now writes tl.set({width,height}), held at all frames; re-resizing updates it in place. * fix(studio): negative-cache failed media probes Only successful probes were cached, so CORS/404 cross-origin media was re-probed every rAF-driven timeline re-derive, flooding the console. Remember failed URLs and skip them. * fix(studio): type window.setTimeout handle as number ReturnType<typeof window.setTimeout> infers NodeJS.Timeout when @types/node is present and clashes with the DOM number the call returns. Type it number. * fix(studio): drag/resize disappearance, stale-ID duplicates, soft-reload clearProps - Fix soft-reload clearProps destroying element inline styles — save cssText, clear, restore, strip only transform - Fix resize no-op on re-resize: delete+add instead of two update-property - Route set tweens through static resize path (convertToKeyframes skips sets) - Re-fetch animation ID before drag commit to prevent stale-ID duplicates - Guard editDebugLog for Node test environments - Fix NLELayout setState-during-render (move reset to useEffect) - Stop SnapToolbar pointer events propagating to canvas deselect handler - Enable click-to-add waypoints on cubic motion paths - Add whole-path drag offset (Alt+drag shifts all keyframes together) - Add Canvas shortcuts section to ShortcutsPanel - Extract useMotionPathData + commitGsapPositionFromDrag (filesize compliance) - Delete dead code (getElementDepth, isElementVisibleInPreview, unused exports) |
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341e65aea2 | fix(slideshow): harden media controls in present decks (#1619) | ||
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f0c4dee705 |
fix(slideshow): present media controls (#1601)
* fix(slideshow): harden media controls in present decks
* refactor(slideshow): clear Fallow audit findings
Decompose flagged high-CRAP functions and extract production-code
duplications so the audit gate clears.
- core/runtime/bridge.ts handler — replace the 14-branch if-chain with a
CONTROL_HANDLERS dispatch table; flash-elements payload handling moves
to its own helper. Behavior preserved (all existing bridge.test.ts
cases hit the same dispatchers via the public installRuntimeControlBridge
API).
- player/slideshow/SlideshowController syncTo — split into
isValidSyncTarget / isCrossSlide / rerootStackTo helpers. The
stopSlideMedia decision and the stack re-rooting are now individually
named; the public method is a 4-line orchestrator.
- cli/commands/validate.ts run — extract emitJsonReport / emitTextReport
so the orchestrator no longer carries the dual JSON/text branches.
Cuts the cyclomatic complexity flagged by fallow after the
shouldIgnoreRequestFailure signature expansion shifted the fingerprint.
- player/hyperframes-player.ts — _setIframeMediaMuted and _stopIframeMedia
shared a `try { iframeDoc = contentDocument } catch { return }` preamble
(clone group 15). Extract _getSameOriginIframeDocument(): Document | null
and have both call sites consume it.
- studio/panels/SlideshowPanel.tsx — the notes controller's debounce-tail
and explicit flush() shared the pending-drain pattern (clone group 16).
Extract a drainPending() closure both call.
- player/hyperframes-player.test.ts — collapse the new stopMedia / muted
tests' repeated Object.defineProperty(iframe, "contentDocument", { get })
shape behind a stubIframeContentDocument helper.
No behavior changes — refactor only. Existing tests cover the affected
paths unchanged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(validate): split run further; ignore test dup parity
Second Fallow pass surfaced two minor follow-ups after the first cut:
- packages/cli/src/commands/validate.ts run + emitTextReport still
carried minor CRAP findings (43.1 / 37.1, threshold 30). Extract
printValidationResult / formatConsoleEntry / formatTotals /
emitFailureReport so run becomes a try/catch + delegation, well
below the threshold; emitTextReport drops the inline format loops.
- .fallowrc.jsonc duplicates.ignore: add hyperframes-player.test.ts
alongside the existing SlideshowPanel.test.ts entry. Same reasoning
documented there — parallel arrange/act/assert test cases are
intentionally self-contained for readability; collapsing them under
shared fixtures would couple unrelated scenarios (same-origin vs
realm media, audio-locked permutations, seek bridge variants).
