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ea3b708b12339440ac44d68a14451438c003ec86
10
Commits
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ea3b708b12 |
feat: add Studio current-frame capture (#565)
## Problem Closes #555. Studio users could inspect the preview, but there was no first-class way to capture the current rendered frame as an image. ## What this fixes - Adds a `Capture` action to the Studio header toolbar so it does not cover the video preview. - Downloads the current composition frame as a PNG using the current player time. - Extends the existing thumbnail route and Studio/CLI thumbnail generators with an explicit PNG format path while preserving JPEG thumbnails for existing previews. - Adds URL/filename utility coverage plus thumbnail route coverage for PNG requests. ## Root cause Studio already had frame thumbnail generation, but the API path was JPEG-oriented and the editor UI only used it for previews. There was no current-frame capture affordance wired to the player state. ## Verification ### Local - `bun run --filter @hyperframes/core test src/studio-api/routes/thumbnail.test.ts` - `bun run --filter @hyperframes/studio test src/utils/frameCapture.test.ts src/player/components/PlayerControls.test.ts` - `bun run --filter @hyperframes/studio typecheck` - `bun run --filter @hyperframes/core typecheck` - `bun run --filter @hyperframes/cli typecheck` - `bunx oxlint packages/cli/src/server/studioServer.ts packages/core/src/studio-api/routes/thumbnail.test.ts packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/types.ts packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/vite.config.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/utils/frameCapture.test.ts` - `bunx oxfmt --check packages/cli/src/server/studioServer.ts packages/core/src/studio-api/routes/thumbnail.test.ts packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/types.ts packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/vite.config.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/utils/frameCapture.test.ts` - `git diff --check` ### Browser <img width="1027" height="910" alt="image" src="https://github.com/user-attachments/assets/71973af4-0279-4074-9 <img width="1026" height="902" alt="Screenshot 2026-04-29 at 16 17 22" src="https://github.com/user-attachments/assets/a32e1c19-b793-40b9-82f8-de8bbb11f123" /> 060-130839a2d419" /> |
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970b446c49 |
feat(studio): drag assets from the sidebar onto the timeline (#464)
## Problem Studio still broke down in three concrete authoring flows around timeline assets: - you could import media into Assets, but not drag an already-imported asset from the Assets tab onto the timeline and persist it into source - dragging a file from outside the app onto the timeline only uploaded it into Assets instead of placing it at the dropped time/track - once a clip was on the timeline, there was no reliable keyboard delete flow for removing it safely from source While implementing direct external drops, another real bug showed up: - valid binary uploads like `raycast.mp4` from `Downloads` were being rejected as unsupported media in Studio dev because the Vite API bridge was corrupting multipart request bodies before they reached the upload route ## What this fixes ### Timeline asset placement from inside Studio - asset cards in the Assets tab are draggable - the timeline accepts asset drops even when it already has clips - dropping an asset onto the timeline inserts a new clip into the active composition source at the dropped time / track - asset paths are rewritten relative to the target composition file so drops into sub-compositions resolve correctly - the new clip is persisted immediately and the preview refreshes ### Direct external file drops onto the timeline - dropping a file from outside the app onto the timeline now uploads it and places it onto the dropped track/time in one shot - it no longer stops halfway by only adding the file into Assets - multiple dropped files are placed using the same drop start and successive tracks ### Delete key support - selected timeline clips can now be deleted with `Delete` / `Backspace` - deletion is persisted back to source, not just removed from local state - the delete path now uses a server-side DOM mutation helper with LinkeDOM for structural safety instead of client-side string surgery ### Binary upload fix for media files - the Studio Vite API bridge now forwards non-GET request bodies as raw bytes instead of decoding them as UTF-8 text - that preserves multipart uploads for binary media like MP4s - valid local videos from `Downloads` no longer get rejected as `Unsupported media skipped` just because the dev bridge corrupted the request body - upload validation now probes buffered media through a temp file path that preserves the file extension before saving into the project ## Root cause There were really two separate gaps: ### 1. Asset placement / deletion workflow gaps The timeline and asset systems already existed, but they were disconnected: - `AssetsTab` only supported copy/import flows - `Timeline` only handled raw file import, not positioned placement for existing