--- title: "Add effects to images and video" sidebarTitle: "Video effects" description: "Give a photo or video a look (ASCII, halftone, tape damage, CRT, paint) or fix and grade its color, by asking or by hand. The original file never changes." --- import { DocsVideo } from "/snippets/docs-video.jsx"; An effect changes how a picture looks, not what it is. The file stays untouched, so you can soften the effect, animate it or take it off later. *Eighteen effects, sixteen color looks and four LUT paths, each on one media layer and all still editable.* ## Ask for a look Say what it should feel like; you don't need the effect names: ```text Make the product clip feel like a clean two-ink editorial print. Keep the label readable. The interview looks too dark and slightly cold. Keep skin natural, no filtered look. Pixelate the email address in the screen recording from 0:04 to 0:07. ``` Works the same in the Studio app and with your own agent. To copy a look from a video you like, add it as a reference and say "grade it like this". ## The effects - **Essentials:** Blur, Pixelate, Bloom. Hide something, pull focus, make highlights glow. - **Retro and glitch:** Tape Damage, Film Artifacts, Scanlines, CRT Curvature, Channel Separation, Digital Glitch, Chroma Softening. Old tape, old film, old monitors, broken signals, with real tracking wobble and color bleed. - **Print:** Halftone, Two-Ink Print, Ordered Dither, Mono Screen. - **Art:** ASCII (eight styles), Engraving, Crosshatch, Kuwahara Paint. One presenter frame shown as the original, pixelated, two-ink print, and ASCII treatments Commit to a strong look or leave it off: a half-strength ASCII reads as a mistake. For grain and vignette, use the color controls below; for HUDs, light leaks and flashes, use a [Catalog overlay](/catalog). ## Fix and grade the color Correct first (exposure, white balance, contrast, saturation), then style. No look rescues blown highlights or the wrong shot. The same presenter frame before and after a restrained natural portrait grade ## Adjust it by hand In the [browser editor](/studio/index), select an image or video and open **Effects** or **Grade** in the Inspector. **Grade** starts with thirteen presets, each previewed on your own frame, and a **Strength** slider. Hold the compare button to flash back to the original, and scrub a few places in moving footage: a grade that flatters one frame can ruin the next. | Control | Use it for | | --- | --- | | Preset and strength | Pick a whole look, then dial it back | | Exposure, contrast, highlights, shadows, whites, blacks | Brightness and contrast, overall and per tonal range | | Warmth, tint, vibrance, saturation | Take out a color cast, or push color further | | Color wheels | Tint shadows, midtones and highlights separately | | RGB curves | Redraw the brightness ramp — whole image, or red, green and blue one at a time | | Hue curves | Pick one hue and move only it: shift, saturate or brighten | | HSL selections | Key a band of hue, saturation and brightness, then correct only those pixels. Up to four, in order | | Grain and vignette | Add texture, or darken the edges to pull the eye in | | Custom LUT | Load a `.cube` file that maps every color to another | The scopes measure the picture so you aren't judging by your screen: the **histogram** shows lost detail at either end, the **waveform** shows where across the frame, the **RGB parade** names a color cast, and the **vectorscope** puts skin tones on one known line. **Copy grade to** reuses a grade on other clips, as a starting point; the same numbers rarely suit two shots. ## LUTs A LUT (a `.cube` file, up to 64 points per side) maps every color to another, blended in at the strength you set. Use creative Rec.709 LUTs. HyperFrames doesn't convert camera LOG footage first, so a LOG clip needs its camera's own transform or comes out wrong. ## Limits - An effect or grade covers the whole layer. It doesn't follow a face or an object: to treat part of the frame, put that part on its own layer. - It applies to images, video and canvas, not to text or HTML. - Standard video only. HDR sources preview in SDR and the effects don't carry into true HDR. - Blur, Bloom and Kuwahara Paint are slow; several stacked on big layers slow preview and render. - Keep media inside the project. A file on another server needs the right CORS headers and can vanish before render. List what exists, measure a source, then apply. `--dry-run` shows the change, `--clear` removes it. ```bash npx hyperframes media-treatment --capabilities --json npx hyperframes media-treatment --selector '#interview' --analyze --json npx hyperframes media-treatment --selector '#product' --grading '{"preset":"two-ink-print"}' --apply --json ``` Compare several looks on one frame (up to sixteen, the original first): ```bash npx hyperframes grade-compare --for frame.png --grades grades.json ``` Phone photos keep their displayed orientation and aspect ratio in the sheet; the source image stays unchanged. Everything lands in `data-color-grading`, in named sections: `adjust` for corrections, `details` for grain and vignette, `effects` for treatments. A flat object such as `{"exposure":0.15}` renders nothing, and `npx hyperframes lint` says which section it belongs in. ```html ``` The full format is in the [HTML schema](/reference/html-schema#color-grading-and-media-effects) and the [color grading reference](/reference/color-grading). ## Related topics - [Use images and video](/guides/video-components) - [Color, effects, 3D and generated art: the words to use](/prompting/color-grading) - [Browse ready-made effects in the Catalog](/catalog)