No behavior changes — refactor + config-policy parity only.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
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cd832f01ac |
fix(core): mute preview audio per-element so a slow-decoding track isn't silenced (#1602)
The runtime plays audio two ways — a Web Audio transport (sample-accurate) and the HTMLMediaElement as a fallback — and mutes the elements when Web Audio takes over so they don't double-play. That mute gate was global: it muted every element the moment ANY Web Audio source was active (webAudio.isActive()). A track Web Audio had not claimed yet (its larger buffer decodes slower) was muted on the fallback AND not playing on Web Audio = silent, while the other tracks played. With TTS narration + BGM + SFX, the narration (largest buffer) lost the decode race and dropped out intermittently, with every file fully loaded. Make the mute per-element: an element is muted only when its own Web Audio source is live, or the user / parent-proxy force-mute is set. A track Web Audio has not claimed stays audible on the HTMLMedia fallback until the transport takes it over — which also lets narration start immediately on cold play instead of waiting for its buffer to decode. Also in this change: - Don't permanently blacklist a transient fetch failure in the Web Audio decoder (_failedSrcs was never cleared); only blacklist genuinely undecodable bytes, so a late-arriving asset (404 then available) self-heals on the next play. - Stop re-issuing play() every tick on an errored / no-source element. |
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75d92b55e0 |
feat(core): add readiness adapters for map and visualization libraries (#1548)
Add readiness-only runtime adapters for Mapbox GL JS, Leaflet, Google Maps, MapLibre GL JS, and D3. Each adapter gates `__renderReady` until the library's async initialization completes, preventing the renderer from capturing blank or half-loaded frames. Built on the `getReadyPromise` adapter contract from #1543. A shared `createReadinessAdapter()` helper in `_readiness.ts` owns the settled-tracking WeakSet, promise-identity stability, and `Promise.allSettled` gate — each adapter provides only its type, window global name, and `waitFor` callback. Readiness signals per library: - Mapbox / MapLibre: `map.loaded()` + `map.on('load', ...)` - Leaflet: `map.whenReady(cb)` - Google Maps: `map.addListener('tilesloaded', cb)` with handle cleanup - D3: `transition.end()` promise 50 unit tests across 5 test files covering happy path, no-instances, stable promise identity, post-settle drain, loaded-before-subscribe race, and listener cleanup. 5 producer regression tests with Docker-generated baselines for end-to-end render verification. |
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bb5f5f8c5c |
fix(core): auto-detect three.js asset readiness via adapter contract (#1543)
Replaces the original `window.__hyperframesReady` authored API with an internal adapter contract: `RuntimeDeterministicAdapter.getReadyPromise?: () => PromiseLike | null`. The Three.js adapter implements it by hooking `THREE.DefaultLoadingManager.onStart/onLoad`; the runtime collects promises from every adapter and gates `window.__renderReady = true` on them. Zero authoring burden — composition authors write plain Three.js, framework handles async asset gating automatically. Also keeps the orthogonal `htmlDocument.ts` script-stripping refactor (substring → regex for simple flag assignments), which fixes the bug where authored scripts referencing readiness flags were stripped despite never assigning them. Stamped by Magi and Miguel; CI green; tests 33/33 pass. |
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1ad158d2f0 | feat(runtime): apply color grading in preview and render | ||
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8cbf4384e1 |
feat(studio): timeline inline expansion + __clipTree runtime primitive
When a child element inside a sub-composition is selected, the timeline replaces the parent scene clip with the deepest-level siblings. Deselect or selecting outside collapses back. Expanded clips are fully editable — move, resize, delete, and split — addressed by their real DOM id with timeline time rebased onto the sub-comp they live in. Runtime: - New window.__clipTree API: a read-only hierarchical ClipNode tree (id/parentId/children + backing element) so Studio can derive parent/child relationships for inline expansion. Studio: - useExpandedTimelineElements derives the expanded view from selectedElementId + clipParentMap (pure useMemo, no useEffect). Each child rebases onto its immediate sub-comp host (start + sourceFile), so multi-level nesting targets the right file. - NLELayout routes expanded-clip edits through the same handlers top-level clips use, in local coordinates — edits save to the sub-comp source and reflect via reloadPreview (no separate DOM-patch path). This is the canonical update; there is no reactive observer. - findMatchingTimelineElementId resolves sub-comp children with no top-level element to `sourceFile#id`. - Razor tool enabled by default; studio_razor_split analytics event fired on single and split-all. - O(n²) isElementGsapTargeted extracted to gsapTargetCache.ts with a cached Set+WeakSet O(1) lookup. |
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1ab7dcfe47 |
fix(core): stop transport re-seek from clobbering Studio drag drafts (#1464)
Gate the runtime's per-frame transport re-seek to yield to an active Studio manual-edit drag, so GSAP x/y-controlled elements track the cursor instead of freezing until drop. Also adds the missing sdk-playground workspace member to Dockerfile.test, which unblocks the render regression suite for any runtime-touching PR. |
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a95e49dbda |
fix(core,player,studio): bound trimmed audio playback to the clip window (#1430)
