Windows sizes Python's stdio and text-mode file IO to the ANSI code page
(cp1252), not UTF-8. Every skill Python script relied on that default:
* analyze-beatgrid.py --print writes the glyphs cp1252 has no slot for
(delta, arrow), so the brief died with UnicodeEncodeError on every Windows
run — the reported crash;
* its audiomap write_text() pairs ensure_ascii=False with the default file
encoding, so a non-ASCII payload is unwritable there too;
* lint_source.py read_text() raises UnicodeDecodeError before any rule runs
when a Remotion source carries an em dash or a curly quote;
* gen-stroke-path.py reads an SVG font whose glyph keys ARE literal
characters, so a mis-decoded key stops matching the requested text.
Stdio is reconfigured to UTF-8 at import and every text-mode IO call names its
encoding. `errors` is carried across the reconfigure: it resets to "strict",
and CPython gives stderr "backslashreplace" on purpose so the diagnostic path
can never itself raise.
extract-audio-data.py also decoded ffmpeg's stderr strictly while reporting a
failure, which would bury the very error being reported on a Windows ffmpeg.
skills/python-encoding.test.mjs guards the class: it fails if any skill Python
script drops the stdio block or omits encoding= on a text-mode IO call. The
mode is read as a whole comma-delimited argument of mode characters only, so a
payload key like {"bpm": 120} cannot spell the check away.
Verified with a cp1252 stdio stream installed before module load, matching how
Windows starts the interpreter: pre-fix UnicodeEncodeError, post-fix both
glyphs present in the UTF-8 bytes. Not run on real Windows hardware.
- SSOT: the three assemble-index.mjs BGM fallbacks now import
bgmDefaultVolume() from media-use's bgm.mjs instead of duplicating the
0.12/0.9 literals (both reviewers). The cross-skill relative import
matches the existing dependency (each workflow's audio.mjs adapter
already resolves ../../media-use/audio/scripts/audio.mjs).
- STATUS_ROLE_KEY: extended with info|neutral|alert|caution|critical —
same hue-carries-meaning class as the original set (all 3 copies).
- bgm.md: phrase the default as bgmDefaultVolume()/BGM_BED_VOLUME with
"currently 0.12" so the prose survives future tuning.
- fetch-pr.mjs: drop dead mergeCommit field from the gh pr view FIELDS
list (version resolution uses mergedAt only).
- music-to-video assemble-index.mjs: comment documenting why its BGM
stays at 0.8 under VO — music is the content there, not a narration
bed, so the explainer pipelines' 0.12 default deliberately does not
apply.
Not changed: pickAccent's chroma fallback — both call sites pass keyless
capture palettes (tokens.json hex lists), so no status-role keys exist
to filter on; the keyed preset path goes through semanticColors and the
build-frame remix, which this PR already fixed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(skills): clear Snyk findings and harden supply-chain surface
Address the security-audit findings on the published skills with no change to
any skill's behaviour.
- media-use: resolve.test.mjs runs resolve.mjs via execFileSync with an argv
array instead of execSync(`node … "${tmp}" …`), removing the command-injection
(CWE-78) sink that drove the Snyk Fail.
- music-to-video: replace dynamic `element.innerHTML = <var>` with a setSvg()
helper (DOMParser image/svg+xml + importNode, text fallback) in the
intro-kinetic-cascade and logo-split-lockup-pulse frame templates, clearing the
DOM-XSS (CWE-79) Snyk Fail. Renders identical SVG.
- pr-to-video: fetch-people-avatars.mjs refuses any avatar URL that is not https
on a GitHub avatar host (SSRF guard) and only writes under the project dir
(path-traversal guard); best-effort, always-exit-0 behaviour is unchanged.
- embedded-captions: pin `uvx --from whisperx==3.8.6` (overridable via
$WHISPERX_VERSION) so transcription no longer resolves "latest" at runtime.
- gsap: add Subresource Integrity (integrity + crossorigin) to the 8 render-time
CDN GSAP <script> tags across embedded-captions, music-to-video,
faceless-explainer, pr-to-video and product-launch-video.
- hyperframes-animation / hyperframes-creative: document package-loader's
defense-in-depth and note that the installLine strings are display-only.
Verified: media-use resolve (12/12), probe injection (1/1) and manifest (19/19)
tests pass; avatar host-allowlist checks pass; all changed JS passes node --check
and oxfmt.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(skills): clarify product-launch-video vs website-to-video routing
Sharpen the router's product-vs-site decision in hyperframes/SKILL.md: the
split is now "is the site selling a product?" — yes (SaaS / app / product /
company site) → /product-launch-video (a promo; the default for any commercial
URL, even if the site is only named); no, or the user just wants the site shown
as-is (portfolio / blog / docs / personal / event) → /website-to-video (a tour).
Updates the workflow table, the disambiguation bullet, and both workflows'
Input/Output blurbs to match.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* style(skills): satisfy oxfmt in the two music-to-video templates
The CI Format job runs `oxfmt --check .`, which also formats embedded <script> in .html. Reflow the setSvg() blocks added for the DOM-XSS fix to oxfmt's wrapping — no logic change. Regenerate the music-to-video manifest hash to match.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(skills): sanitize SVG in music-to-video templates (real CWE-79 fix)
Addresses @Magi's review: the previous setSvg() only swapped the sink
(innerHTML → DOMParser + importNode) but did NOT sanitize, so active SVG
content still executed on insertion into the live document. Verified in
headless Chrome that the old shape fired both an svg `onload` handler and an
inline `<script>`.
setSvg() now runs a default-deny cleanSvg() over the parsed tree before it ever
enters the document: only an allow-list of inert drawing elements
(svg/g/path/line/rect/circle/… ) and presentation attributes
(d/fill/stroke/viewBox/…) survives. Every other element (`<script>`, `<image>`,
`<use>`, `<foreignObject>`, `<a>`, `<animate>`, …), every `on*` handler, and
href/xlink:href/style are stripped — on the root node too. Non-SVG or malformed
input still falls back to textContent.
Trusted content (the bundled icon library + the default spark/cloud marks)
renders byte-identically; only hostile markup in vars.icon / leftMark / rightMark
is neutralized.
Browser-verified (headless Chrome, both templates' helper):
old setSvg → fired ["script","onload"]
new setSvg → fired [] · trusted icon still renders · 0 danger nodes · 0 on* attrs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace bgm-to-video, bgm-to-video-new, bgm-to-video-refactor, and the
standalone beat-sync/montage skills with a single music-to-video skill.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>