---
title: "iOS 26 Liquid Glass Home Screen"
description: "3D iPhone with a normal iOS 26 home screen, liquid glass app icons, shader wallpaper, dock, and fluid glass notifications that drop from the status area onto a GLTF device model."
---
## Install
```bash Terminal
npx hyperframes add ios26-liquid-glass
```
That writes `compositions/ios26-liquid-glass.html`, plus 28 supporting files under `models/`, `lib/`, and `assets/icons/`.
Live preview needs the `chrome://flags/#canvas-draw-element` flag switched on.
Rendering from the CLI switches it on for you. [How it
works](/guides/html-in-canvas)
## Add it to your video
It runs for 15 seconds at 1920×1080. Paste this into your composition:
```html index.html
```
Move it in time with `data-start`. Put it on a different timeline row with
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.
## Add it to a project
### Ask your agent
```text
Add the iOS 26 Liquid Glass Home Screen block from the HyperFrames Catalog to this project.
Replace the demo content with mine and match the existing design and timing.
```
### Install from the terminal
```bash
npx hyperframes add ios26-liquid-glass
```
## Use it
Ask your agent to replace the example content, match the project style, and place the block at the right moment in the video.
**Wiring it by hand.** The installed block can be added to a host composition with:
```html
```
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)
{/* hf:generated-footer */}
Tagged `liquid-glass-html-in-canvas` `webgpu` `3d` `iphone` `ios26` `notifications` `gltf` `html-in-canvas`.