assets - there was no utility layer for converting a dropped asset into persisted timeline HTML - there was no structurally safe deletion path for arbitrary selected timeline clips ### 2. Binary upload corruption in Studio dev The Studio Vite API bridge rebuilt non-GET request bodies like this: - read each request chunk - call `chunk.toString()` - concatenate into a string - construct the Fetch `Request` from that string body That works for text, but it corrupts multipart binary uploads. By the time the upload route wrote the received file and ran `ffprobe`, otherwise valid MP4s had already been mangled in-flight. ## Behavior - dropping on `index.html` inserts the asset into the root composition - dropping while drilled into a composition inserts into that composition file instead - drop X position maps to `data-start` - drop Y position maps to the current visible track row, with a new bottom track created if the drop lands below existing rows - images default to a short finite duration - audio/video default to their metadata duration when available, with a fallback duration if metadata cannot be read quickly - pressing `Delete` on a selected clip removes that clip from the underlying HTML source and clears selection in Studio - valid uploaded MP4s now survive the Studio dev API bridge intact instead of being rejected during upload validation ## Verification ### Local checks - `bunx oxlint packages/core/src/studio-api/helpers/sourceMutation.ts packages/core/src/studio-api/helpers/sourceMutation.test.ts packages/core/src/studio-api/helpers/mediaValidation.ts packages/core/src/studio-api/helpers/mediaValidation.test.ts packages/core/src/studio-api/routes/files.ts packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/sidebar/AssetsTab.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/Timeline.test.ts packages/studio/src/utils/timelineAssetDrop.ts packages/studio/src/utils/timelineAssetDrop.test.ts packages/studio/vite.config.ts packages/studio/vite.request-body.ts packages/studio/vite.request-body.test.ts` - `bunx oxfmt --check` on the touched files - `bun run --filter @hyperframes/core typecheck` - `bun run --filter @hyperframes/studio typecheck` - `bun test packages/core/src/studio-api/helpers/sourceMutation.test.ts packages/core/src/studio-api/helpers/mediaValidation.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/utils/timelineAssetDrop.test.ts packages/studio/vite.request-body.test.ts` ### Browser / live verification Verified against a live local Studio fixture: - dragging an existing asset from the Assets tab onto the timeline creates a persisted clip at the dropped position - dropping a file from outside the app directly onto the timeline uploads it and creates a persisted clip at the dropped position - selecting a dropped clip and pressing `Delete` removes it from both the live timeline and the saved source HTML - valid MP4 uploads like `raycast.mp4` now succeed through the live Studio upload route instead of being rejected as unsupported media ## Notes - the local `timeline-trio-verify` and `timeline-overlap-debug` projects used for verification are local-only and are not part of this PR - this PR is about asset placement, upload correctness, and deletion safety; it does not broaden into richer editing workflows beyond placing/removing clips from the timeline |
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6610b8ad00 |
fix: harden studio timeline editing and local renders (#463)
* fix: harden studio timeline editing and local renders * test: cover studio local render fallback * fix(studio): scale composition hover previews to stage size * test: normalize studio producer fallback paths * fix(studio): preserve move surface and retry render fallback |
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5f3488e996 |
feat(studio): drag-drop assetfile/folder and asset import anywhere in the studio (#155)
## Summary - Add `/api/projects/:id/upload` endpoint for multipart file uploads with automatic dedup naming - Wire `onImportFiles` from Assets tab "Import media" button through to the upload API - Add global drag-drop overlay — drop media files **anywhere** in the studio, not just the Assets panel - Files that already exist get `(2)`, `(3)` suffixes instead of overwriting - Support uploading into subdirectories via `?dir=` param — dropping on a folder imports there - Make folders draggable in the file tree + support drop-to-root - Add `bodyLimit` middleware for early rejection of oversized payloads - Surface skipped/failed uploads via toast notification instead of console-only Addresses feedback: _"Wish I could upload/drag-drop assets directly in the Studio (music, images, video) like a CapCut media panel"_ ## Test plan - [x] Open studio, drag an image/video/audio file onto any part of the UI - [x] Verify the drop overlay appears with "Drop files to import" message - [x] Drop the file — verify it appears in the Assets tab and file tree - [x] Drop a file with the same name — verify it gets a `(2)` suffix - [x] Click "Import media" button in Assets tab — verify file picker works - [x] Import multiple files at once via drag-drop - [x] Drop a file onto a nested folder in the file tree — verify it lands in that folder - [x] Drag a folder in the file tree and drop it on another folder or root — verify it moves - [x] Drop a file >500MB — verify toast notification appears - [x] Verify drag overlay doesn't get stuck when dragging over nested UI elements |
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ecb590d444 |
