* feat(hdr): shader transitions, --hdr flag, and SDR rendering fixes
- 15 GLSL→TypeScript shader transitions on rgb48le buffers
- Dual-scene compositing with scene detection via window.__hf.transitions
- --hdr flag gates ffprobe probing (zero overhead on SDR compositions)
- Cross-transfer conversion (PQ↔HLG) via OOTF-corrected composite LUT
- Buffer.from() copy in writeFrame() fixes streaming encoder race condition
- SDR rendering fixes (three stacked bugs)
- Object.assign fix for window.__hf preservation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: tighten shader smoke thresholds + assert .scene contract
- Tighten the all-transitions smoke test thresholds: at progress=0 we now
require the center pixel R-channel > 35000 (was > 25000) and at
progress=1 < 15000 (was < 25000). The old midpoint of 25000 sat exactly
halfway between the test from-pixel (40000) and to-pixel (10000), so a
half-blended transition would silently pass.
- Add a runtime assertion in HyperShader.init() that every scene id
resolves to a DOM element with the .scene class. Without this, missing
ids silently no-op when textures + querySelectorAll(.scene) run later.
Addresses deferred review feedback from PR #268.
* fix(hdr): restore VIRTUAL_TIME_SHIM and applyRenderModeHints in renderOrchestrator
Commit c6b4619c ("feat(hdr): shader transitions, --hdr flag, and SDR
rendering fixes") accidentally removed two pieces of the deterministic
rendering pipeline:
1. The `VIRTUAL_TIME_SHIM` injected via `createFileServer.preHeadScripts`,
which freezes `Date.now()` and `requestAnimationFrame` so RAF-driven
animations advance only when `window.__hf.seek(t)` is called.
2. The `applyRenderModeHints` function and its post-`compileForRender`
call site, which auto-forces screenshot capture mode for compositions
the compiler flagged as needing it (RAF, iframes, etc.).
Without (1), RAF animations advanced by wall-clock between the main-loop
seek and the per-DOM-layer seek inside `compositeToBuffer`, producing the
sawtooth PSNR pattern on `raf-ball-render-compat` (high PSNR at integer
seconds, ~24 dB everywhere else). Without (2), `iframe-render-compat`
lost its automatic fallback to screenshot mode and the child-document
motion stopped being captured.
Both helpers are still produced by `htmlCompiler` and exercised by
`renderOrchestrator.test.ts` — the orchestrator just stopped calling
them. Restored:
- Re-import `VIRTUAL_TIME_SHIM` from `./fileServer.js`
- Pass `preHeadScripts: [VIRTUAL_TIME_SHIM]` to both `createFileServer`
call sites (probe + main render)
- Re-add `applyRenderModeHints` (matching the test expectations) and
call it immediately after `compileForRender`
- Persist `renderModeHints` in `summary.json` and the
"Compiled composition metadata" log line
Fixes the `iframe-render-compat` and `raf-ball-render-compat` regression
failures on `feat/hdr-layered-compositing`.
Made-with: Cursor
* test(engine): expand sampleRgb48le coverage + audit Uint16Array alignment
Adds:
- 8 new sampleRgb48le bilinear-interpolation tests covering boundary
pixels, sub-pixel weights, edge clamping, and odd-byte-offset Buffers.
- uint16-alignment-audit.test.ts documenting the alignment requirement
for Uint16Array views over Buffer slices vs. readUInt16LE/writeUInt16LE.
Background: ~105 hot-loop sites in shader transitions still use
readUInt16LE/writeUInt16LE. Switching to Uint16Array views would cut
overhead but requires guaranteed even byteOffsets — these tests document
the contract before any future refactor lands.
* fix(engine,producer): mask DOM layers during HDR layered compositing
The HDR layered compositor blits z-ordered layers over a shared canvas. DOM
layers used a full-page screenshot from `captureAlphaPng`, which captures
*every* painted pixel on the page — root background, sibling-scene content,
overlay UI elements that aren't part of the current layer. Those opaque
pixels were then blitted over the canvas, overwriting any HDR content
composited beneath in earlier layers.
The previous workaround toggled `display:none` on hide ids via
`hideVideoElements`/`showVideoElements`. That correctly hid native videos
but did nothing about the root composition's background or about overlay
elements that the layer grouping considered part of a different layer.
This commit replaces the workaround with a precise CSS mask installed
before each DOM screenshot:
1. `applyDomLayerMask` injects a stylesheet that hides every `body *` and
re-shows the layer's elements (and their descendants and their injected
`__render_frame_*` siblings) with `visibility: visible !important`. CSS
visibility is *not* multiplicative through descendants — a child with
`visibility: visible` overrides an ancestor's `visibility: hidden`, so
deeply nested layer content still paints even though every intermediate
ancestor is hidden by the mass-hide rule.
2. Non-layer data-start ids are inline-hidden with
`visibility: hidden !important`. Inline `!important` beats stylesheet
`!important`, so this overrides the show rule for elements that fall
under a show selector but should NOT paint — most importantly HDR
videos and other-layer SDR videos that live as descendants of `#root`.
3. `removeDomLayerMask` tears the stylesheet down and clears the inline
`visibility`/`opacity` properties so subsequent video frame injection
gets a clean slate.
Crucially the mask only sets `visibility`, never `opacity`. CSS opacity
*is* multiplicative — `opacity: 0` on `#root` would zero out every
descendant including layer videos, even with `visibility: visible`. We
also extend `initTransparentBackground` to force the composition root
(`[data-composition-id]`) transparent in addition to `html`/`body`,
because compositions almost always set `#root { background: ... }` and
that background paints across the whole viewport otherwise.
Both compositing paths use the new helpers:
- The per-layer DOM branch (`compositeToBuffer`) for normal frames.
- The transition path (single DOM screenshot per scene) so transition
frames also get a clean per-scene capture.
Adds extensive `KEEP_TEMP=1`-gated diagnostics to `compositeToBuffer`:
per-layer pixel-add accounting, dumps of every captured DOM PNG, and a
periodic raw `rgb48le` snapshot of the composite buffer. These were
essential to diagnosing the root-overwrite bug and stay zero-cost in
normal renders. Also stops the workDir / per-video frame-dir cleanup
when `KEEP_TEMP=1` so the dumps survive past frame N.
Made-with: Cursor
* fix(engine): preserve GSAP-applied opacity across DOM-layer captures
SDR clips inside an HDR composition were rendering at full opacity even
when the user had animated their wrapper opacity (e.g. fade-in or
yoyo). Two bugs in the per-layer screenshot path conspired to drop the
GSAP-applied opacity on the floor:
1. removeDomLayerMask was unconditionally calling
`el.style.removeProperty("opacity")` on every wrapper after each
layer capture. applyDomLayerMask only ever sets `visibility`, so the
only inline opacity present is the value GSAP wrote. Stripping it
between layer captures means that on the next capture (at the same
timestamp), GSAP's `totalTime(t, false)` no-ops because the timeline
is already at that time — the opacity is never restored, and the
wrapper renders fully opaque.
2. injectVideoFramesBatch was reading the source <video>'s computed
opacity via `parseFloat(computedStyle.opacity) || 1` and copying it
onto the injected <img>. Because syncVideoFrameVisibility forces the
<video> to `opacity: 0 !important` to hide it during capture, the
computed value is always 0, which `|| 1` then silently flips to
full opacity. The <img> is a sibling of the <video> inside the same
wrapper, so it should inherit opacity from the wrapper directly
instead of having a value hard-set on it.
Fix both: drop the opacity removal in removeDomLayerMask, skip opacity
when copying visual properties from <video> to <img>, and explicitly
clear any stale inline opacity on the <img> so it inherits from the
wrapper that GSAP is animating.
Made-with: Cursor
* fix(producer): correct hdrLayerStartTimes typo to hdrVideoStartTimes
The diagnostic logging block in executeRenderJob's HDR layer composite
path referenced an undeclared `hdrLayerStartTimes` map. The correct
variable, declared and populated earlier in the same function, is
`hdrVideoStartTimes`. The typo was introduced alongside the DOM-layer
masking work and broke the producer build/typecheck on CI.
Made-with: Cursor
* fix(engine): restore video opacity copy to injected frame img
Commit 188ebcca removed the opacity copy from `injectVideoFramesBatch` on
the assumption that the <img> sibling would inherit GSAP's opacity from
a shared wrapper. That breaks any composition where GSAP animates opacity
directly on the <video> element itself: the <img> has no animated
ancestor and renders at full opacity throughout any fade, even when the
user's intent is partial or zero opacity.
The CI `style-7-prod` and `style-8-prod` regressions caught this:
the <video id="aroll"> fade-in from 3.0-3.5s rendered as a hard cut
because the <img> inherited opacity 1 regardless of GSAP's tween.
Restore the old explicit copy from `computedStyle.opacity` to the
<img>'s inline opacity, with the `|| 1` fallback intentionally
preserved. The fallback is load-bearing: GSAP's seek does not re-apply
tweens that have already completed, so post-fade frames read opacity 0
from the stale `opacity: 0 !important` we apply to hide the native
<video>. The `|| 1` recovers the tween's end-state opacity 1 for
those frames, matching the final on-screen intent and the existing
baseline renders.
Handles both DOM shapes:
- GSAP on wrapper: video's own computed opacity is 1, img set to 1,
wrapper's opacity applies via stacking as before.
- GSAP on <video>: video's computed opacity is the tween value, copied
to img directly since they are siblings.
Fixes:
- style-7-prod: 0 failed frames (was 2 @ t=3.17, 3.33)
- style-8-prod: 0 failed frames (was 2 @ t=3.05, 3.24)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
HDR video elements with GSAP animations (position, scale, rotation, opacity) and CSS border-radius rendered without any transforms applied — the video just sat at (0,0) full-size. This PR adds affine transform support and rounded-corner masking for natively-composited HDR video.
## What it does
**Affine blit with bilinear interpolation:**
- `blitRgb48leAffine()` — Takes a 4x4 DOMMatrix and maps each destination pixel back to source coordinates via the inverse transform. Bilinear interpolation between the 4 nearest source pixels produces smooth edges under rotation and non-integer scaling. Optional opacity and border-radius parameters.
- `parseTransformMatrix()` — Parses CSS `matrix(a,b,c,d,e,f)` strings into `[a,b,c,d,e,f]` tuples.
**Accumulated viewport matrix:**
- `getViewportMatrix()` — Walks the `offsetParent` chain from element to viewport, accumulating position offsets and CSS transforms at each level. Correctly handles `transform-origin` using the CSS sandwich: `translate(origin) × M × translate(-origin)`. This is critical because GSAP animates transforms on wrapper divs, not directly on the video element.
**Effective opacity:**
- `getEffectiveOpacity()` — Multiplies opacity values walking up the ancestor chain. Uses `Number.isNaN()` (not `|| 1`) so opacity:0 isn't incorrectly treated as 1.
**Border-radius masks:**
- `roundedRectAlpha()` — Per-pixel anti-aliased rounded-rectangle mask with support for independent corner radii.
- `getEffectiveBorderRadius()` — Walks ancestors for `overflow:hidden` + border-radius. Resolves percentage values (e.g., `50%` for circles) via `offsetWidth`/`offsetHeight`.
**Layout dimensions for extraction:**
- Uses `offsetWidth`/`offsetHeight` (unaffected by CSS transforms) instead of `getBoundingClientRect()` (which returns the transformed bounding box and wobbles under rotation).
## Files changed
| File | What changed |
|------|-------------|
| `packages/engine/src/utils/alphaBlit.ts` | `blitRgb48leAffine()`, `parseTransformMatrix()`, `roundedRectAlpha()`, `cornerAlpha()` |
| `packages/engine/src/services/videoFrameInjector.ts` | `getViewportMatrix()`, `getEffectiveOpacity()`, `getEffectiveBorderRadius()`, `layoutWidth`/`layoutHeight` on `ElementStackingInfo` |
| `packages/producer/src/services/renderOrchestrator.ts` | Affine blit path, extraction at layout dimensions, border-radius parameter passing |
## How to test
Render a composition with an HDR video that has GSAP scale + rotation animation and a `border-radius: 50%` wrapper (circle mask). The video should rotate smoothly with round edges — no wobble, no sharp corners.
## Stack position
**5 of 6** — Stacked on #289 (z-ordered layers). Adds transform and masking support to the HDR blit that the layer compositor uses.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* feat(hdr): add z-ordered multi-layer compositing with PQ support
Per-frame z-order analysis groups elements into DOM and HDR layers,
composited bottom-to-top. Adjacent DOM elements merge into single
screenshots. PQ (HDR10/smpte2084) support via sRGB-to-PQ LUT with
203-nit SDR reference white. queryElementStacking walks DOM for
effective z-index, groupIntoLayers splits on HDR/DOM boundaries.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(hdr): address review feedback across stack
- Document groupIntoLayers tie-break (V8 stable sort → DOM order).
- Expand layerCompositor docstring: merge rationale, visibility inclusion.
- Add tests: empty input, negative z-index, stable tie-break at equal z.
- Document getEffectiveZIndex CSS stacking-context limitations.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
Compositions with HDR video AND DOM overlays (text, graphics, SDR video) couldn't render both correctly — either HDR data was lost (Chrome captures sRGB only) or DOM overlays were missing (FFmpeg pass-through skips Chrome). This PR adds in-memory alpha compositing that combines both.
## What it does
**Per-frame two-pass capture:**
1. **DOM pass** — Chrome screenshots the page with a transparent background (CDP alpha). HDR videos are hidden, leaving transparent holes where they go.
2. **HDR pass** — Pre-extracted native HLG/PQ frames (16-bit PNG from FFmpeg) are read from disk.
3. **Composite** — DOM pixels (sRGB RGBA8) are alpha-composited over HDR pixels (rgb48le) in Node.js memory, with sRGB→HLG/PQ conversion via a 256-entry lookup table.
**Key components:**
- `decodePng()` / `decodePngToRgb48le()` — Pure Node.js PNG decoders (no native dependencies). Support all 5 PNG filter types.
