Address self-review findings:
- assertPositiveInteger now only runs on the caller-supplied path so the
error message names `configChunkSize` only when the caller actually
passed one. Previously, the assertion fired against `resolvedChunkSize`
on both paths and would have lied about the offending input.
- Drop the call-site comment that narrated the diff/history; the
function docstring already covers the contract.
- Drop the internal-track name and date from the MIN_CHUNK_SIZE rationale
and the test block header.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Previously, plan() defaulted chunkSize to 240 on a `?? DEFAULT_CHUNK_SIZE`
line, so a 660-frame composition with maxParallelChunks=16 ended up at 3
chunks (ceil(660/240)) regardless of the caller's fan-out intent.
When config.chunkSize is undefined, auto-size from maxParallelChunks:
effectiveChunkSize = max(MIN_CHUNK_SIZE, ceil(totalFrames / maxParallelChunks))
MIN_CHUNK_SIZE=10 keeps per-chunk fixed overhead from swamping the
parallelism gain on tiny renders. Explicit numbers, including 240, take
precedence over the auto-sizer — no behavior change for callers that set
chunkSize explicitly.
Surfaced by the lever-1 chunk-scaling benchmark on 2026-05-17.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three changes to fix regression failures without breaking baselines:
1. Revert flattenInnerRoot in producer — use the original innerHTML
inlining that preserves the existing DOM structure. Instead, set
data-hf-authored-id on the HOST element so the scoped proxy can
still rewrite #id selectors for sub-composition scripts.
2. Revert compiled.html baselines to main (no DOM structure changes).
3. Use timeline-count comparison instead of poll duration to decide
whether to call __hfForceTimelineRebind. Compare timeline count
before vs after the poll — rebind only when new timelines appeared
during polling. This correctly identifies async compositions
regardless of fetch speed, while leaving sync compositions
untouched.
1. Only call __hfForceTimelineRebind() when the timeline poll actually
had to wait (pollDuration > 2 intervals). For compositions with
synchronous timeline registration, the rebind was unnecessary and
shifted render timing, causing PSNR regressions in chat and
gsap-letters-render-compat.
2. Regenerate compiled.html baselines for missing-host-comp-id and
overlay-montage-prod to match the new flattenInnerRoot behavior
(data-composition-id stripped from inlined inner roots, replaced
with data-hf-authored-id).
3. Add late-bind polling to runtime init.ts — after external
compositions load, poll for 5s to detect async timelines that
register after initial binding (e.g. from fetch callbacks).
Review items addressed:
1. Mirror video-failure warning in beginFrame path (was screenshot-only)
2. Fix resolveProjectRelativeSrc escape-fallback to use query-stripped
cleanSrc instead of raw src for the normalize/strip arm
3. Export prepareFlattenedInnerRoot from @hyperframes/core/compiler and
consume in the producer instead of duplicating the implementation
4. Use typed Window cast instead of (window as any) for __hfForceTimelineRebind
5. Regenerate docs/public/catalog-index.json with all 6 map blocks
6. Restore Maps nav group in docs.json (catalog generator had merged
them into Data)
- Replace from:"random" with from:"center" stagger in us-map,
world-map, spain-map — random stagger is non-deterministic across
parallel render workers, causing visual jumps at chunk boundaries.
- Exempt type="importmap" and type="module" inline scripts from the
invalid_inline_script_syntax lint rule. The rule used new Function()
to parse, which rejects import statements and JSON import maps.
Closes#929.
- Cache-bust all map MDX preview video URLs after re-rendering with
the deterministic stagger fix.
The producer's inlineSubCompositions was not passing flattenInnerRoot,
causing sub-composition inner root elements to be unwrapped during
compilation. Scripts using #id selectors (rewritten to
[data-hf-authored-id] by the scoping proxy) could not find their DOM
root because the authored-id attribute was never set.
The core bundler (bundleToSingleHtml) already passed flattenInnerRoot
correctly. This aligns the producer's render compilation with the
same behavior: clone the inner root, strip timing/composition attrs,
replace id with data-hf-authored-id, and mark with
data-hf-inner-root.
The deterministic font system now supplements its embedded font bundle
with Google Fonts fetches for any weights not in the pre-bundled set.
This fixes compositions that request font weights (e.g. Montserrat 300)
not included in the CANONICAL_FONTS faces array — previously those
weights were silently dropped, causing invisible text in renders.
Also replaces caption-glitch-rgb and caption-weight-shift with improved
versions from avatar preview compositions, adapted to 1920x1080 with
standard demo transcript.
The tsconfig `exclude` list isn't enough to keep producer's tsc emit pass
from pulling `regression-harness-lambda-local.ts` (and its
`@hyperframes/aws-lambda` static imports) into the program — tsc still
statically resolves the path in
`await import("./regression-harness-lambda-local.js")` from
`regression-harness.ts`, walks into the excluded file, and fails on
the missing aws-lambda type declarations.
Reproduction (clean workspace, no aws-lambda dist yet, mirrors CI):
rm -rf packages/{aws-lambda,producer,core}/dist
bun run build
# @hyperframes/producer build: src/regression-harness-lambda-local.ts(36,70):
# error TS2307: Cannot find module '@hyperframes/aws-lambda' or its
# corresponding type declarations.
Fix: route the dynamic import path through a top-level string constant
so tsc can't statically resolve the target. tsc keeps the type-only
imports (`RunLambdaLocalRender` from the no-aws-lambda types file) and
treats the dynamic-import target as opaque. `tsx` resolves the path
normally at runtime, so `--mode=lambda-local` is unchanged.
Sub-comp visibility fix (PR #918) changed rendered output for these two
tests but the baselines on main were stale. Regenerated inside
Dockerfile.test to match CI's Chrome + ffmpeg build.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The aws-lambda publish-readiness changes earlier in this PR moved
aws-lambda's types from `./src/index.ts` → `./dist/index.d.ts`. That
flipped producer's emit pass from "always works" to "needs aws-lambda
built first," because producer's `regression-harness-lambda-local.ts`
imports `@hyperframes/aws-lambda{,/handler}`. aws-lambda's own emit
pass in turn imports `@hyperframes/producer{,/distributed}` → circular
build dependency, so neither side can emit declarations in a single
pass. CI's first run on this PR failed Build, Typecheck, CLI smoke,
windows tests, and every perf job for this reason.