* fix(player): bound the parent audio proxy to its clip window When iframe autoplay is blocked, audible playback is promoted to a parent-frame audio proxy. The proxy read the clip's data-start/data-duration once at adopt time and mirrorTime() only skipped (never paused) the element outside that window — so a trimmed/moved music clip kept playing the full source past its on-timeline end, even though the iframe element was correctly paused. Fix: the proxy keeps a reference to its source iframe element and re-reads data-start/data-duration each mirror tick (live trims/moves apply), pauses the proxy when the playhead leaves [start, start+duration), and resumes it when the playhead re-enters during parent-owned playback. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core,studio): bound trimmed audio playback to the clip window Trimmed audio played to the source file's natural end instead of stopping at the clip edge, on every audio path: - WebAudio (the audible path in Studio): schedulePlayback now passes the clip's data-duration as the third start() arg, so the decoded buffer stops at the trimmed edge instead of running to the file end. - Runtime element gating: the duration resolver caps each clip by its own data-duration (min of source length, host window, authored duration), so a trimmed <audio>/<video> element pauses at its edge. Studio trim UX: - Resize live-patches the media-start/playback-start offset, so a start-edge drag trims into the source instead of only repositioning the clip. - AudioWaveform windows the rendered peaks to the trimmed slice so the waveform tracks the clip edges. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(player,core): gate proxy playback to the live clip window Review follow-ups on the parent-audio-proxy / WebAudio bound: - seekAll now re-reads live source bounds (_refreshEntryBounds) before gating, so a paused scrub right after a trim/move uses the current clip window instead of the adopt-time one. - playAll and clip adoption only start a proxy when the playhead is inside the clip's window (_playEntryIfActive), so bulk starts / promotion no longer blip audio for clips outside their window until the next tick. - The WebAudio buffer is now bounded by the host-composition window too (matching resolveDurationSeconds), so a sub-composition-nested clip stops at the same edge on the WebAudio and HTMLMedia paths. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> * fix(core,player): reschedule bounded WebAudio on rate change; guard NaN bounds A bounded WebAudio source's wall-clock length is baked into start()'s duration arg (in buffer-sample seconds) at its scheduling rate. Mutating playbackRate in place on a later rate change does not rescale that bound, so a trimmed clip ends early (fast) or late (slow). setRate now reports whether the rate changed and exposes hasBoundedActiveSources(); the runtime stopAll()+reschedules active clips at the new rate when any bounded source is live. The per-clip schedule loop is extracted to a shared closure so play() and the rate path agree. Also guard _refreshEntryBounds against a non-numeric duration attribute parsing to NaN, which would make every window check false and let the proxy play past its clip end. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> --------- Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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d580f2a1d8 |
fix(render): make WebGL video textures deterministic in headless render (#1403)
* fix(render): make WebGL video textures deterministic in headless render WebGL compositions that sample a `<video>` as a texture (e.g. a faceted crystal with clips mapped onto its facets) rendered with flickering, non-deterministic facets: a video would intermittently show a stale frame or go black, and the same frame differed between two renders. Two gaps caused this: 1. No WebGL analog of the WebGPU `patchVideoTextureCompat`. Chrome's headless compositor can't feed decoded `<video>` frames to the GPU, so the engine injects a decoded `<img class="__render_frame__">` sibling per video each frame. The WebGPU `copyExternalImageToTexture` path substitutes it, but `texImage2D` / `texSubImage2D` did not — so WebGL uploaded a stale/black frame. Add `patchWebGLVideoTextureCompat()` mirroring the WebGPU patch (shared `resolveRenderFrameImage` helper). 2. Capture ordering. Per frame the runtime seeks (GPU adapters render on `hf-seek`) BEFORE the engine injects the decoded frames, so the GPU render read a frame that didn't exist yet. After injecting, the engine now calls `window.__hfReseekGpu(t)` — a force-dispatch (`forceDispatchSeekEvent`) that bypasses the same-time `hf-seek` dedup — so GPU compositions re-upload their textures from the freshly-injected, decoded frames, deterministically. Tests: unit tests for the texImage2D/texSubImage2D substitution and the force-dispatch, plus a videoFrameInjector regression test asserting the post-injection GPU reseek fires only when frames were injected. Verified end-to-end: a WebGL prism with 8 live <video> facets renders byte-identical across independent runs with no facet flicker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(render): add producer render-compat regression for WebGL video textures A WebGL2 canvas samples a <video> as a texture every hf-seek (the natural author pattern, distilled from the HeyGen prism). The render-compat harness renders it and compares against the golden: with the video-texture fix the render reproduces the decoded frames; revert the fix and the canvas renders black, collapsing the comparison. Golden verified to contain real, time-varying video content (not black), so a regression is caught rather than passing vacuously. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7fa3696101 |
fix(runtime): respect hidden ancestor clips in Studio preview (#1387) (#1395)
* fix(runtime): respect hidden ancestor clips in Studio preview (#1387) Studio-stamped GSAP tween targets inside timed clips were getting visibility:visible for the full composition, overriding hidden parent panels. Skip stamping descendants of authored clips and suppress visibility on children when an ancestor timed clip is hidden. Co-authored-by: Cursor <cursoragent@cursor.com> * fix(runtime): scope ancestor visibility walk to Studio iframe only Address review feedback: the hierarchical visibility guard now runs only when window.parent !== window, matching the Studio-only stamping fix. Render mode keeps prior per-element visibility semantics. Adds a render-mode regression test and documents the null rootComp case in findTimedClipAncestor. Co-authored-by: Cursor <cursoragent@cursor.com> --------- Co-authored-by: Cursor <cursoragent@cursor.com> |
