Commit Graph
253 Commits
Author SHA1 Message Date
Vance IngallsandClaude Fable 5 def276524b fix(core,cli,lint): close the figma brand-token loop — runtime CSS variables, --name, snippet lint
Brand-loop live test (SDS duplicate, plans/figma/brand-loop-test-plan.md)
proved the recolor chain end-to-end and surfaced three gaps:

- runtime now defines every declared composition variable as a CSS
  custom property (document root at init + scoped sub-comp hosts in the
  loader), so imported var(--slug, literal) fills resolve live — without
  this the frozen literal always won and variable-driven rebranding
  could not propagate. Slug kept byte-compatible with the figma
  importer (parity test). render --variables overrides win.
- figma component --name: variant frames are often all named
  'Platform=Desktop' and slug-collided across imports.
- imported fragments carry data-hf-snippet and the project linter skips
  composition-root rules for them.
- /figma skill documents the field-tested non-Enterprise tokens path
  (MCP get_variable_defs joined with REST boundVariables ids).

Shared-helper extractions (injectScopedStyles, flattenedRoot module,
parseHostVariableValues, rasterizeFallback, shapeCss) satisfy the
dedup/complexity audit the runtime changes tripped.

Validated live: brand-loop renders purple from the attribute alone (no
manual :root); 118 figma + 662 runtime/compiler + 331 lint tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 00:47:13 -07:00
Miguel Ángel 80271863d3 fix(media-use): explain the codex alias-vs-PATH gotcha in the unavailable message (#2042)
When codex is a shell alias (e.g. codex → /Applications/Codex.app/...), a
spawned subprocess's PATH lookup can't see it, so media-use reported the bare
"codex CLI not on PATH" — which reads as "binary missing" and sent people
hunting for a bad install. Spell out the actual cause (aliases aren't visible
to child processes) and the one-line fix (symlink the real binary onto PATH).
No behavior change; clearer agent/user guidance only.
2026-07-07 21:16:44 -04:00
Miguel Ángel 401dd1d27f fix: media-use bug-bash fixes (codex gate, id race, provider/reuse/adopt guards) + CLI unknown-flag rejection (#2033)
* fix(media-use): codex gate misfires as 'not logged in' when piped

codexUnavailableReason() gated generation on parsing `codex login status`
stdout, but that command prints 'Logged in using ChatGPT' to stderr and
exits 0 — so the piped stdout media-use captures (execFileSync returns
stdout only on success) was empty, and the gate falsely reported 'not
logged in'. Every headless / CI / agent run was blocked from codex image
gen even when fully authed.

Gate on the durable credentials file ($CODEX_HOME/auth.json) instead of
the TTY/stderr-only human text. Token validity is still proven by the
exec, which fails cleanly on a stale login. The stdout `features list`
capability check is unchanged.

Verified: reproduced the false 'not logged in' block, then after the fix
generated end-to-end via `resolve -t image --provider codex` (valid
1254x1254 PNG, source=generated, provider=codex.image_gen).

* fix(media-use): bug-bash fixes — id race, provider/reuse/adopt guards

From the bug-bash against main:

- MU-23 (HIGH): concurrent resolves raced on nextId (read-max-then-append,
  non-atomic), so parallel agents got duplicate ids and clobbered each
  other's files. Add allocateId(): a coarse per-project lock (.media/.lock,
  15s stale-steal) around id allocation that scans the manifest AND the
  type dir for reserved ids, then O_EXCL-creates a placeholder file so the
  slow download between allocate and append can't collide. 5 parallel
  resolves now yield 5 distinct ids + files.
- X4: --reuse imported across a type mismatch (bgm asset under images/).
  Apply typesMatch on the --reuse path; reject mismatches (icon<->image
  still interchangeable).
- X5: --provider silently overrode --local-only and made a network call.
  --local-only is now a hard guard: network providers are skipped even
  under a forced provider; the miss message explains the conflict.
- BUG-2: --provider ignored the exact-cache floor and could hand back an
  asset from a different provider. A forced --provider now bypasses all
  reuse rungs (regenerate with THIS provider); the unforced floor is intact.
- MU-26/X6: 0-byte assets accepted. --adopt skips 0-byte files (loud); ingest
  refuses a 0-byte local file (freezeUrl already rejects empty responses).
- BUG-4: unknown/unavailable --provider now errors with the available list
  instead of a generic 'no provider could resolve' (typo != catalog miss).
- BUG-5: --reuse "" gave the wrong 'type and intent required' error; it now
  routes to a clear empty-sha message.
- BUG-3: voice duration leaked an unrounded float into index.md; round all
  durations to 0.1s centrally at record build (matches probe).
- Nits: whitespace-only --intent is rejected; nudge grammar (exists/exist).

Tests: allocateId reservation + registry local-only-wins added; full
media-use suite green. All fixes verified e2e.

* fix(cli): reject unknown flags instead of silently ignoring them

citty is permissive: an unrecognized flag was dropped, not rejected — so
`render . --out x` (the flag is --output/-o) silently ignored --out and
rendered to the default renders/<name>.mp4 path. A mistyped flag read as a
render/catalog miss.

Add assertKnownFlags(): validate every dash-prefixed token against the
command's declared args + aliases + the global set (help/version/json)
before the command runs, in the shared trackCommandFailures run-wrapper so
every leaf command is covered. Handles --flag=value, --no-<bool> negation,
camelCase<->kebab arg names, and combined shorts; stops at --; positionals
and flag values pass through.

Verified: `render . --out x` -> 'Error: Unknown flag: --out'; --output/-o/
--json/--help still accepted. Unit tests added.

* docs(skills): install with --full-depth so agents get current main

The documented `npx skills add heygen-com/hyperframes` fetched the
skills.sh registry blob, which lags GitHub main by hours — so users
following the docs got a stale skill (e.g. media-use v1: no --candidates,
voice stubbed). The CLI's own `hyperframes skills` command already forces
a full clone via --full-depth to bypass this; the docs didn't pass it.

Add --full-depth to every documented install command (README, CLAUDE.md,
docs/guides/skills.mdx) with a one-line note on the lag. Addresses the
user-facing half of the publish/registry lag (#2034).

* chore(media-use): collapse resolve.mjs import to satisfy oxfmt --check

* fix(cli): extract longFlagName to keep flag validator under complexity gate

Also regenerate skills-manifest.json (resolve.mjs formatting change re-hashed
the media-use skill). Fixes the Fallow audit + skills-manifest-in-sync CI gates.
2026-07-07 19:19:28 -04:00
Miguel Ángel 42a209545b fix(media-use): create the output dir before ElevenLabs TTS writes
The ElevenLabs provider spawns a Python helper that writes straight to wavAbs
via a bare open(), which (unlike heygen/kokoro) never creates the parent dir —
so on a fresh project the save throws ENOENT and the line is silently dropped
as 'TTS failed - omitted'. mkdir -p the dir first, guarded so a mkdir failure
(EACCES/EROFS) returns { ok:false } like the rest of the branch rather than
throwing. (Migrated from #1960, whose skills/hyperframes-media path was retired
into skills/media-use; the bug moved with it.)
2026-07-07 17:16:35 -04:00
Miguel Angel Simon Sierra 35e54cae19 feat(media-use): agent-driven asset reuse (candidates + reuse)
Reuse now hands the semantic judgment to the coding agent instead of a
string heuristic, while keeping the deterministic normalize-exact match as
an automatic dedup floor. No LLM/embedding call enters resolve; it stays
offline-capable.

- lib/match.mjs: shared matchTokens + typesMatch (extracted from adopt.mjs
  and resolve.mjs so the icon<->image equivalence and token rules can't
  drift between the do-path and the look-path); adds tokenOverlap ranker.
- resolve --candidates: side-effect-free listing of reusable assets across
  the project manifest AND the global ~/.media cache, ranked by lexical
  overlap, capped per scope, --json or human table. Never hard-filters on
  zero overlap (that would pre-empt the agent's judgment); the agent decides.
- resolve --reuse <sha>: import a specific global-cache asset by content
  sha/prefix (from --candidates) into the project via importFromCache,
  marked source=reused-explicit / provenance.reused_by=agent.
- Adherence nudge: on a resolve that misses the exact floor and is about to
  fetch, print a one-line stderr hint when similar cached assets exist,
  pointing at --candidates. Offline, stderr (safe under --json), never
  auto-reuses a fuzzy match.
- cache.mjs: export readGlobalManifest; add findGlobalBySha (prefix resolve
  with ambiguity/miss handling).
- Telemetry: media_use_candidates event + reused-explicit source on
  media_use_resolve (type/scope/counts only, no intent text or paths).
- SKILL.md: 'Reuse before you resolve' guidance + trust guardrail
  (prefer-fresh-when-unsure, entity-exact for brand, cross-project bleed).
- Tests: lib/candidates.test.mjs (ranking, no-hard-filter, cap/truncation,
  icon<->image, sha resolution, formatter); adopt.mjs refactor covered by
  existing lib/adopt.test.mjs.

Full media-use suite green; verified e2e against the live catalog
(cross-project resolve->candidates->reuse; hint fires on miss).
2026-07-07 16:23:06 -04:00
Miguel Angel Simon Sierra b5383ded42 fix(media-use): forgiving prompt matching + precise assets/ scan
Two defects in the resolve cascade that made cache and asset-reuse
misbehave in practice:

- Prompt matching was byte-exact and case-sensitive. findByPrompt and
  cacheGet compared provenance.prompt with ===, so "Calm piano" and
  "calm  piano" re-searched and re-downloaded instead of reusing the
  cached asset (same project and cross-project). Add normalizePrompt
  (trim + lowercase + collapse whitespace) and key both lookups on it;
  the raw prompt is still stored for audit.

- findExistingAsset matched with name.includes(intent) ||
  intent.includes(name), which silently returned the WRONG local file:
  intent "whoosh" grabbed a stray who.mp3, and a one-letter filename
  matched every intent. Require a shared word token (>= 3 chars, minus
  stopwords) so a false negative just falls through to a catalog search
  rather than shipping the wrong asset.

Adds lib/adopt.test.mjs and extends manifest.test.mjs. Full media-use
suite green; verified e2e against the live catalog (case-variant
cross-project resolve now reuses; whoosh no longer grabs who.mp3).
2026-07-07 15:21:41 -04:00
Miguel Ángel 037266e72b feat(studio): timeline revamp with active-clip highlighting and hide controls (#2017)
Timeline UI
- Highlight clips visible at the playhead in the primary color; others share one neutral color
- Minimalist rounded clips, single-color track rows, no gutter icons or superscript labels
- Per-track eye toggle and a per-element hide button in the design panel
- Ruler zoom fixes: sub-second tick intervals and correct label formatting at high zoom
- Sticky gutter so track controls stay visible while scrolling

WYSIWYG visibility (data-hidden)
- Runtime honors data-hidden (display:none), so hiding affects the render, not just the preview
- HTML stays the source of truth; hide state persists and round-trips on reload

Split several studio files to stay under the 600-line cap; pure relocations, no behavior change.
2026-07-07 04:26:56 -04:00
WaterrrForever 306a291dea fix(skills): audit descriptions — trim routing prose, fix stale facts, add missing triggers (#1990)
* fix(skills): audit descriptions — trim routing prose, fix stale facts, add missing triggers

Descriptions are the always-loaded routing tier; this audit rebuilds them on
one principle: discriminate by input shape, not pipeline internals.

