Three things the quality layer asserted but the pages did not support.
changelog-process said "do not recreate docs/weekly-updates.mdx; that empty
public page was retired" while the page exists with a real curated feed. It
describes the page as it is: unlisted, reachable by URL and RSS, with versioned
notes still in the Changelog.
The Related-topics rule read as universal, but three different endings are in
use and each is right for its shape — Related topics on task pages, a single
Next line through the Prompt Guide's numbered sequence, and nothing on
reference and concept pages. The rule now says that, and every section matches
it; color-grading gained the Next line it was missing and no longer points at a
page this stack retired.
The vocabulary previews were 18 DocsVideo players in three unlabelled grids, so
a reader saw several near-identical clips with no way to tell smooth from
snappy. They are now native muted loops with visible captions, which is what
AGENTS.md asks for small preview loops in the first place.
Both pages explained intensity's independence by saying details and
effects are applied after the u_intensity mix. The conclusion was right
but the mechanism was wrong for several families.
Verified in the shader: applyCrtWarp runs on the uv before sampling;
sampleMedia itself carries pixelate, chromaBleed and the tape family;
sampleChromaticMedia and applyDigitalGlitch shape sampleColor — all
before the mix at runtime/colorGrading.ts:1234. Only grain,
filmArtifacts, monoScreen, engraving, crosshatch, halftone, twoInkPrint,
bloom, scanlines and vignette run after it.
Pre-mix effects are already present on both sides of
mix(sampleColor.rgb, applyColorGrade(sampleColor.rgb), u_intensity), so
intensity does not scale them either. Both pages now say details and
effects sit outside the mix — some before, some after — without making
the ordering the reason.
Reported by miguel-heygen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both pages said intensity does not scale a grade and that 0.5 renders the
same as 0. That is wrong, and the error was mine: I tested intensity only
against twoInkPrint and tapeDamage, then generalised from an effects-only
result.
The shader mixes ungraded against graded at u_intensity
(runtime/colorGrading.ts:1234), so it does scale adjust, wheels, curves,
hueCurves, secondaries and the LUT. Runtime tests pin 0.25 and 0.75
reaching the uniform. What it does not scale is details and effects —
grain, filmArtifacts, monoScreen, engraving, crosshatch, halftone,
twoInkPrint and the tape/CRT families are all applied after that mix
(:1235-1262), which is exactly what I had measured.
Both pages now say intensity ramps the primary grade only, and to animate
the specific effect when the look is effect-based.
Reported by miguel-heygen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
- Repoint the generated-artwork exit bridge at color-grading. The nav
inserted the new page between generated-artwork and vfx-and-liquid-glass
but the "Next" link still skipped it (miga-heygen, blocking).
- Correct the LUT custom property name: --hf-color-grading-lut-intensity,
not --hf-color-grading-lut. Real transcription error, surfaced while
checking the CSS-variable review comment against the source table in
packages/core/src/colorGrading.ts:921-931.
- Add #t=0.1 posterframe hints and a contextual italic caption to all ten
videos, matching the sibling prompting chapters.
- Reconcile British spelling to American throughout. The file path, nav
slug, page title and every cross-reference were already "color".
- De-duplicate the animatable-effect caveat list: the chapter now links to
the guide's Animating a Grade section instead of restating which effects
are verified working, so the list is maintained in one place.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Ten A/B demos, each with the plain-language prompt that produced it and
the payload it compiled to. Slots into Level 4 — Substance.
The chapter teaches technique and leaves the key/bound reference to the
Colour Grading guide rather than duplicating it.
Also adds two sections to docs/guides/color-grading.mdx:
- Animating a Grade — the nine CSS custom properties, plus driving the
payload from the timeline for effects that have none. Documents that
--hf-color-grading-intensity does not scale a grade at render time,
and that payload-rewrite animation is effect-dependent: verified
working for halftone and twoInkPrint, verified not working for
crtCurvature, scanlines, chromaBleed and chromaticAberration.
- Limiting a Grade to Part of the Frame — grading qualifies by value,
never by screen position, so a region has to become its own layer.
Includes the three layer recipes and a worked face-redaction example.
Previously the support matrix said "not supported" with nowhere to go.
Renders are served from the CDN; docs/images/ is gitignored.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* docs(prompting): correct workflow one-liners against skill contracts
general-video leads with its positive identity and companion mode;
faceless-explainer keys on invented visuals instead of TTS;
talking-head-recut uses the 'graphic overlays' trigger term;
motion-graphics gains its input side and overlay output;
music-to-video stops implying images are required.
* docs(prompting): make vocabulary video grids readable
Replace the 4-5 column table hack with a 3-column CSS grid,
switch demo clips to autoplay muted loops (no black poster frame,
no player chrome over tiny videos), and align cells at 16:9.