Fix: extract the public surface of `regression-harness-lambda-local.ts`
into a new types-only file that has no aws-lambda imports, point
`regression-harness.ts` at that types file, and exclude
`regression-harness-lambda-local.ts` from producer's tsconfig
`include`. The implementation file is still loaded at runtime via
`tsx` (lambda-local mode runs the harness through tsx, not from
producer's dist/), so the runtime contract is unchanged — producer's
tsc just no longer has to type-check it.
- `regression-harness-lambda-local-types.ts` (new): exports
`RunLambdaLocalInput` + `RunLambdaLocalRender` with zero
aws-lambda imports.
- `regression-harness-lambda-local.ts`: re-exports
`RunLambdaLocalInput` from the new types file (so the public
name stays stable for any future direct imports).
- `regression-harness.ts`: drops the `typeof import("...")` trick
and uses the explicit `RunLambdaLocalRender` signature for the
dynamically-loaded function.
- `tsconfig.json`: excludes `src/regression-harness-lambda-local.ts`
so producer's emit pass never resolves `@hyperframes/aws-lambda`.
Verified:
bun run build # full root build green
bun run verify:packed-manifests # all packages publish-safe
* feat(producer): add --mode=lambda-local to the regression harness
Third harness mode that drives the OSS @hyperframes/aws-lambda handler
through the exact event sequence Step Functions produces in
production:
handler({Action: "plan"}) → planDir tarball on fake S3
handler({Action: "renderChunk"}) × N → chunk artifacts on fake S3
handler({Action: "assemble"}) → final mp4/mov/png-sequence
The S3 client is a filesystem-backed fake (every s3://<bucket>/<key>
URI maps to <tempRoot>/s3/<key>), so the harness exercises the
handler's event-parsing + tar/S3 conventions + dispatch logic on top
of the underlying producer primitives. Regressions in event JSON
shape, S3 key layout, or plan-hash boundary checks now surface in
the same CI run as the in-process and distributed-simulated modes
without paying for a real AWS round-trip.
Deliberately NOT a Docker/RIE invocation — that would gate the
producer test suite on Docker-in-Docker support which most CI
runners lack. Real-ZIP-via-RIE tests live in
packages/aws-lambda/scripts/ (probe:beginframe) and the
maintainer-run smoke.sh.
Wired up via:
- HarnessMode union extended to include "lambda-local"
- parseHarnessModeFlag accepts --mode=lambda-local
- regression-harness.ts dispatches to runLambdaLocalRender for
the new mode, sharing the distributed-support gate +
pathology-floor threshold with distributed-simulated mode
- package.json scripts: test:lambda-local + docker:test:lambda-local
- producer.devDependencies += @hyperframes/aws-lambda (workspace)
- producer/tsconfig.json gains path mappings to self so the type
cycle through aws-lambda's source resolves at typecheck time
without needing producer to be pre-built
Tests: 3 new unit tests on parseHarnessModeFlag + resolveMinPsnrForMode
cover the new mode. End-to-end PSNR contract still runs through
Dockerfile.test (manual + CI).
* refactor(producer): /simplify pass on lambda-local harness imports
Three small cleanups on top of the lambda-local harness:
- Drop the unused createReadStream import + its `void` workaround
comment. The aws-lambda handler's tar / S3 transport pulls
createReadStream from its own imports; this file never references
it directly.
- Hoist the dynamic `await import("node:fs")` calls for
writeFileSync out of FilesystemBackedFakeS3.send into the static
import block. Repeated PutObject calls don't need to repay the
dynamic-import cost.
- Hoist the dynamic `await import("@hyperframes/aws-lambda")` call
for untarDirectory similarly. Drops the now-redundant duplicate
aws-lambda import statement.
The PutObject body branch also collapses: `body instanceof Buffer`
and `typeof body === "string"` both call writeFileSync identically,
so they share one branch.
No behavior changes.
* fix(producer): lazy-import lambda-local harness module
The static import of regression-harness-lambda-local.ts pulled
@hyperframes/aws-lambda (and its @aws-sdk/* + @sparticuz/chromium
transitive deps) at module-load time. Dockerfile.test only copies
the producer's own files into the container, so aws-lambda's src
isn't present at runtime — and even `--mode=in-process` failed:
Error [ERR_MODULE_NOT_FOUND]: Cannot find module
'/app/packages/producer/node_modules/@hyperframes/aws-lambda/src/index.ts'
imported from /app/packages/producer/src/regression-harness-lambda-local.ts
Load the module on demand instead. `--mode=lambda-local` callers
pay the import cost; the existing in-process and distributed-
simulated modes don't.
* fix(producer): address PR review on lambda-local harness
Three review items from Vai:
- `Config.width`/`Config.height` are now plumbed through
RunLambdaLocalInput rather than hardcoded inside
runLambdaLocalRender. Lambda-local's whole point is to catch
event-shape drift; if the handler ever starts honouring
Config.width/height (e.g. for canvas sizing), having those
values flow from the caller means the harness sees what the
fixture authored. The interface change makes the eventual
upgrade-to-real-fixture-resolution a one-line dispatch swap.
- Drop the dead `export type { Fps }` and its unused import
from @hyperframes/core. The module never re-exports it.
- The dispatch site in regression-harness.ts now passes 1920×1080
explicitly with a comment marking it as a placeholder until
the harness compiles the composition HTML up-front to surface
the authored data-width/data-height. distributed-simulated
mode uses the same placeholder internally, kept for parity.
No behavior change in the existing modes; lambda-local now has a
clear extension point for honouring fixture dimensions.
Regenerated baselines for all regression tests with sub-compositions
in the cancelled shards: style-3-prod, style-5-prod, style-9-prod,
style-15-prod, style-16-prod, style-17-prod, style-18-prod,
sub-composition-video, many-cuts.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Sub-composition visibility fix changes output for compositions
with external sub-compositions. Baseline regenerated in Docker.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The sub-composition inlining now correctly preserves composition IDs
when the host data-composition-id differs from the inner root's
(e.g., host "captions-comp" with inner root "captions"). The captions
layer renders with proper scoping, changing visual output.
Baseline regenerated inside Docker per CLAUDE.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Both the core bundler (htmlBundler.ts) and the producer (htmlCompiler.ts)
had parallel ~200-line implementations of sub-composition inlining. This
divergence caused bug #911 (producer didn't set data-composition-file).
Extract the shared logic into core/compiler/inlineSubCompositions.ts:
- Single function handles: template/body extraction, CSS/script scoping,
asset path rewriting, data-composition-file attribution, content injection
- Callers provide environment-specific callbacks (HTML resolution, parsing,
variable handling, inner root flattening)
- Core bundler passes its advanced features (runtime IDs, variables,
inline style rewriting, inner root flattening)
- Producer passes a simpler resolver (map + filesystem fallback) and
adds pixel sizing post-hoc
Net: -215 lines, one source of truth for sub-comp inlining.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The sub-composition visibility fix (2b46565c) correctly holds external
compositions through their authored data-duration. This changes
style-12-prod output from t=8.26s onward: the mondrian-colors
sub-composition now stays visible instead of going black when its GSAP
timeline ends.
Baseline regenerated inside Docker per CLAUDE.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
PR #917 fixed visibility clamping for external sub-compositions in
preview mode by checking data-composition-src. However, the producer's
htmlCompiler strips that attribute during inlining without setting the
data-composition-file marker that the core bundler sets. This caused
the runtime to still clamp duration to Math.min(authored, live) in
rendered output.
Two fixes:
- Runtime: also check data-composition-file (set by the core bundler
after inlining)
- Producer: set data-composition-file before removing
data-composition-src, matching the core bundler's behavior
Closes#911
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(lambda): add TypeScript SDK and CDK construct
Adds the client-side surface on top of the Phase 6a Lambda handler so
adopters can drive a deployed stack from Node without writing AWS-SDK
boilerplate:
- renderToLambda(opts) starts a Step Functions execution and returns a
handle. Does NOT poll.
- getRenderProgress({ executionArn }) returns a snapshot of progress,
frames rendered, cost (Lambda GB-seconds + SFN transitions), errors,
and the final output object once Assemble completes.
- deploySite({ projectDir, bucketName }) content-addresses the project
tree, tar.gzs it, and uploads to S3 with a HeadObject short-circuit so
re-renders of the same tree skip the tar+PUT.
- validateDistributedRenderConfig throws a typed InvalidConfigError
before StartExecution, so shape errors surface synchronously.
- computeRenderCost is exposed for callers who want to format cost out
of band.
Also ships HyperframesRenderStack, an aws-cdk-lib L2 construct that
emits the same topology as examples/aws-lambda/template.yaml. Lives on
the ./cdk subpath export so SDK-only consumers don't pull aws-cdk-lib
into their runtime graph (declared as an optional peer dependency).
Tests: 24 new unit tests across the SDK plus 9 CDK synth / contract /
snapshot tests. All 83 tests in packages/aws-lambda/src pass.
* refactor(lambda): /simplify pass on the SDK + CDK PR
Pulls shared logic out so the SDK doesn't re-invent things the handler
and the producer already have:
- `formatExtension` extracted to packages/aws-lambda/src/formatExtension.ts.
handler.ts and renderToLambda.ts both used identical 12-line copies of
this switch.
- `PLAN_PROJECT_DIR_SKIP_SEGMENTS` is now exported from
@hyperframes/producer/distributed. deploySite consumes it instead of
its own duplicate SKIP_TOP_LEVEL set; the two lists were trivially
identical and would have drifted silently.
- `FakeS3` + `drainBody` factored out of the two SDK test files into
src/sdk/__fixtures__/fakeS3.ts. Drops ~110 lines of test-file
duplication and gives future SDK tests a one-line FakeS3 import.
- S3 URI building in deploySite and renderToLambda routes through the
existing `formatS3Uri` helper instead of inline `s3://...`
concatenation; matches the convention already in handler.ts.
Net -133 lines across the touched files. All 83 aws-lambda tests still
pass; all 60 producer distributed tests still pass.
* fix(lambda): bump CDK test timeouts for CI cold-start synth
The bun:test default 5s timeout tripped the first CDK snapshot test
in CI when the cold-start `Template.fromStack(stack)` synth took ~5-8s
on the slowest GitHub Actions runner. Locally on a warm shell the
synth measures <1s, so the failure didn't reproduce until PR #909 hit
CI.
Two changes:
- Both CDK test files cache one synth in `beforeAll(..., 30000)` and
reuse the result across every test that uses the default props.
Each individual test now runs in microseconds (pure assertions
against the already-synthed template), so the 5s timeout no longer
applies on the hot path.
- The two contract tests that exercise non-default props
(reservedConcurrency, projectName) still synth fresh per-test; they
get a per-test `it(..., 30000)` timeout.
No behavior changes.
* fix(lambda): address PR review on SDK + CDK construct
Three correctness + ergonomics fixes raised in Vai's review:
- getRenderProgress over-counted SFN transitions by 3-5×. Step
Functions Standard Workflows bill per state-entry, not per
history event. Each Task produces ~5-7 history events
(Scheduled / Started / Succeeded / TaskStateExited / …);
counting `events.length` reported the runaway. Switch to
counting `*StateEntered` events explicitly.
- assembleComplete + outputFile detection was coupled to the
Lambda payload's `Action` field. Move both signals onto the
enclosing state name (`StateExited.name === "Assemble"`), which
is the state-machine identity rather than the Lambda event
contract. framesRendered increment moves to the same boundary
(RenderChunk state).
- SiteHandle now carries `bucketName` directly so README + CLI
callers don't have to re-parse `projectS3Uri.split("/")[2]`.
Test updates: getRenderProgress tests wrap renderChunk/assemble
events in matching StateEntered + StateExited pairs so the new
state-name-driven dispatch is exercised end-to-end. SiteHandle
fixture in renderToLambda.test.ts gets the new bucketName field.
All 83 aws-lambda tests still pass.
* perf(distributed): parallelize chunk capture across multiple workers
The distributed `renderChunk` primitive hardcoded `workerCount: 1` and
`captureStage` explicitly forbade `workerCount > 1` when `frameRange` was
set, with the comment:
"Distributed chunk workers fan out at the activity layer; reduce
workerCount to 1 when passing frameRange."
The assumption was that orchestration-layer fan-out (Temporal / Lambda /
K8s Jobs / SSH) saturates the available CPU on its own. In practice
adopters that deploy chunks onto multi-core hosts (8-24 vCPU is the
standard producer-worker pod sizing) end up pinning only ~3-4 cores per
chunk while the rest sit idle: chunk-level fan-out at the orchestration
layer gives each pod one chunk at a time, and the chunk render itself
was single-threaded.
