--- title: "HyperFrames vs Remotion" sidebarTitle: "vs Remotion" description: "The same launch video made by an agent with Remotion and with HyperFrames, side by side; the same title card in both codes; and an honest read on which fits your project." --- import { DocsVideo } from "/snippets/docs-video.jsx"; Both tools make video out of web pages. Both open a real browser, draw each frame, and encode the result. The difference is what you write. Remotion asks for a React component. HyperFrames asks for an HTML file. ## Same request, two agents We gave Claude Code (Opus 5.5) the same one-paragraph request twice: once with only Remotion's official agent skills installed, once with only HyperFrames'. One run each, no retries, nothing edited afterwards. > Make a 15-second 1920x1080 launch video for a fictional note-taking app called Inkwell (tagline: "Write it down. Find > it later."). Logo reveal, three short feature lines, then an end card with the tagline. No voice. Render the final MP4 > to out.mp4 in this folder. Don't ask me questions; make the choices yourself.

Remotion

HyperFrames

| | Remotion | HyperFrames | | --- | --- | --- | | Time to a rendered MP4 | 12 min 30 s | 11 min 50 s | | What it wrote | 10 TypeScript files, 1,037 lines | 4 HTML files, 822 lines | | Installed into the project | about 950 MB of `node_modules` | nothing | | Sound | none | a music bed and five sound effects it chose | Both are good videos; a single run decides nothing about quality. The difference that lasts is what you are left holding: a React project to keep building in code, or HTML files you can open in a browser, edit with an agent, or keep changing in the [Studio app](/studio-app/index). ## The same title card, written both ways Here is the same three seconds — a title that fades in, holds, and fades out — written both ways. Neither version is padded or crippled to make a point. **Remotion.** The component is a function of the current frame number. You do the timing math yourself, in frames. ```tsx import { AbsoluteFill, interpolate, useCurrentFrame } from "remotion"; export const TitleCard = () => { const frame = useCurrentFrame(); // fade in over frames 0-15, hold to 75, fade out by 90 const opacity = interpolate(frame, [0, 15, 75, 90], [0, 1, 1, 0], { extrapolateLeft: "clamp", extrapolateRight: "clamp", }); return (
HELLO
); }; ``` A `` entry in another file registers it as 90 frames at 30fps, 1280×720. **HyperFrames.** The markup declares when things are on screen. A GSAP timeline declares how they move. Both live in one file. ```html
HELLO
``` That is the whole file apart from `` boilerplate. Three rules make it render: every visible slot carries `class="clip"` with an `id`, `data-start`, `data-duration`, and `data-track-index`; the timeline is created **paused**; and it is registered on `window.__timelines` under the same id as the root element. Miss the last one and you get a still frame with no motion. The [HTML schema](/reference/html-schema) lists every attribute. Neither file is obviously better. The Remotion one is a pure function you can reason about in your head. The HyperFrames one is a page you can open in a browser and inspect with devtools. ## Where they actually differ | | HyperFrames | Remotion | | --- | --- | --- | | What you write | HTML, CSS, and JavaScript | React and TypeScript | | How motion is timed | The renderer pauses your animation and *seeks* it — jumps it to an exact moment — before capturing each frame | Your code reads the frame number and returns the values for that frame | | Existing web material | HTML, CSS, and a GSAP or Lottie animation usually drop in close to as-is | Rewritten as React components | | License | [Apache 2.0](https://github.com/heygen-com/hyperframes/blob/main/LICENSE) | Its own license — free for individuals and companies up to three people, paid above that. Check the [current terms](https://www.remotion.pro/license) | The seeking model is the interesting one. Because HyperFrames drives the animation rather than watching a clock, GSAP, Web Animations, Lottie, and other browser runtimes render deterministically — the same frame comes out the same every time. See [Frame adapters](/concepts/frame-adapters) and [Deterministic rendering](/concepts/determinism). Both projects ship a visual editor and both save changes back to source. [The HyperFrames browser editor](/studio) edits the same DOM the renderer captures. Remotion Studio edits React compositions. They are not interchangeable, and neither replaces editing the source for real structural changes. Both render on AWS Lambda. HyperFrames also renders locally, on HeyGen's hosted cloud, and on Google Cloud Run — see [rendering paths](/deploy/overview). ## What Remotion does better Say this plainly, because it matters if you are choosing today. Remotion is older and much more established. It has more templates, more tutorials, more answered questions, and far more production history. Remotion Lambda in particular is a mature, heavily documented rendering system; ours is newer. If your team already writes React, Remotion gives you your components, your design system, your charting libraries, and typed, validated composition inputs for free. Nothing to translate. And its model is genuinely simpler to hold in your head. One pure function of the frame number, no timeline to register, no contract to get subtly wrong. HyperFrames asks you to follow rules — paused timeline, no wall clocks, no unseeded randomness — and breaks quietly if you don't. ## What HyperFrames does better You do not need React, a build step, or a component rewrite. A website, an HTML prototype, an exported design, or an existing browser animation is already close to a composition. It is built for an AI agent to author. The [agent skills](/guides/skills) encode the framework's rules, so the agent writes valid compositions instead of guessing, and a human can then edit the same file in the browser editor. And Apache 2.0 means no seat count and no license review. ## Moving a Remotion project across There is a real migration path, not a promise. Install the skill: ```bash npx skills add heygen-com/hyperframes --skill remotion-to-hyperframes ``` Then ask your agent to port the composition. It maps `useCurrentFrame` and `interpolate` onto timeline tweens, `Sequence` onto clips, and converts frames to seconds. The harder cases are the point of the skill. It refuses to translate what does not fit: React state machines built on `useState` or `useEffect`, async metadata, third-party React UI libraries. Those get flagged instead of silently mistranslated. It also grades its own output — it renders both versions and compares them frame by frame, and it writes down anything it dropped. Migrate because your source material or your team fits better on this side. Not because one framework looks newer. ## Related topics - [How a HyperFrames composition works](/concepts/compositions) - [Install and use the agent skills](/guides/skills) - [Choose a rendering path](/deploy/overview)