## Summary
Add `HdrImageTransferCache` — a per-render-job bounded LRU keyed by `(imageId, targetTransfer)` — so static HDR image layers whose source transfer differs from the render's effective transfer (PQ↔HLG) are converted **once per job** instead of **once per composited frame**.
## Why
`Chunk 8B` of `plans/hdr-followups.md`. `blitHdrImageLayer` was running `Buffer.from` + `convertTransfer` on every composited frame, even though the converted buffer is identical for the entire job. For a multi-second comp at 30 fps this is hundreds of redundant transfer conversions on the hot path.
## What changed
- New `packages/producer/src/services/hdrImageTransferCache.ts` — bounded LRU keyed by `(imageId, targetTransfer)` that owns the converted HDR rgb48 buffer for static HDR image layers:
- Same-transfer requests return the source buffer untouched (zero copy).
- Cross-transfer requests pay one `Buffer.from` + `convertTransfer` on first miss, reuse the cached copy on every subsequent frame.
- Wired into `renderOrchestrator.ts` via `HdrCompositeContext.hdrImageTransferCache`, instantiated once per render job, and consumed by `blitHdrImageLayer` on both the main composite path and the transition path.
## Test plan
- [x] `packages/producer/src/services/hdrImageTransferCache.test.ts` — 12 tests:
- hit/miss semantics
- distinct keys per image and per target transfer
- LRU eviction + promotion
- `maxEntries=0` passthrough
- source-buffer immutability for cached entries
- invalid options
- [x] Re-ran the Chunk 8A HDR benchmark — for the `hdr-regression` fixture (which has cross-transfer image layers) the cache hits 100% after the first frame; for HDR fixtures without cross-transfer images the same-transfer passthrough is a no-op.
## Stack
Chunk 8B of `plans/hdr-followups.md`. Sits on top of Chunk 8C (logger gating) and Chunk 8A (benchmark harness) so the win is measurable.