- `blitRgba8OverRgb48le()` — Alpha composite with per-pixel sRGB→HDR LUT conversion. Fast paths for alpha=0 (skip) and alpha=255 (overwrite).
- `initTransparentBackground()` + `captureAlphaPng()` — Split CDP transparent background setup (once) from per-frame screenshot capture (eliminates 2 CDP round-trips per frame).
- Single-pass FFmpeg extraction — All HDR frames extracted in one sequential FFmpeg run (avoids duplicate frames from per-frame `-ss` fast seek).
## Key design decisions
| Decision | Why |
|----------|-----|
| In-memory compositing (not FFmpeg overlay) | Eliminates ~2400 process spawns + temp files per render. Pure pixel math is 10x faster. |
| 16-bit PNG intermediate | Raw `-f rawvideo` loses color metadata, causing moiré artifacts. PNG is self-describing. |
| sRGB→HLG LUT (256 entries) | DOM content is sRGB. Without conversion, it appears orange-shifted in HLG stream. |
| Native HDR detection before extraction | `extractAllVideoFrames` converts SDR→HDR. Pre-extraction probe identifies original HDR sources so only truly-HDR videos get native extraction. |
## Files changed
| File | What changed |
|------|-------------|
| `packages/engine/src/utils/alphaBlit.ts` | **NEW** — PNG decode, sRGB→HDR LUT, alpha compositing (14 tests) |
| `packages/engine/src/services/screenshotService.ts` | Transparent background CDP, `captureAlphaPng()` |
| `packages/engine/src/services/videoFrameInjector.ts` | `hideVideoElements()` / `showVideoElements()` |
| `packages/engine/src/services/streamingEncoder.ts` | Input color space tags for rgb48le |
| `packages/producer/src/services/renderOrchestrator.ts` | Two-pass HDR capture loop, native HDR detection |
## How to test
Render a composition with an HDR video background and text overlays. Both should be visible — HDR video at full quality, text crisp with correct colors (not orange-shifted).
## Stack position
**3 of 6** — Stacked on #265 (HDR output pipeline). This is the foundation for all layered compositing that follows.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
Adds the ability to render HDR video output (H.265 10-bit, BT.2020) from HyperFrames compositions. When the renderer detects HDR source video, it automatically switches to the HDR output pipeline — no flags needed.
## What it does
- **Auto-detection** — Probes each video source with `ffprobe`. If any has bt2020/PQ/HLG color metadata, the output switches to H.265 10-bit with correct color tags. SDR-only compositions are unaffected (H.264, bt709).
- **HLG pass-through** — Native HLG pixels from FFmpeg extraction are piped directly to the encoder without conversion. This avoids brightness loss from HLG→linear→PQ conversion (which requires an OOTF system gamma we can't reliably apply).
- **Encoder HDR support** — Both chunk and streaming encoders accept HDR presets: `libx265`, `yuv420p10le`, BT.2020 color primaries, `hvc1` codec tag (required for Apple playback).
- **WebGPU HDR capture (gated)** — A complete WebGPU float16 readback pipeline is implemented and tested but gated behind headed Chrome (headless doesn't expose WebGPU). Ready for future use with WebGPU canvas content.
- **HDR utilities** — `detectTransfer()` (PQ vs HLG), `getHdrEncoderColorParams()`, `analyzeCompositionHdr()`. 15 unit tests.
## Key design decisions
| Decision | Why |
|----------|-----|
| No `--hdr` flag | SDR content encoded as HDR causes orange shift in browsers. Auto-detect eliminates this. |
| HLG pass-through (not HLG→PQ) | Conversion loses brightness without OOTF. Pass-through matches source exactly. |
| `hvc1` codec tag | Apple QuickTime requires `hvc1` (not `hev1`) for HEVC playback. |
| 1-hour streaming timeout | HDR capture at ~6fps needs more time than the default 10-minute FFmpeg timeout. |
## Files changed
| File | What changed |
|------|-------------|
| `packages/engine/src/utils/hdr.ts` | **NEW** — HDR detection, transfer types, encoder params (15 tests) |
| `packages/engine/src/services/hdrCapture.ts` | **NEW** — WebGPU readback, HLG conversion, PQ encode |
| `packages/engine/src/services/streamingEncoder.ts` | HDR presets, raw rgb48le input, color tags |
| `packages/engine/src/services/chunkEncoder.ts` | HDR presets, conditional color tags |
| `packages/producer/src/services/renderOrchestrator.ts` | Auto-detection loop, HDR pass-through capture path |
## How to test
Render a composition with an HDR video source. The output should be H.265 10-bit with HDR metadata visible in `ffprobe` (bt2020, arib-std-b67 or smpte2084). Plays correctly in QuickTime and on HDR displays.
## Stack position
**2 of 6** — Stacked on #258 (SDR/HDR normalization). Provides the encoder infrastructure that phases 1-5 build on.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* fix(core): drive adapter seeks when composition has no GSAP timeline
renderSeek returned early when deps.getTimeline() was null, skipping the
onDeterministicSeek call that drives all frame adapters (CSS, WAAPI,
Lottie, Three.js). That meant compositions using any non-GSAP animation
primitive froze on their initial frame during capture.
Now we still quantize the seek time and fire onDeterministicSeek even
without a timeline, so each adapter gets a chance to advance.
GSAP compositions are unaffected — timeline-driven seek still takes the
same path it did before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(producer): auto-fallback screenshot capture for raf and iframes
Co-Authored-By: Codex <codex@openai.com>
* test(producer): add render compatibility regression fixtures
Co-Authored-By: Codex <codex@openai.com>
* fix(core): scrub CSS animations via WAAPI currentTime
Co-Authored-By: Codex <codex@openai.com>
* test(producer): cover css keyframe renders
Co-Authored-By: Codex <codex@openai.com>
* fix(producer): propagate virtual time into iframe documents
Co-Authored-By: Codex <codex@openai.com>
* test(producer): refresh iframe docker golden
Co-Authored-By: Codex <codex@openai.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-authored-by: Codex <codex@openai.com>
* fix(producer): external assets work on Windows (GH #321)
Two Unix-only assumptions in the external-asset pipeline caused every
absolute path on Windows to be rejected as "unsafe" at render time:
1. Containment checks used `child.startsWith(parent + "/")`. On Windows
the separator is `\`, so the predicate is always false unless the
paths are equal — every external asset tripped the safety guard in
`renderOrchestrator.ts`. The reporter saw:
[Render] Skipping external asset with unsafe path:
hf-ext/D:\coder\reactGin\hyperframes\reading\assets\segment_001.wav
Fix: use `path.relative()` through a shared helper
`isPathInside(child, parent)` that normalises separators per-platform
and correctly rejects siblings whose names start with the parent
(e.g. `/foo/bar-sibling` is NOT inside `/foo/bar`).
2. The external-asset key was built as `"hf-ext/" + absPath.replace(/^\//, "")`.
A Windows absolute path (`D:\coder\...`) became
`"hf-ext/D:\\coder\\..."` — and because Node's `path.join` treats a
drive-letter prefix as absolute, `join(compileDir, key)` silently
escaped `compileDir`. Fix: `toExternalAssetKey()` strips the drive
colon and normalises to forward slashes, producing
`hf-ext/D/coder/...` — a pure relative path that `path.join` cannot
promote to absolute on any OS.
