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v0.4.33
2
Commits
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a262ad59f3 |
chore(skills): remove 1,685 lines of redundant skill content (#283)
* chore(skills): remove 1,685 lines of redundant and irrelevant skill content - Remove 5 GSAP references irrelevant to HyperFrames (scrolltrigger, plugins, react, frameworks, utils) — no scroll, no frameworks, no interactive plugins in video compositions - Remove shader-setup.md and shader-transitions.md — duplicated by @hyperframes/shader-transitions package (packages/shader-transitions/) - Remove marker-highlight.md and examples.md — JS library docs superseded by css-patterns.md (deterministic, GSAP-driven, fully seekable) - Trim CLAUDE.md to dev-only instructions — move product docs (transcription, TTS, player) to skills where they belong - Deduplicate house-style.md typography/motion sections — point to dedicated references instead of repeating rules - Clean up stale references to deleted files across SKILL.md and catalog.md - Update gsap skill description to reflect HyperFrames-only scope Skills: 5,230 → 3,714 lines (29% reduction) CLAUDE.md: 204 → 50 lines (75% reduction) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): update broken marker-highlight.md references in captions.md Point to css-patterns.md instead of deleted marker-highlight.md. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): update stale shader CSS rule to reference package API BG_COLOR was from the old manual setup. Now it's bgColor in the @hyperframes/shader-transitions init() config. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): address 6 doc gaps surfaced by eval agents P0: Document HyperShader as IIFE global name in shader-transitions README P1: Replace async fetch() with sync XHR in effects.md audio data loading (fetch violates synchronous timeline construction rule in SKILL.md) P1: Change <div> to <span> in css-patterns.md marker highlight patterns (<div> inside <p> is invalid HTML, breaks layout in inline contexts) P2: Clarify bgColor as fallback color in shader-transitions README P2: Add data-start to Composition Clips table in SKILL.md (root composition element needs data-start="0", linter enforces it) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(templates): update init templates to match trimmed skill scope - Remove ScrollTrigger/plugins/React/Vue/Svelte from gsap skill description - Replace class="clip" with accurate pattern examples in skill intro text (class="clip" is still in Key Rules where it belongs) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): remove contradictory 5:1 contrast threshold from house-style house-style.md said 5:1 minimum, but hyperframes validate enforces WCAG AA (4.5:1 normal text, 3:1 large text). Now defers to validate instead of stating a conflicting number. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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0a0d5d3654 |
refactor(skills): consolidate 15 skills into 3 (#211)
* refactor(skills): consolidate 15 skills into 3 for better trigger reliability Merge 9 GSAP skills (core, timeline, scrolltrigger, plugins, utils, react, frameworks, performance, effects) and 6 HyperFrames skills (compose, captions, tts, audio-reactive, marker-highlight, cli) into 3 consolidated skills: - `gsap` — core API + timelines + performance in SKILL.md; scrolltrigger, plugins, utils, react, frameworks, effects in references/ - `hyperframes` — composition authoring rules in SKILL.md; captions, tts, audio-reactive, marker-highlight in references/ - `hyperframes-cli` — CLI commands (init, lint, preview, render, etc.) Why: With 15 separate skills, agents must correctly trigger the right subset for any task. "Create an animated video with captions" needed 6+ skills to fire — each with ~90% trigger accuracy means ~53% chance of getting all of them. With 3 skills, that same task needs just `hyperframes` + `gsap` (~90% both fire). Progressive disclosure still works via references/ files loaded on demand. Also fixes: CLAUDE.md referenced `window.__GSAP_TIMELINE` (incorrect) — corrected to `window.__timelines`. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(cli): add --skip-skills flag to init command Allow skipping the AI coding skills installation prompt during `hyperframes init` with `--skip-skills`. Useful when skills are already installed or when the user wants to scaffold without them. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): address code review feedback on consolidation Restore content lost during over-compression: - captions: fix overflow to `visible` (not hidden — clips glow effects), add container pattern warning, scale headroom formula, and self-lint placement guidance - audio-reactive: restore sampling frequency pattern (per-frame tl.call loop vs single tween) and textShadow-on-container gotcha - effects/typewriter: restore word rotation, appending words, spacing with static text, and multi-line cursor handoff patterns - effects/audio-visualizer: restore spatial mapping conventions, fetch vs inline loading, WebGL/DOM rendering approaches, and canvas layering - hyperframes-cli: restore --strict-all flag in render flags table Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(cli): update build:copy and template for consolidated skill names - build:copy: reference skills/hyperframes, skills/hyperframes-cli, skills/gsap instead of the old 15 skill directory names - _shared/CLAUDE.md template: update skill table to consolidated names Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |