---
title: "Gallery Tunnel"
description: "An infinite corridor of panels: a square tunnel receding to a vanishing point, its floor, ceiling and walls tiled with saturated colour slabs and caller-supplied images that swell toward camera and exit past you, the far end dissolving into fog."
---
import { InstallCommand } from "/snippets/install-command.jsx";
import { VariablesExplorer } from "/snippets/variables-explorer.jsx";
```html gallery-tunnel.html
Gallery Tunnel
```
## Install
That writes one file: `compositions/gallery-tunnel.html`.
## Add it to your video
It runs for 12 seconds at 1920×1080. Paste this into your composition:
```html index.html
```
Move it in time with `data-start`. Put it on a different timeline row with
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.
## Change how it looks
Set these CSS variables on the block:
- `--images` — Image slots: comma-separated paths, tiled into the panels (e.g. assets/shot-1.png,assets/shot-2.png). Defaults to ``.
- `--imagemix` — Image share of filled slots (0 = all colour, 1 = all images). Defaults to `0.5`.
- `--speed` — Flight speed (segments per second). Defaults to `3`.
- `--palette` — Slab palette: comma-separated hex colours. Defaults to `#FF6A00,#AB54F7,#EA3737,#0072E3,#00AA3C,#FFB200`.
- `--grid` — Grid density: slots per wall face per axis (2 = 4 per face, 16 per segment). Defaults to `2`.
- `--fill` — Slot fill rate. Defaults to `0.5`.
- `--fog` — Fog distance in segments: depth at which the corridor reaches pure backdrop. Defaults to `14.25`.
- `--edgecolor` — Edge line colour. Defaults to `#B0B0B0`.
- `--edgeopacity` — Edge line opacity. Defaults to `0.5`.
- `--backdrop` — Backdrop and fog colour. Defaults to `#000000`.
{/* hf:generated-footer */}
Tagged `webgl` `3d` `background` `showcase` `depth` `loop`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)