- Trim creation-workflow descriptions to positive trigger + nearest-neighbor
  disambiguation + /hyperframes escape hatch; full routing prose already
  lives in each skill body's route-confirm block and the router
- Codify the workflow-vs-domain split as ownership (owns the end-to-end
  deliverable vs capability layer pulled in mid-flight) in /hyperframes,
  and widen "make me a video" framing to deck / composition port
- Fix stale facts: embedded-captions identity count (desc 32, body 17 →
  actual 36 = 10 classic + 26 themed), six→ten visual languages, retired
  RVM/Standard wording in router details, figma shader transport
  (MCP → MCP source / native export), keyframes "cursor demos" (no backing
  content), hyperframes-media scripts/audio.mjs leak
- Register missing capabilities: motion-graphics maps category (was in
  categories/ but absent from its own table, description, and router),
  asset-fusion + news triggers, slideshow page-to-deck + presenter mode,
  general-video editing, talking-head-recut 16:9/9:16/4:5 canvas,
  cli feedback + lambda sites, product demos, mood-brief BGM generation
- website-to-video: relabel promo-shaped video types to keep the promo
  boundary with /product-launch-video; drop headless-Chrome wording
- music-to-video: lyric timing via /hyperframes-media transcription or
  user-supplied lyrics, placed on the beat grid
- Sync catalogs in lockstep (CLAUDE.md, AGENTS.md, README,
  docs/guides/skills.mdx, CLI project templates): add music-to-video +
  slideshow entries, complete the domain-skill lists, and extend the
  catalog-maintenance rule to cover AGENTS.md and the templates

Validated with a 35-case description-only routing eval: 35/35 both before
and after the rewrite (including new maps / asset-fusion / news probes).

* fix(skills): post-media-v2 consistency — stale media ref, router figma wording, catalog rows

- music-to-video: lyric transcription now routes to /media-use (the
  retired /hyperframes-media was still referenced)
- router capability map: figma row gains the shaders fact (MCP source /
  native export), matching the SKILL.md source of truth
- media-use catalog rows (CLAUDE.md, README, docs/guides/skills.mdx):
  add image models + captioning, aligning with the v2 description
- catalog rule #1: root AGENTS.md carries the workflow list only (it
  has no domain-skill section) — rule wording now says so
2026-07-07 14:28:46 +08:00
WaterrrForever 47276edcc6 feat(skills): align easing docs with motion doctrine, add baked springEase (#1989)
* feat(skills): align easing docs with motion doctrine, add baked springEase

The easing adapter contradicted the workflow doctrine: it taught a
power2.out entrance default and pitched back/elastic as playful
defaults, while motion-language.md says power3 / smooth-beats-bouncy.
A worker following the adapter produced exactly the flat, cheap motion
users complain about.

- gsap-easing-and-stagger: power3.out becomes the documented house
  default; back/elastic/bounce capped as RARE playful-only; new
  "Spring Eases (baked physics, seek-safe)" section — closed-form
  damped-spring ease springEase(response, dampingFraction), measured
  damping ladder, response/duration table, craft notes
- gsap-timeline-and-labels: last leftover power2.out default -> power3
- spring-pop-entrance: exact-physics option (zeta=1) for the settle;
  playful variant now prefers spring zeta 0.6-0.7 over back.out
- motion-language x3 (product-launch-video, faceless-explainer,
  pr-to-video): doctrine "Smooth beats bouncy" wired to the baked
  springEase — real physics, same doctrine, not a license for bounce

Verified with node + GSAP 3.15: zeta=1 strictly monotone with zero
overshoot; scrambled out-of-order seeks return bit-identical values;
ease(0)=0 and ease(1)=1 exact; snippet re-extracted from the published
markdown and re-run.

* chore: format README.md (landed unformatted on main; unblocks the repo-wide Format check)
2026-07-07 12:38:01 +08:00
Miguel Angel Simon Sierra ac0153cb30 feat(media-use): transcription (parakeet), transcript-cut, audio-duck editing tools 2026-07-06 23:41:35 -04:00
Miguel Angel Simon Sierra 5fe957363d feat(media-use): v2 media OS core (resolve cascade, providers, local generation, telemetry) + retire hyperframes-media 2026-07-06 23:41:05 -04:00
Vance IngallsandClaude Fable 5 ccc1308839 docs(figma): storyboard blurb reworded + frames-are-app-states escalation (#2004)
Field feedback from a raw-API agent build (join-the-world-flow): the
catalog blurb's word 'animatics' encodes the PNG-slideshow architecture
the skill body explicitly forbids — an agent routing by the blurb
concludes the shipped behavior is frames-as-pictures. Reworded to
'reconstructed motion (frames read as states, not slides)' across all
catalog surfaces (skill frontmatter, CLAUDE.md, README, skills.mdx,
hyperframes router, figma guide).

Also codifies the stronger doctrine that build demonstrated as
storyboard rule 10: when every frame is the same product UI in
successive states, rebuild the app as live DOM (Phase-3 for stateful
parts, real pixels for static chrome — code what changes state, freeze
what doesn't) and perform frame deltas as interactions instead of
tweens. Spec §5.1 records the escalation + field origin.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 16:55:47 -07:00
ukimsanov b38c054baf docs: document Studio Color Grading 2026-07-06 15:29:37 -07:00
Vance IngallsandClaude Fable 5 e9076324e7 feat(cli): figma import telemetry — subcommand labels, typed error codes, figma_import event (#1979)
Closes the observability gaps on the figma integration:
- withFigmaErrors takes a command label (figma:asset|tokens|component) and
  reports the failure inline before its process.exit — the top-level
  trackCommandFailures wrapper never sees self-exiting commands, so typed
  codes (NO_TOKEN, BAD_TOKEN, FORBIDDEN, RATE_LIMITED) were invisible.
  FigmaClientError codes surface as the error name for dashboarding the
  first-run funnel (NO_TOKEN -> later success = onboarding conversion).
- new figma_import event per import: phase, duration, reused (dedup
  effectiveness), tokens variables-vs-styles mode + entry count
  (Enterprise gating rate), unresolved-binding + rasterized-node counts
  (fidelity degradation). No fileKeys, node ids, names, or descriptions.
- /figma skill fires the events beacon (figma-motion / figma-shaders /
  figma-storyboard) for the MCP phases that never touch the CLI.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 23:27:58 -07:00
Miguel Ángel dfa6fedbcd fix(hyperframes-media): surface a clear error when npx can't be resolved on Windows (#1961)
On Windows, resolveSpawnCommand routes `npx` through node + npm's
npx-cli.js (avoiding the un-spawnable npx.cmd), locating that CLI via
npm_execpath. When the script is run directly with `node audio.mjs`
instead of through npm/npx, npm_execpath is unset, so resolution returns
null and spawnP short-circuited to `{status:-1}` — silently. With
stdio:"ignore" hiding everything, callers just reported "TTS failed -
omitted" for every single line, giving no hint that the real cause was
an unresolvable npx. Debugging required reading the source.

Fix: when spawnP hits that null-resolution path, emit a clear one-time
diagnostic naming npm_execpath and the remedy (run via npx/npm, or export
npm_execpath) before returning {status:-1}. One-shot latch so a batch of
lines logs it once, not per line. Behavior is otherwise unchanged — still
returns {status:-1} and spawns nothing.

Test: new tts.spawn.test.mjs case — two consecutive win32 npx calls with
npm_execpath unset both return {status:-1}, nothing is spawned, and the
diagnostic (mentioning npm_execpath) is emitted exactly once. Existing
spawn tests unchanged (7/7 pass).
2026-07-05 21:29:04 -04:00
Miguel Ángel b34e623bf8 fix(hyperframes-media): sfx offline path skips (loudly) a missing bundled file 2026-07-05 11:46:30 -07:00
Miguel Ángel 942080fa8e fix(hyperframes-media): install MusicGen deps via python3 -m pip, not bare pip (#1894)
pipInstall() spawned a bare "pip" binary. Many Homebrew/system Python
installs expose only python3/pip3 on PATH, so the spawn silently ENOENTs
and the documented "auto-installed on demand" local MusicGen path never
actually installs anything - the failure is invisible since spawnSync's
status just comes back non-zero like any other install failure.

Switched to `python3 -m pip install`, matching this same file's own
pyOk() convention of always invoking python3 explicitly. This also
closes a second latent bug: a bare pip/pip3 could resolve to a different
Python installation than the python3 binary pyOk() probes against if
more than one is on PATH, so `-m pip` guarantees the install lands in the
exact interpreter being checked.

Manually verified `python3 -m pip --version` succeeds in this
environment. No automated test added - this is a literal command-array
swap with no new branching logic, and spawnSync is a named import from
node:child_process with no clean mocking path available without a
larger refactor disproportionate to the fix's size.
2026-07-04 14:18:56 -07:00
Miguel Ángel 3388635f1d fix(hyperframes-media): resolve python3 -> python/py on Windows (#1922)
The audio engine shells out to `python3` for ElevenLabs TTS
(tts.mjs) and the local Lyria/MusicGen BGM paths (bgm.mjs). `python3`
is correct on macOS/Linux, but a standard python.org install on
Windows only creates `python.exe` plus the `py` launcher -- there is
no `python3.exe` (only the Microsoft Store build adds one). So every
`spawn("python3", ...)`/`spawnSync("python3", ...)` ENOENTs on a normal
Windows Python setup, silently disabling all Python-backed audio
features until the user hand-creates a `python3.exe` shim (reported: a
user copied python.exe to python3.exe to work around it, and separately
another had to target a python3 stub specifically).

Fix: a shared lib/python.mjs resolver probes the platform's candidates
in order and returns the argv prefix that actually launches Python 3 --
`["python3"]` / `["python"]` / `["py", "-3"]` on win32, `["python3"]`
then `["python"]` elsewhere -- resolved once per process. All direct
`python3` spawn sites in tts.mjs (elevenlabs probe + synth) and bgm.mjs
(pyOk probe, Lyria recipe, MusicGen script) now route through it. On
macOS/Linux `python3` still wins first, so behavior there is unchanged;
if nothing probes OK the resolver falls back to `python3` so the spawn
fails loudly exactly as before, never worse.

Scope: only the direct python3 invocations. bgm.mjs's pipInstall()
still shells `pip` -- switching that to `<python> -m pip` is the
separate concern of the open PR #1894 (draft); noting the overlap so
the two don't collide. Windows-specific whisper.cpp-vs-openai-whisper
detection and the npm_execpath/npx spawn issue from the same report are
distinct root causes, not addressed here.