Both helpers live in `packages/producer/src/utils/paths.ts` and are
exercised by 14 unit tests covering Unix paths, Windows drive-letter
paths, mixed separators, sibling-prefix confusion, and `..` traversal.
Docs: new "External assets" section in `docs/packages/producer.mdx`
describes detection, sanitised keys, and the cross-platform containment
invariant.
Closes#321.
* fix(producer): address review on #324 — UNC + integration test
Addresses the non-blocking observations from the PR #324 staff review
(https://github.com/heygen-com/hyperframes/pull/324#issuecomment):
1. UNC and extended-length Windows paths.
`toExternalAssetKey` now handles:
- `\\?\D:\very\long\path\clip.mp4` (extended-length) → `hf-ext/D/very/long/path/clip.mp4`
- `\\server\share\file.wav` (plain UNC) → `hf-ext/unc/server/share/file.wav`
- `\\?\UNC\server\share\file.wav` (extended-length UNC) → `hf-ext/unc/server/share/file.wav`
The UNC-collapsed form keeps the server boundary so two different
servers exposing the same share/file name cannot collide under one
relative key. Previously both edge cases silently produced keys with
stray `?` or `:` characters that downstream `isPathInside` rejected —
not a security hole, but a silent drop of user assets.
2. Short-circuit on already-sanitised input.
`toExternalAssetKey("hf-ext/…")` now returns its input unchanged
instead of prepending `hf-ext/` a second time. Makes the helper
genuinely idempotent, which is what the unit test claimed all along.
Renamed the test accordingly.
3. JSDoc caller contract.
`toExternalAssetKey` now documents that it expects canonicalised
input (`path.resolve`'d upstream) and does not strip `..`
components. `isPathInside` at copy time is still the defensive
backstop — called out explicitly in the doc so future callers read
the contract before the code.
4. End-to-end integration test.
`renderOrchestrator.test.ts` gains two seam tests that run the full
external-asset pipeline — build the sanitised key, populate an
`externalAssets` map, invoke `writeCompiledArtifacts`, and assert
both the success path (the file lands under `<compileDir>/hf-ext/…`)
and the escape-rejection path (a malicious `hf-ext/../../etc/passwd`
key does NOT materialise above `compileDir`). `writeCompiledArtifacts`
is exported for the test seam with a clear JSDoc disclaimer that
it's not part of the public API.
22 tests pass across `paths.test.ts` (17) and `renderOrchestrator.test.ts` (5).
Out of scope for this follow-up (tracked as follow-ups):
- Centralising every `startsWith("/")` absolute-path check into a
shared helper across htmlCompiler / audioExtractor / audioMixer /
videoFrameExtractor. Mentioned in the review; touches 5 files and
deserves its own PR.
- Windows CI runner.
Raise default encoding quality to visually lossless at 1080p (CRF 18)
and expose fine-grained encoding controls for power users.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
Overhaul the hyperframes composition skill based on 26 eval rounds (~100 generated compositions). The goal: prevent known AI design tells and composition bugs while giving the LLM maximum creative freedom.
### Typography (`fonts.md` → `typography.md`)
- Two-tier banned font list (32 fonts): tier 1 bans training-data defaults, tier 2 bans the reflex replacements
- Font discovery script: queries Google Fonts API, 5 dynamic categories, top 5 randomized per run
- Selection philosophy: register-first thinking, cross-check assumptions
### Google Fonts on-demand (`deterministicFonts.ts`)
- Any Google Font works without pre-bundling — compiler fetches woff2 at compile time
- Cached to `~/.cache/hyperframes/fonts/<slug>/<weight>-<style>.woff2`
- Parallel woff2 fetches via `Promise.allSettled` (was sequential)
- Single `mkdirSync({ recursive: true })` per family (was `existsSync` x11)
- Skip redundant `readFileSync` when buffer is already in memory from fetch
### Layout rules (`SKILL.md`)
- Flexbox with gap for content text — prevents overlap from absolute positioning
- `position: absolute` reserved for decoratives only
- Cards/containers explicitly banned
### Background layer (`house-style.md`)
- 3-5 persistent decorative elements per scene (glows, ghost text, accent lines)
- All decoratives MUST have ambient GSAP animation — static decoratives banned
- WRONG/RIGHT code examples
### Transition rules (`SKILL.md`)
- Always use transitions, always entrance animations, exit animations banned except final scene
- WRONG/RIGHT code examples showing banned exit patterns
### Other
- Flash cut transition removed
- CLAUDE.md: `bun install` / `bun run build` / `bun run test` (was pnpm)
- house-style.md trimmed from 184 to ~80 lines
- SKILL.md trimmed from 364 to ~230 lines
## Test plan
- [ ] `bun install` succeeds, workspace links resolve
- [ ] `bun run build` succeeds
- [ ] `npx hyperframes lint` passes on existing compositions
- [ ] Generate a composition with `/hyperframes` skill — verify flexbox, background decoratives with animation, entrance-only animations, no banned fonts
- [ ] Verify Google Fonts on-demand: use a non-bundled font, run `npx hyperframes preview`
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
Coordinated minor bump across all published packages. No source changes in this PR itself; it is the version stamp for everything that landed on main since v0.2.5.
## Version bumps
| Package | from | to |
|---|---|---|
| `@hyperframes/cli` | 0.2.5 | **0.3.0** |
| `@hyperframes/core` | 0.2.5 | **0.3.0** |
| `@hyperframes/engine` | 0.2.5 | **0.3.0** |
| `@hyperframes/player` | 0.2.7 | **0.3.0** |
| `@hyperframes/producer` | 0.2.5 | **0.3.0** |
| `@hyperframes/studio` | 0.2.9 | **0.3.0** |
Between 0.2.5 and this release, `player` and `studio` received several patch versions on npm as we iterated on the bundler, entry point, and SSR issues. 0.3.0 collapses that into a single coordinated minor so the ecosystem is aligned again.
## What is in v0.3.0
### `@hyperframes/player`
**Restored package entry points to the compiled `dist/` output.** 0.2.5 shipped with `"main": "./src/hyperframes-player.ts"` but the published tarball only included `dist/` via the `"files"` field. Every consumer trying to import the package failed with `Module not found: Can't resolve '@hyperframes/player'`. Entry points now point at the built JS/`.d.ts` files inside `dist/`.
**DOM-based root timeline resolution in the ready probe.** In a bundled preview, `window.__timelines` contains the master composition alongside its sub-compositions, for example:
```js
{
main: GSAPTimeline(14s),
intro: GSAPTimeline(1.5s),
'scene2-4-canvas': GSAPTimeline(12.6s),
'scene5-logo-outro': GSAPTimeline(3.2s),
}
```
The probe used to select the adapter with `keys[keys.length - 1]`. Object key ordering meant the last-registered sub-composition would win, so the `ready` event reported a sub-composition's duration (e.g. 3.2s) instead of the master's 14s. The probe now looks up the root composition id from the outermost `[data-composition-id]` element in the iframe DOM and uses its key. Falls back to the last key when no element is present, so standalone sub-composition previews keep working.