* docs(prompting): document the opening interview and run-shape questions
The guide taught prompt shapes but never prepared readers for the
conversation that follows: the intent interview, the two run-shape
questions (storyboard, automation vs companion), the just-build-it
skip, and BRIEF.md as the resumable artifact. Add that section to the
overview, a disambiguation note on the storyboards page, and free up
'companion' as a reserved term in media-and-audio.
* docs(guides): make BRIEF.md the pipeline's Step 3 artifact
Step 3 (Strategy & Messaging) listed no output while describing
exactly what BRIEF.md now captures. Name the artifact in the step
table, project tree, step body, gate, and iterating list, and fix
SCRIPT.md's step label in the tree (Step 4, not 3).
* docs(quickstart): realign the setup surface with the skills catalog
The quickstart drifted from docs/guides/skills.mdx, CLAUDE.md, and the
prompting overview — it had never been updated when those surfaces were:
- `--full-depth` on both install commands, with the reason inline. Without
it `skills add` fetches the skills.sh registry blob, which lags `main` by
hours, so a reader following the quickstart installs stale skills.
- `check` in the `/hyperframes-cli` row, and a validate step in the manual
dev loop, which went preview → render with no gate at all. The prompting
overview calls `check` "the step people skip and regret" and states both
`lint` and `check` must pass before rendering.
- `/hyperframes-keyframes` in the core-skills table (8 rows → 9).
- `/figma` in the optional-workflow list (10 → 11).
* docs(skills): close the catalog drift class and complete the music-to-video input
Follow-up on the two review nits from #2872.
`/music-to-video`'s SKILL.md names three inputs — an audio file, a video to
pull audio from, or a track generated from a mood brief. Every compressed copy
of that description carried only the first two, and the third is the one that
makes "a complete video needs zero assets" true. Fixed on all eight surfaces
that state it, so no surface is now more correct than its siblings: the
prompting overview and quickstart setup tables, docs/guides/skills.mdx, the
README catalog, root CLAUDE.md + AGENTS.md, both CLI project templates, and the
router's own routes/music-to-video.md Input line (whose Interview must-haves
already listed all three).
The drift was structural, not accidental: the sync set declared in
docs/guides/skills.mdx and in CLAUDE.md's "Skill catalog maintenance" named
four surfaces and never the two setup tables, so those two were free to rot
while the declared four stayed correct. Both declarations now name them, and
both say the set applies to a *changed contract* — a reworded description —
not only to an added or renamed skill.
skills-manifest.json regenerated for the touched route file.
* docs(claude): point the routing-surface rule at routes/, not the moved stubs
Item 3 of "Skill catalog maintenance" still sent readers to
`references/workflow-catalog.md` for a workflow's input/output/trigger
contract and `references/route-briefs.md` for its interview entry. Both are
now "moved" stubs — the contract and the interview entry live together in
`references/routes/<workflow>.md`, one read per candidate route.
Same failure class the previous commit fixed at item 1: a maintenance rule
outliving the layout it describes. Swept the tree for other pointers at the
two stubs; there are none, so this closes it rather than fixing one instance.
The old demo argued that a locked frame crops the story. The sharper claim is
what a cut throws away: a move carries the spatial relationship between two
shots, a cross-fade carries none.
Five stages each get their own colour and the halves diverge on how the next
colour arrives -- in place, or by travelling to it. 30-47% of pixels differ,
against 3% for every version where the WITHOUT half moved the content.
That 3% is the trap now documented in the rule: translating the scene and
translating the camera are the same transform, so sliding content past a fixed
frame is not a static comparison, it is the same shot rendered twice.
Embed is cache-busted to -v2; docs images carry immutable year-long cache, so
reusing the filename would serve returning visitors the old render.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Live telemetry panel, an isometric deploy pipeline wider than the frame, and
a progressive edge rollout across twelve regions. In each, the rule follows
from the content rather than being applied to it.
Rule 2's demo carries the strongest evidence in the chapter: deleting the
three stages the locked frame never shows and re-rendering leaves that half
identical on all 180 frames.
Rule 3 gains a rule-level distinction the rebuild surfaced — stagger what is
happening, not what is merely present.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Replaces the generic card/chip/disc subjects with ones where the rule is
unavoidable given the content: a payment sheet over a receipt, a split-flap
departure board, and a render-farm corridor.
Rules 5 and 6 in the grammar list were one-liners that under-said what their
demos prove. Rule 5 now carries the mass claim, the follow-through lag, and
the transforms-only caveat (a counter that overshoots renders a false value).
Rule 6 credits occlusion over blur and prefers one foreground element.
Section intro no longer endorses over-cranking; every movement in an applied
half has to finish "this moves because...".
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>