Validated against a real 1080p / 30fps / 22-second shader-heavy
composition on a 22-vCPU Temporal pod: each chunk rendered at
165-273ms per frame (vs 94-98ms for the in-process streaming render
which runs `workerCount=2` by default). The slowest chunk gates total
wall-clock under parallel chunk fan-out, so the 2-3x per-frame gap
compounds and `distributed` was net-slower than `in-process` on every
composition smaller than ~5min of texture-class content. Lifting the
restriction is a measured ~2x per-chunk speedup with no contract
change at the framesDir or encoder layer.
Wire-up:
* `WorkerTask.outputFrameOffset` — optional offset subtracted from the
absolute frame index when computing the captured file's name.
Default 0 (the in-process contract; file name == absolute index).
Distributed chunks set this to the chunk's startFrame so file names
land 0-indexed within the chunk's range, matching the sequential
chunk-capture contract and the encoder's expectation that frames
are read sequentially without an `-start_number` override.
* `distributeFrames(totalFrames, workerCount, workDir, rangeStart=0)` —
offsets both `startFrame`/`endFrame` (used for per-frame time math
on the page's virtual clock) by `rangeStart`, and threads
`outputFrameOffset = rangeStart` onto each task it emits. With the
default `rangeStart=0` it is a no-op for in-process renders.
* `executeWorkerTask` — uses `i - (task.outputFrameOffset ?? 0)` for
the captured file name, leaving the per-frame TIME computation
`(i * fps.den) / fps.num` untouched so the page's virtual clock is
unchanged.
* `executeDiskCaptureWithAdaptiveRetry({ frameRangeStart? })` — accepts
the chunk's absolute startFrame and forwards it to `distributeFrames`
and `buildMissingFrameRetryBatches`. Default `undefined` preserves
the in-process contract.
* `buildMissingFrameRetryBatches(ranges, ..., rangeStart=0)` —
`findMissingFrameRanges` walks LOCAL 0-indexed file names; the retry
batch translates the local missing-range pair back to ABSOLUTE
composition indices for `WorkerTask.startFrame/endFrame` and sets
`outputFrameOffset = rangeStart` so the retried capture writes back
to the same local file name.
* `captureStage` — drops the assert; passes
`frameRangeStart: frameRange?.startFrame` to the parallel branch so
workers land on absolute composition frame indices for time math
while file names stay 0-indexed within the chunk range. Docstring
updated to reflect that the parallel branch is now supported.
* `renderChunk` — `workerCount: 1` → `workerCount: 2`. The pre-warmed
`probeSession` is consumed only by the sequential branch; the
parallel branch closes it during stage entry and creates its own
worker sessions. Documented as a follow-up: skip probeSession
creation when `workerCount > 1` to recover the ~3-5s warmup cost.
Backwards compatibility: every change is gated on a parameter that
defaults to the prior behavior. In-process callers (`executeRenderJob`)
pass no `frameRangeStart`, so `rangeStart === 0`, `outputFrameOffset`
defaults to 0, and the file-name math collapses to the prior `i` value.
The framesDir contract (`frame_0..frame_(totalFrames-1)`) and the
WorkerTask interface are extended, not replaced.
Tests: 24 pass / 0 fail across the distributed test suite (renderChunk,
plan, assemble, planFormatBanlist, planSizeCap, publicExports). 7 pass /
0 fail in `parallelCoordinator.test.ts`. The renderOrchestrator suite
has one pre-existing Windows-only failure
(`writeCompiledArtifacts — external assets on Windows drive-letter
paths`) unrelated to this change; the other 56 tests pass.
Refs: distributed-vs-inprocess benchmark thread at
heygen-com/experiment-framework#36950
* perf(distributed): auto-size chunk workerCount via calculateOptimalWorkers
Match the in-process renderer's worker selection instead of hardcoding 2.
`calculateOptimalWorkers(framesInChunk, undefined, cfg)` is the same call
`resolveRenderWorkerCount` makes under the hood, minus the capture-cost
calibration reduction (which would require plumbing the chunk's compiled
metadata through — left as a follow-up).
For a typical 22-vCPU producer-worker pod with `cfg.concurrency: "auto"`
this resolves to ~6 workers for a 240-frame chunk (capped by
`defaultSafeMaxWorkers() = max(6, min(16, floor(cpuCount/8)))`), matching
what `executeRenderJob` (the in-process path) already does. The prior
hardcoded `workerCount: 2` was a safe-minimum starting point that
undersized chunks vs prod's auto behavior.
Tests: 12/12 pass in `renderChunk.test.ts` (unchanged — the test suite
mocks the inner runCaptureStage call so workerCount selection is opaque
to it).
* refactor(distributed): /simplify pass on PR #906
Review pass on the parallel-capture frame-range change. Four targeted
cleanups identified by code-quality and efficiency review agents:
1. Add the missing `frameRange.endFrame - frameRange.startFrame === totalFrames`
assert. The parallel branch forwards `totalFrames` separately from
`frameRangeStart`; a caller passing mismatched values would have got a
silently wrong distribution. The sequential branch already implicitly
relied on this via its `rangeFrames = rangeEnd - rangeStart` arithmetic.
2. Collapse three near-duplicate docstrings (on `WorkerTask.outputFrameOffset`,
`executeDiskCaptureWithAdaptiveRetry.frameRangeStart`, and `runCaptureStage`'s
`frameRange`) so only the WorkerTask field carries the full contract. The
other two cross-reference it.
3. Drop the WHAT-narrating comments inside `executeWorkerTask`'s per-frame
loop. The variable names (`fileFrameIdx = i - outputOffset`) already say
what the line does; the only remaining comment flags the non-obvious
contract that the streaming callback gets the absolute index.
4. Trim the 30-line `chunkWorkerCount` block in `renderChunk` to one paragraph
explaining the one non-obvious thing (why we use `calculateOptimalWorkers`
directly instead of `resolveRenderWorkerCount`). The probeSession-wasted-on-
parallel acknowledgement stays as a 3-line follow-up flag — investigated
skipping it in this pass, but the SwiftShader probe is safety-critical and
has no per-worker equivalent, so deferred to a separate change with proper
per-worker assertion plumbing.
Tests + format + lint clean:
* `bun test parallelCoordinator.test.ts` — 7/7
* `bun test distributed/{renderChunk,plan}.test.ts` — 24/24
* `bunx oxfmt` + `bunx oxlint` — clean
* feat(lambda): add Lambda handler, ZIP bundling, and BeginFrame probe
Phase 6 of the distributed rendering plan: AWS Lambda turnkey adoption
(see DISTRIBUTED-RENDERING-PLAN.md §11 Phase 6 + §15).
