Commit Graph
885 Commits
Author SHA1 Message Date
Miguel Angel Simon Sierra d7e7fca8ec feat(studio): magnetic snapping to clip edges, playhead, and bounds
Timeline moves and resizes previously snapped only to the beat grid; they
now also snap the dragged edge to other clips' start/end, the playhead,
and the composition bounds, whichever is nearest within the existing
threshold. Beats fold in as one target kind, so beat snapping is
unchanged. Snap logic lives in a new pure timelineSnapTargets module with
unit tests; a snapped edge shows a guide line (beat highlight, else a thin
accent line) for both drag and resize.
2026-07-08 23:46:27 -04:00
Miguel Angel Simon Sierra 6b4870246c fix(studio): dropping an overlapping clip on a lane restacks it, not a no-op
A vertical drag onto a lane whose clips overlap the dragged clip in time
used to resolve to the "nearest valid lane", which included the clip's own
lane — so a small drag snapped straight back and felt like the editor
refused the move. Overlapping clips can't share a row (a row is 1-D in
time), but the drag should still restack, never reject.

Now a conflicting onto-drop converts to an edge insertion adjacent to the
target by drag direction (up -> above, down -> below): the clip lands on
its own lane just in front of / behind the target, with its time
unchanged. Non-overlapping drops still join the lane. Deletes the
nearest-valid-placement search (~90 lines) this replaces.
2026-07-08 23:46:27 -04:00
Miguel Angel Simon Sierra 5e3ca6ae63 feat(studio): drag a clip past the video end to extend its duration
Dragging a timeline clip (or its right resize edge) past the end of the
video now extends the composition duration on drop, instead of clamping
the clip at the current end. Extend-only and undoable.

- Relax the move/resize horizontal clamps that pinned a clip's end at the
  current duration; effectiveDuration now folds in the active drag/resize
  preview so the ruler and track width grow live as you drag past the end.
- On drop, extend the root composition data-duration (and the store) when
  the clip's new end exceeds it, via a shared extendRootDurationInSource
  helper extracted from the block installer (now the single owner of that
  logic). An extending edit routes through the server persist path since
  the SDK setTiming op can't express the root composition's own duration.
2026-07-08 23:46:27 -04:00
Miguel Angel Simon Sierra ed8bf475d3 feat(studio): lane-model timeline (non-overlapping clips share a row)
Rework the timeline row model from one-row-per-stacking-layer to NLE
"lanes": a row holds a time-sequence of non-overlapping clips, ordered
top = front. Stacking only matters between clips that overlap in time.

- Lane packing: per stacking context, sort clips by effective z-index
  desc (DOM order tiebreak) and greedily pack each onto the first lane
  whose members don't overlap it in time; else open a new lane. Lane's
  representative z is the max member z. Audio stays one clip per lane.
- Lane-aware drag: dropping onto a lane joins it (clip takes the lane's
  z) when there's no time-conflict; a conflicting drop is rejected and
  the preview snaps to the nearest valid lane or a new-lane insertion.
  Between/above/below still create a new lane at that stacking level.
- Overlap checks use the drag-preview start/duration, so conflict is
  judged by where the clip lands, not where it started.

Only explicit drags write z-index; authored z is preserved and
data-track-index is never rewritten.
2026-07-08 23:46:26 -04:00
Miguel Angel Simon Sierra bc5fc410ee feat(studio): timeline layer UI — context headers, audio lanes, drop affordances
L4 polish for the stacking-layer timeline:
- Sub-composition layers group under a slim "Inside: <comp>" header with a green
  accent, so it reads that restacking there is scoped to that context.
- Audio clips render in a distinct bottom lane: separator border, muted row bg,
  music glyph in the gutter, beat strip — clearly not part of the z-order stack.
- During a vertical drag, a drop affordance shows join-vs-insert: an "onto"
  target highlights the row (join that layer / same z); "between"/"above"/
  "below" shows an insertion line (new layer here).

