---
title: "iOS 26 Liquid Glass Home Screen"
description: "3D iPhone with a normal iOS 26 home screen, liquid glass app icons, shader wallpaper, dock, and fluid glass notifications that drop from the status area onto a GLTF device model."
---

<video className="w-full aspect-video rounded-xl object-cover bg-zinc-100 dark:bg-zinc-800" src="https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/ios26-liquid-glass.mp4" autoPlay muted loop playsInline />

## Install

```bash Terminal
npx hyperframes add ios26-liquid-glass
```

That writes `compositions/ios26-liquid-glass.html`, plus 28 supporting files under `models/`, `lib/`, and `assets/icons/`.

<Warning>
  Live preview needs the `chrome://flags/#canvas-draw-element` flag switched on.
  Rendering from the CLI switches it on for you. [How it
  works](/guides/html-in-canvas)
</Warning>

## Add it to your video

It runs for 15 seconds at 1920×1080. Paste this into your composition:

```html index.html
<div
  data-composition-id="ios26-liquid-glass"
  data-composition-src="compositions/ios26-liquid-glass.html"
  data-start="0"
  data-duration="15"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>
```

Move it in time with `data-start`. Put it on a different timeline row with
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.

{/* hf:generated-footer */}

Tagged `liquid-glass-html-in-canvas` `webgpu` `3d` `iphone` `ios26` `notifications` `gltf` `html-in-canvas`.