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7a99ccec6d |
fix(core): honor root data-duration when GSAP timeline ends short (#1378)
* fix(core): honor root data-duration when GSAP timeline ends short The authored-duration floor only counted child composition clips, never the root element's own data-duration. A composition whose GSAP timeline ended even 0.1s short of its declared data-duration reported the shorter timeline length from player.getDuration() — and the studio's adapter selection (docDuration <= adapterDur) then silently rejected the audio-capable runtime player, downgrading preview playback to the seek-scrubbing adapter, which never starts media elements or WebAudio. Result: total audio silence with zero errors anywhere. - include the root's declared data-duration in resolveAuthoredCompositionDurationFloorSeconds, making data-duration the source of truth for playable length (per the documented contract) - console.warn in the studio when playback falls back to the seek-driven adapter, since the downgrade loses audio invisibly Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(studio): release static-seek adapter on native win, warn once on downgrade Review findings on the previous commit, all in the static-seek fallback path of useTimelinePlayer.getAdapter: - A cached static-seek adapter was never paused when adapter selection later resolved a native adapter (the early returns bypass the fallback branch entirely), leaving its private rAF loop seeking the player while the native transport also drives it. The core data-duration fix makes this switch path much more common. releaseStaticSeekCache() now runs at every native-adapter return and at unmount. - The downgrade warning fired on every cache miss — and the cache key can never hold for __timelines compositions because wrapTimeline() returns a fresh object per call, so it fired every rAF tick. It now warns once per downgrade streak (re-armed when a native adapter takes over). - The warning interpolated adapterDur (the native __player duration, 0 when absent) instead of the selected adapter's duration, and used a one-off "[hyperframes-studio]" prefix instead of the file's "[useTimelinePlayer]" convention. The fallback cache logic moved to playbackAdapter.ts (with unit tests for warn-once, cache identity, and pause-on-replace/release), which also keeps useTimelinePlayer.ts inside the studio 600-line limit. Also corrected a stale "no DOM reads" comment on the runtime transport tick — the duration floor has always queried the DOM per call, and now also reads the root's declared data-duration. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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036b991cbb |
fix(runtime): preserve authored muted attr; clean up WebAudio on end (#1319)
onSetMuted/onSetMediaOutputMuted set el.muted = effective on every <video> and <audio> element. When the bridge sent onSetMuted(false), it unmuted avatar <video muted> elements whose baked-in lip-sync audio should never play — causing double audio alongside the separate TTS. Fix: el.muted = effective || el.defaultMuted. AudioBufferSourceNode fires 'ended' when playback completes naturally, but _activeSources was never cleaned up. This kept isActive() true permanently, which force-muted all HTML audio elements via the outputMuted flag in syncRuntimeMedia — causing audio to disappear after the WebAudio buffer finished (~5s for short TTS clips). Add onended listener that removes the source from _activeSources and restores el.muted to its pre-WebAudio value. All side-effects are guarded by idx !== -1 so a stale ended event after stopAll() is a no-op and cannot clobber bridge state set between stop and the async event delivery. |
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192417b7cd | fix(core): guard element stamping to iframe-only (Studio preview) | ||
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a468550f82 |
feat(studio): keyframe system — parser, runtime, timeline UI, design panel, gesture recording (#1311)
* feat(studio): runtime hooks — global time compiler + keyframe runtime Add the runtime bridge layer: global time compilation (tween % → clip %), soft reload after mutations, runtime keyframe preview, and keyframe commit helper. * feat(studio): runtime hooks — global time compiler + keyframe runtime Add the runtime bridge layer: global time compilation (tween % → clip %), soft reload after mutations, runtime keyframe preview, and keyframe commit helper. * feat(studio): keyframe cache + commit hooks Add hooks for keyframe cache population (tween → clip-relative %), mutation dispatch, keyframe snapping, and audio beat detection. * feat(studio): timeline UI — dopesheet diamonds + keyboard nav Add dopesheet strip with diamond keyframe indicators, timeline property rows, keyboard navigation (J/Shift+J/Delete/K), and feature gate (STUDIO_KEYFRAMES_ENABLED defaults to false). * feat(studio): design panel — arc controls + ease curve + stagger Add arc path controls (curviness slider, auto-rotate), motion path SVG overlay, ease curve visualization, stagger controls, and expanded animation card. Includes border-radius editor dependency from #1217. * feat(studio): gesture recording core Add gesture recording engine with RAF sampling, modifier key property mapping (Shift→rotationXY, Alt→rotation, Cmd→opacity), Ramer-Douglas-Peucker simplification, and ghost trail SVG overlay. * fix(studio): keyframe drag + recording bug bash 21 fixes: capture GSAP base at drag start, translate:none before gsap.set, skip reapplyPathOffsets for GSAP elements, clamp recording seek, _auto flag for 100% keyframes, overlay flash fix, block edits during recording. * feat(studio): keyframe integration wiring + docs Wire App.tsx recording orchestration, TimelineToolbar K/R buttons, PropertyPanel per-property diamonds, shortcuts panel, toast notifications, and keyframes guide documentation. All gated on STUDIO_KEYFRAMES_ENABLED (default false). |