### `@hyperframes/studio`
**`useTimelinePlayer.getAdapter()` uses the same DOM-based root id lookup** as the player. Previously play, pause, seek, and duration readout were all driven by whichever sub-composition happened to register its timeline last.
**`Player.tsx` loads `@hyperframes/player` lazily.** The component used to call `import "@hyperframes/player"` at module scope, which runs the package's `customElements.define(...)` side effect during module evaluation. `HTMLElement` does not exist in the Node runtime, so any consumer page that transitively imported the studio during server rendering threw:
```
ReferenceError: HTMLElement is not defined
at module evaluation (@hyperframes/studio/src/player/components/Player.tsx)
```
The import now runs inside the mount effect via `import(...)` so it only evaluates in the browser. Added a cancellation flag and deferred cleanup so a fast unmount before the dynamic import resolves does not leak listeners or DOM nodes.
**Captions module imports stripped of `.js` extensions.** Files under `src/captions/` imported siblings as `./types.js` and `./parser.js`. That is legal ESM TypeScript but Turbopack and several other bundlers refuse to resolve those specifiers against `.ts` files inside `node_modules`, breaking any consumer build that transitively pulled in the captions module. Captions now uses extensionless imports, matching the rest of the studio codebase.
### `@hyperframes/core`, `@hyperframes/cli`, `@hyperframes/engine`, `@hyperframes/producer`
Version bump only, no source changes since 0.2.5. Kept on the same version so the ecosystem is easier to reason about.
## Impact for consumers
If you use `@hyperframes/studio` in a Next.js app:
- The play button in a bundled preview reports the correct composition duration and drives the master timeline.
- The session page no longer 500s in dev mode when the studio barrel is imported (the SSR fix).
- Turbopack builds that transitively load the captions module no longer fail on `Cannot resolve './types.js'`.
If you use `@hyperframes/player` directly:
- Consumer bundlers can resolve the package again (dist entry points restored).
- The `ready` event duration reports the master, not a sub-composition.
## After merge
Publish each package to npm with `pnpm publish` (workspace deps auto-resolve).
Add a FIFO semaphore to limit concurrent renders in the producer server,
preventing Chrome CPU contention that causes beginFrame failures.
- New Semaphore utility class (packages/producer/src/utils/semaphore.ts)
- Both blocking render and SSE renderStream handlers acquire/release the semaphore
- SSE stream sends a "queued" event when request must wait
- New GET /render/queue endpoint exposes active/queued render counts
- Configurable via HandlerOptions.maxConcurrentRenders or PRODUCER_MAX_CONCURRENT_RENDERS env var (default: 2)
- New --max-concurrent-renders CLI flag (1-10)
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- Parent-relative paths (e.g. `src="../file.wav"`) silently drop media from rendered MP4
- The compiler rewrites external paths to `hf-ext/` and copies files to the compiled directory, but both the audio mixer and video frame extractor only resolved against `projectDir` — never finding them
- Now checks `compiledDir` first (matching the file server's resolution order), then falls back to `projectDir`
- Fixes both `<audio>` and `<video>` elements with external paths
## Real-world context
Reported in Slack by Abhai — a TTS comparison video using `<audio src="../tts-voxcpm2.wav">` (audio file in parent directory, composition in subdirectory) rendered successfully but the output MP4 had no audio stream. The render completed without any error, silently dropping the audio.
## Testing
### Environment
- Linux (Ubuntu 20.04), ffmpeg 4.2
- Test composition: `subdir/index.html` with `<audio id="bg-audio" src="../test-audio.wav">`, WAV file at parent directory
### Before fix (main)
```
[AUDIO-DEBUG] element.src=hf-ext/tmp/hf-test-231/test-audio.wav
baseDir=/tmp/hf-test-231/subdir
[AUDIO-DEBUG] resolved srcPath=/tmp/hf-test-231/subdir/hf-ext/tmp/hf-test-231/test-audio.wav
exists=false
```
- Audio mixer tries `join(projectDir, "hf-ext/...")` → file doesn't exist at that path
- Output: **9.8 KB, video stream only** (confirmed via ffprobe)
- No error logged — audio silently dropped
### After fix (this branch)
```
[AUDIO-DEBUG] element.src=hf-ext/tmp/hf-test-231/test-audio.wav
baseDir=/tmp/hf-test-231/subdir
compiledDir=/tmp/.../compiled
[AUDIO-DEBUG] fromCompiled=/tmp/.../compiled/hf-ext/tmp/hf-test-231/test-audio.wav
exists=true
[AUDIO-DEBUG] resolved srcPath=/tmp/.../compiled/hf-ext/tmp/hf-test-231/test-audio.wav
exists=true
[AUDIO-RESULT] success=true, hasAudio=true
```
- Audio mixer checks `join(compiledDir, "hf-ext/...")` first → file found
- Output: **44.6 KB, video + audio streams** (confirmed via ffprobe)
### ffprobe comparison
| Branch | File size | Streams |
|--------|-----------|---------|
| `main` | 9.8 KB | `video (h264)` only |
| `fix` | 44.6 KB | `video (h264)` + `audio (aac)` |
### Path resolution flow
1. Compiler sees `<audio src="../test-audio.wav">`
2. Compiler resolves to absolute path, maps it to `hf-ext/tmp/.../test-audio.wav`
3. Compiler copies file to `compiled/hf-ext/tmp/.../test-audio.wav`
4. Audio mixer gets `element.src = "hf-ext/tmp/.../test-audio.wav"`
5. **main**: tries `join(projectDir, src)` → not found → silent drop
6. **fix**: tries `join(compiledDir, src)` first → found → audio mixed in
### Repro
```bash
mkdir -p /tmp/test/subdir
ffmpeg -f lavfi -i "sine=frequency=440:duration=2" /tmp/test/test-audio.wav -y
# Create subdir/index.html with <audio src="../test-audio.wav" ...>
cd /tmp/test/subdir && npx hyperframes render
ffprobe -v error -show_streams output.mp4 # video only on main, video+audio on fix
```
## Summary
- Adds `--format mov` to the render CLI for ProRes 4444 transparent video output
- ProRes 4444 with alpha is the industry standard for transparent video overlays, supported by CapCut, Final Cut, Premiere, DaVinci, and After Effects
- WebM VP9 alpha technically works but is ignored by all major video editors — only browsers decode it
- Adds MOV to the studio export dropdown alongside MP4 and WebM
## Transparency format comparison
| Format | Codec | Alpha | Video editors | Browsers | File size |
| --- | --- | --- | --- | --- | --- |
| **MOV** | ProRes 4444 | Yes | CapCut, Final Cut, Premiere, DaVinci, After Effects | No (won't play in browser) | Large (~5-40 MB) |
| **WebM** | VP9 | Yes | None (shows black) | Chrome, Firefox | Small (~200 KB) |
| **MP4** | H.264 | No | All | All | Small |
> **Note:** ProRes MOV files do not play in Chromium browsers — they are an intermediate/editing format, not a delivery format. Use [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video) to verify transparency works correctly.