This PR adds the new packages/aws-lambda/ workspace package that wraps
the OSS plan/renderChunk/assemble primitives in an AWS Lambda handler,
plus a build pipeline that bundles the handler + Chromium runtime +
ffmpeg into a deployable ZIP.
Architecture: ZIP deploy (not Docker image), Chrome via @sparticuz/chromium
with chrome-headless-shell fallback, dispatch on event.Action ∈ {plan,
renderChunk, assemble}.
The load-bearing concern — does @sparticuz/chromium's chrome-headless-shell
build honour CDP HeadlessExperimental.beginFrame? — is pinned by the new
scripts/probe-beginframe.ts regression guard. Probe boots the runtime
inside public.ecr.aws/lambda/nodejs:22, navigates to a static page, and
asserts beginFrame returns a PNG buffer. Verified locally + inside the
Docker container; both pass with hasDamage=true.
Sizes (sparticuz source): unzipped 157 MiB, zipped 99 MiB. Well under
the 240 MiB / 150 MiB in-house gates and the Lambda 250 MiB hard ceiling.
This is part of a stack of 8 PRs (3 in Phase 6a, 5 in Phase 6b); this is
PR 6.1.
* fix(lambda): address PR 878 review feedback
- Verify event.PlanHash against the untarred plan.json at the handler
boundary before invoking the producer primitive. Throws typed
PLAN_HASH_MISMATCH on divergence so Step Functions routes it as
non-retryable; previously the field was schema bloat the handler
ignored, leaving enforcement entirely inside the producer.
- Standardize on MiB throughout build-zip.ts, verify-zip-size.ts, and
the README. Lambda's hard ceiling is 250 MiB (AWS docs label "250 MB"
but use binary mebibytes); previously mixed units made the 248 MiB
budget look like a ~5 MB margin instead of the 2 MiB it actually is.
- stageChromeHeadlessShell now picks Chrome versions via numeric semver
comparison instead of lexicographic sort+reverse — the latter would
silently pick "99.x" over "131.x" once Chrome cached three-digit
majors that aren't width-aligned.
- Drop _setSparticuzChromiumForTests from the public index barrel.
Test-only DI seam imported directly from ./chromium.js in tests.
- Replace require("node:fs") inside walkSize() with the top-level fs
imports — file is ESM and the same module is already imported.
* docs(lambda): drop internal plan-doc refs from package README
* ci(windows): fix bun filter UNION bug excluding producer from Windows tests
`bun run --filter "!a" --filter "!b" test` composes as a UNION (any
package matching either negation runs), not an intersection. Effect:
@hyperframes/producer was still being tested on Windows even though
it's explicitly excluded — its regression harness (Docker + LFS golden
mp4 baselines) is Linux-only and was driving the 32min timeout.
Enumerate the packages we DO want to test instead.
* feat(producer): add Rio-style residual-RMS check to regression harness
The existing audio comparison in the regression harness measures the
Pearson correlation between RMS envelopes of the rendered and snapshot
streams. That catches shape-level drift but is insensitive to level
shifts, phase offsets, or codec-quantization noise — two streams can
correlate >0.9 while differing audibly.
Rio's approach (rio/tests/checksum.py:compare_audio_files_ffmpeg) is
sample-level: subtract the snapshot from the rendered stream, run
`astats`, read the residual Overall RMS in dBFS. Identical streams
cancel to silence (-inf, or sub -90 dBFS for AAC-vs-AAC); anything
>= -50 dBFS is considered drift.
This commit adds the same check as an optional secondary gate:
- utils/audioRegression.ts: new `computeAudioResidualRmsDb()` that
spawns ffmpeg with the same filter graph Rio uses (aresample +
pan + volume=-1 + amix + astats) and returns the parsed Overall
RMS plus a pass/fail flag.
- utils/audioRegression.test.ts: 3 new tests covering identical
streams (-inf result), drifted streams (440Hz vs 880Hz sine),
and missing-audio-stream input.
- regression-harness.ts: optional `maxAudioResidualRmsDb` field in
meta.json. Default is undefined (skip the check) so legacy
fixtures aren't retroactively gated; new fixtures opt in by
setting a threshold (e.g. -50). Harness emits `residualRmsDb` in
the audio_comparison_complete JSON event and the pretty log line.
The existing correlation check stays in place; the new residual check
is independent. They measure complementary properties (shape vs
sample-cancellation) and both should hold for a faithful render.
* fix(producer): harden residual-RMS check (parser, duration guard, error surfacing)
Addresses review feedback on PR #882:
- Stateful astats parse: modern ffmpeg emits `Overall` on its own line
followed by per-stat lines, so the single-line `Overall RMS level dB:`
regex never fires on 6.x/7.x/8.x. Find the `Overall` header, take the
next `RMS level dB:` line. Single-line fallback preserved for 4.x.
- Pre-probe both inputs' audio durations and fail up-front if they differ
by >5 ms — `amix=duration=shortest` was silently masking trailing
audio differences.
- Surface ffmpeg/ffprobe spawn errors, signal kills, and non-zero exits
with a stderr tail. Previously every failure mode collapsed into
"NaN, fail" with no diagnostic.
- Extend `TestResult.audio` with `residualRmsDb` + `residualError`,
propagate to `audio-failures.json`.
- Fix `residualSuffix` formatter: NaN (real failure) was being rendered
as "-inf dBFS" (perfect match). Split the branch on `Number.isNaN`
separately from `Number.isFinite` and add an explicit error label.
The producer source + docs referenced an internal coordination doc
(DISTRIBUTED-RENDERING-PLAN.md) that doesn't ship in the OSS repo,
leaving broken cross-links for adopters. Drops the references and the
bare section-number shorthand that depended on them; behavioural
content (hash contract, retry semantics, threshold rationale) is
preserved inline where it was previously offloaded to a section number.
## Summary
- **Enable browser pool by default** (`enableBrowserPool: true`) — parallel capture workers now share a single Chrome process via reference-counted pool instead of each spawning their own (~256MB each). A 6-worker render drops from 7+ browser parent processes to 1 shared pool.
- **Add launch-promise deduplication** in `acquireBrowser` — when multiple workers race into the pool simultaneously (via `Promise.all`), they await the same launch Promise instead of each triggering a separate Chrome spawn. Same pattern as the existing `_autoBrowserGpuModeCache` for GPU probes.
