---
title: "Stop Motion Cadence"
description: "The stepped-time law as a demo primitive: one driver quantizes timeline time to floor(t * fps) / fps and feeds ALL motion; four token paper-cut shapes throw-and-land with squash on hits, 2-frame boil jitter seeded per step, and sparkle accents living exactly 2 to 3 frames."
---
import { InstallCommand } from "/snippets/install-command.jsx";
import { VariablesExplorer } from "/snippets/variables-explorer.jsx";
```html stop-motion-cadence.html
Stop Motion Cadence
```
## Install
That writes one file: `compositions/components/stop-motion-cadence.html`.
## Paste it into your composition
Open `compositions/components/stop-motion-cadence.html` and copy what is inside into your own composition.
A component has no size or duration of its own. It takes both from the composition
you paste it into.
## Variables
Every one of these has a default, so the piece works untouched. Set the ones you
want to change on the element:
| Variable | Default | Accepts | What it does |
| --- | --- | --- | --- |
| `fps` | `10` | `8`, `10`, `12` | Stepped-time cadence in frames per second. |
| `boil` | `on` | `on`, `off` | 2-frame edge jitter, seeded per step. Off holds dead still. |
| `accent` | `green` | `green`, `blue`, `violet` | Lead shape color: green rides --brand, blue rides --accent, violet rides --accent-2. |
| `exit` | `none` | `none`, `fade`, `up` | Optional departure. Default none: the settled collage holds until the frame cuts. |
Set them with `data-variable-values` on the element that mounts it. These are the
defaults, so this behaves exactly like the preview above until you change one:
```html wrap
```
## Source
```html
Stop Motion Cadence
```
{/* hf:generated-footer */}
Tagged `motion-primitive` `time-law` `stop-motion` `stepped` `boil` `deterministic` `experiment`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)