## Changes
- **CLI**: Add `mov` to `--format` validation, examples, and output path logic
- **Engine**: `getEncoderPreset()` returns ProRes 4444 (`yuva444p10le`) for `mov` format; handle `.mov` in `applyFaststart` and `muxVideoWithAudio`; add `pix_fmt` to streaming encoder ProRes path
- **Producer**: Treat `mov` like `webm` for alpha capture (PNG frames, screenshot mode, `forceScreenshot`)
- **Studio**: Add MOV option to export format dropdown and render queue hook
- **Core**: Add `mov` to studio API types, render route, and mime helpers
- **Tests**: Add encoder preset tests for mov format (42 total, all passing)
## Usage
```bash
hyperframes render --format mov --output overlay.mov
```
## Test plan
- [x] `pnpm build` passes
- [x] `pnpm --filter @hyperframes/engine test` — 42 tests pass (2 new for MOV)
- [x] `oxlint` and `oxfmt` clean on all 12 changed files
- [x] End-to-end local render produces ProRes 4444 (`yuva444p12le`) with working alpha
- [x] Docker render with `--format mov` — ProRes 4444 confirmed via ffprobe
- [x] Studio dropdown shows MOV option in built JS
- [x] Transparency verified with [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video)
## Summary
Two fixes in the producer:
1. **Head styles/scripts extraction**: mirrors the runtime fix from PR #219. The producer's `inlineSubCompositions()` parsed only `bodyEl.innerHTML` from non-template sub-compositions, discarding all `<head>` content.
2. **Externalize postcss**: postcss is a CJS module with `require("path")` — bundling it into ESM output caused "Dynamic require of path is not supported" at runtime, breaking `npx tsx cli render` and `npx tsx cli preview` from the local dev build.
## Verified
Re-rendered the iris-wipe composition (eval prompt #25, previously scored 1.0/5 — entirely black):
| Frame | Before fix | After fix |
| --- | --- | --- |
| 0\.5s | Black | Red background + "HELLO" text |
| File size | 16\.9 KB (all black) | 64\.8 KB (actual content) |
Scene 1 now renders correctly. Scene 2's clip-path animation has a separate GSAP issue (the lint already warns about it via `scene_layer_missing_visibility_kill`).
## Test plan
- [x] `pnpm --filter @hyperframes/producer build` succeeds
- [x] `node --input-type=module -e "import './dist/index.js'"` loads without error
- [x] Re-render iris-wipe produces visible content (64.8 KB vs 16.9 KB)
- [x] Frame extraction confirms red "HELLO" scene renders correctly
## Summary
Addresses all 8 issues from the QA report to improve agent and user experience.
### P0 — Must Fix
- **Blank template broken captions**: Removed `compositions/captions.html` and its reference from the blank template. Every agent (10/10) hit 404 errors during render.
- **Inner-wrapper example**: Added a clear structural comment in the blank template showing the correct `class="clip"` + inner wrapper pattern.
- **Sub-composition introspection**: `hyperframes compositions` now reads external HTML files referenced via `data-composition-src` and shows their real duration/element count instead of `0.0s / 0 elements`.
### P1 — Fix Soon
- **Font mapping warnings**: Now lists all mapped fonts, suggests alternatives (use a mapped font, add @font-face, install locally), and links to docs.
- **Browser 404s**: Non-font "Failed to load resource" 404s now prefixed with `[non-blocking]` instead of `[Browser:ERROR]`.
- **Render concurrency**: Default workers increased from `cores/2` (max 4) to `cores*3/4` (max 6). Added `--concurrency` alias.
### P2 — Nice to Have
- **Transform conflict fix suggestion**: `gsap_css_transform_conflict` now suggests exact GSAP property replacements (e.g., `xPercent: -50, yPercent: -50`).
- **Upgrade --yes**: Now actually runs the install instead of just printing the command.
## Before / After
### Font mapping warning
**Before:**
```
[Compiler] No deterministic font mapping for: DM Sans
```
**After:**
```
[Compiler] No deterministic font mapping for: DM Sans
Mapped fonts: arial → inter, courier → jetbrains-mono, ...
To fix, pick one:
1. Use a mapped font name instead (see list above)
2. Add a @font-face block in your HTML with a local or hosted font file
3. Install the font locally on the render machine (Docker: add to Dockerfile)
4. Add an alias to FONT_ALIASES in deterministicFonts.ts (for contributors)
```
### Browser 404s during render
**Before:** `[Browser:ERROR] Failed to load resource: the server responded with a status of 404`
**After:** `[non-blocking] Failed to load resource: the server responded with a status of 404`
### Transform conflict lint
**Before:** `Fix: Remove the transform from CSS and use tl.fromTo...`
**After:** `Fix: Remove transform: translate(-50%, -50%) from CSS and replace with GSAP properties: xPercent: -50, yPercent: -50`
### Compositions command
**Before:**
```
overlay 0.0s 1920×1080 0 elements
```
**After:**
```
overlay 8.0s 1920×1080 2 elements ← compositions/overlay.html
```
## Test plan
- [x] All 422 core tests pass
- [x] TypeScript compiles cleanly (all 4 packages)
- [x] Full monorepo build succeeds
- [x] `hyperframes init --template blank` ships without broken captions reference
* fix(engine): suppress font-loading 404 noise in render console output
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(engine): downgrade resource 404s to buffer-only instead of suppressing
Address review feedback: instead of silently dropping "Failed to load
resource" errors (which could hide real asset failures), keep them in
browserConsoleBuffer for diagnostics but don't print to stdout. Real
asset 404s are still caught by the file server's own logging.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(engine): narrow 404 filter to font CDN domains and woff2 files only
Address review: filter was too broad and could suppress real asset
failures. Now only suppresses 404s matching fonts.googleapis,
fonts.gstatic, or .woff2 file extensions. Missing images, scripts,
and videos will still surface as [Browser:ERROR] in render output.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(fonts): add Playfair Display, Noto Sans JP, Roboto, and 4 more to deterministic font database
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Context
`npx hyperframes render` fails to load assets and produces all-black video. Root causes:
1. CDN scripts (GSAP, Lottie) are left as `<script src="https://...">` in compiled HTML — the headless browser must fetch them over the network, which fails in Docker, CI, and firewalled environments
2. Assets referenced from outside the project directory (e.g. `../shared-assets/hero.png`) 404 because the file server only serves from `projectDir`
3. When GSAP fails to load, the timeline never registers, all `.clip` elements stay `visibility: hidden`, and every frame is black — with no diagnostic output
4. The linter reports `missing_gsap_script` when GSAP is bundled inline (no `<script src>` tag), which blocks users from working around the CDN issue
## What changed
### 1\. CDN script inlining (`htmlCompiler.ts`)
`compileForRender` now downloads all external `<script src="https://...">` tags at compile time and inlines their content into the HTML. Rendering no longer needs network access.