- **Add `connected` health check** on pool hit — if Chrome crashes mid-render, subsequent acquires detect the dead browser and launch fresh instead of returning a stale reference.
- **Add `drainBrowserPool()`** for explicit cleanup between independent render jobs.
- **CLI studio server** now uses the shared pool instead of its own redundant `enableBrowserPool: false` singleton, so thumbnail generation shares Chrome with render workers.
## Problem
The engine had a reference-counted browser pool (`browserManager.ts:73-75`) but it was **disabled by default** (`enableBrowserPool: false`). This meant:
1. **Every parallel worker spawned its own Chrome** — a `--workers 6` render launched 7+ independent Chrome processes (1 probe + 6 workers), each ~256MB.
2. **The pool had a race condition** — even if manually enabled, concurrent workers calling `acquireBrowser()` via `Promise.all` could all see `pooledBrowser === null` before the first launch completed, spawning N Chromes instead of 1.
3. **No crash recovery** — if Chrome died, the pool still held the dead reference. Subsequent acquires got a disconnected browser.
4. **CLI studio server ran its own singleton** — `studioServer.ts` explicitly set `enableBrowserPool: false` and managed a separate browser, so thumbnails and renders could never share.
Over time, orphaned Chrome processes accumulated across renders and previews. We observed **344 headless Chrome processes** consuming **569% CPU and 20% memory** on a dev machine.
## Before / After (6-worker parallel render)
| Metric | Before (pool off) | After (pool on) |
|--------|-------------------|-----------------|
| Browser parent processes | 7+ (1 probe + 6 workers) | **2** (1 GPU probe + 1 shared) |
| Total Chrome processes (with helpers) | 40-50+ | **14** |
| Memory during capture | ~20%+ | **4.6%** |
| Render time (1200 frames, 30fps) | ~64s | **53s** (~17% faster) |
| Post-render orphans | Accumulated over time | **0** |
## Changes
| File | Change |
|------|--------|
| `engine/src/config.ts` | `enableBrowserPool` default `false` → `true` |
| `engine/src/services/browserManager.ts` | Extract `launchBrowser()`, add `_pooledBrowserLaunchPromise` dedup, add `connected` check on pool hit, add `drainBrowserPool()` and `_resetBrowserPoolForTests()` |
| `engine/src/index.ts` | Export `drainBrowserPool` |
| `engine/src/services/browserManager.test.ts` | Pool dedup and drain tests |
| `cli/src/server/studioServer.ts` | Remove `enableBrowserPool: false` override — thumbnails now share the pool |
| `producer/src/services/browserManager.ts` | Re-export `drainBrowserPool` |
## Backward compatibility
- `PRODUCER_ENABLE_BROWSER_POOL=false` env var disables pooling (same as before).
- Callers passing `{ enableBrowserPool: false }` explicitly still get isolated browsers.
- Tests that set `enableBrowserPool: false` in their config fixtures continue to work.
## Test plan
- [x] Engine tests pass (597/597)
- [x] Producer tests pass (406/407, 1 pre-existing flaky test in `pngDecodeBlitWorkerPool`)
- [x] Build passes (lint, format, typecheck all green via lefthook pre-commit)
- [x] Manual render: `shortform-financial` with `--workers 6` → 1200 frames in 53s, 0 orphaned Chrome processes after completion
- [x] Process monitoring during render confirmed 2 browser parents (1 GPU probe + 1 shared pool) instead of 7+
* fix(cli): prefer puppeteer cache + numeric version sort (staff review)
Two correctness fixes from PR #821 self-review:
1. Cache priority order. Previous order was hyperframes-managed cache →
puppeteer cache. HF cache is pinned to CHROME_VERSION (131-era) which
lags 17+ releases behind upstream; if a user separately installed a
newer chrome-headless-shell via @puppeteer/browsers install, the CLI
would silently hand engine the older HF-cache binary while engine's
own resolveHeadlessShellPath would have picked the newer one. Flip
the priority so puppeteer cache wins, matching engine semantics.
2. Numeric (not lexicographic) version sort. `readdirSync.sort().reverse()`
over names like `linux-148.0.7778.97` and `linux-99.0.6533.123` would
return `linux-99...` first because character '9' outranks '1'. Parse
each name into integer segments and compare them numerically.
Tests: add both-caches-populated and linux-148-beats-linux-99 cases.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* perf(engine): page-side compositing for shader transitions (opt-in spike)
Add an opt-in `--page-side-compositing` flag (CLI) backed by a new engine
config field `enablePageSideCompositing` and env var `HF_PAGE_SIDE_COMPOSITING`.
When set, SDR shader-transition compositions skip the Node-side layered blend
(the hf#677 chain) and instead run the shader inside Chrome via a page-side
WebGL canvas; the engine then captures ONE opaque RGB frame per output frame
via the existing streaming capture path.
This is the strongest non-beginFrame perf lever for Mac users, who cannot
take the beginFrame `~5×` path (Chromium structural limit, crbug.com/40656275).
Stacks on top of the hf#677 1.95× baseline.
Default OFF — existing fixture pins (byte-exact MP4 output) are preserved.
Opt-in path is intentionally PSNR-pinned, not byte-equal (WebGL is f32; Node
is f64). HDR content forces the existing layered path regardless.
Implementation:
- engine: new `EngineConfig.enablePageSideCompositing` (default false).
- producer/fileServer: new `HF_PAGE_SIDE_COMPOSITING_STUB` early-page script
injected into the served HTML head when the flag is on.
- producer/renderOrchestrator: when the flag + no HDR + no png-sequence,
route SDR transitions through the streaming path instead of the layered
HDR stage.
- shader-transitions: new `engineModePageComposite.ts` installs a fullscreen
WebGL compositor overlay and wraps `window.__hf.seek` so each seek inside
a transition window captures both scenes via the Chromium
`drawElementImage` API to GL textures, runs the fragment shader, and
displays the composited result on the overlay canvas. The engine takes
one screenshot per frame and sees the composited overlay.
- cli: new `--page-side-compositing` flag sets `HF_PAGE_SIDE_COMPOSITING=true`
before producer load.
- scripts/page-side-compositing-smoke: bundled-CLI smoke that renders a
representative fixture with and without the flag, validates the canary
strings are in the shipped bundles, and writes a wall-time pair.
