## What
Five lint rules (plus one extended core pattern) for GSAP defect classes that pass every existing check but break rendered output — the narrow, corpus-clean half of what was originally one PR (split per review; part 2 with the two catalog-touching rules stacks on top as #2612).
- `gsap_repeat_refresh_relative_value` (error) — `repeatRefresh: true` + relative value re-captures and accumulates per iteration; a cold seek into iteration N skips the accumulation (verified with gsap 3.15.0: sequential 47.5 vs cold 17.5).
- `gsap_function_value_hazard` (error/warning) — function values that call a method on the first parameter (GSAP passes `(index, target, targets)` — the first param is a number, so `(el) => el.getTotalLength()` throws and aborts the seeked frame) or measure the DOM: transform-sensitive reads (`getBoundingClientRect`, `getComputedStyle`, `gsap.getProperty`) are errors; transform-invariant layout reads (`offsetWidth`, `getBBox`, ...) are warnings. Pure-index arithmetic, `gsap.utils.wrap/distribute`, dataset/attribute reads, and closures over build-time constants are exempt.
- `gsap_callback_dom_measurement` (warning) — DOM layout measurement reachable from `tl.add()`/`tl.call()`/`eventCallback`/`onStart|onUpdate|...` via a two-hop named-function scan. The capture path seeks with `suppressEvents: false`, so callbacks re-fire on every seek and measured geometry is seek-order-dependent. `gsap.getProperty`-driven derived output (scramble/typewriter patterns) is exempt.
- `svg_measure_before_path_d` (error/warning) — `getTotalLength()` on a `<path>` with no static `d`: error when no `d` assignment exists anywhere (returns 0 in Chrome, silently killing dash animations); warning when assignments exist only inside function bodies. Recognizes `setAttribute`, GSAP `attr: { d }`, and CSS `d: path()`.
- `svg_drawon_css_dasharray_conflict` (error) — GSAP `strokeDasharray` on an element whose CSS declares a multi-component `stroke-dasharray`. GSAP merges per component, so `strokeDasharray: pathLength` computes to `"641.4px, 10px"` — the gap stays 10px, the hide-then-reveal hides only 10px, and the line stays visible all scene with a crawling notch. One of this repo's own producer fixtures has this exact bug (true positive from the corpus run).
- `gsap.utils.random()` and `"random(...)"` string tween values added to `non_deterministic_code` (core) — each worker inits independently, so the same tween resolves different randoms across chunks.
Both motivating production bugs (nodes teleporting at chunk boundaries; a draw-on line visible all scene) are minimally reproduced in the tests.
## Review hardening
Two independent adversarial reviews ran before submission: a false-positive hunt over all 393 compositions in this repo plus 23 constructed adversarial snippets (with gsap 3.15.0 semantics experiments), and a maintainer-conventions pass. Fixed FP classes are locked in as negative tests: all-interpolation template ids, GSAP attr-plugin `d` writes, getProperty-driven callbacks, transform-invariant marquee reads.
Corpus residue for these five rules: **1 error (a genuine dasharray bug in a producer fixture, happy to fix in a follow-up) and 2 warnings** (real layout reads in callbacks).
## Tests
`packages/lint` green at this commit in isolation; `tsc`, oxlint, fallow audit clean.
## Notes for reviewers
- All rules follow the file's conservative philosophy: anything not statically resolvable is skipped; false negatives over false positives.
- Open question: should the cold-seek family gate on `HyperframeLinterOptions.distributed` (error when distributed, warning otherwise), following the `system_font_will_alias` precedent? Happy to wire either way.
* feat(studio-server): serve H.264 proxies from the preview route
Wires the codec manifest and the transcoder into the preview surface: the route
negotiates a proxy via a query param and serves it through the existing range
and ETag machinery, composition HTML carries a codec map for the runtime, and
hostile assets pre-warm so a first play does not wait on a cold transcode.
Exposes the three subpath exports the CLI surfaces consume upstack.
Drops the TEMP fallow entry added with the transcoder: it has real importers now.
* fix(studio-server): publish media proxy exports
* fix(parsers): scan HTML comments linearly
* feat(cli): let projects opt out of automatic proxying
Adds media.autoProxy to hyperframes.json plus --proxy/--no-proxy flags, and
forwards the resolved value into the studio and preview servers and the vite
adapter. Lands before the runtime slice that turns auto-proxying on, so the
switch exists before there is any behavior to switch off.
* fix(cli): align media config schema
* feat(core): swap undecodable video to its proxy at runtime
Adds the browser-side half: before first load the runtime consults the injected
codec map and swaps a hostile source to its proxy, and if a video still reports
zero decodable width it rescues it reactively. An HEVC file carrying AAC fires
no error event, so zero videoWidth, not the error event, is the reliable signal.