| Before | After |
| --- | --- |
| `<script src="https://cdn.jsdelivr.net/npm/gsap@3.12.5/dist/gsap.min.js"></script>` stays in HTML, browser must fetch at runtime | Script downloaded during compilation, embedded as `<script>/* inlined: https://... */\n...code...</script>` |
| Docker/CI render → `net::ERR_NAME_NOT_RESOLVED` → black video | Render works fully offline |
| No feedback when CDN fails | `[Compiler] WARNING: Failed to download CDN script: ... Consider bundling it locally` |
### 2\. External asset copying (`htmlCompiler.ts`, `renderOrchestrator.ts`)
After compilation, the HTML is scanned for `src`, `href`, and CSS `url()` references that resolve outside `projectDir`. These files are copied into the compiled output directory so the file server can serve them.
| Before | After |
| --- | --- |
| `background-image: url(../shared-assets/hero.png)` → 404 (file server can't serve outside `projectDir`) | Asset detected, copied to compiled dir, path rewritten → serves correctly |
| `<img src="../shared-assets/logo.png">` → 404 | Same fix — works for all `src`/`href` attributes and CSS `url()` |
### 3\. Black video diagnostics (`renderOrchestrator.ts`)
When composition duration is 0 (which would produce a black video), the error now probes the browser for diagnostics instead of a generic message.
| Before | After |
| --- | --- |
| `Invalid composition duration: 0. Check that GSAP timelines are registered.` | `Composition duration is 0 — this would produce a black video.\n\nDiagnostics:\n - GSAP is not loaded — CDN script may have failed to download. Bundle GSAP locally...\n - Browser: [Browser:PAGEERROR] gsap is not defined` |
| Asset 404s during page load silently logged | `[Render] Asset load failure: ...` + `[WARN] Browser encountered network failures during page load` |
### 4\. Linter: recognize inline GSAP (`core/lint/rules/gsap.ts`)
The `missing_gsap_script` rule now recognizes GSAP bundled inline — matching the producer's inlining comment (`/* inlined: ...gsap... */`), GSAP library internals (`_gsScope`, `GreenSock`), and large inline scripts (>5KB) referencing gsap.
| Before | After |
| --- | --- |
| User inlines GSAP → linter errors with `missing_gsap_script` | Inline GSAP detected, no false error |
| Producer inlines CDN → linter errors on the compiled HTML | Producer's `/* inlined: ... */` comment recognized |
## Test plan
- [x] `pnpm build` passes
- [x] Core tests pass (410/410, +2 new)
- [x] **Reproduced baseline failures on** **`main`**: CDN scripts not inlined, external assets 404, no diagnostics
- [x] **Verified fixes**: CDN script inlined, external assets copied and served, diagnostics printed
- [x] Render with working CDN → `[Compiler] Inlined CDN script: ...` → render succeeds
- [x] Render with broken CDN → `[Compiler] WARNING: Failed to download CDN script` + browser errors surfaced
- [x] Render with assets outside project dir → `[Compiler] Found 1 asset(s) outside project directory` → assets served correctly
- [x] Linter with inline GSAP → no `missing_gsap_script` false positive
## Summary
- rewrite CSS `url(...)` asset paths from sub-compositions before styles are hoisted into bundled/master preview output
- rewrite standalone sub-composition preview HTML so `src`/`href` paths keep resolving correctly under the preview root `<base>`
- add regression tests for bundled CSS asset rewriting and standalone sub-composition preview rewriting
## Root cause
Standalone composition previews reused the project `<head>` with a preview-root `<base href="/api/projects/:id/preview/">`, but the sub-composition body still contained `../...` asset references. Those escaped the preview route and 404ed. Separately, bundled preview already rewrote `<img src="../...">` paths but left hoisted CSS asset references like `@font-face src: url("../font.woff2")` untouched.
## Validation
- `pnpm --filter @hyperframes/core exec vitest run src/compiler/htmlBundler.test.ts src/studio-api/helpers/subComposition.test.ts`
- `pnpm --filter @hyperframes/core exec tsc --noEmit`
- `pnpm --filter @hyperframes/producer exec tsc --noEmit` *(blocked by pre-existing `packages/producer/src/services/deterministicFonts.ts` importing missing generated file `./fontData.generated.js` in the worktree install)*
- browser verification with `agent-browser` against the local preview server using `/Users/miguel07code/dev/test-hyperframes/heygen-promo`
## Browser proof
Verified the fixed preview routes in-browser after seeking to visible frames:
- standalone composition preview
- bundled master preview
## What
Move the id-less media fix into the shared timing compiler so producer can resolve durations for sub-composition videos before inlining, then carry the merged result through engine parsing, regression coverage, and the regression Docker image used in CI.
This PR now does five concrete things:
- assigns stable ids to id-less media in core `compileTimingAttrs()` so unresolved duration injection can target them
- keeps the engine-side `parseVideoElements()` support for `video[src]` plus the newer `data-duration` / natural-duration fallback from `main`
- makes producer prefer sub-composition media metadata over the later inlined-document parse when the same media id appears in both places
- makes `sub-composition-video` a runnable regression test by fixing its metadata and checking in the missing `output/compiled.html` snapshot
- removes the stale `pnpm-workspace.yaml` copy step from `Dockerfile.test`, so regression CI builds the Bun-based test image from the current workspace layout
## Why
- media without an explicit `id` could not participate in unresolved-duration resolution early enough
- producer could lose the resolved sub-composition timing by overwriting it with the later inlined parse
- the regression fixture intended to cover this case was not actually running in CI because its `meta.json` was incomplete and the required compiled snapshot was missing
- the regression image definition still expected a deleted `pnpm-workspace.yaml`, so GitHub Actions failed before the test shard could start
Putting the id-generation step in core makes the behavior reusable instead of relying on producer-only HTML patching.
## How
### Shared compiler
- core `compileTimingAttrs()` now auto-assigns stable ids to id-less `video` / `audio` tags
- those generated ids are returned in `unresolved`, so `injectDurations()` can add `data-duration` and `data-end` to the same media element later in the pipeline
- added core tests that cover auto-id assignment and duration injection for generated ids
### Producer
- when producer combines `subVideos` / `subAudios` with the media re-parsed from the final inlined HTML, it now lets the sub-composition metadata win
- this preserves the resolved/clamped timing already computed for nested media instead of overwriting it with the later parse
- `sub-composition-video` now has valid regression metadata and a checked-in `output/compiled.html` snapshot so CI actually executes it
### Engine
- resolved the merge conflict in `videoFrameExtractor` by keeping the broader `video[src]` parsing from this branch and the `data-duration` / natural-duration fallback that landed on `main`
- added a focused engine unit test for videos without ids
### CI image
- `Dockerfile.test` now copies only `package.json` and `bun.lock` at the workspace root before `bun install --frozen-lockfile`
- this matches the current monorepo layout and removes the obsolete pnpm-era dependency on `pnpm-workspace.yaml`
## Test plan
- [x] `bun run --filter @hyperframes/core test`
- [x] `bun run --filter @hyperframes/engine test`
- [x] `bun run --filter @hyperframes/producer test --update --sequential sub-composition-video`
- [x] `bun run --filter @hyperframes/producer test --sequential sub-composition-video`
- [x] Browser check with `agent-browser` against the compiled fixture page (`http://127.0.0.1:8123/compiled.html`)
- [x] Clean tracked-only Docker build of `Dockerfile.test` with the PR version of the file applied
## Notes
- Latest regression workflow is green on `main`, but before this PR the `sub-composition-video` fixture was being skipped by the harness rather than exercised end to end.