New pure helper timelineDropIndicator.ts (+ test) maps placement -> indicator;
row-group rendering extracted into TimelineLayerGroupHeader / TimelineLayerGutter
/ TimelineDropInsertionLine / TimelineDragGhost to keep files under the 600 cap.
2026-07-08 23:46:26 -04:00
Miguel Angel Simon Sierra 82fe779bd8 fix(studio): sub-composition child clips restack via self-contained intent
applyTimelineStackingReorder resolved each z-index change by looking the clip up
in the top-level timelineElements list, but sub-composition children live only
in the expanded list, so the lookup missed them and the reorder silently bailed.
Carry the element's locator (domId/selector/sourceFile) on each z-index change
so the commit resolves the live element directly from the preview DOM. Verified
E2E: dragging a clip inside a sub-composition restacks it and patches the
sub-comp source, while the parent composition is untouched.

Adds timelineEditingHelpers.test.ts (locator-based commit + audio no-op).
2026-07-08 23:46:26 -04:00
Miguel Angel Simon Sierra eef500c890 fix(studio): realm-safe isHTMLElement so timeline z-index commits land
applyTimelineStackingReorder resolves the live clip from the preview IFRAME,
then gated it with `element instanceof HTMLElement` against the MAIN window's
constructor. Cross-realm instanceof is always false, so every timeline z-index
commit silently bailed ("element not live in iframe") — the drag resolved the
right z but never wrote it. Use the element's own-realm HTMLElement constructor
(matching timelineDOM.ts). Verified end-to-end: dragging a card down now lowers
its z-index and reorders the row, leaving sibling z-indexes untouched.

Unit tests missed this because the happy-dom test iframe shares a realm; caught
via a real-browser Puppeteer E2E drag.
2026-07-08 23:46:25 -04:00
Miguel Angel Simon Sierra e5ed512529 feat(studio): timeline track = stacking layer (NLE-style layering)
Re-architect the timeline row model from data-track-index rows to stacking
layers. Rows represent stacking layers per context: explicit-z clips merge onto
one track when they share a z and don't overlap in time; auto-z clips stay one
row each (DOM order); audio is pulled into its own bottom lanes. Rows keyed by a
stable layer id, not data-track-index.

Vertical drag always writes z-index, never track: drop onto a layer joins it
(same z), between layers interpolates a new z, past the ends creates a new
front/back layer. data-track-index is never rewritten; #958 holds. Adds
hasExplicitZIndex capture (computed z != auto).

L1: hasExplicitZIndex on the element model
L2: buildStackingTimelineLayers (layer-based rows)
L3: layer-aware vertical drag (join / interpolate / new-extreme)
2026-07-08 23:46:25 -04:00
Miguel Angel Simon Sierra 03f8089e52 fix(studio): capture effective (computed) z-index for timeline ordering
createTimelineElementFromManifestClip used `clip.zIndex ?? computed`, but the
runtime reports inline-only z-index (0 for CSS-rule authored z-index), and
`0 ?? x` keeps the 0 — so every CSS-styled clip collapsed to a z=0 tie. The
timeline then ordered rows by DOM position instead of true stacking, and the
first vertical drag renumbered the whole tie group, clobbering the author's
z-index. Prefer the effective computed read from the live element (the same
read the reorder commit uses); fall back to the runtime value only when the
element isn't live.
2026-07-08 23:46:25 -04:00
Miguel Angel Simon Sierra 5ce362299c refactor(studio): single-source the timeline stacking key + guard audio reorder
The element stacking key (element.key ?? id) was recomputed in four places
(reorder-intent generation, row ordering, the commit-time sibling lookup via a
threaded keyOf param, and resolveTimelineMove). Any drift would silently break
the sibling lookup and no-op the reorder. Route all of them through the existing
getTimelineElementIdentity owner, share one toStackingOrderItem mapper between
row ordering and reorder intent, and drop the keyOf parameter.

Also enforce the audio side-effect invariant in the single mutation owner
(applyTimelineStackingReorder): dragging an audio clip has no visual layer to
restack, so it never writes z-index. Covered by a new hook test.
2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra dd980697a2 feat(studio): unify timeline vertical reorder with z-index stacking
Timeline rows now order by scoped stacking (z-index per stacking context)
instead of data-track-index, and dragging a clip up/down commits a targeted
z-index change through the same shared path the layers panel uses. Both panels
stay consistent and moving a clip actually changes front/back. data-track-index
is demoted to time-overlap layout only; no bulk z-index injection (#958 intact).