Determinism trade documented in the engine config doc-comment. The smoke
script enforces the bundled-CLI validation discipline from prior perf work
(see internal feedback note `validate_bundled_cli_not_dev_path`).
Runtime requirement: Chromium's `CanvasDrawElement` feature (already
enabled by the engine's `--enable-features=CanvasDrawElement` launch flag).
When the runtime feature is unavailable, the page-side installer logs a
warning and falls back to opacity-flip mode — the engine still takes the
streaming path; the transition window degrades to a hard scene swap. Vance
will validate on Mac Chrome where the feature is supported.
Co-Authored-By: Vai <vai@heygen.com>
* fix(shader-transitions): use html2canvas for page-side compositor capture
The original drawElementImage approach fails in engine render mode because
the virtual-time shim prevents Chromium from generating paint records for
cloned elements. drawElementImage requires a cached paint record from the
browser's compositor — clones created at capture time never receive one
because (a) shimmed rAFs deadlock inside the seek wrapper, (b) original
rAFs don't produce real paints under virtual-time control, and
(c) layoutsubtree canvases don't apply CSS stylesheet rules to children.
Switch scene capture to html2canvas (foreignObjectRendering: false), the
same JS-based renderer already used by the preview-mode fallback path in
capture.ts. html2canvas reads computed styles and renders via its own
canvas drawing pipeline with no dependency on the browser paint cycle.
Also fixes:
- Engine seek must return the result so Puppeteer awaits async seek
promises (frameCapture.ts).
- GSAP opacity cache: compositor must restore scene opacity before seek,
not after — GSAP caches inline values and skips re-writes.
- Support check gates on WebGL availability, not drawElementImage.
Perf: 15-scene shader-perf fixture (28s, 14 transitions, 30fps)
Baseline (Node-side layered): 137s
Page-side (html2canvas+WebGL): 33s → 4.1× speedup
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor(shader-transitions): simplify review fixes for page-side compositor
- Use uploadTexture (zeroes canvas backing store after upload) to prevent
~2.2GB transient memory pressure across 280 html2canvas calls per render
- Add ignoreElements + stabilizeTransformedBoxShadows to html2canvas call,
matching the preview-path capture.ts behavior
- Parallelize from/to scene captures with Promise.all
- Wrap post-capture render in try/finally so opacity is always restored
- Fix WebGL context leak in isPageSideCompositingSupported probe
- Remove dead ResolvedTransition.index field
- Export stabilizeTransformedBoxShadows from capture.ts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(producer): unify page-side compositing gating and Docker forwarding
Addresses three issues from staff review:
1. ignoreElements filter stripped all in-scene canvases (Chart.js, D3,
p5.js) — narrowed to data-no-capture only since the compositor canvas
is a body sibling never in the scene subtree.
2. Docker mode silently dropped --page-side-compositing — thread
pageSideCompositing through DockerRenderOptions/buildDockerRunArgs
with regression tests.
3. Fragmented gating across 4 independent sites could disagree:
- Stub injection gated only on cfg flag (leaked into HDR/alpha)
- Probe-created fileServer never got the stub
- needsAlpha (WebM/MOV) not excluded from the gate
- WebGL-unavailable fallback claimed layered path would run but
orchestrator had already disabled it
Fix: compute stub injection at the same site as the layered-bypass
decision (after hasHdrContent is known), using addPreHeadScript on
the already-running fileServer. Single predicate now gates both
decisions, including !needsAlpha.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* perf(engine): two-phase drawElementImage capture for page-side compositing
Replace html2canvas with native drawElementImage for scene capture in
the page-side compositor. drawElementImage reads from the browser's own
paint cache, giving pixel-identical output to the preview path.
The blocker was that cloned elements inside layoutsubtree canvases have
no cached paint record under virtual time — the compositor only paints
when explicitly triggered. Fix: split the seek+composite into two phases
with an engine-forced paint between them.
Phase 1 (seek wrapper, page-side):
- GSAP seek positions the timeline
- Clone FROM/TO scenes into visible layoutsubtree staging canvases
- Set window.__hf_page_composite_pending flag
Engine paint force (frameCapture.ts):
- Detect pending flag after seek returns
- Fire micro Page.captureScreenshot (1x1 clip) via CDP to force the
browser compositor to paint all visible elements including staging
canvas children
Phase 2 (page.evaluate, page-side):
- drawElementImage reads the now-valid paint records
- Upload textures to WebGL, run shader, show GL overlay
Key insight: staging canvases must be visible (not opacity:0) for the
browser to paint their children. They sit at z-index:-9998, behind
the main DOM and covered by the GL overlay during transitions.
Perf: 15-scene fixture (28s, 14 transitions, 30fps):
Baseline (Node-side layered): 137s
html2canvas + WebGL: 33s (3.7×)
drawElementImage + WebGL: 21s (6.6×)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* perf(engine): optimize two-phase compositor hot path
- uploadTextureSource instead of uploadTexture: eliminates ~2.3GB of
canvas buffer alloc/dealloc churn (persistent staging canvases don't
need the one-shot zeroing behavior)
- Fold hasPending check into seek page.evaluate: eliminates one CDP
round-trip per frame (~700 unnecessary IPC calls on non-transition
frames)
- Fix renderShader error handling: on failure, leave source scenes
visible as fallback instead of hiding both scenes + GL overlay
(which produced black frames)
- Move mutable state declarations above resolveComposite to prevent
TDZ risk on refactor
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(engine): staff review — staging cleanup, pending flag, beginFrame guard
- Clear staging canvas children when leaving transition window (prevents
visible clone bleed-through on transparent compositions)
- Clear __hf_page_composite_pending on all resolveComposite exit paths
- Guard micro-screenshot paint force against beginFrame mode (CDP
Page.captureScreenshot conflicts with beginFrame compositor control)
- Update CLI flag description: document video/canvas limitation, remove
stale PSNR claim
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(engine): default-on page-side compositing for SDR shader transitions
Page-side compositing is now enabled by default for SDR shader-transition
renders without video content. The 6.6× speedup applies automatically —
no flag needed.
Auto-disables when:
- HDR content detected
- Alpha output (WebM/MOV/PNG-sequence)
- Composition contains <video> elements (cloneNode loses playback state)
- beginFrame capture mode (Linux headless)
Use --no-page-side-compositing to force the Node-side layered path.