- The CI Docker fix was validated from a tracked-only export to avoid local untracked worktree artifacts affecting the result.
## Summary
- **Fixes**: `<img src="../icon.svg">` and similar `../` relative asset references in sub-compositions resolve to 404 after inlining into the root document
- **Unifies**: Both `hyperframes preview` (core bundler) and `hyperframes render` (producer) now use the same shared logic — no duplication
## Root cause
When inlining a sub-composition at `compositions/scene.html` into root `index.html`, a relative path like `../icon.svg` is correct from `compositions/` (it points to project root) but after inlining, `../` escapes the project directory.
## Fix
Extracts path rewriting into a shared `rewriteSubCompPaths.ts` utility in `@hyperframes/core`, used by both the bundler and the producer. **Only rewrites paths starting with** **`../`** — plain relative paths like `assets/foo.svg` are already correct from the root perspective and must not be rewritten (this was the regression cause in `overlay-montage-prod`: sub-composition asset refs like `assets/notch.svg` were incorrectly being rewritten to `compositions/assets/notch.svg`).
## Regression fix
The earlier version of this fix (now in history) rewrote ALL relative paths including `assets/foo.svg`, breaking the `overlay-montage-prod` regression test. This PR fixes that by scoping rewrites to `../`\-prefixed paths only.
## Test plan
- [x] `../icon.svg` in sub-composition renders correctly in both preview and render
- [x] `assets/foo.svg` (no `../`) in sub-composition still resolves correctly — not rewritten
- [x] `overlay-montage-prod` regression test passes
- [x] All other regression shards pass
## Summary
- **Fixes**: External `<script src="...">` tags in sub-compositions (e.g. GSAP TextPlugin, ScrollTrigger) were silently discarded during `hyperframes render`, causing `ReferenceError` at runtime
- **Root cause**: The producer's `inlineSubCompositions` skipped external scripts with `if (src) continue` but then removed them via the blanket `querySelectorAll("style, script").forEach(remove)` — they were never hoisted to the parent document
- **Fix**: Mirror the core bundler's (`htmlBundler.ts`) approach — collect external script `src` URLs, deduplicate against existing scripts in the parent, and inject as `<script>` tags before inline composition scripts
## How to reproduce
1. Create a sub-composition that uses GSAP TextPlugin:
```html
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/TextPlugin.min.js"></script>
<script>
gsap.registerPlugin(TextPlugin);
tl.to("#text", { text: { value: "Hello" }, duration: 1 });
</script>
```
1. Run `hyperframes render`
2. Browser console shows: `[Compiler] Composition script failed scene-hook ReferenceError: TextPlugin is not defined`
## Test plan
- [x] Verify `hyperframes render` on a project using TextPlugin in a sub-composition no longer errors
- [x] Verify external scripts are deduped (same CDN URL in 2 sub-compositions → only 1 `<script>` tag)
- [x] Verify external scripts already in `index.html` are not duplicated
- [x] Verify script order: external CDN scripts load before inline composition scripts
## Summary
- **Streamline init from 7 steps to 3**: name → template → auto-opens studio preview
- **Remove** interactive "Got a video or audio file?" prompt (`--video`/`--audio` flags still work)
- **Remove** "What do you want to do?" post-scaffold menu (auto-launches preview)
- **Fast startup**: `--version` exits in ~10ms (lazy-load telemetry + update checker)
- **Brand teal**: CLI accent color is now `#3CE6AC` instead of generic cyan
### Before
```
name → overwrite? → media file? → [drag file] → transcribe? → pick template (9) → what next?
```
### After
```
name → pick template → auto-opens studio
```
## Test plan
- [x] `hyperframes init my-project` — should prompt name + template, then auto-open preview
- [x] `hyperframes --version` — should print version instantly (~10ms)
- [x] `hyperframes init --video path.mp4 my-project` — video flag still works
- [x] `hyperframes init --template blank my-project` — template flag still works
- [x] Verify teal accent color in terminal output
## Summary
- **Lint rules** catch media elements missing `id` (renderer silently skips them), missing `src`, `preload="none"` (blocks renderer), and video nested in timed divs (freezes playback). Upgraded `video_nested_in_timed_element` from warning to error.
- **Compiler** strips `preload="none"` from media during compilation. Runs parallel, cached keyframe interval analysis via ffprobe — warns on sparse keyframes (>2s) that cause seek failures and audio/video desync. Suggested ffmpeg command preserves audio (`-c:a copy`).
- **Pre-render lint** lints `index.html` + all `compositions/*.html` sub-compositions before render via shared `lintProject()` helper. Warns by default; `--strict` blocks on errors, `--strict-all` blocks on errors + warnings.
- **Render orchestrator** logs a hint to retry with `--workers 1` when parallel capture times out on video-heavy compositions.
- **Refactor**: extracted `runFfprobe()` + `parseProbeJson()` helpers to deduplicate ~80 lines of spawn boilerplate across 3 ffprobe functions. Extracted `shouldBlockRender()` so strict flag tests exercise production code. Shared `lintProject()` used by both `lint` and `render` commands.
## Context
Discovered during a real composition build session where:
1. `<audio>` without `id` rendered silently (preview worked fine because runtime queries `[data-start]`, but renderer queries `[id][src]`)
2. `<video>` inside timed `<div>` froze on first frame
3. `preload="none"` caused 45s renderer timeout
4. YouTube clips with sparse keyframes from `yt-dlp --download-sections` caused audio/video desync
5. Parallel workers timed out on video-heavy compositions
## Test plan
- [x] Core: 365/365 tests passing (5 new lint tests)
- [x] Engine: 24/24 tests passing
- [x] CLI: 14/14 tests passing (7 lintProject + 7 shouldBlockRender)
- [x] Lint + format hooks pass
- [ ] Manual: create a composition with `<audio data-start="0" src="test.wav">` (no id) — verify `npx hyperframes lint` catches it
- [ ] Manual: run `npx hyperframes render --strict` with lint errors — verify it blocks
- [ ] Manual: run `npx hyperframes render --strict-all` with lint warnings — verify it blocks
## Summary
- CLI render: use timestamped filenames (`project_date_time.ext`) matching the studio's naming convention, preventing overwrites of previous renders
- studioServer: read `fps`/`quality`/`format` from POST body instead of hardcoding `fps:30`/`quality:standard`/`mp4`
- studioServer: use timestamped job IDs matching the studio pattern
- studioServer: fix download endpoint to serve correct content-type for WebM
## Test plan
- [x] `hyperframes render --format webm` outputs timestamped WebM file
- [x] `hyperframes render` outputs timestamped MP4 (no overwrite)
- [x] Studio embedded server (`hyperframes dev`) renders with correct format when selected in UI
- [x] Download endpoint serves correct MIME type for WebM renders