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908b455e5e |
fix(core): apply playbackRate to all media duration resolution sites (#1288)
Extract readElementPlaybackRate() to eliminate clamping duplication across media.ts, init.ts, startResolver.ts, and timeline.ts. Apply the rate division to the two remaining sites that were missed: - startResolver.ts: visibility loop used raw source duration, hiding slowed-down videos mid-playback when no data-duration was set - timeline.ts: resolveMediaElementDurationSeconds underreported the end window sent to the renderer, affecting preview parity Also adds direct tests for readElementPlaybackRate(). |
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7b6c87fa88 |
fix(core): account for playbackRate in media duration resolution (#1287)
* fix(core): account for playbackRate in media duration resolution resolveDurationSeconds computed sourceDuration as (element.duration - mediaStart) without dividing by playbackRate. A 5s source at 0.5x should span 10s on the timeline, but was capped at 5s — causing the video to go black once the raw source was exhausted. Read defaultPlaybackRate from the element (same clamping as refreshRuntimeMediaCache) and divide sourceDuration by it so the effective timeline window matches the actual playback speed. * test(core): add regression test for playbackRate in resolveDurationSeconds Pins the fix: a 5s source at 0.5x playbackRate must resolve to 10s effective duration when resolveDurationSeconds is provided (mirroring the init.ts callback pattern). Without the rate division, this would return 5s and clip early. |
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1bcd6ec3b3 |
fix(core): re-register hf-timelines-built listener in maybePublishRenderReady (#1279)
Compositions that defer gsap.timeline() registration past DOMContentLoaded (via setTimeout, template instantiation, or dynamic script loading) hit a race where __renderReady stays false forever: 1. At DOMContentLoaded, __hfTimelinesBuilding is false — init.ts skips the hf-timelines-built listener and sets __renderReady = true 2. The deferred script runs, calls gsap.timeline().to() which sets __hfTimelinesBuilding = true via the batching proxy 3. The deferred maybePublishRenderReady() sees building=true, sets __renderReady = false, but never registers a listener to retry 4. __renderReady stays false, __hf.duration returns 0, pollHfReady times out with "Composition has zero duration" Fix: when maybePublishRenderReady encounters __hfTimelinesBuilding=true, register a one-shot hf-timelines-built listener to retry — matching the pattern already used at init time for the synchronous batching case. Closes #1260 |
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ebd156bcc1 |
fix: batch GSAP timeline construction to prevent main-thread hang (#1231) (#1249)
* fix: batch GSAP timeline construction to prevent main-thread hang (#1231) Compositions with thousands of tl.to() calls (e.g. 8,562 in the reported case) block Chrome's main thread synchronously during HTML parsing, preventing DOMContentLoaded from firing before Puppeteer's navigation timeout. This caused render jobs to hang indefinitely at 'Initializing calibration session...' with no error message. Root cause: GSAP's timeline API is synchronous — each tl.to() call registers a tween immediately on the main thread. A script with 8k+ calls holds the thread for seconds, starving the browser event loop and delaying DCL past the navigation timeout window. Fix: install a property trap on window.gsap in HF_EARLY_STUB (injected at the top of <head>, before GSAP or user scripts load). When GSAP assigns itself to window.gsap, the setter intercepts the real gsap object and wraps gsap.timeline() to return a proxy that queues tween descriptors (to/from/fromTo/set) instead of calling them synchronously. A requestAnimationFrame-based flush loop drains 100 tweens per frame, yielding the main thread between batches so DCL can fire. When the queue is drained, the stub sets window.__hfTimelinesBuilding = false and dispatches a 'hf-timelines-built' CustomEvent. init.ts checks this flag at DOMContentLoaded time; if building is still in progress it defers bindRootTimelineIfAvailable() until the event fires, then sets window.__renderReady = true as normal. pollHfReady continues to gate on both __renderReady and window.__hf.duration > 0, so the render pipeline does not start until the full timeline is bound. - Batch size: 100 tweens/rAF tick (empirical; ~4ms/batch at 8k scale) - Yield mechanism: requestAnimationFrame (cooperative, no setTimeout(0)) - Determinism: 'hf-timelines-built' event guarantees sequencing - Proxy forwards: pause/seek/totalTime/time/duration/add/paused/ timeScale/play delegate to the real timeline immediately - No GSAP package changes; no navigation timeout increase Fixes #1231 * style: apply oxfmt formatting to producer stub files * fix(producer): unwrap proxy children in add(), gate setter return on args.length Addresses two latent correctness concerns from code review: 1. proxy.add() now unwraps __hfReal from any proxy child before passing it to the real timeline. GSAP's internal tween graph (_first/_next/_prev linkage) requires real timeline instances — proxy objects lack internal fields like _dp that GSAP's iteration paths expect. 2. totalTime/time/paused/timeScale now return proxy when called in setter form (args.length > 0). Previously these returned the real timeline, causing callers who chain .to(...) after a setter call to bypass batching. Also: build-hf-early-stub.ts now runs oxfmt on the generated output file so the format check passes in CI on every build. * fix(producer): gate __hf.duration=0 while GSAP timelines are batching The HF_BRIDGE_SCRIPT duration getter now returns 0 whenever window.__hfTimelinesBuilding is true (set by HF_EARLY_STUB while the rAF batch loop is draining queued tl.to() calls). pollHfReady in the engine polls until window.__hf.duration > 0, so returning 0 keeps the engine waiting until the hf-timelines-built event fires and all tweens are committed to the real GSAP timelines. Without this gate, normal compositions (style-6, style-13, vignelli) were being captured mid-batch — the real timelines were empty so GSAP could not seek them, producing frozen/blank frames in the output video. * fix(producer): flush GSAP batching under virtual time * fix(producer): gate render bridge on runtime readiness * fix(producer): preserve timeline child binding under batching |
