--- title: "Color grade images and footage" sidebarTitle: "Color grading" description: "Correct exposure and color, shape a look, apply a LUT, and review the result in Studio." --- Use Color Grading when an image or video needs correction or a deliberate visual look. It changes that media element only; text, captions, SVG, and normal HTML remain separate layers. The same presenter frame before and after a restrained natural portrait grade ## Work in this order | Pass | Purpose | | --- | --- | | Correct | Fix exposure, white balance, contrast, and saturation | | Grade | Shape tonal ranges or a selected color | | Apply a look | Start from a preset or a compatible `.cube` LUT | | Finish | Add restrained detail or film effects | Correct before stylizing. A strong preset cannot rescue clipped highlights, unreadable shadows, or the wrong source. ## Grade in Studio 1. Select an image or video on the canvas, in Layers, or on the timeline. 2. Open **Color grading** in **Design**. 3. Start with a preset or small corrections. 4. Use the scopes and compare control to check the result. 5. Scrub several moments before judging moving footage. The controls answer different questions: | Control | Use it for | | --- | --- | | Preset and strength | Establish a starting look | | Exposure, contrast, highlights, shadows, white point, black point | Correct brightness and contrast | | Warmth, tint, vibrance, saturation | Correct or shape color | | Color wheels | Shift shadows, midtones, or highlights | | RGB curves | Remap luminance or individual channels | | Hue curves | Move, saturate, or brighten a selected hue | | HSL selections | Correct pixels inside a hue, saturation, and luma range | | Grain, vignette, blur, and effects | Finish or deliberately degrade the image | | Custom LUT | Apply a known 3D `.cube` transform | HyperFrames supports up to four ordered HSL selections. They are static pixel-value qualifiers, not object tracking, rotoscoping, or spatial masks. Studio scopes are inspection tools: | Scope | Shows | | --- | --- | | Histogram | Overall dark-to-bright distribution | | Waveform | Brightness by horizontal image position | | RGB Parade | Channel balance and clipping | | Vectorscope | Hue direction and saturation | ## Give the agent the visible problem You do not need to prescribe shader values: ```text The interview looks too dark and slightly cold. Keep skin natural, recover the background enough to read, and avoid a filtered look. ``` The agent can inspect the current capability contract and analyze a local source before changing it: ```bash npx hyperframes media-treatment --capabilities --json npx hyperframes media-treatment --selector '#interview' --analyze --json ``` For source-sensitive prompts and worked A/B examples, continue to [Color grading and film effects](/prompting/color-grading). ## Reuse a grade carefully In Studio, use **Copy grade to** for other media in the current file or project. Treat the copy as a starting point and inspect each source. Project-wide copy rejects project-relative LUT paths because the same path can resolve differently from another composition. Use a project-root path, a data URL, or copy only within the current file. ## Use LUTs with known intent Import a project-local 3D `.cube` LUT only when you know the look or conversion it expects. HyperFrames does not identify camera profiles or apply an automatic ACES/OCIO workflow. A creative Rec.709 LUT is the safest normal path. LOG or HDR footage requires a known source transform. ## Current limits | Source or workflow | Status | | --- | --- | | SDR image or video | Supported | | 4K SDR media | Supported with higher preview and render cost | | iPhone HDR, HLG, or Dolby Vision-style media | Studio can show an SDR preview; native HDR delivery is a separate path | | LOG footage | Requires a known matching transform or LUT | | Full-scene grade including HTML text | Not supported; grading targets individual media elements | | Face or region tracking | Not supported | | Remote media | Requires compatible CORS headers | | ACES/OCIO finishing | Outside the current browser shader pipeline | Continue to [Media effects](/guides/media-effects) for blur, bloom, retro, print, glitch, and art treatments. Use [HDR rendering](/guides/hdr) when the final delivery must remain HDR. Persist a grade, animate supported properties, or isolate a graded region. ## Related topics - [Apply media effects](/guides/media-effects) - [Use images and video](/guides/video-components) - [Deliver an HDR render](/guides/hdr)