Also restores beat-snapping on keyframe retiming (re-wires snapKeyframePctToBeat,
orphaned when keyframe dragging was removed) which surfaced while unifying the
model. Extracts pure track-ordering logic to timelineTrackOrder.ts, the stacking
reorder commit + deleteSelectedKeyframes to timelineEditingHelpers.ts, to keep
StudioApp / the timeline hook / Timeline under the studio 600-LOC cap.

U3: scoped stacking row order in the timeline
U4: vertical drag commits z-index via the shared reorder commit
U8: restore keyframe beat-snap on retime
2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra 070ee91694 feat(studio): expose resolved z-index and stacking context on timeline clips 2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra dae26e72b2 refactor(studio): extract shared layerOrdering module from LayersPanel 2026-07-08 23:46:24 -04:00
Miguel Ángel 0ac000181e feat(studio): storyboard empty state with agent copy-prompt and skeleton preview (#2091)
The storyboard view's empty state was a single "no storyboard yet" line. Add a
copy-to-clipboard prompt box (a ready-to-paste handoff prompt carrying the
canonical STORYBOARD.md frontmatter + per-frame format) so users can hand it to
their coding agent, plus a faded skeleton of the contact-sheet grid so landing
on an empty board previews what a filled one looks like instead of a dead end.
2026-07-08 22:32:40 -04:00
Miguel Ángel 623f91d6a1 feat(studio): always-on crop with reposition handle, drop crop mode (#2090)
Crop is now part of the element selection instead of a separate mode. Selecting
a croppable element shows edge handles just outside each side and, once cropped,
the full content with the cropped-away area dimmed plus a center reposition
handle to pan the crop window. Dragging the body moves the element, edge handles
crop, the center handle pans; corners stay free for the resize handle. Removes
the crop-mode toggle (toolbar + property-panel buttons), the cropMode/
cropAvailable player-store state, and the double-click-to-crop gesture. The
clip-path inset model is unchanged.
2026-07-08 22:24:26 -04:00
Vance Ingalls 1e8dd29815 chore: release v0.7.44 2026-07-08 16:21:05 -07:00
Vance Ingalls f8f945d42e chore: release v0.7.43 2026-07-08 15:51:39 -07:00
Vance Ingalls 8854bad8f9 fix(engine,cli): resolve drawElement to a Chrome build that actually has it
canvas.drawElementImage is an unlaunched Dev/Canary-only Blink feature
(~151+). The CLI's pinned CHROME_VERSION fallback was still 131.0.6778.85 —
a puppeteer 24→25.2.1 bump that pinned it to Chrome Dev 151.0.7912.0 was
written on 2026-06-29 but never merged (orphaned local commit, no PR). Any
render on that pin, or on the shared puppeteer-cache binary, or on system
Chrome (Stable, no drawElementImage at all) got a canvas.getContext("2d")
missing the method and crashed mid-capture with "ctx.drawElementImage is
not a function" instead of falling back (HF#2060).

Three changes:
- Bump puppeteer/puppeteer-core to ^25.2.1 across every package that
  depends on it, and CHROME_VERSION to 152.0.7928.2 (today's Dev channel;
  confirmed via direct probe to implement drawElementImage, unlike 131).
- `ensureBrowser({ preferManagedChrome: true })`, always used by `render`:
  resolve straight to our pinned/cached build, skipping both the shared
  puppeteer-cache preference and system Chrome. Rendering shouldn't depend
  on whatever arbitrary Chrome a machine happens to have — that's exactly
  how this regressed (any Mac with Chrome.app installed bypassed the CLI's
  pin entirely).
- A runtime capability probe in the engine, right before any other
  drawElement work: if `drawElementImage` isn't a function on the injected
  canvas, route to the existing screenshot-fallback gate instead of
  crashing. This is the real backstop — it protects every resolution path
  (env override, stale cache entry, a future Chrome regression), not just
  the ones `preferManagedChrome` reaches.

Verified end-to-end: rendering against chrome-headless-shell 131 (confirmed
to lack drawElementImage) now falls back cleanly and produces a valid MP4
instead of crashing; rendering against a capable build still engages
drawElement normally. 922 engine tests + 1373 CLI tests pass.

Fixes #2060.
2026-07-08 14:14:28 -07:00
Vance IngallsandClaude Fable 5 f6cd711bf0 chore: release v0.7.42
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 16:04:26 -07:00
Miguel Ángel 60463d0bd5 chore: release v0.7.41 2026-07-07 20:30:24 +00:00
Miguel Ángel 2bd9bb6f69 chore: release v0.7.40 (#2024) 2026-07-07 12:30:13 -04:00
Miguel Ángel 574da2b215 fix(studio): off-canvas indicators track live layout instead of going stale (#2018)
The dashed indicators for elements outside the canvas stayed pinned at an element's
old position after a move or a seek: they were recomputed by an effect keyed on
compRect/activeCompositionPath, neither of which changes on an in-place soft-reload
edit or a playhead seek.

They now recompute via a MutationObserver on the preview document (coalesced to one
recompute per frame), so they follow the element live. Crop-hugging is preserved.
Adds a regression test that mutates an element in place and asserts the indicator moves.
2026-07-07 04:39:46 -04:00
Miguel Ángel 037266e72b feat(studio): timeline revamp with active-clip highlighting and hide controls (#2017)
Timeline UI
- Highlight clips visible at the playhead in the primary color; others share one neutral color
- Minimalist rounded clips, single-color track rows, no gutter icons or superscript labels
- Per-track eye toggle and a per-element hide button in the design panel
- Ruler zoom fixes: sub-second tick intervals and correct label formatting at high zoom
- Sticky gutter so track controls stay visible while scrolling

WYSIWYG visibility (data-hidden)
- Runtime honors data-hidden (display:none), so hiding affects the render, not just the preview
- HTML stays the source of truth; hide state persists and round-trips on reload

Split several studio files to stay under the 600-line cap; pure relocations, no behavior change.
2026-07-07 04:26:56 -04:00
Miguel Ángel 5d59835446 fix(studio): static-position drag no longer freezes an element beside an animated rotation (#2016)
## What

Brief description of the change.

## Why

Why is this change needed?

## How

How was this implemented? Any notable design decisions?

## Test plan

How was this tested?

- [ ] Unit tests added/updated
- [ ] Manual testing performed
- [ ] Documentation updated (if applicable)
2026-07-07 03:45:17 -04:00
Vance Ingalls 229e88eac5 chore: release v0.7.39 2026-07-06 22:48:42 -07:00
ukimsanov 8f022d06ec fix(studio): remove selection overlay fill 2026-07-06 21:02:36 -07:00
Miguel Angel Simon Sierra 676f461f6a feat(studio): non-destructive crop + cross-project asset view 2026-07-06 23:40:32 -04:00
Vance Ingalls d8d3a93b0d chore: release v0.7.38 2026-07-06 17:47:34 -07:00
Vance Ingalls 89e36da13d fix(studio): shell UX — data-loss guards, error surfacing, dialog contracts, toasts (#1964) 2026-07-06 16:56:06 -07:00
Vance Ingalls 241f9d683e feat(studio,studio-server,cli): render cancel end-to-end + renders/nle/storyboard UX (#1963) 2026-07-06 16:43:48 -07:00
Vance Ingalls cd1adcb581 feat(studio): harden ui primitives — focus rings, keyboard tooltips, dialog hook (#1962)
## Summary

Base of the studio UX-review stack (148 findings audited across the studio; 13 critical). This PR hardens the shared `components/ui` primitives that every later PR in the stack builds on.