Test: python.test.mjs (node:test) covers every platform/probe branch
with an injected probe -- no real interpreter spawned: non-win32 picks
python3; win32 prefers python3, falls back to python, then to `py -3`;
the py launcher is probed as `py -3 --version`; nothing-runs falls back
to the canonical python3; and pythonInvocation keeps the launcher's -3
ahead of caller args. Existing tts.spawn.test.mjs still passes (6/6).
2026-07-04 14:08:29 -07:00
Miguel Ángel 8bc1e5d603 fix(video-workflows): pad the frame's own duration to match the transition tail (#1889)
* fix(video-workflows): pad the frame's own duration to match the transition tail

transitions.mjs extends the index.html WRAPPER's data-duration to cover an
outgoing transition's tail, but the frame's own internal composition file
kept its shorter, content-only data-duration (authored per frame-worker.md's
"duration is fixed upstream" instruction). The render engine clip-gates a
sub-composition's visible content at its own declared duration, so content
vanished abruptly at content-end instead of fading through the wrapper's
extended fade-out tween.

A user root-caused and verified this themselves: padding the frame's own
duration to match the wrapper fixed it, project-wide, across every
non-final frame. transitions.mjs already computes the correct padded
duration for the wrapper - it now writes the same value into the matching
frame's own file at inject time.

Extracted to a shared lib/pad-frame-duration.mjs (mirroring the existing
lib/transition-registry.mjs convention) since transitions.mjs's own
top-level CLI dispatch runs on import, making it untestable directly.
Duplicated identically across pr-to-video, faceless-explainer, and
product-launch-video, whose transitions.mjs copies are otherwise
byte-identical (confirmed via diff) - one root cause, one fix, applied
everywhere it lives.

* fix(skills): avoid duration helper file race
2026-07-04 14:08:18 -07:00
Vance IngallsandClaude Fable 5 3900caaaa9 feat(core,cli): media-use interop — shared index.md regen + description/entity on figma imports (#1927)
Post-release review of media-use ↔ figma coupling (spec §13.1):
- figma asset imports now regenerate .media/index.md, the agent-readable
  inventory media-use maintains — format locked byte-identical via a
  cross-runner parity test against media-use's own index-gen.mjs
- figma asset --description/--entity land in the manifest record, the
  index table, and <img alt>; component rasterize auto-describes with
  the node name. Named brand marks become visible to media-use's
  resolve --entity lookups.
- spec §13.1 records the review verdict (loose coupling correct) and
  the follow-up queue (shared media-ledger module, global cache for
  figma assets, media-use version-keyed idempotency)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 22:56:43 -07:00
Vance IngallsandClaude Fable 5 566d49382c feat(skills): reroute /figma by capability - REST/CLI for phases 1-3, MCP for 4-5 (M4) (#1873)
* feat(skills): reroute /figma by capability - REST/CLI for phases 1-3, MCP for 4-5 (M4)

Rewrites the skill from MCP-first to the spec 2 split: asset/tokens/
component route through the hyperframes figma CLI (FIGMA_TOKEN), motion/
shaders stay agent-driven over MCP (no REST equivalent). Adds two-
credential guidance, Starter rate-limit tactics (recursive:true, raw-
response cache, opt-in screenshots), the 7.1 binding flow (tokens before
components, one ask per unknown library, never value matching), and the
shader manual-export default. Catalog blurbs updated in lockstep.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(cli): register figma component subcommand

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills): add storyboard-to-animatic guidance to /figma

Field-tested against a real 26-scene storyboard section: the parsing
grammar (frame-sized nodes incl. loose rectangles = scenes, x-order =
time order, TEXT below the strip = director notes paired by x-overlap),
batched still export (chunk ~4 ids per render call - big frames timeout
past ~12), a note-verb -> transition vocabulary (EXPLOSION/SLIDE/MORPH/
CYCLE), and the stills-vs-component routing rule for within-scene motion
notes. Catalog blurbs updated in lockstep.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(skills): storyboard frames are keyframes, not slides

Field-tested against a second real storyboard section: frames sharing an
element (matched by name, else geometry similarity) define that element's
states through time - tween the element between states, crossfade only
when pixels genuinely differ, enter/exit unmatched children, tween frame
backgrounds as a color track. Stills demoted to fallback for frames that
don't decompose. Validated live: a 4-frame logo-rise reconstructed as one
element with four keyframes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(figma): self-explanatory first-run experience + mintlify guide

- NO_TOKEN/BAD_TOKEN errors now carry the full one-time setup (mint URL,
  read-only scope checklist, persist hint) instead of a bare pointer
- figma subcommands print clean guidance on typed client errors, not a
  stack trace (shared withFigmaErrors boundary)
- CLI help gains component subcommand, FIRST-TIME SETUP and WHAT TO
  EXPECT blocks
- /figma skill: preflight the token before the first CLI call and walk
  the user through setup up front; narrate landed-artifact + next action
  at every step
- new docs/guides/figma.mdx (setup, per-phase walkthroughs, provenance,
  troubleshooting table) wired into docs.json nav

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(figma): review fixes — missing withFigmaErrors imports, 401/403 semantics, docs accuracy

- tokens.ts/component.ts called withFigmaErrors without importing it
  (tsup doesn't typecheck, so every invocation shipped as an immediate
  ReferenceError); imports added, tsc --noEmit now clean
- error boundary widened to all Errors so bad-ref/bad-format input
  errors print their message instead of a stack trace
- 401 no longer claims 'missing scopes' (figma signals that as 403);
  new FORBIDDEN code maps non-variables 403 to scope/access guidance
- docs: asset/component refs require a node id (bare fileKey is
  tokens-only), example snippet matches real output, FORBIDDEN row
- skill: preflight counts a project-.env token as configured (CLI
  auto-loads it); BAD_TOKEN/FORBIDDEN guidance split

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(cli): present figma errors via standard errorBox

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 19:13:08 -07:00
Vance IngallsandClaude Fable 5 e92700acde feat(core): figma motion → GSAP translator + /figma skill v1 (#1869)
* feat(core): add figma motion easing mapping

* feat(core): translate figma motion doc to gsap timeline spec

* feat(core): emit paused GSAP timeline script from figma motion spec

* fix(core): restore type exports dropped from figma barrel in Task 8

* feat(skills): add /figma import skill + catalog wiring

Add the agent-facing /figma skill (asset + Figma Motion import via the
Figma MCP connector, built on @hyperframes/core/figma) and wire it into
the skill catalog across CLAUDE.md, README.md, docs/guides/skills.mdx,
and the hyperframes router's capability map. Bumps the skill count from
19 to 20 in CLAUDE.md and README.md.

* fix(core): use replaceAll for figma node-id dash-to-colon conversion

* style: format skills catalog tables

oxfmt-align the README and router SKILL.md tables after the /figma +
/hyperframes-keyframes merge left uneven column padding.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(cli): add missing cache fields to telemetry test fixture

ExtractionPhaseBreakdown gained cachePublishFailures/cacheGcEvictions/
cacheGcBytesFreed/cacheAgedPartialsCleared; the studioRenderTelemetry
test fixture was never updated, breaking Typecheck on main and every PR
based on it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 15:45:07 -07:00
Miguel Ángel 3b67918242 fix(hyperframes-media): npx spawn without shell:true fails silently on Windows (#1845)
* fix(hyperframes-media): npx spawn without shell:true fails silently on Windows

Two independent user reports of Kokoro TTS silently failing on Windows,
both naming the same site: lib/tts.mjs synthesizeOne() spawns "npx" via
plain spawn(cmd, args). On Windows npx resolves to npx.cmd, which Node's
spawn() cannot exec without shell:true — it fails ENOENT, and spawnP's
"error" listener turns that into a plain ok:false ("TTS failed") with no
indication of the real cause.

Scope the fix to the npx call specifically (python3/ffmpeg are real
binaries and don't need it), with the platform/spawn function injectable
so the win32 branch is testable without mocking node:child_process (its
ESM exports are non-configurable, so mock.method can't patch it) or the
real process.platform.

* fix(hyperframes-media): avoid shell true for windows npx
2026-07-02 18:04:14 -07:00
Miguel Ángel e2b43583fc fix(hyperframes-media): fall back to ffmpeg when ffprobe is missing (#1877)
* fix(hyperframes-media): fall back to ffmpeg when ffprobe is missing

ffprobeDuration() returned NaN whenever the ffprobe spawn failed for any
reason, conflating "ffprobe binary not installed" with "file is corrupt".
Some ffmpeg-only distributions (common in curated Windows installs) ship
ffmpeg.exe without ffprobe.exe, so every TTS line hit the missing-binary
case and audio.mjs read the NaN as a bad WAV, silently dropping an already
successfully synthesized line. Now falls back to parsing ffmpeg's own
`Duration:` stderr banner when ffprobe specifically ENOENTs, and only
returns NaN when the file itself can't be probed by either tool.

* fix(hyperframes-media): update skills manifest for ffprobe fallback
2026-07-02 17:57:24 -07:00
Miguel Ángel 2e9a33ca71 fix(hyperframes-media): cap TTS synthesis concurrency instead of firing every line at once (#1862)
Two independent post-release feedback reports of the same mechanism from
two different skills (both delegate to this one shared engine): audio.mjs
fired every line's Kokoro TTS + whisper-transcribe subprocess concurrently
via a bare Promise.all with no cap.

- One OOM'd 12/13 lines on a resource-constrained laptop (32GB total, ~7GB
  free), requiring a manual patch to a sequential for-loop.
- The other saw 7/8 lines fail on first run, then pass on retry once the
  model was cached — concurrent cold-start model loads overwhelming the
  machine, not a real synthesis failure.

Kokoro/Whisper each load their own local model per subprocess, so firing
every line at once multiplies that cost by the line count. Extracted the
concurrency cap into lib/concurrency.mjs (audio.mjs is a script — it runs
CLI/exit side effects on import, so it can't be unit-tested directly;
the cap is small enough to pull out and test in isolation). Default 4,
overridable via HYPERFRAMES_TTS_CONCURRENCY, floored at 1 (matching one
report's own manual workaround).

hyperframes-media/scripts/audio.mjs is the single canonical engine per its
own header comment; product-launch-video, faceless-explainer, and
pr-to-video each carry a thin wrapper that spawns this file as a
subprocess (confirmed via their DEFAULT_ENGINE path), so this one fix
covers all four skills without touching the other three.

Tests: 4 new cases for mapWithConcurrency (order preserved regardless of
completion order, cap actually enforced, limit > item count doesn't hang,
empty input). Full skills test suite (514 tests) shows no new failures —
the 444 pre-existing failures are environment-dependent and reproduce
identically on unmodified main.
2026-07-02 17:46:18 -07:00
Vance Ingalls a7c3cc7d68 fix(slideshow): make presenter mode work over Google Meet/Zoom screen share
Fix slideshow presenter mode for screen-share workflows by opening the audience view as a regular noopener tab, preserving audience query construction across fragments, and keeping iframe keyboard forwarding diagnosable.
2026-07-02 10:07:35 -07:00
Miguel Ángel a908af11a8 feat(cli): keyframes command (surface GSAP/CSS/Anime keyframes + 3D onion-skin --shot) (#1603)
Renames the motion-surfacing tool from `hyperframes keyframes` to `hyperframes motion`,
renames the implementation from keyframes*.ts to motion*.ts (keeping the keyframe data
model name where still accurate), and renames the shipped skill from
hyperframes-keyframes to hyperframes-motion. Expands the skill from a command
reference into a full motion-design workflow: reading motion, 3D angle verification,
layered GSAP motion, one-shot reference reproduction, diagnostic checks, and
eval-derived craft guidance.
2026-07-01 19:51:55 -07:00
James RussoandClaude Sonnet 5 24edb15095 fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional (#1830)
* fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional

The #2 render failure bucket ("Composition has zero duration") accounts for
~27K errors / ~7K affected users over 30 days (PostHog project 356858). Root
cause: only GSAP timelines got their duration auto-detected — CSS, WAAPI, and
Lottie compositions had no source of truth for total duration unless the
author remembered to set data-duration on the root element, and the render
engine hard-failed capture when neither was present.

