--- name: center-outward-expansion description: Elements start clustered at screen center and expand outward to their final positions, driven by a shared progress value. metadata: tags: expansion, scatter, center, reveal, layout, sync, burst --- # Center-Outward Expansion Elements begin at one shared center point and radiate outward to their final positions — the entry beat itself, or motion driven by another animation's progress (a counting number, a beat). Flat 2D cousin of [depth-scatter-assemble.md](depth-scatter-assemble.md) (per-element 3D cloud): here every element shares the SAME origin. ## How It Works Each element carries its final offset as `data-target-x/y`. Its position lerps between center and target: `x = targetX × progress`. Self-centering is baked as `xPercent/yPercent: -50` so the tweened `x`/`y` are pure offsets from the stage center. Standalone burst = per-item staggered `fromTo`; driven burst = one shared proxy (see Variations). ## Recipe ```html
{itemA}
{itemB}
{itemC}
``` ```css .burst-wrap { position: relative; width: 100%; height: 100%; display: grid; place-items: center; } .burst-item { position: absolute; top: 50%; left: 50%; /* GSAP xPercent/yPercent -50 bakes the centering; x/y tween the offset */ will-change: transform; } ``` ```js document.querySelectorAll(".burst-item").forEach((el, i) => { tl.fromTo( el, { xPercent: -50, yPercent: -50, x: 0, y: 0, scale: 0.6, opacity: 0 }, { x: Number(el.dataset.targetX), y: Number(el.dataset.targetY), scale: 1, opacity: 1, duration: EXPAND_DUR, ease: EXPAND_EASE, }, ENTRY_AT + i * STAGGER, ); }); ``` ## Variations - **Synced to a driver (chord)**: when the burst shadows a counter / beat, drop the stagger and drive all items from ONE 0→1 proxy tween with the driver's exact duration AND ease; `onUpdate` writes `translate(-50%,-50%) translate(targetX*p, targetY*p)` per item — the two read as one beat. - **Partially-spread start**: with 6+ items the full cluster piles up — start from `{ x: targetX * START_PROGRESS, ... }`. - **Idle micro-float**: hand off to [sine-wave-loop.md](sine-wave-loop.md) after landing instead of freezing. ## Values | token | range | notes | | -------------- | -------------------- | ---------------------------------------------------------------- | | ITEM_COUNT | 3–8 | > 8 = visual chaos mid-expansion; low counts want wider spread | | EXPAND_DUR | 1.0–1.8s | must equal the driver's duration in the synced variant | | EXPAND_EASE | `power3.out` default | `power2.out` gentler, `expo.out` dramatic stop; NEVER `in` eases | | STAGGER | 0.04–0.08s | tighter = chord; looser = lazy arpeggio | | ENTRY_AT | 0–0.5s | a beat of compositional quiet before the burst | | START_PROGRESS | 0–0.5 | 0 = dramatic full cluster; ~0.3 avoids the pile-up | ## Critical Constraints - **Tween `x`/`y` over the baked `xPercent/yPercent: -50`** — mutating `left`/`top` fights the centering and causes pixel jitter. - **Out-easing only** — `in` easings read as items being sucked back mid-air. - **No other absolute-positioned siblings inside `.burst-wrap`** — they'd steal the centered baseline. - **❗ The burst IS the beat** — don't park a "real headline" label below it (the eye snaps to the label and ignores the burst). If a label is needed, reveal it post-burst in the same stack. - Synced variant: identical duration + ease as the driver, or the chord falls apart. ## See also `counting-dynamic-scale` (the classic chord driver) · `depth-scatter-assemble` (3D per-element cloud) · `card-morph-anchor` (burst out of a morphed card) · `sine-wave-loop` (post-landing life).