feat(studio): full IDE-like file management (#147)
## Summary - **API**: POST (create), DELETE (delete), PATCH (rename/move), POST duplicate endpoints with null-byte sanitization - **FileTree**: right-click context menu with New File, New Folder, Rename, Duplicate, Delete - **Drag-and-drop**: move files between folders with visual feedback and subtree guard - **Inline editing**: rename/create inputs with filename validation - **Header actions**: quick New File / New Folder buttons in the FILES header Stacks on top of `feat/studio-code-quality`. ## Test plan - [x] Right-click file → Rename, Delete, Duplicate all work - [x] Right-click folder → New File, New Folder, Delete work - [x] Drag file from one folder to another - [x] Create file with invalid name (`../foo`, `a/b`) → rejected client-side - [x] Delete currently-edited file → editor clears - [x] Studio build succeeds |
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dac304ed9f |
refactor(studio): code quality — 22 findings, dead code removal, App.tsx split (#144)
## Summary Full code quality review of the studio package, fixing 22 of 25 findings. Removes dead code, extracts modules from App.tsx, fixes accessibility and performance issues. ## Critical fixes (3) - **`aria-valuenow`** on seek bar now updates imperatively via `liveTime.subscribe` — screen readers previously always reported position 0 - **Speed menu** closes on outside click (was permanently stuck open) - **RenderQueue auto-scroll** moved from render phase to `useEffect` (was violating React render purity via `queueMicrotask` during render) ## Dead code removed (-331 lines) | File | Lines | Why dead | |---|---|---| | `PreviewPanel.tsx` | 180 | Replaced by NLELayout + NLEPreview | | `useCodeEditor.ts` | 80 | Exported but never imported | | `formatTick` alias | 2 | Deprecated, unused | | `onClipChange` prop | 5 | Declared, never used | | `trackH` prop | 5 | Declared, never used | | `editRange*` + updaters in store | 60 | Never read or written | ## App.tsx extraction | Extracted to | Lines | What | |---|---|---| | `components/LintModal.tsx` | 130 | Lint results modal + LintFinding type | | `components/MediaPreview.tsx` | 75 | Image/video/audio/font file previewer | | `utils/mediaTypes.ts` | 15 | Shared regex constants (App.tsx and AssetsTab.tsx had diverged copies) | ## Performance fixes - `useMemo` for `compositions`/`assets` derivation from `fileTree` - `useMemo` for `buildTree(files)` in FileTree - Debounced `handleContentChange` PUT (600ms — was firing on every keystroke) - CompositionsTab iframe hover debounced (300ms — was mounting immediately) - `VideoFrameThumbnail` re-extracts frame when `src` prop changes ## Not addressed (3 — low priority) - #6: SystemIcons consolidation (large refactor across many files) - #16-17: Overlay dismiss pattern standardization - #18: Inline SVG → Phosphor replacement (gradual, per-PR) 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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7b18c0352e |
feat(studio): redesign left panel — Code tab, Renders header, Lint bottom (#141)
## Summary Major layout redesign matching the Paper mockup. The Code editor moves to the left panel, Renders moves to the header, and interactions are simplified. ## Layout changes | Before | After | |---|---| | Left: Compositions \| Assets | Left: **Code** \| Compositions \| Assets | | Right: Code \| Renders tabs | Right: Renders-only (hidden by default) | | Header: Projects ← / Lint / panel toggles | Header: title / sidebar toggle / **Renders button** | | Lint: header button | Lint: **pinned to bottom** of left panel | ## Interaction changes - **Renders panel** opens via a dedicated header button (teal when active), hidden by default - **ExpandOnHover removed** — replaced with inline autoplay on thumbnails: - Compositions: hover shows a tiny iframe (1920px scaled to 80px, 300ms debounce) - Assets: hover shows `<video autoPlay muted loop>` in the thumbnail cell - **Deleted** `ExpandOnHover.tsx` (194 lines) and `ExpandedVideoPreview.tsx` (35 lines) - **Left panel max width**: 50% viewport, auto-expands to 50% when opening a file in Code tab ## Visual polish - Equal-width tabs (Code \| Compositions \| Assets) - Sidebar toggle button highlighted when panel is open - Phosphor duotone file-type icons (`FileHtml`, `FileCss`, `FileJs`, `FileTs`, etc.) - "FILES" header removed from file tree - Redundant "RENDERS (N)" title removed from renders panel 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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1230657ed0 |
fix(studio,runtime,engine,compiler): 8 bug fixes — audio, render, timeline, Lottie, thumbnails, video render (#133)
## Summary
**Original 5 bugs fixed:**
- **Bug 1 — Audio silent after seek**: Added `Accept-Ranges` / `Content-Length` + `206 Partial Content` to the static asset server for byte-range seeking.