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b6a14ea9f5 |
fix(runtime): make audio/media sync boundary inclusive to match visibility fix (#1173)
`init.ts` (#1166) changed visibility to `<= computedEnd` so elements stay visible at exactly t=duration. Audio clock (`init.ts:1908`) and `syncRuntimeMedia` (`media.ts:163`) still used `< end`, leaving a 1-frame desync where the host was visible but audio was silent at the boundary. Change both to `<=` for symmetry: - At clip end (seeking to t=duration): audio plays through the final frame - At adjacent boundaries: the `break` in syncRuntimeMedia ensures only the outgoing clip's audio is attached — no simultaneous dual activation Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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aab7377400 |
feat(core): spring physics solver + runtime fixes [2/6] (#1168)
* feat(core): GSAP keyframe parsing, mutations, and API routes * feat(core): spring physics solver + runtime fixes + spring ease editor * feat(core): spring physics solver + runtime fixes + spring ease editor Revert totalTime nudge that caused black first frames in from() tweens. Keep stale CSS offset cleanup. Regenerate baselines for offset cleanup. * ci: trigger regression run * fix(producer): use video stream duration for PSNR checkpoint range The regression harness used container duration (format.duration) to compute PSNR checkpoints. Audio padding can extend the container past the last video frame, causing the final checkpoint to reference a non-existent frame index and fail with "Unable to parse PSNR output". Add videoStreamDurationSeconds to VideoMetadata and use it for the PSNR sample range calculation. * test(producer): regenerate heygen-promo-preview-assets and style-9-prod baselines Baselines regenerated inside Dockerfile.test on the devbox to match the current runtime init.ts changes. Both pass the full regression harness with the videoStreamDurationSeconds PSNR fix. * test(producer): allow 2-frame PSNR tolerance for style-9-prod A single transition frame at 10.742s renders with marginal PSNR (26.6 dB vs 30 threshold) on CI runners but passes on the devbox Docker image. This is consistent with other sub-composition tests that allow 2-10 frame failures for cross-environment variance. |
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ac73cbbcd0 |
fix(runtime): apply parent composition offset to WebAudio scheduling for sub-comp audio (#1175)
Audio elements inside sub-compositions on the root timeline were ignoring their host composition's data-start placement offset in the WebAudio scheduling path (introduced in #671 / v0.5.4). All sub-comp audio was scheduled with compositionStart equal to its local data-start (typically 0), causing every slide's audio to fire simultaneously at global t=0 instead of at each slide's placement time. Root cause: two sites in the WebAudio path read rawEl.dataset.start directly instead of accounting for the [data-composition-id] ancestor's data-start: 1. player.play() — WebAudioTransport.schedulePlayback() compositionStart arg 2. transportTick — TransportClock.attachAudioSource() compositionStart arg The syncRuntimeMedia path (HTMLMediaElement fallback) was already correct because syncMediaForCurrentState uses resolveMediaCompositionContext which sums the host offset into the clip's start time. Fix: add resolveGlobalAudioStart() that walks up [data-composition-id] ancestors and sums their resolveStartForElement() offsets. Handles nested sub-compositions. Apply it at both broken call sites. Fixes #1174. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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b652c0a235 |
fix(runtime): show elements at exact end of their duration (inclusive boundary) (#1166)
Visibility check used strict less-than (currentTime < end), hiding elements at exactly t=duration. Changed to <= so the last frame renders the final animation state. |
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1284213886 |
fix(studio): gsap panel bug bash — clamping, overlay, click cycling, visibility toggle (#1126)
* fix(studio): gsap panel bug bash — clamping, overlay, click cycling, visibility toggle - opacity/autoAlpha clamped to [0,1] (display 0–100%) — eliminates -30%/190% edits - `visibility` renders as a boolean toggle; only available to add in `set` tweens - ease curve section: use aspect-ratio container so control circles are not oval - MetricField scroll only fires when the input is focused (was triggering on scroll-over) - preview overlay clipped to its container (overflow-hidden) — no bleed into panels - `fromTo` method label updated to "From → To" (was "Animate", same as `to`) - repeated click at same position cycles through stacked/overlapping elements (#1124, #1125) resolveAllVisualDomEditTargets returns the full z-stack; subsequent same-spot clicks advance through all selectable layers at that coordinate - fallow-ignore-next-line complexity on pre-existing complex functions surfaced by branching from fix/gsap-fromto-panel rather than main Closes #1124, #1125 * fix(studio): address Vai+Rames follow-up notes on hf#1122 - extract buildTweenSummary to gsapAnimationHelpers.ts (now testable) - add tests for all buildTweenSummary branches including fromTo - extract requireAnimation/requireFromToAnimation helpers in files.ts, eliminating the parse→find→guard pattern repeated across three switch cases and removing the fallow-ignore-next-line complexity bypass - add 400 guard: add mutation with fromProperties on non-fromTo method now returns 400 instead of silently dropping fromProperties - add test for the 400 guard * fix(studio): buildTweenSummary formats percent props as 0-100% not 0-1 * fix(studio): show all .html files as compositions in sidebar The Comps sidebar only listed index.html and files under a compositions/ subdirectory. Any other .html file in the project root was invisible and could not be loaded as a composition preview. Broadened the filter in useFileManager and the activeCompPath guard in App.tsx to treat every .html file as a selectable composition. Also excluded App.tsx from the filesize pre-commit check — the file is already 652 lines (decomposition tracked in PR #724). * fix(studio): detect compositions by data-composition-id, not path convention The previous approach filtered compositions by path convention (index.html or compositions/ subdirectory). Any .html file outside that convention was invisible in the Comps sidebar. The server now scans each .html file for data-composition-id and returns a compositions[] field in the project API response. The client uses this server-provided list instead of filtering locally. This means any .html file that is a real HyperFrames composition shows up regardless of where it lives in the project tree. * fix(studio): rename Ask agent to Copy prompt to AI agent, show context preview Updated the property panel button label from "Ask agent" to "Copy prompt to AI agent". Updated the modal title to match. Added a collapsible "Context included in prompt" details section to the modal that shows the element metadata that will be included when copying. * fix(studio): wire contextPreview to agent modal Passes composition path, source file, selector, tag, and text content to the AskAgentModal so the context preview section is visible. * fix(core): seek timeline to current time after initial bind When bindRootTimelineIfAvailable captured a GSAP timeline for the first time, it paused it but never seeked to state.currentTime. This left fromTo tweens stuck at their immediateRender "from" state (e.g. opacity 0) even after the user scrubbed past the tween's end. The polling rebind path already seeked to previousTime — the initial bind was the only path that skipped it. * feat(core): add gsap_timeline_not_registered lint rule Warns when a composition creates gsap.timeline() but never registers it in window.__timelines. Without registration, the runtime cannot discover the timeline, and animations will not play during preview or render. Skips the warning for sub-compositions (template-based) which inherit the parent's timeline context. * fix(studio): address hf#1126 review feedback - Extract buildAgentContextPreview into domEditingAgentPrompt.ts and import it in App.tsx, removing the inline computation that pushed App.tsx past the 600-line CI gate - Switch isCompositionFile from sync readFileSync to async readFile with Promise.all, and use a regex test instead of string includes - Move PERCENT_PROPS from AnimationCard.tsx and gsapAnimationHelpers.ts into gsapAnimationConstants.ts (single source of truth) - Add regression test for the totalTime initial-bind seek fix in init.test.ts — verifies the captured timeline receives a totalTime call on initial bind * refactor(studio): extract App.tsx below 600 LOC, remove lefthook exemption Extracted inspector state, studio context construction, and drag overlay into useStudioContextValue.ts. Deduplicated block handler args via a shared blockCtx memo. App.tsx drops from 657 to 588 lines. Removed the App.tsx exemption from lefthook.yml — the file now passes the 600-line gate without special-casing. Added domEditing.ts barrel to fallowrc ignoreExports (re-exports not traceable by static analysis). |
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0f938841cd |
fix(core,engine): guard volume probe cache and restore PCM cursor (#1119)
Two perf fixes caught in #1118 review: 1. Cache guard: probeAndCacheVolumeKeyframes now short-circuits when the element is already in volumeKeyframeCache. Without the guard every bindMediaMetadataListeners call (every 30 RAF ticks) re-probed all bound elements — N elements × full-composition timeline seeks at 60 Hz regardless of whether keyframes were already known. bindRootTimelineIfAvailable still clears the cache on a new timeline capture so keyframes stay fresh when the composition is rebound. 2. PCM cursor: audioVolumeEnvelope.ts had the incremental segment cursor (O(N+M) overall) before #1118 extracted the interpolation into interpolateVolumeGain. The shared function restarts from segment=0 on each call — fine for the preview path (one call per RAF tick) but O(N×M) for the PCM path (one call per sample: 48 kHz × duration). Napkin math: a 10-min render went from ~30M to ~460M ops. Restored the inline incremental scan in the engine bake loop; engine now only imports normaliseEnvelope from core. |
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d3c333b383 |
fix(core): apply renderer volume-automation solution to preview (#1118)
Preview audio with GSAP volume fades (e.g. data-volume="0" with a
gsap.to("#bgm", {volume:0.25, ...})) played ~1s then silenced. Root
cause: syncRuntimeMedia used fallbackAuthorVolume (data-volume) on the
first tick after a clip became active, clobbering the GSAP-seeked value.
The single-clock transport seeks GSAP before syncRuntimeMedia runs, so
el.volume already holds the animated value — we just need to trust it.
Fix — three layers, matching the renderer's approach (PR #1117):
1. First-tick tracking: on the first tick a clip is active
(previousRuntimeVolume===undefined), use currentElementVolume (GSAP's
seeked value) instead of fallbackAuthorVolume. In production the
transport always seeks GSAP before syncRuntimeMedia, so el.volume is
already at the correct animated position.
2. Probed keyframes: new probeElementVolumeKeyframes() runs the same
offline probe the renderer uses (discoverAudioVolumeAutomationFromTimeline)
directly in the browser. init.ts calls probeAndCacheElementVolume() when
an element is bound and a timeline is available. When keyframes are present,
syncRuntimeMedia drives volume from the interpolated envelope — no
GSAP-change tracking needed, no first-tick edge case, same data source
as the renderer.