Adds getInferredDurationSeconds() to the CSS, WAAPI, and Lottie runtime
adapters (packages/core/src/runtime/adapters/*.ts) — each reports the longest
finite end time it can discover from its own animations (CSS: computed
timing offset by data-start; WAAPI: effect.getComputedTiming().endTime;
Lottie: totalFrames/frameRate or the player's own duration). Infinite/
unbounded animations correctly return null and still require data-duration.
Wires this into the runtime's existing duration-floor resolution
(resolveAdapterDurationFloorSeconds in runtime/init.ts), alongside the
existing media-duration and authored-composition floors, so
window.__hf.duration becomes positive without any author action for
finite-duration non-GSAP compositions. Three.js is unchanged — no
AnimationClip/AnimationMixer inspection exists in that adapter, so
data-duration remains required there.

Tightens frameCapture.ts's zero-duration fast-fail gate to also check
hf.duration directly (not just the two authored signals), so a composition
mid-inference isn't fast-failed before its adapter-derived duration lands.

Adds a new lint rule (root_composition_missing_duration_source) that errors
only on genuinely non-inferable cases: no animation signal at all, Three.js
without data-duration, or an infinite/unbounded CSS or WAAPI animation
without data-duration. Deliberately silent on finite CSS/WAAPI/Lottie
animations, since the runtime now infers those — an autofix that "inserts
the inferred value" was considered and rejected: every case the rule flags
has no derivable value (an infinite spinner has no finite end time; a
duration-less Three.js scene has nothing to measure), so any autofix would
have to fabricate a placeholder, trading a loud correct failure for a silent
wrong-length render.

Updates the CSS/WAAPI/Lottie/Three adapter skill docs and the
hyperframes-core determinism-rules/data-attributes references to document
the new optionality and the runtime mechanism backing it.

Verified end-to-end against the real render pipeline (not just unit tests):
a CSS-only composition with a finite 3s animation, no GSAP timeline, and no
data-duration now renders a correct 3.000s MP4 via `hyperframes render`
(previously: "Composition has zero duration" failure). The infinite-CSS
negative control still fails fast with a clear diagnostic, matching the new
lint rule.

Adds a file-level fallow health exemption for lottie.ts's pre-existing
`seek` handler — unrelated to this change, but its line numbers shifted when
new functions were added earlier in the file, tripping fallow's
inherited-finding fingerprint (documented pattern already used elsewhere in
.fallowrc.jsonc for the same reason).

Known limitation: the static WAAPI usage detector in the lint rule
(/\.animate\(\s*[\[$A-Za-z_]/) can miss unusual call shapes; it only affects
whether the "no signal at all" branch fires, and errs toward NOT flagging
(reducing false positives) rather than over-flagging.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(lint): close 3 correctness gaps in root_composition_missing_duration_source

- Strip JS/CSS comments before scanning for GSAP/WAAPI/Three/Lottie/CSS
  animation signals, so a commented-out `.animate()` call or a commented
  `animation: ... infinite` rule can no longer satisfy the "has a duration
  source" check and mask a real zero-duration render failure.
- Broaden the WAAPI detection regex to also match the object-literal
  (PropertyIndexedKeyframes) form of `.animate()`, e.g.
  `el.animate({ opacity: [0,1] }, { duration: 2000 })`, which the previous
  character class silently missed. Corrected the adjacent comment that
  incorrectly claimed this shape "can't be a false negative".
- Fix hasInfiniteCssAnimation to stop false-positiving on animation NAMEs
  that merely contain the substring "infinite" (e.g. `infinite-spin`) by
  anchoring the `infinite` keyword with hyphen-aware boundaries instead of
  a bare `\b`. Also makes the longhand `animation-name` + separately
  declared `animation-iteration-count: infinite` pattern detected
  consistently.

Adds targeted unit tests for each fixed false-positive/false-negative.

* fix(runtime): keep finite duration signal when an unbounded animation coexists

getInferredDurationSeconds in the CSS and WAAPI adapters returned null
outright whenever any animation on the composition was unbounded
(infinite iteration count), even when other finite animations on the
same composition could still supply a valid duration. This disagreed
with the new root_composition_missing_duration_source lint rule, which
treats any animation-name as sufficient — so a composition mixing a
finite fadeIn with a decorative infinite spin passed lint but still
failed at render with "zero duration".

Unbounded animations are now skipped when computing the max end time
instead of short-circuiting the whole calculation. null is only
returned when every animation on the composition is unbounded, i.e.
there is no finite signal to fall back on at all.

Co-Authored-By: Claude <noreply@anthropic.com>

* docs(skills): fix table separator width in data-attributes.md

oxfmt flagged the merged Composition Root table from the post-rebase
merge of the auto-infer-duration docs onto main's reformatted table —
the separator row was one dash short of the header width.

* fix(lint): keep infinite-CSS duration rule strict but make its message honest

Post-review (Vance): after the finite+infinite adapter fix, the runtime infers
a length for a mixed finite+infinite CSS composition, but this lint rule still
(intentionally) errors on it — an unbounded animation makes the intended total
length ambiguous, so we require explicit data-duration. Keep that strictness
(lint is advisory by default; it only blocks under --strict, and data-duration
is the one duration signal guaranteed correct across every adapter, known and
future). But the message wrongly claimed the render "will fail" — false for the
mixed case, where the runtime falls back to the finite animation. Rewrite it to
describe the ambiguity honestly, correct the rule's block comment, and add a
mixed finite+infinite test asserting it still errors with an honest message.

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 14:28:16 -07:00
WaterrrForeverandClaude Opus 4.8 535297280a fix(skills): clear two Snyk Fails and harden the network + supply-chain surface (#1804)
* fix(skills): clear Snyk findings and harden supply-chain surface

Address the security-audit findings on the published skills with no change to
any skill's behaviour.

- media-use: resolve.test.mjs runs resolve.mjs via execFileSync with an argv
  array instead of execSync(`node … "${tmp}" …`), removing the command-injection
  (CWE-78) sink that drove the Snyk Fail.
- music-to-video: replace dynamic `element.innerHTML = <var>` with a setSvg()
  helper (DOMParser image/svg+xml + importNode, text fallback) in the
  intro-kinetic-cascade and logo-split-lockup-pulse frame templates, clearing the
  DOM-XSS (CWE-79) Snyk Fail. Renders identical SVG.
- pr-to-video: fetch-people-avatars.mjs refuses any avatar URL that is not https
  on a GitHub avatar host (SSRF guard) and only writes under the project dir
  (path-traversal guard); best-effort, always-exit-0 behaviour is unchanged.
- embedded-captions: pin `uvx --from whisperx==3.8.6` (overridable via
  $WHISPERX_VERSION) so transcription no longer resolves "latest" at runtime.
- gsap: add Subresource Integrity (integrity + crossorigin) to the 8 render-time
  CDN GSAP <script> tags across embedded-captions, music-to-video,
  faceless-explainer, pr-to-video and product-launch-video.
- hyperframes-animation / hyperframes-creative: document package-loader's
  defense-in-depth and note that the installLine strings are display-only.

Verified: media-use resolve (12/12), probe injection (1/1) and manifest (19/19)
tests pass; avatar host-allowlist checks pass; all changed JS passes node --check
and oxfmt.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(skills): clarify product-launch-video vs website-to-video routing

Sharpen the router's product-vs-site decision in hyperframes/SKILL.md: the
split is now "is the site selling a product?" — yes (SaaS / app / product /
company site) → /product-launch-video (a promo; the default for any commercial
URL, even if the site is only named); no, or the user just wants the site shown
as-is (portfolio / blog / docs / personal / event) → /website-to-video (a tour).
Updates the workflow table, the disambiguation bullet, and both workflows'
Input/Output blurbs to match.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* style(skills): satisfy oxfmt in the two music-to-video templates

The CI Format job runs `oxfmt --check .`, which also formats embedded <script> in .html. Reflow the setSvg() blocks added for the DOM-XSS fix to oxfmt's wrapping — no logic change. Regenerate the music-to-video manifest hash to match.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): sanitize SVG in music-to-video templates (real CWE-79 fix)

Addresses @Magi's review: the previous setSvg() only swapped the sink
(innerHTML → DOMParser + importNode) but did NOT sanitize, so active SVG
content still executed on insertion into the live document. Verified in
headless Chrome that the old shape fired both an svg `onload` handler and an
inline `<script>`.

setSvg() now runs a default-deny cleanSvg() over the parsed tree before it ever
enters the document: only an allow-list of inert drawing elements
(svg/g/path/line/rect/circle/… ) and presentation attributes
(d/fill/stroke/viewBox/…) survives. Every other element (`<script>`, `<image>`,
`<use>`, `<foreignObject>`, `<a>`, `<animate>`, …), every `on*` handler, and
href/xlink:href/style are stripped — on the root node too. Non-SVG or malformed
input still falls back to textContent.

Trusted content (the bundled icon library + the default spark/cloud marks)
renders byte-identically; only hostile markup in vars.icon / leftMark / rightMark
is neutralized.

Browser-verified (headless Chrome, both templates' helper):
  old setSvg → fired ["script","onload"]
  new setSvg → fired []  · trusted icon still renders · 0 danger nodes · 0 on* attrs

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 12:39:42 +08:00
Miguel Ángel 060889f84c fix(skills): make hyperframes package version resolution non-fatal and overridable (#1825)
* fix(skills): make hyperframes package version resolution non-fatal and overridable

Global skill installs (e.g. ~/.claude/skills) have no hyperframes
package.json in the loader's ancestor chain, so readBundledHyperframesVersion
returns null and hyperframesPackageSpec threw. Because the spec is passed
eagerly as an argument to importPackagesOrBootstrap, it threw even when
@hyperframes/producer was already installed and no bootstrap was needed.

Resolution order is now: HYPERFRAMES_SKILL_PKG_VERSION env override first,
then the bundled/in-repo version, then a non-throwing @latest fallback that
warns to stderr. @latest satisfies the pinned-spec guard so bootstrap still
installs, and already-installed packages import fine; the eager argument is
now harmless. In-repo resolution is unchanged (same pinned version).

Applied to both package-loader.mjs copies (animation + creative) and
documented the env var in animation-map.mjs and contrast-report.mjs usage.
Adds a focused test covering override wins, in-repo pin, and unresolvable
@latest fallback.

