--- name: kinetic-beat-slam description: Percussive kinetic typography — short phrases slam in on a steady beat with distinct per-phrase entrances, optional rhythm chrome (metronome ticks, beat bar), then a locked finale. metadata: tags: text, kinetic, typography, beat, rhythm, slam, percussive, punchy --- # Kinetic Beat Slam Short phrases hit one at a time on a **steady beat**, each with a _different_ entrance, then stack into a locked finale — the recipe for "punchy / rhythmic" text-forward pieces (taglines, manifestos, hype intros). The difference between generic and rhythmic is (1) one shared **onset array** driving every element, (2) **distinct** entrances per phrase rather than one reused helper, and (3) optional **rhythm chrome** that visibly keeps the beat. ## How It Works A single tempo grid — `PULSE` seconds per sub-beat, `BEATS = [t0, t1, t2, …]` on that grid — is the rhythmic spine; every phrase entrance, accent, and chrome tick reads its time from it, so the piece locks to one pulse instead of drifting hand-tuned offsets. Each phrase gets a different transform axis (scale+blur slam / side snap / rise+rotate) with short attacks (0.35–0.6s on the hit), then the stack holds with a finite low-amplitude breath. ## Recipe ```html
Notice more.
Decide faster.
Act now.
``` ```css .kbs-stage { position: absolute; inset: 0; display: flex; flex-direction: column; justify-content: center; padding: 120px 160px; /* title-safe margin */ } .kbs-line { font-family: "Archivo Black", "League Gothic", sans-serif; /* embedded display face */ font-size: 150px; line-height: 0.96; letter-spacing: -0.03em; color: #f5f5f5; } .kbs-line .verb { color: #ff5b2e; /* exactly one accent hue */ } .kbs-metronome { position: absolute; bottom: 64px; left: 50%; transform: translateX(-50%); display: flex; gap: 14px; } .kbs-metronome i { width: 6px; height: 28px; background: #ff5b2e; opacity: 0.25; } ``` ```js // ONE tempo grid drives everything — phrases AND the metronome read it. const PULSE = 0.4; // seconds per sub-beat const BEATS = [PULSE * 1, PULSE * 5, PULSE * 9]; // phrase onsets, on the grid // Distinct entrances per phrase (NOT one reused helper). tl.fromTo( "#p1", { scale: 1.5, filter: "blur(16px)", opacity: 0 }, { scale: 1, filter: "blur(0px)", opacity: 1, duration: 0.5, ease: "power4.out" }, BEATS[0], ); tl.fromTo( "#p2", { x: -320, opacity: 0 }, { x: 0, opacity: 1, duration: 0.45, ease: "expo.out" }, BEATS[1], ); tl.fromTo( "#p3", { y: 90, rotation: 6, opacity: 0 }, { y: 0, rotation: 0, opacity: 1, duration: 0.55, ease: "circ.out" }, BEATS[2], ); // Rhythm chrome: each tick flashes on the SAME grid, not a magic offset. gsap.utils.toArray(".kbs-metronome i").forEach((tick, i) => { tl.to(tick, { opacity: 1, duration: 0.08, yoyo: true, repeat: 1, ease: "none" }, PULSE * (i + 1)); }); // Finale hold: floor (not ceil) so the repeat never overshoots data-duration; // max(0,…) so a short hold never yields a negative repeat (GSAP reads negative as -1 = infinite). const holdStart = BEATS[2] + 0.7, cycle = 1.6, holdDur = SCENE_DURATION - holdStart; tl.to( ".kbs-stage", { scale: 1.01, duration: cycle / 2, ease: "sine.inOut", yoyo: true, repeat: Math.max(0, Math.floor(holdDur / cycle) - 1), }, holdStart, ); ``` ## Variations - **Entrance easing by attack character** — `power4.out` hard slam ⭐ default hit · `expo.out` hardest snap (side-snaps, whip-ins) · `back.out(2)` overshoot pop (accents only, not body words) · `circ.out` heavy rise with momentum. Use **at least 3 distinct easings** across the piece. - **Rhythm chrome alternatives** — a center beat bar or a `// label` monospace tag pulsing on-beat instead of the 5-tick metronome; mark any decorative that must survive a shader transition per `../../transitions/overview.md`. - **Finale dressing** — stack + accent underline sweep ([css-marker-patterns](css-marker-patterns.md)); don't just leave the last phrase sitting. ## Values | token | range | notes | | ----------------- | -------------------- | -------------------------------------------------------------------------------------------- | | BEATS spacing | 1.2–1.8s | <0.8s frantic, >2.5s loses the pulse; keep spacing even — it's a beat | | entrance duration | 0.35–0.6s | the hit must resolve before the next beat; exits ≤0.25s | | accent hue | exactly 1 | the verbs; the rest mono white / near-black | | display face | 150px+, heavy weight | Archivo Black / League Gothic / Oswald — see `hyperframes-creative/references/typography.md` | ## Critical Constraints - **One beat array, not scattered offsets** — every element times off `BEATS[]` / `PULSE`; this is the single biggest lever for "rhythmic". - **Different entrance per phrase** — a reused `punchIn()` for all lines is the flat-but-competent tell. Vary the motion axis, reuse the ease _family_. - **Finale repeat math**: `repeat: Math.max(0, Math.floor(dur / cycle) - 1)` — `Math.ceil` overshoots `data-duration` and trips the `gsap_repeat_ceil_overshoot` lint rule; a negative repeat is read by GSAP as `-1` (infinite). - **No banned exit animations between scenes** — in a montage the _transition_ is the exit (`../../transitions/overview.md`); only a final scene may fade out. - **Display font must be embedded** or it silently falls back at render — Anton / Bebas-as-literal are NOT embedded (`Bebas Neue` aliases to League Gothic; verify in `typography.md`). ## See also `3d-text-depth-layers` (extruded depth on the slammed words) · `css-marker-patterns` (finale underline/circle) · `sine-wave-loop` (the finale breath) · `../adapters/gsap-easing-and-stagger.md` (easing vocabulary).