# ascii-render-pass Wave M experiment (texture). A slotted scene renders as live ASCII: the source is rasterized once at mount to an offscreen canvas, a luminance summed-area table is built from it, and every frame draws one glyph per cell from a density ramp charset. Resolution animates coarse to fine on a stepped pitch ladder (5 steps, powers of sqrt(2)) at `resolve_at`, then holds legible-fine. 4s authored, elastic HOLD (never time-scaled). ## Mounting ```html
``` ## Scene slot The source scene is a slot. Place an inert template anywhere in the HOST page: ```html ``` The slot is rasterized through an SVG foreignObject snapshot, so content must be self-contained: inline styles or rules carried by host `