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hyperframes/docs/wild-shelf.html
Miguel Angel Simon Sierra 39d2e4caa8 feat(registry): wave L wild-shelf candidates from the frame study
cursor-glyph-trail, echo-trail, facet-morph, light-sweep-pass,
soft-blob-touch, halftone-dissolve; all pure functions of timeline time,
tri-order seek determinism verified; watch page at docs/wild-shelf.html.
Candidates pending owner judgment, no catalog changes.
2026-07-18 08:47:20 +02:00

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<title>The wild shelf: six candidates from the frame study</title>
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<p class="eyebrow">Wave L candidates / from the 30fps frame study</p>
<h1>The <em>wild</em> shelf</h1>
<p class="lede">Six moves reverse-engineered from the masters' own frames: jh3yy's stamp-and-decay trail, ordinaryfolk's reshaping facets and traveling light, alexwidua's tactile blob, and the textures they all imply. Candidates, not heroes, until you say so.</p>
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<div class="head"><h2>cursor-glyph-trail</h2><span class="src">after <b>jh3yy</b></span></div>
<div class="player" data-hf-player="true" data-src="/public/qa/cursor-glyph-trail.html" data-width="1920" data-height="1080" style="aspect-ratio: 16/9;"></div>
<p>An actor deposits dithered glyphs at its past positions; each fades where it was stamped, density riding velocity. Time made visible.</p>
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<div class="card">
<div class="head"><h2>echo-trail</h2><span class="src">the onion skin</span></div>
<div class="player" data-hf-player="true" data-src="/public/qa/echo-trail.html" data-width="1920" data-height="1080" style="aspect-ratio: 16/9;"></div>
<p>A moving element carries ghosted copies of itself from moments ago, collapsing into the settled state at rest.</p>
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<div class="head"><h2>facet-morph</h2><span class="src">after <b>ordinaryfolk</b></span></div>
<div class="player" data-hf-player="true" data-src="/public/qa/facet-morph.html" data-width="1920" data-height="1080" style="aspect-ratio: 16/9;"></div>
<p>A faceted mass reshapes between silhouettes, every triangle re-lit from its angle to the key light as it moves.</p>
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<div class="head"><h2>light-sweep-pass</h2><span class="src">after <b>ordinaryfolk</b></span></div>
<div class="player" data-hf-player="true" data-src="/public/qa/light-sweep-pass.html" data-width="1920" data-height="1080" style="aspect-ratio: 16/9;"></div>
<p>A key light travels once across the scene; every highlight and shadow answers it in lockstep, then it settles.</p>
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<div class="head"><h2>soft-blob-touch</h2><span class="src">after <b>alexwidua</b></span></div>
<div class="player" data-hf-player="true" data-src="/public/qa/soft-blob-touch.html" data-width="1920" data-height="1080" style="aspect-ratio: 16/9;"></div>
<p>A granular soft body leans toward a touch and springs back with preserved momentum. The tactile AI orb.</p>
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<div class="head"><h2>halftone-dissolve</h2><span class="src">the texture register</span></div>
<div class="player" data-hf-player="true" data-src="/public/qa/halftone-dissolve.html" data-width="1920" data-height="1080" style="aspect-ratio: 16/9;"></div>
<p>One scene becomes the next through a growing field of halftone dots, smallest first, ordered by a seeded map.</p>
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