* test(skills): cover creative package loader fallback
2026-06-30 20:49:16 -07:00
Miguel Ángel bdd0084c2a docs: root composition duration is compile-time, not script/--variables parameterizable (#1818)
* docs: clarify root composition duration is compile-time, not script/--variables parameterizable

* chore: regenerate skills-manifest for hyperframes-core docs change
2026-06-30 11:53:19 -07:00
Miguel Ángel 010df6a0a4 feat(cli): file a GitHub issue with a published repro from feedback (#1816)
Add an opt-in --file-issue flag to hyperframes feedback. When set, after
sending the usual feedback the CLI publishes a minimal repro of the project
to a public URL (consent-gated, mirroring publish --yes) and opens a
pre-filled GitHub bug issue draft containing the rating, comment, public
repro link, and environment summary. The user reviews and submits the issue
under their own account; there is no token, backend, or gh invocation. New
--dir selects the project to publish; --yes skips the consent prompt for
scripts. URL/body building is extracted into pure, unit-tested helpers.
2026-06-30 11:48:22 -07:00
WaterrrForeverandClaude Opus 4.8 a4303137cb fix: storyboard-angle review follow-ups (M1 bg-on-clip, B3 slideshow, parser guard, CLI fixes) (#1791)
* fix(skills): storyboard review — bg-on-clip rule, slideshow output, parser parity guard

Addresses the storyboard-angle review (jrusso1020):

- M1 (invisible text): frame-worker.md (x3) + SKILL.md Step 5 (x3) now require a
  frame's full-bleed background on a class=clip layer, never the #root /
  data-composition-id element (the root is clip-gated to its scene window, so a
  background on it is not a dependable ground and dark text can land on the black
  host body). The assembler already paints frame.md's canvas onto index #root as
  the base ground; the per-frame clip rides on top.
- B3 (slideshow truncates to slide 1): slideshow/SKILL.md gains an Output section
  (decks render via 'present'; 'render index.html' captures only the first
  composition; linear main-line MP4 export is deferred).
- Parser drift: vendoredParity.test.ts guards the three vendored storyboard.mjs
  copies (byte-identical + parse-parity with @hyperframes/core).
- skills-manifest.json regenerated for the edited SKILL.md files.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): storyboard review — lint, validate help, snapshot, inspect, capture, render

Addresses the CLI findings from the storyboard-angle review (jrusso1020):

- lint (@hyperframes/lint): accept vendor-prefixed system-font keywords
  -apple-system / BlinkMacSystemFont so a system stack with a generic fallback no
  longer trips font_family_without_font_face (+ test).
- help: list 'validate' under Project in 'hyperframes --help' (was runnable but
  undocumented).
- snapshot: honor -o/--output (the flag did not exist; output was hardcoded to
  snapshots/). The dir is resolved once and threaded through capture + contact
  sheet + Gemini.
- snapshot: split font status into loaded / error / unused with a one-line
  summary; only a real 'error' is reported as FAILED (an unrequested @font-face
  is 'unused', not a contradiction with 'loaded').
- inspect: suppress text_occluded across a scene-to-scene crossfade (occluder in
  a different data-composition-id mount while a scene is mid-fade); a same-scene
  or two-settled-scenes overlap still flags.
- inspect: suppress content_overlap between in-flow siblings governed by the same
  flex/grid container (tight stacks / number lockups are layout slop).
- capture: record source resolution (videoWidth/Height) in video-manifest.json
  alongside the DOM display box; consumers size off the source dims.
- render: warn when the target carries a slideshow island (render captures only
  the first scene, so the MP4 is truncated to slide 1; use 'present').

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 16:58:00 +08:00
James RussoandClaude Opus 4.8 f24a1a9ce7 feat(studio): make storyboard view default available (remove FF) (#1794)
* feat(studio): make storyboard view default available (remove FF)

Removes STUDIO_STORYBOARD_ENABLED. The storyboard view-mode toggle was
gated behind a default-off feature flag (VITE_STUDIO_ENABLE_STORYBOARD)
since #1529. With the storyboard experience now ready for broad
exposure, drop the gating and make the toggle available unconditionally.

Changes:
- packages/studio/src/components/editor/manualEditingAvailability.ts:
  delete the STUDIO_STORYBOARD_ENABLED constant.
- packages/studio/src/App.tsx: drop the import + FF arg to
  useViewModeState(). Hook is now called argument-free.
- packages/studio/src/components/StudioHeader.tsx: drop the import + the
  conditional-render guard on <ViewModeToggle />. The toggle always
  renders in StudioHeader's center slot.
- packages/studio/src/contexts/ViewModeContext.tsx: remove the enabled:
  boolean parameter from useViewModeState() and simplify.
- packages/studio/fixtures/storyboard-sample/README.md: drop the
  VITE_STUDIO_ENABLE_STORYBOARD=1 prefix from the preview command.

The VITE_STUDIO_ENABLE_STORYBOARD / VITE_STUDIO_STORYBOARD_ENABLED env
vars become no-ops after this change.

Co-Authored-By: Jerrai <noreply@anthropic.com>

* docs(skills): drop stale VITE_STUDIO_ENABLE_STORYBOARD reference

The Storyboard view is now available by default (the FF removed in this PR);
storyboard-format.md no longer points at the dead env var, and skills-manifest
is regenerated for the hyperframes-core hash. Closes the Via/Magi review nit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Jerrai <noreply@anthropic.com>
2026-06-29 22:32:52 -07:00
Miguel Ángel 04700ea9c5 docs(skills): instruct agents to run hyperframes feedback after render (#1785)
The `hyperframes feedback` CLI command and the post-render agent hint
already exist, but no skill told agents to act on it — so the feedback
channel is starved (agents see a dim stdout line and move on). Add the
instruction to the three paths agents actually read in the hyperframes-cli
skill: workflow step 8, an Agent Conventions bullet, and a dedicated
`feedback` subsection in the preview-render reference.
2026-06-29 19:10:51 -07:00
Vance IngallsandClaude Opus 4.8 1c0eef835f refactor(skills,lint): migrate kinetic-letter-in off letterSpacing; document rule design
The kinetic-letter-in motion-primitive (a music-to-video reference authors copy)
animated the word's letterSpacing as a settle — a reflow tween that micro-stutters
under seek-by-frame capture, and outside the registry scan so the rule never fired
on it. The chars are already per-glyph spans, so migrate the settle to a per-glyph x
spread ((0.04em − −0.04em) × 280px = 22.4px/gap, centered about index 3), with a
comment naming the hazard and the rule. Render-verified: faithful, smooth.

Document two intentional design choices in gsap_non_transform_motion so future
readers don't read them as misses:
- No per-line/per-file suppression by design — the stance is fix-the-motion, not
  silence-the-rule; every plain-DOM case has a faithful transform equivalent.
- set() is skipped intentionally: a set() that seats an integer-snapped layout
  position before a later transform tween is a single from-state frame, not motion.

Also hoist loadParseGsapScript() above the per-script loop (the other async rules
do the same; dynamic-import cache makes it equivalent, but the placement no longer
reads as load-bearing).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 15:54:06 -07:00
Vance IngallsandClaude Opus 4.8 6e21072f44 fix(lint,skills): make the reflow-prop fix faithful, not a lossy scale swap
The previous fixHint and skill guidance told agents to "settle via scale" for
text-reflow props — but uniform scale resizes the glyphs, it does not change
the gaps between them, so swapping a letterSpacing tween for scale lints clean
while silently animating a different thing.

Make the guidance faithful per property:
- fontSize -> scale (same visual, sub-pixel smooth).
- letterSpacing / wordSpacing -> split the text into per-character elements and
  animate each glyph's x (the spread); uniform scale is NOT equivalent. Or hold
  the value statically if it's a minor flourish.

Add a "preserve the intent" principle to gsap-transforms-and-perf.md: a fix must
reproduce the same start/end state and trajectory and be verified against the
ORIGINAL render, not just pass lint — lint-clean-and-smooth is not the bar,
faithful-and-smooth is.

Redo the vignette demo title with the faithful per-glyph x spread (15.12px =
(0.32em-0.18em)*108px, centered about 8 chars). Render-verified: settled
endpoint matches the original at 46.5 dB, settle is smooth (24/24 unique frames).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 10:59:49 -07:00
Vance IngallsandClaude Opus 4.8 082280e8de feat(lint): flag text-reflow props in gsap_non_transform_motion
Extend the rule beyond positional layout props to the text-reflow props
letterSpacing / wordSpacing / fontSize. Animating them reflows text and snaps
glyph positions to the pixel grid, so a slow ease-out tail micro-stutters
exactly like left/top — measured on a real composition, a slow letterSpacing
"settle" rendered 19/30 unique frames vs 30/30 for the transform-driven
motion in the same piece. They have no transform replacement (fix: settle via
scale or hold the value), and the snap happens during browser layout, upstream
of the canvas raster, so they are never html-in-canvas-exempt. width/height
stay excluded (legit animated uses — progress bars, reveals).

Restructure the finding's message/fixHint to compose per category (positional
-> x/y; reflow -> scale/hold; roundProps -> remove) instead of a two-branch
ternary. Skill guidance (gsap-transforms-and-perf.md) broadened: "layout
property" includes reflow; letterSpacing/fontSize named as the settle-trap.

Migrate the one surfaced positive: registry/components/vignette/demo.html
title settle letterSpacing -> a subtle scale settle (render-verified 20/20
unique frames, smooth). Blast radius across the registry was this one comp,
zero false positives.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 10:36:59 -07:00
Vance IngallsandClaude Opus 4.8 58f7dc1c72 docs(skills): teach transforms-over-layout-props up front
Reframe the gsap "prefer transforms" guidance from a GPU-perf nicety to the
real HyperFrames render-correctness reason: the seek-by-frame capture engine
integer-snaps layout props, so slow tweens stutter. Add the CSS-rest + x/y
offset conversion recipe, the parent-relative %/px note, and the one
exception (html-in-canvas <canvas layoutsubtree> elements). Frames the
gsap_non_transform_motion lint rule as the backstop, not the teacher, so
agents reach for transforms up front instead of relying on lint to reject.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 09:56:37 -07:00
WaterrrForeverandClaude Opus 4.8 7cb8386539 refactor(skills): rebuild faceless-explainer + pr-to-video on the shot-sequence architecture (#1778)
* refactor(skills): rebuild faceless-explainer + pr-to-video on the shot-sequence architecture

Move both skills onto the current shot-sequence authoring architecture and
the latest shared engine, then re-narrate to each domain. The engine fixes
(pre-assembly frame guards + BGM loop-extend in assemble-index, dark-ground
caption contrast, brand-accent selection + mono role in tokens, dark-mode
polarity invert / weight-clamp / icon-font filter in build-frame) had only
landed in one copy; both skills were a generation behind.