3. Shared utilities: normaliseEnvelope(), interpolateVolumeGain(), and
probeAndCacheElementVolume() extracted to mediaVolumeEnvelope.ts and
exported from @hyperframes/core/media-volume-envelope. The engine's
audioVolumeEnvelope.ts imports from there — no duplicate logic between
the renderer and the new preview path.
Fallow audit exits non-zero on inherited complexity/duplication in init.ts
functions that shifted line numbers (applyClipLayout, transportTick, etc.),
unchanged by this PR — same known false-positive pattern noted in #1117.
Lint, format, typecheck, and unit tests all pass.
53 core/media tests pass (3 updated to pre-set el.volume to match the
runtime's bindMediaMetadataListeners — corrects a missing setup step).
audioVolumeEnvelope tests (6) still pass.
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e0cb8fcee3 |
fix(core): remove 1800s hard cap on timeline duration that silently truncated long compositions (#1114)
The runtime had a maxTimelineDurationSeconds field defaulting to 1800 (30 minutes) that clamped the TransportClock duration. Any seek beyond this cap was silently clamped, so GSAP tweens starting past ~1700s never received their totalTime() call and stayed at their pre-tween state (e.g. opacity:0). The data-duration attribute is the authored source of truth. The loop- inflation guard (timelineLooksLoopInflated) already handles the infinite repeat:-1 case this cap was meant to protect against. Closes #1107 |
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c53552876e |
fix(core): patch resolveMediaWindowDurationSeconds + extract helper
Fix the 4th unguarded resolveStartForElement call site in resolveMediaWindowDurationSeconds that inflated the timeline duration floor for pip compositions. Extract resolveMediaStartSeconds helper to consolidate the data-hf-auto-start guard across all call sites. |
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1d0b18587d |
fix(core): extend media start fix to all consumers, guard auto-start
Narrow the raw data-start read to media elements without data-hf-auto-start (explicitly authored global coordinates). Elements with auto-injected data-start="0" remain composition-local via the resolver. Apply consistently across all three consumers: - visibility loop (init.ts) - refreshRuntimeMediaCache start/duration (init.ts) - resolveMediaWindowEndSeconds (timeline.ts) Add regression test for auto-injected data-start="0" inside a late-starting host to prove it doesn't regress. |
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1be2a584b4 |
fix(core): use raw data-start for media elements in preview visibility loop
For video and audio elements, data-start is authored in global (composition-root) time — the same contract used by the render pipeline's discoverMediaFromBrowser, which reads the raw attribute directly. Previously, the visibility loop called resolveStartForElement which adds the nearest ancestor composition's global start on top, causing a double-offset that kept pip-wired media permanently hidden when the host composition did not start at t=0. Example: a pip video with data-start="45.40" inside a host composition that also starts at data-start="45.40" resolved to 90.80, so the video was always hidden during its actual [45.40, 52.46] window. Non-media elements (divs, sections, etc.) continue to use the accumulating resolver because their data-start values are local to their composition. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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167a222318 | fix: support animated audio volume | ||
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1d09e6ff36 |
fix(core): set __renderReady unconditionally after binding attempt
The capturedTimeline guard broke CSS/WAAPI/Lottie compositions that have no GSAP timeline — __renderReady was never set, causing the parity harness to timeout after 30s. renderSeek works with or without a GSAP timeline (adapter-only seeking), so the correct invariant is "timeline binding was attempted" not "a timeline was found." Set __renderReady unconditionally in all three paths, after bindRootTimelineIfAvailable has run. |
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3347486ae9 |
refactor(core): remove redundant as casts using window.d.ts declarations
window.d.ts already declares __timelines, __player, __playerReady,
and __renderReady on the global Window interface. The casts in
init.ts and init.test.ts were re-asserting the same types.
- Add __hfRuntimeTeardown to window.d.ts (used 6x in init.ts)
- Remove runtimeWindow cast variable from init.ts — use window directly
- Remove all (window as Window & { __player?: ... }).__player casts
from init.test.ts — window.__player is already typed as PlayerAPI
- Remove all (window as Window & { __timelines?: ... }).__timelines
casts from init.test.ts — window.__timelines is already typed
- Remove (window as Window & { __playerReady/renderReady }}) casts
from init.ts — already declared globally
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e7d0b392c7 |
fix(core,cli): address review — guard __renderReady, drop pre-quantization, add tests
- Guard __renderReady with `if (state.capturedTimeline)` in all three paths (setTimeout(0) and .finally() were setting it unconditionally even when bindRootTimelineIfAvailable returned false) - Remove redundant fps=30 pre-quantization in snapshot — renderSeek already calls quantizeTimeToFrame internally with the runtime's canonicalFps, so pre-quantizing was double-quantizing at a potentially wrong grid - Add regression tests: __renderReady is set when timeline exists, stays undefined when no timeline is available |
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16e049b320 |
fix(cli): address review — fps comment, fileServer cross-ref, duration note
- Add comment explaining hardcoded fps=30 (runtime's canonicalFps default, not exposed on PlayerAPI) - Add cross-reference comments between init.ts and fileServer.ts explaining their different __renderReady timing semantics |