Audio elements and alpha sources are never proxied, render mode never proxies,
and each swap evicts the element's stale sync state and reports once.
This completes the loop: auto-proxying is live for preview and studio from here.
The opt-out (media.autoProxy, --no-proxy) shipped in the previous slice.
* feat(cli): serve proxies from play, present, and the static project server
Adds proxy negotiation to the CLI-side servers and gives play byte-range
serving it never had, so a swapped video can seek. The static project server
behind check, snapshot, compare and friends injects the codec map once, so all
of its callers inherit the behavior; snapshot forwards its own proxy flag.
* fix(cli): serve proxies for camera formats
* feat(cli): resolve proxies before check's timed browser phase
check pre-resolves hostile assets so a cold transcode cannot exhaust the
render-ready budget, and surfaces the runtime's proxy diagnostics as findings
so a swap is visible rather than silent.
* fix(cli): harden proxy pre-resolution
`main`'s Test job is red: studioServer.test.ts fails to collect with "Failed to
resolve entry for package @hyperframes/producer".
studioServer.ts has long carried `await import("@hyperframes/producer")`, but
nothing under test imported that module until #2591 added a suite that does.
Vite's import analysis resolves the specifier at transform time, and the CI test
job builds only parsers, lint, studio-server and core, so the package has no
dist to resolve and the whole file fails to collect. It passes locally only
because a full `bun run build` happens to build the producer first.
The tsup build already aliases this specifier to the producer's source, because
the CLI bundles the producer rather than depending on it at runtime. The test
config now resolves it the same way, so the tooling agrees with the build. The
neighbouring @hyperframes/core alias exists for the same class of reason.
Config only: no source change, so the shipped bundle still inlines the producer
and installed users are unaffected.
Verified by reproducing the CI condition locally (producer dist removed):
studioServer.test.ts fails without this change and passes with it, and the built
cli.js still contains no runtime import of @hyperframes/producer.
* feat(studio-server): serve H.264 proxies from the preview route
Wires the codec manifest and the transcoder into the preview surface: the route
negotiates a proxy via a query param and serves it through the existing range
and ETag machinery, composition HTML carries a codec map for the runtime, and
hostile assets pre-warm so a first play does not wait on a cold transcode.
Exposes the three subpath exports the CLI surfaces consume upstack.
Drops the TEMP fallow entry added with the transcoder: it has real importers now.
* fix(studio-server): publish media proxy exports
* fix(parsers): scan HTML comments linearly
* feat(cli): let projects opt out of automatic proxying
Adds media.autoProxy to hyperframes.json plus --proxy/--no-proxy flags, and
forwards the resolved value into the studio and preview servers and the vite
adapter. Lands before the runtime slice that turns auto-proxying on, so the
switch exists before there is any behavior to switch off.
* fix(cli): align media config schema
* feat(core): swap undecodable video to its proxy at runtime
Adds the browser-side half: before first load the runtime consults the injected
codec map and swaps a hostile source to its proxy, and if a video still reports
zero decodable width it rescues it reactively. An HEVC file carrying AAC fires
no error event, so zero videoWidth, not the error event, is the reliable signal.
Audio elements and alpha sources are never proxied, render mode never proxies,
and each swap evicts the element's stale sync state and reports once.
This completes the loop: auto-proxying is live for preview and studio from here.
The opt-out (media.autoProxy, --no-proxy) shipped in the previous slice.
* feat(cli): serve proxies from play, present, and the static project server
Adds proxy negotiation to the CLI-side servers and gives play byte-range
serving it never had, so a swapped video can seek. The static project server
behind check, snapshot, compare and friends injects the codec map once, so all
of its callers inherit the behavior; snapshot forwards its own proxy flag.
* fix(cli): serve proxies for camera formats
* feat(studio-server): serve H.264 proxies from the preview route
Wires the codec manifest and the transcoder into the preview surface: the route
negotiates a proxy via a query param and serves it through the existing range
and ETag machinery, composition HTML carries a codec map for the runtime, and
hostile assets pre-warm so a first play does not wait on a cold transcode.
Exposes the three subpath exports the CLI surfaces consume upstack.
Drops the TEMP fallow entry added with the transcoder: it has real importers now.
* fix(studio-server): publish media proxy exports
* fix(parsers): scan HTML comments linearly
* feat(cli): let projects opt out of automatic proxying
Adds media.autoProxy to hyperframes.json plus --proxy/--no-proxy flags, and
forwards the resolved value into the studio and preview servers and the vite
adapter. Lands before the runtime slice that turns auto-proxying on, so the
switch exists before there is any behavior to switch off.