- Authoring model: visual-design now writes a time-coded shot sequence (Scene
  windows paced to the voiceover) instead of the older effects-id phased note;
  motion-language carries the move vocabulary + the tightened motion doctrine
  (smooth over bouncy) + the seek-safe core (fromTo entrances, no CSS-transition
  motion); add cut-catalog (within-frame velocity-matched seams); frame-worker
  and SKILL Step 4/5 move to blueprint instantiation + shot-sequence fidelity.
- faceless-explainer: fold the standalone composition.md into visual-design
  (inventing-the-visual / portrait / caption geometry); keep the explainer
  story doctrine; graft cue-segmented VO + candidate-blueprint-from-Step-3.
- pr-to-video: keep the ingest pipeline (fetch-pr / ingest / fetch-people-avatars)
  and code-vocabulary; preserve the code-beat (code-* block as focal, Scenes
  choreograph the surround) and mechanism-beat treatments under the new model.
- Drop stage-assets from both (no captured assets to stage); remove derivation
  references so each skill reads standalone.

bun run scripts/lint-skills.ts passes; all scripts node --check clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(skills): resync skills-manifest after format pass

The pre-commit skills-manifest hook hashed the skills before the format hook
reformatted cut-catalog.md, so the committed manifest lagged the on-disk
content and CI's "Skills: manifest in sync" check failed. Regenerated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 00:02:24 +08:00
Miguel Ángel 9983f37c13 feat(cli): expose Studio selection through preview (#1777)
Add a small Studio selection channel so agents can ask a running preview server
for the element the user selected in Studio. This keeps the UX on the existing
npx hyperframes preview surface while giving agents a stable source file,
target selector, timeline time, and thumbnail URL for follow-up edits.
2026-06-28 15:15:57 -04:00
WaterrrForeverandClaude Opus 4.8 bf630bfe1e fix(cli): always check GitHub skills on init while skills.sh syncs (#1768)
* fix(cli): always check GitHub skills on init while skills.sh syncs

The "don't pass --skip-skills" guidance lives in SKILL.md, which ships
through the laggy skills.sh registry and can't be relied on to reach the
agent — so an agent that improvises `--skip-skills` silently dodges the
GitHub skills freshness pull. Put the guarantee in the CLI instead (the
one channel that updates promptly via `npx hyperframes@latest`):

- Neuter the `--skip-skills` FLAG so it no longer skips the check; gate
  skipping on the HYPERFRAMES_SKIP_SKILLS=1 env var instead (the
  agent/user CLI path never sets it). Print a one-line notice when the
  ignored flag is passed.
- Wire the env escape hatch into the init test helper (one place) and the
  CI smoke-test / windows-canary steps so they stay offline and fast.
- Update the skill docs that previously told agents `--skip-skills` opts
  out.

Temporary measure while skills.sh catches up — revert init.ts's
`skipSkills` to `args["skip-skills"] === true` once it does (noted inline).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(ci): build @hyperframes/lint before core in Test and Studio jobs

The lint extraction (#1756) made @hyperframes/lint a runtime dependency of
core — core's compiled compiler/staticGuard.js imports it via the package's
"node" export condition (./dist/index.js). But the Test and Studio-load-smoke
jobs pre-build only @hyperframes/{parsers,studio-server} before packages/core,
so loading core's dist at test / dev-server time fails with:

  ERR_MODULE_NOT_FOUND: Cannot find module .../@hyperframes/lint/dist/index.js
  imported from .../packages/core/dist/compiler/staticGuard.js

Build the canonical pre-core set @hyperframes/{parsers,lint,studio-server}
(the glob the root build script uses) in both jobs so it can't drift again.
The SDK job is left as-is — it builds parsers+core only and passes.

Reproduced locally: removing packages/lint/dist reproduces the exact
ERR_MODULE_NOT_FOUND; building lint resolves it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): address PR #1768 review — stale comment + harden offline init

- Update the stale interactive-path comment that still said "Opt out with
  --skip-skills"; the flag is neutered, opt-out is HYPERFRAMES_SKIP_SKILLS=1.
- Wrap installAllSkills in ensureSkillsCurrent with try/catch. installAllSkills
  is already non-strict (swallows its own failures), but since --skip-skills no
  longer escapes this path, every init — including offline ones that fall through
  to "install anyway" — runs it. The guard guarantees a skills-install failure
  only warns and proceeds, never breaks init.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 17:57:27 +08:00
WaterrrForeverandClaude Opus 4.8 bf961d1268 feat(cli): skills freshness — version check, manifest, global install + multi-agent mirror (#1753)
* feat(cli): add skills version check, update, and freshness manifest

Give the HyperFrames skill bundle a content fingerprint so agents and
users can tell whether installed skills are the latest version, on any
platform that can run the CLI.

- skills-manifest.json (repo root): per-skill sha256 over the whole skill
  directory; minimal {source, skills}, no version/timestamp so it is fully
  deterministic. Generated by scripts/gen-skills-manifest.ts.
- `hyperframes skills check` [--json]: compares installed skills to the
  manifest; exits non-zero when something is outdated (agent/CI gate).
- `hyperframes skills update`: thin wrapper over `npx skills update`.
- Passive nudge on render/lint/validate when skills are stale (24h cache,
  same opt-out as the CLI self-update notice).
- "latest" resolved via `git ls-remote` + SHA-pinned raw URL to dodge
  GitHub raw-CDN lag, falling back to the main branch URL.
- CI job + lefthook hook keep skills-manifest.json in sync with skills/.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): add execFile to child_process mock in skills test

skills.test.ts mocks node:child_process but only declared execFileSync
and spawn. Loading skills.js transitively loads skillsManifest.ts, which
runs promisify(execFile) at module load, so vitest threw on the missing
execFile named export. Add a bare stub — these tests never invoke it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): init installs all skills; skills update pulls the full set

Make `hyperframes init` the single place skills are pulled in full, and
make "update" mean "get everything" rather than "refresh what's there".

- init now always installs/refreshes ALL skills (incl. ones not yet
  present) instead of prompting "Install AI coding skills?" — opt out
  with `init --skip-skills`. Both the interactive and non-interactive
  paths pass `--all --yes` so the complete set is fetched.
- `hyperframes skills update` switches from `npx skills update` (which
  only refreshes already-installed skills) to `skills add --all`, so it
  installs missing skills too — the same install step init runs.
- SKILL.md documents init-installs-all and the new update semantics.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): skills check treats missing skills as needing an update

The full skill set is now the goal (init and `skills update` both pull
all, including ones not installed), so a partial install is no longer
"a choice" — it's something to fix.

- diffSkills: updateAvailable is now true when anything is outdated OR
  missing (local-only still doesn't count). So `skills check` exits
  non-zero — and renders "Update:" instead of "up to date" — whenever a
  skill is missing, not just when one is stale.
- The passive render/lint/validate nudge follows suit: it now counts
  missing alongside outdated ("N skills out of date or missing"),
  tracked via a new skillsMissingCount cache field.
- SKILL.md documents the stricter check.

Note: platforms that intentionally vendor only a subset of skills (e.g.
a Codex snapshot) will now see check report non-zero.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): install/update skills straight from the GitHub repo

`skills add owner/repo` can resolve through the skills.sh registry, which
lags behind the repo — so `update` could install a stale version while
`check` (which resolves latest directly from GitHub) keeps reporting
"outdated", an endless loop.

Switch the install source to the full GitHub URL
(https://github.com/heygen-com/hyperframes), which makes `skills add`
git-clone the repo directly at latest main, bypassing the registry. This
covers `hyperframes skills`, `hyperframes skills update`, and `init`'s
skill install — all of which go through SOURCES. Now install/update and
check agree on what "latest" means.

The init "install skills" hint now points at `npx hyperframes skills
update` so the manual path uses the same GitHub-direct fetch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): init checks skills against GitHub, installs only when stale

`hyperframes init` now runs the skills version check first and only
(re)installs when something is outdated or missing — instead of
unconditionally re-pulling every time. Re-running init on an
already-current project is now a no-op ("skills are already up to date").

- New ensureSkillsCurrent() helper, shared by both the interactive and
  non-interactive init paths (no duplicated install logic).
- The check resolves "latest" straight from GitHub (same source the
  install uses); best-effort — if it can't reach GitHub it installs anyway.
- SKILL.md updated to describe the check-then-install behavior.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(cli): address skills manifest review feedback

From the PR review (points 1, 2, 4, 5):

1. Remove the `local-only` skill status. checkSkills only ever hashes
   manifest-listed skills, so a local-only status could never appear in
   the end-to-end output — and making it appear would wrongly flag
   unrelated skills (the `.../skills` dir is shared across sources).
   diffSkills now reports only on manifest skills; skills on disk that
   aren't in the manifest are ignored.
2. Drop the redundant per-directory sort in listFilesSorted — the single
   final out.sort() is what guarantees a deterministic hash (verified:
   manifest unchanged).
4. resolveLatestManifest local-path detection now uses path.isAbsolute,
   so Windows absolute paths (C:\...) are treated as local instead of
   falling through to a remote fetch.
5. fetchManifest validates the response shape (asSkillsManifest) instead
   of a blind `as` cast, so a CDN error page served as 200 fails with a
   clear error rather than a cryptic crash later in diffSkills.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): strict skills update + auto-discover any agent host

Address PR review (Magi blocker + James/Rames robustness):

- Blocker (Magi): `skills update` is the documented recovery path for
  `skills check || skills update`, but it delegated to installAllSkills()
  which swallowed missing-npx and failed `skills add` as "skipped",
  exiting 0 even when nothing changed. Add a strict mode that throws on
  failure; update sets a non-zero exit (init stays best-effort). New tests
  simulate a non-zero `skills add` (exit 1) and the success path.

- Robustness (James/Rames #2): the upstream `skills` CLI installs into
  ~72 agent conventions; a hard-coded list (4, or even 11) can't track
  that. Replace defaultSkillRoots with discoverSkillRoots — it scans cwd +
  $HOME for any `<host>/skills/<manifest-skill>/SKILL.md` (plus the XDG
  `.config/<host>/skills`), so detection is structural and future-proof,
  no closed list. agentFromDir infers the host from the path.

- Tests (Rames #3): temp-fixture detection tests for every convention ×
  {project, global}, scope priority, claude-code preference, the
  no-install case, the --dir override, and an unknown/new host (proving
  the no-closed-list property).

- Docs (Rames #4/#5): SKILL.md notes init's best-effort GitHub round-trip;
  findRepoManifest climbs 16 levels (was 8) for deep monorepos.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): resolve CodeQL file-system race + de-flake Windows npx test

Two CI fixes:

- CodeQL (high, js/file-system-race) at gen-skills-manifest.ts: the
  existsSync(outPath) precheck followed by writeFileSync(outPath) is a
  check-then-write race. Read the committed manifest directly in a
  try/catch instead (missing/unreadable ⇒ "no committed manifest"), so
  there's no precheck to race against. Behavior is unchanged.

- Windows Tests: npxCommand.test.ts's real `npx --version` smoke test
  cold-starts slower than vitest's 5s default on Windows runners and
  timed out. Give the test 60s headroom (and a 30s exec timeout). Kept
  as a real execution check — mocking would reduce it to a tautology.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): repair garbled npx smoke-test timeout comment

The explanatory comment for the 60s timeout was scrambled across the
callback/timeout arguments, failing oxfmt --check (and thus preflight,
which in turn skipped preview-parity and failed the regression gate).
Move it above the it() call so it no longer sits between call arguments.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): install skills once globally + symlink-mirror to every agent

The previous install path sprayed a full ~6.7MB skill copy into each of the
~70 agent conventions `skills add --all` knows (a fresh init produced 40+
dirs / 341MB, incl. a stray dotless `agent/` from the Eve convention).

