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v0.8.78
7
Commits
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36f8bd0e91 |
feat(studio): undo and redo step through the project history, whoever made the change (#4456)
* feat(studio-server): an undo taken from Studio is not mistaken for an outside edit * feat(studio): undo and redo step through the project history, whoever made the change * feat(studio): the dev server keeps each project history, in the same folder as preview * fix(studio-server): an undo that deletes a file reads as Studio's, and dev histories close * fix(studio-server): a claim keeps an agent's earlier write the agent's and takes back Studio's own * chore: allow the removal of Studio's browser edit history files * test(studio): mock the project history in the runtime smoke * fix(studio): step past a jammed undo and say why a step fails * fix(studio-server): an agent turn cut by a claim commits its part before the claim * fix(studio-server): a claim's cut ends a held drag and takes only the cut files out of a turn * fix(studio-server): a held drag ends when someone else changed a file it already holds |
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a57e095468 |
feat(studio): panel tabs take the decided Current design (#4266)
Studio's panels become cards on a dark shell, and each panel's tabs take the "Current" design: the open tab is a fill in the card's colour that slides to the tab you pick, only the open tab shows its icon and close glyph, and a strip that is too narrow scrolls with a soft edge instead of hiding tabs behind a menu. This replaces the pill, underline and close treatment that was on this PR before. ## Before   ## After   Switching tabs (the fill slides in about 140 ms and the new icon fades in over 80 ms; the panel body switches at once): https://github.com/user-attachments/assets/8d359ada-c9e1-4425-9c95-61d5d4f5271b ### Every label whole, and the tabs use the whole strip (2x) An earlier head clipped the left strip's fourth tab next to empty strip space. That space was a 72 px slot (plus 4 px) held on every strip for the strip actions, even on strips whose panel is not focused and so draws no actions. Dockview sizes that slot by its content; this PR had pinned it. Now the slot takes room only where the actions are drawn, so an unfocused strip gives its tabs the whole width. Tab padding is 6 px with no gap between tabs, so the tabs also fit next to the actions. Labels, icons and close glyphs sit on the tab's centre in every strip. Left strip at 1440 x 900, tabs width against the room before the action slot: | | macOS | Linux (these captures) | |---|---|---| | Earlier head | 322 in 280, clipped | 312 in 280, clipped | | Now, panel unfocused | 278 in 358 | 268 in 358 | | Now, panel focused (actions shown) | 278 in 282 | 268 in 282 |    At 1280 x 800 the left column is narrower, and the pinned slot clipped Catalog next to the empty space. Room for the tabs there went from 241 px to 317 px:   Captured at the PR head ( |
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a25da94b77 |
refactor(studio): remove the storyboard view and its Storyboard/Preview switch (#4140)
* refactor(studio): remove the storyboard view and its Storyboard/Preview switch * refactor(studio): fold the thumbnail output branches left after the storyboard mode went * docs(studio): drop leftover storyboard references after the view was removed * ci: allow the storyboard view deletions in the no-deletions guard * docs(studio): wrap an over-long comment line in the caption overlay helper * style(studio): reindent App.tsx after the view-mode wrapper was removed |
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5058236eda |
feat(studio): prompt to install FFmpeg before Export, not after (#3314)
Exporting without FFmpeg installed used to show "Server error (503). Check
the terminal for details." The server already knew the exact cause and sent
a per-platform install command in the response body; Studio discarded that
body and printed the status code. The user found out only after the
composition was finished.
Studio now asks the dev server on load whether this machine can encode, and
the Renders panel shows the cause plus a copyable install command when it
cannot, with a Recheck that avoids restarting Studio.
- New GET /api/environment/ffmpeg calls runEnvironmentChecks() with every
optional check off, which is exactly the FFmpeg and ffprobe pair `doctor`
runs, so Studio and the CLI cannot disagree. Only a passing result is
cached.
- The refusal lives in startRender, not in a button. Studio renders from
three places (the panel's Export, the header's, and each composition card
in the sidebar), so a per-button check would leave the others free to
queue a render that cannot finish. The header and sidebar controls reveal
the prompt rather than going dead.
- A null probe result means "no answer", not "missing", so an older or
unreachable dev server cannot lock a working setup.
- Failed render responses now surface the server's { error, hint }.
- getFFmpegInstallCommand() is the single owner of platform-to-command, with
the prose hint derived from it. Windows gains a winget command and keeps
the manual download route.
Accessibility: the prompt's explanatory line measured 2.2:1 on the card's
amber background against a 4.5:1 minimum, because the panel's usual grey for
secondary text does not survive the tint. Now 6.6:1. Keyboard focus was
invisible on all three controls and now matches the panel's focus ring.
Also folds in cleanups the repo's gates required: the Renders tab moves out
of StudioRightPanel (it was at the 600-line cap and every field it needed was
already on the shell context), StudioContextInput stops keeping a second copy
of the renderQueue shape, and the server tests share one temp-project helper.
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3af9a7df2d | refactor(studio): reuse player probe errors | ||
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0faeb42f86 | test(studio): mock composition thumbnails in smoke | ||
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83db364f81 | test(repo): enforce workspace contracts |