- **Bug 2 — Download 404 after restart**: Render list endpoint now registers on-disk renders into the in-memory job map.
- **Bug 3 — Timeline stops at GSAP end**: `resolveRootTimelineFromDocument` pads the GSAP timeline to match `data-duration` when the composition declares longer.
- **Bug 4 — Render stuck at 0%**: Store `jobState` reference (not spread copy) so async progress mutations reach the SSE stream.
- **Bug 5 — Lottie missing in preview/render**: Two fixes — (a) moved Lottie adapter before GSAP so `onUpdate` wins; (b) fixed bundler silently dropping external CDN `\<script src>` tags from sub-compositions (root cause: `$content(s).html()` returns `""` for external scripts).
**3 additional bugs fixed:**
- **Bug 6 — Blank thumbnails outside monorepo**: Implemented `generateThumbnail` in the CLI adapter using Puppeteer.
- **Bug 7 — Video empty in rendered sub-compositions**: Fixed `parseVideoElements` selector from `video[id][src]` to `video[src][data-start]` + auto-assign IDs.
- **Render errors**: Failed renders now show their error message in the renders panel.
## Commits
| Commit | Description |
| --- | --- |
| `3951c6f` | fix(studio): store render job reference instead of snapshot copy |
| `f331c30` | fix(studio): make previously-completed renders downloadable after restart |
| `a5e2d04` | fix(studio): add range request support for audio/video seeking in preview |
| `f24317a` | fix(runtime): pad GSAP timeline to data-duration when composition declares longer duration |
| `7cf38ca` | fix(runtime): fix Lottie adapter conflicting with GSAP-driven animations |
| `bc99209` | fix(studio): surface render error messages in the renders panel |
| `8fc9e8b` | fix(cli): implement generateThumbnail in studio adapter |
| `90277ea` | fix(engine): render videos inside sub-compositions that lack an explicit id |
| `f5bb579` | fix(compiler): preserve external CDN scripts from sub-compositions in bundle |
## Test plan
- [x] `golden-lyric-video`: seek → audio plays from seeked position
- [x] Any project: render → progress advances past 0%, reaches 100%
- [x] Any project: complete render, restart `hyperframes dev`, Download → works
- [x] `intro-vid`: play → runs full 5s (not stopping at 3s)
- [x] `hyperframe-build-up-demo`: play → rocket Lottie visible during 0-2s ✅ verified
- [x] Outside monorepo: Compositions sidebar shows thumbnail images (not blank)
- [x] `bug.zip` project: render → video in polaroid sub-composition appears in output
- [x] Trigger a failed render → error message shown
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40bd159103 |
feat(studio): render queue, layout restructure, home page, hover preview (#95)
## Summary - Add render queue panel with progress tracking, download, and delete actions - Restructure App layout: home page with project picker, session-based routing - Add ExpandOnHover component for preview-on-hover interactions (uses motion/react) - CompositionsTab now supports hover preview with expanded iframe view - Vite config: guard setInterval cleanup to dev-only (fixes CI build timeout) - Add favicon and update studio package deps ## Test plan - [x] Render queue shows progress, completes, and allows download - [x] Home page lists projects and navigates to session view - [x] ExpandOnHover shows expanded preview on mouse hover with spring animation - [x] `vite build` exits cleanly (no hanging process from setInterval) 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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9ae239d177 |
feat(studio): add left sidebar with Compositions and Assets tabs (#94)
## Summary - Add collapsible left sidebar with Compositions and Assets tabs - Compositions tab lists all sub-compositions with thumbnail previews and navigation - Clicking a composition opens it in the code editor AND navigates the preview to show that composition - Assets tab categorizes project files by type (images, fonts, media) - Race condition guard on composition fetch with functional state update - Thumbnail error fallback shows name initial instead of empty box ## Test plan - [x] Sidebar opens/closes with smooth transition - [x] Compositions tab lists files from project API - [x] Clicking a composition changes the preview iframe to that composition - [x] Assets tab categorizes files by type 🤖 Generated with [Claude Code](https://claude.com/claude-code) |