* fix(cli): align media config schema
* feat(core): swap undecodable video to its proxy at runtime
Adds the browser-side half: before first load the runtime consults the injected
codec map and swaps a hostile source to its proxy, and if a video still reports
zero decodable width it rescues it reactively. An HEVC file carrying AAC fires
no error event, so zero videoWidth, not the error event, is the reliable signal.
Audio elements and alpha sources are never proxied, render mode never proxies,
and each swap evicts the element's stale sync state and reports once.
This completes the loop: auto-proxying is live for preview and studio from here.
The opt-out (media.autoProxy, --no-proxy) shipped in the previous slice.
* feat(studio-server): serve H.264 proxies from the preview route
Wires the codec manifest and the transcoder into the preview surface: the route
negotiates a proxy via a query param and serves it through the existing range
and ETag machinery, composition HTML carries a codec map for the runtime, and
hostile assets pre-warm so a first play does not wait on a cold transcode.
Exposes the three subpath exports the CLI surfaces consume upstack.
Drops the TEMP fallow entry added with the transcoder: it has real importers now.
* fix(studio-server): publish media proxy exports
* fix(parsers): scan HTML comments linearly
* feat(cli): let projects opt out of automatic proxying
Adds media.autoProxy to hyperframes.json plus --proxy/--no-proxy flags, and
forwards the resolved value into the studio and preview servers and the vite
adapter. Lands before the runtime slice that turns auto-proxying on, so the
switch exists before there is any behavior to switch off.
* fix(cli): align media config schema
* feat(studio-server): serve H.264 proxies from the preview route
Wires the codec manifest and the transcoder into the preview surface: the route
negotiates a proxy via a query param and serves it through the existing range
and ETag machinery, composition HTML carries a codec map for the runtime, and
hostile assets pre-warm so a first play does not wait on a cold transcode.
Exposes the three subpath exports the CLI surfaces consume upstack.
Drops the TEMP fallow entry added with the transcoder: it has real importers now.
* fix(studio-server): publish media proxy exports
* fix(parsers): scan HTML comments linearly
* feat(studio-server): bound the proxy cache with LRU accounting
Adds cache accounting and bounded cleanup for transcoded proxies, and keeps
.transcode-cache out of git. Standalone: the transcoder consumes it next.
* feat(studio-server): transcode bounded H.264 proxies on demand
Adds the proxy transcoder: a bounded work queue with per-key dedupe, a hard
kill ceiling, TTL'd failure memory so a broken asset is not retried forever,
and pixel/color normalization for browser playback. Writes through a temp name
and renames on success, so a cache entry is never partial.
Carries a TEMP fallow ignoreExports entry: this module lands below its
consumers, so a per-PR audit sees its exports as unused until the preview weld
arrives. The entry is dropped there.
* feat(studio-server): probe media codec facts for proxy decisions
Adds the codec manifest: one ffprobe-backed answer to what codec an asset
uses, whether a browser can decode it, and whether it carries alpha. Migrates
the existing prober to the shared ff-binaries resolver and to async execFile so
a scan pool runs off the event loop. No consumer yet; the preview weld wires it
up later in the stack.
* fix(studio-server): honor injected ffprobe runners
Moves assetResolution.ts from packages/lint into @hyperframes/parsers behind
a ./asset-resolution subpath export, mirroring the ./ff-binaries shape, and
points lint's two importers at it. Pure move: no behavior change. Unblocks
studio-server consuming the same helpers without a dependency cycle (the CLI
already depends on lint, so importing lint from studio-server is not an option).
The cli, engine, and lint packages each carried their own copy of the
ffmpeg/ffprobe lookup, annotated fallow-ignore code-duplication, and the
copies had drifted: the engine copy handled Windows PATHEXT and executed
which/where without a shell but lacked the Homebrew-dirs fallback for
GUI-spawned processes; the cli copy had the opposite. One resolver in
@hyperframes/parsers (the dependency-graph bottom) now carries the union
of both hardenings, and all three packages delegate to it. Every
consumer gets strictly more robust resolution; env-override semantics
per call site are preserved via configuredMustExist.
A composition variable mirrored as --<slug> for a mounted sub-composition
(default or an explicit data-variable-values value) previously overrode any
same-named custom property the document already authored elsewhere (e.g. a
:root theme token), since the mirroring had no "already defined" guard —
unlike the two other emission paths, which already skip re-emitting when the
name collides with an authored definition. Extend that guard to the
sub-composition mount path in both the compiler (htmlBundler.ts) and the
runtime loader (compositionLoader.ts / getVariables.ts), so an authored
definition always wins; render-time --variables overrides still always win.