Changes:
- Engine config: enablePageSideCompositing defaults to true
- CLI: flag default flipped to true; --no-page-side-compositing disables
- Orchestrator: added composition.videos.length === 0 gate
- Docker: forwards --no-page-side-compositing when explicitly disabled
- Config tests updated for new default
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(engine): support video elements on page-side compositing fast path
Three-phase capture protocol lets shader transitions render video scenes
without falling back to the slow Node-side layered pipeline:
1. Seek → compositor records transition metadata, sets pending flag
2. onBeforeCapture → video frame injector updates <img> replacements
3. prepare → cloneNode picks up current video frames, img.decode() awaits
4. micro-screenshot → forces browser to paint cloned elements
5. resolve → drawElementImage reads paint records, shader composites
Key changes:
- Remove `composition.videos.length === 0` gate from orchestrator
- Split compositor resolve into prepare (clone) + resolve (shader)
- Move onBeforeCapture before compositor prepare in frameCapture.ts
- Await img.decode() on cloned data-URI images to prevent stale frames
- Stop manipulating scene opacity in compositor (GL canvas overlay suffices)
- Add gsap.set declaration for shader-transitions ambient types
- Add video_missing_timing_attrs lint rule for <video> without id/data-start/data-end
Performance: compositions with video now render at 7.5s (6 workers) instead
of 2m38s on the layered path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(core): auto-inject data-start on video/audio so frame extraction works without explicit attrs
The timing compiler now injects data-start="0" on <video> and <audio>
elements that lack it. This makes discoverMediaFromBrowser() find the
element (it queries video[data-start]), so the frame extraction pipeline
activates automatically. Videos "just work" without requiring authors to
add data-start, data-end, or id attributes.
Also removes the video_missing_timing_attrs lint rule — the compiler
handles the missing attributes automatically, so the lint rule would
only false-positive.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(core): add data-hf-auto-start sentinel on auto-injected video timing
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(producer): add discoverVideoVisibilityFromTimeline for runtime video discovery
Seeks the GSAP timeline in Puppeteer to discover when each video's parent
scene is visible (opacity > 0). Uses coarse sampling at 100ms steps followed
by binary search refinement to frame-level precision (1/60s). Only processes
videos with the data-hf-auto-start sentinel so author-specified timing is
never overridden.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(producer): integrate runtime video visibility discovery into probe stage
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(producer): trigger browser probe for auto-start videos, remove debug logging
The probe stage was skipping browser launch when composition duration was
already known, which meant discoverVideoVisibilityFromTimeline never ran.
Now needsBrowser also checks for data-hf-auto-start sentinel in compiled HTML.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(scripts): use mkdtempSync for smoke test work directory
Replaces hardcoded /tmp/hf-page-side-smoke with a unique temp directory
via mkdtempSync to resolve CodeQL "insecure temporary file" alert.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* style: format smoke test script
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-authored-by: Vai <vai@heygen.com>
## Summary
Re-architects the studio motion panel to persist GSAP motion data directly in HTML element attributes instead of a `.hyperframes/studio-motion.json` JSON sidecar file. Same pattern as position/resize/rotation edits.
### Before
```
MotionPanel → commitStudioMotionManifestOptimistically()
→ writes .hyperframes/studio-motion.json
→ applyStudioMotionManifest(doc, manifest)
```
### After
```html
<div id="hero" data-hf-studio-motion='{"start":0.5,"duration":1,"ease":"power3.out","from":{"opacity":0,"y":40},"to":{"opacity":1,"y":0}}'>
```
```
MotionPanel → writeStudioMotionToElement(element, motion)
→ buildMotionPatches(element)
→ commitPositionPatchToHtml(selection, patches)
```
## What changed
- **studioMotionOps.ts** — Added `readStudioMotionFromElement()`, `writeStudioMotionToElement()`, `clearStudioMotionFromElement()` for attribute-based CRUD
- **studioMotion.ts** — Added `applyStudioMotionFromDom()` that reads motion from DOM attributes and builds GSAP timeline (kept `applyStudioMotionManifest` for render script compat)
- **manualEditsDom.ts** — Added `buildMotionPatches()` / `buildClearMotionPatches()`, integrated motion into `reapplyPositionEditsAfterSeek()`
- **useDomEditCommits.ts** — Rewrote `handleDomMotionCommit` / `handleDomMotionClear` to use HTML patching instead of manifest persistence
- **useManifestPersistence.ts** — Removed all motion manifest state (~200 lines): `studioMotionManifestRef`, `commitStudioMotionManifestOptimistically`, `applyStudioMotionToPreview`, motion SSE handler
- **App.tsx** — Reads motion from element attribute (`readStudioMotionFromElement`) instead of manifest ref
- **manualEditsRenderScript.ts** — Extended `studioPositionSeekReapplyRuntime` to rebuild GSAP motion timeline from `data-hf-studio-motion` attributes after each seek, including CustomEase support
- **htmlCompiler.ts** — Trigger seek-reapply script injection on `data-hf-studio-motion=` attributes
## Benefits
- No sidecar file — motion survives git, copy-paste, and manual HTML editing
- Undo/redo works via HTML source history (same as position edits)
- Renders correctly via CLI — seek-reapply script handles motion timeline rebuild
- Simpler architecture — one persistence path for all studio edits
## Test plan
- [x] `bun run build` passes
- [x] Pre-commit hooks pass (lint, format, typecheck)
- [ ] Set motion on element in Studio → `data-hf-studio-motion` attribute appears in HTML source
- [ ] Reload page → motion persists and plays correctly
- [ ] Clear motion → attribute removed, element returns to original state
- [ ] Undo/redo motion changes
- [ ] Render via CLI → motion visible in rendered video
- [ ] Seek animation → motion timeline re-syncs correctly
* fix(engine): preserve video frame replacement geometry
* test(producer): cover video overlay stretch regression
* fix(engine): always pass clip to Page.captureScreenshot
Without an explicit clip, Chrome can resolve replaced-element sizing
differently at dpr=1 when full-bleed absolute videos interact with
overlay layers — producing anisotropic frame stretching on some
compositor paths. Always passing clip with scale=dpr (including 1)
ensures geometry is locked to the measured viewport dimensions.
Credit: brian-t-allen (#837)
* test(producer): regenerate style-9-prod baseline for always-clip capture path
The always-clip change in screenshotService.ts routes Chrome through a
different compositor capture path at dpr=1, producing different video
frame compression artifacts. Regenerated inside Dockerfile.test to match
CI environment.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>