Install ONCE, globally, as one faithful copy, then symlink it everywhere:
  - `skills add <url> --skill '*' --global --agent claude-code universal
    --copy` lands real files in ~/.claude/skills (Claude Code reads this at
    global priority) and ~/.agents/skills (the shared universal store).
  - mirrorGlobalSkills() fans that store out to every OTHER installed agent's
    GLOBAL dir (~/.cursor/skills, goose -> ~/.config/goose/skills, ...) — but
    only for agents present on the machine (marker dir exists), so nothing is
    sprayed. Unix: per-skill relative symlink into the store (one source of
    truth, auto-fresh on update); Windows: copy (symlinks need admin /
    Developer Mode there — the same fallback upstream and gstack make).

Why global: skills are framework-general knowledge, not project content;
Claude Code (and most agents) prioritize the personal/global scope, so the
global copy is the one actually loaded — and it installs once instead of
multiplying per project.

The per-agent dir list is GENERATED from upstream's src/agents.ts at a pinned
tag (the `skills` package exports nothing importable), committed as
agentDirs.generated.ts and resolved env-faithfully at runtime
(XDG_CONFIG_HOME / CODEX_HOME / CLAUDE_CONFIG_DIR honored). Regenerate with
`bun run --cwd packages/cli gen:agent-dirs` when the pin moves. Covers all 70
agents that define a global dir (eve/promptscript define none); the bare
project-dir agents (openclaw, astrbot) are namespaced globally, so the
stray-`agent/` footgun is gone.

`skills check` now scans global ($HOME) before project (cwd) to match the
runtime load order — so it reports on the copy the agent will really use, not
a stale project copy a newer global install silently overrides.

Test plan:
- skills.test.ts: install spawns the global --copy args, never --all; update
  stays strict + exits non-zero on failure.
- skillsMirror.test.ts: Unix relative symlinks, Windows copy, XDG_CONFIG_HOME
  honored, install-owned stores skipped, marker-gating, idempotent refresh,
  generated-table shape.
- skillsManifest.test.ts: check is global-first.
- Full CLI suite green (981); oxlint / oxfmt / tsc clean; gen:agent-dirs
  --check clean (offline + network produce byte-identical output).
- Benchmark (isolated HOME, local CLI): claude+hermes and all 70 agents —
  ~/.claude + ~/.agents real (19 each), every installed agent's global dir =
  19 symlinks into the store, zero spray into unseeded agents, check
  global-first. (The 9 "outdated" check reports are the separate skills.sh
  registry lag, not this change.)
- .fallowrc.jsonc: exempt the codegen script's inherent parser complexity and
  the parallel-case duplication in skillsManifest.test.ts (same rationale the
  config already uses for SlideshowPanel.test.ts / hyperframes-player.test.ts).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): install skills with --full-depth so a fresh install reads as current

`skills add <url>` without --full-depth fetches from the skills.sh registry
blob ("Fetching skills"), which lags GitHub main by hours — so a freshly
installed/updated set read as ~9 skills "outdated" right after install, and
`skills update` couldn't fix it (it re-fetched the same stale blob → death
loop). --full-depth switches it to a real `git clone` of HEAD ("Cloning
repository"), the only path that yields the genuine latest.

- Add --full-depth to the global install args. Verified (isolated HOME): blob
  path → 10 current / 9 outdated; --full-depth → 19 current / 0 outdated.
- The clone is heavier than the blob fetch, so set GIT_LFS_SKIP_SMUDGE=1 (skills
  are text; the repo's LFS objects are unrelated binaries the install doesn't
  need) and raise the spawn timeout 120s → 300s.
- Correct the stale comment that claimed a full URL already bypasses skills.sh —
  it doesn't; only --full-depth does.

Benchmark (skills-bench, local CLI): B.death-loop and J1.init-detect-and-refresh
flip FAIL → PASS (install/update/init now 19/0); mirror smoke reports 19 current
/ 0 outdated. (spine still reflects the raw documented `skills add <slug>`
command — the upstream skills.sh path, not this CLI.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(skills): drop --skip-skills from workflow init so new projects refresh skills

The creation workflows scaffolded with `hyperframes init … --skip-skills`, which
skipped the skills currency check. Now that init installs globally, is a no-op
when already current, and pulls the genuine latest (via --full-depth), there's
no reason to skip it: removing --skip-skills means every new project runs the
check and refreshes the global skill set from GitHub when it's stale. Add a
one-line note to each workflow (embedded-captions, faceless-explainer,
motion-graphics, music-to-video, pr-to-video, product-launch-video) and the
hyperframes-cli + /hyperframes router explaining what init does.

skills-manifest.json regenerated by the pre-commit hook to match the edited
skill bundles.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): scope agent mirror to HyperFrames' own skills, not the whole store

mirrorGlobalSkills listed every */SKILL.md in ~/.claude/skills and fanned them
out — but that store is shared, so a user's gstack / personal / company Claude
skills would get symlinked (and, since linkOrCopy removes the target first,
could overwrite a same-named skill) into Cursor / Codex / Goose / etc.

Scope the mirror to HyperFrames' own skills via the upstream lock's source
attribution — the same definition the prune already uses
(skillsAttributedToSource) — never a directory listing. New
hyperframesSkillNames() reads the global lock and returns only skills attributed
to heygen-com/hyperframes; the mirror intersects that allow-list with what's in
the store. Empty (no lock / nothing attributed) → mirror nothing, never
everything.

Also fixes the cosmetic "director(ies)" log typo (now singular/plural-aware) and
extracts the fan-out into mirrorToInstalledAgents() to keep installAllSkills
under the complexity gate.

Regression: skillsMirror.test.ts asserts a foreign gstack skill in the store is
neither mirrored out nor allowed to replace another agent's same-named skill;
the skills-bench harness seeds ~/.claude/skills/gstack and asserts it never
leaks to any agent. 1045 CLI tests + lint/types/fallow green.

Addresses Magi's request-changes on #1753.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 08:34:43 +08:00
WaterrrForeverandClaude Opus 4.8 05af482f22 feat(skills): product-launch-video skill + consolidate motion knowledge into hyperframes-animation (#1745)
* feat(skills): product-launch-video + consolidate motion knowledge into hyperframes-animation

- Add the product-launch-video skill: shot-sequence architecture where each
  visual frame is a time-coded shot sequence picked from a blueprint menu and
  paced to the voiceover (anti-PowerPoint). Includes the frame-worker sub-agent,
  story/visual/motion-design references, and audio/captions/transitions/
  stage-assets/assemble-index scripts.
- Consolidate motion knowledge in hyperframes-animation as the single source of
  truth: promote the updated atomic rules (31 -> 36) and rename product-launch-
  video's archetypes into hyperframes-animation blueprints (13 -> 15, replacing
  the old set). product-launch-video, faceless-explainer, and pr-to-video now
  reference them via ../hyperframes-animation/{rules-index,blueprints-index}.md
  and the rules/blueprints dirs. Fixes the discrete-text-sequence broken links;
  blueprints no longer ship per-id runnable examples, so example references in
  the consumers were dropped.
- Default HeyGen TTS voice to Marcia (deterministic; was the API's first English
  voice, which drifts on catalog re-sort). Override with --voice.
- assemble-index pre-assembly frame guards: auto-repair a sub-comp root missing
  canvas dims; hard-fail on <video>/<audio> inside a sub-comp; hard-fail on a
  timed non-root element missing class="clip" or overlapping same-track clips.
- Lint/CLI: lint media inside sub-compositions as an error; stop false-positive
  caption layout/lint findings; contrast/layout-audit skip elements hidden by an
  invisible ancestor.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): clear CodeQL alerts in assemble-index.mjs

- script/style blanking regex now matches closing tags with trailing
  whitespace (</script >, </style >) — js/bad-tag-filter (high).
- drop the existsSync precheck before reading/repairing a frame file; read
  directly and handle ENOENT, removing the check->write TOCTOU window —
  js/file-system-race (high).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 02:51:35 +08:00
WaterrrForeverandClaude Opus 4.8 d70ee134cc feat(cli): add skills version check, update, and freshness manifest (#1738)
* feat(cli): add skills version check, update, and freshness manifest

Give the HyperFrames skill bundle a content fingerprint so agents and
users can tell whether installed skills are the latest version, on any
platform that can run the CLI.

- skills-manifest.json (repo root): per-skill sha256 over the whole skill
  directory; minimal {source, skills}, no version/timestamp so it is fully
  deterministic. Generated by scripts/gen-skills-manifest.ts.
- `hyperframes skills check` [--json]: compares installed skills to the
  manifest; exits non-zero when something is outdated (agent/CI gate).
- `hyperframes skills update`: thin wrapper over `npx skills update`.
- Passive nudge on render/lint/validate when skills are stale (24h cache,
  same opt-out as the CLI self-update notice).
- "latest" resolved via `git ls-remote` + SHA-pinned raw URL to dodge
  GitHub raw-CDN lag, falling back to the main branch URL.
- CI job + lefthook hook keep skills-manifest.json in sync with skills/.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): add execFile to child_process mock in skills test

skills.test.ts mocks node:child_process but only declared execFileSync
and spawn. Loading skills.js transitively loads skillsManifest.ts, which
runs promisify(execFile) at module load, so vitest threw on the missing
execFile named export. Add a bare stub — these tests never invoke it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): init installs all skills; skills update pulls the full set

Make `hyperframes init` the single place skills are pulled in full, and
make "update" mean "get everything" rather than "refresh what's there".

- init now always installs/refreshes ALL skills (incl. ones not yet
  present) instead of prompting "Install AI coding skills?" — opt out
  with `init --skip-skills`. Both the interactive and non-interactive
  paths pass `--all --yes` so the complete set is fetched.
- `hyperframes skills update` switches from `npx skills update` (which
  only refreshes already-installed skills) to `skills add --all`, so it
  installs missing skills too — the same install step init runs.
- SKILL.md documents init-installs-all and the new update semantics.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): skills check treats missing skills as needing an update

The full skill set is now the goal (init and `skills update` both pull
all, including ones not installed), so a partial install is no longer
"a choice" — it's something to fix.

- diffSkills: updateAvailable is now true when anything is outdated OR
  missing (local-only still doesn't count). So `skills check` exits
  non-zero — and renders "Update:" instead of "up to date" — whenever a
  skill is missing, not just when one is stale.
- The passive render/lint/validate nudge follows suit: it now counts
  missing alongside outdated ("N skills out of date or missing"),
  tracked via a new skillsMissingCount cache field.
- SKILL.md documents the stricter check.

Note: platforms that intentionally vendor only a subset of skills (e.g.
a Codex snapshot) will now see check report non-zero.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): install/update skills straight from the GitHub repo

`skills add owner/repo` can resolve through the skills.sh registry, which
lags behind the repo — so `update` could install a stale version while
`check` (which resolves latest directly from GitHub) keeps reporting
"outdated", an endless loop.