* feat(skills): probe and bump stale CLI pins during project resume
The entry skill now keeps a resumed project's pinned CLI current instead of
leaving that to a notice nobody acts on. On resuming a project with pinned
scripts, run the read-only probe 'npx hyperframes@latest upgrade --project
. --check'; when it (or the stale-pin stderr notice, or _meta.updateAvailable
from a pinned run) reports the project behind, apply the bump and verify
with 'hyperframes check'. A failed check reverts the bump and keeps the
project on its pinned version, preserving the reproducibility contract the
pin exists for.
The probe matters because the stale-pin notice only exists in >= 0.7.59:
a pinned run of an older CLI prints no warning at all, so a notice-only
trigger never fires for exactly the projects most behind. The probe runs
unpinned, so its behavior never depends on the project's CLI age.
Telemetry: the fleet converges to new releases within about a week via the
background auto-updater and ephemeral npx, but pinned projects form a
persistent stale tail (~10% of weekly actives, e.g. 6.3k users still on
0.6.x three weeks after 0.7.0).
Both skill surfaces now pass an explicit dir ('--project .') because a bare
'--project' followed by another flag consumes that flag as its directory
value and no-ops; the parsing fix is a separate CLI change.
* fix(cli): stop bare --project from eating the next flag as its directory
citty parses --project as a string option, so 'upgrade --project --check'
arrived with project="--check": the dir resolved to a nonexistent path and
the command no-opd with 'No package.json found' while --check was lost.
The documented default-cwd behavior only worked when --project was the
final token — and the trap-prone form is exactly what the scaffolded
template CLAUDE.md instructs.
A leading dash can never be a real directory argument, so resolveProjectArgs
now reclaims the eaten token as the flag the user wrote (--check / --json),
falls back to the current directory, and drops unrelated eaten flags rather
than treating them as paths. Templates and skill references switch to the
explicit-dir form ('--project .'), which behaves correctly on every release
including ones that predate this fix.
* feat(skills): report a successful pin bump in the run summary
Review follow-up on the stale-pin rule: 'hyperframes check' validates
composition structure, not render-output equivalence, so a check-passing
bump can still shift a project's rendered output. The bump stays the right
default for stale projects, but it must not be silent — the summary now
names the old and new version so the user knows the reproducibility
trade was made.
The committed artifact was generated with an older esbuild than the
current lockfile resolves; CI's check:position-edits-render regen now
produces different (equivalent) minifier variable naming and fails the
diff gate. Regenerate to match — no source change to positionEdits.ts.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A window.__timelines entry is authored content and may be a partial
RuntimeTimelineLike (duration/seek only, no pause). Timeline resolution
is deliberately permissive — duration-based — and such compositions
render fine, because the render path only seeks. But every interactive
transport path (play/pause/seek, bind, rebind-tick, boot) called
capturedTimeline.pause() unguarded, crashing studio playback with
'tl.pause is not a function' — the top recurring studio:unhandled_error
in telemetry across versions 0.6.121 through 0.7.59 (~150-175/day).
Guard all pause sites through one helper (typeof check + swallow, plus
a once-per-page timeline_missing_pause analytics event so composition
authors can find the partial timeline), matching the safeVoid pattern
player.ts already uses. In the rebind restore path, pause is guarded
separately so a missing pause() no longer aborts the seek/play restore
behind it in the same try/catch.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Both panels showed Layout (X/Y/W/H/Rotation/Z-index) unconditionally —
no gate existed for it at all — and Style was gated only on
canEditStyles (a permission check), never on the element's tag. Neither
gate accounted for `<audio>`, which never paints a visual frame, so a
music track's inspector showed a full set of position/size/fill/shadow
controls with zero visual effect.
Add `layout`/`style` applicability to resolveEditingSections (core),
keyed on tag !== "audio", and gate both panels' Layout section and the
existing Style gate on it. Media/Motion/Grade/Text were already
correctly gated (verified via a research pass across both panels) and
are untouched.
6px between rows left little clearance above a row's value for the
promote-to-variable badge (now positioned above the row). Widen the
row gap to 10px.
Shrinking the wrapped control's width to make room for the badge (previous
commit) fixed the overlap but pushed the value left unnecessarily. Move the
badge to sit above the row instead, clearing the value without touching its
layout.
PromotableControl absolutely-positions its "◇ var" / "◆ {id}" badge over
the wrapped control without reserving any space, so on rows where the
value renders flush to the right edge (flat Font/Color rows) the badge
sat directly on top of the value text instead of beside it. Add a
right-padding gutter on the wrapper sized to each badge state, and cap
the bound chip to a fixed max-width so it always fits inside its gutter.