## Changes

- **Button / IconButton**: visible `focus-visible` outline (studio accent); `disabled:pointer-events-none` removed (replaced with `disabled:cursor-not-allowed`, hover/active gated behind `enabled:`) so disabled buttons can host explain-why tooltips.
- **Tooltip**: keyboard support (`onFocus`/`onBlur` triggers), `role="tooltip"`, Escape-to-hide, viewport flip (top↔bottom) + horizontal clamping. API unchanged — all ~28 call sites unaffected.
- **HyperframesLoader**: `role="status"` on the loader; determinate track is a real `role="progressbar"` with `aria-valuenow/min/max` (was `aria-hidden`).
- **VideoFrameThumbnail**: error event resolves to a static fallback-label tile instead of an infinite shimmer; `motion-reduce` guard.
- **NEW `useDialogBehavior`**: shared modal contract — document-level Escape, Tab focus trap, focus-first-on-open, focus-restore-on-close, `canClose()` veto for dirty-draft guards. Adopted by every modal later in the stack.
- **NEW `SearchInput`**: shared search primitive with required `aria-label`, panel-input token style (kills the two-divergent-search-styles inconsistency in the sidebar).
- **studio.css**: `hf-toast-in/out` + `hf-backdrop-in` keyframes with `prefers-reduced-motion` guards (the previous `animate-in fade-in` classes were dead — no tailwindcss-animate plugin exists).

## Verification

- oxlint 0 errors, oxfmt clean, `tsc --noEmit` clean at stack top
- Full studio suite at stack top: 1189 tests pass

## Stack

PR 1/7 of the studio UX-review fixes. Merges bottom-up; the stack top is fully green (tsc + 1189 tests). Some shared-file edits span PRs, so intermediate branches may not typecheck in isolation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-07-06 16:07:44 -07:00
ukimsanov 04f96da169 fix(studio): share safe media path cleanup 2026-07-06 14:35:41 -07:00
ukimsanov e0090efbf6 fix(studio): avoid regex in media asset path cleanup 2026-07-06 14:15:30 -07:00
ukimsanov 30a944de34 fix(studio): split color grading inspector files 2026-07-06 13:56:37 -07:00
ukimsanov 139cf568b4 feat(studio): add color grading inspector 2026-07-06 13:40:20 -07:00
ukimsanov 413ee07da5 fix(studio-server): share background removal job runner 2026-07-06 13:27:45 -07:00
ukimsanov a3bf7eb995 feat(studio-server): add media processing routes 2026-07-06 13:25:04 -07:00
ukimsanov 7c14438496 feat(core): add media color grading contract 2026-07-06 02:36:17 -07:00
Vance IngallsandClaude Fable 5 3a717fa719 fix(parsers,sdk,studio-server,studio): unify hf-id space across preview, disk, and SDK session (#1981)
* fix(parsers,sdk,studio-server,studio): unify hf-id space across preview, disk, and SDK session

Root-causes the setTiming element_not_found resolver-shadow divergence class:
timeline edits carry hf-ids read from the live preview DOM, but the preview
minted ids AFTER rewriting attributes (and never persisted them for sub-comps),
while the SDK session mints from the raw file — content-keyed minting then
yields different ids for the same element. Template-based comps were worse:
the SDK excluded the whole <template> subtree, so the session had zero
elements and every edit diverged.

- parsers: ensureHfIds now descends into <template> subtrees (linkedom's
  querySelectorAll does not), minting and pinning inner ids
- sdk: buildRoots/buildElement treat <template> as a transparent container,
  and resolution (resolveScoped, animation-id map) searches template subtrees
  via querySelectorAllDeep — template comps now model, resolve, and edit
- studio-server: the sub-comp preview route persists hf-ids to the raw file
  BEFORE the rewrite pipeline (mirrors the main route), pinning one id space
  across served DOM, disk, and SDK session
- studio: resolver-shadow skips structurally-empty sessions (no event, no
  attempt) and tags fail-open emissions with sourceReadFailed so read errors
  are distinguishable from unwired readers in telemetry

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(parsers,sdk,studio-server,studio): scope template descent, guard persist route

Addresses the 10 verified findings from the PR #1981 review:

