# Transforms and Performance ## Transform Aliases Prefer GSAP's transform aliases over raw `transform` strings: | GSAP property | Equivalent | | --------------------------- | --------------------- | | `x`, `y`, `z` | `translateX/Y/Z` (px) | | `xPercent`, `yPercent` | `translateX/Y` in `%` | | `scale`, `scaleX`, `scaleY` | `scale` | | `rotation` | `rotate` (deg) | | `rotationX`, `rotationY` | 3D rotate | | `skewX`, `skewY` | `skew` | | `transformOrigin` | `transform-origin` | Aliases let GSAP track and interpolate each axis independently, which prevents accidental overwrites between separate tweens on the same element. ## autoAlpha Prefer `autoAlpha` over `opacity` for show/hide: ```javascript gsap.to(".panel", { autoAlpha: 0, duration: 0.4 }); ``` `autoAlpha: 0` sets both `opacity: 0` and `visibility: hidden`, which removes the element from hit-testing and accessibility tree at zero alpha — closer to "gone" than plain `opacity: 0`. ## clearProps Removes inline styles set by GSAP when the tween completes: ```javascript gsap.to(".item", { x: 100, rotation: 45, clearProps: "all" }); gsap.to(".item", { x: 100, rotation: 45, clearProps: "rotation,x" }); ``` Useful at the end of an animation segment to hand the element back to CSS. ## CSS Variables ```javascript gsap.to(".chart", { "--hue": 180, duration: 1 }); ``` Animate any custom property. Works for color, length, number — anything CSS will interpolate. ## Relative and Directional Values - Relative: `"+=20"`, `"-=10"`, `"*=2"`. - Directional rotation: `"360_cw"`, `"-170_short"`, `"90_ccw"` — controls which way the angle takes when going between two values. ## SVG Specifics - `svgOrigin` sets transform origin in the SVG's global coordinate space (not the element's local box). **Do not** combine `svgOrigin` with `transformOrigin` on the same element — pick one. - Animate SVG transform attributes via the same alias names (`x`, `y`, `rotation`) — GSAP handles the SVG-specific quirks. ## Performance Rules ### Prefer transforms and opacity Animating `x`, `y`, `scale`, `rotation`, `opacity` stays on the GPU compositor. Avoid `width`, `height`, `top`, `left`, `margin`, `padding` when transforms achieve the same effect. ### will-change (sparingly) ```css .title { will-change: transform; } ``` Only on elements that _actually_ animate. Applied everywhere it becomes useless and burns memory. ### gsap.quickTo for frequent updates (preview-only) For high-frequency updates driven by **events** — pointer move, scroll, audio scrub — `quickTo` reuses the same tween instead of creating a new one each frame: ```javascript const xTo = gsap.quickTo("#cursor", "x", { duration: 0.4, ease: "power3" }); const yTo = gsap.quickTo("#cursor", "y", { duration: 0.4, ease: "power3" }); container.addEventListener("mousemove", (e) => { xTo(e.pageX); yTo(e.pageY); }); ``` > **Render mode has no input events.** The renderer seeks frame-by-frame; `mousemove`, `scroll`, etc. never fire. `quickTo`'s main use case applies in **live preview** in the browser only. For audio-reactive motion in renders, pre-extract audio data and drive the timeline declaratively (see `../rules/gsap-effects.md`). ### Stagger beats N tweens One tween with `stagger` beats N tweens with manual delays for both readability and runtime cost. ### Cleanup In live preview, pause or `kill()` off-screen animations. Render mode is unaffected (the renderer drives time directly).