Switch the install source to the full GitHub URL
(https://github.com/heygen-com/hyperframes), which makes `skills add`
git-clone the repo directly at latest main, bypassing the registry. This
covers `hyperframes skills`, `hyperframes skills update`, and `init`'s
skill install — all of which go through SOURCES. Now install/update and
check agree on what "latest" means.

The init "install skills" hint now points at `npx hyperframes skills
update` so the manual path uses the same GitHub-direct fetch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(cli): init checks skills against GitHub, installs only when stale

`hyperframes init` now runs the skills version check first and only
(re)installs when something is outdated or missing — instead of
unconditionally re-pulling every time. Re-running init on an
already-current project is now a no-op ("skills are already up to date").

- New ensureSkillsCurrent() helper, shared by both the interactive and
  non-interactive init paths (no duplicated install logic).
- The check resolves "latest" straight from GitHub (same source the
  install uses); best-effort — if it can't reach GitHub it installs anyway.
- SKILL.md updated to describe the check-then-install behavior.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(cli): address skills manifest review feedback

From the PR review (points 1, 2, 4, 5):

1. Remove the `local-only` skill status. checkSkills only ever hashes
   manifest-listed skills, so a local-only status could never appear in
   the end-to-end output — and making it appear would wrongly flag
   unrelated skills (the `.../skills` dir is shared across sources).
   diffSkills now reports only on manifest skills; skills on disk that
   aren't in the manifest are ignored.
2. Drop the redundant per-directory sort in listFilesSorted — the single
   final out.sort() is what guarantees a deterministic hash (verified:
   manifest unchanged).
4. resolveLatestManifest local-path detection now uses path.isAbsolute,
   so Windows absolute paths (C:\...) are treated as local instead of
   falling through to a remote fetch.
5. fetchManifest validates the response shape (asSkillsManifest) instead
   of a blind `as` cast, so a CDN error page served as 200 fails with a
   clear error rather than a cryptic crash later in diffSkills.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): strict skills update + auto-discover any agent host

Address PR review (Magi blocker + James/Rames robustness):

- Blocker (Magi): `skills update` is the documented recovery path for
  `skills check || skills update`, but it delegated to installAllSkills()
  which swallowed missing-npx and failed `skills add` as "skipped",
  exiting 0 even when nothing changed. Add a strict mode that throws on
  failure; update sets a non-zero exit (init stays best-effort). New tests
  simulate a non-zero `skills add` (exit 1) and the success path.

- Robustness (James/Rames #2): the upstream `skills` CLI installs into
  ~72 agent conventions; a hard-coded list (4, or even 11) can't track
  that. Replace defaultSkillRoots with discoverSkillRoots — it scans cwd +
  $HOME for any `<host>/skills/<manifest-skill>/SKILL.md` (plus the XDG
  `.config/<host>/skills`), so detection is structural and future-proof,
  no closed list. agentFromDir infers the host from the path.

- Tests (Rames #3): temp-fixture detection tests for every convention ×
  {project, global}, scope priority, claude-code preference, the
  no-install case, the --dir override, and an unknown/new host (proving
  the no-closed-list property).

- Docs (Rames #4/#5): SKILL.md notes init's best-effort GitHub round-trip;
  findRepoManifest climbs 16 levels (was 8) for deep monorepos.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): resolve CodeQL file-system race + de-flake Windows npx test

Two CI fixes:

- CodeQL (high, js/file-system-race) at gen-skills-manifest.ts: the
  existsSync(outPath) precheck followed by writeFileSync(outPath) is a
  check-then-write race. Read the committed manifest directly in a
  try/catch instead (missing/unreadable ⇒ "no committed manifest"), so
  there's no precheck to race against. Behavior is unchanged.

- Windows Tests: npxCommand.test.ts's real `npx --version` smoke test
  cold-starts slower than vitest's 5s default on Windows runners and
  timed out. Give the test 60s headroom (and a 30s exec timeout). Kept
  as a real execution check — mocking would reduce it to a tautology.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): repair garbled npx smoke-test timeout comment

The explanatory comment for the 60s timeout was scrambled across the
callback/timeout arguments, failing oxfmt --check (and thus preflight,
which in turn skipped preview-parity and failed the regression gate).
Move it above the it() call so it no longer sits between call arguments.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 22:52:42 +08:00
James RussoandClaude Opus 4.8 7517f6ac86 feat(slideshow): per-slide autoplay (manual-advance, opt-in) (#1708)
* feat(slideshow): per-slide autoplay (manual-advance, opt-in)

Adds an opt-in `autoplay` flag to slideshow slides: when the presenter lands
on a video slide, its `<video>` plays from the start. The slideshow still
holds and never auto-advances — the presenter clicks Next when ready. This
covers compositions whose own controls can't be clicked (the player renders
the composition pointer-events:none).

Plumbing (done, tested):
- core: `SlideRef.autoplay?: boolean`, parsed + validated in parseSlideshow
  (a non-boolean autoplay rejects the manifest); carried through resolve.
- controller: optional `PlayerPort.playSceneMedia(sceneId)`, fired only on
  forward `enterSlide` for autoplay slides (not resume/back/sync, so the
  audience — which mirrors the presenter's media events — isn't double-driven).
- component: `playSceneDocumentMedia` reaches the same-origin composition
  iframe, finds the scene's `<video>`, and asserts playback; `stopMedia`
  (already wired on slide change) resets it. An autoplay token cancels a
  pending start when the slide changes.
- tests: controller autoplay behavior + parser flag round-trip/validation
  (131 player + 22 core slideshow tests pass).

KNOWN LIMITATION — runtime media-start needs the player media model (@vance):
On current main the clip<->timeline binding from #1601 keeps every clip synced
and *paused* to the held timeline frame, which wins against playSceneMedia's
play() — so the clip does not actually start on main yet (it does on the
pre-#1601 player). The correct fix is a sanctioned "let this clip free-run
while the timeline holds" path in the player/runtime media controller. Flagging
for Vance to wire the start into the #1601 media model (or rebase onto it) when
back. The plumbing above is the stable surface that hook plugs into.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(slideshow): address code-review on per-slide autoplay

- guard playSceneDocumentMedia behind resolveMode() !== "audience": the
  audience mirrors the presenter's media events, so it must not independently
  drive its own copy of the clip.
- drop the per-enter window pointerdown/keydown "gesture retry" listeners,
  which leaked when muted autoplay succeeded without a gesture. The poll already
  re-asserts play(), so a gesture within the window is picked up next tick.
- stop polling once the clip is advancing across two ticks (was re-asserting
  play() for the full window even after playback was confirmed).
- cancel any in-flight autoplay loop on disconnectedCallback (bump the token).
- split the poll into findSceneVideo + stepAutoplay helpers (keeps each small).
- fix the enterSlide comment: autoplay fires from enterSlide (next/prev/
  goToSlide), not resumeSlide (back/backToMain/syncTo).
- parser: isOptionalBoolean type guard instead of a one-off helper; drop `as`
  assertions in the new controller test.

131 player + 22 core slideshow tests pass; lint/format/typecheck/fallow clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(slideshow): autoplay skill guidance + address review nits

Addresses review feedback on #1708:
- skill: document per-slide `autoplay` in the slideshow standalone-harness
  reference — when to use it (video is the slide's primary content, its end is
  the advance cue) vs not (background/ambient loops, footage talked over), per
  Vance's guidance, before merge.
- play() rejection is no longer blanket-swallowed: AbortError (timeline-sync
  seek interrupt) and NotAllowedError (gesture-gated autoplay) are expected and
  ignored; any other rejection is surfaced once via console.warn (Via nit 1).
- clarify in the SlideRef.autoplay doc that it plays the scene's FIRST <video>
  (Via nit 2).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:47:54 -07:00
Miguel Ángel 041f2fa196 fix(media-use): kill shell command injection in probe/heygen-search/eval
Swap execSync(<shell-string>) → execFileSync(file, [argv]) in probe.mjs, heygen-search.mjs, and eval.mjs so hostile filenames / queries / manifest metadata can't inject shell. Adds probe.test.mjs regression guard and a CI Test (skills) job so it actually runs. Closes the media-use High/Critical scanner alert.
2026-06-25 15:16:52 -04:00
56859b618f refactor(skills): rename graphic-overlays skill to talking-head-recut (#1720)
Rename the `graphic-overlays` workflow skill to `talking-head-recut`:

- move skills/graphic-overlays/ -> skills/talking-head-recut/
- update SKILL.md frontmatter name, H1, and self-references
- update all /graphic-overlays route references (hyperframes router,
  general-video, root + cli-template AGENTS.md/CLAUDE.md, docs, quickstart)
- update telemetry --skill flag, example composition id, timeline key
- update .prettierignore path and scripts/test-skills-fresh.sh

Identifier-only rename: the graphic-overlay card mechanism, design
references, and trigger wording are unchanged.

Co-authored-by: kiritowoo <295860553+kiritowoo@users.noreply.github.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 00:32:51 +08:00
Vance Ingalls 64eaad7d69 feat(slideshow): auto-set interactive on inner player (#1712)
* feat(slideshow): auto-set interactive on inner player

The slideshow now sets the `interactive` attribute on its inner
<hyperframes-player> instances at mount time, so pointer events
reach the composition iframe automatically. Removes the
agent-compliance burden of having to remember to add `interactive`
on every player tag inside a slideshow.

Idempotent: an author-supplied `interactive` attribute (any value,
including `interactive="false"`) is preserved. A MutationObserver
also picks up players inserted dynamically after the initial mount.

Standalone player usage outside a slideshow still requires the
explicit attribute — that surface is unchanged.

Skill guidance at skills/slideshow/SKILL.md updated to reflect the
automatic behavior.

* docs(slideshow): clarify interactive attribute semantics

Per Rames R1 review feedback: the test comment implied
`interactive="false"` is an author opt-out, but `:host([interactive])`
is presence-matching per HTML boolean-attribute convention — so any
value (including "false") enables pointer events at runtime. The
slideshow's mechanical wire-up preserves any author-supplied value
verbatim for DOM hygiene, not as a runtime opt-out.
2026-06-24 21:31:39 -07:00
Miguel ÁngelandClaude Opus 4.8 814c96cefa fix(skills): make media-use frontmatter valid YAML so skills add works (#1709)
The `media-use` SKILL.md `description:` was an unquoted YAML scalar containing
a mid-value `: ` (`...the full cascade: project cache...`). YAML 1.2 reads
that as a nested mapping and the parse fails with "Nested mappings are not
allowed in compact mappings". `skills add` aborts the entire install when any
one skill fails to parse, so this single file blocked installing all 19
skills for everyone following the README's `npx skills add heygen-com/hyperframes`.

- Replace the offending `: ` with ` — ` (keeps the plain-scalar style used by
  the other 18 skills; the description already uses `—` as a separator).
- Add a frontmatter guard to scripts/lint-skills.ts that flags unquoted
  top-level scalars containing `: ` — the exact ambiguity — so this can't
  regress. No new dependency.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 22:33:28 -04:00