- Restrict template transparency to COMPOSITION templates
  (<template data-composition-id>) everywhere — ensureHfIds, SDK
  buildChildren, querySelectorAllDeep. A plain <template> (runtime
  clone-source) keeps its old fully-excluded behavior: stamping its
  interior would duplicate one persisted id across every runtime clone,
  and modeling it would show phantom timeline clips.
- Guard the sub-comp persist: only .html files (the wildcard route can
  serve any project path — stamping an SVG corrupted it on disk),
  try/catch the read (file-removed race becomes 404, not 500), salt the
  etag (v2) so pre-fix cached clients don't 304 past the id pin, and
  thread the stamped content into buildSubCompositionHtml so served ids
  match the mint even when the disk write is skipped.
- Rewrite querySelectorAllDeep as a document-order DOM walk — appending
  template matches after top-level matches made duplicate-id tiebreaks
  disagree with the preview's unwrapped DOM (wrong-element edits).
- Recurse sourceMutation.querySelectorAllWithTemplates so server-side
  ops resolve ids at any template depth, matching SDK resolution.
- Replace the empty-session silent skip with ONE tagged session_empty
  event per session — silence would blind the tripwire to exactly the
  modeling-gap class that exposed the template bug. Attempts stay
  uncounted (an unmodelable comp can't cut over).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(studio-server): close TOCTOU in sub-comp hf-id persist (CodeQL js/file-system-race)

Replace the route-level stat/read/persist sequence with stampFileHfIds:
validation (fstat), read, mint, and write-back all go through ONE open
file descriptor (O_NOFOLLOW where supported), so the path cannot be
swapped between validation and write. Falls back to read-only stamping
when the file isn't writable — content-keyed minting means the SDK
derives the same ids from the same bytes even without the disk write.

Addresses miguel-heygen's blocking review on PR #1981.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(studio-server): linear-time template-attr match (CodeQL js/polynomial-redos)

promoteTemplateCompositionId's single-pattern regex backtracked
polynomially on crafted input. Two-step match: grab each <template>
open tag linearly, then find data-composition-id within that short
tag text. Same semantics (first template carrying the attr wins).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 00:16:07 -07:00
James 9de41ce316 chore: release v0.7.37 2026-07-06 05:59:36 +01:00
Vance Ingalls c5d725abd0 fix(sdk,studio): resolve animation ids from parsed script, not just DOM-matched elements (#1957)
recordAnimationResolverParity reported a false animation_not_found divergence
for any tween whose selector doesn't currently CSS-match a live DOM element,
because it only checked el.animationIds (DOM-gated). The real server-side op
it shadows resolves purely from the parsed script. Adds
Composition.getAllAnimationIds() as a DOM-independent id set and checks it
too, matching the server's actual resolution behavior.
2026-07-05 20:11:49 -07:00
Miguel Ángel e8d19b1b43 chore: release v0.7.36 2026-07-05 19:25:42 +00:00
Miguel Ángel 2f55ea678a chore: release v0.7.35 2026-07-05 18:48:24 +00:00
Miguel Ángel 114d31919e chore: release v0.7.34 (#1954) 2026-07-05 10:55:11 -07:00
Miguel Ángel 78cca797f1 chore: release v0.7.33 2026-07-04 22:33:27 +00:00
Miguel Ángel 16fe1368ff chore: release v0.7.32 2026-07-04 21:23:19 +00:00
Vance Ingalls af5f3e5fab chore: release v0.7.31 2026-07-03 23:07:38 -07:00
Vance Ingalls cf594403ef chore: release v0.7.30 2026-07-03 21:47:20 -07:00
Vance IngallsandClaude Sonnet 5 fe821ff8bc feat(studio): add resolver-shadow attempt counter for soak-gate denominator (#1926)
* feat(studio): add resolver-shadow attempt counter for soak-gate denominator

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(studio): harden attempt-counter exception safety and tab-hide flush ordering

PR review feedback (4 reviewers): recordAttempt() sat outside the try/catch
in all three emit functions, so a throw inside it (e.g. setInterval/
addEventListener failing in a non-standard environment) would break the
"never throws" contract. Also, the new visibilitychange listener races
studioTelemetry.ts's own tab-hide handler — whichever fires first can beacon
the queue before or after this module's rollup lands in it, silently
dropping the attempt count for short sessions closed before the 5-minute
timer fires.

Fixes: move recordAttempt() inside each function's try block; export
flushViaBeacon() from studioTelemetry.ts and call it explicitly after
queuing the rollup, so delivery no longer depends on listener registration
order; capture the visibilitychange handler by reference so
__resetAttemptSchedulingForTests() actually removes it instead of leaking a
duplicate on re-arm.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-03 21:45:23 -07:00
Vance Ingalls a2677ca730 chore: release v0.7.29 2026-07-03 19:15:25 -07:00